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  • Simplify my menu animation code

    - by zaius
    I've got a bunch of 'project' divs that I want to expand when they're clicked on. If there's already a project open, I want to hide it before I slide out the new one. I also want to stop clicks on an already open project from closing and then opening it again. Here's an example of what I mean (warning - wrote the code in the browser): $('.projects').click(function() { var clicked_project = $(this); if (clicked_project.is(':visible')) { clicked_project.height(10).slideUp(); return; } var visible_projects = $('.projects:visible'); if (visible_projects.size() > 0) { visible_projects.height(10).slideUp(function() { clicked_project.slideDown(); }); } else { clicked_project.slideDown(); } }); Really, my big issue is with the second part - it sucks that I have to use that if/else - I should just be able to make the callback run instantly if there aren't any visible_projects. I would think this would be a pretty common task, and I'm sure there's a simplification I'm missing. Any suggestions appreciated!

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  • Check for element equality in an animation function.

    - by Zardoz
    I have the the below code and would expect that in the first pass of the fadeTo function "yes" would be printed as those first two console logs tell me it is the same element. But it doesn't recognize them as equal. What do I miss here? var tds = self.element.find("td:nth-child(" + (columnIndex + 1) + ")"); tds.fadeTo(options.columnFadeOutTime, 0, function() { window.console.log(tds.first()); window.console.log($(this)); if ($(this) == tds.first()) { window.console.log("yes"); } else { window.console.log("no"); } }

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  • Animating removeFromSuperview

    - by user230949
    I'd like to animate the transition from a subview back to the super view. I display the subview using: [UIView beginAnimations:@"curlup" context:nil]; [UIView setAnimationDelegate:self]; [UIView setAnimationDuration:.5]; [UIView setAnimationTransition:UIViewAnimationTransitionCurlUp forView:self.view cache:YES]; [self.view addSubview:self.mysubview.view]; [UIView commitAnimations]; The above works fine. It's going back to the super view that I don't get any animation: [UIView beginAnimations:@"curldown" context:nil]; [UIView setAnimationDelegate:self]; [UIView setAnimationDuration:.5]; [UIView setAnimationTransition:UIViewAnimationTransitionCurlDown forView:self.view cache:YES]; [self.view removeFromSuperview]; [UIView commitAnimations]; Is there something different I should be doing to get the subview to animate when removed?

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  • Real time content editing html5

    - by Mark Lauzon
    So I've seen things like WordPress and FCKEditor, and basically a bunch of stuff that uses external code that I can't see or edit. Whenever I ask about editing and saving the content of a page in real time I just get referenced to an API or I get handed code that only changes the page until it's reloaded. What I want to know is how do I code it myself? I want to add real time content editing to a page without the use of someone else's code. I've checked out code for various forums and wikipedia and whatnot, and all of it references code I don't have access to. Is this a thing? Can I edit a page in real time? I thought of writing the edited text to a file on the server, and then when they click save, reading it back into the code to the section they were editing, but I don't know how to do that or if it's even possible. As a side note, I'm very new to html, but not new to coding. EDIT: The structure can be very much like Wikipedia, it doesn't have to be real time, it just has to work

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  • jquery stop image rotation on mouseover, start on mouseout / hover

    - by Matt Nathanson
    I have built a jQuery rotator to rotate through 3 divs and loop them. I would like to add the functionality on mouse over to "freeze" the current div and then start again on mouse out. I've thought about setting a variable to false at the start of the function and setting it true when it's on it's current frame but I've got my self a bit confused. I've also tried to use the hover function but when using the in and out handlers, I'm confused as to how to stop, restart the animation. function ImageRotate() { var CurrentFeature = "#container" + featureNumber; $(CurrentFeature).stop(false, true).delay(4500).animate({'top' : '330px'}, 3000); var featureNumber2 = featureNumber+1; if ( featureNumber == numberOfFeatures) {featureNumber2 = 1} var NewFeature = "#container" + featureNumber2; $(NewFeature).stop(false, true).delay(4500).animate({'top' : '0px'}, 3000); var featureNumber3 = featureNumber-1; if ( featureNumber == 1) {featureNumber3 = numberOfFeatures}; var OldFeature = "#container" + featureNumber3; $(OldFeature).stop(false, true).delay(4500).css('top' , '-330px'); setTimeout('if (featureNumber == numberOfFeatures){featureNumber = 1} else {featureNumber++}; ImageRotate2()', 7500)}; Any help would be greatly appreciated!! Thanks, Matt

