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  • Google App Engine 1.3.1 JAR's in publicly available Maven repository?

    - by Taylor L
    Is anyone aware of a publicly available Maven repository that contains the Google App Engine 1.3.1 JAR's? I've been using the maven-gae-plugin repository, but it's not updated yet. It looks like the JAR's on the central Maven repository are even older. EDIT: It looks like Cletus's answer below has most of the JAR's, but not all of them. For example, the datanucleus-appengine-1.0.5.final.jar isn't available.

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  • How to stop going to redirected URL in Google App Engine with Python?

    - by user1762586
    I'm using urlfetch from google app engine, but it keeps going to the redirected final page even though I use: result = urlfetch.fetch(classUrl, payload=None, method=urlfetch.GET, headers={}, allow_truncated=False, follow_redirects=False) E.g. if classUrl was a searched term in Google (https://www.google.com/search?q=setInstanceFollowRedirects()+python&oq=setInstanceFollowRedirects()+python&sugexp=chrome,mod=0&sourceid=chrome&ie=UTF-8) it would redirect me to www.google.com How do I stop this redirection? Thanks!

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  • Best Platform/Engine for turn based Client/Server Android game

    - by Paradine
    I'm currently designing a turn based game for tablets. Initially for Android with porting to iOS later considered in design. I'm having trouble narrowing down the available technologies to even know where to spend my research time. I am hoping that if I explain what I am trying to achieve someone may be able to suggest a platform and/or engine. I've looked into some of the open source Engines ( http://www.cuteandroid.com/ten-open-source-android-2d-or-3d-game-engine-for-android-developers ) and some appear to handle much of what I might require - although with a higher focus on graphics than i need. Mages looks interesting although development appears to have ceased. If I could somehow leverage GoogleApps that would be excellent. Here is what I am trying to achieve: PvP turn based strategy game over internet - minimal animation and bandwidth required Players match up online using MetaGame system MatchID created on Resolution Server and Game starts Clients have 30 second countdown to select MoveString Clients sends small secure timestamped and MatchIDed MoveString to Resolution server Resolution server looks up Move String for each player, Resolves and Updates Players status in MatchID on Server Resolution server updates Client Views Repeat until victory conditions met - MatchID Closed, Rewards earned in MetaGame There will also need to be a full social and account system and metagame backend - but this could be running on separate system(s) Tablet in Offline mode would be catalog browsing and perhaps single player AI - bum I'm focusing on the Resolution Server at this point I'm not even certain if I would be looking at an Android App or a WebApp at this stage! I want a custom GUI so I guess an app - but maybe as I have little animation a WebApp might also work. Probably some combination of both. There will be very small overhead in data between client server - essentially a small text string every 30 seconds sent to the Resolution server which looks up the Effect and applies it to the Opponents string and determines some results to apply to the match. The client view is updated minimally with the results (only 5 in game Integers tracked) - perhaps triggering small animations/popups on the client to show the end result. e.g Explosion. If you have suggestions for a good technology or platform to best achieving the Resolution Server I'd love to hear. Also if you have experience with open source Engines - and could narrow down which (if any ) might be most suitable that would be a big help. Thanks in advance

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  • Best Platform/Engine for turn based Client/Server Android game

    - by Paradine
    I'm currently designing a turn based game for tablets. Initially for Android with porting to iOS later considered in design. I'm having trouble narrowing down the available technologies to even know where to spend my research time. I am hoping that if I explain what I am trying to achieve someone may be able to suggest a platform and/or engine. I've looked into some of the open source Engines ( http://www.cuteandroid.com/ten-open-source-android-2d-or-3d-game-engine-for-android-developers ) and some appear to handle much of what I might require - although with a higher focus on graphics than i need. Mages looks interesting although development appears to have ceased. If I could somehow leverage GoogleApps that would be excellent. Here is what I am trying to achieve: PvP turn based strategy game over internet - minimal animation and bandwidth required Players match up online using MetaGame system MatchID created on Resolution Server and Game starts Clients have 30 second countdown to select MoveString Clients sends small secure timestamped and MatchIDed MoveString to Resolution server Resolution server looks up Move String for each player, Resolves and Updates Players status in MatchID on Server Resolution server updates Client Views Repeat until victory conditions met - MatchID Closed, Rewards earned in MetaGame There will also need to be a full social and account system and metagame backend - but this could be running on separate system(s) Tablet in Offline mode would be catalog browsing and perhaps single player AI - bum I'm focusing on the Resolution Server at this point I'm not even certain if I would be looking at an Android App or a WebApp at this stage! I want a custom GUI so I guess an app - but maybe as I have little animation a WebApp might also work. Probably some combination of both. There will be very small overhead in data between client server - essentially a small text string every 30 seconds sent to the Resolution server which looks up the Effect and applies it to the Opponents string and determines some results to apply to the match. The client view is updated minimally with the results (only 5 in game Integers tracked) - perhaps triggering small animations/popups on the client to show the end result. e.g Explosion. If you have suggestions for a good technology or platform to best achieving the Resolution Server I'd love to hear. Also if you have experience with open source Engines - and could narrow down which (if any ) might be most suitable that would be a big help. Thanks in advance

