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  • Is it possible to have multiple subdomains point to the same Blogger blog?

    - by cclark
    For our application we want to have a status page which is hosted outside of the rest of our infrastructure so in case there are issues in our data center we can post updates for our users and our users will be able to access them. We registered a blog on Blogger and set it up with xyzstatus.blogspot.com and status.xyz.com. Everything seems to work fine. We need to perform some maintenance at our datacenter which will sever all connectivity so we're unable to have a redirect using nginx or apache. We'd like to do this with a short TTL CNAME DNS entry. Ideally www.xyz.com and app.xyz.com could be CNAMEd to status.xyz.com. When I setup the CNAME and go to that URL I get a Google broken robot 404 page. I figure I must need to let Google know it should associate traffic to www.xyz.com and app.xyz.com to the blog served up by status.xyz.com. But I can't see anywhere to do this in Blogger. Does anyone know if this is possible?

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  • Figuring out what object is closer to a certain point?

    - by user1157885
    I'm trying to create fog of war, I have the visual effect created but I'm not sure how to deal with the hiding of other players if they're within the fog of war. So right now the thing I'm trying to do is if another player is hiding behind a wall then not to render that player. I was thinking of doing it by sending a ray in the direction of all the players, and then creating a list of all the obstacles that ray collides with and then trying to figure out if an obstacle was closer than the player in order to predict the distance. But then I realized I'm not really sure how to figure out if the obstacle is infact closer or not because I have to account for all the dimensions, so I'm kind of stuck. First of all is this approach the correct way to go about it and secondly how would I calculate if the obstacle was infact closer taking into account the X Y and Z. Thanks

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  • Les développeurs de Dolphin se débarrassent du support de Direct3D 9. Découvrez leur point de vue sur la bibliothèque de Microsoft

    Les développeurs de Dolphin se débarrassent du support de Direct3D 9 Quels sont leurs arguments pour retirer la bibliothèque de Microsoft ?Les développeurs de l'émulateur GameCube/Wii Dolphin ont retiré le support de la bibliothèque 3D de Microsoft à l'occasion de la version 4.X du logiciel. Seuls les rendu utilisant Direct3D 11 et OpenGL (> 3) restent. Ceux-ci s'expliquent sur ce choix.Direct3D 9 est défectueuxMême si le rendu Direct3D 9 était le plus rapide des moteurs de rendu, notamment...

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  • How can I fix my xvinfo?

    - by YumYumYum
    How can i fix my X server/driver? $ xvinfo X-Video Extension version 2.2 screen #0 no adaptors present Additional info: $ uname -a Linux desktop 2.6.32-33-generic #70-Ubuntu SMP Thu Jul 7 21:13:52 UTC 2011 x86_64 GNU/Linux $ lspci 00:00.0 Host bridge: Intel Corporation Device 0100 (rev 09) 00:02.0 VGA compatible controller: Intel Corporation Sandy Bridge Integrated Graphics Controller (rev 09) 00:16.0 Communication controller: Intel Corporation Cougar Point HECI Controller #1 (rev 04) 00:19.0 Ethernet controller: Intel Corporation Device 1503 (rev 05) 00:1a.0 USB Controller: Intel Corporation Cougar Point USB Enhanced Host Controller #2 (rev 05) 00:1b.0 Audio device: Intel Corporation Cougar Point High Definition Audio Controller (rev 05) 00:1c.0 PCI bridge: Intel Corporation Cougar Point PCI Express Root Port 1 (rev b5) 00:1c.1 PCI bridge: Intel Corporation Cougar Point PCI Express Root Port 2 (rev b5) 00:1c.3 PCI bridge: Intel Corporation Cougar Point PCI Express Root Port 4 (rev b5) 00:1d.0 USB Controller: Intel Corporation Cougar Point USB Enhanced Host Controller #1 (rev 05) 00:1f.0 ISA bridge: Intel Corporation Device 1c4a (rev 05) 00:1f.2 SATA controller: Intel Corporation Cougar Point 6 port SATA AHCI Controller (rev 05) 00:1f.3 SMBus: Intel Corporation Cougar Point SMBus Controller (rev 05) 01:00.0 PCI bridge: Integrated Technology Express, Inc. Device 8892 (rev 10) 04:00.0 USB Controller: NEC Corporation Device 0194 (rev 04) Follow up: It seems in 64-bit its a mess doing existing approach. Therefore, after upgrading to 12.04 64-bit this problems in same hardware is resolved (of-course, i have now other drivers problem)

