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  • Gendarme Rules Customisation

    - by Apogee
    Does anyone know the correct way to explicitly specify which rules Gendarme will use? Or which rules to exclude? I'm not having a lot of joy searching the Mono documentation for the answer. What I'm trying to do is to specify the rules one by one in the Gendarme rules.xml file like this: <rules include="AvoidAssemblyVersionMismatchRule" from="Gendarme.Rules.BadPractice.dll"/> Doing this, I'm hoping we can then switch off the rules we don't care about. The problem is, after specifying all the rules in this way, I'm getting a different number of defects detected compared with when I use the default method Gendarme provides, which is of the form: <rules include="*" from="Gendarme.Rules.BadPractice.dll"/> <rules include="*" from="OTHER DLL NAMES"/> Has anyone done this before? Or can anyone point me in the direction of some Gendarme rules usage documentation?

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  • Access violation using LocalAlloc()

    - by PaulH
    I have a Visual Studio 2008 Windows Mobile 6 C++ application that is using an API that requires the use of LocalAlloc(). To make my life easier, I created an implementation of a standard allocator that uses LocalAlloc() internally: /// Standard library allocator implementation using LocalAlloc and LocalReAlloc /// to create a dynamically-sized array. /// Memory allocated by this allocator is never deallocated. That is up to the /// user. template< class T, int max_allocations > class LocalAllocator { public: typedef T value_type; typedef size_t size_type; typedef ptrdiff_t difference_type; typedef T* pointer; typedef const T* const_pointer; typedef T& reference; typedef const T& const_reference; pointer address( reference r ) const { return &r; }; const_pointer address( const_reference r ) const { return &r; }; LocalAllocator() throw() : c_( NULL ) { }; /// Attempt to allocate a block of storage with enough space for n elements /// of type T. n>=1 && n<=max_allocations. /// If memory cannot be allocated, a std::bad_alloc() exception is thrown. pointer allocate( size_type n, const void* /*hint*/ = 0 ) { if( NULL == c_ ) { c_ = LocalAlloc( LPTR, sizeof( T ) * n ); } else { HLOCAL c = LocalReAlloc( c_, sizeof( T ) * n, LHND ); if( NULL == c ) LocalFree( c_ ); c_ = c; } if( NULL == c_ ) throw std::bad_alloc(); return reinterpret_cast< T* >( c_ ); }; /// Normally, this would release a block of previously allocated storage. /// Since that's not what we want, this function does nothing. void deallocate( pointer /*p*/, size_type /*n*/ ) { // no deallocation is performed. that is up to the user. }; /// maximum number of elements that can be allocated size_type max_size() const throw() { return max_allocations; }; private: /// current allocation point HLOCAL c_; }; // class LocalAllocator My application is using that allocator implementation in a std::vector< #define MAX_DIRECTORY_LISTING 512 std::vector< WIN32_FIND_DATA, LocalAllocator< WIN32_FIND_DATA, MAX_DIRECTORY_LISTING > > file_list; WIN32_FIND_DATA find_data = { 0 }; HANDLE find_file = ::FindFirstFile( folder.c_str(), &find_data ); if( NULL != find_file ) { do { // access violation here on the 257th item. file_list.push_back( find_data ); } while ( ::FindNextFile( find_file, &find_data ) ); ::FindClose( find_file ); } // data submitted to the API that requires LocalAlloc()'d array of WIN32_FIND_DATA structures SubmitData( &file_list.front() ); On the 257th item added to the vector<, the application crashes with an access violation: Data Abort: Thread=8e1b0400 Proc=8031c1b0 'rapiclnt' AKY=00008001 PC=03f9e3c8(coredll.dll+0x000543c8) RA=03f9ff04(coredll.dll+0x00055f04) BVA=21ae0020 FSR=00000007 First-chance exception at 0x03f9e3c8 in rapiclnt.exe: 0xC0000005: Access violation reading location 0x01ae0020. LocalAllocator::allocate is called with an n=512 and LocalReAlloc() succeeds. The actual Access Violation exception occurs within the std::vector< code after the LocalAllocator::allocate call: 0x03f9e3c8 0x03f9ff04 > MyLib.dll!stlp_std::priv::__copy_trivial(const void* __first = 0x01ae0020, const void* __last = 0x01b03020, void* __result = 0x01b10020) Line: 224, Byte Offsets: 0x3c C++ MyLib.dll!stlp_std::vector<_WIN32_FIND_DATAW,LocalAllocator<_WIN32_FIND_DATAW,512> >::_M_insert_overflow(_WIN32_FIND_DATAW* __pos = 0x01b03020, _WIN32_FIND_DATAW& __x = {...}, stlp_std::__true_type& __formal = {...}, unsigned int __fill_len = 1, bool __atend = true) Line: 112, Byte Offsets: 0x5c C++ MyLib.dll!stlp_std::vector<_WIN32_FIND_DATAW,LocalAllocator<_WIN32_FIND_DATAW,512> >::push_back(_WIN32_FIND_DATAW& __x = {...}) Line: 388, Byte Offsets: 0xa0 C++ MyLib.dll!Foo(unsigned long int cbInput = 16, unsigned char* pInput = 0x01a45620, unsigned long int* pcbOutput = 0x1dabfbbc, unsigned char** ppOutput = 0x1dabfbc0, IRAPIStream* __formal = 0x00000000) Line: 66, Byte Offsets: 0x1e4 C++ If anybody can point out what I may be doing wrong, I would appreciate it. Thanks, PaulH

