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  • GitHub: Are there external tools for managing issues list vs. project backlog

    - by DXM
    Recently I posted one of my the projects1 on GitHub and as I was exploring capabilities of the site, I noticed they have a rather decent issue tracking section. I want to use that section as a) other people can report bugs if they'd like and b) other people can see which bugs I'm aware of. However, as others have noted, issues list cannot be prioritized in order to create a project backlog. For now my backlog has been a text file, but I'd like to be able to have it integrated so the same information isn't maintained in different places. Having a fully ordered list, which is something we also practice at work, has been very useful as I can open one file, start with line 1 and fire off 2 or 3 items in one sitting without having to go back to a full issues/stories bucket. GitHub doesn't offer this. What GitHub does offer is a very nice and clean API so issues can easily be exported into anything else. I've searched to see if there are other websites (like Trello) that integrate with GitHub issues, but did not find anything. Does anyone know of such a product, service or offline tool? Those that use GitHub, what is your experience in managing backlog? I kinda hate the idea of manually managing two disconnected lists like some people seem to be doing with Wiki project pages. 1 - are shameless plugs allowed no this site? Searched but didn't find a definite answer. If it's bad practice, STOP and don't read further As a developer I got sick and tired of navigating to same set of folders 30 times a day, so I wrote a little, auto-collapsible utility that gets stuck to the desktop and allows easy access to the folders you constantly use.

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  • Getting an OBB out of another OBB?

    - by Milo
    I'm working on collision resolution for my game. I just need a good way to get an object out of another object if it gets stuck. In this case a car. Here is a typical scenario. The red car is in the green object. How do I correctly get it out so the car can slide along the edge of the object as it should. I tried: if(buildings.size() > 0) { Entity e = buildings.get(0); Vector2D vel = new Vector2D(); vel.x = vehicle.getVelocity().x; vel.y = vehicle.getVelocity().y; vel.normalize(); while(vehicle.getRect().overlaps(e.getRect())) { vehicle.setCenter(vehicle.getCenterX() - vel.x * 0.1f, vehicle.getCenterY() - vel.y * 0.1f); } colided = true; } But that does not work too well. Is there some sort of vector I could calculate to use as the vector to move the car away from the object? Thanks

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  • What is the difference between apt-get and dpkg?

    - by William F. Hammond
    Both apt-get and dpkg can be used to install and remove packages. When to use which? Context: I'm in stuck in package limbo between 10.04.4 LTS and 12.04.1 LTS after an attempted upgrade via the package manager. For example, to fix things I wanted to remove "skype" so that things it depends on could be freed up. But "aptitude" (my normal package management tool) refused to remove it. The advice at http://administratosphere.wordpress.com/2011/11/02/rescuing-an-interrupted-ubuntu-upgrade/ seems helpful but not adequate to resolve my package conflicts. Also there's a strange thing where the grub menu seems not to be properly interpreted, but eventually I get the splash screen with "/ is not ready yet or not present. Continue to wait; or press S to skip or M to recover manually." Manual recovery puts me in a single user shell where I can easily remount / as rw and bring up the network. If I become myself, the command line seems quite robust, but, there seems to be no way to get X11 going.

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  • Starting an HTML canvas game with no graphics skills

    - by Jacob
    I want to do some hobby game development, but I have some unfortunate handicaps that have me stuck in indecision; I have no artistic talent, and I also have no experience with 3D graphics. But this is just a hobby project that might not go anywhere, so I want to develop the stuff I care about; if the game shows good potential, my graphic "stubs" can be replaced with something more sophisticated. I do, however, want my graphics engine to render something approximate to the end goal. The game is tile-based, with each tile being a square. Each tile also has an elevation. My target platform (subject to modification) is JavaScript rendering to the HTML 5 canvas, either with a 2D or WebGL context. My question to those of you with game development experience is whether it's easier to develop an isometric game using a 2D graphics engine and sprites or a 3D game using rudimentary 3D primitives and basic textures? I realize that there are limitations to isometric projection, but if it makes developing my throwaway graphics engine easier, I'm OK with the visual warts that would be introduced. Or is representing a 3D world with an actual 3D engine easier?

