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  • Same Title Bar but different View below it in Android?

    - by sunil
    Hi, In one of my Android Application I need to keep the title bar same but the view that is shown in the rest of the screen changes. So, I have taken different Activity for all the views that I need to show and set the title bar in every Activities onCreate method. Now, the problem is that I have a button in the title bar and need to perform certain action on its click event. Writing the same event handling code in every Activity class is very cumbersome. Is there any other way out that whenever there is a click event on that button of the title bar then we can have the same functionality without writing the same code in all the Activity classes. Can we use ViewGroup for that? I don't have much idea about ViewGroup. Is that possible with ViewGroup? If anyone knows the solution then please let me know. Thanks & Regards Sunil

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  • Set button content in a label (custom control)

    - by user1881207
    Instead of voting negative this question, answer to tell me what's wrong! I want to set the Button Content in a label in the custom control, because when I use it, the Content property is not visible and the button is empty (no text). <Button x:Class="WpfApplication1.UserControl1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" mc:Ignorable="d" d:DesignHeight="35" d:DesignWidth="273" Content="Button"> <Button.Template> <ControlTemplate> <Grid> <Rectangle Name="rGridBack" StrokeThickness="1"> <Rectangle.Fill> <LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0"> <GradientStop Color="#FF4D4D4D" Offset="1" /> <GradientStop Color="#FF404040" Offset="0" /> </LinearGradientBrush> </Rectangle.Fill> <Rectangle.Stroke> <LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0"> <GradientStop Color="#FF4F4F4F" Offset="0" /> <GradientStop Color="#FF5B5B5B" Offset="1" /> </LinearGradientBrush> </Rectangle.Stroke> </Rectangle> <Rectangle Fill="#FF1E1E1E" Margin="1,1,1,1" Name="rThickness" /> <Rectangle Margin="2,2,2,2" Name="rGridTop" StrokeThickness="1"> <Rectangle.Fill> <LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0"> <GradientStop Color="#FF68686C" Offset="0" /> <GradientStop Color="#FF474747" Offset="1" /> </LinearGradientBrush> </Rectangle.Fill> <Rectangle.Stroke> <LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0"> <GradientStop Color="#FF7F7F7F" Offset="0" /> <GradientStop Color="#FF575757" Offset="1" /> </LinearGradientBrush> </Rectangle.Stroke> </Rectangle> <!--This label is where I want to set the Button.Content property--> <Label FontWeight="Normal" Foreground="White" HorizontalContentAlignment="Center" Name="tblckStep1Desc" Padding="0" VerticalContentAlignment="Center"> <Label.Effect> <DropShadowEffect BlurRadius="2" Color="Black" Direction="330" Opacity="0.7" ShadowDepth="1.5" /> </Label.Effect> </Label> </Grid> <ControlTemplate.Triggers> <Trigger Property="Button.Content" Value=""> <Setter Property="Content" TargetName="tblckStep1Desc"> </Setter> </Trigger> <Trigger Property="UIElement.IsMouseOver" Value="True"> <Setter Property="Shape.Fill" TargetName="rGridTop"> <Setter.Value> <LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0"> <GradientStop Color="#FF838383" Offset="0" /> <GradientStop Color="#FF545454" Offset="1" /> </LinearGradientBrush> </Setter.Value> </Setter> <Setter Property="Shape.Stroke" TargetName="rGridTop"> <Setter.Value> <LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0"> <GradientStop Color="#FF595959" Offset="1" /> <GradientStop Color="#FF929292" Offset="0" /> </LinearGradientBrush> </Setter.Value> </Setter> <Setter Property="Shape.Stroke" TargetName="rGridBack"> <Setter.Value> <LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0"> <GradientStop Color="#FF414141" Offset="0" /> <GradientStop Color="#FF565656" Offset="1" /> </LinearGradientBrush> </Setter.Value> </Setter> <Setter Property="Shape.Fill" TargetName="rThickness"> <Setter.Value> <LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0"> <GradientStop Color="#FF181818" Offset="1" /> <GradientStop Color="#FF181818" Offset="0" /> </LinearGradientBrush> </Setter.Value> </Setter> </Trigger> <Trigger Property="UIElement.IsEnabled" Value="False"> <Setter Property="Shape.Fill" TargetName="rGridTop"> <Setter.Value> <LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0"> <GradientStop Color="#FF68686C" Offset="0" /> <GradientStop Color="#FF474747" Offset="1" /> </LinearGradientBrush> </Setter.Value> </Setter> <Setter Property="Shape.Stroke" TargetName="rGridTop"> <Setter.Value> <LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0"> <GradientStop Color="#FF7F7F7F" Offset="0" /> <GradientStop Color="#FF575757" Offset="1" /> </LinearGradientBrush> </Setter.Value> </Setter> <Setter Property="Shape.Stroke" TargetName="rGridBack"> <Setter.Value> <LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0"> <GradientStop Color="#FF4F4F4F" Offset="0" /> <GradientStop Color="#FF5B5B5B" Offset="1" /> </LinearGradientBrush> </Setter.Value> </Setter> <Setter Property="Shape.Fill" TargetName="rThickness"> <Setter.Value> <LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0"> <GradientStop Color="#FF1E1E1E" Offset="1" /> <GradientStop Color="#FF1E1E1E" Offset="0" /> </LinearGradientBrush> </Setter.Value> </Setter> <Setter Property="Control.Foreground" TargetName="tblckStep1Desc"> <Setter.Value> <LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0"> <GradientStop Color="#FF898989" Offset="1" /> <GradientStop Color="#FF898989" Offset="0" /> </LinearGradientBrush> </Setter.Value> </Setter> </Trigger> <Trigger Property="ButtonBase.IsPressed" Value="True"> <Setter Property="Shape.Fill" TargetName="rGridTop"> <Setter.Value> <LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0"> <GradientStop Color="#FF313131" Offset="1" /> <GradientStop Color="#FF2E2E2E" Offset="0" /> </LinearGradientBrush> </Setter.Value> </Setter> <Setter Property="Shape.Stroke" TargetName="rGridTop"> <Setter.Value> <LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0"> <GradientStop Color="#FF1F1F1F" Offset="1" /> <GradientStop Color="#FF1F1F1F" Offset="0" /> </LinearGradientBrush> </Setter.Value> </Setter> <Setter Property="Shape.Stroke" TargetName="rGridBack"> <Setter.Value> <LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0"> <GradientStop Color="#FF414141" Offset="1" /> <GradientStop Color="#FF565656" Offset="0" /> </LinearGradientBrush> </Setter.Value> </Setter> <Setter Property="Shape.Fill" TargetName="rThickness"> <Setter.Value> <LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0"> <GradientStop Color="#FF0C0C0C" Offset="1" /> <GradientStop Color="#FF0C0C0C" Offset="0" /> </LinearGradientBrush> </Setter.Value> </Setter> </Trigger> </ControlTemplate.Triggers> </ControlTemplate> </Button.Template> The button is based on Adobe CS5 suite on dialog forms, because a lot of code.