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  • SSIS Custom Control Task Debugging UI in BIDS and VS

    - by zeencat
    I've created a SSIS Custom Task in C# and I'm currently developing the UI. I was wondering if there is a better way of debugging the UI instead of compiling the project, copying the DLL's into the appropriate DTS folder and then opening the test Package within BIDS and then attaching the process to Visual Studio. This part I'm not bothered about but once you've tested the UI and made changes to UI within Visual Studio. I've got to recomplile the DLL's and then repeat the entire process. I've got to close BIDS and VS because they don't release the DLL's before I have to start the entire process over again. Does anyone have any tips to speed up this process. It's just so frustrating having to do this everytime.

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  • Resolving Assemblies, the fuzzy way

    - by David Rutten
    Here's the setup: A pure DotNET class library is loaded by an unmanaged desktop application. The Class Library acts as a plugin. This plugin loads little baby plugins of its own (all DotNET Class Libraries), and it does so by reading the dll into memory as a byte-stream, then Assembly asm = Assembly.Load(COFF_Image); The problem arises when those little baby plugins have references to other dlls. Since they are loaded via the memory rather than directly from the disk, the framework often cannot find these referenced assemblies and is thus incapable of loading them. I can add an AssemblyResolver handler to my project and I can see these referenced assemblies drop past. I have a reasonably good idea about where to find these referenced assemblies on the disk, but how can I make sure that the Assmebly I load is the correct one? In short, how do I reliably go from the System.ResolveEventArgs.Name field to a dll file path, presuming I have a list of all the folders where this dll could be hiding)?

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  • Calling member method on unmanaged C++ pointer from C# (I think)

    - by Jacob G
    I apologize in advance if this is a trivial question... I'm pretty C++ / unmanaged dumb. Here's a simplified analog to my setup: --In myUnmanagedObject.h in DLL: class myUnmanagedObject { public: virtual void myMethod(){} } --In MyControl.h in Assembly #1: #pragma make_public(myUnmanagedObject) [event_source(managed)] public ref class MyControl : public System::Windows::Forms::UserControl { public: myUnmanagedObject* GetMyUnmanagedObject(); } --in C# in Assembly #2: unsafe { MyControl temp = new MyControl(); myUnmanagedObject* obj = temp.GetMyUnmanagedObject(); obj-myMethod(); } I get a compile error saying that myUnmanagedObject does not contain a definition for myMethod. Assembly #2 references Assembly #1. Assembly #1 references DLL. If I compile the DLL with /clr and reference it directly from Assembly #2, it makes no difference. How, from C#, do I execute myMethod ?

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  • C Class Instance from Void Pointer using Ctypes

    - by g.d.d.c
    I've got a C DLL that exposes a handful of methods that return void pointers to a Class like so: void *GetLicense() { static AppLicenseImpl ipds_; return (void *) &ipds_; } In C++, after loading the DLL, I'd do this to work with it: typedef void *(* FPGetLicense)(); GetLicense_ = (FPGetLicense)GetAddress("GetLicense"); license_ = (AppLicense *) GetLicense_(); license_->GetApplicationStatus(); // Load data so that other calls don't fail I can't figure out how to parallel that in Python. This gets me the pointer: d = ctypes.cdll.LoadLibrary('license.dll') d.GetLicense.restype = ctypes.c_void_p p = d.GetLicense() # returns ptr loc, something like 8791433660848L But I obviously can't call p.GetApplicationStatus() in Python. Does anyone have a suggestion on how I'd instantiate that Class the rest of the way in Python so that I can call GetApplicationStatus()?

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  • Facing a problem when i am making a setup of Windows Service.

