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  • Custom Glassfish Security Realm does not work (unable to find LoginModule)

    - by ifischer
    I'm trying to get a Custom Security Realm in Glassfish working (i tried 3.0.1 final and 3.1 B33). I read nearly all tutorials about this, but it doesn not work on my System. I'm getting the error Login failed: javax.security.auth.login.LoginException: unable to find LoginModule class: de.company.security.utility.CustomLoginModule when trying to login. Here is what i did: I created a little Maven project, which contains the needed Realm class, CustomRealm, and the corresponding LoginModule, CustomLoginModule. My pom.xml: <project xmlns="http://maven.apache.org/POM/4.0.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/xsd/maven-4.0.0.xsd"> <modelVersion>4.0.0</modelVersion> <groupId>com.mycompany</groupId> <artifactId>CustomJDBCRealm</artifactId> <version>1.0-SNAPSHOT</version> <packaging>jar</packaging> <name>Custom JDBCRealm</name> <url>http://maven.apache.org</url> <properties> <project.build.sourceEncoding>UTF-8</project.build.sourceEncoding> </properties> <dependencies> <dependency> <groupId>org.glassfish.security</groupId> <artifactId>security</artifactId> <version>3.1-b33</version> </dependency> </dependencies> <build> <plugins> <plugin> <groupId>org.apache.maven.plugins</groupId> <artifactId>maven-compiler-plugin</artifactId> <configuration> <source>1.6</source> <target>1.6</target> <optimise>true</optimise> <debug>true</debug> <encoding>UTF-8</encoding> </configuration> </plugin> </plugins> </build> </project> My Custom Realm class: package de.company.security.utility; import com.sun.appserv.security.AppservRealm; import com.sun.enterprise.security.auth.realm.BadRealmException; import com.sun.enterprise.security.auth.realm.InvalidOperationException; import com.sun.enterprise.security.auth.realm.NoSuchRealmException; import com.sun.enterprise.security.auth.realm.NoSuchUserException; import java.util.Enumeration; import java.util.Properties; import java.util.Vector; /** * * @author ifischer */ public class CustomRealm extends AppservRealm { Vector<String> groups = new Vector<String>(); private String jaasCtxName; private String startWith; @Override public void init(Properties properties) throws BadRealmException, NoSuchRealmException { jaasCtxName = properties.getProperty("jaas-context", "customRealm"); startWith = properties.getProperty("startWith", "z"); groups.add("dummy"); } @Override public String getAuthType() { return "Custom Realm"; } public String[] authenticate(String username, char[] password) { // if (isValidLogin(username, password)) return (String[]) groups.toArray(); } @Override public Enumeration getGroupNames(String username) throws InvalidOperationException, NoSuchUserException { return groups.elements(); } @Override public String getJAASContext() { return jaasCtxName; } public String getStartWith() { return startWith; } } My LoginModule class: /* * Copyright (c) 2010 ProfitBricks GmbH. All Rights Reserved. */ package de.company.security.utility; import com.sun.appserv.security.AppservPasswordLoginModule; import com.sun.enterprise.security.auth.login.common.LoginException; import java.util.Set; import org.glassfish.security.common.PrincipalImpl; /** * * @author ifischer */ public class CustomLoginModule extends AppservPasswordLoginModule { @Override protected void authenticateUser() throws LoginException { _logger.info("CustomRealm : authenticateUser for " + _username); final CustomRealm realm = (CustomRealm)_currentRealm; if ( (_username == null) || (_username.length() == 0) || !_username.startsWith(realm.getStartWith())) throw new LoginException("Invalid credentials"); String[] grpList = realm.authenticate(_username, getPasswordChar()); if (grpList == null) { throw new LoginException("User not in groups"); } _logger.info("CustomRealm : authenticateUser for " + _username); Set principals = _subject.getPrincipals(); principals.add(new PrincipalImpl(_username)); this.commitUserAuthentication(grpList); } } I compiled this Maven project and copyied the resulting JAR-file to the Glassfish/lib directory. Then i added the Security Realm "customRealm" to my Glassfish with asadmin: asadmin create-auth-realm --classname de.company.security.utility.CustomRealm --property jaas-context=customRealm:startWith=a customRealm I even referenced the LoginModule class for the JAAS context of my Custom Realm, therefore i inserted this into the login.conf of my domain: customRealm { de.company.security.utility.CustomLoginModule required; }; Although this LoginModule SHOULD BE on the Glassfish classpath, as it's classfiled is packaged in the JAR that i put into the Glassfish/lib-dir, it cannot be found when i try to login. For login, i build a really simple JSF-project, which calls the HttpServletRequest-login-method of Servlet 3.0. When trying to login i'm getting the following Exception: 2010-12-24T14:41:31.613+0100|WARNING|glassfish3.0.1| javax.enterprise.system.container.web.com.sun.web.security|_ThreadID=25; _ThreadName=Thread-1;|Web login failed: Login failed: javax.security.auth.login.LoginException: unable to find LoginModule class: de.company.security.utility.CustomLoginModule Anybody got an idea what i can do that Glassfish loads the LoginModule-class?

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  • Matlab Image watermarking question , using both SVD and DWT

    - by Georgek
    Hello all . here is a code that i got over the net ,and it is supposed to embed a watermark of size(50*20) called _copyright.bmp in the Code below . the size of the cover object is (512*512), it is called _lena_std_bw.bmp.What we did here is we did DWT2 2 times for the image , when we reached our second dwt2 cA2 size is 128*128. You should notice that the blocksize and it equals 4, it is used to determine the max msg size based on cA2 according to the following code:max_message=RcA2*CcA2/(blocksize^2). in our current case max_message would equal 128*128/(4^2)=1024. i want to embed a bigger watermark in the 2nd dwt2 and lets say the size of that watermark is 400*10(i can change the dimension using MS PAINT), what i have to do is change the size of the blocksize to 2. so max_message=4096.Matlab gives me 3 errors and they are : ??? Error using == plus Matrix dimensions must agree. Error in == idwt2 at 93 x = upsconv2(a,{Lo_R,Lo_R},sx,dwtEXTM,shift)+ ... % Approximation. Error in == two_dwt_svd_low_low at 88 CAA1 = idwt2(cA22,cH2,cV2,cD2,'haar',[RcA1,CcA1]); The origional Code is (the origional code where blocksize =4): %This algorithm makes DWT for the whole image and after that make DWT for %cH1 and make SVD for cH2 and embed the watermark in every level after SVD %(1) -------------- Embed Watermark ------------------------------------ %Add the watermar W to original image I and give the watermarked image in J %-------------------------------------------------------------------------- % set the gain factor for embeding and threshold for evaluation clc; clear all; close all; % save start time start_time=cputime; % set the value of threshold and alpha thresh=.5; alpha =0.01; % read in the cover object file_name='_lena_std_bw.bmp'; cover_object=double(imread(file_name)); % determine size of watermarked image Mc=size(cover_object,1); %Height Nc=size(cover_object,2); %Width % read in the message image and reshape it into a vector file_name='_copyright.bmp'; message=double(imread(file_name)); T=message; Mm=size(message,1); %Height Nm=size(message,2); %Width % perform 1-level DWT for the whole cover image [cA1,cH1,cV1,cD1] = dwt2(cover_object,'haar'); % determine the size of cA1 [RcA1 CcA1]=size(cA1) % perform 2-level DWT for cA1 [cA2,cH2,cV2,cD2] = dwt2(cA1,'haar'); % determine the size of cA2 [RcA2 CcA2]=size(cA2) % set the value of blocksize blocksize=4 % reshape the watermark to a vector message_vector=round(reshape(message,Mm*Nm,1)./256); W=message_vector; % determine maximum message size based on cA2, and blocksize max_message=RcA2*CcA2/(blocksize^2) % check that the message isn't too large for cover if (length(message) max_message) error('Message too large to fit in Cover Object') end %----------------------- process the image in blocks ---------------------- x=1; y=1; for (kk = 1:length(message_vector)) [cA2u cA2s cA2v]=svd(cA2(y:y+blocksize-1,x:x+blocksize-1)); % if message bit contains zero, modify S of the original image if (message_vector(kk) == 0) cA2s = cA2s*(1 + alpha); % otherwise mask is filled with zeros else cA2s=cA2s; end cA22(y:y+blocksize-1,x:x+blocksize-1)=cA2u*cA2s*cA2v; % move to next block of mask along x; If at end of row, move to next row if (x+blocksize) >= CcA2 x=1; y=y+blocksize; else x=x+blocksize; end end % perform IDWT CAA1 = idwt2(cA22,cH2,cV2,cD2,'haar',[RcA1,CcA1]); watermarked_image= idwt2(CAA1,cH1,cV1,cD1,'haar',[Mc,Nc]); % convert back to uint8 watermarked_image_uint8=uint8(watermarked_image); % write watermarked Image to file imwrite(watermarked_image_uint8,'dwt_watermarked.bmp','bmp'); % display watermarked image figure(1) imshow(watermarked_image_uint8,[]) title('Watermarked Image') %(2) ---------------------------------------------------------------------- %---------- Extract Watermark from attacked watermarked image ------------- %-------------------------------------------------------------------------- % read in the watermarked object file_name='dwt_watermarked.bmp'; watermarked_image=double(imread(file_name)); % determine size of watermarked image Mw=size(watermarked_image,1); %Height Nw=size(watermarked_image,2); %Width % perform 1-level DWT for the whole watermarked image [ca1,ch1,cv1,cd1] = dwt2(watermarked_image,'haar'); % determine the size of ca1 [Rca1 Cca1]=size(ca1); % perform 2-level DWT for ca1 [ca2,ch2,cv2,cd2] = dwt2(ca1,'haar'); % determine the size of ca2 [Rca2 Cca2]=size(ca2); % process the image in blocks % for each block get a bit for message x=1; y=1; for (kk = 1:length(message_vector)) % sets correlation to 1 when patterns are identical to avoid /0 errors % otherwise calcluate difference between the cover image and the % watermarked image [cA2u cA2s cA2v]=svd(cA2(y:y+blocksize-1,x:x+blocksize-1)); [ca2u1 ca2s1 ca2v1]=svd(ca2(y:y+blocksize-1,x:x+blocksize-1)); correlation(kk)=diag(ca2s1-cA2s)'*diag(ca2s1-cA2s)/(alpha*alpha)/(diag(cA2s)*diag(cA2s)); % move on to next block. At and of row move to next row if (x+blocksize) >= Cca2 x=1; y=y+blocksize; else x=x+blocksize; end end % if correlation exceeds average correlation correlation(kk)=correlation(kk)+mean(correlation(1:Mm*Nm)); for kk = 1:length(correlation) if (correlation(kk) > thresh*alpha);%thresh*mean(correlation(1:Mo*No))) message_vector(kk)=0; end end % reshape the message vector and display recovered watermark. figure(2) message=reshape(message_vector(1:Mm*Nm),Mm,Nm); imshow(message,[]) title('Recovered Watermark') % display processing time elapsed_time=cputime-start_time, please do help,its my graduation project and i have been trying this code for along time but failed miserable. Thanks in advance

