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  • Windows Form UserControl design time properties

    - by Raffaeu
    I am struggling with a UserControl. I have a UserControl that represent a Pager and it has a Presenter object property exposed in this way: [Browsable(false)] [DesignSerializationAttribute(DesignSerializationAttribute.Hidden)] public object Presenter { get; set; } The code itself works as I can drag and drop a control into a Windows From without having Visual Studio initializing this property. Now, because in the Load event of this control I call a method of the Presenter that at run-time is null ... I have introduced this additional code: public override void OnLoad(...) { if (this.DesignMode) { base.OnLoad(e); return; } presenter.OnViewReady(); } Now, every time I open a Window that contains this UserControl, Visual Studio modifies the Windows designer code. So, as soon as I open it, VS ask me if I want to save it ... and of course, if I add a control to the Window, it doesn't keep the changes ... As soon as I remove the UserControl Pager the problem disappears ... How should I tackle that in the proper way? I just don't want that the presenter property is initialized at design time as it is injected at runtime ...

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  • Setting custom control properties

    - by Rob
    I though it would be very simple but I can not get it today. I have a user control, with a grid control contained in it. public Unit Width { get { return CustomerGrid.Width; } set { CustomerGrid.Width = value; } } I expose the width property and when I set it in the designer it works at run-time but not design time. What class do I inherit from or method to override to get my controls to function at design time. Note I tried to inherit from WebControl but got the message Make sure that the class defined in this code file matches the 'inherits' attribute, and that it extends the correct base class

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  • How to bind Listbox to two properties?

    - by Gabriel
    I have in Silverlight a Grid with DataContext set to class ViewModel. ViewModel contains list of items (each of them containing int ID and string Text) and an integer "ID", which identifies actually active item (not selected item). I would like to construct xaml with ListBox where activated item has another color. How can I do it?

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  • C# eval equivalent?

    - by Adhip Gupta
    I can do an eval("something()"); to execute the code dynamically in JavaScript. Is there a way for me to do the same thing in C#? What I am exactly trying to do is that I have an integer variable (say i) and I have multiple properties by the names: "Property1","Property2","Property3" etc. Now, I want to perform some operations on the " Propertyi " property depending on the value of i. This is really simple with Javascript. Is there any way to do this with C#? Edit: Oh, and I am using C# 2.0

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  • Tkinter mouse event initially triggered

    - by user3714884
    I'm currently learning Tkinter and I cannot find a solution for my problem here nor outside Stackoverflow. In a nutshell, all events that I bind to my widgets are triggered initialy and don't respond to my actions. In this example, the red rectangle appears on the canvas when I run the code, and color=random.choice(['red', 'blue']) revealed that the event binding doesn't work after that: import Tkinter as tk class application(tk.Frame): def __init__(self, master=None): tk.Frame.__init__(self, master) self.can = tk.Canvas(master, width=200, height=200) self.can.bind('<Button-2>', self.draw()) self.can.grid() def draw(self): self.can.create_rectangle(50, 50, 100, 100, fill='red') app = application() app.mainloop() I use a Mac platform, but I haven't got a clue about its role in the problem. Could anyone please point me at the mistake i did here?

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  • Mock Objects properties not changing

    - by frictionlesspulley
    I am new to using Mock test in .Net. I am testing out a financial transaction which is of the following nature: int amt =20; //sets all the props and func and returns a FinaceAccount. //Note I did not SetUp the amt of the account. var account =GetFinanceAccount() //service layer to be tested _financeService.tranx(account,amt); //checks if the amt was added to the account.amt //here the amt comes out same as that set in GetFinanceAccount. Assert.AreEqual(account.amt ,amt) I know that the function tranx works correctly but there is an issue with the test. Are there any GOOD reference material on Mocking in .Net

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  • Programming terms - field, member, properties (C#)

    - by Petr
    Hi, I was trying to find meaning of this terms but especially due to language barrier I was not able to understand what they are used for. I assume that "field" is variable (object too?) in the class while "property" is just an object that returns specific value and cannot contain methods etc. By "member" I understand any object that is declared on the class level. But these are just my assumptions based on commented code samples where some careful programmers used "property region" etc. I would really appreciate if someone could explain it to me.

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  • How To Alter This Code So That It Only Redirects If There Is No Mouse Movement

    - by user1426261
    I have the following java script which redirects the user to another website (google in this case). <script type="text/JavaScript"> window.setTimeout("location=('http://www.google.com');",5000); </script> However, although i want the website to redirect to another website, i dont want it to redirect for no reason. My aim is for the website to redirect automatically on the condition that the cursor hasnt been moved for a little while. is this possible?