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  • How to use drag and drop within a UIScrollView

    - by user249488
    I am trying to drag and drop UIViews within a UIScrollView. I'd like the UIScrollView to scroll if I drag a UIView so that it intersects the top or bottom of the ScrollView. If it touches the top, it should scroll up. If it touches the bottom, it should scroll down. Once the UIView is moved such that it is no longer intersecting the top or bottom, the scrolling should stop. The first approach I tried was to start an NSTimer whenever I detected that the UIView intersected with the top or bottom of the scrollview. The timer would scroll the UIScrollView bit by bit until it was invalidated. This resulted in very jerky scrolling, since there is no way to predict when the timers will fire. My current approach is to simply scroll all the way to the top or bottom of the ScrollView, like this: [UIView beginAnimations:nil context:NULL]; [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut]; [UIView setAnimationDuration:1.0]; [self.parentScrollview setContentOffset:newOffset animated:NO]; [UIView commitAnimations]; In order to stop scrolling, I try to determine the position of the touch in the touchesMoved: delegate, and use that to calculate the contentOffset to use for the scrollView. The problem is, when I try to get the location in the view via [[touches anyObject] locationInView:self], I get the final end location, rather than the current location. I'm guessing that's because the contentOffset on the scrollView is set immediately. Is there a way to get the actual location of a touch in a situation like this? Or any other way to set the contentOffset when I interrupt the scrolling animation?

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  • How to scale a sprite image without losing color key information?

    - by Michael P
    Hello everyone, I'm currently developing a simple application that displays map and draws some markers on it. I'm developing for Windows Mobile, so I decided to use DirectDraw and Imaging interfaces to make the application fast and pretty. The map moves when user moves finger on the touchscreen, so the whole map moving/scrolling animation has to be fast, but it is not. On every map update I have to draw portion of the map, control buttons, and markers - buttons and markers are preloaded on DirectDraw surface as a mipmap. So the only thing I do is BitBlit from the mipmap to a back buffer, and from the back buffer to a primary surface (I can't use page flipping due to the windowed mode of my application). Previously I used premultiplied-alpha surface with 32 bit ARGB pixel format for images mipmap, everything was looking good, but drawing entire "scene" was horribly slow - i could forget about smooth map scrolling. Now I'm using mipmap with native (RGB565) pixel format and fuchsia (0xFF00FF) color key. Drawing is much better my mipmap surface is generated on program loading - images are loaded from files, scaled (with filtering) and drawn on mipmap. The problem is, that image scaling process blends pixel colors, and those pixels which are on the border of a sprite region are blended with surrounding fuchsia pixels resulting semi-fuchsia color that is not treated as color key. When I do blitting with color key option, sprites have small fuchsia-like borders, and it looks really bad. How to solve this problem? I can use alpha blitting, but it is too slow - even in ARGB 1555 format.

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  • How to continuously scroll content within a DIV using jQuery?

    - by Camsoft
    Aim The aim is to a have a container DIV with a fixed height and width and have the HTML content within that DIV automatically scroll vertically continuously. Question Basically I've created the code below using jQuery to scroll (move) the child DIV vertically upwards until its outside the bounding parent box where the animation then completes which triggers an event handler which resets the position of the child DIV and starts the process again. This works fine, so the content scrolls up leaving a blank space and then starts from the bottom again and scrolls up. The problem I have is that the requirements for this is for the content to appear as if it was continuously repeating, see below diagram to better explain this, is there a way to do this? (I don't want to use 3rd party plug ins or libraries other than jQuery): What I have so far The HTML: <div id="scrollingContainer"> <div class="scroller"> <h1>This is a title</h1> <p>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse at orci mi, id gravida tellus. Integer malesuada ante sit amet enim pulvinar congue. Donec pulvinar dolor et arcu posuere feugiat id et felis.</p> <p>More content....</p> </div> </div> The CSS: #scrollingContainer{ height: 300px; width: 300px; overflow: hidden; } #scrollingContainer DIV.scroller{ position: relative; } The JavaScript: /** * Scrolls the content DIV */ function scroll() { if($('DIV.scroller').height() > $('#scrollingContainer').height()) { var t = $('DIV.scroller').position().top + $('DIV.scroller').height(); /* Animate */ $('DIV.scroller').animate( { top: '-=' + t + 'px' } , 4000, 'linear', animationComplete); } } function animationComplete() { $(this).css('top', $('#scrollingContainer').height()); scroll(); }

