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  • GridView: How can I get rid of extra space from my GirdView object?

    - by Lajos Arpad
    Hello, I'm writing an application for Android phones for Human vs. Human chess play over the internet. I was looking at some tutorials, to learn how to develop Android applications and found a very nice example of making galleries (it was a GridView usage example for making a gallery about dogs) and the idea came to draw the chess table using a GridView, because the example project also handled the point & click event and I intended to use the same event in the same way, but for a different purpose. The game works well (currently it's a hotseat version), however, I'm really frustrated by the fact that whenever I rotate the screen of the phone, my GridView gets hysterical and puts some empty space in my chess table between the columns. I realized that the cause of this is that the GridView's width is the same as its parent's and the GridView tries to fill its parent in with, but there should (and probably is) be a simple solution to get rid of this problem. However, after a full day of researching, I haven't found any clue to help me to make a perfect drawing about my chess table without a negative side effect in functionality. The chess table looks fine if the phone is in Portrait mode, but in Landscape mode it's far from nice. This is how I can decide whether we are in Portrait or Landscape mode: ((((MainActivity)mContext).getWindow().getWindowManager().getDefaultDisplay().getWidth()) < ((MainActivity)mContext).getWindow().getWindowManager().getDefaultDisplay().getHeight()) In the main.xml file the GridView is defined in the following way: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" > <GridView xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/gridview" android:layout_width="wrap_content" android:layout_height="wrap_content" android:numColumns="8" android:verticalSpacing="0dp" android:horizontalSpacing="0dp" android:stretchMode="columnWidth" android:gravity="center" > </GridView> ... </LinearLayout> I appreciate any help with the problem and thank you for reading this.

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  • Converting a pointer for a base class into an inherited class

    - by Shawn B
    Hey, I'm working on a small roguelike game, and for any object/"thing" that is not a part of the map is based off an XEntity class. There are several classes that depend on it, such as XPlayer, XItem, and XMonster. My problem is, that I want to convert a pointer from XEntity to XItem when I know that an object is in item. The sample code I am using to pick up an item is this, it is when a different entity picks up an item it is standing over. void XEntity::PickupItem() { XEntity *Ent = MapList; // Start of a linked list while(true) { if(Ent == NULL) { break; } if(Ent->Flags & ENT_ITEM) { Ent->RemoveEntity(); // Unlink from the map's linked list XItem *Item = Ent // Problem is here, type-safety // Code to link into inventory is here break; } Ent = Ent->MapList; } } My first thought was to create a method in XEntity that returns itself as an XItem pointer, but it creates circular dependencies that are unresolvable. I'm pretty stumped about this one. Any help is greatly appreciated.

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  • Best way to handle huge strings in c#