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  • How to give properties to c++ classes (interfaces)

    - by caas
    Hello, I have built several classes (A, B, C...) which perform operations on the same BaseClass. Example: struct BaseClass { int method1(); int method2(); int method3(); } struct A { int methodA(BaseClass& bc) { return bc.method1(); } } struct B { int methodB(BaseClass& bc) { return bc.method2()+bc.method1(); } } struct C { int methodC(BaseClass& bc) { return bc.method3()+bc.method2(); } } But as you can see, each class A, B, C... only uses a subset of the available methods of the BaseClass and I'd like to split the BaseClass into several chunks such that it is clear what it used and what is not. For example a solution could be to use multiple inheritance: // A uses only method1() struct InterfaceA { virtual int method1() = 0; } struct A { int methodA(InterfaceA&); } // B uses method1() and method2() struct InterfaceB { virtual int method1() = 0; virtual int method2() = 0; } struct B { int methodB(InterfaceB&); } // C uses method2() and method3() struct InterfaceC { virtual int method2() = 0; virtual int method3() = 0; } struct C { int methodC(InterfaceC&); } The problem is that each time I add a new type of operation, I need to change the implementation of BaseClass. For example: // D uses method1() and method3() struct InterfaceD { virtual int method1() = 0; virtual int method3() = 0; } struct D { int methodD(InterfaceD&); } struct BaseClass : public A, B, C // here I need to add class D { ... } Do you know a clean way I can do this? Thanks for your help edit: I forgot to mention that it can also be done with templates. But I don't like this solution either because the required interface does not appear explicitly in the code. You have to try to compile the code to verify that all required methods are implemented correctly. Plus, it would require to instantiate different versions of the classes (one for each BaseClass type template parameter) and this is not always possible nor desired.

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  • Objective-C property getter

    - by Daniel
    What is technically wrong with the following: @property(nonatomic, assign) NSUInteger timestamp; @property(nonatomic, readonly, getter = timestamp) NSUInteger startTime; @property(nonatomic, assign) NSUInteger endTime; I am sure I can find a better way to organise this, but this is what I ended up with at one point in my project and I noticed that accessing the startTime property always returned 0, even when the timestamp property was set to a correct timestamp. It seems having set the getter of startTime to an existing property (timestamp), it is not forwarding the value of timestamp when I do: event.startTime => 0 event.timestamp => 1340920893 All these are timestamps by the way. Just a reminder, I know the above should have happened in my project but I don't understand why accessing startTime doesn't forward onto timestamp property. UPDATE In my implementation I am synthesising all of these properties: @synthesize timestamp, endTime, startTime; Please check an example object to use that demonstrates this at my gist on GitHub: https://gist.github.com/3013951

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  • Struts 2 - Accessing different properties on the ValueStack sharing the same name

    - by veggen
    Struts 2 will resolve all property names during view rendering against the top object in the ValueStack first. But how can one access a property with the same name on the object lower on the stack? Example: Let's say I have an Action class called MyAction and it has a a logDate property. In the view rendered after this action is invoked, there's this: Now imagine a User object also has a logDate property. During the iteration, Struts 2 will always push the current user object to the top of the ValueStack effectively resolving all property names against it. But, what if I wanted to access logDate from the action? What's the correct way to do this?

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  • Why doesn't my viewmodel properties get populated

    - by Jakob
    Hi. I've looked all over and I can't figure out why my viewmodel doesn't get populated. I have this code: Followers = new ObservableCollection<aspnet_User>(_followersRepo.aspnet_Users); _followersRepo.Load(_followersRepo.GetUsersFollowingIDQuery(CurrentUserId)); Following = new ObservableCollection<aspnet_User>(_followingRepo.aspnet_Users); _followingRepo.Load(_followingRepo.GetUsersFollowedByIDQuery(CurrentUserId)); CurrentUser = _fullUserRepo.FullUsers.SingleOrDefault(); _fullUserRepo.Load(_fullUserRepo.GetFullUserByIDQuery(CurrentUserId)); But when I debug, there is no data loaded to the Followers, Following and CurrentUser objects. I know that data should be returned because I'm trying to implement the MVVM pattern in my app, and haven't changed the domainservice. Also I can se debugging the CurrentUserId has a value.

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  • ASP.NET MVC 2 model properties binding order

    - by bniwredyc
    Is there a way to change order in which the default binder binds property values of model? For example I have model class A: class A { public string A1 {get; set;} public string A2 {get; set;} } and action DoSomethig: public ActionResult DoSomething(A model) { ... } I want that A2 property has been bound before the A1 property. Is it possible? Or I need to write custom binder?