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  • Of these 3 methods for reading linked lists from shared memory, why is the 3rd fastest?

    - by Joseph Garvin
    I have a 'server' program that updates many linked lists in shared memory in response to external events. I want client programs to notice an update on any of the lists as quickly as possible (lowest latency). The server marks a linked list's node's state_ as FILLED once its data is filled in and its next pointer has been set to a valid location. Until then, its state_ is NOT_FILLED_YET. I am using memory barriers to make sure that clients don't see the state_ as FILLED before the data within is actually ready (and it seems to work, I never see corrupt data). Also, state_ is volatile to be sure the compiler doesn't lift the client's checking of it out of loops. Keeping the server code exactly the same, I've come up with 3 different methods for the client to scan the linked lists for changes. The question is: Why is the 3rd method fastest? Method 1: Round robin over all the linked lists (called 'channels') continuously, looking to see if any nodes have changed to 'FILLED': void method_one() { std::vector<Data*> channel_cursors; for(ChannelList::iterator i = channel_list.begin(); i != channel_list.end(); ++i) { Data* current_item = static_cast<Data*>(i->get(segment)->tail_.get(segment)); channel_cursors.push_back(current_item); } while(true) { for(std::size_t i = 0; i < channel_list.size(); ++i) { Data* current_item = channel_cursors[i]; ACQUIRE_MEMORY_BARRIER; if(current_item->state_ == NOT_FILLED_YET) { continue; } log_latency(current_item->tv_sec_, current_item->tv_usec_); channel_cursors[i] = static_cast<Data*>(current_item->next_.get(segment)); } } } Method 1 gave very low latency when then number of channels was small. But when the number of channels grew (250K+) it became very slow because of looping over all the channels. So I tried... Method 2: Give each linked list an ID. Keep a separate 'update list' to the side. Every time one of the linked lists is updated, push its ID on to the update list. Now we just need to monitor the single update list, and check the IDs we get from it. void method_two() { std::vector<Data*> channel_cursors; for(ChannelList::iterator i = channel_list.begin(); i != channel_list.end(); ++i) { Data* current_item = static_cast<Data*>(i->get(segment)->tail_.get(segment)); channel_cursors.push_back(current_item); } UpdateID* update_cursor = static_cast<UpdateID*>(update_channel.tail_.get(segment)); while(true) { if(update_cursor->state_ == NOT_FILLED_YET) { continue; } ::uint32_t update_id = update_cursor->list_id_; Data* current_item = channel_cursors[update_id]; if(current_item->state_ == NOT_FILLED_YET) { std::cerr << "This should never print." << std::endl; // it doesn't continue; } log_latency(current_item->tv_sec_, current_item->tv_usec_); channel_cursors[update_id] = static_cast<Data*>(current_item->next_.get(segment)); update_cursor = static_cast<UpdateID*>(update_cursor->next_.get(segment)); } } Method 2 gave TERRIBLE latency. Whereas Method 1 might give under 10us latency, Method 2 would inexplicably often given 8ms latency! Using gettimeofday it appears that the change in update_cursor-state_ was very slow to propogate from the server's view to the client's (I'm on a multicore box, so I assume the delay is due to cache). So I tried a hybrid approach... Method 3: Keep the update list. But loop over all the channels continuously, and within each iteration check if the update list has updated. If it has, go with the number pushed onto it. If it hasn't, check the channel we've currently iterated to. void method_three() { std::vector<Data*> channel_cursors; for(ChannelList::iterator i = channel_list.begin(); i != channel_list.end(); ++i) { Data* current_item = static_cast<Data*>(i->get(segment)->tail_.get(segment)); channel_cursors.push_back(current_item); } UpdateID* update_cursor = static_cast<UpdateID*>(update_channel.tail_.get(segment)); while(true) { for(std::size_t i = 0; i < channel_list.size(); ++i) { std::size_t idx = i; ACQUIRE_MEMORY_BARRIER; if(update_cursor->state_ != NOT_FILLED_YET) { //std::cerr << "Found via update" << std::endl; i--; idx = update_cursor->list_id_; update_cursor = static_cast<UpdateID*>(update_cursor->next_.get(segment)); } Data* current_item = channel_cursors[idx]; ACQUIRE_MEMORY_BARRIER; if(current_item->state_ == NOT_FILLED_YET) { continue; } found_an_update = true; log_latency(current_item->tv_sec_, current_item->tv_usec_); channel_cursors[idx] = static_cast<Data*>(current_item->next_.get(segment)); } } } The latency of this method was as good as Method 1, but scaled to large numbers of channels. The problem is, I have no clue why. Just to throw a wrench in things: if I uncomment the 'found via update' part, it prints between EVERY LATENCY LOG MESSAGE. Which means things are only ever found on the update list! So I don't understand how this method can be faster than method 2. The full, compilable code (requires GCC and boost-1.41) that generates random strings as test data is at: http://pastebin.com/e3HuL0nr

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  • HttpTransportSE requestDump gives NullPointerException

