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  • distinguishing a string with flex

    - by haluk
    Hi, I need to tokenize some strings which will be splitted of according to operators like = and !=. I was successful using regex until the string has != operator. In my case, string was seperated into two parts, which is expected but ! mark is in the left side even it is part of given operator. Therefore, I believe that regex is not suitable for it and I want to benefit from lex. Since I do not have enough knowledge and experience with lex, I am not sure whether it fits my work or not. Basically, I am trying to do replace the right hand side of the operators with actual values from other data. Do you people think that can it be helpful for my case? Thanks.

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  • Flex customized Horizental List

    - by muzammal
    i have customized Horizontal List (items are image and some text) of a reel with some no of clips . i have customized highlight , un highlight and select style , which will be implemented dynamically and mouse over and out. now pproblem is to make un highlight previously playing clip. enter code here styleName="unhighlightedClip" updateComplete="currentlyPlaying();" rollOver="highlighted();" rollOut="unhighlighted();" .currentlyPlayingClip{ borderColor: #95123E; borderStyle: solid; borderThickness: 2; } .unhighlightedClip{ borderStyle: none; } .highlightedClip{ borderColor: #70BAE7; borderStyle: solid; borderThickness: 2; } </mx:Style> <mx:Script> <![CDATA[ import mx.controls.Alert; import mx.controls.HorizontalList; private var prevIndex:int = -1; protected function unhighlighted():void{ var selected:Boolean = HorizontalList(this.owner).isItemSelected(this.data); clipDesription.useHandCursor = false; clipStartTime.useHandCursor = false; this.useHandCursor = false; if(!selected) this.setStyle('styleName', 'unhighlightedClip'); } protected function highlighted():void{ clipDesription.useHandCursor = true; clipStartTime.useHandCursor = true; this.useHandCursor = true; var selected:Boolean = HorizontalList(this.owner).isItemSelected(this.data); if(!selected) this.setStyle('styleName', 'highlightedClip'); } protected function currentlyPlaying():void{ var selected:Boolean = HorizontalList(this.owner).isItemSelected(this.data); var currentIndex:int = HorizontalList(this.owner).selectedIndex; if(selected) this.setStyle('styleName', 'currentlyPlayingClip'); // else if(prevIndex != currentIndex ) // this.setStyle('styleName', 'unhighlightedClip'); // // prevIndex = currentIndex; } ]]

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  • Blank Swf after printing from another app.

    - by Carlos Barbosa
    Ok, so i am having a problem, where i developed an app that uses the webcam, adds an image and then takes a picture, well, i implemented textbook style the printjob, and well everytime after printing my swf goes blank. http://stackoverflow.com/questions/3021557/as3-printing-problem-blanks-swf-after-print-or-cancel But now i have been continuing testing, and i found out, that if i print from another application and then comeback, my video stream from the webcam is blank, this has no sense at all, since i am printing from another app. Please i need help with this, i have found one additional case: http://board.flashkit.com/board/showthread.php?t=781089 What is going on here i mean, this must be a flash player issue right.

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  • How to add separator between items in a Spark List control

    - by simms2k
    I have a s:List where I've defined my own itemRenderer, and would like to insert a horizontal line separating items, similar to the way the mx:LinkBar works. I don't want to have a line at the top or bottom of the list, so I can't just include an upper or lower border in the itemRenderer. I was hoping the itemRenderer could be made aware of its index in the list, but I don't see how. Is there a way to do this?

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  • Very Strange behavior in custom dataGrid