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  • Localizing formatting functions instead of properties in VS.NET resources

    - by LexL
    I noticed that .NET framework uses formatting functions, generated the same way localizable string are. There is a resource file Resources.resx with resource string TestString. So you may use it in code like this: string localizableValue = Resources.TestString; Now, imagine you need a formattable localizable string, to use it in string.Format function. So everytime you use it, you have to write something like this: string localizableFormattedValue = string.Format(Resources.TestFormatString, someParam1, someParam2); The observation says that in .NET framework generated resource classes already include the above construction. So instead of string property, a string function is generated. The resulting code looks like this: string localizableFormattedValue = Resources.TestFormatString(someParam1, someParam2); The question is - how do they do this? Is it some custom Microsoft feature (resx generator) or I'm missing something obvious?

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  • Tiny MCE how to get a tag properties?

    - by Yuru
    Im using tinymce for text formating. I have html code like <span class="ps_bonus_text_wide_t" style="font-family: Michroma;">my text</span>. when i select that text and class="ps_bonus_text_wide_t" i need to change it to <div class="effect"><span class="ps_bonus_text_wide_t" style="font-family: Michroma;">my text</span></div>. How i can to verify class="ps_bonus_text_wide_t" ?

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  • OpenGL, draw two polygons in the same time (by mouse clicks)

    - by YoungSalafi
    im trying to draw 2 polygons at the same time depending on user input from the opengl screen... so i made 2 arrays which each one of them will carry the vertices of each polygon ... i think my logic is right but the program still prints only polygon and delete the old polygon if you draw a polygon again . and its acting weird too please check the code yourself here it is : P.S dont mind the delete function right now.. i know it missing something. #include <windows.h> #include <gl/gl.h> #include <gl/glut.h> void Draw(); void Set_Transformations(); void Initialize(int argc, char *argv[]); void OnKeyPress(unsigned char key, int x, int y); void DeleteVer(); void MouseClick(int bin, int state , int x , int y); void GetOGLPos(int x, int y,float* arrY,float* arrX); void DrawPolygon(float* arrX,float* arrY); float xPos[20]; float yPos[20]; float xPos2[20]; float yPos2[20]; float fx = 0,fy = 0; float size = 10; int count = 0; bool done = false; bool flag = true; void Initialize(int argc, char *argv[]) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_RGBA); glutInitWindowPosition(100, 100); glutInitWindowSize(600, 600); glutCreateWindow("OpenGL Lab1"); Set_Transformations(); glutDisplayFunc(Draw); glutMouseFunc(MouseClick); glutKeyboardFunc(OnKeyPress); glutMainLoop(); } void Set_Transformations() { glClearColor(1, 1, 1, 1); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluOrtho2D(-200, 200, -200, 200); } void OnKeyPress(unsigned char key, int x, int y) { if (key == 27) exit(0); switch(key) { case 13: //enter key it will draw done = true; glutPostRedisplay(); flag=!flag; // this flag to switch to the other array that the vertices will be stored in, in order to draw the second polygon break; } } void MouseClick(int button, int state , int x , int y) { switch (button) { case GLUT_RIGHT_BUTTON: if (state == GLUT_DOWN) { if (count>0) { DeleteVer(); //dont mind this right now } } break; case GLUT_LEFT_BUTTON: if (state == GLUT_DOWN) { if(count<20) { if(flag =true){ // drawing first polygon GetOGLPos(x, y,xPos,yPos);} if (flag=false) //drawing second polygon after Enter is pressed GetOGLPos(x, y,xPos2,yPos2); } } break; } } void GetOGLPos(int x, int y,float* arrY,float* arrX) //getting the vertices from the user { GLint viewport[4]; GLdouble modelview[16]; GLdouble projection[16]; GLfloat winX, winY, winZ; GLdouble posX, posY, posZ; glGetDoublev( GL_MODELVIEW_MATRIX, modelview ); glGetDoublev( GL_PROJECTION_MATRIX, projection ); glGetIntegerv( GL_VIEWPORT, viewport ); winX = (float)x; winY = (float)viewport[3] - (float)y; glReadPixels( x, int(winY), 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, &winZ ); gluUnProject( winX, winY, winZ, modelview, projection, viewport, &posX, &posY, &posZ); arrX[count] = posX; arrY[count] = posY; count++; glPointSize( 6.0 ); glBegin(GL_POINTS); glVertex2f(posX,posY); glEnd(); glFlush(); } void DeleteVer(){ //dont mind this glColor3f ( 1, 1, 1); glBegin(GL_POINTS); glVertex2f(xPos[count-1],yPos[count-1]); glEnd(); glFlush(); xPos[count] = NULL; yPos[count] = NULL; count--; glColor3f ( 0, 0, 0); } void DrawPolygon(float* arrX,float* arrY) { int n=0; glColor3f ( 0, 0, 0); glBegin(GL_POLYGON); while(n<count) { glVertex2f(arrX[n],arrY[n]); n++; } count=0; glEnd(); glFlush(); } void Draw() //main drawing func { glClear(GL_COLOR_BUFFER_BIT); glColor3f(0, 0, 0); if(done) { DrawPolygon(xPos,yPos); DrawPolygon(xPos2,yPos2); } glFlush(); } int main(int argc, char *argv[]) { Initialize(argc, argv); return 0; }

