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  • Restricting joystick within a radius of center

    - by Phil
    I'm using Unity3d iOs and am using the example joysticks that came with one of the packages. It works fine but the area the joystick moves in is a rectangle which is unintuitive for my type of game. I can figure out how to see if the distance between the center and the current point is too far but I can't figure out how to constrain it to a certain distance without interrupting the finger tracking. Here's the relevant code: using UnityEngine; using System.Collections; public class Boundary { public Vector2 min = Vector2.zero; public Vector2 max = Vector2.zero; } public class Joystick : MonoBehaviour{ static private Joystick[] joysticks; // A static collection of all joysticks static private bool enumeratedJoysticks=false; static private float tapTimeDelta = 0.3f; // Time allowed between taps public bool touchPad; // Is this a TouchPad? public Rect touchZone; public Vector2 deadZone = Vector2.zero; // Control when position is output public bool normalize = false; // Normalize output after the dead-zone? public Vector2 position; // [-1, 1] in x,y public int tapCount; // Current tap count private int lastFingerId = -1; // Finger last used for this joystick private float tapTimeWindow; // How much time there is left for a tap to occur private Vector2 fingerDownPos; private float fingerDownTime; private float firstDeltaTime = 0.5f; private GUITexture gui; // Joystick graphic private Rect defaultRect; // Default position / extents of the joystick graphic private Boundary guiBoundary = new Boundary(); // Boundary for joystick graphic public Vector2 guiTouchOffset; // Offset to apply to touch input private Vector2 guiCenter; // Center of joystick private Vector3 tmpv3; private Rect tmprect; private Color tmpclr; public float allowedDistance; public enum JoystickType { movement, rotation } public JoystickType joystickType; public void Start() { // Cache this component at startup instead of looking up every frame gui = (GUITexture) GetComponent( typeof(GUITexture) ); // Store the default rect for the gui, so we can snap back to it defaultRect = gui.pixelInset; if ( touchPad ) { // If a texture has been assigned, then use the rect ferom the gui as our touchZone if ( gui.texture ) touchZone = gui.pixelInset; } else { // This is an offset for touch input to match with the top left // corner of the GUI guiTouchOffset.x = defaultRect.width * 0.5f; guiTouchOffset.y = defaultRect.height * 0.5f; // Cache the center of the GUI, since it doesn't change guiCenter.x = defaultRect.x + guiTouchOffset.x; guiCenter.y = defaultRect.y + guiTouchOffset.y; // Let's build the GUI boundary, so we can clamp joystick movement guiBoundary.min.x = defaultRect.x - guiTouchOffset.x; guiBoundary.max.x = defaultRect.x + guiTouchOffset.x; guiBoundary.min.y = defaultRect.y - guiTouchOffset.y; guiBoundary.max.y = defaultRect.y + guiTouchOffset.y; } } public void Disable() { gameObject.active = false; enumeratedJoysticks = false; } public void ResetJoystick() { if (joystickType != JoystickType.rotation) { //Don't do anything if turret mode // Release the finger control and set the joystick back to the default position gui.pixelInset = defaultRect; lastFingerId = -1; position = Vector2.zero; fingerDownPos = Vector2.zero; if ( touchPad ){ tmpclr = gui.color; tmpclr.a = 0.025f; gui.color = tmpclr; } } else { //gui.pixelInset = defaultRect; lastFingerId = -1; position = position; fingerDownPos = fingerDownPos; if ( touchPad ){ tmpclr = gui.color; tmpclr.a = 0.025f; gui.color = tmpclr; } } } public bool IsFingerDown() { return (lastFingerId != -1); } public void LatchedFinger( int fingerId ) { // If another joystick has latched this finger, then we must release it if ( lastFingerId == fingerId ) ResetJoystick(); } public void Update() { if ( !enumeratedJoysticks ) { // Collect all joysticks in the game, so we can relay finger latching messages joysticks = (Joystick[]) FindObjectsOfType( typeof(Joystick) ); enumeratedJoysticks = true; } //CHeck if distance is over