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  • FileSystemWatcher keeping parent directory

    - by Henry Jackson
    I am using FileSystemWatcher to monitor a folder, and it seems to be preventing the folder's parent from being deleted. For example, I have the file structure: C:\Root\FolderToWatch\... with the FileSystemWatcher targeting FolderToWatch. While my program is running, if I go to Windows Explorer and try to delete Root, I get an error "Cannot delete Root: access is denied". However, if I delete FolderToWatch FIRST, I can then delete Root without incident. (Needless to say, if the FileSystemWatcher is not enabled, I have no problem deleting either folder.) What gives? Why does the FileSystemWatcher hang onto it's target's parent like that? How (if possible) can I stop this behavior? I would like the user to be able to freely move or delete directories in Windows Explorer.

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  • erroneous Visual C float / double conversion?

    - by RED SOFT ADAIR
    In Visual C++ i wrote the following sample in a C++ program: float f1 = 42.48f; double d1 = 42.48; double d2 = f1; I compiled the program with Visual Studio 2005. In the debugger i see the following values: f1 42.480000 float d1 42.479999999999997 double d2 42.479999542236328 double d1 by my knowledege is OK, but d2 is wrong. The problem occurs as well with /fp=precise as with /fp=strict as with /fp=fast. Whats the problem here? Any hint how to avoid this Problem? This leads to serious numerical problems.

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  • iPhone: Crash When Deleting UITableView Rows

    - by Ajeet Kumar Yadav
    Hi, I am new in iPhone development. I am developing an application that fetches a value from a database and displays it in a table view. I want to delete table rows one by one but the rows do not delete and the application crashes. Here is my row deletion code: - (void)tableView:(UITableView *)tv commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath { if(editingStyle == UITableViewCellEditingStyleDelete) { SanjeevKapoorAppDelegate *appDelegate =(SanjeevKapoorAppDelegate *)[[UIApplication sharedApplication] delegate]; list *animal =[appDelegate.list1 objectAtIndex:indexPath.row]; [appDelegate deleteCoffee]; [self.tableView reloadData]; //Delete the object from the table. [self.tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationFade]; } I also delete all rows with this action: -(IBAction)deletebtn:(id)sender{ SanjeevKapoorAppDelegate *appDelegate =(SanjeevKapoorAppDelegate *)[[UIApplication sharedApplication] delegate]; [appDelegate deleteCoffee]; [self.tableView reloadData]; } How do I properly implement delete in an UITableView?

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  • When and why will an OS initialise memory to 0xCD, 0xDD, etc. on malloc/free/new/delete?

    - by LeopardSkinPillBoxHat
    I know that the OS will sometimes initialise memory with certain patterns such as 0xCD and 0xDD. What I want to know is when and why this happens. When Is this specific to the compiler used? Do malloc/new and free/delete work in the same way with regard to this? Is it platform specific? Will it occur on other operating systems, such as Linux or VxWorks? Why My understanding is this only occurs in Win32 debug configuration, and it is used to detect memory overruns and to help the compiler catch exceptions. Can you give any practical examples as to how this initialisation is useful? I remember reading something (maybe in Code Complete 2) that it is good to initialise memory to a known pattern when allocating it, and certain patterns will trigger interrupts in Win32 which will result in exceptions showing in the debugger. How portable is this?

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  • REST - why we need million urls and different HTTP request?

    - by Andre
    I asked this question. But I still don't understand why we need to utilize different HTTP requests: DELETE/PUT/POST/GET in order to build nice API Wouldn't it be a lot simpler to pass all information in request parameters and have a SINGLE ENTRY-POINT for your api?: GET www.example.com/api?id=1&method=delete&returnformat=JSON GET www.example.com/api?id=1&method=delete&returnformat=XML or POST www.example.com/api {post data: id=1&method=delete&returnformat=JSON} POST www.example.com/api {post data: id=1&method=delete&returnformat=XML} and then - we can handle all methods and data internally without the need for hundreds of urls... how would you call this type of API - It's not REST apparently, it's not SOAP. then - what is it? UPDATE I'm not proposing any new standards here. I merely asking a question in order to better understand why web services work the way they work.

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  • Is iOS6 simulator buggy when deleting applications?

    - by davsan
    Frequently, when I try to delete an app on the iOS 6 simulator that comes with Xcode 4.5, the simulator freezes. What I do is just long press on the app. Delete dialog doesn't come up and the icons keep on wiggling. Quitting and re-opening the simulator does not help to delete the app. I've tried to delete the app's folder from /Library/Application Support/iPhone Simulator/5.1/Applications folder. Sometimes this helps but sometimes even this doesn't delete the icon from the simulator. This behavior is independent of the iOS version or the device model. It's the same whichever model/iOS I choose. The only thing that helps is using the Reset Contents and Settings option of the simulator. Do you experience the same frustration? If so, have you figured out a workaround besides resetting the simulator completely?