    - by Markus
    Hi everybody, I asked this question already in a former post, but nobody could answer this question correctly. So I try to post the problem again, to make sure it's not a bug. I have a dataGrid with a custom itemRenderer. Everytime I tab at least two times on the dataGrid, the cell below the one I taped gets selected. This doesn't happen if I uncomment the code in the method saveBackDataGridContent()! The second problem is that if the Line is shorter than the entered text, a horizontalScrollBar will get active, although I set setStyle("horizontalScrollPolicy", "off");... Who can solve that one? CustomRenderer.mxml: <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" initialize="dataService.send()"> <mx:Script> <![CDATA[ import components.ChoiceRenderer; import mx.rpc.events.ResultEvent; import mx.events.DataGridEvent; private function resultHandler(event:ResultEvent):void { var doc:XML = event.result as XML; testGrid.dataProvider = doc.Records.BackSide; } private function saveBackDataGridContent(event:DataGridEvent):void{ testGrid.dataProvider[event.rowIndex].TextElement = event.currentTarget.itemEditorInstance.text; } ]]> </mx:Script> <mx:HTTPService id="dataService" result="resultHandler(event)" url = "data/example.xml" resultFormat="e4x"/> <mx:DataGrid id="testGrid" editable="true" itemEditEnd="saveBackDataGridContent(event)"> <mx:columns> <mx:DataGridColumn itemRenderer="components.ChoiceRenderer" width="230"/> </mx:columns> </mx:DataGrid> </mx:Application> ChoiceRenderer.as package components { import mx.containers.HBox; import mx.controls.CheckBox; import mx.controls.Label; public class ChoiceRenderer extends HBox { private var correctAnswer:CheckBox; private var choiceLabel:Label; public function ChoiceRenderer() { super(); setStyle("horizontalScrollPolicy", "off"); correctAnswer = new CheckBox; addChild(correctAnswer); choiceLabel = new Label; addChild(choiceLabel); } override public function set data(xmldata:Object):void{ if(xmldata.name() == "BackSide"){ super.data = xmldata.TextElement[0]; choiceLabel.text = xmldata.TextElement[0].toString(); } } } } example.xml <TopContainer> <Records> <BackSide> <TextElement>first</TextElement> </BackSide> <BackSide> <TextElement>second</TextElement> </BackSide> <BackSide> <TextElement>third</TextElement> </BackSide> <BackSide> <TextElement>fourth</TextElement> </BackSide> <BackSide> <TextElement>fifth</TextElement> </BackSide> <BackSide> <TextElement>sixth</TextElement> </BackSide> </Records> Thanks Markus

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  • flashlog viewer

    - by user334091
    Hi all, I want to build an application using air. The application should load the flashlog file and display the contents after performing some text filtering. But when i load the application this clears my flashlog.txt though my file mode is READ. I can understand that running my air application clears the flashlog and prepares it for new logging. Is there a workaround for this. I dont want to open the flashlog file everytime and check for traces from my web application

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  • flash component appear out of box

    - by Proyb2
    After embedded flash content on HTML, I tried to click comboxbox list, it was appear to be truncated, how do I actually make the list visible outside the flash content? Seeing some of the commercial ads with out-of-box feature, how do I do that?

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  • To implement a remote desktop sharing solution

    - by Cameigons
    Hi, I'm on planning/modeling phase to develop a remote desktop sharing solution, which must be web browser based. In other words: an user will be able to see and interact with someone's remote desktop using his web-browser. Everything the user who wants to share his desktop will need, besides his browser, is installing an add-in, which he's going to be prompted about when necessary. The add-in is required since (afaik) no browser technology allows desktop control from an app running within the browser alone. The add-in installation process must be as simple and transparent as possible to the user (similar to AdobeConnectNow, in case anyone's acquainted with it). The user can share his desktop with lots of people at the same time, but concede desktop control to only one of them at a time(makes no sense being otherwise). Project requirements: All technology employed must be open-source license compatible Both front ends are going to be in flash (browser) Must work on Linux, Windows XP(and later) and MacOSX. Must work at least with IE7(and later) and Firefox3.0(and later). At the very least, once the sharer's stream hits the server from where it'll be broadcast, hereon it must be broadcasted in flv (so I'm thinking whether to do the encoding at the client's machine (the one sharing the desktop) or send it in some other format to the server and encode it there). Performance and scalability are important: It must be able to handle hundreds of dozens of users(one desktop sharer, the rest viewers) We'll definitely be using red5. My doubts concern mostly implementing the desktop publisher side (add-in and streamer): 1) Are you aware of other projects that I could look into for ideas? (I'm aware of bigbluebutton.org and code.google.com/p/openmeetings) 2) Should I base myself on VNC ? 3) Bearing in mind the need to have it working cross-platform, what language should I go with? (My team is very used with java and I have some knowledge of C/C++, but anything goes really). 4) Any other advices are appreciated.

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  • How to process events chain.