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  • How do I branch if message.properties-code exists

    - by skurt
    I want to branch if a message-property-code does exist or not. <g:if test="${message(code: 'default.code.foo')}"> true </g:if><g:else> false </g:else> should answer true if there a message property named default.code.foo and false if not. It fails because it answers the code if there is no property for it.

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  • How to delete object with a mouse click ?

    - by Meko
    Hi all. I made a simple FlowChat Editor that creates rectangles and triangles and connects them to each other and shows the way from up to down. I can move this elements on screen too. I am now trying to create a button to delete the element which I clicked. There is problem that I can delete MyTriangle objects, but I can't delete MyRectangle objects. It deletes but not object which I clicked. I delete from first object to last. Here is my code: if (deleteObj) { if (rectsList.size() != 0) { for (int i = 0; i < rectsList.size(); i++) { MyRect rect = (MyRect) rectsList.get(i); if (e.getX() <= rect.c.x + 50 && e.getX() >= rect.c.x - 50 && e.getY() <= rect.c.y + 15 && e.getY() >= rect.c.y - 15) { rectsList.remove(rect); System.out.println("This is REctangle DELETED\n"); } } } if (triangleList.size() != 0) { for (int j = 0; j < triangleList.size(); j++) { MyTriangle trian = (MyTriangle) triangleList.get(j); if (e.getX() <= trian.c.x + 20 && e.getX() >= trian.c.x - 20 && e.getY() <= trian.c.y + 20 && e.getY() >= trian.c.y - 20) { triangleList.remove(trian); System.out.println("This is Triangle Deleted\n"); } } } Edit Here MyRectangle and MyTriangle classes public class MyRect extends Ellipse2D.Double { Point c; Point in; Point out; int posX; int posY; int width = 100; int height = 30; int count; public MyRect(Point center, Point input, Point output,int counter) { c = center; in = input; out = output; count=counter; } void drawMe(Graphics g) { // in.x=c.x+20; int posX = c.x; int posY = c.y; int posInX = in.x; int posInY = in.y; int posOutX = out.x; int posOutY = out.y; g.setColor(Color.MAGENTA); g.drawString(" S "+count ,posX-5, posY+5); g.setColor(Color.black); g.drawRect(posX-50, posY-15, width, height); g.setColor(Color.green); g.drawRect(posInX-3, posInY-9, 6, 6); g.setColor(Color.blue); g.drawRect(posOutX-3, posOutY+3, 6, 6); } } public class MyTriangle { Point c; Point in ; Point outYES ; Point outNO ; int posX; int posY; int count; public MyTriangle(Point center,Point input,Point outputYES,Point outputNO,int counter) { c = center; in = input; outYES = outputYES; outNO = outputNO; count=counter; } void drawMe(Graphics g) { int posX = c.x; int posY = c.y; int posInX=in.x; int posInY=in.y; int posOutYESX=outYES.x; int posOutYESY=outYES.y; int posOutNOX=outNO.x; int posOutNOY=outNO.y; int[] xPoints = {posX - 50, posX, posX + 50, posX}; int[] yPoints = {posY, posY - 30, posY, posY + 30}; g.setColor(Color.MAGENTA); g.drawString(" T "+count,posX-5, posY+5); g.setColor(Color.black); g.drawPolygon(xPoints, yPoints, 4); // draw input g.setColor(Color.green); g.drawRect(posInX-3,posInY-9, 6, 6); g.setColor(Color.blue); g.drawRect(posOutYESX-9,posOutYESY-3 , 6, 6); g.setColor(Color.red); g.drawRect(posOutNOX-3,posOutNOY+3 , 6, 6); } }

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