    - by prateeksaluja20
    i am trying to make a setup of windows service.but when i was building the setup the output is like that.. ------ Build started: Project: TwitterService, Configuration: Debug Any CPU ------ TwitterService - C:\Users\Globus-n2\Desktop\LatestTweetMati\TwitterService\bin\Debug\TwitterService.exe ------ Starting pre-build validation for project 'Setup' ------ ------ Pre-build validation for project 'Setup' completed ------ ------ Build started: Project: Setup, Configuration: Debug ------ Building file 'C:\Users\Globus-n2\Desktop\LatestTweetMati\Setup\Debug\Setup.msi'... Packaging file 'TwitterService.exe.config'... Packaging file 'GlobusLib.dll'... Packaging file 'TwitterService.exe'... Packaging file 'GlobusTwitterLib.dll'... ========== Build: 1 succeeded or up-to-date, 1 failed, 0 skipped ========== setup is failed i am not getting any error.i have tried to make a new copy but still problem remain.i have tried to add those dll again but problem is not solved.can any one please help me to solve this problem.il really very thankful if any one try to solve this problem.

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  • Is there a convention for organizing the include/exports in a large C++ project ?

    - by BlueTrin
    Hello, In a large C++ solution, is there a best/standard way to separate the include files necessary to build an intermediary DLL and the include files which will be used by the DLL clients ? We have grouped all the include files in a folder called Interface (for DLL interface), but there the customers have to either include the Interface folder as a default include folder or type the full name as: #include "ProjectName/Interface/myinterface.h" Wouldn't it be better to create a separate folder called exports where I would create a folder called ProjectName and put the include files there ? So that the customers would be typing: #include "ProjectName/myinterface.h" If I do the thing right above, then should I keep the files within the solution and produce a post build event (I use Visual Studio 2k5) to copy the files into the "export" folder (/ProjectName/) ? Or is it better to just include directly the files from this folder within my project (this is more direct and has less chances to cause maintenance issues ? I am more looking for advice than for a definite solution. Thank you for reading this ! Anthony

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  • FASM - Adding to Start Up HKCU

    - by Josh Line
    I am trying to make my FASM application add itself to the system start up by adding an entry in "SOFTWARE\Microsoft\Windows\CurrentVersion\Run" I am using the following API's: RegOpenKeyExA RegSetValueExA RegCloseKey In advapi32.dll When my code is ran, the entry is never created. Here is my code: format PE GUI 4.0 include "Win32A.Inc" entry start section ".idata" import data readable writable library kernel32, "kernel32.dll",\ advapi32, "advapi32.dll" import kernel32,\ lstrlen, "lstrlenA",\ ExitProcess, "ExitProcess" import advapi32,\ RegOpenKeyExA, "RegOpenKeyExA",\ RegSetValueEx, "RegSetValueExA",\ RegCloseKey, "RegCloseKey" section ".data" data readable writeable sKey db "SOFTWARE\Microsoft\Windows\CurrentVersion\Run",0 lpData db "C:\File.txt",0 lpValueName db "Text File" phkresult dd ? section ".code" code readable executable start: invoke RegOpenKeyExA, HKEY_CURRENT_USER, sKey, 0, KEY_SET_VALUE, phkresult invoke lstrlen, lpData invoke RegSetValueEx, phkresult, lpValueName, 0, REG_SZ, lpData, eax invoke RegCloseKey, phkresult exit: invoke ExitProcess, 0 I am not understanding as to why my entry is not being added in the registry. Any help on this issue would be greatly appreciated.

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  • QT, LGPL, Commercial closed-source application

    - by user364730
    We have a commercial windows application making use of QT. I'll be very simplistic in my description as I must have a clear answer. At compile time we use QT *.LIB files We have a result of our compilation is an *.EXE file, we wrap into an installer and ship to clients. This *.EXE files depends on *.DLL files in QT. at runtime the *.DLL files of QT are used My questions are: 1) is can I legally bundle the QT *.dll files in my installer? 2) can I legally bundle my final *.EXE files even if it's compilation/linkage depends on QT *.LIB files Thank you

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  • Need help with events in COM in pure C++!

    - by Artem
    Hello, guys! Very important question: Please, look at my project (300Kb). I can`t use MFC/ATL, pure C++ only. I have COM library (niapi.dll), but no sources/headers available, dll only. There is class for connecting to server (NiApi::SrvrSession), class has login event handler (NiApi::SrvrSession::OnLogin). I used #import "NiApi.dll" to generate wrappers/information, then ISrvrSessionPtr session(L"NiApi.SrvrSession"); to create object, then trying session->put_OnLogin(); to assign events, but there is no one put_On or such member. niapi.tlh have _ISrvrSessionEvents struct inside, but it have no relations with SrvrSession. I need to use events from NiApi::SrvrSession for handling connection status. Please help or my boss kill me! (sorry for broken english, I read better than speak;)

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  • How to setup Expression Blend 3 add-in window at certain position ?