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  • How can I animate between states in a programmatic skin? [FLEX]

    - by Lewis
    I have a button with the various states (up/over/down etc) that uses a skin file to render the display. I want to achieve animation between the states. For instance, between the change from 'up' to 'over' I want to fade in a color and a border. The way I am doing this at the moment is to use viewstates and animate between them using transitions and the mx:AnimateProperty. However, using this method I can only animate one property per viewstate. So only the border, or the color can be animated. Does anyone know how I can achieve multiple animations on multiple properties of a programmatic button skin? Thanks in advance! Note: I have looked into using tweener but cannot see how it would help my situation

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  • Change backgroundcolor for UIButton IPhone

    - by lightwave
    I have a problem. I use a Button as a BarButtonItem. It works fine so far, but my backgroundcolor works only if I click on my button. How can I make it so that my backgroundcolor will be set every time ? UIButton *redEmergencyButton = [[UIButton buttonWithType:UIButtonTypeRoundedRect] retain]; redEmergencyButton.frame = CGRectMake(100, 100, 100, 50); redEmergencyButton.backgroundColor = [UIColor colorWithRed:0.8 green:0.898039215686274509803 blue:1.0 alpha:1.0]; [redEmergencyButton setTitle:@"Emergency" forState:UIControlStateNormal]; [redEmergencyButton addTarget:self action:@selector(doEmergency) forControlEvents:UIControlEventTouchUpInside]; UIBarButtonItem *rButton = [[UIBarButtonItem alloc] initWithCustomView:redEmergencyButton];

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  • How to control the state of the buttons to be in present based on an event happened in a Silverlight app?