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  • how to link a c++ object to a local variable in Lua

    - by MahanGM
    I'm completing my scripting interface with Lua, but recently I've stuck at some point. I have several functions for my Entitiy events like Update(). I have a function called create_entitiy() which instantiate a new entity from a given entity index: function Update() local bullet = create_entity(0, 0, "obj_bullet") end create_entity returns a table which is the properties of the created entity. Now how can I make a connection between bullet variable and my newly created object? Right now for previously added objects to the scene, I simply set a global table for each of them and then after every call to Update(), I go through registered names to find object tables and perform new changes. Like the one below: function Update() if keyboard_key_press(vk_right) then obj_player.x += 3 end I can get obj_player table because I know its name from C++, plus I can get it as a global table and simply reach for the first instance named obj_player. Is there any solution for me to make bullet variable act like this? I was thinking to get all local variables in Update() function and check for every one to see if is it table and it has an unique field attached to it like id, this way I can determine that this is an object table and do the rest of the process. By the way, is this interface going to work easier with luaBind if I implement it? Bottom line: How can I make a local variable in Lua that receives a table from create_entity function and track that local variable to capture it from C++. e. g. function Update() local bullet = create_entity(0, 0, "obj_bullet") bullet.x = 10 <== Commit a change in table end Now I want to get variable bullet from C++. And it's not just this variable, there might be a ton of these local variables with different names.

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  • Ways to organize interface and implementation in C++

    - by Felix Dombek
    I've seen that there are several different paradigms in C++ concerning what goes into the header file and what to the cpp file. AFAIK, most people, especially those from a C background, do: foo.h class foo { private: int mem; int bar(); public: foo(); foo(const foo&); foo& operator=(foo); ~foo(); } foo.cpp #include foo.h foo::bar() { return mem; } foo::foo() { mem = 42; } foo::foo(const foo& f) { mem = f.mem; } foo::operator=(foo f) { mem = f.mem; } foo::~foo() {} int main(int argc, char *argv[]) { foo f; } However, my lecturers usually teach C++ to beginners like this: foo.h class foo { private: int mem; int bar() { return mem; } public: foo() { mem = 42; } foo(const foo& f) { mem = f.mem; } foo& operator=(foo f) { mem = f.mem; } ~foo() {} } foo.cpp #include foo.h int main(int argc, char* argv[]) { foo f; } // other global helper functions, DLL exports, and whatnot Originally coming from Java, I have also always stuck to this second way for several reasons, such as that I only have to change something in one place if the interface or method names change, and that I like the different indentation of things in classes when I look at their implementation, and that I find names more readable as foo compared to foo::foo. I want to collect pro's and con's for either way. Maybe there are even still other ways? One disadvantage of my way is of course the need for occasional forward declarations.

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  • wifi not working hp dv4

    - by Blaze
    i get this output for sudo lshw -C network : *-network description: Ethernet interface product: RTL8111/8168B PCI Express Gigabit Ethernet controller vendor: Realtek Semiconductor Co., Ltd. physical id: 0 bus info: pci@0000:08:00.0 logical name: eth0 version: 06 serial: 3c:4a:92:cd:63:98 size: 10Mbit/s capacity: 1Gbit/s width: 64 bits clock: 33MHz capabilities: pm msi pciexpress msix vpd bus_master cap_list ethernet physical tp mii 10bt 10bt-fd 100bt 100bt-fd 1000bt 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=r8169 driverversion=2.3LK-NAPI duplex=half firmware=N/A latency=0 link=no multicast=yes port=MII speed=10Mbit/s resources: irq:42 ioport:3000(size=256) memory:c0404000-c0404fff memory:c0400000-c0403fff *-network DISABLED description: Wireless interface product: RT5390 [802.11 b/g/n 1T1R G-band PCI Express Single Chip] vendor: Ralink corp. physical id: 0 bus info: pci@0000:0a:00.0 logical name: wlan0 version: 00 serial: 90:00:4e:82:3c:5b width: 32 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list ethernet physical wireless configuration: broadcast=yes driver=rt2800pci driverversion=3.0.0-17-generic-pae firmware=0.34 latency=0 link=no multicast=yes wireless=IEEE 802.11bgn resources: irq:17 memory:c2500000-c250ffff i cant enable the wifi using the fn+f12 key.. its just stuck. In windows 7 it gets enabled when i press the same keys. but this happens after it gets booted up... i just want to use the wifi in anyway possible. can anybody help?

