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  • What is Continous Integration (CI) and how is it useful?

    - by Geek
    Can some one explain to me the concept of Continious Integration, how it works in an easy to understand way? And why should a company adopt CI in their code delivery workflow? I am a developer and my company (mainly the build team ) uses Team City. As a developer I always checkout, update and commit code to SVN but never really had to bother about TeamCity or CI in general. So I would like to understand what is the usefulness of CI? Is CI a part of Agile methodologies?

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  • Should I create an Enum mapping to my database table

    - by CrazyHorse
    I have a database table containing a list of systems relevant to the tool I am building, mostly in-house applications, or third-party systems we receive data from. This table is added to infrequently, approx every 2 months. One of these systems is Windows itself, which is where we store our users' LANs, and I now need to explicitly reference the ID relating to Windows to query for user name, team etc. I know it would be bad practice to embed the ID itself into the code, so my question is what would be the best way to avoid this? I'm assuming my options are: create a global constant representing this ID create a global enum containing all systems now create a global enum and add systems to it as & when they are required in the code retrieve the ID from the database based on system name I appreciate this may seem a trivial question, but I am going to have many situations like this during the course of this build, and although we are in complete control of the database I would like to conform to best practice as far as possible. Many thanks!

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  • New release for the Visual Studio 2010 and .NET Framework 4 Training Kit

    - by Enrique Lima
    Among the new content in the release, is a set of ALM docs and labs. The ALM content referenced above is: o Using Code Analysis with Visual Studio 2010 to Improve Code Quality o Introduction to Exploratory Testing with Microsoft Test Manager 2010 o Introduction to Platform Testing with Microsoft Test Manager 2010 o Introduction to Quality Tracking with Visual Studio 2010 o Introduction to Test Planning with Microsoft Test Manager 2010 All ALM labs point to the latest version of the VS 2010 RTM VM. You can download the Training Kit from :  http://www.microsoft.com/download/en/details.aspx?displaylang=en&id=23507 Visit the online content: http://msdn.microsoft.com/en-us/VS2010TrainingCourse Download the most recent version of the Visual Studio: http://www.microsoft.com/download/en/details.aspx?displaylang=en&id=240

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  • Multiple vulnerabilities in Firefox web browser

    - by chandan
    CVE DescriptionCVSSv2 Base ScoreComponentProduct and Resolution CVE-2012-0451 Improper Control of Generation of Code ('Code Injection') vulnerability 4.3 Firefox web browser Solaris 11 11/11 SRU 8.5 CVE-2012-0455 Improper Neutralization of Input During Web Page Generation ('Cross-site Scripting') vulnerability 4.3 CVE-2012-0456 Information Exposure vulnerability 5.0 CVE-2012-0457 Resource Management Errors vulnerability 9.3 CVE-2012-0458 Permissions, Privileges, and Access Controls vulnerability 6.8 CVE-2012-0459 Permissions, Privileges, and Access Controls vulnerability 7.5 CVE-2012-0460 Permissions, Privileges, and Access Controls vulnerability 6.4 CVE-2012-0461 Denial of Service (DoS) vulnerability 7.5 CVE-2012-0462 Denial of Service (DoS) vulnerability 7.5 CVE-2012-0464 Resource Management Errors vulnerability 7.5 This notification describes vulnerabilities fixed in third-party components that are included in Sun's product distribution.Information about vulnerabilities affecting Oracle Sun products can be found on Oracle Critical Patch Updates and Security Alerts page.

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  • Collision rectangle response