    - by vladc77
    I am trying to avoid building two buttons when I really need one. In my Silverlight app scenarios, I have few grids with a different content and buttons that control the visibility of these grids. I need to be able to show a different visual for a button when its content grid is visible. I can control states such as MouseOver and Pressed and more with visual state manage. However, I am not sure how to achieve this functionality with. I also can place an image on top of the button and switch the visibility of both but it is not perfect for what I need. I am wondering if there is any way to achieve this behavior. Any ideas are highly appreciated!

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  • Multiple Forms with Different Actions using Submit Buttons

    - by Adam Coulson
    I have Two forms in my index.php and am trying to get them to submit and POST their data seperatly Form 1 echo '<form action="process.php?type=news" method="post">'; echo '<table cellspacing="0"><tr><th>'; echo 'Add News to News Feed'; echo '</th></tr><tr><td>'; echo 'Title:<br /><input name="newstitle" type="text" id="add" style="height:16px;width:525px;" size="80" maxlength="186" /><br />'; echo 'Main Body Text:<br /><textarea name="newsfeed" id="add" style="width:525px;height:78px;" maxlength="2000" ></textarea>'; echo '<input style="float:right;margin-top:5px;" id="button" type="submit" value="Submit" />'; echo '</td></tr></table></from>'; And Form 2 echo '<form action="process.php?type=suggest" method="post">'; echo '<table cellspacing="0"><tr><th>'; echo 'Suggest Additions to the Intranet'; echo '</th></tr><tr><td>'; echo '<textarea name="suggest" id="add" style="width:330px;height:60px;" maxlength="800" ></textarea>'; echo '<input style="float:right;margin-top:5px;" id="button" type="submit" value="Submit" />'; echo '</td></tr></table></from>'; I want these both to post and do the action after pressing the submit button, but currently the second form submit to the first forms action How can i fix this??? EDIT: Also i am using .PHP for both the index and process page then using it to echo the forms onto the page Also here is the process.php data $type=$_REQUEST['type']; $suggest=$_POST['suggest']; $newstitle=$_POST['newstitle']; $news=mysql_real_escape_string($_POST['newsfeed']); if ($type == "news") { $sql=mysql_query("SELECT * FROM newsfeed WHERE title = ('$newstitle')"); $number_of_rows = mysql_num_rows($sql); if ($number_of_rows > 0) { echo 'This Title is Already Taken'; } else { $sql="INSERT INTO newsfeed (title, news) VALUES ('$newstitle','$news')"; if (!mysql_query($sql,$con)) { die('Error: ' . mysql_error()); } header('Location: index.php'); exit; } } elseif ($type == "suggest") { $sql="INSERT INTO suggestions VALUES ('$suggest')"; if (!mysql_query($sql,$con)) { die('Error: ' . mysql_error()); } header('Location: index.php'); exit; }

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  • Centering ToggleButton Image - With No Text

    - by KickingLettuce
    Here is my ToggleButton: <ToggleButton android:id="@+id/bSmenuTopItems" android:layout_width="wrap_content" android:layout_height="48dp" android:background="@drawable/master_button_selector" android:drawableLeft="@drawable/flame_icon" /> I have no text in this image, I need a ToggleButton due to Active State. EDIT: I think question was misunderstood. There is a drawable inside the Toggle Button (flame_icon) and it is set as background. I want it to be centered. There is no Text, just an image. I need a Toggle Button because I need to have an Active State when selected. There is only drawableLeft, drawableRight, drawableTop, etc. I want a draweableMiddle that doesn't seem to exisit.

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  • font-smoothing not applied to buttons

    - by David
    I have used this snippet to prevent webkit from changing antialiasing when using CSS transforms: html{ -webkit-font-smoothing: antialiased; } This works fine for most cases, however I noticed some weirdness in chrome when playing around with Bootstrap using this HTML: <button class="btn btn-inverse">John Doe</button> <a class="btn btn-inverse">John Doe</a>? This is how it looks in OSX/Chrome: Fiddle: http://jsfiddle.net/hY2J7/. In fact, it seems that it is not applied to buttons at all. Is there a safer technique to trigger the same antialiasing in webkit for all elements?

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  • WPF - collapsing grid cells

    - by user553765
    Hi, I'm having some problems with the layout of buttons on a screen. There are a number of buttons with the visibility set to collapsed depending on certain criteria. Anyway, with the buttons sitting in a stackpanel, the contents determine the width of the buttons. Because these should share the same size, I put them in a grid where the columns are using the SharedSizeGroup. Having done this, buttons now all share the same width, the smallest width needed to display the button with the largest content. What it does mean though is that buttons don't display at the required position. That is - assume five buttons in columns 0-4 where the first button is collapsed, buttons should ideally all shift to the left so that they always occupy space left to right. Is there any way I can accomplish this or, if not, how can I get buttons in a stackpanel to share the same width? Any help is much appreciated.