    - by srk
    I have to write the data below to a textfile after replacing two values with ##IP##, ##PORT##. what is the best way ? should i hold all in a string and use Replace and write to textfile ? Data : [APP] iVersion= 101 pcVersion=1.01a pcBuildDate=Mar 27 2009 [MAIN] iFirstSetup= 0 rcMain.rcLeft= 676 rcMain.rcTop= 378 rcMain.rcRight= 1004 rcMain.rcBottom= 672 iShowLog= 0 iMode= 1 [GENERAL] iTips= 1 iTrayAnimation= 1 iCheckColor= 1 iPriority= 1 iSsememcpy= 1 iAutoOpenRecv= 1 pcRecvPath=C:\Documents and Settings\karthikeyan\My Documents\Downloads\fremote101a\FantasyRemote101a\recv pcFileName=FantasyRemote iLanguage= 1 [SERVER] iAcceptVideo= 1 iAcceptAudio= 1 iAcceptInput= 1 iAutoAccept= 1 iAutoTray= 0 iConnectSound= 1 iEnablePassword= 0 pcPassword= pcPort=7902 [CLIENT] iAutoConnect= 0 pcPassword= pcDefaultPort=7902 [NETWORK] pcConnectAddr=##IP## pcPort=##Port## [VIDEO] iEnable= 1 pcFcc=AMV3 pcFccServer= pcDiscription= pcDiscriptionServer= iFps= 30 iMouse= 2 iHalfsize= 0 iCapturblt= 0 iShared= 0 iSharedTime= 5 iVsync= 1 iCodecSendState= 1 iCompress= 2 pcPlugin= iPluginScan= 0 iPluginAspectW= 16 iPluginAspectH= 9 iPluginMouse= 1 iActiveClient= 0 iDesktop1= 1 iDesktop2= 2 iDesktop3= 0 iDesktop4= 3 iScan= 1 iFixW= 16 iFixH= 8 [AUDIO] iEnable= 1 iFps= 30 iVolume= 6 iRecDevice= 0 iPlayDevice= 0 pcSamplesPerSec=44100Hz pcChannels=2ch:Stereo pcBitsPerSample=16bit iRecBuffNum= 150 iPlayBuffNum= 4 [INPUT] iEnable= 1 iFps= 30 iMoe= 0 iAtlTab= 1 [MENU] iAlwaysOnTop= 0 iWindowMode= 0 iFrameSize= 4 iSnap= 1 [HOTKEY] iEnable= 1 key_IDM_HELP=0x00000070 mod_IDM_HELP=0x00000000 key_IDM_ALWAYSONTOP=0x00000071 mod_IDM_ALWAYSONTOP=0x00000000 key_IDM_CONNECT=0x00000072 mod_IDM_CONNECT=0x00000000 key_IDM_DISCONNECT=0x00000073 mod_IDM_DISCONNECT=0x00000000 key_IDM_CONFIG=0x00000000 mod_IDM_CONFIG=0x00000000 key_IDM_CODEC_SELECT=0x00000000 mod_IDM_CODEC_SELECT=0x00000000 key_IDM_CODEC_CONFIG=0x00000000 mod_IDM_CODEC_CONFIG=0x00000000 key_IDM_SIZE_50=0x00000074 mod_IDM_SIZE_50=0x00000000 key_IDM_SIZE_100=0x00000075 mod_IDM_SIZE_100=0x00000000 key_IDM_SIZE_200=0x00000076 mod_IDM_SIZE_200=0x00000000 key_IDM_SIZE_300=0x00000000 mod_IDM_SIZE_300=0x00000000 key_IDM_SIZE_400=0x00000000 mod_IDM_SIZE_400=0x00000000 key_IDM_CAPTUREWINDOW=0x00000077 mod_IDM_CAPTUREWINDOW=0x00000004 key_IDM_REGION=0x00000077 mod_IDM_REGION=0x00000000 key_IDM_DESKTOP1=0x00000078 mod_IDM_DESKTOP1=0x00000000 key_IDM_ACTIVE_MENU=0x00000079 mod_IDM_ACTIVE_MENU=0x00000000 key_IDM_PLUGIN=0x0000007A mod_IDM_PLUGIN=0x00000000 key_IDM_PLUGIN_SCAN=0x00000000 mod_IDM_PLUGIN_SCAN=0x00000000 key_IDM_DESKTOP2=0x00000078 mod_IDM_DESKTOP2=0x00000004 key_IDM_DESKTOP3=0x00000079 mod_IDM_DESKTOP3=0x00000004 key_IDM_DESKTOP4=0x0000007A mod_IDM_DESKTOP4=0x00000004 key_IDM_WINDOW_NORMAL=0x0000000D mod_IDM_WINDOW_NORMAL=0x00000004 key_IDM_WINDOW_NOFRAME=0x0000000D mod_IDM_WINDOW_NOFRAME=0x00000002 key_IDM_WINDOW_FULLSCREEN=0x0000000D mod_IDM_WINDOW_FULLSCREEN=0x00000001 key_IDM_MINIMIZE=0x00000000 mod_IDM_MINIMIZE=0x00000000 key_IDM_MAXIMIZE=0x00000000 mod_IDM_MAXIMIZE=0x00000000 key_IDM_REC_START=0x00000000 mod_IDM_REC_START=0x00000000 key_IDM_REC_STOP=0x00000000 mod_IDM_REC_STOP=0x00000000 key_IDM_SCREENSHOT=0x0000002C mod_IDM_SCREENSHOT=0x00000002 key_IDM_AUDIO_MUTE=0x00000073 mod_IDM_AUDIO_MUTE=0x00000004 key_IDM_AUDIO_VOLUME_DOWN=0x00000074 mod_IDM_AUDIO_VOLUME_DOWN=0x00000004 key_IDM_AUDIO_VOLUME_UP=0x00000075 mod_IDM_AUDIO_VOLUME_UP=0x00000004 key_IDM_CTRLALTDEL=0x00000023 mod_IDM_CTRLALTDEL=0x00000003 key_IDM_QUIT=0x00000000 mod_IDM_QUIT=0x00000000 key_IDM_MENU=0x0000007B mod_IDM_MENU=0x00000000 [OVERLAY] iIndicator= 1 iAlphaBlt= 1 iEnterHide= 0 pcFont=MS UI Gothic [AVI] iSound= 1 iFileSizeLimit= 100000 iPool= 4 iBuffSize= 32 iStartDiskSpaceCheck= 1 iStartDiskSpace= 1000 iRecDiskSpaceCheck= 1 iRecDiskSpace= 100 iCache= 0 iAutoOpen= 1 pcPath=C:\Documents and Settings\karthikeyan\My Documents\Downloads\fremote101a\FantasyRemote101a\avi [SCREENSHOT] iSound= 1 iAutoOpen= 1 pcPath=C:\Documents and Settings\karthikeyan\My Documents\Downloads\fremote101a\FantasyRemote101a\ss pcPlugin=BMP [CDLG_SERVER] mrcWnd.rcLeft= 667 mrcWnd.rcTop= 415 mrcWnd.rcRight= 1013 mrcWnd.rcBottom= 634 [CWND_CLIENT] miShowLog= 0 m_iOverlayLock= 0 [CDLG_CONFIG] mrcWnd.rcLeft= 467 mrcWnd.rcTop= 247 mrcWnd.rcRight= 1213 mrcWnd.rcBottom= 802 miTabConfigSel= 2