    - by Chamila
    Hi, I'm trying to access a webservice in Android via Ksoap2 for android. The SoapObject is created ok, the S.o.p of the bodyOut outputs the desired strings. But when I do a requestDump of the HttpTransportSE object I create to make the call, a NullPointerException happens. In other words, the transport object is null. How can this happen? Web Service is at http://srilanka.lk:9080/services/CropServiceProxy?wsdl This service works very well with SoapUI. SoapUI Request <soap:Envelope xmlns:soap="http://www.w3.org/2003/05/soap-envelope" xmlns:v1="http://schemas.icta.lk/xsd/crop/handler/v1/"> <soap:Header/> <soap:Body> <v1:getCropDataList> <v1:code>ABK</v1:code> </v1:getCropDataList> </soap:Body> </soap:Envelope> SoapUI Response <soapenv:Envelope xmlns:soapenv="http://www.w3.org/2003/05/soap-envelope"> <soapenv:Body> <ns1:getCropDataListResponse xmlns:ns1="http://schemas.icta.lk/xsd/crop/handler/v1/"> <ns1:cropInfo> <ns1:name>Ambul Kesel</ns1:name> <ns1:price>35.0</ns1:price> <ns1:location>Dambulla</ns1:location> </ns1:cropInfo> <ns1:cropInfo> <ns1:name>Ambul Kesel</ns1:name> <ns1:price>40.0</ns1:price> <ns1:location>Dambulla</ns1:location> </ns1:cropInfo> </ns1:getCropDataListResponse> </soapenv:Body> </soapenv:Envelope> Client Side Complex Type KvmSerializable implementation public class CropInfo implements KvmSerializable { private String name; private float price; private String location; @Override public Object getProperty(int arg0) { switch (arg0){ case 0: return name; case 1: return price; case 2: return location; default: return null; } } @Override public int getPropertyCount() { return 3; } @Override public void getPropertyInfo(int arg0, Hashtable arg1, PropertyInfo arg2) { switch (arg0){ case 0: arg2.type = PropertyInfo.STRING_CLASS; arg2.name = "Name"; break; case 1: arg2.type = Float.class; arg2.name = "Price"; break; case 2: arg2.type = PropertyInfo.STRING_CLASS; arg2.name = "Location"; break; default: break; } } @Override public void setProperty(int arg0, Object arg1) { switch(arg0){ case 0: name = arg1.toString(); break; case 1: price = Float.parseFloat(arg1.toString()); case 2: location = arg1.toString(); default: break; } } } Web Service Call public void btnOnClick(View v){ String NAMESPACE = "http://schemas.icta.lk/xsd/crop/handler/v1/"; String URL = "http://220.247.225.202:9080/services/CropServiceProxy.CropServiceProxyHttpSoap12Endpoint"; String method_name = "getCropDataList"; String SOAP_ACTION = "http://schemas.icta.lk/xsd/crop/handler/v1/getCropDataList"; SoapObject soap_request = new SoapObject(NAMESPACE, method_name); soap_request.addProperty("code", "ABK" ); SoapSerializationEnvelope envelope = new SoapSerializationEnvelope(SoapEnvelope.VER12); envelope.setOutputSoapObject(soap_request); envelope.addMapping(NAMESPACE, "cropInfo", CropInfo.class); //envelope.dotNet=true; Marshal floatMarshal = new MarshalFloat(); floatMarshal.register(envelope); System.out.println("body out : " + envelope.bodyOut.toString()); //AndroidHttpTransport http_transport = new AndroidHttpTransport(URL); HttpTransportSE http_transport = new HttpTransportSE(URL); try { //NullPointerException HERE System.out.println(http_transport.requestDump); http_transport.call(SOAP_ACTION, envelope); //because we should expect a vector, two kinds of prices are given Vector<CropInfo> result_array = (Vector<CropInfo>)envelope.getResponse(); if(result_array != null){ for (CropInfo current_crop: result_array){ System.out.println(current_crop.getName()); System.out.println(Float.toString(current_crop.getPrice())); } } } catch (Exception e) { e.printStackTrace(); answer.setText("error caught"); //System.out.println(http_transport.responseDump); } // String result_string[] = (String[])result; //answer.setText("returned"); } Can anyone explain this?

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  • How do I use texture-mapping in a simple ray tracer?

    - by fastrack20
    I am attempting to add features to a ray tracer in C++. Namely, I am trying to add texture mapping to the spheres. For simplicity, I am using an array to store the texture data. I obtained the texture data by using a hex editor and copying the correct byte values into an array in my code. This was just for my testing purposes. When the values of this array correspond to an image that is simply red, it appears to work close to what is expected except there is no shading. The bottom right of the image shows what a correct sphere should look like. This sphere's colour using one set colour, not a texture map. Another problem is that when the texture map is of something other than just one colour pixels, it turns white. My test image is a picture of water, and when it maps, it shows only one ring of bluish pixels surrounding the white colour. When this is done, it simply appears as this: Here are a few code snippets: Color getColor(const Object *object,const Ray *ray, float *t) { if (object->materialType == TEXTDIF || object->materialType == TEXTMATTE) { float distance = *t; Point pnt = ray->origin + ray->direction * distance; Point oc = object->center; Vector ve = Point(oc.x,oc.y,oc.z+1) - oc; Normalize(&ve); Vector vn = Point(oc.x,oc.y+1,oc.z) - oc; Normalize(&vn); Vector vp = pnt - oc; Normalize(&vp); double phi = acos(-vn.dot(vp)); float v = phi / M_PI; float u; float num1 = (float)acos(vp.dot(ve)); float num = (num1 /(float) sin(phi)); float theta = num /(float) (2 * M_PI); if (theta < 0 || theta == NAN) {theta = 0;} if (vn.cross(ve).dot(vp) > 0) { u = theta; } else { u = 1 - theta; } int x = (u * IMAGE_WIDTH) -1; int y = (v * IMAGE_WIDTH) -1; int p = (y * IMAGE_WIDTH + x)*3; return Color(TEXT_DATA[p+2],TEXT_DATA[p+1],TEXT_DATA[p]); } else { return object->color; } }; I call the colour code here in Trace: if (object->materialType == MATTE) return getColor(object, ray, &t); Ray shadowRay; int isInShadow = 0; shadowRay.origin.x = pHit.x + nHit.x * bias; shadowRay.origin.y = pHit.y + nHit.y * bias; shadowRay.origin.z = pHit.z + nHit.z * bias; shadowRay.direction = light->object->center - pHit; float len = shadowRay.direction.length(); Normalize(&shadowRay.direction); float LdotN = shadowRay.direction.dot(nHit); if (LdotN < 0) return 0; Color lightColor = light->object->color; for (int k = 0; k < numObjects; k++) { if (Intersect(objects[k], &shadowRay, &t) && !objects[k]->isLight) { if (objects[k]->materialType == GLASS) lightColor *= getColor(objects[k], &shadowRay, &t); // attenuate light color by glass color else isInShadow = 1; break; } } lightColor *= 1.f/(len*len); return (isInShadow) ? 0 : getColor(object, &shadowRay, &t) * lightColor * LdotN; } I left out the rest of the code as to not bog down the post, but it can be seen here. Any help is greatly appreciated. The only portion not included in the code, is where I define the texture data, which as I said, is simply taken straight from a bitmap file of the above image. Thanks.

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  • Pointers to Derived Class Objects Losing vfptr