the allowed amount //Get centerPosition //Get current position //Get distance //If over, don't allow int count = iPhoneInput.touchCount; // Adjust the tap time window while it still available if ( tapTimeWindow > 0 ) tapTimeWindow -= Time.deltaTime; else tapCount = 0; if ( count == 0 ) ResetJoystick(); else { for(int i = 0;i < count; i++) { iPhoneTouch touch = iPhoneInput.GetTouch(i); Vector2 guiTouchPos = touch.position - guiTouchOffset; bool shouldLatchFinger = false; if ( touchPad ) { if ( touchZone.Contains( touch.position ) ) shouldLatchFinger = true; } else if ( gui.HitTest( touch.position ) ) { shouldLatchFinger = true; } // Latch the finger if this is a new touch if ( shouldLatchFinger && ( lastFingerId == -1 || lastFingerId != touch.fingerId ) ) { if ( touchPad ) { tmpclr = gui.color; tmpclr.a = 0.15f; gui.color = tmpclr; lastFingerId = touch.fingerId; fingerDownPos = touch.position; fingerDownTime = Time.time; } lastFingerId = touch.fingerId; // Accumulate taps if it is within the time window if ( tapTimeWindow > 0 ) { tapCount++; print("tap" + tapCount.ToString()); } else { tapCount = 1; print("tap" + tapCount.ToString()); //Tell gameobject that player has tapped turret joystick if (joystickType == JoystickType.rotation) { //TODO: Call! } tapTimeWindow = tapTimeDelta; } // Tell other joysticks we've latched this finger foreach ( Joystick j in joysticks ) { if ( j != this ) j.LatchedFinger( touch.fingerId ); } } if ( lastFingerId == touch.fingerId ) { // Override the tap count with what the iPhone SDK reports if it is greater // This is a workaround, since the iPhone SDK does not currently track taps // for multiple touches if ( touch.tapCount > tapCount ) tapCount = touch.tapCount; if ( touchPad ) { // For a touchpad, let's just set the position directly based on distance from initial touchdown position.x = Mathf.Clamp( ( touch.position.x - fingerDownPos.x ) / ( touchZone.width / 2 ), -1, 1 ); position.y = Mathf.Clamp( ( touch.position.y - fingerDownPos.y ) / ( touchZone.height / 2 ), -1, 1 ); } else { // Change the location of the joystick graphic to match where the touch is tmprect = gui.pixelInset; tmprect.x = Mathf.Clamp( guiTouchPos.x, guiBoundary.min.x, guiBoundary.max.x ); tmprect.y = Mathf.Clamp( guiTouchPos.y, guiBoundary.min.y, guiBoundary.max.y ); //Check distance float distance = Vector2.Distance(new Vector2(defaultRect.x, defaultRect.y), new Vector2(tmprect.x, tmprect.y)); float angle = Vector2.Angle(new Vector2(defaultRect.x, defaultRect.y), new Vector2(tmprect.x, tmprect.y)); if (distance < allowedDistance) { //Ok gui.pixelInset = tmprect; } else { //This is where I don't know what to do... } } if ( touch.phase == iPhoneTouchPhase.Ended || touch.phase == iPhoneTouchPhase.Canceled ) ResetJoystick(); } } } if ( !touchPad ) { // Get a value between -1 and 1 based on the joystick graphic location position.x = ( gui.pixelInset.x + guiTouchOffset.x - guiCenter.x ) / guiTouchOffset.x; position.y = ( gui.pixelInset.y + guiTouchOffset.y - guiCenter.y ) / guiTouchOffset.y; } // Adjust for dead zone float absoluteX = Mathf.Abs( position.x ); float absoluteY = Mathf.Abs( position.y ); if ( absoluteX < deadZone.x ) { // Report the joystick as being at the center if it is within the dead zone position.x = 0; } else if ( normalize ) { // Rescale the output after taking the dead zone into account position.x = Mathf.Sign( position.x ) * ( absoluteX - deadZone.x ) / ( 1 - deadZone.x ); } if ( absoluteY < deadZone.y ) { // Report the joystick as being at the center if it is within the dead zone position.y = 0; } else if ( normalize ) { // Rescale the output after taking the dead zone into account position.y = Mathf.Sign( position.y ) * ( absoluteY - deadZone.y ) / ( 1 - deadZone.y ); } } } So the later portion of the code handles the updated position of the joystick thumb. This is where I'd like it to track the finger position in a direction it still is allowed to move (like if the finger is too far up and slightly to the +X I'd like to make sure the joystick is as close in X and Y as allowed within the radius) Thanks for reading!