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  • Umbraco template issues

    - by bomortensen
    Hi fellow Umbraco users, I'm currently building my first umbraco website and since I'm completely new to umbraco I've already ran into a problem which I'm sure is pretty straight-forward to do. That said, I'm by no means a beginner when it comes to building sites that run on a (open source) CMS as I've been using Joomla! since it was called Mambo. Anyway, the site I'm building is here: my site What I want to do is to have some content in the white box that changes when you mouseover/hover one of the menu items. Also that content has to stay "active" when you've clicked on a link (i.e. if you click on "Profile" I need to highlight the Profile menu item with the gray color and the white boxs content needs to be what would be related to the Profile menu item. How do I go about this? What would be the best practice when it comes to showing multiple content on a site? I've watched the video about multiple Content Place Holders, but I never really got it to work. I can't get a page to display in the NavigationPlaceHolder (the placeholder I put in the white box), but thats because the actual page is Frontpage.aspx and not WhateverIsInThenavigationPlaceHolder.aspx. If I go to the mysite.dk/WhateverIsInTheNavigationPlaceHolder.aspx it shows up fine. What have I missed here? :) Thanks in advance! If my question is not clear in some ways, please tell me and I will try to explain it better. All the best, Bo

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  • UITableView madness

    - by kesrut
    Hello, I'm new to iPhone application development. I'm trying to understand how to use UITableView. I'm wrote simple code: - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 1; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return 1 ; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *MyIdentifier = @"MyIdentifier"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:MyIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:MyIdentifier] autorelease]; } cell.textLabel.text = @"Hello"; return cell; } UITable shows content, but if i'm drag table contents my application terminates. You can see video: http://www.youtube.com/watch?v=TucTVJVhSD0 I tried to everything with array: - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 1 ; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return [hello count] ; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *MyIdentifier = @"MyIdentifier"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:MyIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:MyIdentifier] autorelease]; } cell.textLabel.text = [hello objectAtIndex:indexPath.row]; return cell; } - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { [tableView deselectRowAtIndexPath:indexPath animated:NO]; NSLog(@"Selected") ; } - (void) awakeFromNib { hello = [[NSArray alloc] initWithObjects:@"hello", @"world", @"end", nil]; } // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; } Content is shown and if I'm selecting item i'm getting: [Session started at 2010-03-16 19:21:48 +0200.] 2010-03-16 19:21:52.295 ViewTest[1775:207] * -[ViewTestViewController respondsToSelector:]: message sent to deallocated instance 0x3911ec0 I'm total new to iPhone programming. And as i see everything i do - i'm just getting application terminated ..

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  • Are there any prototype-based languages with a whole development cycle?

    - by Kaveh Shahbazian
    Are there any real-world prototype-based programming languages with a whole development cycle? "A whole development cycle" like Ruby and Python: web frameworks, scripting/interacting with the system, tools for debugging, profiling, etc. Thank you A brief note on PBPLs: (let's call these languages PBPL : prototype-based programming language) There are some PBPLs out there. Some are being widely used like JavaScript (which Node.js may bring it into the field - or may not!). One other language is ActionScript which is also a PBPL but tightly bound to Flash VM (is it correct to say so?). From less known ones I can speak of Lua which has a strong reputation in game development (mostly spread by WOW) but never took off as a full language. Lua has a table concept which can provide you some sort of prototype based programming facility. There is also JScript (Windows scripting tool) which is already pointless by the newcomer PowerShell (I have used JScript to manipulate IIS but I never understood what is JScript!). Others can be named like io (indeed very very neat, you will fall in love with it; absolutely impossible to use) and REBOL (What is this all about? A proprietary scripting tool? You must be kidding!) and newLISP (Which is actually a full language, but no one ever heard about it). For sure there are much more to list here but either I do not remember or I did not understood them as a real world thing, like Self).

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  • Why a "private static" is not seen in a method?