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  • iPhone SDK: Progressive UITableView updates, smoothly animated

    - by boliva
    Hi all, There's something I've been trying to do with no success. I have an UITableView whose viewController is both its delegate and dataSource. On it I also have a mutableArray as a property, which basically acts as the tableView dataSource. This mutableArray gets continously updated from an online XML source. What I haven't been able to accomplish successfully is to animate the adding of new rows at the top of the tableView and the deletion of the oldest rows at its bottom (thinking I'll always going to show the same amount of data, say the latest 10 entries). The method I'm actually using is that, after finishing receiving and parsing the XML data I'm removing all the contents of the mutableArray and storing the new entries on it, to later reload the tableView (calling the 'reloadData' method). In between I'm using a CATransition in order to 'fade' the tableView from its previous to its new state. I tried using beginUpdates and endUpdates, with code for selectively removing the old rows from the tableView and adding the new ones to it, as well as to its datasource, however the animation takes place in the whole table instead of the affected rows only. What I want to accomplish is, after an update, to delete as many rows from the 'bottom' of the table as new entries I have retrieved, sliding the tableView down and adding the new rows at the top of it, smoothly animated. Best regards,

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  • Matlab Simulation: Point (symbol) Moving from start point to end point and back

    - by niko
    Hi, I would like to create an animation to demonstrate LDPC coding which is based on Sum-Product Algorithm So far I have created a graph which shows the connections between symbol nodes (left) and parity nodes (right) and would like to animate points travelling from symbol to parity nodes and back. The figure is drawn by executing the following method: function drawVertices(H) hold on; nodesCount = size(H); parityNodesCount = nodesCount(1); symbolNodesCount = nodesCount(2); symbolPoints = zeros(symbolNodesCount, 2); symbolPoints(:, 1) = 0; for i = 0 : symbolNodesCount - 1 ji = symbolNodesCount - i; scatter(0, ji) symbolPoints(i + 1, 2) = ji; end; parityPoints = zeros(parityNodesCount, 2); parityPoints(:, 1) = 10; for i = 0 : parityNodesCount - 1 ji = parityNodesCount - i; y0 = symbolNodesCount/2 - parityNodesCount/2; scatter(10, y0 + ji) parityPoints(i + 1, 2) = y0 + ji; end; axis([-1 11 -1 symbolNodesCount + 2]); axis off %connect vertices d = size(H); for i = 1 : d(1) for j = 1 : d(2) if(H(i, j) == 1) plot([parityPoints(i, 1) symbolPoints(j, 1)], [parityPoints(i, 2) symbolPoints(j, 2)]); end; end; end; So what I would like to do here is to add another method which takes start point (x and y) and end point as arguments and animates a travelling circle (dot) from start to end and back along the displayed lines. I would appreciate if anyone of you could show the solution or suggest any useful tutorial about matlab simulations. Thank you!

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  • CATransaction: Layer Changes But Does Not Animate

    - by macinjosh
    I'm trying to animate part of UI in an iPad app when the user taps a button. I have this code in my action method. It works in the sense that the UI changes how I expect but it does not animate the changes. It simply immediately changes. I must be missing something: - (IBAction)someAction:(id)sender { UIViewController *aViewController = <# Get an existing UIViewController #>; UIView *viewToAnimate = aViewController.view; CALayer *layerToAnimate = viewToAnimate.layer; [CATransaction begin]; [CATransaction setAnimationDuration:1.0f]; CATransform3D rotateTransform = CATransform3DMakeRotation(0.3, 0, 0, 1); CATransform3D scaleTransform = CATransform3DMakeScale(0.10, 0.10, 0.10); CATransform3D positionTransform = CATransform3DMakeTranslation(24, 423, 0); CATransform3D combinedTransform = CATransform3DConcat(rotateTransform, scaleTransform); combinedTransform = CATransform3DConcat(combinedTransform, positionTransform); layerToAnimate.transform = combinedTransform; [CATransaction commit]; // rest of method... } I've tried simplifying the animation to just change the opacity (for example) and it still will not animate. The opacity just changes instantly. That leads me to believe something is not setup properly. Any clues would be helpful!