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  • javascript "window.history.forward(1);" not working.

    - by Ray L.
    Hi, I'm trying to prevent the back button from working on one of my asp.net mvc pages. I've read a couple of places that if i put "window.history.forward(1);" in my page it will prevent the back button from working on a given page. This is what I did in my page: <script type="text/javascript"> $(document).ready(function () { window.history.forward(1); }); </script> It doesn't seem to be working. Am I using this incorrectly or is this approach wrong? thanks.

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  • How can I change 'self.view' within a button method created outside of 'loadView'

    - by Scott
    Hey guys. So I am creating buttons dynamically within loadView. Each of these buttons is given an action using the @Selector method, such as : [button addTarget:self action:@selector(showCCView) forControlEvents:UIControlEventTouchUpInside]; Now that showCCView method is defined outside of loadView, where this above statement is located. The point of the method is to change the view currently on the screen (so set self.view = ccView). It gives me an error every time I try and access self.view outside of loadView, and even sometimes when I try and access it at random places within loadView, it just has been acting really weird. I tried to change it around so I wouldn't have to deal with this either. I had made a function + (void) showView: (UIView*) oldView: (UIView*) newView; but this didn't work out either because the @Selector was being real prissy about using it with a function that needed two parameters. Any help please? Here is my code: // // SiteOneController.m // InstantNavigator // // Created by dni on 2/22/10. // Copyright 2010 __MyCompanyName__. All rights reserved. // #import "SiteOneController.h" @implementation SiteOneController + (UIView*) ccContent { UIView *ccContent = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; ccContent.backgroundColor = [UIColor whiteColor]; [ccContent addSubview:[SiteOneController myNavBar1:@"Constitution Center Content"]]; return ccContent; } // Button Dimensions int a = 62; int b = 80; int c = 200; int d = 30; // NPSIN Green Color + (UIColor*)myColor1 { return [UIColor colorWithRed:0.0f/255.0f green:76.0f/255.0f blue:29.0f/255.0f alpha:1.0f]; } // Creates Nav Bar with default Green at top of screen with given String as title + (UINavigationBar*)myNavBar1: (NSString*)input { UIView *test = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; UINavigationBar *navBar = [[UINavigationBar alloc] initWithFrame:CGRectMake(0.0, 0.0, test.bounds.size.width, 45)]; navBar.tintColor = [SiteOneController myColor1]; UINavigationItem *navItem; navItem = [UINavigationItem alloc]; navItem.title = input; [navBar pushNavigationItem:navItem animated:false]; return navBar; } //-------------------------------------------------------------------------------------------// //-------------------------------------------------------------------------------------------// //-------------------------------------------------------------------------------------------// // Implement loadView to create a view hierarchy programmatically, without using a nib. - (void)loadView { //hard coded array of content for each site // CC NSMutableArray *allccContent = [[NSMutableArray alloc] init]; NSString *cc1 = @"House Model"; NSString *cc2 = @"James Dexter History"; [allccContent addObject: cc1]; [cc1 release]; [allccContent addObject: cc2]; [cc2 release]; // FC NSMutableArray *allfcContent = [[NSMutableArray alloc] init]; NSString *fc1 = @"Ghost House"; NSString *fc2 = @"Franklins Letters"; NSString *fc3 = @"Franklins Business"; [allfcContent addObject: fc1]; [fc1 release]; [allfcContent addObject: fc2]; [fc2 release]; [allfcContent addObject: fc3]; [fc3 release]; // PC NSMutableArray *allphContent = [[NSMutableArray alloc] init]; NSString *ph1 = @"Changing Occupancy"; NSString *ph2 = @"Sketches"; NSString *ph3 = @"Servant House"; NSString *ph4 = @"Monument"; NSString *ph5 = @"Virtual Model"; [allphContent addObject: ph1]; [ph1 release]; [allphContent addObject: ph2]; [ph2 release]; [allphContent addObject: ph3]; [ph3 release]; [allphContent addObject: ph4]; [ph4 release]; [allphContent addObject: ph5]; [ph5 release]; // Each content page's view //UIView *ccContent = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; UIView *fcContent = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; UIView *phContent = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; //ccContent.backgroundColor = [UIColor whiteColor]; fcContent.backgroundColor = [UIColor whiteColor]; phContent.backgroundColor = [UIColor whiteColor]; //[ccContent addSubview:[SiteOneController myNavBar1:@"Constitution Center Content"]]; [fcContent addSubview:[SiteOneController myNavBar1:@"Franklin Court Content"]]; [phContent addSubview:[SiteOneController myNavBar1:@"Presidents House Content"]]; //allocate the view self.view = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; //set the view's background color self.view.backgroundColor = [UIColor whiteColor]; [self.view addSubview:[SiteOneController myNavBar1:@"Sites"]]; NSMutableArray *sites = [[NSMutableArray alloc] init]; NSString *one = @"Constution Center"; NSString *two = @"Franklin Court"; NSString *three = @"Presidents House"; [sites addObject: one]; [one release]; [sites addObject: two]; [two release]; [sites addObject: three]; [three release]; NSString *ccName = @"Constitution Center"; NSString *fcName = @"Franklin Court"; NSString *element; int j = 0; for (element in sites) { UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom]; //setframe (where on screen) //separation is 15px past the width (45-30) button.frame = CGRectMake(a, b + (j*45), c, d); [button setTitle:element forState:UIControlStateNormal]; button.backgroundColor = [SiteOneController myColor1]; /*- (void) fooFirstInput:(NSString*) first secondInput:(NSString*) second { NSLog(@"Logs %@ then %@", first, second); } - (void) performMethodsViaSelectors { [self performSelector:@selector(fooNoInputs)]; [self performSelector:@selector(fooOneInput:) withObject:@"first"]; [self performSelector;@selector(fooFirstInput:secondInput:) withObject:@"first" withObject:@"second"];*/ //UIView *old = self.view; if (element == ccName) { [button addTarget:self action:@selector(showCCView) forControlEvents:UIControlEventTouchUpInside]; } else if (element == fcName) { } else { } [self.view addSubview: button]; j++; } } // This method show the content views for each of the sites. /*+ (void) showCCView { self.view = [SiteOneController ccContent]; }*/