    - by j23tom..pl
    For example in Sketchflow add-in there is ApplicationFlowPane (derrived from PrototypingPane) which registers itself using IWindowService like this: service.RegisterPalette(this.PaletteRegistryName, this, this.Caption, this.KeyBinding); But i can't see where it is defined that it is docked on bottom pane. Before someone replies that it's at: %AppData%\Microsoft\Expression\Blend3\Workspaces No it's not there because those files do not exists at first run. The question is how can i put my window at certain position with Expression Blend 3 plug-in api ? update 1: It seems that to achive what i want i have to change design.xaml (where workspaces are defined) which is loaded from satellite assembly Microsoft.Expression.Blend.resources.dll (method load in class FrameworkPackage in Microsoft.Expression.Blend.dll). But since this dll is strongly named i can't change it. So now the question is. Is there any other way I can change Design Workspace at runtime ?

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  • How to add folder to assembly search path at runtime in .NET?

    - by Valery Tydykov
    My DLLs are loaded by a third-party application, which we can not customize. My assemblies have to be located in their own folder. I can not put them into GAC (my application has a requirement to be deployed using XCOPY). When the root DLL tries to load resource or type from another DLL (in the same folder), the loading fails (FileNotFound). Is it possible to add the folder where my DLLs are located to the assembly search path programmatically (from the root DLL)? I am not allowed to change the configuration files of the application.

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  • Python extension building with boost

    - by user1544053
    Hey guys I'm fairly new to boost c/c++ library. I downloaded boost library and build the library. I created a very simple python library in c++ using boost interface (actually it is example code given in the documentation). I built it into a dll file. In the documentation it reads that this dll is exposed to python and they just show the import function in python and include the created library. I don't understand how to expose that dll to python and load the library inside in tradition ('import') manner. In case if you wanna look at the code then here it is: #include <boost/python.hpp> char const* greet() { return "hello, world"; } BOOST_PYTHON_MODULE(hello_ext) { using namespace boost::python; def("greet", greet); } Please help I really want to build applications with c/c++ and python. I simply want to use hello_ext as: >>>import hello_ext >>>print hello_ext.greet() Thank you.

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  • Reaplaceing the Import Table in PE file by standart LoadLibrary...

    - by user308368
    Hello. I have an executable (PE) file that load a dll file as represented in the Import table... let say: PEFile.exe Modules.dll my question is how can i remove Modules.dll's import_descriptor from the imports and do its work by loadLibrary without the rely on the import table and without destroy the file???... My bigger problem his i could not understand exactly how the Import thing works... after the loader read the information he needs to do the import's thing, i believe he use the LoadLibrary, GetProcAddress APIs... but i couldn't understated what he doing with the pointers he get... he putting them somewhere in memory... and then what just call them?!? all the papers i found in the net explain the structure of the import table, but i didn't found a paper that explain how it is really work and get used... i hope you cold understand my Gibberish English... Thank you!

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  • Replacing the Import Table in PE file by standart LoadLibrary...

    - by user308368
    Hello. I have an executable (PE) file that load a dll file as represented in the Import table... let say: PEFile.exe Modules.dll my question is how can i remove Modules.dll's import_descriptor from the imports and do its work by loadLibrary without the rely on the import table and without destroy the file???... My bigger problem his i could not understand exactly how the Import thing works... after the loader read the information he needs to do the import's thing, i believe he use the LoadLibrary, GetProcAddress APIs... but i couldn't understated what he doing with the pointers he get... he putting them somewhere in memory... and then what just call them?!? all the papers i found in the net explain the structure of the import table, but i didn't found a paper that explain how it is really work and get used... i hope you cold understand my Gibberish English... Thank you!

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  • Fatal error: Call to undefined function mysqli_connect()

    - by Jack
    I have installed WAMP. I am using Tomcat 6 to run my PHP scripts. I am also using JavaBridge.war and I have copied my php scripts into \webapp\JavaBridge\project. I have removed the semicolon from php.ini file before the statements extension=php_mysqli.dll extension=php_mysql.dll I have added C:\wamp\bin into my PATH env variable. I have copied all dll's from C:\wamp\bin\php\php5.3.0\ext into C:\windows\system32 I am still getting this error. Fatal error: Call to undefined function mysqli_connect() in C:\Program Files\apache-tomcat-6.0.26\webapps\JavaBridge\project\pf_query.php on line 534 Note - I dont get this error when I run my PHP script from Apache 2.2.11 of the WAMP package.

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  • How to restructure ASP.NET application

    - by Ram
    Hi, I have a sample ASP.NET application. The appliaction was developed as POC and not following any design and architectural standards. Now I want to restructure the application. I can see some of the business logic and controls can be reused in future, such as login control. I have two options for restructuring I create a Utility DLL that will contain all such resusable code and another DLL that will contain all controls that can be reused. I will create a separeate DLL for each type which can be reused e.g. Login control. Which option is more better. Although I feel option 1 is good, but I need suggestion from experts.