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  • Restoring GRUB2 on Software RAID 0 after Windows 7 wiped it using LiveCD

    - by unknownthreat
    I have installed Ubuntu 10.10 on my system. However, I need to install Windows 7 back, and I expect that it would alter GRUB and it did. Right now, my partition on my Software RAID 0 looks like this: nvidia_acajefec1 is Ubuntu 10.10 and nvidia_acajefec3 is Windows 7. I've been following some guides around and I am always stuck at GRUB not able to detect the usual RAID content. I've tried running: sudo grub > root (hd0,0) GRUB complains it couldn't find my hard disk. So I tried: find (hd0,0) And it complains that it couldn't find anything. So I tried: find /boot/grub/stage1 It said "file not found". Here's the text from the console: ubuntu@ubuntu:~$ grub Probing devices to guess BIOS drives. This may take a long time. [ Minimal BASH-like line editing is supported. For the first word, TAB lists possible command completions. Anywhere else TAB lists the possible completions of a device/filename. ] grub> root (hd0,0) root (hd0,0) Error 21: Selected disk does not exist grub> find /boot/grub/stage1 find /boot/grub/stage1 Error 15: File not found Fortunately, I got one person suggesting that what I've been trying to do is for GRUB Legacy, not GRUB2. So I went to the suggested website, ** (http://grub.enbug.org/Grub2LiveCdInstallGuide) **try to look around, and try: ubuntu@ubuntu:~$ sudo fdisk -l Unable to seek on /dev/sda This is just the step 2 of the instruction in the http://grub.enbug.org/Grub2LiveCdInstallGuide and I cannot proceed because it cannot seek /dev/sda. However, ubuntu@ubuntu:~$ sudo dmraid -r /dev/sdb: nvidia, "nvidia_acajefec", stripe, ok, 488397166 sectors, data@ 0 /dev/sda: nvidia, "nvidia_acajefec", stripe, ok, 488397166 sectors, data@ 0 So what now? Do you have an idea for how to make fdisk see my RAID array on live cd (Ubuntu 10.10)? Honestly, I am lost, very lost in trying to restore GRUB2 on this software RAID 0 system right now.

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  • Ubuntu doesn't boot due to GRUB-Problems

    - by Dave
    Users out there, I came here with the spark of a hope, that you could help me. I want to get rid of my old WinXP, because the Game-Support for it seems to slowly expire now... So I took a second drive, just an old empty one I had at hands (ATA-Maxtor 90648D3), plugged of the other drive with WinXP, so that it couldn't be harmed, and started the installationof Ubuntu 12.04. Everything went as it was supposed to, until the end. Normal shutdown after successful installation process. But when I tried to boot my new Ubuntu from the HDD, it said: error: out of disk. grub rescue> So, what to do now? I already tried a lot of things in the terminal, e.g. the update-grub as mentioned on http://opensource-sidh.blogspot.de/2011/06/recover-grub-live-ubuntu-cd-pendrive.html. Everything worked, he didn't complain about a missing data or anything, but at the end of the day he still wasn't able to boot! Next step was to change the etc/default/grub-file, so that it could load the ATA-drivers first, so that there is now problem with my drive. But even this didn't seem to have any effect, I'm still stuck with Ubuntu in the Live-CD-Mode... If there was anybody to help me out there, I would be very glad. Thanks for any support, Dave P.S.: I even tried to fix it with boot-repair, a small tool for Ubuntu, and it created a file with data that could probably help you to help me. You can find it on http://paste.ubuntu.com/1428022/