    - by dotty
    I'm having difficulties getting a moveable rectangle to collide with more than one rectangle. I'm using SFML and it has a handy function called Intersect() which takes 2 rectangles and returns the intersections. I have a vector full of rectangles which I want my moveable rectangle to collide with. I'm looping through this using the following code (p is the moveble rectangle). IsCollidingWith returns a bool but also uses SFML's Interesect to work out the intersections. while(unsigned i = 0; i!= testRects.size(); i++){ if(p.IsCollidingWith(testRects[i]){ p.Collide(testRects[i]); } } and the actual Collide() code void gameObj::collide( gameObj collidingObject ){ printf("%f %f\n", this->colliderResult.width, this->colliderResult.height); if (this->colliderResult.width < this->colliderResult.height) { // collided on X if (this->getCollider().left < collidingObject.getCollider().left ) { this->move( -this->colliderResult.width , 0); }else { this->move( this->colliderResult.width, 0 ); } } if(this->colliderResult.width > this->colliderResult.height){ if (this->getCollider().top < collidingObject.getCollider().top ) { this->move( 0, -this->colliderResult.height); }else { this->move( 0, this->colliderResult.height ); } } } and the IsCollidingWith() code is bool gameObj::isCollidingWith( gameObj testObject ){ if (this->getCollider().intersects( testObject.getCollider(), this->colliderResult )) { return true; }else { return false; } } This works fine when there's only 1 Rect in the scene. However, when there's move than one Rect it causes issue when working out 2 collisions at once. Any idea how to deal with this correctly? I have uploaded a video to youtube to show my problem. The console on the far-right shows the width and height of the intersections. You can see on the console that it's trying to calculate 2 collisions at once, I think this is where the problem is being caused. The youtube video is at http://www.youtube.com/watch?v=fA2gflOMcAk also , this image also seems to illustrate the problem nicely. Can someone please help, I've been stuck on this all weekend!

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  • Cannot start service SPUserCodeV4 on computer

    - by ybbest
    When you create a sand boxed solution for SharePoint 2010 in Visual Studio 2010 and try to deploy the solution , you could get the error “Error occurred in deployment step ‘Retract Solution’: Cannot start service SPUserCodeV4 on computer”(See the Picture1 below). In order to fix this , you need to go to Central Administration -> System Settings -> Manage services on server and start service “Microsoft SharePoint Foundation User Code Service” If you are developing SharePoint on DC(Domain controller),you need to check the solution from my previous post. Error message.(Picture1) Locate Microsoft SharePoint Foundation User Code Service.(Picture 2)

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  • O'Reilly Deal of the day - 10/June/2012 - Introducing HTML5 Game Development

    - by TATWORTH
    Today's deal of the day from O'Reilly at http://shop.oreilly.com/product/0636920022633.do?code=DEAL is Introducing HTML5 Game Development"Making video games is hard work that requires technical skills, a lot of planning, and—most critically—a commitment to completing the project. With this hands-on guide, you’ll learn step-by-step how to create a real 2D game from start to finish. In the process, you’ll use Impact, the JavaScript game framework that works with HTML5’s Canvas element. Not only will you pick up important tips about game design, you’ll also learn how to publish Impact games to the Web, desktop, and mobile—including a method to package your game as a native iOS app. Packed with screen shots and sample code, this book is ideal for game developers of all levels."

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  • What's the most productive coding environment

    - by Ubiguchi
    I was speaking with an ex-colleague the other day about the most productive way to write code and he said he found it best "to CIMP, or Code In My Pants". When I asked him exactly what he meant, he explained he found it best to work at home, coding at his own pace, dressed comfortably (in his pants), and communicating with his team through emails, IM, or the telephone. Digesting his approach (which he describes to clients as the Complete Integrated Method of Programming), I realised my coding is also more productive when working in an isolated environment, which made me wonder if the software industry has got it all wrong and should development be really done by dispersed teams of individuals, or are there advantages to geographical herding that make up for the added interruptions it brings? So has business got it wrong? Should development occur predominantly across geographically isolated individuals to increase productivity, or are there real reasons why herding developers together makes sense?

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  • How to get familiar with "what happens underneath of Java"?

    - by FidEliO
    I did not study CS nor IT. I just became a developer, now working with Java. Actually, since I now work with a big company writing high-scalable web applications, I think I need to be better with details. I have no understanding of what happens underneath of Java. Java Performance, Server-Side Java might be the buzz words?!! I am very poor with those more of low-level details but I do not know where to look honestly. I started looking for some keywords in Amazon, ended up reading books like "pragmatic programmer", "clean code", "code complete" which IMO they are not what I am looking for. Could you please give me some learning resources (books, articles, blog posts, online trainings) for this matter? I also read this post as well: Approaching Java/JVM internals But I think I need a pre-step before jumping into the OpenJDK, right?!