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  • Is hardware accelerated CSS3 in Safari 4 & 5 broken, or my CSS and JS?

    - by Dan Forys
    Hi all, I've created a somewhat silly site that shows you the expected weather forecast for any city in the World. On webkit based browsers, when the weather is sunny a sun with CSS3 animated rotated sunbeams appears. This works fine on Chrome. An example (sunny, at the moment) page is: http://willitraintoday.co.uk/iceland/reykjavik/ However, when viewed in Safari 4 or 5 on Mac Snow Leopard, when the sun appears the sky background appears over it. Weirder still, as the cloud containing the advert moves across the sky, it squashes the main text. When the cloud reaches the left edge, the text appears wider than normal and starts squashing down again. I've tried: - Disabling the CSS3 animation; it works fine in Safari - Juggling the z-index of various elements; to no avail Is there something up with my Javascript or CSS, or is the hardware accelerated snow leopard Safari broken in this case? It seems not to happen in Safari 4 on Leopard, but I don't have Leopard any more to test myself. Grateful for any opinions!

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  • CSS3 animations - how to make different animations to different elements on scroll

    - by DeanDeey
    I have a question about the doing CSS3 animations on scroll.. I found a code, that shows the DIV element after the user scrolls down: <script type="text/javascript"> $(document).ready(function() { /* Every time the window is scrolled ... */ $(window).scroll( function(){ /* Check the location of each desired element */ $('.hideme').each( function(i){ var bottom_of_object = $(this).position().top + $(this).outerHeight(); var bottom_of_window = $(window).scrollTop() + $(window).height(); /* If the object is completely visible in the window, fade it it */ if( bottom_of_window > bottom_of_object ){ $(this).animate({'opacity':'1'},500); } }); }); }); </script> I'm building a site, which one will have about 5 different boxes, which one will be shown when the user scrolls down to each box. But my question is, how i make the animation inside those boxes. Foe example: in each box there is title, content and images. How do i make all the elements appear after each other, because with this code all the class elements are shown at once. But i would like that if user scrolls down, first the tittle appears, then the content and at the end the images. And then when user scrolls to the next box, the same process repeat's itself. I use some CSS3 delays, but in this case i don't know how long will user take to scroll down. thanks!

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  • View transform seems to be ignored when animating on iphone. Why?

    - by heymon
    I have views that can be rotated, scaled and moved around the screen. I want the view to resize and be orthogonal when the user double tap's the view to edit the textview within. The code is below. Somewhere the transform is getting reset. The NSLog statement below prints the identity transform, but a print of the transform when the animation is complete in transitionDidStop reveals that the transform is what it was before I thought I set it to identity. The view resizes, but it acts like the transform was never set to identity? Any ideas/pointers? originalBounds = self.bounds; originalCenter = self.center; originalTransform = self.transform; r = CGRectMake(0, 0, [UIScreen mainScreen].bounds.size.width - 70, 450); [UIView beginAnimations: nil context: NULL]; [UIView setAnimationDelegate: self]; [UIView setAnimationDidStopSelector: @selector(transitionDidStop:finished:context:)]; self.transform = CGAffineTransformIdentity; NSLog(@"%@ after set", NSStringFromCGAffineTransform([self transform])); [self setBounds: r]; [self setCenter: p]; [self setAlpha: 1.0]; [UIView commitAnimations]; [textView becomeFirstResponder];

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  • Performing selectors on main thread with NSInvocation