    - by Roman
    I have a class with the following declaration of the fields: public class Game { private static String outputFileName; .... } I set the value of the outputFileName in the main method of the class. I also have a write method in the class which use the outputFileName. I always call write after main sets value for outputFileName. But write still does not see the value of the outputFileName. It say that it's equal to null. Could anybody, pleas, tell me what I am doing wrong? ADDED As it is requested I post more code: In the main: String outputFileName = userName + "_" + year + "_" + month + "_" + day + "_" + hour + "_" + minute + "_" + second + "_" + millis + ".txt"; f=new File(outputFileName); if(!f.exists()){ try { f.createNewFile(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } } System.out.println("IN THE MAIN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"); System.out.println("------>" + outputFileName + "<------"); This line outputs me the name of the file. Than in the write I have: public static void write(String output) { // Open a file for appending. System.out.println("==========>" + outputFileName + "<============"); ...... } And it outputs null.

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  • Accuracy of OpenGL ES Instrument

    - by Rob Jones
    I'm developing a game for the iPhone. I've decided that 30FPS is plenty so I've written some code that only allows the App to present the render buffer every 1/30 of a second. When I tried to verify this with Instruments I got varying information. On an iPod Touch (2009 edition, 32G) it reports 30 FPS for Core Animation Frames Per Second. On an iPhone 3G I get wildly varying results. And not just less than 30 FPS. I see 30 FPS on a regular basis. It actually seems to hang closer to 36-39. To investigate this anomaly I added my own FPS to the app and update it once per second. I stays right at 29 FPS on both devices. So, does anyone have any suggestions as to what might be going on? I expect Instruments to be accurate so it really concerns me that it appears inaccurate. It makes me think I have a bug somewhere, but I sure can't find it.

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  • Sort and limit queryset by comment count and date using queryset.extra() (django)

    - by thornomad
    I am trying to sort/narrow a queryset of objects based on the number of comments each object has as well as by the timeframe during which the comments were posted. Am using a queryset.extra() method (using django_comments which utilizes generic foreign keys). I got the idea for using queryset.extra() (and the code) from here. This is a follow-up question to my initial question yesterday (which shows I am making some progress). Current Code: What I have so far works in that it will sort by the number of comments; however, I want to extend the functionality and also be able to pass a time frame argument (eg, 7 days) and return an ordered list of the most commented posts in that time frame. Here is what my view looks like with the basic functionality in tact: import datetime from django.contrib.comments.models import Comment from django.contrib.contenttypes.models import ContentType from django.db.models import Count, Sum from django.views.generic.list_detail import object_list def custom_object_list(request, queryset, *args, **kwargs): '''Extending the list_detail.object_list to allow some sorting. Example: http://example.com/video?sort_by=comments&days=7 Would get a list of the videos sorted by most comments in the last seven days. ''' try: # this is where I started working on the date business ... days = int(request.GET.get('days', None)) period = datetime.datetime.utcnow() - datetime.timedelta(days=int(days)) except (ValueError, TypeError): days = None period = None sort_by = request.GET.get('sort_by', None) ctype = ContentType.objects.get_for_model(queryset.model) if sort_by == 'comments': queryset = queryset.extra(select={ 'count' : """ SELECT COUNT(*) AS comment_count FROM django_comments WHERE content_type_id=%s AND object_pk=%s.%s """ % ( ctype.pk, queryset.model._meta.db_table, queryset.model._meta.pk.name ), }, order_by=['-count']).order_by('-count', '-created') return object_list(request, queryset, *args, **kwargs) What I've Tried: I am not well versed in SQL but I did try just to add another WHERE criteria by hand to see if I could make some progress: SELECT COUNT(*) AS comment_count FROM django_comments WHERE content_type_id=%s AND object_pk=%s.%s AND submit_date='2010-05-01 12:00:00' But that didn't do anything except mess around with my sort order. Any ideas on how I can add this extra layer of functionality? Thanks for any help or insight.

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  • SendInput scan code on Windows 7 x64

    - by Stanomatic
    I am working with a WPF application sending keys to a game. I opened spy++ to observer s as a key press on the keyboard. I then press my button on the application and I noticed a different scan code in spy++ messages. Could this be somthing to do with Windows 7 64bit? Partial listing: var down = new INPUT(); down.Type = (UInt32)InputType.KEYBOARD; down.Data.Keyboard = new KEYBDINPUT(); down.Data.Keyboard.Vk = (UInt16)keyCode; down.Data.Keyboard.Scan = 0; down.Data.Keyboard.Flags = 0; down.Data.Keyboard.Time = 0; down.Data.Keyboard.ExtraInfo = IntPtr.Zero; //down.Data.Keyboard.ExtraInfo = GetMessageExtraInfo(); var up = new INPUT(); up.Type = (UInt32)InputType.KEYBOARD; up.Data.Keyboard = new KEYBDINPUT(); up.Data.Keyboard.Vk = (UInt16)keyCode; up.Data.Keyboard.Scan = 0; up.Data.Keyboard.Flags = (UInt32)KeyboardFlag.KEYUP; up.Data.Keyboard.Time = 0; up.Data.Keyboard.ExtraInfo = IntPtr.Zero; //up.Data.Keyboard.ExtraInfo = GetMessageExtraInfo(); INPUT[] inputList = new INPUT[2]; inputList[0] = down; inputList[1] = up; var numberOfSuccessfulSimulatedInputs = SendInput(2, inputList, Marshal.SizeOf(typeof(INPUT))); The image shows when I use my code to send a key I receive ScanCode:00fExtended from spy++ message output. When I actually press the same key I receive ScanCode:1FfExtended. Everything else is identical.