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  • Windows 8 App Wish List

    - by Tim Murphy
    As I have been using Windows 8 more some of them apps that come with the system have been missing some features that I would like to see.  So Microsoft, here is my wish list for some new features. Skydrive Copy files from one folder to another in Skydrive Get public and read only URLs of a file   OneNote MX Print a page   Mail Accept/Reject appointments Sort inbox Search inbox (use the search charm) Print email   Store Keyword search (use the search charm)   del.icio.us Tags: Windows 8

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  • Rails app returns HTTP 422 for new ServerAlias - Internet Explorer only

    - by Snips
    I have a long-standing Rails app running on Mac OS X (apache2). The set-up uses Apache virtual hosts and Passenger. The Rails app also uses HTTP Basic Authentication. I need to migrate the app from one url domain to another - with some overlap of both domain names being accessible simultaneously for a period. To do this, I've added the new domain name as a ServerAlias of the existing domain name in the Passenger Virtual Host config. I can now Browse the Rails app using both the legacy url, and the new url from any of Safari, Chrome, Firefox, or Internet Explorer. I can also 'HTTP post' updates to the Rails app using Safari, Chrome, or Firefox. All good. Except, attempts to post updates from Internet Explorer result in the Rails app rejecting the update, The Rails app log contains the message, ActionController::InvalidAuthenticityToken (ActionController::InvalidAuthenticityToken): I have other domains & aliases working just fine on this same machine. Any suggestions as to what is causing the Rails app to reject posts from IE would be appreciated.

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  • "Quoted-printable line longer than 76 chars" warning when sending HTML E-Mail

    - by Chris Roberts
    Hi, I have written some code in my VB.NET application to send an HTML e-mail (in this case, a lost password reminder). When I test the e-mail, it gets eaten by my spam filter. One of the things that it's scoring badly on is because of the following problem: MIME_QP_LONG_LINE RAW: Quoted-printable line longer than 76 chars I've been through the source of the e-mail, and I've broken each line longer than 76 characters into two lines with a CR+LF in between, but that hasn't fixed the problem. Can anyone point me in the right direction? Thanks!

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  • An exception occurred when setting up mail server parameters.: cfpop

    - by Deepak
    Hi, the below code was working till few days back, but all of the sudden it started giving exception <cfpop action="getall" name="qMessage" server="mail.forestweb.com" port="995" username="email***@industryintel.com" password="******" timeout="30" /> I am running this code every 10 minutes to fetch the emails. And getting following exceptions: Message: An exception occurred when setting up mail server parameters. Detail : This exception was caused by: javax.mail.MessagingException: Connect failed; nested exception is: java.net.SocketTimeoutException: Read timed out. Can anyone please tell me why this is happening and if it has any solutions. Thanks in advance!!

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  • Sending mail with delivery receipt ?

    - by Mina Samy
    Hi all I use a function that sends emails to some users. I use the following code to send delivery notification failure messages to the sender email when a message fails to reach the user. I use the following code. System.Web.Mail.MailMessage messagetest = new System.Web.Mail.MailMessage(); messagetest.Headers.Add("Disposition-Notification-To", txtFrom.Text); now I want to enable the sender to receive a Delivered receipt message when the mail arrives successfully. how can this be done ? thanks

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  • Sending mail from Python using SMTP

    - by Eli Bendersky
    I'm using the following method to send mail from Python using SMTP. Is it the right method to use or are there gotchas I'm missing ? from smtplib import SMTP import datetime debuglevel = 0 smtp = SMTP() smtp.set_debuglevel(debuglevel) smtp.connect('YOUR.MAIL.SERVER', 26) smtp.login('USERNAME@DOMAIN', 'PASSWORD') from_addr = "John Doe <[email protected]>" to_addr = "[email protected]" subj = "hello" date = datetime.datetime.now().strftime( "%d/%m/%Y %H:%M" ) message_text = "Hello\nThis is a mail from your server\n\nBye\n" msg = "From: %s\nTo: %s\nSubject: %s\nDate: %s\n\n%s" % ( from_addr, to_addr, subj, date, message_text ) smtp.sendmail(from_addr, to_addr, msg) smtp.quit()