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  • No GUI after upgrade to Ubuntu 9.10 (boots to command line)

    - by Gathris
    I have just upgraded to Ubuntu 9.10 (network upgrade using the update manager, from 9.04 which had different graphics related problems) and when I try to boot into it all I get a small Ubuntu logo, flickering text and then the tty1 command line with a logon prompt. startx gives following error: Fatal server error: no screens found I traced down a tutorial that said I needed the latest graphics drivers (Gigabyte ATI Radeon 4650 HD installed with 9.10 catalyst drivers) so I did using the 'sh' command and a USB stick (I have a working Windows partition) and it installed fine but did not fix the problem. Edit: Thanks to UK and Arjan van Bentem below I was able to understand the full error message of start x: Parse error on lone 2 of /etc/X11/xorg.conf 'nameserver' is not a valid keyword in this section Fatal server error: no screens found This has nothing to do with a graphical error (sorry if I misled anyone) but the xorg.conf file has 3 lines in it and lines 2-3 have an entry 'nameserver'. Using the nano command I commented out (using a # before the entries) the nameservers and can now boot Ubuntu. Thanks to everyone for their help.

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  • Testing HTTP status codes

    - by amusero
    I'm running an Apache Tomcat server. Making some security testing I'd noticed than my server is returning a 200 HTTP status code of the default error page when I try to access to a non-existent element instead of return a 404 status code and redirect me to the default error page. I suspect that this is not the only fail with this issue. Anyone can suggest me a process to chech the most common HTTP status codes?

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  • Using GUI ftp on Win7 and Vista without additional software

    - by Stephen Jones
    Goal: provide a 'no-software' method for 'less technical' users to access password protect ftp location from Win7 and Vista (existing approach for WinXP works). 'No software' method to mean without installing additional software (e.g. FileZilla, WinSCP) - the solution is supplied to external non-technical users. WinXP (works): Using Windows Explorer, WinXP supports non-technical ftp access by pasting: ftp://username:[email protected] into the address bar. The remote ftp site's files / directory structure becomes available and can be copied to / from easily (in the style of local file copy / paste) by a 'less technical' user. Win7 / Vista (doesn't work): Pasting the same URL into the Windows Explorer on Win7 or Vista causes an error: An error occurred opening that folder on the FTP server. Make sure you have permission to access that folder. Details: The connection with the server was reset. Notes: a) The same username/password/server typed from the (DOS) command line achieves access to the server, but this is a more 'technical' solution than desired. I am looking for a WinXP equivalent solution. b) Under 'Control Panel' / 'Internet options' / 'Advanced' tab - the boxes for 'Enable FTP folder view' and 'Use Passive FTP' are ticked (enabled) c) Adding an inbound firewall rule for local port 20 (TCP) was attempted with no difference in results (i.e. failure)

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  • Plugins stopped working in Chromium in Debian Testing

    - by Jan Hudec
    Short time ago plugins stopped working in chromium. Neither of kpartsplugin, mozplugger nor flashplayer-nonfree seem to work. Neither comes up in chrome://plugins page (only "Chromoting Viewer" does). Was there recently any change that would require reconfiguration? And if, of what? I have Debian Testing (Jessie) amd64, recently updated, with chromium 35.0.1916.114-2, flashplugin-nonfree 1:3.4, kpartsplugin 20120605-1 and mozplugger 1.14.5-2.

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  • Library to fake intermittent failures according to tester-defined policy?

    - by crosstalk
    I'm looking for a library that I can use to help mock a program component that works only intermittently - usually, it works fine, but sometimes it fails. For example, suppose I need to read data from a file, and my program has to avoid crashing or hanging when a read fails due to a disk head crash. I'd like to model that by having a mock data reader function that returns mock data 90% of the time, but hangs or returns garbage otherwise. Or, if I'm stress-testing my full program, I could turn on debugging code in my real data reader module to make it return real data 90% of the time and hang otherwise. Now, obviously, in this particular example I could just code up my mock manually to test against a random() routine. However, I was looking for a system that allows implementing any failure policy I want, including: Fail randomly 10% of the time Succeed 10 times, fail 4 times, repeat Fail semi-randomly, such that one failure tends to be followed by a burst of more failures Any policy the tester wants to define Furthermore, I'd like to be able to change the failure policy at runtime, using either code internal to the program under test, or external knobs or switches (though the latter can be implemented with the former). In pig-Java, I'd envision a FailureFaker interface like so: interface FailureFaker { /** Return true if and only if the mocked operation succeeded. Implementors should override this method with versions consistent with their failure policy. */ public boolean attempt(); } And each failure policy would be a class implementing FailureFaker; for example there would be a PatternFailureFaker that would succeed N times, then fail M times, then repeat, and a AlwaysFailFailureFaker that I'd use temporarily when I need to simulate, say, someone removing the external hard drive my data was on. The policy could then be used (and changed) in my mock object code like so: class MyMockComponent { FailureFaker faker; public void doSomething() { if (faker.attempt()) { // ... } else { throw new RuntimeException(); } } void setFailurePolicy (FailureFaker policy) { this.faker = policy; } } Now, this seems like something that would be part of a mocking library, so I wouldn't be surprised if it's been done before. (In fact, I got the idea from Steve Maguire's Writing Solid Code, where he discusses this exact idea on pages 228-231, saying that such facilities were common in Microsoft code of that early-90's era.) However, I'm only familiar with EasyMock and jMockit for Java, and neither AFAIK have this function, or something similar with different syntax. Hence, the question: Do such libraries as I've described above exist? If they do, where have you found them useful? If you haven't found them useful, why not?