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  • How to add clickable logo on the flash web player?

    - by kishore
    Hi All, I have a code like this <script type="text/javascript" src="http://www.clipul.com/play/swfobject.js"></script> <div id="player">This text will be replaced</div> <script type="text/javascript"> var so = new SWFObject('http://montsmile.com/jwplayer/player.swf','mpl','480','380','8'); so.addParam('allowscriptaccess','always'); so.addParam('allowfullscreen','true'); so.addVariable('height','310'); so.addVariable('width','470'); so.addVariable('file','http://localhost:81/newtip/<?=$videopath1?>'); so.addVariable('logo','http://localhost:81/newtip/ffmpeg/logo2.jpg'); so.addVariable("ClickURL", "http://www.google.com"); so.addVariable('captions','/upload/corrie.xml'); so.addVariable('link','<?=$full_url.'tip.php?vid='.$row_video['vid']?>'); so.addVariable('linkfromdisplay','true'); so.addVariable('linktarget','_blank'); so.addVariable('searchbar','false'); so.addVariable('skin','http://montsmile.com/jwplayer/player.swf'); so.write('player'); </script> It is displaying a player and playing the video. If I Click on the Logo It has to go to www.google.com. But when I click on the logo it becomes pause. Help me how to add clickable Logo on the player

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  • Delay before playing embedded mp3 in Actionscript / Flex 3

    - by lacker
    I am embedding an mp3 into my Flex project for use as a sound effect, but I am finding that every time I play it, there is a delay of about half a second from when I call .play() to when you can hear the sound. This makes it weird because I want the sound effects to sync to game events. My mp3 itself is only about a fifth of a second long so it isn't because of the contents of the mp3. I'm embedding with [Embed(source="assets/Tock.mp3")] [Bindable] public static var TockSound:Class; public var tock_sound:SoundAsset; and then playing with if (tock_sound == null) { tock_sound = new TockSound() as SoundAsset; } Alert.show("tock"); tock_sound.play(); I know there's a delay because the sound plays about a half second after the Alert displays. I did consider that maybe it was the initial loading time of constructing the TockSound, but the delay is there on all the subsequent calls as well. How can I avoid this delay on playing a sound? Update: It turns out this delay is only present when playing the swf on Linux. I believe it is a Linux-specific flaw in Adobe's flash player.

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  • Azure SDK causes Node.js service bus call to run slow

    - by PazoozaTest Pazman
    I am using this piece of code to call the service bus queue from my node.js server running locally using web matrix, I have also upload to windows azure "web sites" and it still performs slowly. var sb1 = azure.createServiceBusService(config.serviceBusNamespace, config.serviceBusAccessKey); sbMessage = { "Entity": { "SerialNumbersToCreate": '0', "SerialNumberSize": config.usageRates[3], "BlobName": 'snvideos' + channel.ChannelTableName, "TableName": 'snvideos' + channel.ChannelTableName } }; sb1.getQueue('serialnumbers', function(error, queue){ if (error === null){ sb1.sendQueueMessage('serialnumbers', JSON.stringify(sbMessage), function(error) { if (!error) res.send(req.query.callback + '({data: ' + JSON.stringify({ success: true, video: newVideo }) + '});'); else res.send(req.query.callback + '({data: ' + JSON.stringify({ success: false }) + '});'); }); } else res.send(req.query.callback + '({data: ' + JSON.stringify({ success: false }) + '});'); }); It can be up to 5 seconds before the server responds back to the client with the return result. When I comment out the sb1.getQueue('serialnumbers', function(error, queue){ and just have it return without sending a queue message it performs in less than 1 second. Why is that? Is my approach to using the azure sdk service bus correct? Any help would be appreciated.