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  • Microsoft sur le point de se lancer dans les réseaux sociaux d'entreprises pour un milliard de dollars, d'après Bloomberg

    Microsoft pourrait débourser 1 milliard de dollars pour se lancer dans les réseaux sociaux professionnels D'entreprises, d'après Bloomberg Les réseaux sociaux, c'est un peu comme le Cloud ou les sites Webs. Il y en a de toutes sortes. L'appellation couvre presque tout et son contraire : des outils publics ou privés, pour le loisir ou pour les professionnels. Dans les réseaux, on connait Facebook, LinkedIn ou Viadeo, ou la deuxième tentative de Google de percer sur ce marché (Google+). Mais on connait moins les acteurs des « réseaux privés » comme Atlassian qui édite par exemple Confluence (sorte de Facebook à...

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  • IsNumeric() Broken? Only up to a point.

    - by Phil Factor
    In SQL Server, probably the best-known 'broken' function is poor ISNUMERIC() . The documentation says 'ISNUMERIC returns 1 when the input expression evaluates to a valid numeric data type; otherwise it returns 0. ISNUMERIC returns 1 for some characters that are not numbers, such as plus (+), minus (-), and valid currency symbols such as the dollar sign ($).'Although it will take numeric data types (No, I don't understand why either), its main use is supposed to be to test strings to make sure that you can convert them to whatever numeric datatype you are using (int, numeric, bigint, money, smallint, smallmoney, tinyint, float, decimal, or real). It wouldn't actually be of much use anyway, since each datatype has different rules. You actually need a RegEx to do a reasonably safe check. The other snag is that the IsNumeric() function  is a bit broken. SELECT ISNUMERIC(',')This cheerfully returns 1, since it believes that a comma is a currency symbol (not a thousands-separator) and you meant to say 0, in this strange currency.  However, SELECT ISNUMERIC(N'£')isn't recognized as currency.  '+' and  '-' is seen to be numeric, which is stretching it a bit. You'll see that what it allows isn't really broken except that it doesn't recognize Unicode currency symbols: It just tells you that one numeric type is likely to accept the string if you do an explicit conversion to it using the string. Both these work fine, so poor IsNumeric has to follow suit. SELECT  CAST('0E0' AS FLOAT)SELECT  CAST (',' AS MONEY) but it is harder to predict which data type will accept a '+' sign. SELECT  CAST ('+' AS money) --0.00SELECT  CAST ('+' AS INT)   --0SELECT  CAST ('+' AS numeric)/* Msg 8115, Level 16, State 6, Line 4 Arithmetic overflow error converting varchar to data type numeric.*/SELECT  CAST ('+' AS FLOAT)/*Msg 8114, Level 16, State 5, Line 5Error converting data type varchar to float.*/> So we can begin to say that the maybe IsNumeric isn't really broken, but is answering a silly question 'Is there some numeric datatype to which i can convert this string? Almost, but not quite. The bug is that it doesn't understand Unicode currency characters such as the euro or franc which are actually valid when used in the CAST function. (perhaps they're delaying fixing the euro bug just in case it isn't necessary).SELECT ISNUMERIC (N'?23.67') --0SELECT  CAST (N'?23.67' AS money) --23.67SELECT ISNUMERIC (N'£100.20') --1SELECT  CAST (N'£100.20' AS money) --100.20 Also the CAST function itself is quirky in that it cannot convert perfectly reasonable string-representations of integers into integersSELECT ISNUMERIC('200,000')       --1SELECT  CAST ('200,000' AS INT)   --0/*Msg 245, Level 16, State 1, Line 2Conversion failed when converting the varchar value '200,000' to data type int.*/  A more sensible question is 'Is this an integer or decimal number'. This cuts out a lot of the apparent quirkiness. We do this by the '+E0' trick. If we want to include floats in the check, we'll need to make it a bit more complicated. Here is a small test-rig. SELECT  PossibleNumber,         ISNUMERIC(CAST(PossibleNumber AS NVARCHAR(20)) + 'E+00') AS Hack,        ISNUMERIC (PossibleNumber + CASE WHEN PossibleNumber LIKE '%E%'                                          THEN '' ELSE 'E+00' END) AS Hackier,        ISNUMERIC(PossibleNumber) AS RawIsNumericFROM    (SELECT CAST(',' AS NVARCHAR(10)) AS PossibleNumber          UNION SELECT '£' UNION SELECT '.'         UNION SELECT '56' UNION SELECT '456.67890'         UNION SELECT '0E0' UNION SELECT '-'         UNION SELECT '-' UNION SELECT '.'         UNION  SELECT N'?' UNION SELECT N'¢'        UNION  SELECT N'?' UNION SELECT N'?34.56'         UNION SELECT '-345' UNION SELECT '3.332228E+09') AS examples Which gives the result ... PossibleNumber Hack Hackier RawIsNumeric-------------- ----------- ----------- ------------? 0 0 0- 0 0 1, 0 0 1. 0 0 1¢ 0 0 1£ 0 0 1? 0 0 0?34.56 0 0 00E0 0 1 13.332228E+09 0 1 1-345 1 1 1456.67890 1 1 156 1 1 1 I suspect that this is as far as you'll get before you abandon IsNumeric in favour of a regex. You can only get part of the way with the LIKE wildcards, because you cannot specify quantifiers. You'll need full-blown Regex strings like these ..[-+]?\b[0-9]+(\.[0-9]+)?\b #INT or REAL[-+]?\b[0-9]{1,3}\b #TINYINT[-+]?\b[0-9]{1,5}\b #SMALLINT.. but you'll get even these to fail to catch numbers out of range.So is IsNumeric() an out and out rogue function? Not really, I'd say, but then it would need a damned good lawyer.