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  • Hibernate using OneToOne

    - by Soft
    I have two tables tab1 { col1 (PK), col2, col3 } tab2 { col1, col2(PK), col3 } I am using Hibernate annotation for joining using "OneToOne" I have the below Hibernate class for tab1 class tab1 { @OneToOne @JoinColumn(name = "col2", referencedColumnName = "col1") private tab2 t2; } i was expecting to run the below sql select * from tab1 t1, tab2 t2 where t1.col1 = t2.col2 But it is not working as i expected.Please help

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  • Header Guard Issues - Getting Swallowed Alive

    - by gjnave
    I'm totally at wit's end: I can't figure out how my dependency issues. I've read countless posts and blogs and reworked my code so many times that I can't even remember what almost worked and what didnt. I continually get not only redefinition errors, but class not defined errors. I rework the header guards and remove some errors simply to find others. I somehow got everything down to one error but then even that got broke while trying to fix it. Would you please help me figure out the problem? card.cpp #include <iostream> #include <cctype> #include "card.h" using namespace std; // ====DECL====== Card::Card() { abilities = 0; flavorText = 0; keywords = 0; artifact = 0; classType = new char[strlen("Card") + 1]; classType = "Card"; } Card::~Card (){ delete name; delete abilities; delete flavorText; artifact = NULL; } // ------------ Card::Card(const Card & to_copy) { name = new char[strlen(to_copy.name) +1]; // creating dynamic array strcpy(to_copy.name, name); type = to_copy.type; color = to_copy.color; manaCost = to_copy.manaCost; abilities = new char[strlen(to_copy.abilities) +1]; strcpy(abilities, to_copy.abilities); flavorText = new char[strlen(to_copy.flavorText) +1]; strcpy(flavorText, to_copy.flavorText); keywords = new char[strlen(to_copy.keywords) +1]; strcpy(keywords, to_copy.keywords); inPlay = to_copy.inPlay; tapped = to_copy.tapped; enchanted = to_copy.enchanted; cursed = to_copy.cursed; if (to_copy.type != ARTIFACT) artifact = to_copy.artifact; } // ====DECL===== int Card::equipArtifact(Artifact* to_equip){ artifact = to_equip; } Artifact * Card::unequipArtifact(Card * unequip_from){ Artifact * to_remove = artifact; artifact = NULL; return to_remove; // put card in hand or in graveyard } int Card::enchant( Card * to_enchant){ to_enchant->enchanted = true; cout << "enchanted" << endl; } int Card::disenchant( Card * to_disenchant){ to_disenchant->enchanted = false; cout << "Enchantment Removed" << endl; } // ========DECL===== Spell::Spell() { currPower = basePower; currToughness = baseToughness; classType = new char[strlen("Spell") + 1]; classType = "Spell"; } Spell::~Spell(){} // --------------- Spell::Spell(const Spell & to_copy){ currPower = to_copy.currPower; basePower = to_copy.basePower; currToughness = to_copy.currToughness; baseToughness = to_copy.baseToughness; } // ========= int Spell::attack( Spell *& blocker ){ blocker->currToughness -= currPower; currToughness -= blocker->currToughness; } //========== int Spell::counter (Spell *& to_counter){ cout << to_counter->name << " was countered by " << name << endl; } // ============ int Spell::heal (Spell *& to_heal, int amountOfHealth){ to_heal->currToughness += amountOfHealth; } // ------- Creature::Creature(){ summoningSick = true; } // =====DECL====== Land::Land(){ color = NON; classType = new char[strlen("Land") + 1]; classType = "Land"; } // ------ int Land::generateMana(int mana){ // ... // } card.h #ifndef CARD_H #define CARD_H #include <cctype> #include <iostream> #include "conception.h" class Artifact; class Spell; class Card : public Conception { public: Card(); Card(const Card &); ~Card(); protected: char* name; enum CardType { INSTANT, CREATURE, LAND, ENCHANTMENT, ARTIFACT, PLANESWALKER}; enum CardColor { WHITE, BLUE, BLACK, RED, GREEN, NON }; CardType type; CardColor color; int manaCost; char* abilities; char* flavorText; char* keywords; bool inPlay; bool tapped; bool cursed; bool enchanted; Artifact* artifact; virtual int enchant( Card * ); virtual int disenchant (Card * ); virtual int equipArtifact( Artifact* ); virtual Artifact* unequipArtifact(Card * ); }; // ------------ class Spell: public Card { public: Spell(); ~Spell(); Spell(const Spell &); protected: virtual int heal( Spell *&, int ); virtual int attack( Spell *& ); virtual int counter( Spell*& ); int currToughness; int baseToughness; int currPower; int basePower; }; class Land: public Card { public: Land(); ~Land(); protected: virtual int generateMana(int); }; class Forest: public Land { public: Forest(); ~Forest(); protected: int generateMana(); }; class Creature: public Spell { public: Creature(); ~Creature(); protected: bool summoningSick; }; class Sorcery: public Spell { public: Sorcery(); ~Sorcery(); protected: }; #endif