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  • Constructor is being invoked twice

    - by Knowing me knowing you
    In code: LINT a = "12"; LINT b = 3; a = "3";//WHY THIS LINE INVOKES CTOR? std::string t = "1"; //LINT a = t;//Err NO SUITABLE CONV FROM STRING TO LINT. Shouldn't ctor do it? #pragma once #include "LINT_rep.h" class LINT { private: typedef LINT_rep value_type; const value_type* my_data_; template<class T> void init_(const T&); public: LINT(const char* = 0); LINT(const std::string&); LINT(const LINT&); LINT(const long_long&); LINT& operator=(const LINT&); virtual ~LINT(void); LINT operator+()const; //DONE LINT operator+(const LINT&)const;//DONE LINT operator-()const; //DONE LINT operator-(const LINT&)const;//DONE LINT operator*(const LINT&)const;//DONE LINT operator/(const LINT&)const;///WAITS FOR APPROVAL LINT& operator+=(const LINT&);//DONE LINT& operator-=(const LINT&);//DONE LINT& operator*=(const LINT&);//DONE LINT operator/=(const LINT&);///WAITS FOR APPROVAL }; in line number 3 instead of assignment optor ctor is invoked. Why? I'm willing to uppload entire solution on some server otherwise it's hard to put everything in here. I can also upload video file. Another thing is that when I implement this assignment optor I'm getting an error that this optor is already in obj file? What's going on?

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  • i18n redirection breaks my tests ....

    - by Mike
    I have a big application covered by more than a thousand tests via rspec. We just made the choice to redirect any page like : / /foo /foo/4/bar/34 ... TO : /en /en/foo /fr/foo/4/bar/34 .... So I made a before filter in application.rb like so : if params[:locale].blank? headers["Status"] = "301 Moved Permanently" redirect_to request.env['REQUEST_URI'].sub!(%r(^(http.?://[^/]*)?(.*))) { "#{$1}/#{I18n.locale}#{$2}" } end It's working great but ... It's breaking a lot of my tests, ex : it "should return 404" do Video.should_receive(:failed_encodings).and_return([]) get :last_failed_encoding response.status.should == "404 Not Found" end To fix this test, I should do : get :last_failed_encoding, :locale => "en" But ... seriously I don't want to fix all my test one by one ... I tried to make the locale a default parameter like this : class ActionController::TestCase alias_method(:old_get, :get) unless method_defined?(:old_get) def get(path, parameters = {}, headers = nil) parameters.merge({:locale => "fr"}) if parameters[:locale].blank? old_get(path, parameters, headers) end end ... but couldnt make this work ... Any idea ??

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  • [PHP] Associate different data

    - by Alex Cane
    I will try to be as clear as possible because I can't get anybody to help me around, I am trying to associate some data from a 'videos' table with their respective ID. Lets say, I have column ID, title, serie, season, episode. I am getting my data : <? $result = mysql_query("SELECT * FROM videos WHERE serie = '".$row['serie']."' AND season = '".$row['season']."'"); $total_rows = mysql_num_rows($result); ?> (that is in the page where you see the video itself) So now I can get the number of episodes from a serie and season. What I'm trying to do is have a link for the next episode, and aa link for the previous one. In the URL I am working with the id, so http://website.com/view/id/'video id here'/ So how can I get the ID of the following and previous episodes of the same season AND serie? Help will be much appreciated! The easiest thing I thought of is <?=$row['id'] + 1?> <?=$row['id'] - 1?> But the thing is that it's mixed videos, so it wont work 100%

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  • Database design for a media server containing movies, music, tv and everything in between?

    - by user364114
    In the near future I am attempting to design a media server as a personal project. MY first consideration to get the project underway is architecture, it will certainly be web based but more specifically than that I am looking for suggestions on the database design. So far I am considering something like the following, where I am using [] to represent a table, the first text is the table name to give an idea of purpose and the items within {} would be fields of the table. Also not, fid is functional id referencing some other table. [Item {id, value/name, description, link, type}] - this could be any entity, single song or whole music album, game, movie - almost see this as a recursive relation, ie. a song is an item but an album that song is part of is also an item or for example a tv season is an item, with multiple items being tv episodes [Type {id, fid, mime type, etc}] - file type specific information - could identify how code handles streaming/sending this item to a user [Location {id, fid, path to file?}] [Users {id, username, email, password, ...? }] - user account information [UAC {id, fid, acess level}] - i almost feel its more flexible to seperate access control permissions form the user accounts themselves [ItemLog {id, fid, fid2, timestamp}] - fid for user id, and fid2 for item id - this way we know what user access what when [UserLog {id, fid, timestamp}] -both are logs for access, whether login or last item access [Quota {id, fid, cap}] - some sort of way to throttle users from queing up the entire site and letting it download ... Suggestions or comments are welcome as the hope is that this project will be a open source project once some code is laid out.