    - by theblackcascade
    I need to process this chain using one LoadXML method and one urlLoader object: ResourceLoader.Instance.LoadXML("Config.xml"); ResourceLoader.Instance.LoadXML("GraphicsSet.xml"); Loader starts loading after first frameFunc iteration (why?) I want it to start immediatly.(optional) And it starts loading only "GraphicsSet.xml" Loader class LoadXml method: public function LoadXML(URL:String):XML { urlLoader.addEventListener(Event.COMPLETE,XmlLoadCompleteListener); urlLoader.load(new URLRequest(URL)); return xml; } private function XmlLoadCompleteListener(e:Event):void { var xml:XML = new XML(e.target.data); trace(xml); trace(xml.name()); if(xml.name() == "Config") XMLParser.Instance.GameSetup(xml); else if(xml.name() == "GraphicsSet") XMLParser.Instance.GraphicsPoolSetup(xml); } Here is main: public function Main() { Mouse.hide(); this.addChild(Game.Instance); this.addEventListener(Event.ENTER_FRAME,Game.Instance.Loop); } And on adding a Game.Instance to the rendering queue in game constuctor i start initialize method: public function Game():void { trace("Constructor"); if(_instance) throw new Error("Use Instance Field"); Initialize(); } its code is: private function Initialize():void { trace("initialization"); ResourceLoader.Instance.LoadXML("Config.xml"); ResourceLoader.Instance.LoadXML("GraphicsSet.xml"); } Thanks.

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  • Error #2126: NetConnection object must be connected

    - by Shuo
    Hey guys , I want to count the online user,when each client login the system,it's connecting to the server and increase a variable stored in a remote shared object. But when client connecting server,problems arises:Error #2126: NetConnection object must be connected My web layout: Website --- apps --- userLogin Code snippets: rtmpnc = new NetConnection(); rtmpnc.objectEncoding = ObjectEncoding.AMF0; var uri:String = ServerConfig.getChannel("my-rtmp").endpoint + "/userLogin"; rtmpnc.connect("http://202.206.249.193:2367/userLogin"); rtmpnc.addEventListener(NetStatusEvent.NET_STATUS,onNetStatusHandler); The onNetStatusHander is defined as : switch(event.info.code) { case "NetConnection.Connect.Success":onConnSuccess();break; case "NetConnection.Connect.Failed":onConnError();break; } Could anyoue help me out?Much thanks! Best,Shuo

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  • Starting with an empty dataProvider for a <List>

    - by tictac
    I'm using a List which I need to be empty at the start. I'm adding items to it as needed by clicking a button. Since it's empty, I haven't added a dataProvider property <s:List id="thelist" itemRenderer="listIR" /> To add an item, I'm adding it to the dataProvider directly thelist.dataProvider.addItem() but when I do that, it gives me this error #1009: Cannot access a property or method of a null object reference. Also I have a debugging Alert in the listIR itemRenderer itself and I see that when the list is created, I get that alert twice as if 2 itemRenderers were created, even though the list is supposed to be empty at the start. Any ideas what's wrong with this itemRenderer? How do I start with an empty dataProvider and add items smoothly to it?

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  • Flex 3 - Remove image flickering

    - by BS_C3
    Hello Community! I have an application with different components that are accessible through a viewstack in the main application. The main application looks like that: <Application> <Viewstack> <myComponent1/> <myComponent2/> <myComponent3/> . . . </Viewstack> </Application> In myComponent1, I have a horizontalList where the user can select a product. In myComponent2, I have 2 containers inside the component. A left container with a larger image of the product selected in myComponent1 and a right container with all characteristics of the product. Both containers have an embed background image. When I select a product in myComponent1, the application displays myComponent2. When the component is displayed, I first see the page without the large image of the product, then both containers flickers and the product image is displayed. How could I avoid this flickering? It's really annoying _< Thanks in advance for your help =) Regards. BS_C3

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  • UIComponent's width and height have no effect on Sprite

    - by flexwheel
    Given this code: var circle:Sprite = new Sprite(); circle.graphics.beginFill(0xFFCC00); circle.graphics.drawCircle(0, 0, 20); var uiComp:UIComponent = new UIComponent(); uiComp.x = 100; uiComp.y = 100; uiComp.measuredHeight = 0; uiComp.measuredWidth = 0; uiComp.addChild(circle); addChild(uiComp); Why does changing the width and height of uiComp not affect the Sprite? Wouldn't UIComponent provide Sprite with a Graphics object, which limits that area where Sprite can draw?

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  • Camera Stream in Flash Problem

    - by Peter
    Please help me fill the question marks. I want to get a feed from my camera and to pass it to the receive function. Also in flash builder(in design mode) how do I put elements so they can play a camera feed?? Because as it seems VideoDisplay just doesn't work public function receive(???:???):void{ //othercam is a graphic element(VideoDisplay) othercam.??? = ????; } private function send():void{ var mycam:Camera = Camera.getCamera(); //mycam2.attachCamera(mycam); //sendstr is a stream we send sendstr.attachCamera(mycam); //we pass mycam into receive sendstr.send("receive",mycam); }

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  • Actionscript Enterframe Movement