conception.h -- this is an "uber class" from which everything derives class Conception{ public: Conception(); ~Conception(); protected: char* classType; }; conception.cpp Conception::Conception{ Conception(){ classType = new char[11]; char = "Conception"; } game.cpp -- this is an incomplete class as of this code #include <iostream> #include <cctype> #include "game.h" #include "player.h" Battlefield::Battlefield(){ card = 0; } Battlefield::~Battlefield(){ delete card; } Battlefield::Battlefield(const Battlefield & to_copy){ } // =========== /* class Game(){ public: Game(); ~Game(); protected: Player** player; // for multiple players Battlefield* root; // for battlefield getPlayerMove(); // ask player what to do addToBattlefield(); removeFromBattlefield(); sendAttack(); } */ #endif game.h #ifndef GAME_H #define GAME_H #include "list.h" class CardList(); class Battlefield : CardList{ public: Battlefield(); ~Battlefield(); protected: Card* card; // make an array }; class Game : Conception{ public: Game(); ~Game(); protected: Player** player; // for multiple players Battlefield* root; // for battlefield getPlayerMove(); // ask player what to do addToBattlefield(); removeFromBattlefield(); sendAttack(); Battlefield* field; }; list.cpp #include <iostream> #include <cctype> #include "list.h" // ========== LinkedList::LinkedList(){ root = new Node; classType = new char[strlen("LinkedList") + 1]; classType = "LinkedList"; }; LinkedList::~LinkedList(){ delete root; } LinkedList::LinkedList(const LinkedList & obj) { // code to copy } // --------- // ========= int LinkedList::delete_all(Node* root){ if (root = 0) return 0; delete_all(root->next); root = 0; } int LinkedList::add( Conception*& is){ if (root == 0){ root = new Node; root->next = 0; } else { Node * curr = root; root = new Node; root->next=curr; root->it = is; } } int LinkedList::remove(Node * root, Node * prev, Conception* is){ if (root = 0) return -1; if (root->it == is){ root->next = root->next; return 0; } remove(root->next, root, is); return 0; } Conception* LinkedList::find(Node*& root, const Conception* is, Conception* holder = NULL) { if (root==0) return NULL; if (root->it == is){ return root-> it; } holder = find(root->next, is); return holder; } Node* LinkedList::goForward(Node * root){ if (root==0) return root; if (root->next == 0) return root; else return root->next; } // ============ Node* LinkedList::goBackward(Node * root){ root = root->prev; } list.h #ifndef LIST_H #define LIST_H #include <iostream> #include "conception.h" class Node : public Conception { public: Node() : next(0), prev(0), it(0) { it = 0; classType = new char[strlen("Node") + 1]; classType = "Node"; }; ~Node(){ delete it; delete next; delete prev; } Node* next; Node* prev; Conception* it; // generic object }; // ---------------------- class LinkedList : public Conception { public: LinkedList(); ~LinkedList(); LinkedList(const LinkedList&); friend bool operator== (Conception& thing_1, Conception& thing_2 ); protected: virtual int delete_all(Node*); virtual int add( Conception*& ); // virtual Conception* find(Node *&, const Conception*, Conception* ); // virtual int remove( Node *, Node *, Conception* ); // removes question with keyword int display_all(node*& ); virtual Node* goForward(Node *); virtual Node* goBackward(Node *); Node* root; // write copy constrcutor }; // ============= class CircularLinkedList : public LinkedList { public: // CircularLinkedList(); // ~CircularLinkedList(); // CircularLinkedList(const CircularLinkedList &); }; class DoubleLinkedList : public LinkedList { public: // DoubleLinkedList(); // ~DoubleLinkedList(); // DoubleLinkedList(const DoubleLinkedList &); protected: }; // END OF LIST Hierarchy #endif player.cpp #include <iostream> #include "player.h" #include "list.h" using namespace std; Library::Library(){ root = 0; } Library::~Library(){ delete card; } // ====DECL========= Player::~Player(){ delete fname; delete lname; delete deck; } Wizard::~Wizard(){ delete mana; delete rootL; delete rootH; } // =====Player====== void Player::changeName(const char[] first, const char[] last){ char* backup1 = new char[strlen(fname) + 1]; strcpy(backup1, fname); char* backup2 = new char[strlen(lname) + 1]; strcpy(backup1, lname); if (first != NULL){ fname = new char[strlen(first) +1]; strcpy(fname, first); } if (last != NULL){ lname = new char[strlen(last) +1]; strcpy(lname, last); } return 0; } // ========== void Player::seeStats(Stats*& to_put){ to_put->wins = stats->wins; to_put->losses = stats->losses; to_put->winRatio = stats->winRatio; } // ---------- void Player::displayDeck(const LinkedList* deck){ } // ================ void CardList::findCard(Node* root, int id, NodeCard*& is){ if (root == NULL) return; if (root->it.id == id){ copyCard(root->it, is); return; } else findCard(root->next, id, is); } // -------- void CardList::deleteAll(Node* root){ if (root == NULL) return; deleteAll(root->next); root->next = NULL; } // --------- void CardList::removeCard(Node* root, int id){ if (root == NULL) return; if (root->id = id){ root->prev->next = root->next; // the prev link of root, looks back to next of prev node, and sets to where root next is pointing } return; } // --------- void CardList::addCard(Card* to_add){ if (!root){ root = new Node; root->next = NULL; root->prev = NULL; root->it = &to_add; return; } else { Node* original = root; root = new Node; root->next = original; root->prev = NULL; original->prev = root; } } // ----------- void CardList::displayAll(Node*& root){ if (root == NULL) return; cout << "Card Name: " << root->it.cardName; cout << " || Type: " << root->it.type << endl; cout << " --------------- " << endl; if (root->classType == "Spell"){ cout << "Base Power: " << root->it.basePower; cout << " || Current Power: " << root->it.currPower << endl; cout << "Base Toughness: " << root->it.baseToughness; cout << " || Current Toughness: " << root->it.currToughness << endl; } cout << "Card Type: " << root->it.currPower; cout << " || Card Color: " << root->it.color << endl; cout << "Mana Cost" << root->it.manaCost << endl; cout << "Keywords: " << root->it.keywords << endl; cout << "Flavor Text: " << root->it.flavorText << endl; cout << " ----- Class Type: " << root->it.classType << " || ID: " << root->it.id << " ----- " << endl; cout << " ******************************************" << endl; cout << endl; // ------- void CardList::copyCard(const Card& to_get, Card& put_to){ put_to.type = to_get.type; put_to.color = to_get.color; put_to.manaCost = to_get.manaCost; put_to.inPlay = to_get.inPlay; put_to.tapped = to_get.tapped; put_to.class = to_get.class; put_to.id = to_get.id; put_to.enchanted = to_get.enchanted; put_to.artifact = to_get.artifact; put_to.class = to_get.class; put.to.abilities = new char[strlen(to_get.abilities) +1]; strcpy(put_to.abilities, to_get.abilities); put.to.keywords = new char[strlen(to_get.keywords) +1]; strcpy(put_to.keywords, to_get.keywords); put.to.flavorText = new char[strlen(to_get.flavorText) +1]; strcpy(put_to.flavorText, to_get.flavorText); if (to_get.class = "Spell"){ put_to.baseToughness = to_get.baseToughness; put_to.basePower = to_get.basePower; put_to.currToughness = to_get.currToughness; put_to.currPower = to_get.currPower; } } // ---------- player.h #ifndef player.h #define player.h #include "list.h" // ============ class CardList() : public LinkedList(){ public: CardList(); ~CardList(); protected: virtual void findCard(Card&); virtual void addCard(Card* ); virtual void removeCard(Node* root, int id); virtual void deleteAll(); virtual void displayAll(); virtual void copyCard(const Conception*, Node*&); Node* root; } // --------- class Library() : public CardList(){ public: Library(); ~Library(); protected: Card* card; int numCards; findCard(Card&); // get Card and fill empty template } // ----------- class Deck() : public CardList(){ public: Deck(); ~Deck(); protected: enum deckColor { WHITE, BLUE, BLACK, RED, GREEN, MIXED }; char* deckName; } // =============== class Mana(int amount) : public Conception { public: Mana() : displayTotal(0), classType(0) { displayTotal = 0; classType = new char[strlen("Mana") + 1]; classType = "Mana"; }; protected: int accrued; void add(); void remove(); int displayTotal(); } inline Mana::add(){ accrued += 1; } inline Mana::remove(){ accrued -= 1; } inline Mana::displayTotal(){ return accrued; } // ================ class Stats() : public Conception { public: friend class Player; friend class Game; Stats() : wins(0), losses(0), winRatio(0) { wins = 0; losses = 0; if ( (wins + losses != 0) winRatio = wins / (wins + losses); else winRatio = 0; classType = new char[strlen("Stats") + 1]; classType = "Stats"; } protected: int wins; int losses; float winRatio; void int getStats(Stats*& ); } // ================== class Player() : public Conception{ public: Player() : wins(0), losses(0), winRatio(0) { fname = NULL; lname = NULL; stats = NULL; CardList = NULL; classType = new char[strlen("Player") + 1]; classType = "Player"; }; ~Player(); Player(const Player & obj); protected: // member variables char* fname; char* lname; Stats stats; // holds previous game statistics CardList* deck[]; // hold multiple decks that player might use - put ll in this private: // member functions void changeName(const char[], const char[]); void shuffleDeck(int); void seeStats(Stats*& ); void displayDeck(int); chooseDeck(); } // -------------------- class Wizard(Card) : public Player(){ public: Wizard() : { mana = NULL; rootL = NULL; rootH = NULL}; ~Wizard(); protected: playCard(const Card &); removeCard(Card &); attackWithCard(Card &); enchantWithCard(Card &); disenchantWithCard(Card &); healWithCard(Card &); equipWithCard(Card &); Mana* mana[]; Library* rootL; // Library Library* rootH; // Hand } #endif