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  • Realizing program with decision tree logics

    - by Vytas999
    The system realizes a game “Think animal”. Main use case is: 1. System offers user to think about any animal and the system will try to guess it 2. The system starts asking questions from the start of decision tree. Ex., “Question: It has fur?”, and provides possible answers – yes or no. 3. If the user answers Yes, the system proceeds to these steps: a. System tries to guess animal that has that feature, ex. “My guess: Is it bear?” and provides with possible answers – yes or no. b. If the user answer is Yes, the system offers to think off another animal 4. If the user answers is No, the system moves to No node in decision tree and moves to 2 step (and starts from asking from new node). 5. If system runs out of nodes (i.e., empty yes or no node was reached): a. the system announces that it has given up, and ask user to enter: i. What animal he had in mind ii. What is his characteristic feature b. User enters requested data c. The system creates a new node and links it to yes or no of last active node. Where i can get some information and some examples, when implementing decision tree logics in MS SQL Server and C#..? Any information will be usefull. Thanks

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  • JPanel Appears Behind JMenuBar

    - by Matt H
    import javax.swing.JFrame; import javax.swing.JMenu; import javax.swing.JMenuBar; import javax.swing.JMenuItem; @SuppressWarnings("serial") public class Main extends JFrame { final int FRAME_HEIGHT = 400; final int FRAME_WIDTH = 400; public static void main(String args[]) { new Main(); } public Main() { super("Game"); GameCanvas canvas = new GameCanvas(); JMenuBar menuBar = new JMenuBar(); JMenu fileMenu = new JMenu("File"); JMenuItem startMenuItem = new JMenuItem("Pause"); menuBar.add(fileMenu); fileMenu.add(startMenuItem); super.setVisible(true); super.setSize(FRAME_WIDTH, FRAME_WIDTH); super.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); super.setJMenuBar(menuBar); } } import java.awt.Canvas; import java.awt.Graphics; import javax.swing.JPanel; @SuppressWarnings("serial") public class GameCanvas extends JPanel { public void paint(Graphics g) { g.drawString("hI", 0, 0); } } This code causes the string to appear behind the JMenuBar. To see the string, you must draw it at (0,10). I'm sure this must be something simple, so do you guys have any ideas?

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  • How to run javascript on an ajax output?

    - by WAC0020
    I am using jquery-ui tabs and ajax to load the content of the tabs. Here is my javascript: $(document).ready(function() { $("#tabs").tabs({ fx: { opacity: 'toggle' } }); $('.hd_item').hover(function() { //Display the caption $(this).find('span.hd_caption').stop(false,true).fadeIn(600); }, function() { //Hide the caption $(this).find('span.hd_caption').stop(false,true).fadeOut(400); }); }); When the user clicks on the tab is will load the content.php via ajax. The output of the ajax is: <li class="hd_item"> <img title="Backyard Brawl" alt="Backyard Brawl" src="games/normal_icons/1844.png" id="hd_icon"> <span class="hd_caption"> <h1>Backyard Brawl</h1> <p id="hd_description">In this game you pick a player and beat each other up with ...</p> <p id="hd_stat">Added: <br>2009-12-14</p><a href="/dirtpilegames/index.php?ground=games&amp;action=play&amp;dig=backyard-brawl">PLAY</a> </span> </li> The problem that I am having is the javascript is not working on the ajax output. How to I get it to work on it?

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  • SIGABRT on any UIView touch

    - by bitcruncher
    Hi. I'm afraid no amount of Googling has been able to save my hyde on this. I seem to be getting SIGABRT error anytime I touch the screen of the phone, on any UIView. The debugger console posts this error before the SIGABRT: .... [310:207] *** -[UIView _exclusiveTouchView]: unrecognized selector sent to instance 0x14c0c0 .... [310:207] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[UIView _exclusiveTouchView]: unrecognized selector sent to instance 0x14c0c0' (this is not my specific call to _exclusiveTouchView, of course.) I would gladly post some code, but the truth is I cannot find (or guess) where this problem may be coming from. This is not happening on any ONE UIView but on all the UIViews in my stack. I can summarize the display logic, though, perhaps that will shed some light. So the application is created and a UIWindow is alloc'd. A single viewcontroller is then alloc'd, which makes and adds its own blank self.view, to which the other UIViews, representing the different game states, are attached. Interestingly enough, this error is does NOT happen on the Simulator, but happens consistently on the device. And I should also mention that the application has yet to override/use any of the touchesBegan:/Ended:/Moved: etc... In other words, this error happens without these methods in the code. I'm really not understanding where this error is coming from... Any suggestions?