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  • Is USB supported in safe mode on XP?

    - by Hugh Allen
    According Microsoft, "Universal Serial Bus Devices Do Not Work in Safe Mode" under XP. However, in my testing this is incorrect. USB keyboards, mice and flash drives seem to work fine in safe mode (I made sure the BIOS was not providing support). This makes sense because a failure of a standard input device would be, in Microsoft parlance, a "bad user experience". So, Is USB supported in safe mode on XP? If your answer is no (agreeing with Microsoft), please provide a test case, preferably in a virtual machine, where a standard HID keyboard or mouse fails. Please state hardware / BIOS / OS configuration. Note that you will need a PS/2 keyboard attached in addition to your USB device(s) in order to use the boot menu. Virtual machine software usually emulates a PS/2 keyboard. Alternatively, you could add the /safeboot switch to boot.ini. If your answer is yes, please provide a link to some supporting documentation (either from Microsoft or someone authoritative). Your answer might be "devices X, Y and Z are supported but nothing else", in which case also give a link.

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  • Shortcuts that make using Windows easier? [closed]

    - by ekaj
    Over the years I have found out a good bit of shortcuts, all of which make using Windows that much faster and easier. I was wondering if I had missed any important ones, or ones that just saved any time. I tried to keep these relative to Windows only, as programs such as Mozilla, Photoshop, etc. bring in hundreds of other shortcuts, which do not apply to all users. These are the current ones I know: For the mouse: Scroll wheel - opens a link in IE into a new tab - closes a specific tab in IE when closed on Right click-n-drag - nifty menu to make a copy of a file or create a shortcut For the keyboard: Cntrl + Alt + Del - need this be explained? WinKey + R - opens 'Run..' WinKey + D - shows the desktop WinKey + E - opens 'My Computer' WinKey + F - opens 'Find..' WinKey + Tab - cool way to switch inbetween windows WinKey + L - locks the computer Alt + Tab - switches windows with a simple interface Alt + F4 - closes windows Alt + F - opens 'File' (Handy for things like IE if you have the menubar disabled) Cntrl + F - find text on current document Cntrl + W - closes a window, or current active tab in IE (or IE itself if only one tab) Cntrl + C - copies selected text / image Cntrl + V - pastes selected text / image So does anyone know of any more shortcuts that just make life easier? I would be much appreciative of any, and I am sure that some other users would like to know some too =]

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  • Install using a Logitech Keyboard and mouse with bluetooth dongle?