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  • Send mail from my web application

    - by lakshmanan
    I have a feature in my web app like I have to send mails from the server to many email ids (some kind of notification stuff) my web application is implemented in struts2. Possibly I have to use javamail api i guess. I am completely new to this javamail and sending mail from server. what basic steps I need to do to setup a mail server in windows, contact the server from my java web app. What api i should I use ? The web has very limited tutorials on javamail and they are damn complicated too. Is there any other api other than javamail by which I can send mail from my java struts2 web app. thanks

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  • Mail in the cloud? (web service for email)

    - by bambax
    I have multiple websites that need to send mail (after successful signup, etc.); I maintain a Postfix instance just for this (it never receives any incoming mail). This Postfix instance is a pain: it is sometimes broken, is regularly attacked, produces enormous amounts of logs, etc. These problems could certainly be dealt with by an experienced Postfix admin, but that's not me. Is there a service that would be just like Twilio, but for email? IE: a web service for sending mail.

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  • Error on Sending mail asp.net mvc

    - by sagar
    Hi whenever i am trying to send the mail from my application on account creation i get the following error. User not local; please try a different path. The server response was: Bad Recipient at System.Net.Mail.SmtpTransport.SendMail(MailAddress sender, MailAddressCollection recipients, String deliveryNotify, SmtpFailedRecipientException& exception) Smtp settings provided by client is all right.When i replace my smtp setting with gmail smtp settings on web.config mail is going smoothly.but when my smtp setting is set to the smtp setting provided by client above error occurs. I have the folloeing in my web.config.

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  • simplemodal contact form does not close after sending mail in ie8

    - by frank
    hi, i am using the simplemodal contact form for my website. it works perfectly on safari, firefox and opera on mac os, and firefox and chrome on windows. the only issue i have is with ie8. when i click the "send" button the mail is actually sent but i get an error message (alert window with "unknown" in it) and then everything seems to be in some infinite loop with the "loading.gif" turning and turning. it never gets to the step where i ahve the message "your mail has been sucessfully sent" although like i said the mail is sent. any idea where the problem is coming from ? thanks for your help. frank

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  • Zend Framework - Not Connecting to IMAP mail server - instead dumps empty php file

    - by Ali
    Hi guys I'm trying to connect to an imap mail server using zend frameworks Zend_Mail_Storage_Imap function. Its working with some accounts but with most accounts it just dies out. I'm connecting using: $mail = new Zend_Mail_Storage_Imap(array('host' =>$current_dept->incoming_server, 'ssl' =>$current_dept->ssl, 'port'=>$current_dept->incoming_port, 'folder'=>$mbox_name, 'user' =>$current_dept->email, 'password' =>$current_dept->email_psd)); WIth some email accounts teh code doesn't go past this statement - and instead I'm prompted to 'download' the php file being run. Whats happening here - the mail server details are correct.

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  • Send PHP Mail in intervals

    - by iHeff
    I'm working on a simple text messaging service for my high school's student council and my hosting service only allows 19 PHP mail messages to be sent per minute, so is there a way I can set an interval to only send 15 emails, wait a minute, send another 15, wait, and do so until all the mail is sent? Below is some of my code, all you'll probably need to see is the "foreach" section. $subject = ""; $message = "Hey, $first! $messageget"; $header = 'From: Student Council<[email protected]>' . "\r\n" . 'Reply-To: [email protected]' . "\r\n" . 'X-Mailer: PHP/' . phpversion(); foreach($to as $value) { $result = mail($value, $subject, $message, $header); }

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  • php mail function

    - by Yang
    <?php $sendto = "[email protected]"; $subject = "email confirmation"; // Subject $message = "the body of the email - this email is to confirm etc..."; # send the email mail($sendto, $subject, $message); ?> this is the code that i wrote to test mail function on localhost. i have ran the script in browser for several times and still dun receive any email in my mail box. Do I need any additional configurations? thx in advance!

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  • Does sending mails with mail() hide the recipieints address

    - by user161179
    I am trying to build a email messaging system for a classified site ( a la craigslist), so that users can email each other. emails of registered users are stored in a database. What I want is for the recipients email address to be hidden from the sender's . If I just use the mail() function and dynamically get the recipients email from the database, will this email be visible to the person sending the mail ?? if the recipients email is indeed hidden from the sender's when using mail() this way, then why does craigslist anonymize's email ? isn't it already anonymous ? Edit: so the email won't be visible to the person filling the form. SO the question remains is why does craigslist anonymizes email addresses? and whether I should implement the same ?

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