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  • Validation for Alert dialog

    - by Hossam
    Hi Everyone, Im working in a game and when the player finished the level , Im asking the Player to enter his name on EditText in Alert Dialog : AlertDialog.Builder builder = new Builder(this); LayoutInflater inflater = getLayoutInflater(); // Inflate and set the layout for the dialog // Pass null as the parent view because its going in the dialog layout builder.setView(inflater.inflate(R.layout.dialog_name, null)) // Add action buttons .setPositiveButton(R.string.alertName, new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int id) { playerText = (EditText) ((AlertDialog)dialog).findViewById(R.id.username); if(playerText.getText() != null && playerText.getText().length() != 0) Helper.currentPlayer.setName(playerText.getText().toString()); //calculate the score // save in data base PlayerDataSource playerDS = new PlayerDataSource(getApplicationContext()); playerDS.open(); Helper.currentPlayer = playerDS.createPlayer(Helper.currentPlayer.getName(), Helper.currentPlayer.getScore(), Helper.currentPlayer.levels, Helper.currentPlayer.times, LanguageHelper.div); playerDS.close(); saveStmc(); mainScene.setChildScene(choicesMenu, false, true, true); } }) .setTitle("Please Enter Your name") .setNegativeButton(R.string.cancel, new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int id) { } }); alert = builder.create(); When the Player enters his name and press OK (Positive button) I will check in database if the name exists or not, if the name is exist : show Toast and not dismiss the alert to write another name. How to do that?

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  • Orthogonal projection and texture coordinates in opengl

    - by knuck
    I'm writing a 2D game in Opengl. I already set up the orthogonal projection so I can easily know where a quad will end up on screen. The problem is, I also want to be able to map pixels directly to texture coords, so I also applied an orthogonal transformation (using gluOrtho2d) to the texture. Now I can map pixels directly using integers and glTexCoord2i. The thing is, after googling/reading/asking, I found out no one really knows (apparently) the behavior of glTexCoord2i, but it works just fine the way I'm using. Some sample test code I wrote follows: glBegin(GL_QUADS); glTexCoord2i(16,0); glVertex2f(X, Y); glTexCoord2i(16,16); glVertex2f(X, Y+32); glTexCoord2i(32, 16); glVertex2f(X+32, Y+32); glTexCoord2i(32, 0); glVertex2f(X+32, Y); glEnd(); So, is there any problem with what I'm doing, or is what I'm doing correct?

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  • What is the fastest collection in c# to implement a prioritizing queue?

    - by Nathan Smith
    I need to implement a queue for messages on a game server so it needs to as fast as possible. The queue will have a maxiumem size. I need to prioritize messages once the queue is full by working backwards and removing a lower priority message (if one exists) before adding the new message. The appliation is asynchronous so access to the queue needs to be locked. I'm currently implementing it using a LinkedList as the underlying storage but have concerns that searching and removing nodes will keep it locked for too long. Heres the basic code I have at the moment: public class ActionQueue { private LinkedList<ClientAction> _actions = new LinkedList<ClientAction>(); private int _maxSize; /// <summary> /// Initializes a new instance of the ActionQueue class. /// </summary> public ActionQueue(int maxSize) { _maxSize = maxSize; } public int Count { get { return _actions.Count; } } public void Enqueue(ClientAction action) { lock (_actions) { if (Count < _maxSize) _actions.AddLast(action); else { LinkedListNode<ClientAction> node = _actions.Last; while (node != null) { if (node.Value.Priority < action.Priority) { _actions.Remove(node); _actions.AddLast(action); break; } } } } } public ClientAction Dequeue() { ClientAction action = null; lock (_actions) { action = _actions.First.Value; _actions.RemoveFirst(); } return action; } }

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  • Concurrency and Coordination Runtime (CCR) Learning Resources

    - by Harry
    I have recently been learning the in's and out's of the Concurrency and Coordination Runtime (CCR). Finding good learning resources for this relatively new technology has been quite difficult. (A quick google search brings up "Creedence Clearwater Revival" as the top result!) Some of the resources I have found: Free e-book chapter from WROX on the Robotics Developer Studio Good Article/post on InfoQ Robotic's Member blog Very active MSDN CCR Forum - Got plenty of help from here! Great MSDN Magazine by Jeffrey Richter Official CCR User Guide - Didn't find this very helpful Great blogging series on CCR iodyner CCR Related Blog - Update: Moved to here Eight or so Videos on Channel9.msdn.com CCR Patterns page on MS Robotics Studio - I haven't read this yet 4 x CCR Questions on Stackoverflow - Most of the questions have been Mine! LOL CCR and DSS toolkit has now been released to MSDN Members Do you have any good learning resources for the CCR? I really hope that Microsoft will publish more material, so far it has been too Robotics specific. I believe that MS needs to acknowledge that most people are using the CCR in issolation from the DSS and Robotics Studio. Update The Mix 2010 conference had a presentation by Myspace about how they have used the CCR framework in their middle tier. They also open sourced the code base. MySpace DataRelay Mix Video Presentation

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