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  • Hard link not works under MacOS in GUI mode

    - by AntonAL
    Hi, i faced a little strange behavior, while using hard links. From terminal, i create a text file 1.txt and a hard link "to this file" nano 1.txt mkdir dir ln 1.txt ./dir/ I check the resulting hard link and see that its contents are the same as of the original file. less ./dir/1.txt I change the initial file ... nano 1.txt ... and see, that changes was reflected in hard-link less ./dir/1.txt I change content of hard-link (more correct, of course - file, being referenced with hard-link) ... nano ./dir/1.txt ... and see, that changes are reflected in initial file less 1.txt Until now, all going well... Now, I close terminal and start playing with created files (1.txt and ./dir/1.txt) from Finder. When i change on this two files with TextEdit, changes are not reflected in another file. Just like the hard link was teared off... What is going on here ?

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  • FTP Upload works from local command line / remote GUI client but not from PHP script

    - by MrOodles
    I originally posted this question at StackOverflow, but I'm beginning to think it's more of a server question. I have installed ProFTPd on an EC2 instance running Ubuntu 10.10. I have managed my proftpd.conf file as well as my server permissions to be able to connect and upload/move files using FTP both remotely using Filezilla, and on the server itself when connecting to 127.0.0.1. The problem I'm running into is when I try to upload/install a file using Joomla's interface. I give Joomla the same login information that I give to Filezilla, and the connection is made in the same fashion. The ftp.log file actually shows that Joomla is able to login to the server: localhost UNKNOWN nobody [17/Jan/2011:14:09:17 +0000] "USER ftpuser" 331 - localhost UNKNOWN ftpuser [17/Jan/2011:14:09:17 +0000] "PASS (hidden)" 230 - localhost UNKNOWN ftpuser [17/Jan/2011:14:09:17 +0000] "PASV" 227 - localhost UNKNOWN ftpuser [17/Jan/2011:14:09:17 +0000] "TYPE I" 200 - localhost UNKNOWN ftpuser [17/Jan/2011:14:09:17 +0000] "STOR /directory/store/location/file.zip" 550 - But it fails when attempting the STOR command. I have traced the problem in the Joomla code to the PHP FTP module. The code (with my trace statements added): if (@ftp_put($this->_conn, $remote, $local, $mode) === false) { echo "\n FTP PUT failed."; echo "\n Remote: $remote ; Local: $local ; Mode: $mode - Either ASCII: ".FTP_ASCII." or Binary: ".FTP_BINARY; echo "\n The user: ".exec("whoami"); JError::raiseWarning('35', 'JFTP::store: Bad response' ); return false; } Trace ouputs: FTP PUT failed. Remote: /directory/store/location/file.zip ; Local: /tmp/phpwuccp4 ; Mode: 2 - Either ASCII: 1 or Binary: 2 The user: www-data And in case you were curious, here is an example of the FTP log when using Filezilla: my_client_ip UNKNOWN nobody [17/Jan/2011:16:45:55 +0000] "USER ftpuser" 331 - my_client_ip UNKNOWN ftpuser [17/Jan/2011:16:45:55 +0000] "PASS (hidden)" 230 - my_client_ip UNKNOWN ftpuser [17/Jan/2011:16:45:55 +0000] "OPTS UTF8 ON" - - my_client_ip UNKNOWN ftpuser [17/Jan/2011:16:45:55 +0000] "PWD" 257 - my_client_ip UNKNOWN ftpuser [17/Jan/2011:16:45:55 +0000] "TYPE I" 200 - my_client_ip UNKNOWN ftpuser [17/Jan/2011:16:45:55 +0000] "PASV" 227 - my_client_ip UNKNOWN ftpuser [17/Jan/2011:16:45:55 +0000] "MLSD" 226 3405 my_client_ip UNKNOWN ftpuser [17/Jan/2011:16:46:06 +0000] "CWD location" 250 3405 my_client_ip UNKNOWN ftpuser [17/Jan/2011:16:46:06 +0000] "PWD" 257 3405 my_client_ip UNKNOWN ftpuser [17/Jan/2011:16:46:06 +0000] "PASV" 227 3405 my_client_ip UNKNOWN ftpuser [17/Jan/2011:16:46:07 +0000] "MLSD" 226 3757 my_client_ip UNKNOWN nobody [17/Jan/2011:16:46:37 +0000] "USER ftpuser" 331 - my_client_ip UNKNOWN ftpuser [17/Jan/2011:16:46:37 +0000] "PASS (hidden)" 230 - my_client_ip UNKNOWN ftpuser [17/Jan/2011:16:46:37 +0000] "OPTS UTF8 ON" - - my_client_ip UNKNOWN ftpuser [17/Jan/2011:16:46:37 +0000] "CWD /location" 250 - my_client_ip UNKNOWN ftpuser [17/Jan/2011:16:46:37 +0000] "PWD" 257 - my_client_ip UNKNOWN ftpuser [17/Jan/2011:16:46:37 +0000] "TYPE I" 200 - my_client_ip UNKNOWN ftpuser [17/Jan/2011:16:46:37 +0000] "PASV" 227 - my_client_ip UNKNOWN ftpuser [17/Jan/2011:16:46:39 +0000] "STOR file.zip" 226 125317 my_client_ip UNKNOWN ftpuser [17/Jan/2011:16:46:39 +0000] "PASV" 227 - my_client_ip UNKNOWN ftpuser [17/Jan/2011:16:46:39 +0000] "MLSD" 226 497