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  • Millisecond-Accurate Scheduling of Future Events in C++/CLI

    - by A Grad Student at a University
    I need to create a C++/CLI mixed assembly that can schedule future calls into a native DLL with millisecond accuracy. This will, of course, mean setting a timer (what kind?) for a millisecond or three beforehand, then spinning until the moment and calling the native DLL function. Based on what I've read, I would guess that the callback that the timer calls will need to be native to make sure there are no thunks or GC to delay handling the timer callback. Will the entire thread or process need to be native and CLR-free, though, or can this be done just as accurately with #pragma unmanaged or setting one file of the assembly to compile as native? If so, how? If there is indeed no way to do this in mixed-mode C++/CLI, what would be the easiest way to set up an app/thread (ie, DLL or exe?) to handle it and to get the data back and forth between the native and managed threads/apps?

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  • Function for getting localized path?

    - by MartinStettner
    Windows 7 (and probably Windows Vista) display localized folder names using the LocalizedResourceName entry in the desktop.ini file. For my Documents folder, this looks like [.ShellClassInfo] LocalizedResourceName=@%SystemRoot%\system32\shell32.dll,-21770 IconResource=%SystemRoot%\system32\imageres.dll,-112 IconFile=%SystemRoot%\system32\shell32.dll IconIndex=-235 (see this question) This way the explorer displays the path "C:\Users\Username\Documents" as "C:\Benutzer\Username\Dokumente" on a german Windows. I wonder, if there's any build-in shell function to automatically get this localized name or, even better, transform a whole path into its localized form (best would be anything in .NET)? This is even more interesting as the LocalizedResourceName entry is only documented for Windows CE (see here). Thanks Martin

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  • Trying to create C++/CLI assembly for use in .NET

    - by Bad Man
    I'm trying to bring a C++ library into C#, so naturally I am trying to make a C++/CLI project. In visual studio I created a new project (Visual C++ project, class library). I then tried to make a test class out of the pre-generated "Class1" namespace Test { public ref class TestIt { public: void DoWork() { System::Console::WriteLine("sup"); } // TODO: Add your methods for this class here. }; } So I compile in and go to the build folder.... hrmm no .dll wetf?? There's a .dll.intermediate.manifest file, but no .dll. So wut I did wrong?

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  • How to copy/install assembly in a GAC? (Some problem running NUnit)

    - by prosseek
    I have NUnit installed at this directory. C:\Program Files\NUnit 2.5.5\bin\net-2.0 I made the directory beneath a GAC. C:\Windows\Microsoft.NET\assembly\GAC_MSIL\NUnit and copied the nunit.framework.dll, but I got the same error. When I try to run my unit test (mut.dll) in some random directory. I get the following error. I have to copy the mut.dll under the NUnit directory in order to run it. ProcessModel: Default DomainUsage: Single Execution Runtime: net-2.0 Could not load file or assembly 'nunit.framework, Version=2.5.5.10112, Culture=n eutral, PublicKeyToken=96d09a1eb7f44a77' or one of its dependencies. The system cannot find the file specified. What went wrong? How can I install/copy the assembly inside a GAC?

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  • .licx need to be added to the main project?

    - by SeaBiscuit
    Hello, I have the following situation. I have a main project that's calling some other dll made by me (MainProject). One of the dll are using a third party dll that is licenced (DllA is using DllB - licenced). In the DllA project I've attached the file licences.licx as embedded resource. Why can't I use the DllA from the main project? The licences.licx must be added to the main solution project? To the project that's generating the exe file?? Thank you,

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  • Is it possible that an C++ application use CRT 4053 when the manifest uses 762?

    - by Jpa
    My application is compiled on a development PC with a manifest 762: However at runtime, on another release PC, the application uses the 4053 version of the file. c:\windows\winsxs\x86_microsoft.vc80.crt_1fc8b3b9a1e18e3b_8.0.50727.4053_x-ww_e6967989\MSVCR80.DLL Somewhere along the execution of my application I get a runtime error pointing to the msvcr80.dll. I suspect that the problem might be caused because the application use a DLL at runtime that was not used during the build. If I check in the WinSxS folder of the release PC I have both 762 and 4053 version of the CRT. Why does the application uses 4053 instead of the one used in the manifest? Thanks.