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  • Is this a pattern? Proxy/delegation of interface to existing concrete implementation

    - by Ian Newson
    I occasionally write code like this when I want to replace small parts of an existing implementation: public interface IFoo { void Bar(); } public class Foo : IFoo { public void Bar() { } } public class ProxyFoo : IFoo { private IFoo _Implementation; public ProxyFoo(IFoo implementation) { this._Implementation = implementation; } #region IFoo Members public void Bar() { this._Implementation.Bar(); } #endregion } This is a much smaller example than the real life cases in which I've used this pattern, but if implementing an existing interface or abstract class would require lots of code, most of which is already written, but I need to change a small part of the behaviour, then I will use this pattern. Is this a pattern or an anti pattern? If so, does it have a name and are there any well known pros and cons to this approach? Is there a better way to achieve the same result? Rewriting the interfaces and/or the concrete implementation is not normally an option as it will be provided by a third party library.

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  • How to do proper Alpha in XNA?

    - by Soshimo
    Okay, I've read several articles, tutorials, and questions regarding this. Most point to the same technique which doesn't solve my problem. I need the ability to create semi-transparent sprites (texture2D's really) and have them overlay another sprite. I can achieve that somewhat with the code samples I've found but I'm not satisfied with the results and I know there is a way to do this. In mobile programming (BREW) we did it old school and actually checked each pixel for transparency before rendering. In this case it seems to render the sprite below it blended with the alpha above it. This may be an artifact of how I'm rendering the texture but, as I said before, all examples point to this one technique. Before I go any further I'll go ahead and paste my example code. public void Draw(SpriteBatch batch, Camera camera, float alpha) { int tileMapWidth = Width; int tileMapHeight = Height; batch.Begin(SpriteSortMode.Texture, BlendState.AlphaBlend, SamplerState.PointWrap, DepthStencilState.Default, RasterizerState.CullNone, null, camera.TransformMatrix); for (int x = 0; x < tileMapWidth; x++) { for (int y = 0; y < tileMapHeight; y++) { int tileIndex = _map[y, x]; if (tileIndex != -1) { Texture2D texture = _tileTextures[tileIndex]; batch.Draw( texture, new Rectangle( (x * Engine.TileWidth), (y * Engine.TileHeight), Engine.TileWidth, Engine.TileHeight), new Color(new Vector4(1f, 1f, 1f, alpha ))); } } } batch.End(); } As you can see, in this code I'm using the overloaded SpriteBatch.Begin method which takes, among other things, a blend state. I'm almost positive that's my problem. I don't want to BLEND the sprites, I want them to be transparent when alpha is 0. In this example I can set alpha to 0 but it still renders both tiles, with the lower z ordered sprite showing through, discolored because of the blending. This is not a desired effect, I want the higher z-ordered sprite to fade out and not effect the color beneath it in such a manner. I might be way off here as I'm fairly new to XNA development so feel free to steer me in the correct direction in the event I'm going down the wrong rabbit hole. TIA

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  • Checking For Empty Enumerations

    While spelunking in some code recently I saw a method that looked something like this: public void Foo<T>(IEnumerable<T> items) { if(items == null || items.Count() == 0) { // Warn about emptiness } } This method accepts a generic enumeration and then proceeds to check if the enumeration is null or empty. Do you see the potential problem with this code? Ill give you a hint, its this line: items.Count() == 0 Whats the problem? Well that line right there has the potential...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Writing long line support for text editor

    - by Mathematician82
    I know that some some text editors have problems to show long lines https://bugzilla.gnome.org/show_bug.cgi?id=172099 . What is the best way to fix the bug or are they equally well? Modify the GTK+ source code and add a support for long lines. Modify the text editor source code such that it does not use GTK+ if it meets a long line. Split the long lines into part (maybe by cut on the Bash ) I'm just a junior programmer so I don't know what people does when they meet a bug that is on the library they use.

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  • SEO-meta description crawling issue [duplicate]

    - by user3707382
    This question already has an answer here: Meta Descriptions not working for google search 3 answers i have following code where i m including my title and description for the page But google crawled only title not the meta description from the code. Where as meta description was read from the keywords present in html of the page.. Please guide me guys where i m coding wrongly <!DOCTYPE html> <html> <head> <title>title inserted here</title> <meta http-equiv="Content-Type" content="text/html;charset=utf-8"> <meta name="description" content="description here"/>

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  • Using "Google Guava" in coding interviews

    - by kbgn27
    I attended a in-person interview recently and performed well. But surprisingly I got rejected. When I asked the HR for reason, he contacted the technical interviewer and told me that I was syntactically wrong while coding. I used Google Guava for coding. So my code looked like this: List<String> items = Lists.newArrayList() instead of List<String> items =new ArrayList<String>(); I know that the code will compile and work as expected.Is it ok to use third party libraries like Google Guava in interviews?