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  • Django: Why Doesn't the Current URL Match any Patterns in urls.py

    - by austin_sherron
    I've found a few questions here related to my issue, but I haven't found anything that has helped me resolve my issue. I'm using Python 2.7.5 and Django 1.8.dev20140627143448. I have a view that's interacting with my database to delete objects, and it takes two arguments in addition to a request: def delete_data_item(request, dataclass_id, dataitem_id): form = AddDataItemForm(request.POST) data_set = get_object_or_404(DataClass, pk=dataclass_id) context = {'data_set': data_set, 'form': form} data_item = get_object_or_404(DataItem, pk=dataitem_id) data_item.delete() data_set.save() return HttpResponseRedirect(reverse('detail', args=(dataclass_id,))) The URL in myapp.urls.py looks something like this: url(r'^(?P<dataclass_id>[0-9]+)/(?P<dataitem_id>[0-9]+)/delete_data_item/$', views.delete_data_item, name='delete_data_item') and the portion of my template relevant to the view is: <a href="{% url 'delete_data_item' data_set.id data_item.id %}">DELETE</a> Whenever I click on the DELETE link, django tells me that the request URL: http://127.0.0.1:8000/myapp/5/%7B%%20url%20'delete_data_item'%20data_set.id%20data_item.id%20%%7D doesn't match any of my URL patterns. What am I missing? The URL on which the DELETE links exist is myapp/(<dataclass_id>[0-9]+)/

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  • Hide twitter bootstrap popover

    - by soft genic
    Following is my jquery code which i am using to display popover . What i wanna do is when a user click anywhere on the screen or on any <span id="close" class="pover"></span> then it hides the current opened popover and show a new popover on which the user clicks on. As You can see below span which contains class="pover" are being poped up by the following jquery kindly let me know how can i hide the opened popup and display a new one accordingly Currently, all the popover are getting displayed on click event. $(document).ready(function() { $('.pover').each(function() { //$('#close').popover( "hide" ); $(this).popover({ title: $(this).attr('abc'), content: $(this).attr('data-content'), delay: "show", trigger: "click" }); }); });

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  • does class/object models have a out-of-the-box equivalent to a database foreign key constraint

    - by Greg
    Hi, Does does class/object models have a out-of-the-box equivalent to a database foreign key constraint? Assume the language is C# please. That is say Class A has a field that references Class B and vica-versa. If I have Object A & B (instantiated from these classes) what happens if I delete Object B? Does it auto-delete or throw a constraint issue if it still exists in Object A as a reference? That is, for this scenario is there a way to ensure when a Object A is delete that either (a) object B is delete like a cascade delete, or (b) a constraint exception is thrown as the expectation is that the reference in Class B should be non-null?

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  • Which to use - "operator new" or "operator new[]" - to allocate a block of raw memory in C++?

    - by sharptooth
    My C++ program needs a block of uninitialized memory. In C I would use malloc() and later free(). In C++ I can either call ::operator new or ::operator new[] and ::operator delete or operator delete[] respectively later. Looks like both ::operator new and ::operator new[] have exactly the same signature and exactly the same behavior. The same for ::operator delete and ::operator delete[]. The only thing I shouldn't do is pairing operator new with operator delete[] and vice versa - undefined behavior. Other than that which pair do I choose and why?

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  • Oracle checking existence before deletion in a trigger

    I have analyzed a hibernate generated oracle database and discovered that a delete of a row from a single table will spawn the firing of 1200+ triggers in order to delete the related rows in child tables. The triggers are all auto-generated the same - an automatic delete of a child row without checking for existence first. As it is impossible to predict which child tables will actually have related rows, I think a viable solution to preventing the firing of the cascaded delete down a deeply branched completely empty limb, would be to check for the existence of a related row before attempting to delete. In other dbms', I could simply state " if exists....." before deleting. Is there a comparable way to do this in oracle?

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  • deleting files in javascript

    - by sasori
    is it possible to delete a file(s) inside the directory by just using javascript ?. what I currently have is, an index.php which displays the name of the files in the same directory and and a checkbox to each file name and at the bottom is a delete button. what I want to happen is, delete all the selected checkboxes once the delete button is clicked. I am not using mysql here, just a plain php file that displays the names. can someone show me how to delete the selected files using javascript ?