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  • Can anyone point me to some open source directX rendering engines or frameworks? [on hold]

    - by Jim
    I'm completely new to graphics API programmming, but not at all new to the theory and principle operation of game engines and rendering engines. That being said, I want to do some experiments of rendering very dense geometry scenes in a basic rendering engine or game engine. I don't need a lot of bells and whistles. What I need is enough control that I can implement my own scene graph algorithms and control the rendering pipeline very specifically. My ideal candidate engine would be either a rendering engine or game engine with a modular design that might be ready to go out of the box but would be simple enough in case I need to rip out some of the guts in the rendering management and implement my own. It's a tough call because I'm right at the level where it's almost better to go from scratch, but there's no sense in having to build every single basic thing such as heirarchical transforms, etc. I just want to work with rendering optimization to push dense geometry for maximum FPS. Does anyone have a suggestion for an engine or basic framework to use? I requested DirectX in my title because I figured it would likely be better supported and less likely for me to run into some obscure less-documented problem. But OpenGL might be acceptable if the recommended framework was definitely better than my other options. EDIT: I should add that I really want GPU tessellation support (part of adding to the density of geometry detail).

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  • I cannot create Rails app on Netbeans 7.0. It hangs at the point 25%.

    - by user28931
    My development env. is, Win7 Ultimate Ruby 1.9.2p180 Rails 3.0.9 Gem 1.8.5 sqlite3 and mysql2 gems are installed My IDE is netbeans 7.0. ruby plugin for netbeans 7.0 is installed. i want to create a new rails app thru netbeans. but it hangs at the process of 25%. does someone hit the same issue? Is there a solution? From the output, i can see the rails app file structures are created. I know some of you may suggest me to use linux to develop rails app. that's an option. but i am newer to linux. i'd like to use win7 at present.

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  • How can I stop pixel seams appearing in adjacent mesh boundaries due to floating point imprecision?

    - by ufomorace
    Graphics cards are mathematically imprecise. So when some meshes are joined by their borders, the graphics card often makes mistakes and decides that some pixels at the seam represent neither object, and unwanted pixels appear. It's a natural behaviour on all graphics cards. How are such worries avoided in Pro Games? Batching? Shaders? Different tangent vectors? Merging? Overlaping seams? Dark backgrounds? Extra vertices at borders? Z precision? Camera distance tweaks? Screencap of a fix that ended up not working:

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  • At what point asynchronous reading of disk I/O is more efficient than synchronous?

    - by blesh
    Assuming there is some bit of code that reads files for multiple consumers, and the files are of any arbitrary size: At what size does it become more efficient to read the file asynchronously? Or to put it another way, how small must a file be for it to be faster just to read it synchronously? I've noticed (and perhaps I'm incorrect) that when reading very small files, it takes longer to read them asynchronously than synchronously (in particular with .NET). I'm assuming this has to do with set up time for things like I/O Completion Ports, threads, etc. Is there any rule of thumb to help out here? Or is it dependent on the system and the environment?