    - by duckworthd
    To begin, I am trying to write a run-of-the-mill, simple Ray Tracer. In my Ray Tracer, I have multiple types of geometries in the world, all derived from a base class called "SceneObject". I've included the header for it here. /** Interface for all objects that will appear in a scene */ class SceneObject { public: mat4 M, M_inv; Color c; SceneObject(); ~SceneObject(); /** The transformation matrix to be applied to all points of this object. Identity leaves the object in world frame. */ void setMatrix(mat4 M); void setMatrix(MatrixStack mStack); void getMatrix(mat4& M); /** The color of the object */ void setColor(Color c); void getColor(Color& c); /** Alter one portion of the color, leaving the rest as they were. */ void setDiffuse(vec3 rgb); void setSpecular(vec3 rgb); void setEmission(vec3 rgb); void setAmbient(vec3 rgb); void setShininess(double s); /** Fills 'inter' with information regarding an intersection between this object and 'ray'. Ray should be in world frame. */ virtual void intersect(Intersection& inter, Ray ray) = 0; /** Returns a copy of this SceneObject */ virtual SceneObject* clone() = 0; /** Print information regarding this SceneObject for debugging */ virtual void print() = 0; }; As you can see, I've included a couple virtual functions to be implemented elsewhere. In this case, I have only two derived class -- Sphere and Triangle, both of which implement the missing member functions. Finally, I have a Parser class, which is full of static methods that do the actual "Ray Tracing" part. Here's a couple snippets for relevant portions void Parser::trace(Camera cam, Scene scene, string outputFile, int maxDepth) { int width = cam.getNumXPixels(); int height = cam.getNumYPixels(); vector<vector<vec3>> colors; colors.clear(); for (int i = 0; i< width; i++) { vector<vec3> ys; for (int j = 0; j<height; j++) { Intersection intrsct; Ray ray; cam.getRay(ray, i, j); vec3 color; printf("Obtaining color for Ray[%d,%d]\n", i,j); getColor(color, scene, ray, maxDepth); ys.push_back(color); } colors.push_back(ys); } printImage(colors, width, height, outputFile); } void Parser::getColor(vec3& color, Scene scene, Ray ray, int numBounces) { Intersection inter; scene.intersect(inter,ray); if(inter.isIntersecting()){ Color c; inter.getColor(c); c.getAmbient(color); } else { color = vec3(0,0,0); } } Right now, I've forgone the true Ray Tracing part and instead simply return the color of the first object hit, if any. As you have no doubt noticed, the only way the computer knows that a ray has intersected an object is through Scene.intersect(), which I also include. void Scene::intersect(Intersection& i, Ray r) { Intersection result; result.setDistance(numeric_limits<double>::infinity()); result.setIsIntersecting(false); double oldDist; result.getDistance(oldDist); /* Cycle through all objects, making result the closest one */ for(int ind=0; ind<objects.size(); ind++){ SceneObject* thisObj = objects[ind]; Intersection betterIntersect; thisObj->intersect(betterIntersect, r); double newDist; betterIntersect.getDistance(newDist); if (newDist < oldDist){ result = betterIntersect; oldDist = newDist; } } i = result; } Alright, now for the problem. I begin by creating a scene and filling it with objects outside of the Parser::trace() method. Now for some odd reason, I cast Ray for i=j=0 and everything works wonderfully. However, by the time the second ray is cast all of the objects stored in my Scene no longer recognize their vfptr's! I stepped through the code with a debugger and found that the information to all the vfptr's are lost somewhere between the end of getColor() and the continuation of the loop. However, if I change the arguments of getColor() to use a Scene& instead of a Scene, then no loss occurs. What crazy voodoo is this?

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  • Converting SVG to UFO files

    - by Supuhstar
    I am working in PhotoImpact X3, whose native file format is .UFO. I want to bring an SVG file into it, but it doesn't recognize SVG format. All online converters I find (trying to convert it to .PSD, which PhotoImpact X3 recognizes) convert the SVG to a raster format, first, and I don't want that. Does anyone know a way to import an SVG file into PhotoImpact X3? Preferably as a .UFO or .PSD file, but any scaleable vector file format will work.

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  • Decryption Key value not match

    - by Jitendra Jadav
    public class TrippleENCRSPDESCSP { public TrippleENCRSPDESCSP() { } public void EncryptIt(string sData,ref byte[] sEncData,ref byte[] Key1,ref byte[] Key2) { try { // Create a new TripleDESCryptoServiceProvider object // to generate a key and initialization vector (IV). TripleDESCryptoServiceProvider tDESalg = new TripleDESCryptoServiceProvider(); // Create a string to encrypt. // Encrypt the string to an in-memory buffer. byte[] Data = EncryptTextToMemory(sData,tDESalg.Key,tDESalg.IV); sEncData = Data; Key1 = tDESalg.Key; Key2 = tDESalg.IV; } catch (Exception) { throw; } } public string DecryptIt(byte[] sEncData) { //byte[] toEncrypt = new ASCIIEncoding().GetBytes(sEncData); //XElement xParser = null; //XmlDocument xDoc = new XmlDocument(); try { //string Final = ""; string sPwd = null; string sKey1 = null; string sKey2 = null; //System.Text.ASCIIEncoding encoding = new System.Text.ASCIIEncoding(); string soutxml = ""; //soutxml = encoding.GetString(sEncData); soutxml = ASCIIEncoding.ASCII.GetString(sEncData); sPwd = soutxml.Substring(18, soutxml.LastIndexOf("</EncPwd>") - 18); sKey1 = soutxml.Substring(18 + sPwd.Length + 15, soutxml.LastIndexOf("</Key1>") - (18 + sPwd.Length + 15)); sKey2 = soutxml.Substring(18 + sPwd.Length + 15 + sKey1.Length + 13, soutxml.LastIndexOf("</Key2>") - (18 + sPwd.Length + 15 + sKey1.Length + 13)); //xDoc.LoadXml(soutxml); //xParser = XElement.Parse(soutxml); //IEnumerable<XElement> elemsValidations = // from el in xParser.Elements("EmailPwd") // select el; #region OldCode //XmlNodeList objXmlNode = xDoc.SelectNodes("EmailPwd"); //foreach (XmlNode xmllist in objXmlNode) //{ // XmlNode xmlsubnode; // xmlsubnode = xmllist.SelectSingleNode("EncPwd"); // xmlsubnode = xmllist.SelectSingleNode("Key1"); // xmlsubnode = xmllist.SelectSingleNode("Key2"); //} #endregion //foreach (XElement elemValidation in elemsValidations) //{ // sPwd = elemValidation.Element("EncPwd").Value; // sKey1 = elemValidation.Element("Key1").Value; // sKey2 = elemValidation.Element("Key2").Value; //} //byte[] Key1 = encoding.GetBytes(sKey1); //byte[] Key2 = encoding.GetBytes(sKey2); //byte[] Data = encoding.GetBytes(sPwd); byte[] Key1 = ASCIIEncoding.ASCII.GetBytes(sKey1); byte[] Key2 = ASCIIEncoding.ASCII.GetBytes(sKey2); byte[] Data = ASCIIEncoding.ASCII.GetBytes(sPwd); // Decrypt the buffer back to a string. string Final = DecryptTextFromMemory(Data, Key1, Key2); return Final; } catch (Exception) { throw; } } public static byte[] EncryptTextToMemory(string Data,byte[] Key,byte[] IV) { try { // Create a MemoryStream. MemoryStream mStream = new MemoryStream(); // Create a CryptoStream using the MemoryStream // and the passed key and initialization vector (IV). CryptoStream cStream = new CryptoStream(mStream, new TripleDESCryptoServiceProvider().CreateEncryptor(Key, IV), CryptoStreamMode.Write); // Convert the passed string to a byte array. //byte[] toEncrypt = new ASCIIEncoding().GetBytes(Data); byte[] toEncrypt = ASCIIEncoding.ASCII.GetBytes(Data); // Write the byte array to the crypto stream and flush it. cStream.Write(toEncrypt, 0, toEncrypt.Length); cStream.FlushFinalBlock(); // Get an array of bytes from the // MemoryStream that holds the // encrypted data. byte[] ret = mStream.ToArray(); // Close the streams. cStream.Close(); mStream.Close(); // Return the encrypted buffer. return ret; } catch (CryptographicException e) { MessageBox.Show("A Cryptographic error occurred: {0}", e.Message); return null; } } public static string DecryptTextFromMemory(byte[] Data, byte[] Key, byte[] IV) { try { // Create a new MemoryStream using the passed // array of encrypted data. MemoryStream msDecrypt = new MemoryStream(Data); // Create a CryptoStream using the MemoryStream // and the passed key and initialization vector (IV). CryptoStream csDecrypt = new CryptoStream(msDecrypt, new TripleDESCryptoServiceProvider().CreateDecryptor(Key, IV), CryptoStreamMode.Write); csDecrypt.Write(Data, 0, Data.Length); //csDecrypt.FlushFinalBlock(); msDecrypt.Position = 0; // Create buffer to hold the decrypted data. byte[] fromEncrypt = new byte[msDecrypt.Length]; // Read the decrypted data out of the crypto stream // and place it into the temporary buffer. msDecrypt.Read(fromEncrypt, 0, msDecrypt.ToArray().Length); //csDecrypt.Close(); MessageBox.Show(ASCIIEncoding.ASCII.GetString(fromEncrypt)); //Convert the buffer into a string and return it. return new ASCIIEncoding().GetString(fromEncrypt); } catch (CryptographicException e) { MessageBox.Show("A Cryptographic error occurred: {0}", e.Message); return null; } } }

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  • Invalid function declaration. DevC++