    - by David
    I am trying to make accelerated movement, but I am running into a problem that, for the life of me, I cannot understand. My class definition: public class Player extends MovieClip { private var stageRef:Stage; private var key:KeyObject; private var acceleration:int = .5; private var curSpeed:int = 0; public function Player(stageRef:Stage) { this.stageRef = stageRef; addEventListener(Event.ENTER_FRAME, enterFrame); key = new KeyObject(stageRef); } public function enterFrame(e:Event) : void { if(key.isDown(key.RIGHT)) { x += 5; } } } This works to move my position in the x direction at a constant rate. However, if I change enterFrame to public function enterFrame(e:Event) : void { if(key.isDown(key.RIGHT)) { x += acceleration; } } No movement occurs. Is there something going on in the event I do not understand? Why is it that I can have x increased by a constant value but not a constant value as defined in a variable in the class? Is it a scope issue?

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  • How to add/get Sprite to/from UIComponent

    - by user955399
    How to add Sprite to BorderContainer (UIComponent)? var sprite:Sprite = new Sprite(); sprite.graphics.lineStyle(10,0); sprite.graphics.moveTo(40,40); sprite.graphics.lineTo(60,60); mybordercontainer.addChild(sprite); //mybrodercontainer is id of BorderContainer created in mxml This code doesnt work. I cant see Sprite on my BorderContainer. How can I add Sprites on UIComponents, so I can see them? I tried this and it kinda worked: var comp:UIComponent = new UIComponent(); comp.addChild(sprite); myborderconteiner.addElement(comp); But I dont think, that this is a right way to add Sprites to UIComponents. Is there another method to do that? Second problem: When I have few Sprites added to my UIComponent (lines/circles/images or others) how can I receive an object Sprite from that UIComponent, which is containing all Sprites added before to that UIComponent? I need to create Bitmap from that Sprite and do some things. I hope I make myself clear

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  • What encoding does Flash Builder use to send non-English data to servers?

    - by Ole Jak
    In my site I use Unicode... I hoped when I'll connect Flash Builder to my server (using Data - connect to HTTP ) It will work with my API sending Russian text as UTF-8 but instead it sends Þûõó ïúушúøý to my API and so to DB and so on instead of my favourite UTF-8 &#1056;&#1091;&#1089;&#1089;&#1082;&#1086;&#1077; &#1048;&#1084;&#1103; 2... So what encoding uses flash builder and How to make Flash Application send UTF-8 data to my server or some other readable format?

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  • Actionscript: How Can I Know When The Source Property Of An Image Is Completely Updated

    - by Joshua
    var I:Image=new Image(); I.source='C:\\Abc.png'; var H:int=I.height; H is always Zero! I am presuming this is because the image hasn't finished reading the png file off the disk yet. What event can I monitor to know when it's width and height will have the right values? The 'Complete' event only seems to work for DOWNLOADED images. The 'Render' event happens EVERY FRAME. The (undocumented?) 'sourceChanged', happens as soon as source changes, and has the same problem! What event do I watch that will let me know when the image's width and height properties will have valid values? Or is there some Synchronous version of I.source='xxx.png', that I don't know about? P.S. Yes, I know I shouldn't use "C:\" in an Air Program. This was just for illustrative purposes, so that you won't suggest I use "Complete", which never even seems to fire when the file indicated by source is local.

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  • Complex movement within animation

    - by Irwin
    I've this application, where two children are playing catch. One throws and the other catches. While I can show a ball object moving between two stationary objects, how do I show the objects "releasing" and "catching" the ball, in a way that is close to lifelike? EDIT: The movement of the hands in this game: http://www.acreativedesktop.com/animation-game-slaphands.html is what I would like to replicate. Any tips on how to do that?

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  • whats a sure shot way to make sure objects appear correctly positioned on stage

    - by dubbeat
    Hi, I've being having a lot of trouble recently getting objects (UIComponents containing movieclips) to appear correctly in the right positions. For example, my current dilema is I have a container that is 3 layers deep. outer layer inner layer display layer This hiearachy was built in CS4 as a movieclip. In the display layer in CS4 I figured out where I want to place 16 different "box" movieclips. I dont want to create these boxes maunually at design time, instead I want to add them at run time. So I know what container I want to add my boxes to. I know what positions they "would" be at in CS4 environment. Whats the best way to add them in the correct locations with code? The "box" I'm trying to add in a movieclip held inside of a UIComponent. Is there a "rule of thumb" to do this type of thing? I'm sure I'm going to encounter this problem again and again and I'd like to just blow the problem out of the water once and for all with the "right way" to do this.

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