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  • LibreOffice hangs everytime I click into it

    - by Freddy
    I've searched askubuntu for a solution but couldn't find anything helpful for me. I installed the latest version of ubuntu (13.10; 64-bit) yesterday (so I'm relatively new and unexperienced about it) and some programs as well. Today I wanted to try the LibreOffice package which comes with ubuntu by default. So I first started LO Impress, it showed me the default slide where it says something like "Add your title/text here" (I don't know exactly, I'm using my system in German). As soon as i clicked on this text, my entire system didn't react, I couldn't even click the stuff in the upper right corner (where the date, shutdown functions etc. are), nor the items on the launcher bar on the left. After 10 seconds or so, everything seemed to work properly again. But when I clicked into the LO Impress again, the same procedure as described happened again (cmpletely stuck for about 10 sec). Anybody got a solution for this? If you need more information, just tell me. Thanks in advance!

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  • How to Install Windows Media Player 11 on Wine

    - by namkid
    I am battling to install Windows Media Player 11 on Wine. I have tried the following: Open a Terminal (Applications, Accessories, Terminal) and type "sudo apt-get install wine." This installs Wine Windows Emulator, a free application that allows you to run many Windows programs within Linux. Download Windows Media Player 11 for Windows XP (link in Resources) and save it to Ubuntu's desktop. Once downloaded, right-click and select "Open with Wine Windows Emulator." Follow the on-screen prompts for installing it to your system. Go to "Applications" then "Wine," select "Programs" and open "Windows Media Player." Click "File" then "Open" and locate a DRM file you want to play. Select "OK" to load it into Media Player. I installed Wine (Which is step 1). But I am having problems with step 2 (Download Windows Media Player 11 for Windows XP (link in Resources) and save it to Ubuntu's desktop). I'm just not finding a way to do it. I may be overlooking the (link in Resources) Can't find it. I am stuck!

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  • Starting to Program C++ and Java

    - by user0321
    So as the title states, I'm trying to start programming in C++ and Java. I took C++ and Java courses in high school and I'm trying to get back into it. Of course all I want to get working now is a simple "Hello World" program. Couple of things: I want to use an IDE. I've decided on Eclipse. I'm just confused about how I go about downloading/using it. For Java: I get stuck right on their download page. They show Eclipse Classic, Eclipse IDE for Java developers and Eclipse IDE for Java EE Developers. I only programmed in Notepad and compiled in command prompt. Question 1: Which version of Eclipse should I download? Question 2: Do I need to install the Java JDK or does it come built into Eclipse? For C++: I guess I download the separate Eclipse IDE for C/C++ developers? I'm not too sure. I remember using Microsoft Visual for C++. I remember it being weird though. Anyways Question 3: Which version of Eclipse should I download? Question 4: Does C++ have a Development Kit or does it come built into Eclipse?

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  • juju bootstrap key error?

    - by mxdog
    I followed the guides the best as i could. there is some information missing like do as root or as regular user ..formatting, quotes no quotes..what the password or paraphrase for ssh should be ..couple other trivial things. that im sure add up to where im at (stuck!) so i have a working mass server on mx-nas-01 and 3 nodes and have been trying to get juju to start. I have tried this as both root and my regular account, sudo no-sudo and here is the output i get from juju bootstrap (however i try it) I don't know if this could be a host,domain,account issue or what i will mention i did have to shut off my dhcp server and install masq (all defaults) to get the maas pxe to work for the nodes mxdog@mx-nas-01:/$ juju bootstrap Traceback (most recent call last): File "/usr/bin/juju", line 8, in main(sys.argv[1:]) File "/usr/lib/python2.7/dist-packages/juju/control/init.py", line 183, in main env_config.load_or_write_sample() File "/usr/lib/python2.7/dist-packages/juju/environment/config.py", line 229, in load_or_write_sample self.load() File "/usr/lib/python2.7/dist-packages/juju/environment/config.py", line 115, in load self.parse(file.read(), path) File "/usr/lib/python2.7/dist-packages/juju/environment/config.py", line 138, in parse config = SCHEMA.coerce(config, []) File "/usr/lib/python2.7/dist-packages/juju/lib/schema.py", line 266, in coerce new_dict[k] = self.schema[k].coerce(v, path) File "/usr/lib/python2.7/dist-packages/juju/lib/schema.py", line 233, in coerce new_subvalue = self.value_schema.coerce(subvalue, value_path) File "/usr/lib/python2.7/dist-packages/juju/lib/schema.py", line 301, in coerce return self.schemas[selected].coerce(value, path) KeyError: 'mass' environments: maas: type: mass mass-server: http://192.168.0.30:80/MAAS mass-oauth: tDRdtJeEKVARBh93eT:N5dK5HSZBsA45cBdx9:S8wMNrfkT9PeYvQN9YrnbHGxmKARv8vb admin-secret: ########## default-series: precise