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  • Rendering ASP.NET MVC Views to String

    - by Rick Strahl
    It's not uncommon in my applications that I require longish text output that does not have to be rendered into the HTTP output stream. The most common scenario I have for 'template driven' non-Web text is for emails of all sorts. Logon confirmations and verifications, email confirmations for things like orders, status updates or scheduler notifications - all of which require merged text output both within and sometimes outside of Web applications. On other occasions I also need to capture the output from certain views for logging purposes. Rather than creating text output in code, it's much nicer to use the rendering mechanism that ASP.NET MVC already provides by way of it's ViewEngines - using Razor or WebForms views - to render output to a string. This is nice because it uses the same familiar rendering mechanism that I already use for my HTTP output and it also solves the problem of where to store the templates for rendering this content in nothing more than perhaps a separate view folder. The good news is that ASP.NET MVC's rendering engine is much more modular than the full ASP.NET runtime engine which was a real pain in the butt to coerce into rendering output to string. With MVC the rendering engine has been separated out from core ASP.NET runtime, so it's actually a lot easier to get View output into a string. Getting View Output from within an MVC Application If you need to generate string output from an MVC and pass some model data to it, the process to capture this output is fairly straight forward and involves only a handful of lines of code. The catch is that this particular approach requires that you have an active ControllerContext that can be passed to the view. This means that the following approach is limited to access from within Controller methods. Here's a class that wraps the process and provides both instance and static methods to handle the rendering:/// <summary> /// Class that renders MVC views to a string using the /// standard MVC View Engine to render the view. /// /// Note: This class can only be used within MVC /// applications that have an active ControllerContext. /// </summary> public class ViewRenderer { /// <summary> /// Required Controller Context /// </summary> protected ControllerContext Context { get; set; } public ViewRenderer(ControllerContext controllerContext) { Context = controllerContext; } /// <summary> /// Renders a full MVC view to a string. Will render with the full MVC /// View engine including running _ViewStart and merging into _Layout /// </summary> /// <param name="viewPath"> /// The path to the view to render. Either in same controller, shared by /// name or as fully qualified ~/ path including extension /// </param> /// <param name="model">The model to render the view with</param> /// <returns>String of the rendered view or null on error</returns> public string RenderView(string viewPath, object model) { return RenderViewToStringInternal(viewPath, model, false); } /// <summary> /// Renders a partial MVC view to string. Use this method to render /// a partial view that doesn't merge with _Layout and doesn't fire /// _ViewStart. /// </summary> /// <param name="viewPath"> /// The path to the view to render. Either in same controller, shared by /// name or as fully qualified ~/ path including extension /// </param> /// <param name="model">The model to pass to the viewRenderer</param> /// <returns>String of the rendered view or null on error</returns> public string RenderPartialView(string viewPath, object model) { return RenderViewToStringInternal(viewPath, model, true); } public static string RenderView(string viewPath, object model, ControllerContext controllerContext) { ViewRenderer renderer = new ViewRenderer(controllerContext); return renderer.RenderView(viewPath, model); } public static string RenderPartialView(string viewPath, object model, ControllerContext controllerContext) { ViewRenderer renderer = new ViewRenderer(controllerContext); return renderer.RenderPartialView(viewPath, model); } protected string RenderViewToStringInternal(string viewPath, object model, bool partial = false) { // first find the ViewEngine for this view ViewEngineResult viewEngineResult = null; if (partial) viewEngineResult = ViewEngines.Engines.FindPartialView(Context, viewPath); else viewEngineResult = ViewEngines.Engines.FindView(Context, viewPath, null); if (viewEngineResult == null) throw new FileNotFoundException(Properties.Resources.ViewCouldNotBeFound); // get the view and attach the model to view data var view = viewEngineResult.View; Context.Controller.ViewData.Model = model; string result = null; using (var sw = new StringWriter()) { var ctx = new ViewContext(Context, view, Context.Controller.ViewData, Context.Controller.TempData, sw); view.Render(ctx, sw); result = sw.ToString(); } return result; } } The key is the RenderViewToStringInternal method. The method first tries to find the view to render based on its path which can either be in the current controller's view path or the shared view path using its simple name (PasswordRecovery) or alternately by its full virtual path (~/Views/Templates/PasswordRecovery.cshtml). This code should work both for Razor and WebForms views although I've only tried it with Razor Views. Note that WebForms Views might actually be better for plain text as Razor adds all sorts of white space into its output when there are code blocks in the template. The Web Forms engine provides more accurate rendering for raw text scenarios. Once a view engine is found the view to render can be retrieved. Views in MVC render based on data that comes off the controller like the ViewData which