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  • What's the point of initializing a variable with the same value twice?

    - by JoeM05
    I was reading Ben Cherry's "JavaScript Module Pattern: In-Depth", and he had some example code that I didn't quite understand. Under the Cross-File Private State heading, there is some example code that has the following: var _private = my._private = my._private || {} This doesn't seem to be different from writing something like this: var _private = my._private || {} What's happening here and how are these two declarations different?

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  • How to load chunks of 2d map segments when player reaches a certain point?

    - by 2kan
    In my 2d platformer (made with Java and Slick2d), random maps are made by combining different segments together and displaying them one after the other. My problem is that I can't load too many segments or the game will run out of memory, so I want to load n number of segments at a time in chunks, then load the next chunk when the player comes near the end of one. I've attempted to do this for a couple of hours now, but I just can't get it to work at all. This is my chunk generation function where chunkLoad is the number of segments to load and BLOCK_WIDTH is the number of blocks/tiles each segment is across. Chunk1 and map are arrays of segments. Random r = new Random(); for(int i=0; i<chunkLoad; i++) { int id = r.nextInt(4)+2; chunk1[i] = new BlockMap("res/window/map"+id+".tmx", i*BLOCK_WIDTH); } map = chunk1; chunksLoaded++; The map is then drawn on the screen like this. tmap is a TiledMap object and each block/tile is 16 pixels wide for(int i=0; i<chunkLoad; i++) { map[i].tmap.render((i * BLOCK_WIDTH * 16) + (cameraX), 0); } I can successfully load new chunks, but I can't display them in the correct position, nor the hitboxes. Any suggestions? Thanks.

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  • What would you choose for your project between .NET and Java at this point in time ?

    - by Basic
    You are just starting a new project and you have these two technologies to choose from, Java and .NET. The project you are working doesn't involve having features that would make it easy to choose between the two technologies (e.g. .NET has this that I need and Java does not) and both of them should work just fine for you (though you only need one of course). Take into account: Performance Tools available (even 3rd party tools) Cross platform compatibility Libraries (especially 3rd party libraries) Cost (Oracle seems to try and monetize Java) Development process (Easiest/Fastest) Also keep in mind that Linux is not your main platform but you would like to port your project to Linux/MacOs as well. You should definitely keep in mind the trouble that has been revolving around Oracle and the Java community and the limitations of Mono and Java as well. It would be much appreciated if people with experience in both can give an overview and their own subjective view about which they would choose and why.

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  • What reference point/ tutorial could I use to help me make a "Ball rolling" game in flash?

    - by user1798964
    I am a complete newbie to programming, only took high school Computer science so I kind of know what im doing, I just want to know how I can make a ball rolling game that I want to make, could anyone show me an example of a good "ball rolling game" that has good physics and everything, I have tried to use Box2D for the physics portion of the game, but I found that using that is just code and I can't figure out how to make the graphics and details of the world I want to make in my game, all I would like to do would have a game that has the collision detection and physics of box2d only apply to one ball in it and use the left and right keys to move it. sorry if I am too unclear, if anyone could show a tutorial or something to me on how to make a proper "Ball rolling" game that has good physics that would be appreciated, thank you for taking the time to read this

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  • Associate a texture to an object (from a data-model, not graphical point of view).

    - by Raveline
    I'm writing a roguelike where objects and floor can be made of different materials. For instance, let's say we can have a wooden chair, an iron chair, a golden chair, and so on. I've got an Object class (I know, the name is terrible), which is more or less using a composite pattern, and a Material class. Material have different important properties (noise, color...). For the time being, there are 5 different instances of materials, created at the initialization of the game. How would connect an instance of Object with one of the 5 instances of materials ? I see three simple solutions : Using a pointer. Simple and brutal. Using an integer material-id, then get the materials out of a table when engine manipulates the object for various purposes (display, attack analysis, etc.). Not very beautiful, I think, and not very flexible. Using an integer material-id, then get the materials out of a std::map. A bit more flexible, but still not perfect. Do you see other possibilities ? If not, what would you choose (and why) ? Thanks in advance !