    - by kpower
    I want to perform animation on main thread (cause UIKit objects are not thread-safe), but prepare it in some separate thread. I have (baAnimation - is CABasicAnimation allocated & inited before): SEL animationSelector = @selector(addAnimation:forKey:); NSString *keyString = @"someViewAnimation"; NSInvocation *inv = [NSInvocation invocationWithMethodSignature:[workView.layer methodSignatureForSelector:animationSelector]]; [inv setTarget:workView.layer]; [inv setSelector:animationSelector]; [inv setArgument:baAnimation atIndex:2]; [inv setArgument:keyString atIndex:3]; [inv performSelectorOnMainThread:@selector(invoke) withObject:nil waitUntilDone:NO]; I get: *** +[NSCFString length]: unrecognized selector sent to class 0x1fb36a0 Calls: > #0 0x020984e6 in objc_exception_throw > #1 0x01f7e8fb in +[NSObject doesNotRecognizeSelector:] > #2 0x01f15676 in ___forwarding___ > #3 0x01ef16c2 in __forwarding_prep_0___ > #4 0x01bb3c21 in -[CALayer addAnimation:forKey:] > #5 0x01ef172d in __invoking___ > #6 0x01ef1618 in -[NSInvocation invoke] But [workView.layer addAnimation:baAnimation forKey:@"someViewAnimation"]; works fine. What am I doing wrong?

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  • How to animate a path like it's being drawn, dot by dot? (Raphael.js)

    - by Anton
    How to animate a vector path like it's being drawn by hand? In other words, slowly show the path pixel by pixel. I'm using Raphaël.js, but if your answer is not library specific—like maybe there's some general programming pattern for doing that kind of thing (I'm fairly new to vector animation)—it's welcome! Update I know it's easy to do with straight paths, as easy as an example on that page:: path("M114 253").animate({path: "M114 253 L 234 253"}); But try to change code on that page, say, this way:: path("M114 26").animate({path: "M114 26 C 24 23 234 253 234 253"}); And you'll see what I mean. Path is certainly animated from it initial state (point "M114 26") to the end state (curve "C 24 23 234 253 234 253" starting on point "M114 26"), but not in a way specified in question, not like it's being drawn. (Sorry for not making clear from the start that I don't mean animating straight lines.) I don't see how animateAlong can do that either. It can animate an object along a path, and how can I make this path to gradually show itself while object is being animated along it?

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  • overridePendingTransition doesn't work

    - by Ixx
    Have found already some people asking the same, but the solutions didn't work for me. I see no animation. Calling it this way: Intent intent = new Intent(this, MyActivity.class); startActivity(intent); overridePendingTransition(R.anim.fadein, R.anim.fadeout); fadein.xml and fadeout.xml are in the anim folder: fadein.xml: <?xml version="1.0" encoding="utf-8"?> <set xmlns:android="http://schemas.android.com/apk/res/android" > <alpha android:duration="1000" android:fromAlpha="0.0" android:interpolator="@android:anim/accelerate_interpolator" android:toAlpha="1.0" /> </set> fadeout.xml: <?xml version="1.0" encoding="utf-8"?> <set xmlns:android="http://schemas.android.com/apk/res/android"> <alpha android:duration="1000" android:fromAlpha="1.0" android:interpolator="@android:anim/accelerate_interpolator" android:toAlpha="0.0" /> </set> Using min. API 7: manifest: <uses-sdk android:minSdkVersion="7"/> API 7 is also in my project.properties file: target=android-7 What am I doing wrong? P.D. Removing the lines with the interpolator doesn't change anything. Already seen / tried: overridePendingTransition doesn't work overridePendingTransition does not work when flag_activity_reorder_to_front is used Fade in Activity from previous Activity in Android Fade in Activity from previous Activity in Android Activity transition in Android

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  • Play audio file data - Spring MVC

    - by Vijay Veeraraghavan
    In my web-application, I have various audio clips uploaded by the users in the database stored in the BLOB column. The audio files are low bit rate WAV files. The clips are secured, one can see only those clips he has uploaded. Instead of user downloading the clip and playing it in his player, I need it be steamed online in the web page itself. In the jsp I use the <audio> tag with the source mapping to the controller mappping url. <td> <audio controls><source src="recfile/${au.id}" type="audio/mpeg" /></audio> </td> Where, the recfile is the request mapping and the au.id is the audio id. In the controller I process the request like below @RequestMapping(value = "/recfile/{id}", method = RequestMethod.GET, produces = { MediaType.APPLICATION_OCTET_STREAM_VALUE }) public HttpEntity<byte[]> downloadRecipientFile(@PathVariable("id") int id, ModelMap model, HttpServletResponse response) throws IOException, ServletException { LOGGER.debug("[GroupListController downloadRecipientFile]"); VoiceAudioLibrary dGroup = audioClipService.findAudioClip(id); if (dGroup == null || dGroup.getAudioData() == null || dGroup.getAudioData().length <= 0) { throw new ServletException("No clip found/clip has not data, id=" + id); } HttpHeaders header = new HttpHeaders(); I tried this too //header.setContentType(new MediaType("audio", "mp3")); header.setContentType(new MediaType("audio", "vnd.wave"); header.setContentLength(dGroup.getAudioData().length); return new HttpEntity<byte[]>(dGroup.getAudioData(), header); } When the jsp loads, the controller get the request, it serves back the audio data fetched from the database, the jsp too shows the player with the controls. But when I play it nothing happens. Why is it? Am I missing anything in the configuration? Am I doing it right?