    - by user69514
    Why do I get invalid function declaration when I compile the code in DevC++ in Windows, but when I compile it in CodeBlocks on Linux it works fine. #include <iostream> #include <vector> using namespace std; //structure to hold item information struct item{ string name; double price; }; //define sandwich, chips, and drink struct item sandwich{"Sandwich", 3.00}; **** error is here ***** struct item chips{"Chips", 1.50}; **** error is here ***** struct item drink{"Large Drink", 2.00}; **** error is here ***** vector<item> cart; //vector to hold the items double total = 0.0; //total const double tax = 0.0825; //tax //gets item choice from user char getChoice(){ cout << "Select an item:" << endl; cout << "S: Sandwich. $3.00" << endl; cout << "C: Chips. $1.50" << endl; cout << "D: Drink. $2.00" << endl; cout << "X: Cancel. Start over" << endl; cout << "T: Total" << endl; char choice; cin >> choice; return choice; } //displays current items in cart and total void displayCart(){ cout << "\nCart:" << endl; for(unsigned int i=0; i<cart.size(); i++){ cout << cart.at(i).name << ". $" << cart.at(i).price << endl; } cout << "Total: $" << total << endl << endl; } //adds item to the cart void addItem(struct item bought){ cart.push_back(bought); total += bought.price; displayCart(); } //displays the receipt, items, prices, subtotal, taxes, and total void displayReceipt(){ cout << "\nReceipt:" << endl; cout << "Items: " << cart.size() << endl; for(unsigned int i=0; i<cart.size(); i++){ cout << (i+1) << ". " << cart.at(i).name << ". $" << cart.at(i).price << endl; } cout << "----------------------------" << endl; cout << "Subtotal: $" << total << endl; double taxes = total*tax; cout << "Tax: $" << taxes << endl; cout << "Total: $" << (total + taxes) << endl; } int main(){ //sentinel to stop the loop bool stop = false; char choice; while (stop == false ){ choice = getChoice(); //add sandwich if( choice == 's' || choice == 'S' ){ addItem(sandwich); } //add chips else if( choice == 'c' || choice == 'C' ){ addItem(chips); } //add drink else if( choice == 'd' || choice == 'D' ){ addItem(drink); } //remove everything from cart else if( choice == 'x' || choice == 'X' ){ cart.clear(); total = 0.0; cout << "\n***** Transcation Canceled *****\n" << endl; } //calcualte total else if( choice == 't' || choice == 'T' ){ displayReceipt(); stop = true; } //or wront item picked else{ cout << choice << " is not a valid choice. Try again\n" << endl; } }//end while loop return 0; //end of program }

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  • Access violation reading location 0x00184000.

    - by numerical25
    having troubles with the following line HR(md3dDevice->CreateBuffer(&vbd, &vinitData, &mVB)); it appears the CreateBuffer method is having troubles reading &mVB. mVB is defined in box.h and looks like this ID3D10Buffer* mVB; Below is the code it its entirety. this is all files that mVB is in. //Box.cpp #include "Box.h" #include "Vertex.h" #include <vector> Box::Box() : mNumVertices(0), mNumFaces(0), md3dDevice(0), mVB(0), mIB(0) { } Box::~Box() { ReleaseCOM(mVB); ReleaseCOM(mIB); } float Box::getHeight(float x, float z)const { return 0.3f*(z*sinf(0.1f*x) + x*cosf(0.1f*z)); } void Box::init(ID3D10Device* device, float m, float n, float dx) { md3dDevice = device; mNumVertices = m*n; mNumFaces = 12; float halfWidth = (n-1)*dx*0.5f; float halfDepth = (m-1)*dx*0.5f; std::vector<Vertex> vertices(mNumVertices); for(DWORD i = 0; i < m; ++i) { float z = halfDepth - (i * dx); for(DWORD j = 0; j < n; ++j) { float x = -halfWidth + (j* dx); float y = getHeight(x,z); vertices[i*n+j].pos = D3DXVECTOR3(x, y, z); if(y < -10.0f) vertices[i*n+j].color = BEACH_SAND; else if( y < 5.0f) vertices[i*n+j].color = LIGHT_YELLOW_GREEN; else if (y < 12.0f) vertices[i*n+j].color = DARK_YELLOW_GREEN; else if (y < 20.0f) vertices[i*n+j].color = DARKBROWN; else vertices[i*n+j].color = WHITE; } } D3D10_BUFFER_DESC vbd; vbd.Usage = D3D10_USAGE_IMMUTABLE; vbd.ByteWidth = sizeof(Vertex) * mNumVertices; vbd.BindFlags = D3D10_BIND_VERTEX_BUFFER; vbd.CPUAccessFlags = 0; vbd.MiscFlags = 0; D3D10_SUBRESOURCE_DATA vinitData; vinitData.pSysMem = &vertices; HR(md3dDevice->CreateBuffer(&vbd, &vinitData, &mVB)); //create the index buffer std::vector<DWORD> indices(mNumFaces*3); // 3 indices per face int k = 0; for(DWORD i = 0; i < m-1; ++i) { for(DWORD j = 0; j < n-1; ++j) { indices[k] = i*n+j; indices[k+1] = i*n+j+1; indices[k+2] = (i*1)*n+j; indices[k+3] = (i*1)*n+j; indices[k+4] = i*n+j+1; indices[k+5] = (i*1)*n+j+1; k+= 6; } } D3D10_BUFFER_DESC ibd; ibd.Usage = D3D10_USAGE_IMMUTABLE; ibd.ByteWidth = sizeof(DWORD) * mNumFaces*3; ibd.BindFlags = D3D10_BIND_INDEX_BUFFER; ibd.CPUAccessFlags = 0; ibd.MiscFlags = 0; D3D10_SUBRESOURCE_DATA iinitData; iinitData.pSysMem = &indices; HR(md3dDevice->CreateBuffer(&ibd, &iinitData, &mIB)); } void Box::Draw() { UINT stride = sizeof(Vertex); UINT offset = 0; md3dDevice->IASetVertexBuffers(0, 1, &mVB, &stride, &offset); md3dDevice->IASetIndexBuffer(mIB, DXGI_FORMAT_R32_UINT, 0); md3dDevice->DrawIndexed(mNumFaces*3, 0 , 0); } //Box.h #ifndef _BOX_H #define _BOX_H #include "d3dUtil.h" Box.h class Box { public: Box(); ~Box(); void init(ID3D10Device* device, float m, float n, float dx); void Draw(); float getHeight(float x, float z)const; private: DWORD mNumVertices; DWORD mNumFaces; ID3D10Device* md3dDevice; ID3D10Buffer* mVB; ID3D10Buffer* mIB; }; #endif Thanks again for the help

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  • More elegant way to make a C++ member function change different member variables based on template p

    - by Eric Moyer
    Today, I wrote some code that needed to add elements to different container variables depending on the type of a template parameter. I solved it by writing a friend helper class specialized on its own template parameter which had a member variable of the original class. It saved me a few hundred lines of repeating myself without adding much complexity. However, it seemed kludgey. I would like to know if there is a better, more elegant way. The code below is a greatly simplified example illustrating the problem and my solution. It compiles in g++. #include <vector> #include <algorithm> #include <iostream> namespace myNS{ template<class Elt> struct Container{ std::vector<Elt> contents; template<class Iter> void set(Iter begin, Iter end){ contents.erase(contents.begin(), contents.end()); std::copy(begin, end, back_inserter(contents)); } }; struct User; namespace WkNS{ template<class Elt> struct Worker{ User& u; Worker(User& u):u(u){} template<class Iter> void set(Iter begin, Iter end); }; }; struct F{ int x; explicit F(int x):x(x){} }; struct G{ double x; explicit G(double x):x(x){} }; struct User{ Container<F> a; Container<G> b; template<class Elt> void doIt(Elt x, Elt y){ std::vector<Elt> v; v.push_back(x); v.push_back(y); Worker<Elt>(*this).set(v.begin(), v.end()); } }; namespace WkNS{ template<class Elt> template<class Iter> void Worker<Elt>::set(Iter begin, Iter end){ std::cout << "Set a." << std::endl; u.a.set(begin, end); } template<> template<class Iter> void Worker<G>::set(Iter begin, Iter end){ std::cout << "Set b." << std::endl; u.b.set(begin, end); } }; }; int main(){ using myNS::F; using myNS::G; myNS::User u; u.doIt(F(1),F(2)); u.doIt(G(3),G(4)); } User is the class I was writing. Worker is my helper class. I have it in its own namespace because I don't want it causing trouble outside myNS. Container is a container class whose definition I don't want to modify, but is used by User in its instance variables. doIt<F> should modify a. doIt<G> should modify b. F and G are open to limited modification if that would produce a more elegant solution. (As an example of one such modification, in the real application F's constructor takes a dummy parameter to make it look like G's constructor and save me from repeating myself.) In the real code, Worker is a friend of User and member variables are private. To make the example simpler to write, I made everything public. However, a solution that requires things to be public really doesn't answer my question. Given all these caveats, is there a better way to write User::doIt?