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  • 2D Rectangle Collision Response with Multiple Rectangles

    - by Justin Skiles
    Similar to: Collision rectangle response I have a level made up of tiles where the edges of the level are made up of collidable rectangles. The player's collision box is represented by a rectangle as well. The player can move in 8 directions. The player's velocity is equal in X and Y directions and constant. Each update, I am checking the player's collision against all tiles that are a certain distance away. When the player collides with a rectangle, I am finding the intersection depth and resolving along the most shallow axis followed by the other axis. This resolution happens for both axes simultaneously. See below for two examples of situations where I am having trouble. Moving up-left against the left wall In the scenario below, the player is colliding with two tiles. The tile intersection depth is equal on both axes for the top tile and more shallow in the X axis for the middle tile. Because the player is moving up the wall, the player should slide in an upward direction along the wall. This works properly as long as the rectangle with the more shallow depth is evaluated first. If the equal intersection depth rectangle is evaluated first, there is a chance the player becomes stuck. Moving up-left against the top wall Here is an identical scenario with the exception that the collision is with the top wall. The same problem occurs at the corners when intersection depth is equal for both axes. I guess my overall question is: How can I ensure that collision response occurs on tiles that have non-equal intersection depth before tiles that have equal intersection depth in order to get around the weirdness that occurs at these corners. Sean's answer in the linked question was good, but his solution required having different velocity components in a certain direction. My situation has equal velocities, so there's no good way to tell which direction to resolve at corners. I hope I have made my explanation clear.

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  • Dealing with an Idiot [closed]

    - by inspectorG4dget
    I'm a 4th year University Computer Science student, and I have this problem, that I don't seem to be able to find a straight answer to: As a 4th year computer science student, I spend more time in the computer lab on campus, than even my own home. This means that getting along with everyone else here is very important to me. In most cases, this is not an issue because my interactions with almost all the people here fall into one of the following categories: Let me help you, junior Hi fellow student in a course I'm taking, I'm having trouble with this assignment question. Can you give me a hint as to how you solved it? Hi fellow student in a course I'm taking, This is how I solved the problem that you're stuck on. Hope it helps Hi fellow student, I noticed that you're working on a project, using a library that I'm interested in. Can we setup a time so I can learn about this library from you? This model of interaction works very well for me. However, there is one fellow student, who manages to make my life hell beyond all of this (his name is not important, let's just call him "Sam"). He seems to be always (pardon my crass description) high and completely unwilling to contribute to a constructive, academic conversation. He's a pretty smart guy, but just comes across as (I hate to say something like this about a fellow student, but) an imbecile. He also has ignorant opinions on important topics, some of which pertain to my specialization (AI, NLP, etc), and when I try to explain to him why he's wrong, all he does is insult me and put me in a foul mood. I have tried ignoring him (sitting somewhere else in the lab, headphones, etc), but he seems to like doing this because he approaches me and no amount of "leave me alone" seems to do the trick. Can anyone please suggest to me how to deal with this man in a civil way? Thank you

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  • iOS chat application design, sending/relaying the message over to the end user