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  • SharePoint 2007 Hosting :: How to Move a Document from One Lbrary to Another

    - by mbridge
    Moving a document using a SharePoint Designer workflow involves copying the document to the SharePoint document library you want to move the document to, and then deleting the document from the current document library it is in. You can use the Copy List Item action to copy the document and the Delete item action to delete the document. To create a SharePoint Designer workflow that can move a document from one document library to another: 1. In SharePoint Designer 2007, open the SharePoint site on which the document library that contains the documents to move is located. 2. On the Define your new workflow screen of the Workflow Designer, enter a name for the workflow, select the document library you want to attach the workflow to (this would be a document library containing documents to move), select Allow this workflow to be manually started from an item, and click Next. 3. On the Step 1 screen of the Workflow Designer, click Actions, and then click More Actions from the drop-down menu. 4. On the Workflow Actions dialog box, select List Actions from the category drop-down list box, select Copy List Item from the actions list, and click Add. The following text is added to the Workflow Designer: Copy item in this list to this list 5. On the Step 1 screen of the Workflow Designer, click the first this list (representing the document library to copy the document from) in the text of the Copy List Item action. 6. On the Choose List Item dialog box, leave Current Item selected, and click OK. 7. On the Step 1 screen of the Workflow Designer, click the second this list (representing the document library to copy the document to) in the text of the Copy List Item action, and select the document library (this is the document library to where you want to move the document) from the drop-down list box that appears. 8. On the Step 1 screen of the Workflow Designer, click Actions, and then click More Actions from the drop-down menu. 9. On the Workflow Actions dialog box, select List Actions from the category drop-down list box, select Delete Item from the actions list, and click Add. The following text is added to the Workflow Designer: then Delete item in this list 10. On the Step 1 screen of the Workflow Designer, click this list in the text of the Delete Item action. 11. On the Choose List Item dialog box, leave Current Item selected and click OK. The final text for the workflow should now look like: Copy item in DocLib1 to DocLib2   then Delete item in DocLib1 where DocLib1 is the SharePoint document library containing the document to move and DocLib2 the document library to move the document to. 12. On the Step 1 screen of the Workflow Designer, click Finish. How to Test the Workflow? 1. Go to the SharePoint document library to which you attached the workflow, click on a document, and select Workflows from the drop-down menu. 2. On the Workflows page, click the name of your SharePoint Designer workflow. 3. On the workflow initiation page, click Start.

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  • Problem deleting record using Entity Framework and System.Data.SQLite

    - by jamone
    I have a SQLite DB that is set up so when I delete a Person the delete is cascaded. This works fine when I manually delete a Person (all records that reference the PersonID are deleted). But when I use Entity Framework to delete the Person I get an error: System.InvalidOperationException: The operation failed: The relationship could not be changed because one or more of the foreign-key properties is non-nullable. When a change is made to a relationship, the related foreign-key property is set to a null value. If the foreign-key does not support null values, a new relationship must be defined, the foreign-key property must be assigned another non-null value, or the unrelated object must be deleted. I don't understand why this is occurring. My trigger is set to clean up all related objects before deleting the object it was told to delete. When I go into the model editor and check the properties of the relationship it shows no action for the OnDelete property. Why isn't this set correctly by pulling it from the DB? Here's the relivent SQL for my tables. CREATE TABLE [SomeTable] ( [SomeTableID] INTEGER NOT NULL PRIMARY KEY AUTOINCREMENT, [PersonID] INTEGER NOT NULL REFERENCES [Person](PersonID) ON DELETE CASCADE ) CREATE TABLE [Person] ( [PersonID] INTEGER NOT NULL PRIMARY KEY AUTOINCREMENT )

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  • change the value of the button of the button clicked

    - by user269431
    On inserting the new <li>, I have to set the value of the button clicked to Delete. How can I do that? With the actual code, it`s working only once, and on adding other list, the button no more has the the value 'Delete'. $("#mylist :button").click( function() { var text = $(this).val(); if (text == "Delete") { $(this).parent().remove(); } else { $(this).val("Delete"); } }); $("#mylist li:last-child").live('click', function() { $(this).parent().append('<li>' + '<input type = "textbox">' + '<input type = "button" value= "Save">' + '</li>'); }); <div> <ul id="mylist"> <li id="1">1<button id="Button3">Delete</button> </li> <li id="2">2<button id="Button2">Delete</button></li> <li id="3">3<button id="another_entry">Save</button></li> </ul>

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  • Nature of Lock is child table while deletion(sql server)