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  • Page layout software that allows mixed visual and programatic editing

    - by Justin Love
    I'd like to use a programming model for custom graphics and precision placement, and an interactive visual mode for large scale layout and less precise placements. I've used tools (PostScript, various vector drawing programs) that do one of these modes well, but leave me pining for the other model. Which tools should I be investigating? I'm currently on OS X. Examples: Creating diagrams with precise spacing, sets of cards, either likely drawing from some sort of data.

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  • This Week In Geek History: Steve Jobs Demos the First Mac, Mythbusters Hits the Airwaves, and Dr. Strangelove Invades Popular Culture

    - by Jason Fitzpatrick
    It was quite a wild ride for this week in Geek History: Steve Jobs gave a demonstration of the first Macintosh computer, beloved geek show MythBusters took to the air, and iconic movie Dr. Strangelove appeared in theatres and our collective consciousness. Latest Features How-To Geek ETC How To Create Your Own Custom ASCII Art from Any Image How To Process Camera Raw Without Paying for Adobe Photoshop How Do You Block Annoying Text Message (SMS) Spam? How to Use and Master the Notoriously Difficult Pen Tool in Photoshop HTG Explains: What Are the Differences Between All Those Audio Formats? How To Use Layer Masks and Vector Masks to Remove Complex Backgrounds in Photoshop Bring Summer Back to Your Desktop with the LandscapeTheme for Chrome and Iron The Prospector – Home Dash Extension Creates a Whole New Browsing Experience in Firefox KinEmote Links Kinect to Windows Why Nobody Reads Web Site Privacy Policies [Infographic] Asian Temple in the Snow Wallpaper 10 Weird Gaming Records from the Guinness Book

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  • CodePlex Daily Summary for Tuesday, February 23, 2010

    CodePlex Daily Summary for Tuesday, February 23, 2010New Projects.NET Beginners: This project is a summary of project for first time developer and .net beginners. the aim is to provide tools and libraries to get startet with dev...A simple ASP.NET Currency / Money TextBox User Control: A ASP.NET TextBox control used with AJAX maskeditextender makes it possible to enter numbers but it's not very intuitive to use. CurrencyTextBox co...Academiki: Academik The project aims to be a university social network with content sharing and intellectual property. Academik makes it easier for students t...Acessando Campos com XPath Expression: Esse é um exemplo de como usar Xpath Expression na orchestration do Biztalk 2006. O Artigo do exemplo esta em www.biztalkbrasil.blogspot.comAg.CommandManager: A command manager implementation for Silverlights. Supports commanding to more or less any event using the ICommand interfaceApunta Notas: Apunta notas is just a note taking program that I created to learn WPF. Now you can write everything you need to remember or tell somebody. Or you...AzureKit: AzureKit provides a more direct approach to Azure's Table Service, which takes more advantage of the NoSQL nature of the storage medium.CRM 4.0 Distribute Workflow Activity: This plugin allows to execute a workflow for each entity that has a 1:N or N:N relationship to a given entity. For example: execute a workflow for...Dbg Shell: Dbg Shell replaces WinDbg for debugging dumps. All standard Dbg commands are supported. You can also write scripts in .Net assemblies to automated ...Egg Timer: Egg Timer is a very simple Windows Form application for setting short time-frame alarms.Enterprise Library Extensions: Extensions for the Microsoft Enterprise Library applications blocks which makes programming applications even easier.Event Calendar 2.0 Data Extractor: Really simple app to recover event calendar 2.0 information from iGoogle settings files and turn them into CSV format info for importing to other c...iTwiit: Silverlight Twitter Clientlibtym: Have your complete movie collection at a glance to manage all your movie files very comfortably!Metabolite Enterprise Libraries for EPiServer CMS using Page Type Builder: The Metabolite Enterprise libraries are a set of C# Class Libraries developed for use with EPiServer 5 R2 SP2+ projects using PageTypeBuilder. They...Metro UX: Metro UXMTI: -Personal Expense Tracker: Personal Expense Tracker helps you track your expenses. I tried to find simple win forms expense tracker but found none interesting, so i made one...rarouš: repository for rarouš.weblog articlesSacDotNetUG: SacDotNetUG is an ASP.NET MVC 2 Web application intended for the Sacramento .NET user group. This project servers 2 main goals: to promote the adop...ShellLight: ShellLight is essentially a graphical shell for Silverlight applications that enables a quick auto-complete launcher for features in your solution.Sina Weibo(Microblog): sina weibo .NET libraries and applications.Terrain Independant Navigating Automaton v2.0: This is where members of the Robot Design Team from Stony Brook University come together and work on our unique TINA. This project is for a self-go...Url Rewrite.Net: Url Rewrite.Net is an open-source SEO project which contains Custom Http Module example and Custom Configrutaion Module.It is developed in C#.NET 2...WebPart and WebService Currency Converter: This is only a sample code how to get data from yahoo finance and how to implementing on Sharepoint WebPart or WebServices. This code it is freely...WPF AutoComplete TextBox Control: A AutoComplete TextBox Control written in WPF, Looks like the system built-in auto-completion(SHAutoComplete).ZWaveAPI: This project is aim to create an open class library on ZWave. It is based on article from digiWave.dk New Releases.NET Beginners: MathLab Visual Studio Project Template: First preview to a mathlab beginners library..NET Beginners: Turtle Visual Studio Project Template: The turtle engine is a very simlpe turtle which runs over a beach and leaves a track.A simple ASP.NET Currency / Money TextBox User Control: CurrencyTextBox Source v1.0: Source code with a test project.A simple ASP.NET Currency / Money TextBox User Control: CurrencyTextBox.dll: The User Control for use in projects.Acessando Campos com XPath Expression: Source Code SampleXPathExpression: O Source code contem o Projeto em Visual Studio 2005.Actipro WPF Controls Contrib: v2009.2 build 515: Minor tweaks and updated to target Actipro WPF Studio 2009.2 (build 515).Analysis Management System: 1.0.0.1 Update: Fix - Issue 4004 Nieuw - Beschikbare klanten kunnen nu bekeken worden via Extra/Aanvragers (Ctrl R)Apunta Notas: Apunta Notas 1.0 Release Candidate: There is the Release Candidate of Apunta Notas.ARSoft.Tools.Net - C# DNS and SPF Library: 1.2.0: Added asynchronous operations for DNS client.CRM 4.0 Distribute Workflow Activity: Beta: Initial release. Complete functionality, limited testing.Dbg Shell: First Public Release: First ReleaseDnDns and PocketDnDns - A .NET DNS Client Resolver Library: DnDns Library Release 2: A DNS protocol library written completely in managed code (C#). Supports common DNS records types like A, CNAME, MX, SRV, and more. Works on Window...Egg Timer: Egg Timer v1.0: Pretty simple application. Set the time directly or use the 5 minute and 1 hour increment/decrement buttons.EnhSim: EnhSim v1.9.7.2 BETA: 1.9.7.2 BETAImportant!: This beta version includes the changes to the Flame shock damage-over-time component which are currently on the PTR. Downlo...EnhSim: EnhSim v1.9.7.3 BETA: Important!: This beta version includes the changes to the Flame shock damage-over-time component which are currently on the PTR. Download 1.9.7.1 f...Esendex SMS SDK and Downloads for Microsoft.NET languages: Esendex .NET SDK v0.4.0: Features Messaging Service: Send a single SMS message and multiple SMS messages. Send a single Voice Message and multiple Voice Messages. Send...Event Calendar 2.0 Data Extractor: V1.0: First ever build of extractorExcelDna: ExcelDna Version 0.22: An important bugfix release that fixes a critical bug in the MultiThreaded marshaling support (under Excel 2007).InfoService: InfoService v1.5 Beta 8: InfoService Beta Release Please note this is a BETA. It should be stable, but i can't gurantee that! So use it on your own risk. Please read Plugi...Krypton Palette Selectors: Release 1.2: Adds the new KryptonPaletteContextMenu and refactors the KryptonPaletteDropButton to use it.kuuy static system: kss_v1.0beta: kuuy static sytem 1.0 beta editionlibtym: libtym: First public release version. Full functionality, tested. Please notify about bugs.mojoPortal: 2.3.3.9: see release notes on mojoPortal.com http://www.mojoportal.com/mojoportal-2339-released.aspx This release makes it easy to use Artisteer html templa...Net Tool: v1.01: User interface has been changedOpen NFSe: Open NFSe 0.1 (Salvador): Open NFSe 0.1 (Salvador)Paint.NET PSD Plugin: 1.0.7: Further substantial improvements in speed of both loading and saving. In particular, loading is about 5x as fast as in version 1.0.6. Saving is ...Project Starlight: 2.0: Release 2.0 final Changes: -Numerous stability fixes -Firefox 3.5 support -Safari 64 bit support (Snow Leopard) Mac and Windows Binaries are avai...RoTwee: RoTwee 5.0.0.1: This version fix for 16620Secure Data: Secure Data 2010.02.22.01: This version has been rewritten and contains many enhancements and I encourage anyone interested to download the source code and work through the Q...TreeSizeNet: TreeSizeNet 0.10.1: - Complete Redesign - Improved Stability - Improved Performance - PieChart for directory contentUrl Rewrite.Net: Beta V0.1 Release: Includes : -Custom Http Module -Custom Configuration Section Module ( in web.config) -Rewriting ModuleVCC: Latest build, v2.1.30222.0: Automatic drop of latest buildWebPart and WebService Currency Converter: CurrencyConverter.zip: CurrencyConverter.zip Have 3 Project on this files: 1. Library Project 2. Load Library Project Using Web Services 3. Load Library Project Using We...WSUS Smart Approve: 1.0.0.2: Fix: 25903ZuneConsole: ZuneConsole: Console GUI for the Zune Customs library, which should make everything work. This is what you should download.ZuneConsole: ZuneConsole How-To Manual: A quick (only 9 pages lol) tutorial on how to add custom artist info to your Zune.Most Popular ProjectsRawrWBFS ManagerAJAX Control ToolkitMicrosoft SQL Server Product Samples: DatabaseSilverlight ToolkitWindows Presentation Foundation (WPF)ASP.NETDotNetNuke® Community EditionImage Resizer Powertoy Clone for WindowsMicrosoft SQL Server Community & SamplesMost Active ProjectsDinnerNow.netRawrBlogEngine.NETNB_Store - Free DotNetNuke Ecommerce Catalog ModuleSharpyInfoServicejQuery Library for SharePoint Web ServicesPHPExcelpatterns & practices – Enterprise LibrarySharePoint Contrib