    - by AyBayBay
    I have a design question. Let us say you were tasked with building a chat application, specifically for iOS (iOS Chat Application). For simplicity let us say you can only chat with one person at a time (no group chat functionality). How then can you achieve sending a message directly to an end user from phone A to phone B? Obviously there is a web service layer with some API calls. One of the API calls available will be startChat(). After starting a chat, when you send a message, you make another async call, let us call it sendMessage() and pass in a string with your message. Once it goes to the web service layer, the message gets stored in a database. Here is where I am currently stuck. After the message gets sent to the web service layer, how do we then achieve sending/relaying the message over to the end user? Should the web server send out a message to the end user and notify them, or should each client call a receiveMessage() method periodically, and if the server side has some info for them it can then respond with that info? Finally, how can we handle the case in which the user you are trying to send a message to is offline? How can we make sure the end user gets the packet when he moves back to an area with signal?

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  • Ubuntu Gnome 14.04 Instal Nvidia drivers

    - by user3524668
    I have been looking all over the web, and tried every suggestion I found to get the nvidia drivers working on my computer with Ubuntu Gnome 14.04, with no luck. Every time I install a driver or choose to use the driver from addition drivers, when I reebot, I cannot log in again. It gets stuck at the logo screen. I need to go to the ALT + CTRL + F1 to purge all nvidia traces so I can get back. Is it possible to install the new nvidia drivers? I just upgraded from 13.10 to 14.04, I have an Asus N550VJ which has hybrid graphics with Intel 4000 / Nvidia 750M What Im looking for is to try the primus functionality to disable the discreet card and enable it whenever I want to play or run heavy graphic stuff. When I was in 13.10 I was using bumblebee, but, since, the nvidia prime is supposedly mature enough, I wanted to try it. Is this possible for Ubuntu Gnome 14.04. I read there was a bug with gdm, but also, saw that it was already fixed. Thank you very much for your help. Im not that well versed in linux.

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  • What causes player box/world geometry glitches in old games?

    - by Alexander
    I'm looking to understand and find the terminology for what causes - or allows - players to interfere with geometry in old games. Famously, ID's Quake3 gave birth to a whole community of people breaking the physics by jumping, sliding, getting stuck and launching themselves off points in geometry. Some months ago (though I'd be darned if I can find it again!) I saw a conference held by Bungie's Vic DeLeon and a colleague in which Vic briefly discussed the issues he ran into while attempting to wrap 'collision' objects (please correct my terminology) around environment objects so that players could appear as though they were walking on organic surfaces, while not clipping through them or appear to be walking on air at certain points, due to complexities in the modeling. My aim is to compose a case study essay for University in which I can tackle this issue in games, drawing on early exploits and how techniques have changed to address such exploits and to aid in the gameplay itself. I have 3 current day example of where exploits still exist, however specifically targeting ID Software clearly shows they've massively improved their techniques between Q3 and Q4. So in summary, with your help please, I'd like to gain a slightly better understanding of this issue as a whole (its terminology mainly) so I can use terms and ask the right questions within the right contexts. In practical application, I know what it is, I know how to do it, but I don't have the benefit of level design knowledge yet and its technical widgety knick-knack terms =) Many thanks in advance AJ

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  • From TFS to Git

    - by Saeed Neamati
    I'm a .NET developer and I've used TFS (team foundation server) as my source control software many times. Good features of TFS are: Good integration with Visual Studio (so I do almost everything visually; no console commands) Easy check-out, check-in process Easy merging and conflict resolution Easy automated builds Branching Now, I want to use Git as the backbone, repository, and source control of my open source projects. My projects are in C#, JavaScript, or PHP language with MySQL, or SQL Server databases as the storage mechanism. I just used github.com's help for this purpose and I created a profile there, and downloaded a GUI for Git. Up to this part was so easy. But I'm almost stuck at going along any further. I just want to do some simple (really simple) operations, including: Creating a project on Git and mapping it to a folder on my laptop Checking out/checking in files and folders Resolving conflicts That's all I need to do now. But it seems that the GUI is not that user friendly. I expect the GUI to have a Connect To... or something like that, and then I expect a list of projects to be shown, and when I choose one, I expect to see the list of files and folders of that project, just like exploring your TFS project in Visual Studio. Then I want to be able to right click a file and select check-in... or check-out and stuff like that. Do I expect much? What should I do to easily use Git just like TFS? What am I missing here?