contains the model along with the actual ViewData and ViewBag. From the View and some of the Context data a ViewContext is created which is then used to render the view with. The View picks up the Model and other data from the ViewContext internally and processes the View the same it would be processed if it were to send its output into the HTTP output stream. The difference is that we can override the ViewContext's output stream which we provide and capture into a StringWriter(). After rendering completes the result holds the output string. If an error occurs the error behavior is similar what you see with regular MVC errors - you get a full yellow screen of death including the view error information with the line of error highlighted. It's your responsibility to handle the error - or let it bubble up to your regular Controller Error filter if you have one. To use the simple class you only need a single line of code if you call the static methods. Here's an example of some Controller code that is used to send a user notification to a customer via email in one of my applications:[HttpPost] public ActionResult ContactSeller(ContactSellerViewModel model) { InitializeViewModel(model); var entryBus = new busEntry(); var entry = entryBus.LoadByDisplayId(model.EntryId); if ( string.IsNullOrEmpty(model.Email) ) entryBus.ValidationErrors.Add("Email address can't be empty.","Email"); if ( string.IsNullOrEmpty(model.Message)) entryBus.ValidationErrors.Add("Message can't be empty.","Message"); model.EntryId = entry.DisplayId; model.EntryTitle = entry.Title; if (entryBus.ValidationErrors.Count > 0) { ErrorDisplay.AddMessages(entryBus.ValidationErrors); ErrorDisplay.ShowError("Please correct the following:"); } else { string message = ViewRenderer.RenderView("~/views/template/ContactSellerEmail.cshtml",model, ControllerContext); string title = entry.Title + " (" + entry.DisplayId + ") - " + App.Configuration.ApplicationName; AppUtils.SendEmail(title, message, model.Email, entry.User.Email, false, false)) } return View(model); } Simple! The view in this case is just a plain MVC view and in this case it's a very simple plain text email message (edited for brevity here) that is created and sent off:@model ContactSellerViewModel @{ Layout = null; }re: @Model.EntryTitle @Model.ListingUrl @Model.Message ** SECURITY ADVISORY - AVOID SCAMS ** Avoid: wiring money, cross-border deals, work-at-home ** Beware: cashier checks, money orders, escrow, shipping ** More Info: @(App.Configuration.ApplicationBaseUrl)scams.html Obviously this is a very simple view (I edited out more from this page to keep it brief) -  but other template views are much more complex HTML documents or long messages that are occasionally updated and they are a perfect fit for Razor rendering. It even works with nested partial views and _layout pages. Partial Rendering Notice that I'm rendering a full View here. In the view I explicitly set the Layout=null to avoid pulling in _layout.cshtml for this view. This can also be controlled externally by calling the RenderPartial method instead: string message = ViewRenderer.RenderPartialView("~/views/template/ContactSellerEmail.cshtml",model, ControllerContext); with this line of code no layout page (or _viewstart) will be loaded, so the output generated is just what's in the view. I find myself using Partials most of the time when rendering templates, since the target of templates usually tend to be emails or other HTML fragment like output, so the RenderPartialView() method is definitely useful to me. Rendering without a ControllerContext The preceding class is great when you're need template rendering from within MVC controller actions or anywhere where you have access to the request Controller. But if you don't have a controller context handy - maybe inside a utility function that is static, a non-Web application, or an operation that runs asynchronously in ASP.NET - which makes using the above code impossible. I haven't found a way to manually create a Controller context to provide the ViewContext() what it needs from outside of the MVC infrastructure. However, there are ways to accomplish this,  but they are a bit more complex. It's possible to host the RazorEngine on your own, which side steps all of the MVC framework and HTTP and just deals with the raw rendering engine. I wrote about this process in Hosting the Razor Engine in Non-Web Applications a long while back. It's quite a process to create a custom Razor engine and runtime, but it allows for all sorts of flexibility. There's also a RazorEngine CodePlex project that does something similar. I've been meaning to check out the latter but haven't gotten around to it since I have my own code to do this. The trick to hosting the RazorEngine to have it behave properly inside of an ASP.NET application and properly cache content so templates aren't constantly rebuild and reparsed. Anyway, in the same app as above I have one scenario where no ControllerContext is available: I have a background scheduler running inside of the app that fires on timed intervals. This process could be external but because it's lightweight we decided to fire it right inside of the ASP.NET app on a separate thread. In my app the code that renders these templates does something like this:var model = new SearchNotificationViewModel() { Entries = entries, Notification = notification, User = user }; // TODO: Need logging for errors sending string razorError = null; var result = AppUtils.RenderRazorTemplate("~/views/template/SearchNotificationTemplate.cshtml", model, razorError); which references a couple of helper functions that set up my RazorFolderHostContainer class:public static string RenderRazorTemplate(string virtualPath, object model,string errorMessage = null) { var razor = AppUtils.CreateRazorHost(); var path = virtualPath.Replace("~/", "").Replace("~", "").Replace("/", "\\"); var merged = razor.RenderTemplateToString(path, model); if (merged == null) errorMessage = razor.ErrorMessage; return merged; } /// <summary> /// Creates a RazorStringHostContainer and starts it /// Call .Stop() when you're done with it. /// /// This is a static instance /// </summary> /// <param name="virtualPath"></param> /// <param name="binBasePath"></param> /// <param name="forceLoad"></param> /// <returns></returns> public static RazorFolderHostContainer CreateRazorHost(string binBasePath = null, bool forceLoad = false) { if (binBasePath == null) { if (HttpContext.Current != null) binBasePath = HttpContext.Current.Server.MapPath("~/"); else binBasePath = AppDomain.CurrentDomain.BaseDirectory; } if (_RazorHost == null || forceLoad) { if (!binBasePath.EndsWith("\\")) binBasePath += "\\"; //var razor = new RazorStringHostContainer(); var razor = new RazorFolderHostContainer(); razor.TemplatePath = binBasePath; binBasePath += "bin\\"; razor.BaseBinaryFolder = binBasePath; razor.UseAppDomain = false; razor.ReferencedAssemblies.Add(binBasePath + "ClassifiedsBusiness.dll"); razor.ReferencedAssemblies.Add(binBasePath + "ClassifiedsWeb.dll"); razor.ReferencedAssemblies.Add(binBasePath + "Westwind.Utilities.dll"); razor.ReferencedAssemblies.Add(binBasePath + "Westwind.Web.dll"); razor.ReferencedAssemblies.Add(binBasePath + "Westwind.Web.Mvc.dll"); razor.ReferencedAssemblies.Add("System.Web.dll"); razor.ReferencedNamespaces.Add("System.Web"); razor.ReferencedNamespaces.Add("ClassifiedsBusiness"); razor.ReferencedNamespaces.Add("ClassifiedsWeb"); razor.ReferencedNamespaces.Add("Westwind.Web"); razor.ReferencedNamespaces.Add("Westwind.Utilities"); _RazorHost = razor; _RazorHost.Start(); //_RazorHost.Engine.Configuration.CompileToMemory = false; } return _RazorHost; } The RazorFolderHostContainer essentially is a full runtime that mimics a folder structure like a typical Web app does including caching semantics and compiling code only if code changes on disk. It maps a folder hierarchy to views using the ~/ path syntax. The host is then configured to add assemblies and namespaces. Unfortunately the engine is not exactly like MVC's Razor - the expression expansion and code execution are the same, but some of the support methods like sections, helpers etc. are not all there so templates have to be a bit simpler. There are other folder hosts provided as well to directly execute templates from strings (using RazorStringHostContainer). The following is an example of an HTML email template @inherits RazorHosting.RazorTemplateFolderHost <ClassifiedsWeb.SearchNotificationViewModel> <html> <head> <title>Search Notifications</title> <style> body { margin: 5px;font-family: Verdana, Arial; font-size: 10pt;} h3 { color: SteelBlue; } .entry-item { border-bottom: 1px solid grey; padding: 8px; margin-bottom: 5px; } </style> </head> <body> Hello @Model.User.Name,<br /> <p>Below are your Search Results for the search phrase:</p> <h3>@Model.Notification.SearchPhrase</h3> <small>since @TimeUtils.ShortDateString(Model.Notification.LastSearch)</small> <hr /> You can see that the syntax is a little different. Instead of the familiar @model header the raw Razor  @inherits tag is used to specify the template base class (which you can extend). I took a quick look through the feature set of RazorEngine on CodePlex (now Github I guess) and the template implementation they use is closer to MVC's razor but there are other differences. In the end don't expect exact behavior like MVC templates if you use an external Razor rendering engine. This is not what I would consider an ideal solution, but it works well enough for this project. My biggest concern is the overhead of hosting a second razor engine in a Web app and the fact that here the differences in template rendering between 'real' MVC Razor views and another RazorEngine really are noticeable. You win some, you lose some It's extremely nice to see that if you have a ControllerContext handy (which probably addresses 99% of Web app scenarios) rendering a view to string using the native MVC Razor engine is pretty simple. Kudos on making that happen - as it solves a problem I see in just about every Web application I work on. But it is a bummer that a ControllerContext is required to make this simple code work. It'd be really sweet if there was a way to render views without being so closely coupled to the ASP.NET or MVC infrastructure that requires a ControllerContext. Alternately it'd be nice to have a way for an MVC based application to create a minimal ControllerContext from scratch - maybe somebody's been down that path. I tried for a few hours to come up with a way to make that work but gave up in the soup of nested contexts (MVC/Controller/View/Http). I suspect going down this path would be similar to hosting the ASP.NET runtime requiring a WorkerRequest. Brrr…. The sad part is that it seems to me that a View should really not require much 'context' of any kind to render output to string. Yes there are a few things that clearly are required like paths to the virtual and possibly the disk paths to the root of the app, but beyond that view rendering should not require much. But, no such luck. For now custom RazorHosting seems to be the only way to make Razor rendering go outside of the MVC context… Resources Full ViewRenderer.cs source code from Westwind.Web.Mvc library Hosting the Razor Engine for Non-Web Applications RazorEngine on GitHub© Rick Strahl, West Wind Technologies, 2005-2012Posted in ASP.NET   ASP.NET  MVC   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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