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  • Algorithm to make groups of units

    - by M28
    In Age of Mythology and some other strategy games, when you select multiple units and order them to move to some place, they make a "group" when they reach the desired location: I have a Vector with several sprites, which are the selected units, the variables tarX and tarY are the target x and y. I just want an example, so you can just set the x and y position and I can adapt it to my code. Also, I would like to ask that the algorithm calls "isWalkable" for the x and y position, to determine if it's a valid position for each unit.

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  • Desktop Fun: Dreams of Hawaii Wallpaper Collection

    - by Asian Angel
    Is the winter weather wearing you down and making you wish for a tropical vacation? Until summer and vacation time gets here let our Dreams of Hawaii Wallpaper collection help you think warm and happy thoughts Latest Features How-To Geek ETC How To Create Your Own Custom ASCII Art from Any Image How To Process Camera Raw Without Paying for Adobe Photoshop How Do You Block Annoying Text Message (SMS) Spam? How to Use and Master the Notoriously Difficult Pen Tool in Photoshop HTG Explains: What Are the Differences Between All Those Audio Formats? How To Use Layer Masks and Vector Masks to Remove Complex Backgrounds in Photoshop Enjoy Clutter-Free YouTube Video Viewing in Opera with CleanTube Bring Summer Back to Your Desktop with the LandscapeTheme for Chrome and Iron The Prospector – Home Dash Extension Creates a Whole New Browsing Experience in Firefox KinEmote Links Kinect to Windows Why Nobody Reads Web Site Privacy Policies [Infographic] Asian Temple in the Snow Wallpaper

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  • What are good sites that provide free media resources for hobby game development?

    - by m_oLogin
    (Note : This question is being transfered from stackoverflow to gamedev.stackexchange where it belongs) I really suck at graphics / music / 3D modeling / animation and it's a must-have when you have a hundred hobby game development projects you're working on. I'm looking for different quality sources on the web that provide free resources. [EDIT] Some resources given by the answers, in bold the biggest resource per section: MODELS TurboSquid archive3d 3Dvia Google Sketchup ShareCG SPRITES OpenGameArt (also contains textures and 3D models) LostGarden (a couple of isometric tilesets) The Protagonist Domain (2 sprite sets) Reiner's Tilesets (also contains a couple of 3D models) Flying Yogi (3 sprite sets) Has Graphics (a couple of links to tile sets) ANIMATED SPRITES The Spriters Resource (mostly sprites from released games) CLIPART / VECTOR BASED Clker OpenClipArt PHOTOS EveryStockPhoto TEXTURES CG Textures OpenFrag MUSIC Jamendo OpSound SOUND EFFECTS FreeSound StoneWashed MySoundFx OTHER PRECOMPILED LISTS FreeGameDev.net

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  • Automatic subdomain wildcard for DHCP-DDNS additions?

    - by Igor Clark
    I'm running dhcp-4.0.2 server and bind-9.6.1-P3. When a new Mac OSX DHCP client with the name "harry" connects to the network, the DHCP server gives it a lease, and adds appropriate A & PTR records via DDNS. This works fine; harry.my.domain points to (e.g.) 192.168.1.3, the Mac client knows that its name is harry.my.domain, 192.168.1.3 points back to harry.my.domain, and all that is great. Now I want *.harry.my.domain to resolve to 192.168.1.3, and I don't want to have to go in and add wildcard records into zone files. I want the Mac to connect to the network, and have the hostname and wildcard subdomain resolve to the IP address it's been given. Is there a way to do this? Thanks!

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  • Here’s What Would Happen if Computers Made Our Food [Comic]

    - by The Geek
    At least it’s better than getting spyware in your food. Latest Features How-To Geek ETC How To Create Your Own Custom ASCII Art from Any Image How To Process Camera Raw Without Paying for Adobe Photoshop How Do You Block Annoying Text Message (SMS) Spam? How to Use and Master the Notoriously Difficult Pen Tool in Photoshop HTG Explains: What Are the Differences Between All Those Audio Formats? How To Use Layer Masks and Vector Masks to Remove Complex Backgrounds in Photoshop Bring Summer Back to Your Desktop with the LandscapeTheme for Chrome and Iron The Prospector – Home Dash Extension Creates a Whole New Browsing Experience in Firefox KinEmote Links Kinect to Windows Why Nobody Reads Web Site Privacy Policies [Infographic] Asian Temple in the Snow Wallpaper 10 Weird Gaming Records from the Guinness Book

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  • You Know You’re Computer Illiterate When… [Comic]

    - by The Geek
    I remember the first time I tried to explain desktop wallpaper to my mom—totally blank stare. I imagine this is what she was thinking. Latest Features How-To Geek ETC How To Create Your Own Custom ASCII Art from Any Image How To Process Camera Raw Without Paying for Adobe Photoshop How Do You Block Annoying Text Message (SMS) Spam? How to Use and Master the Notoriously Difficult Pen Tool in Photoshop HTG Explains: What Are the Differences Between All Those Audio Formats? How To Use Layer Masks and Vector Masks to Remove Complex Backgrounds in Photoshop Hack a Wireless Doorbell into a Snail Mail Indicator Enjoy Clutter-Free YouTube Video Viewing in Opera with CleanTube Bring Summer Back to Your Desktop with the LandscapeTheme for Chrome and Iron The Prospector – Home Dash Extension Creates a Whole New Browsing Experience in Firefox KinEmote Links Kinect to Windows Why Nobody Reads Web Site Privacy Policies [Infographic]

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  • Delay of mail delivery - Hosted exchange provider