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  • Algorithm to infer tag hierarchy

    - by Tom
    I'm looking for an algorithm to infer a hierarchy from a set of tagged items. E.g. if the following items have the tags: 1 a 2 a,b 3 a,c 4 a,c,e 5 a,b 6 a,c 7 d 8 d,f Then I can construct an undirected graph (or graphs) by tallying the node weights and edge weights: node weights edge weights a 6 a-b 2 b 2 a-c 3 c 3 c-e 1 d 2 a-e 1 <-- this edge is parallel to a-c and c-e and not wanted e 1 d-f 1 f 1 The first problem is how to drop any redundant edges to get to the simplified graph? Note that it's only appropriate to remove that redundant a-e edge in this case because something is tagged as a-c-e, if that wasn't the case and the tag was a-e, that edge would have to remain. I suspect that means the removal of edges can only happen during the construction of the graph, not after everything has been tallied up. What I'd then like to do is identify the direction of the edges to create a directed graph (or graphs) and pick out root nodes to hopefully create a tree (or trees): trees a d // \\ | b c f \ e It seems like it could be a string algorithm - longest common subsequences/prefixes - or a tree/graph algorithm, but I am a little stuck since I don't know the correct terminology to search for it.

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  • configuring USB modem( Huawei EC156) in ubuntu 13.10

    - by user205427
    I am facing difficulty in installing my USB modem in Ubuntu 13.10. Contrary to what many have suggested,it does not get detected automatically, nor does setting a new connection help. USB Device is listed in lsusb, but not under network manager or Devices, it is detected as a CD-ROM, what I understood from the web was that usb-modeswitch can be used to switch it to a USB device. Even 'Enable Mobile Broadband' option is not shown in network manager. What was interesting is when I start laptop with windows 7 and use the USB modem and after that restart with Ubuntu, both Enable Broadband and the mobile broadband connection can be seen. Sadly, internet connection could not be installed. I tried using USB-modeswitch command as suggested somewhere, but it does not seem to work. Following is the message. Take all parameters from the command line * usb_modeswitch: handle USB devices with multiple modes * Version 2.0.1 (C) Josua Dietze 2013 * Based on libusb1/libusbx ! PLEASE REPORT NEW CONFIGURATIONS ! DefaultVendor= 0x12d1 DefaultProduct= 0x1505 HuaweiMode=1 NeedResponse=0 InquireDevice enabled (default) Look for default devices ... found USB ID 8087:0020 found USB ID 1d6b:0002 found USB ID 0461:4db6 found USB ID 12d1:1505 vendor ID matched product ID matched found USB ID 138a:0007 found USB ID 03f0:231d found USB ID 8087:0020 found USB ID 1d6b:0002 Found devices in default mode (1) Access device 005 on bus 001 Get the current device configuration ... OK, got current device configuration (1) Use interface number 0 Use endpoints 0x08 (out) and 0x87 (in) Inquire device details; driver will be detached ... Looking for active driver ... OK, driver detached INQUIRY message failed (error -9) USB description data (for identification) ------------------------- Manufacturer: HUA?WEI TECHNOLOGIES Product: HUAWEI Mobile Serial No.: ??????????????????? ------------------------- Send old Huawei control message ... -> Run lsusb to note any changes. Bye! I am stuck with this problem for 4 days now, any help would be appreciated

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  • Character creation using spritesheets

    - by Patrick Developer
    I am currently creating a 2D fighting game and have implemented a system where upon starting a new game, the player is presented with the option to create a custom character. I have a set of string arrays set with values that correspond to hair, headgear, chest, lower body and shoes. When done selecting a variety of items from the lists, a code is generated based off the index of each item (i.e 01123), which is then used to assign the correct Spritesheet to the player character. This has already presented a lot of work as I have had to create quite a few spreadsheets based of possible combinations, but I am now looking at a massive amount of work to implement each variation. I have started to look into setting layers for each item to reduce workload, but I am also looking at having different stances for the character - Depending on the currently equipped weapon - so this may present a lot of work either way. My question is, do I have any alternatives or am I stuck creating masses of Spritesheets to cover all combinations? As a side note, how much impact will assigning layered items have on overall performance?