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  • FreeNAS - how to "Exclude from file" in Rsyncd (GUI)

    - by user179181
    I am trying to set rsync tasks to Pull user profiles from 11 Windows machines running DeltaCopy Server and then configure ZFS periodic snapshot tasks for a backup solution. So far this has been working fine, although i would like to exclude certain file types like .DAT or NTUSER.DAT. My Exclusion file resides on the local ZFS Dataset (Receiving side) and is as follows: Temp Temporary Internet Files NTUSER.DAT NTUSER.DAT.LOG *.dat *.tmp *.DAT.log *.ost *.pst The command i typed under Auxiliary Parameters (Rsyncd Global Conf under services)is as follows: exclude from = /mnt/Storage/User_Profiles/exclude.txt Ive tried deleting the .DAT files from the receiving end and just as i start to get excited i click refresh and there they are again

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  • How to determine the Linux flavour, version and edition via the PLESK Panel/Virtuozzo GUI

    - by j w
    I have just bought a VPS hosting package which runs PLESK Panel / Virtuozzo Virtual Container I see from the answers to another question, that you can determine the Linux flavour via SSH. But... Is this information available anywhere in the PLESK Panel / Virtuozzo Virtual Container graphical user interface? I am running: PLESK Panel version: 9.5.4 I cannot say which version of Virtuozzo I have...(apparently that's only known by my hosting company)

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  • Grapher: Edit Equations Without GUI

    - by Nathan G.
    I'm trying to edit the equation of a Grapher file without opening the Grapher UI. I've gotten as far as knowing that I need a hex editor to do this. I can't, however, find my equation in that file to change it. Does anyone know how Grapher stores this information, and how to change it? My ultimate goal is to be able to change the file through the shell so I can open it and have Grapher show me my new equation (that was set with the CL). Thanks! I will set a bounty if necessary.

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  • Is it OK to repeat code for unit tests?