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  • What is the starting point for Ubuntu app development? [closed]

    - by Roshnal
    I'm thinking of developing software for Ubuntu and other related Linux-based distros (like Linux Mint). But currently am at a loss for where to start. Would learning Python be enough/good? And what are the other things I should know about before starting this kind of developing? And will I be able to publish my apps to a software store like Ubuntu store even if I am from outside USA/UK? If not, what are the options I have to make my apps reach the audience? As a lot of users had asked, I intend to build applications only for Linux (I'm thinking of Gnome) that will be a bit business and enterprise oriented. Currently I am an Oracle certified Java developer in J2SE and J2ME. And I know Python a bit.

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  • Drawing a TextBox in an extended Glass Frame w/o WPF

    - by Lazlo
    I am trying to draw a TextBox on the extended glass frame of my form. I won't describe this technique, it's well-known. Here's an example for those who haven't heard of it: http://www.danielmoth.com/Blog/Vista-Glass-In-C.aspx The thing is, it is complex to draw over this glass frame. Since black is considered to be the 0-alpha color, anything black disappears. There are apparently ways of countering this problem: drawing complex GDI+ shapes are not affected by this alpha-ness. For example, this code can be used to draw a Label on glass (note: GraphicsPath is used instead of DrawString in order to get around the horrible ClearType problem): public class GlassLabel : Control { public GlassLabel() { this.BackColor = Color.Black; } protected override void OnPaint(PaintEventArgs e) { GraphicsPath font = new GraphicsPath(); font.AddString( this.Text, this.Font.FontFamily, (int)this.Font.Style, this.Font.Size, Point.Empty, StringFormat.GenericDefault); e.Graphics.SmoothingMode = SmoothingMode.HighQuality; e.Graphics.FillPath(new SolidBrush(this.ForeColor), font); } } Similarly, such an approach can be used to create a container on the glass area. Note the use of the polygons instead of the rectangle - when using the rectangle, its black parts are considered as alpha. public class GlassPanel : Panel { public GlassPanel() { this.BackColor = Color.Black; } protected override void OnPaint(PaintEventArgs e) { Point[] area = new Point[] { new Point(0, 1), new Point(1, 0), new Point(this.Width - 2, 0), new Point(this.Width - 1, 1), new Point(this.Width -1, this.Height - 2), new Point(this.Width -2, this.Height-1), new Point(1, this.Height -1), new Point(0, this.Height - 2) }; Point[] inArea = new Point[] { new Point(1, 1), new Point(this.Width - 1, 1), new Point(this.Width - 1, this.Height - 1), new Point(this.Width - 1, this.Height - 1), new Point(1, this.Height - 1) }; e.Graphics.FillPolygon(new SolidBrush(Color.FromArgb(240, 240, 240)), inArea); e.Graphics.DrawPolygon(new Pen(Color.FromArgb(55, 0, 0, 0)), area); base.OnPaint(e); } } Now my problem is: How can I draw a TextBox? After lots of Googling, I came up with the following solutions: Subclassing the TextBox's OnPaint method. This is possible, although I could not get it to work properly. It should involve painting some magic things I don't know how to do yet. Making my own custom TextBox, perhaps on a TextBoxBase. If anyone has good, valid and working examples, and thinks this could be a good overall solution, please tell me. Using BufferedPaintSetAlpha. (http://msdn.microsoft.com/en-us/library/ms649805.aspx). The downsides of this method may be that the corners of the textbox might look odd, but I can live with that. If anyone knows how to implement that method properly from a Graphics object, please tell me. I personally don't, but this seems the best solution so far. To be honest, I found a great C++ article, but I am way too lazy to convert it. http://weblogs.asp.net/kennykerr/archive/2007/01/23/controls-and-the-desktop-window-manager.aspx Note: If I ever succeed with the BufferedPaint methods, I swear to s/o that I will make a simple DLL with all the common Windows Forms controls drawable on glass.

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  • Problem when trying to use simple Shaders + VBOs