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  • Fn key sticks down

    - by Oli
    Just bought my significant other a shiny new Samsung Q330 13" netbook, stuck an OCZ Agility in it and installed Maverick. Just as a quick aside, this is a devastating combination. Graphics work perfectly and it cold-boots to desktop in about 7 seconds. Very quick. But (common to laptops) I've got a couple of problems. I'll start with the most problematic and start a new thread for the other. Like a lot of laptops, there is a Fn (function) modifier to allow some keys to have another purpose. When I tried to alter the brightness of the screen by tapping Fn+Down, it worked but kept on going until it was as dim as it could go. I tapped Fn+Up and it went to the other extreme. After that the entire keyboard ceases to work properly because the Fn modifier appears to be locked. Additionally, and as a direct side effect, I think, clicking on things doesn't result in a standard result. It's as if control is being held. A reboot is the only thing that seems to fix these problems. This isn't a problem if you don't touch the Fn key but as there are two of them on the keyboard, an accident is going to happen sooner than later, requiring a reboot (and probably some data loss). I don't have a lot of experience with laptops (I prefer my hulking great desktop) so this isn't my area of expertise. I'm open to all suggestions, even disabling the two Fn keys until we can find a better solution.

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  • Boot failure randomly. Can someone help?

    - by desgua
    I often get stuck at the boot on battery. I can suspend and hibernate without any trouble (even on battery). If I plug the energy cable everything goes right most of the time (edited June 13). Adding "acpi=off" doesn't solve the issue. Disabling power save from LAN at BIOS doesn't solve this too. Memory test seems to be ok: I can even compile a kernel without a problem: Has someone a tip for this? (I have the same questions marks in my mind as the image shows if not more :-/ ) obs.: this is an upgraded installation from Natty alpha. edited I (May 22): I've installed a brand new final 11.04 and got the bug again. edited II (June 13): I thought it was solved but it is not. After spending eight days off, the same problem happened even with the power cable connected. I had to reboot about 6 times until success. edited III (June 14): I can boot (even with battery) if I disconnect the cable and take off the battery for a few seconds. This lead me to conclude that maybe something is kept into memory of some hardware. Maybe or maybe not related but I also have touchpad issues (jumps) with this machine. edited IV (June 25): I opened gconf-editor and went to apps gnome-power-manager and disabled everything possibly related to suspend or hibernate. No help. Also I grabbed a Fedora live usb pendrive and got the same problem: So I think it is a hardware problem related issue.

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  • Simple collision detection for pong

    - by Dave Voyles
    I'm making a simple pong game, and things are great so far, but I have an odd bug which causes my ball (well, it's a box really) to get stuck on occasion when detecting collision against the ceiling or floor. It looks as though it is trying to update too frequently to get out of the collision check. Basically the box slides against the top or bottom of the screen from one paddle to the other, and quickly bounces on and off the wall while doing so, but only bounces a few pixels from the wall. What can I do to avoid this problem? It seems to occur at random. Below is my collision detection for the wall, as well as my update method for the ball. public void UpdatePosition() { size.X = (int)position.X; size.Y = (int)position.Y; position.X += speed * (float)Math.Cos(direction); position.Y += speed * (float)Math.Sin(direction); CheckWallHit(); } // Checks for collision with the ceiling or floor. // 2*Math.pi = 360 degrees // TODO: Change collision so that ball bounces from wall after getting caught private void CheckWallHit() { while (direction > 2 * Math.PI) { direction -= 2 * Math.PI; } while (direction < 0) { direction += 2 * Math.PI; } if (position.Y <= 0 || (position.Y > resetPos.Y * 2 - size.Height)) { direction = 2 * Math.PI - direction; } }

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