    - by Mubashar Ahmad
    Dear Devs From couple of days i am thinking of a following scenario Consider I have 2 tables with parent child relationship of kind one-to-many. On removal of parent row i have to delete the rows in child those are related to parents. simple right? i have to make a transaction scope to do above operation i can do this as following; (its psuedo code but i am doing this in c# code using odbc connection and database is sql server) begin transaction(read committed) Read all child where child.fk = p1 foreach(child) delete child where child.pk = cx delete parent where parent.pk = p1 commit trans OR begin transaction(read committed) delete all child where child.fk = p1 delete parent where parent.pk = p1 commit trans Now there are couple of questions in my mind Which one of above is better to use specially considering a scenario of real time system where thousands of other operations(select/update/delete/insert) are being performed within a span of seconds. does it ensure that no new child with child.fk = p1 will be added until transaction completes? If yes for 2nd question then how it ensures? do it take the table level locks or what. Is there any kind of Index locking supported by sql server if yes what it does and how it can be used. Regards Mubashar

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  • help in saving data in GP original table

    - by Rahul khanna
    Hi all, I am new to microsoft great plains technology. In this post my concern is to save the scroll window data in original sql table. I am selecting the values from lookup window and displaying in scroll window and saving it to temp table. While i am running temp table i see data is saved there, my motto is to save the data from temp table to original table while clicking the save button. for that i have written... get first table is_customer_temp; while err() = OKAY do copy from table is_customer_temp to table is_customer; save table is_customer; get next table is_customer_temp; end while; but while i see the back end nothing is stored in original table. Pls somebody help me... And 2nd problem is i want to delete the selected row from scroll window using checkbox. If i dont use check box and simply want to delete row i can do this simple way....write delete code scroll window line delete event and call that script in row delete button event. It will delete the particular row from scroll. But how can i do if i use checkbox in scroll window...Pls somebody help me.. Thanks, Rahul

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  • Writing to a file in Python inserts null bytes

    - by Javier Badia
    I'm writing a todo list program. It keeps a file with a thing to do per line, and lets the user add or delete items. The problem is that for some reason, I end up with a lot of zero bytes at the start of the file, even though the item is correctly deleted. I'll show you a couple of screenshots to make sure I'm making myself clear. This is the file in Notepad++ before running the program: This is the file after deleting item 3 (counting from 1): This is the relevant code. The actual program is bigger, but running just this part triggers the error. import os TODO_FILE = r"E:\javi\code\Python\todo-list\src\todo.txt" def del_elems(f, delete): """Takes an open file and either a number or a list of numbers, and deletes the lines corresponding to those numbers (counting from 1).""" if isinstance(delete, int): delete = [delete] lines = f.readlines() f.truncate(0) counter = 1 for line in lines: if counter not in delete: f.write(line) counter += 1 f = open(TODO_FILE, "r+") del_elems(f, 3) f.close() Could you please point out where's the mistake?

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  • How to map different UI views in a RESTful web application?

    - by MicE
    Hello, I'm designing a web application, which will support both standard UIs (accessed via browsers) and a RESTful API (an XML/JSON-based web service). User agents will be able to differentiate between these by using different values in the Accept HTTP header. The RESTful API will use the following URI structure (example for an "article" resource): GET /article/ - gets a list of articles POST /article/ - adds a new article PUT /article/{id} - updates an existing article based on {id} DELETE /article/{id} - deletes an existing article based on {id} The UI part of the application will however need to support multiple views, for example: a standard resource view a view for submitting a new resource a view for editing an existing resource a view for deleting an existing resource (i.e. display delete confirmation) Note that the latter three views are still accessed via GET, even though they are processed via overloaded POST. Possible solution: Introduce additional parameters (keywords) into URIs which would identify individual views - i.e. on top of the above, the application would support the following URIs (but only for Content-Type: text/html): GET /article/add - displays a form for adding a new article (fetched via GET, processed via POST) GET /article/123 - displays article 123 in "view" mode (fetched via GET) GET /article/123/edit - displays article 123 in "edit" mode (fetched via GET, processed via PUT overloaded as POST) GET /article/123/delete - displays "delete" confirmation for article 123 (fetched via GET, processed via DELETE overloaded as POST) A better implementation of the above might be to put the add/edit/delete keywords into a GET parameter - since they do not change the resource we're working with, it might be better to keep the base URI same for all of them. My question is: How would you map the above URI structure to UIs served to the regular user, considering that there can be several views per each resource, please? Do you agree with the possible solution detailed above, or would you recommend a different approach based on your experience? NB: we've already implemented an application which consists of a standalone RESTful API and a standalone web application. I'm currently looking into options for future projects where these two would be merged together (i.e. in order to reduce overhead). Thank you, M.