    - by alex
    Hi, I recently signed up to a new hosted email provider. When I send mail (from OWA, OR Outlook) there is a delay of up to 3 minutes from when i send the message, to when it's received (in my gmail account for example) I've listed the headers below. Is there anything I can advise my new email host to do? My previous email host delivers within 5 seconds!! New email provider: Delivered-To: ****.*****@******.co.uk.test-google-a.com Received: by 10.223.120.148 with SMTP id d20cs333125far; Mon, 30 Nov 2009 08:49:43 -0800 (PST) Received: by 10.213.106.202 with SMTP id y10mr4864870ebo.35.1259599782838; Mon, 30 Nov 2009 08:49:42 -0800 (PST) Return-Path: Received: from relay005.apm-internet.net (relay005.apm-internet.net [85.119.248.8]) by mx.google.com with SMTP id 26si13016480ewy.43.2009.11.30.08.49.42; Mon, 30 Nov 2009 08:49:42 -0800 (PST) Received-SPF: neutral (google.com: 85.119.248.8 is neither permitted nor denied by best guess record for domain of ****@*******.com) client-ip=85.119.248.8; Authentication-Results: mx.google.com; spf=neutral (google.com: 85.119.248.8 is neither permitted nor denied by best guess record for domain of ****@*******.com) smtp.mail=****@*******.com Received: (qmail 63915 invoked from network); 30 Nov 2009 16:49:41 -0000 Received: from unknown (HELO mx-out-manc2.simplymailsolutions.com) (88.151.129.22) by relay005.apm-internet.net with SMTP; 30 Nov 2009 16:49:42 -0000 X-APM-IP: 88.151.129.22 X-APM-Score: 4 Received-SPF: none (relay005.apm-internet.net: domain at alexjamesbrown.com does not designate permitted sender hosts) Received: from [10.1.20.1] (helo=win-s-manc1.shared.ifeltd.com) by mx-out-manc2.simplymailsolutions.com with esmtp (Exim 4.63) (envelope-from ) id 1NF9QZ-0005By-Hw for ****.*****@******.co.uk; Mon, 30 Nov 2009 16:48:46 +0000 Received: from sha-exch8.shared.ifeltd.com ([10.1.20.8]) by win-s-manc1.shared.ifeltd.com with Microsoft SMTPSVC(6.0.3790.3959); Mon, 30 Nov 2009 16:48:34 +0000 Received: from sha-exch9.shared.ifeltd.com ([10.1.20.9]) by sha-exch8.shared.ifeltd.com with Microsoft SMTPSVC(6.0.3790.3959); Mon, 30 Nov 2009 16:48:34 +0000 Received: from SHA-EXCH13.shared.ifeltd.com (10.1.20.13) by sha-exch9.shared.ifeltd.com (10.1.20.9) with Microsoft SMTP Server (TLS) id 8.1.393.1; Mon, 30 Nov 2009 16:48:25 +0000 Received: from SHA-EXCH12.shared.ifeltd.com ([fe80::ecba:36d0:eec5:c928]) by SHA-EXCH13.shared.ifeltd.com ([fe80::212b:916c:70c7:a4e5%11]) with mapi; Mon, 30 Nov 2009 16:48:05 +0000 From: Alex Brown To: "****.*****@*****.co.uk" Date: Mon, 30 Nov 2009 16:48:04 +0000 Subject: testing Thread-Topic: testing Thread-Index: AQHKcdzZg4oiDsOYIEio/7k6bCk8BQ== Message-ID: Accept-Language: en-US, en-GB Content-Language: en-GB X-MS-Has-Attach: X-MS-TNEF-Correlator: acceptlanguage: en-US, en-GB Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable MIME-Version: 1.0 X-OriginalArrivalTime: 30 Nov 2009 16:48:34.0235 (UTC) FILETIME=[F48178B0:01CA71DC] Here are the headers using my previous exchange host: Delivered-To: ****.*****@******.co.uk.test-google-a.com Received: by 10.223.120.148 with SMTP id d20cs333076far; Mon, 30 Nov 2009 08:48:35 -0800 (PST) Received: by 10.213.2.70 with SMTP id 6mr4797985ebi.25.1259599715739; Mon, 30 Nov 2009 08:48:35 -0800 (PST) Return-Path: Received: from relay005.apm-internet.net (relay005.apm-internet.net [85.119.248.8]) by mx.google.com with SMTP id 26si13030993ewy.23.2009.11.30.08.48.35; Mon, 30 Nov 2009 08:48:35 -0800 (PST) Received-SPF: neutral (google.com: 85.119.248.8 is neither permitted nor denied by best guess record for domain of ****@*********.com) client-ip=85.119.248.8; Authentication-Results: mx.google.com; spf=neutral (google.com: 85.119.248.8 is neither permitted nor denied by best guess record for domain of ****@*********.com) smtp.mail=****@*********.com Received: (qmail 60920 invoked from network); 30 Nov 2009 16:48:34 -0000 Received: from unknown (HELO MTAb.MsExchange2007.com) (89.31.236.50) by relay005.apm-internet.net with SMTP; 30 Nov 2009 16:48:35 -0000 X-APM-IP: 89.31.236.50 X-APM-Score: 1 Received-SPF: none (relay005.apm-internet.net: domain at alexjamesbrown.com does not designate permitted sender hosts) Received: from EXHUB02.SL.local (no.ptr.hostlogic.biz [89.31.236.28]) by MTAb.MsExchange2007.com (Spam Firewall) with ESMTP id B677A34FE0F for ; Mon, 30 Nov 2009 16:48:33 +0000 (GMT) Received: from EXHUB02.SL.local (no.ptr.hostlogic.biz [89.31.236.28]) by MTAb.MsExchange2007.com with ESMTP id 8X5B8V4tExVzoNyU for ; Mon, 30 Nov 2009 16:48:34 +0000 (GMT) Received: from EXCCR03STORE.SL.local ([10.0.0.2]) by EXHUB02.SL.local ([192.168.92.64]) with mapi; Mon, 30 Nov 2009 16:48:31 +0000 From: Alex James Brown To: "****.*****@******.co.uk" Date: Mon, 30 Nov 2009 16:48:30 +0000 Subject: testing from o Thread-Topic: testing from o Thread-Index: AQHKcdzyY1iBFWiol0ykG6xPQUZiTg== Message-ID: Accept-Language: en-US, en-GB Content-Language: en-GB X-MS-Has-Attach: X-MS-TNEF-Correlator: acceptlanguage: en-US, en-GB Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable MIME-Version: 1.0

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  • GDC 2012: DXT is NOT ENOUGH! Advanced texture compression for games

    GDC 2012: DXT is NOT ENOUGH! Advanced texture compression for games (Pre-recorded GDC content) Tired of fighting to fit your textures on disk? Too many bad reviews on long download times? Fix it! Don't settle for putting your raw DXT files in a ZIP, instead, compress your DXT textures by an extra 50%-70%! This talk will cover various ways to increase the compression of your game textures to allow for smaller distributables without introducing error, and allowing for fast on-demand decompression at run time. We'll cover how to losslessly squeeze your data with Huffman, block expansion, vector quantization, and we'll even take a look at what MegaTexture is doing too. If you've ever fought to fit textures into memory, this is the talk for you. Speaker: Colt McAnlis From: GoogleDevelopers Views: 1132 21 ratings Time: 33:05 More in Science & Technology

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  • Friday Fun: Daisy in Wonderland

    - by Asian Angel
    Are you suffering the effects of another grinding week at work? Then it is time for you to relax for a little bit and have some fun! In this week’s game you get to engage in inter-dimensional travel as you help Daisy try to return home Latest Features How-To Geek ETC How To Create Your Own Custom ASCII Art from Any Image How To Process Camera Raw Without Paying for Adobe Photoshop How Do You Block Annoying Text Message (SMS) Spam? How to Use and Master the Notoriously Difficult Pen Tool in Photoshop HTG Explains: What Are the Differences Between All Those Audio Formats? How To Use Layer Masks and Vector Masks to Remove Complex Backgrounds in Photoshop Bring Summer Back to Your Desktop with the LandscapeTheme for Chrome and Iron The Prospector – Home Dash Extension Creates a Whole New Browsing Experience in Firefox KinEmote Links Kinect to Windows Why Nobody Reads Web Site Privacy Policies [Infographic] Asian Temple in the Snow Wallpaper 10 Weird Gaming Records from the Guinness Book

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  • Polymorphism and passing

    - by Tucker Morgan
    Ok i am going to try and state my question as clearly as possible, but if you have trouble understanding it please just ask for clarification, i really want to figure out how to do this. I am writing a text based RPG, and i have three class that inherit from a super class, they all have special attacks that they can preform, at the same time i have a class that holds the function which handles battles in my game. Now how do i get the unique special abilities functions for whatever role the player chooses into the battle function. Also i am using the vector.push_back method to handle how my sub classes are referenced Please help me your my only hope

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