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  • How to do a JavaScript HTML 5 Canvas image "page flip" like you commonly see in Flash?

    - by Dr. Zim
    Has anyone tried recreating the page flip effect with images like you commonly see in Adobe Flash with JavaScript and HTML 5's canvas tag? Are there any frameworks or JQuery plug-ins that do this type of effect? The page flip in Flash allows you to grab a corner of the simulated book page and flip the page like you would flip a real book's page. I really want to learn how to do this with JavaScript and HTML 5's canvas tag, but not sure where to start nor what formulas would be necessary. Example page flip in flash

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  • In html 5, how to positioning a div element on top of a canvas element?

    - by Unraised
    Hi. Can anyone help me: I'm trying to put a div (say, 10px by 10px) element on top (in front) of a canvas element (say 500px by 500px) in html. I have tried changing the z-index of each, to no avail. Does anybody have any ideas, or is it one of those things that you can't really do? I already know how to do absolute positioning and everything, the div element just hangs out in the background behind the canvas element. I need a way to bring it to the front and the canvas element to the back. Thanks!

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  • HTML 5 Video OnEnded Event not Firing

    - by Eric J.
    I'm trying to react to the HTML 5 onended event for the video tag without success. In the code snippet below I added the mouseleave event to be sure the jQuery code is correct and that event does activate the alert() box. The video plays just fine but onended does not cause my alert() to fire off. Testing in Chrome, updated today to version 5.0.375.55. <html> <head> <script src="http://code.jquery.com/jquery-1.4.2.min.js"></script> <script> $(document).ready(function(){ $("#myVideoTag").bind('mouseleave onended', function(){ alert("All done, function!"); }); }); </script> </head> <body> <video id="myVideoTag" width="640" height="360" poster="Fractal-zoom-1-04-Snowflake.jpg" controls> <source src="Fractal-zoom-1-04-Snowflake.mp4" type="video/mp4"></source> <source src="Fractal-zoom-1-04-Snowflake.ogg" type="video/ogg"></source> </video> <body> <html>

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  • Is it possible to get Cufon to work on a button?

    - by Tom Harvey
    So right now I'm bashing my head - at the moment we use an element for a button to give it our own custom font, fine - this works, but as we're using Cufon on the rest of the site, we're wondering if it's possible to get Cufon working on a button. So far I've changed the button to an and using standard css styles on an 'input' or 'input[type="submit"]' element work fine - but I've tried both of these in cufon to no avail. This is a button - so as Cufon generates images, this should work, but maybe I'm doing it wrong - can anyone help?

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  • HTML 4, HTML 5, XHTML, MIME types - the definitive resource

    - by deceze
    The topics of HTML vs. XHTML and XHTML as text/html vs. XHTML as XHTML are quite complex. Unfortunately it's hard to get a complete picture, since information is spread mostly in bits and pieces around the web or is buried deep in W3C tech jargon. In addition there's some misinformation being circulated. I propose to make this the definite SO resource about the topic, describing the most important aspects of: HTML 4 HTML 5 XHTML 1.0/1.1 as text/html XHTML 1.0/1.1 as XHTML What are the practical implications of each? What are common pitfalls? What is the importance of proper MIME types for each? How do different browsers handle them? I'd like to see one answer per technology. I'm making this a community wiki, so rather than contributing redundant answers, please edit answers to complete the picture. Feel free to start with stubs. Also feel free to edit this question.

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