    - by Mr.Gando
    Hello I'm trying to convert the following functions to a VBO based function for learning purposes, it displays a static texture on screen. I'm using OpenGL ES 2.0 with shaders on the iPhone (should be almost the same than regular OpenGL in this case), this is what I got working: //Works! - (void) drawAtPoint:(CGPoint)point depth:(CGFloat)depth { GLfloat coordinates[] = { 0, 1, 1, 1, 0, 0, 1, 0 }; GLfloat width = (GLfloat)_width * _maxS, height = (GLfloat)_height * _maxT; GLfloat vertices[] = { -width / 2 + point.x, -height / 2 + point.y, width / 2 + point.x, -height / 2 + point.y, -width / 2 + point.x, height / 2 + point.y, width / 2 + point.x, height / 2 + point.y, }; glBindTexture(GL_TEXTURE_2D, _name); //Attrib position and attrib_tex coord are handles for the shader attributes glVertexAttribPointer(ATTRIB_POSITION, 2, GL_FLOAT, GL_FALSE, 0, vertices); glEnableVertexAttribArray(ATTRIB_POSITION); glVertexAttribPointer(ATTRIB_TEXCOORD, 2, GL_FLOAT, GL_FALSE, 0, coordinates); glEnableVertexAttribArray(ATTRIB_TEXCOORD); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); } I tried to do this to convert to a VBO however I don't see anything displaying on-screen with this version: //Doesn't display anything - (void) drawAtPoint:(CGPoint)point depth:(CGFloat)depth { GLfloat width = (GLfloat)_width * _maxS, height = (GLfloat)_height * _maxT; GLfloat position[] = { -width / 2 + point.x, -height / 2 + point.y, width / 2 + point.x, -height / 2 + point.y, -width / 2 + point.x, height / 2 + point.y, width / 2 + point.x, height / 2 + point.y, }; //Texture on-screen position ( each vertex is x,y in on-screen coords ) GLfloat coordinates[] = { 0, 1, 1, 1, 0, 0, 1, 0 }; // Texture coords from 0 to 1 glBindVertexArrayOES(vao); glGenVertexArraysOES(1, &vao); glGenBuffers(2, vbo); //Buffer 1 glBindBuffer(GL_ARRAY_BUFFER, vbo[0]); glBufferData(GL_ARRAY_BUFFER, 8 * sizeof(GLfloat), position, GL_STATIC_DRAW); glEnableVertexAttribArray(ATTRIB_POSITION); glVertexAttribPointer(ATTRIB_POSITION, 2, GL_FLOAT, GL_FALSE, 0, position); //Buffer 2 glBindBuffer(GL_ARRAY_BUFFER, vbo[1]); glBufferData(GL_ARRAY_BUFFER, 8 * sizeof(GLfloat), coordinates, GL_DYNAMIC_DRAW); glEnableVertexAttribArray(ATTRIB_TEXCOORD); glVertexAttribPointer(ATTRIB_TEXCOORD, 2, GL_FLOAT, GL_FALSE, 0, coordinates); //Draw glBindVertexArrayOES(vao); glBindTexture(GL_TEXTURE_2D, _name); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); } In both cases I'm using this simple Vertex Shader //Vertex Shader attribute vec2 position;//Bound to ATTRIB_POSITION attribute vec4 color; attribute vec2 texcoord;//Bound to ATTRIB_TEXCOORD varying vec2 texcoordVarying; uniform mat4 mvp; void main() { //You CAN'T use transpose before in glUniformMatrix4fv so... here it goes. gl_Position = mvp * vec4(position.x, position.y, 0.0, 1.0); texcoordVarying = texcoord; } The gl_Position is equal to product of mvp * vec4 because I'm simulating glOrthof in 2D with that mvp And this Fragment Shader //Fragment Shader uniform sampler2D sampler; varying mediump vec2 texcoordVarying; void main() { gl_FragColor = texture2D(sampler, texcoordVarying); } I really need help with this, maybe my shaders are wrong for the second case ? thanks in advance.

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  • VSS Post Backup failures for Virtual Server 2005 R2 SP1 virtual machines