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  • HTML form with multiple submit options

    - by phimuemue
    Hi, I'm trying to create a small web app that is used to remove items from a MySQL table. It just shows the items in a HTML table and for each item a button [delete]: item_1 [delete] item_2 [delete] ... item_N [delete] To achieve this, I dynamically generate the table via PHP into a HTML form. This form has then obviously N [delete]-buttons. The form should use the POST-method for transfering data. For the deletion I wanted to submit the ID (primary key in the MySQL table) of the corresponding item to the executing php skript. So I introduced hidden fields (all these fields have the name='ID' that store the ID of the corresponding item. However, when pressing an arbitrary [delete], it seems to submit always just the last ID (i.e. the value of the last ID hidden field). Is there any way to submit just the ID field of the corresponding item without using multiple forms? Or is it possible to submit data from multiple forms with just one submit-button? Or should I even choose any completly different way? The point why I want to do it in just one single form is that there are some "global" parameters that shall not be placed next to each item, but just once for the whole table.

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  • security deleting a mysql row with jQuery $.post

    - by FFish
    I want to delete a row in my database and found an example on how to do this with jQuery's $.post() Now I am wondering about security though.. Can someone send a POST request to my delete-row.php script from another website? JS function deleterow(id) { // alert(typeof(id)); // number if (confirm('Are you sure want to delete?')) { $.post('delete-row.php', {album_id:+id, ajax:'true'}, function() { $("#row_"+id).fadeOut("slow"); }); } } PHP: delete-row.php <?php require_once("../db.php"); mysql_connect(DB_SERVER, DB_USER, DB_PASSWORD) or die("could not connect to database " . mysql_error()); mysql_select_db(DB_NAME) or die("could not select database " . mysql_error()); if (isset($_POST['album_id'])) { $query = "DELETE FROM albums WHERE album_id = " . $_POST['album_id']; $result = mysql_query($query); if (!$result) die('Invalid query: ' . mysql_error()); echo "album deleted!"; } ?>

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  • css problem - 'post link'

    - by csetzkorn
    Hi, I am no css expert so I am wondering whether someone could help. I have several forms to delete an item like this: <form action="/Items/DeleteItem" class="deleteForm" method="post"> Some text <input id="Id" name="Id" value="14014" type="hidden"> <input value="Delete" class="link_button" type="submit"> </form> This should look like this: Some text Delete Here ‘Some text’ describes the item and Delete is a ‘link’ which performs a post request to delete the item (as virtually all browsers only support the post and get requests). I have started to style things (CSS below) but the ‘Delete’ ‘link’ is still slightly offset in relation to ‘Some text’ (at least in firefox). I would appreciate any help with the css. Thanks! .link_button { background-color:white; border:0; color:#034af3; text-decoration:underline; font-size:1em; font-family:inherit; cursor:pointer; float:left; margin:0; padding:0; } .deleteForm { float:right; margin:0; padding:0; } Christian

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  • Deleting a resource in a Cucumber (Capybara) step doesn't work

    - by Josiah Kiehl
    Here is my Scenario: Scenario: Delete a match Given pojo is logged in And there is a match with the following: | game_id | 1 | | name | Game del Pojo | | date_and_time | 2010-02-23 17:52:00 | | players | 2 | | teams | 2 | | comment | This is an awesome comment | | user_id | 1 | And I am on the show match 1 page And show me the page When I follow "Delete" And I follow "Yes, delete it" Then there should not be a match with the following: | game_id | 1 | | name | Game del Pojo | | date_and_time | 2010-02-23 17:52:00 | | players | 2 | | teams | 2 | | comment | This is an awesome comment | | user_id | 1 | If I walk through these steps manually, they work. When I click the confirmation: Yes, delete it, then the match is deleted. Cucumber, however, fails to delete the record and the last step fails. And I follow "Yes, delete it" # features/step_definitions/web_steps.rb:32 Then there should not be a match with the following: # features/step_definitions/match_steps.rb:8 | game_id | 1 | | name | Game del Pojo | | date_and_time | 2010-02-23 17:52:00 | | players | 2 | | teams | 2 | | comment | This is an awesome comment | | user_id | 1 | <nil> expected but was <#<Match id: 1, name: "Game del Pojo", date_and_time: "2010-02-23 17:52:00", teams: 2, created_at: "2010-03-02 23:06:33", updated_at: "2010-03-02 23:06:33", comment: "This is an awesome comment", players: 2, game_id: 1, user_id: 1>>. (Test::Unit::AssertionFailedError) /usr/lib/ruby/1.8/test/unit/assertions.rb:48:in `assert_block' /usr/lib/ruby/1.8/test/unit/assertions.rb:495:in `_wrap_assertion' /usr/lib/ruby/1.8/test/unit/assertions.rb:46:in `assert_block' /usr/lib/ruby/1.8/test/unit/assertions.rb:83:in `assert_equal' /usr/lib/ruby/1.8/test/unit/assertions.rb:172:in `assert_nil' ./features/step_definitions/match_steps.rb:22:in `/^there should (not)? be a match with the following:$/' features/matches.feature:124:in `Then there should not be a match with the following:' Any clue how to debug this? Thanks!

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