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  • FxCop ... Where have you been all my life?

    - by PhilSando
    I was recently introduced to microsoft's tool that analyzes managed code assemblies called FxCop. It points out possible design, localization, performance, and security improvements against a pre defined set of rules (and also accepts custom rules). At first I was unsure how to go about using it as it seems to be aimed at software developers (.exe and .dll) . Its easy to get around this with the following steps: 1)Create a new folder (i.e C:\Code Analysis) 2)Publish your web application into the new folder 3)Open FxCop and add all the dll files from the newly created bin folder  to be scrutinized. Lots more info / docs available here on msdn and you can also download fxcop free

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  • calling methods if previous call success

    - by New Developer
    I my c# program I have to perform 5 steps(tasks) sequentially. basically these five should execute one after the other only the previous task performed is success. Currently I have done it in following style. But this is not very good code style to follow. var isSuccess=false; isSuccess=a.method1(); if(isSuccess) isSuccess=a.method2(); if(isSuccess) isSuccess=a.method3(); if(isSuccess) isSuccess=a.method4(); if(isSuccess) isSuccess=a.method5(); How can I re factor this code. What is the best way I can follow?

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  • reading parameters and files on browser, looking how to execute on server

    - by jbcolmenares
    I have a site done in Rails, which uses javascript to load files and generate forms for the user to input certain information. Those files and parameters are then to be used in a fortran code on the server. When the UI was on the server (using Qt), I would create a parameters file and execute the fortran code using threads so I wouldn't block the computer. Now that is web-based, I need to make the server and browser talk. What's the procedure for that? where should I start looking? I'm already using rails + javascript. I need that extra tool to do the talking, and no idea where to start.

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  • Invoking JavaScript from Java

    - by Geertjan
    Here's an Action class defined in Java. The Action class executes a script via the JavaFX WebEngine: @NbBundle.Messages("CTL_AddBananasAction=Add Banana") private class AddBananasAction extends AbstractAction { public AddBananasAction() { super(Bundle.CTL_AddBananasAction()); } @Override public void actionPerformed(ActionEvent e) { Platform.runLater(new Runnable() { @Override public void run() { webengine.executeScript("addBanana(' " + newBanana + " ') "); } }); } }How does the 'executescript' call know where to find the JavaScript file? Well, earlier in the code, the WebEngine loaded an HTML file, where the JavaScript file was registered: WebView view = new WebView(); view.setMinSize(widthDouble, heightDouble); view.setPrefSize(widthDouble, heightDouble); webengine = view.getEngine(); URL url = getClass().getResource("home.html"); webengine.load(url.toExternalForm()); Finally, here's a skeleton 'addBanana' method, which is invoked via the Action class shown above: function addBanana(user){ statustext.text(user); } By the way, if you have your JavaScript and CSS embedded within your HTML file, the code navigator combines all three into the same window, which is kind of cool:

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  • Making CopySourceAsHtml add-on work with VS2010