    - by califguy4christ
    We've been seeing strange errors with Volume Shadow Copy services on our Virtual Server 2005 R2 SP1 host. It appears to be failing on a strange mountpoint in the C:\WINDOWS\Temp\ folders, which I believe is used by VSS to mount a writeable image file. To summarize: The Microsoft Virtual Server 2005 Writer continually goes into a failed retryable state The Virtual Server log reports errors during the Post Backup phase VSS reports errors backing up a mount point of unknown origins The mount point causes NTFS and ftdisk errors The host is x86 Windows Server 2003 Standard, SP2. The virtual machine is the same. Both use basic disks. Here is the writer state: Writer name: 'Microsoft Virtual Server 2005 Writer' Writer Id: {76afb926-87ad-4a20-a50f-cdc69412ddfc} Writer Instance Id: {78df98e2-bf19-4804-890b-15865efef3bd} State: [11] Failed Last error: Retryable error From the Virtual Server log: Virtual Server - Vss Writer - Event ID: 1035: The VSS writer for Virtual Server failed during the PostBackup phase. The guest shadow copies did not get exposed on the host machine, after mounting all the virtual hard disks of the virtual machine VMACHINE. From the Application log: VSS - None - Event ID: 12290: Volume Shadow Copy Service warning: GetVolumeInformationW( \\?\Volume{fb84bae7-87f5-11dd-9832-001cc4961ca6}\,NULL,0, NULL,NULL,[0x00000000], , 260) == 0x0000045d. hr = 0x00000000. From the System log: Ntfs - Disk - Event ID: 55: The file system structure on the disk is corrupt and unusable. Please run the chkdsk utility on the volume C:\WINDOWS\Temp\ {fb84bae7-87f5-11dd-9832-001cc49.... My current theory is that VSS creates a mount point for an image file of the VHD, then the software panics for some reason, leaving everything in an inconsistent state. Removing the mount point doesn't resolve the problem. All of the other disks check out fine with CHKDSK. There's no exclusion option for VHDs or to turn off online backups. Has anyone seen this kind of thing before or point me in the right direction for getting more information about the mount point and it's origins? I haven't been able to trace what application is creating that mount point.

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  • Why is my filesystem being mounted read-only in linux?

    - by Tim
    I am trying to set up a small linux system based on Gentoo on a VirtualBox machine, as a step towards deploying the same system onto a low-spec Single Board Computer. For some reason, my filesystem is being mounted read-only. In my /etc/fstab, I have: /dev/sda1 / ext3 defaults 0 0 none /proc proc defaults 0 0 none /sys sysfs defaults 0 0 none /dev/shm tmpfs defaults 0 0 However, once booted /proc/mounts shows rootfs / rootfs rw 0 0 /dev/root / ext3 ro,relatime,errors=continue,barrier=0,data=writeback 0 0 proc /proc proc rw,nosuid,nodev,noexec,relatime 0 0 sysfs /sys sysfs rw,nosuid,nodev,noexec,relatime 0 0 udev /dev tmpfs rw,nosuid,relatime,size=10240k,mode=755 0 0 devpts /dev/pts devpts rw,nosuid,noexec,relatime,gid=5,mode=620 0 0 none /dev/shm tmpfs rw,relatime 0 0 usbfs /proc/bus/usb usbfs rw,nosuid,noexec,relatime,devgid=85,devmode=664 0 0 binfmt_misc /proc/sys/fs/binfmt_misc binfmt_misc rw,nosuid,nodev,noexec,relatime 0 0 (the above may contain errors: there's no practical way to copy and paste) The partition at /dev/hda1 is clearly being mounted OK, since I can read all the data, but it's not being mounted as described in fstab. How might I go about diagnosing / resolving this? Edit: I can remount with mount -o remount,rw / and it works as expected, except that /proc/mounts reports /dev/root mounted at / rather than /dev/sda1 as I'd expect. If I try to remount with mount -a I get mount: none already mounted or /sys busy mount: according to mtab, sysfs is already mounted on /sys Edit 2: I resolved the problem with mount -a (the same error was occuring during startup, it turned out) by changing the sysfs and proc lines to proc /proc proc [...] sysfs /sys sysfs [...] Now mount -a doesn't complain, but it doesn't result in a read-write root partition. mount -o remount / does cause the root partition to be remounted, however.

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  • auto-mounting shared folders in VirtualBox

    - by brannerchinese
    I am writing to ask what the effect of the auto-mounting process is in VirtualBox, and where the folders can be accessed within a guest Linux system if auto-mount is used. I have VirtualBox 4.0.4 installed on Mac OS 10.6.7, with Guest Additions apparently running correctly. The guest OS is Ubuntu 10.04, and I observe no apparent problems with it. I find that if the shared folders have "auto-mount" unchecked in the VirtualBox settings, they can then be mounted using the prescribed syntax sudo mount -t vboxsf folder_name path_to_mount_point and all works as it is supposed to. But if the auto-mount option is checked, then I find that I can no longer mount the shared folders manually. I get the error mounting failed with the error: Invalid argument and the folders also do not appear to mount anywhere else accessible to me. Using the syntax sudo mount -t vboxsf without specifying a path installs them in /media, with their names prefixed with sf_, but they are not easily accessible there and I have not been able to change their owner using chown, either. Thanks for your patient explanation.