    - by Ryan
    I'm trying to install 12.10 on my system, but my mouse and keyboard are not working during installation. I use the Logitech MX5500 Bluetooth mouse+keyboard combo with a Bluetooth dongle. My keyboard and mouse work in my UEFI bios, and during the Windows 7/8 installation. My keyboard also works in the Ubuntu screen that allows me to set options, install, use the live cd, etc, before boot. I'm wondering if anyone knows a way to get this dongle working during the installation process so that I can actually install 12.10.

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  • How to create Button/Switch-Like Tile where you can step on it and change its value?

    - by aldroid16
    If the player step on Button-Tile when its true, it become false. If the player step on Button-Tile when its false, it become true. The problem is, when the player stand on (intersect) the Button-Tile, it will keep updating the condition. So, from true, it become false. Because its false and player intersect on it, it become true again. True-false-true-false and so on. I use ElapsedGameTime to make the updating process slower, and player can have a chance to change the Button to true or false. However, its not a solution I was looking for. Is there any other way to make it keep in False/True condition while the Player standing on it (The Button tile) ?

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  • How to create Button/Switch-Like Tile where you can step on it and change its value?

    - by aldroid16
    If the player steps on a Button-Tile when its true, it becomes false. If the player steps on a Button-Tile when it is false, it becomes true. The problem is, when the player stands on (intersects) the Button-Tile, it will keep updating the condition. So, from true, it becomes false. Because its false and the player intersects it, it becomes true again. True-false-true-false and so on. I use ElapsedGameTime to make the updating process slower, and the player can have a chance to change the Button to true or false. However, it's not the solution I was looking for. Is there any other way to make it keep in False/True condition while the Player is standing on the Button tile?

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  • How to get local point inside a body where mouse click occurred in box2d?

    - by humbleBee
    I need to find out the point inside a body, lets say a rectangular object, where the mouse was clicked on. I'm makin a game where the force will be applied depending on where the mouse was clicked on the body. Any ideas? Will body.GetLocalPoint(b2vec2) work? I tried by passing the mouse coordinates when the click occurred when inside the body but if the body's position is (400,300) in world coordinates then for trace(body.GetLocalPoint(new b2vec2(mouseX,mouseY)).x); I get some value between 380 to 406 or something (eg. 401.6666666). I thought getLocalPoint will give something like x=-10 when clicked to the left of the centre of body or x=15 when clicked to the right. Language is As3 btw.

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  • Upgraded to Ubuntu 12.04--keyboard & mouse no longer work--system down!

    - by Mackey Morgan
    I upgraded from Ubuntu 11 to 12.04, today, and everything seemed to go smoothly up to, and including the reboot. However, I now find that my mouse and keyboard no longer function, so I cannot login or otherwise use my computer. I have read other posts on this topic, but most of the answers seem to require the use of a keyboard to implement the solution--and I can't use my keyboard! I downloaded a 12.04 LiveCD and tried booting from it, but I have the same issue with that--no keyboard! My systems is a Lenovo with an AMD64 dual processor, and my keyboard and mouse are USB attached and shared with two other Windows PCs via a KVM switch (so I no the keyboard and mouse work!). I would appreciate some hints about how to make this PC usable, again. Thanks!

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  • Possible to map mouse coordinates to isometric tiles with this coordinate system?

    - by plukich
    I'm trying to implement mouse interaction in a 2d isometric game, but I'm not sure if it's possible given the coordinate system used for tile maps in the game. I've read some helpful articles like this one: How to convert mouse coordinates to isometric indexes? However, this game's coordinate system is "jagged" for lack of a better word, and looks like this: Is it even possible to map mouse coordinates to this successfully, since the y-axis can't be drawn on this tile-map as a straight line? I've thought about doing odd-y-value translations and even-y-value translations with two different matricies, but that only makes sense going from tile-screen.

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  • C# getting mouse coordinates from a tab page when selected

    - by Tom
    I wish to show the mouse coordinates only when i am viewing tabpage7. So far i have: this.tabPage7.MouseMove += new System.Windows.Forms.MouseEventHandler(this.OnMouseMove); protected void OnMouseMove(object sender, MouseEventArgs mouseEv) { Console.WriteLine("happening"); Console.WriteLine(mouseEv.X.ToString()); Console.WriteLine(mouseEv.Y.ToString()); } but this doesn't appear to be doing anything, could someone help show me what im doing wrong please?

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