    - by DigiMortal
    As there are still bloggers who use CopySourceAsHtml add-on for Visual Studio to get syntax highlighted code to their blog posts and there is no guidance in CSAH site how to make it work with Visual Studio 2010 I will give my guidance here. Almost all code in this blog is syntax highlighted by this add-on (read more from my post Visual Studio add-in: CopySourceAsHTML). Last version of CSAH is available for VS2008 but it is easy to make it work with VS2010. Just follow these steps. Close VS2010 if it is opened. Goto folder MyDocuments\Visual Studio 2010. Move to AddIns subfolder (create it if there is no such subfolder). Create file called CopySourceAsHtml.AddIn and open it in text editor. Paste the following XML to editor:   <?xml version="1.0" encoding="utf-8" standalone="no"?> <Extensibility xmlns="http://schemas.microsoft.com/AutomationExtensibility"> <HostApplication> <Name>Microsoft Visual Studio Macros</Name> <Version>10.0</Version> </HostApplication> <HostApplication> <Name>Microsoft Visual Studio</Name> <Version>10.0</Version> </HostApplication> <Addin> <FriendlyName>CopySourceAsHtml</FriendlyName> <Description>Adds support to Microsoft Visual Studio 2010 for copying source code, syntax highlighting, and line numbers as HTML.</Description> <Assembly>JTLeigh.Tools.Development.CopySourceAsHtml, Version=3.0.3215.1, Culture=neutral, PublicKeyToken=bb2a58bdc03d2e14, processorArchitecture=MSIL</Assembly> <FullClassName>JTLeigh.Tools.Development.CopySourceAsHtml.Connect</FullClassName> <LoadBehavior>1</LoadBehavior> <CommandPreload>0</CommandPreload> <CommandLineSafe>0</CommandLineSafe> </Addin> </Extensibility> Save file and close it. Run VS2010 and activate add-on if it is not activated yet. That’s it. If you are heavy user of CSAH then I recommend you to bookmark this post. :)

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  • How to populate a form list with buttons using javascript

    - by StealingMana
    I made a script that, when you press one button(accessories) the selection(mylist) populates with one array(accessoryData), and when you hit the other button(weapons) the other array(weaponData) populates the selection. However, in the current state of the code the second button press is not re-populating the selection. What is wrong here? Also if there is a more efficient way to do this, that might be helpful. Full code function runList(form, test) { var html = ""; var x; dataType(test); while (x < dataType.length) { html += "<option>" + dataType[x]; x++; } document.getElementById("mylist").innerHTML = html; }

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  • Cocos2d iOS A* Star Path finding help

    - by user32581
    Hello I need help implementing this class https://github.com/sqlboy/tiled-games/tree/master/src into my iOS game. Im using the suggested code of: AStarPathFinder pathFinder = [[AStarPathFinder alloc] initWithTileMap:tileMap collideLayer:@"collide"]; // Optionally, you can set the name of the collide property key and the value it expects. [pathFinder setCollideKey:@"collidable"] // defaults to COLLIDE [pathFinder setCollideValue:@"True"] // defaults to 1 // highlight a path (src and dst are tile coorindates) [pathFinder highlightPathFrom:srcTile to:dstTile]; // move a sprite [pathFinder moveSprite:player from:srcTile to:dstTile atSpeed:0.1f]; I get the following error: Instance method '-initWithTileMap:collideLayer:' not found (return defaults to 'id') This is the official post for the class: http://www.cocos2d-iphone.org/forums/topic/just-pushed-a-cctmxtiledmap-a-pathfinding-class-to-github/ The only other code I added was: #import "AStarPathFinder.h" I think I am perhaps missing something! I am grateful for any help!

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  • F# and the useful infinite Sequence (I think)

    - by MarkPearl
    So I have seen a few posts done by other F# fans on solving project Euler problems. They looked really interesting and I thought with my limited knowledge of F# I would attempt a few and the first one I had a look at was problem 5. Which said : “2520 is the smallest number that can be divided by each of the numbers from 1 to 10 without any remainder. What is the smallest number that is evenly divisible by all of the numbers from 1 to 20?” So I jumped into coding it and straight away got stuck – the C# programmer in me wants to do a loop, starting at one and dividing every number by 1 to 20 to see if they all divide and once a match is found, there is your solution. Obviously not the most elegant way but a good old brute force approach. However I am pretty sure this would not be the F# way…. So after a bit of research I found the Sequences and how useful they were. Sequences seemed like the beginning of an approach to solve my problem. In my head I thought - create a sequence, and then start at the beginning of it and move through it till you find a value that is divisible by 1 to 20. Sounds reasonable? So the question is begged - how would you create a sequence that you are sure will be large enough to hold the solution to the problem? Well… You can’t know! Some more googling and I found what I would call infinite sequences – something that looks like this… let nums = 1 |> Seq.unfold (fun i -> Some (i, i + 1))   My interpretation of this would be as follows… create a sequence, and whenever it is called add 1 to its size (I would appreciate someone helping me on wording this right functionally). Something that I don’t understand fully yet is the forward pipe operator (|>) which I think plays a key role in this code. With this in hand I was able to code a basic optimized solution to this problem. I’m going to go over it some more before I post the full code just in case!

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