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  • jquery selector logical AND?

    - by taber
    In jQuery I'm trying to select only mount nodes where a and b's text values are 64 and "test" accordingly. I'd also like to fallback to 32 if no 64 and "test" exist. What I'm seeing with the code below though, is that the 32 mount is being returned instead of the 64. The XML: <thingses <thing <a32</a <-- note, a here is 32 and not 64 -- <other...</other <mountsample 1</mount <btest</b </thing <thing <a64</a <other...</other <mountsample 2</mount <btest</b </thing <thing <a64</a <other...</other <mountsample 3</mount <bunrelated</b </thing <thing <a128</a <other...</other <mountsample 4</mount <bunrelated</b </thing </thingses And unfortunately I don't have control over the XML as it comes from somewhere else. What I'm doing now is: var ret_val = ''; $data.find('thingses thing').each(function(i, node) { var $node = $(node), found_node = $node.find('b:first:is(test), a:first:is(64)').end().find('mount:first').text(); if(found_node) { ret_val = found_node; return; } found_node = $node.find('b:first:is(test), a:first:is(32)').end().find('mount:first').text(); if(found_node) { ret_val = found_node; return; } ret_val = 'not found'; }); // expected result is "sample 2", but if sample 2's parent "thing" was missing, the result would be "sample 1" alert(ret_val); For my ":is" selector I'm using: if(jQuery){ jQuery.expr[":"].is = function(obj, index, meta, stack){ return (obj.textContent || obj.innerText || $(obj).text() || "").toLowerCase() == meta[3].toLowerCase(); }; } There has to be a better way than how I'm doing it. I wish I could replace the "," with "AND" or something. :) Any help would be much appreciated. thanks!

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  • Problem with truncation of floating point values in DBSlayer.

    - by chrisdew
    When I run a query through DBslayer http://code.nytimes.com/projects/dbslayer the floating point results are truncated to a total of six digits (plus decimal point and negative sign when needed). { ... "lat":52.2228,"lng":-2.19906, ... } When I run the same query in MySQL, the results are as expected. | 52.22280884 | -2.19906425 | Firstly, am I correct in identifying DBSlayer as the cause of this effect? (Or the JSON library it uses, etc.) Secondly, is this floating point precision configurable within DBSlayer? Thanks, Chris. P.S. Ubuntu 9.10, x86_64 Path: . URL: http://dbslayer.googlecode.com/svn/trunk Repository Root: http://dbslayer.googlecode.com/svn Repository UUID: 5df2be84-4748-0410-afd4-f777a056bd0c Revision: 65 Node Kind: directory Schedule: normal Last Changed Author: dgottfrid Last Changed Rev: 65 Last Changed Date: 2008-03-28 22:52:46 +0000 (Fri, 28 Mar 2008)

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  • How do I create a point system in a Rails app that assigns points to users and non-authenticated-use

    - by codyvbrown
    I'm building a question and answer application on top of twitter and I'm hitting some snags because I'm inevitably dealing with two classes of users: authenticated and non-authenticated. The site enable users to give points to other users, who may or may not be authenticated, and I want to create a site-wide point system where the application stores and displays this information on their profile. I want to save this point data to the user because that would be faster and more efficient but non-authenticated users aren't in our system, we only have the twitter handle. So instead we display the points in our system like this: @points = point.all( :select => "tag, count(*) AS count", # Return tag and count :group => 'tag', # Group by the tag :order => "2 desc", :conditions => {:twitter_handle => params[:username]}) Is there a better way to do this? Is there a better way to associate data with non-authenticated users?

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  • How do I create a point system in a Rails/Twitter app that assigns points to users and non-authentic

    - by codyvbrown
    I'm building a question and answer application on top of twitter and I'm hitting some snags because I'm inevitably dealing with two classes of users: authenticated and non-authenticated. The site enable users to give points to other users, who may or may not be authenticated, and I want to create a site-wide point system where the application stores and displays this information on their profile. I want to save this point data to the user because that would be faster and more efficient but non-authenticated users aren't in our system, we only have the twitter handle. So instead we display the points in our system like this: @points = point.all( :select => "tag, count(*) AS count", # Return tag and count :group => 'tag', # Group by the tag :order => "2 desc", :conditions => {:twitter_handle => params[:username]}) Is there a better way to do this? Is there a better way to associate data with non-authenticated users?

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