    - by Pete
    I wrote some sorting algorithms for a class assignment and I also wrote a few tests to make sure the algorithms were implemented correctly. My tests are only like 10 lines long and there are 3 of them but only 1 line changes between the 3 so there is a lot of repeated code. Is it better to refactor this code into another method that is then called from each test? Wouldn't I then need to write another test to test the refactoring? Some of the variables can even be moved up to the class level. Should testing classes and methods follow the same rules as regular classes/methods? Here's an example: [TestMethod] public void MergeSortAssertArrayIsSorted() { int[] a = new int[1000]; Random rand = new Random(DateTime.Now.Millisecond); for(int i = 0; i < a.Length; i++) { a[i] = rand.Next(Int16.MaxValue); } int[] b = new int[1000]; a.CopyTo(b, 0); List<int> temp = b.ToList(); temp.Sort(); b = temp.ToArray(); MergeSort merge = new MergeSort(); merge.mergeSort(a, 0, a.Length - 1); CollectionAssert.AreEqual(a, b); } [TestMethod] public void InsertionSortAssertArrayIsSorted() { int[] a = new int[1000]; Random rand = new Random(DateTime.Now.Millisecond); for (int i = 0; i < a.Length; i++) { a[i] = rand.Next(Int16.MaxValue); } int[] b = new int[1000]; a.CopyTo(b, 0); List<int> temp = b.ToList(); temp.Sort(); b = temp.ToArray(); InsertionSort merge = new InsertionSort(); merge.insertionSort(a); CollectionAssert.AreEqual(a, b); }

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  • How to obtain printed page count if no web-gui or driver-gui is available to show it

    - by Macgreggor at your service
    I am curious if windows print servers can keep a count of the printed pages sent to it? Can an individual PC (WinXP+)? Is there some secret command you can send it (with telnet, dos, etc)? I searched & couldn't find any questions similar to this here so lets keep this open-ended for future people who are curious. Is this more suited towards server fault? Maybe, but this is more about printers & local PC's have print servers now-a-days. Anyhow in my situation I have the following printers (yes old) I am curious on page-counts: HP Laserjet 1300 (using some kind of PC-card to LPT/Parallel adapter, then a network adapter on top of that [Netgear PS101 print server]) Canon Faxphone L80 Epson LX-300+

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  • Ubuntu's gui "Open With" command is not memorizing the application

    - by Tom Brito
    In Ubuntu, when we right-click a icon and use "open with", there is an option to remember that application for that file's type. For some reason, my system is no more memorizing the application (I think it was aftare some update). And, even when I have already used the "open with" command, the application is not showing in the "open with" list, so I have, everytime, to go to "open with"-"Other Application". Any hint to solve this?

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  • Is it reasonable to insist on reproducing every defect before diagnosing and fixing it?

    - by amphibient
    I work for a software product company. We have large enterprise customers who implement our product and we provide support to them. For example, if there is a defect, we provide patches, etc. In other words, It is a fairly typical setup. Recently, a ticket was issued and assigned to me regarding an exception that a customer found in a log file and that has to do with concurrent database access in a clustered implementation of our product. So the specific configuration of this customer may well be critical in the occurrence of this bug. All we got from the customer was their log file. The approach I proposed to my team was to attempt to reproduce the bug in a similar configuration setup as that of the customer and get a comparable log. However, they disagree with my approach saying that I should not need to reproduce the bug (as that is overly time-consuming and will require simulating a server cluster on VMs) and that I should simply "follow the code" to see where the thread- and/or transaction-unsafe code is and put the change working off of a simple local development, which is not a cluster implementation like the environment from which the occurrence of the bug originates. To me, working out of an abstract blueprint (program code) rather than a concrete, tangible, visible manifestation (runtime reproduction) seems like a difficult working environment (for a person of normal cognitive abilities and attention span), so I wanted to ask a general question: Is it reasonable to insist on reproducing every defect and debug it before diagnosing and fixing it? Or: If I am a senior developer, should I be able to read (multithreaded) code and create a mental picture of what it does in all use case scenarios rather than require to run the application, test different use case scenarios hands on, and step through the code line by line? Or am I a poor developer for demanding that kind of work environment? Is debugging for sissies? In my opinion, any fix submitted in response to an incident ticket should be tested in an environment simulated to be as close to the original environment as possible. How else can you know that it will really remedy the issue? It is like releasing a new model of a vehicle without crash testing it with a dummy to demonstrate that the air bags indeed work. Last but not least, if you agree with me: How should I talk with my team to convince them that my approach is reasonable, conservative and more bulletproof?

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  • Speed up MySQL for inserts (for testing purposes)

    - by Alex N
    I have a bit of software that needs to do a lot of INSERTs. In production environment there'll be some serious tweaking and testing and stuff like that, but now when I need to test it I'd like to speed up inserts as much as possible. Hence my question - is there a way to tweak mysql such that it doesn't do much disk I/O but keeps everything in RAM and syncs with disk rarely(like once n-seconds say?)

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