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  • How can I get jcifs to play nicely with apache axis

    - by Ben Hammond
    I need to connect Apache Axis 1.4 to a Webservice that uses NTLM authentication to restrict access to its operations. I'm expecting to use Samba Jcifs to handle the NTLM handshake. I found http://hc.apache.org/httpcomponents-client/ntlm.html which gives me fantastic directions for how to wire up HttpClient 4.0 with jcifs. Trouble is, Axis wants to use Http Client 3.0 and the two apis look very different. There are 2 possibilities that I can see Write an object for Axis that lets it plug into HttpClient 4. Figure out how to wire HttpClient 3.0 up with Samba Jcifs. Number 1. looks non-trivial, but possible Number 2. I cannot find any encouraging messages on the web describing how to do this. My question is: has anyone successfully connected samba jcifs with HttpClient 3.0 ? Has anyone already created an Axis HttpSender object that works with HttpClient 4 ? Is there some better alternative that I have not considered?

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  • How to disambiguate a sequence in sql?

    - by Martin
    I have a table of data which represents a series of events that persons do over time, sometimes people do the same thing several times in a row. How to select a result using MS SQL 2008 that shows only disambiguated sequences of those events? Source data: Person Event Time 1 2 1 1 2 20 1 2 33 2 1 34 1 4 43 1 2 44 2 3 45 1 2 46 1 3 50 1 3 55 Result: Person Event 1 2 2 1 1 4 1 2 2 3 1 3

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  • How do I display java.lang.* object allocations in Eclipse profiler?

    - by Martin Wickman
    I am profiling an application using the Eclipse profiler. I am particularly interested in number of allocated object instances of classes from java.lang (for instance java.lang.String or java.util.HashMap). I also want to know stuff like number of calls to String.equals() etc. I use the "Object Allocations" tab and I shows all classes in my application and a count. It also shows all int[], byte[], long[] etc, but there is no mention of any standard java classes. For instance, this silly code: public static void main(String[] args) { Object obj[] = new Object[1000]; for (int i = 0; i < 1000; i++) { obj[i] = new StringBuffer("foo" + i); } System.out.println (obj[30]); } Shows up in the Object Allocations tab as 7 byte[]s, 4 char[]s and 2 int[]s. It doesn't matter if I use 1000 or 1 iterations. It seems the profiler simply ignores everything that is in any of the java.* packages. The same applies to Execution Statistics as well. Any idea how to display instances of java.* in the Eclipse Profiler?

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  • QuickBox2D poly behaviour vs box or circle

    - by Ben Kanizay
    Hi I've played a little with Box2D before and have just started using QuickBox2D which makes things heaps easier. I am however getting different behaviour with a specific poly shape than I am with a box. All other properties are the same. I've included 3 simple examples and their source below. What I really want to work is Example 1 with both objects as poly. As you can see, it seems like the 'paddle' poly is the one that's failing - the 'ball' (whether it's a poly or circle) just falls straight through it instead of bouncing off as it does with a box 'paddle' object. Would appreciate some help or insight. As I can only post one line at this stage, the swf previews of the 3 examples can be seen here Example 1 source: package { import com.actionsnippet.qbox.QuickBox2D; import com.actionsnippet.qbox.QuickObject; import flash.display.MovieClip; public class Eg1 extends MovieClip { private var sim:QuickBox2D; private var paddle:QuickObject; private var ball:QuickObject; public function Eg1() { this.sim = new QuickBox2D(this); this.paddle = this.sim.addPoly({ x:13, y:19, angle:0, density:0, draggable:false, isBullet:true, verts:[[-3.84,-0.67,-2.84,-1,-2.17,-0.33,2.17,-0.33,2.84,-1,3.84,-0.67,2.84,1,-2.51,1]] }); this.ball = this.sim.addPoly({ x:13, y:1, restitution:1, friction:1, draggable:false, isBullet:true, verts:[[-0.34,-1,0.34,-1,0.67,-0.33,0.67,0.33,0.34,1,-0.34,1,-0.67,0.33,-0.67,-0.33]] }); this.sim.start(); } }} Example 2 source: package { import com.actionsnippet.qbox.QuickBox2D; import com.actionsnippet.qbox.QuickObject; import flash.display.MovieClip; public class Eg2 extends MovieClip { private var sim:QuickBox2D; private var paddle:QuickObject; private var ball:QuickObject; public function Eg2() { this.sim = new QuickBox2D(this); this.paddle = this.sim.addBox({ x:13, y:19, angle:0, density:0, draggable:false, isBullet:true, width:8 }); this.ball = this.sim.addPoly({ x:13, y:1, restitution:1, friction:1, draggable:false, isBullet:true, verts:[[-0.34,-1,0.34,-1,0.67,-0.33,0.67,0.33,0.34,1,-0.34,1,-0.67,0.33,-0.67,-0.33]] }); this.sim.start(); } }} Example 3 source: package { import com.actionsnippet.qbox.QuickBox2D; import com.actionsnippet.qbox.QuickObject; import flash.display.MovieClip; public class Eg3 extends MovieClip { private var sim:QuickBox2D; private var paddle:QuickObject; private var ball:QuickObject; public function Eg3() { this.sim = new QuickBox2D(this); this.paddle = this.sim.addPoly({ x:13, y:19, angle:0, density:0, draggable:false, isBullet:true, verts:[[-3.84,-0.67,-2.84,-1,-2.17,-0.33,2.17,-0.33,2.84,-1,3.84,-0.67,2.84,1,-2.51,1]] }); this.ball = this.sim.addCircle({ x:13, y:1, restitution:1, friction:1, draggable:false, isBullet:true, radius:1 }); this.sim.start(); } }}

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  • Why is "origin/HEAD" shown when running "git branch -r"?

    - by Ben Hamill
    When you run git branch -r why the blazes does it list origin/HEAD? For example, there's a remote repo on GitHub, say, with two branches: master and awesome-feature. If I do git clone to grab it and then go into my new directory and list the branches, I see this: $ git branch -r origin/HEAD origin/master origin/awesome-feature Or whatever order it would be in (alpha? I'm faking this example to keep the identity of an innocent repo secret). So what's the HEAD business? Is it what the last person to push had their HEAD pointed at when they pushed? Won't that always be whatever it was they pushed? HEADs move around... why do I care what someone's HEAD pointed at on another machine? I'm just getting a handle on remote tracking and such, so this is one lingering confusion. Thanks! EDIT: I was under the impression that dedicated remote repos (like GitHub where no one will ssh in and work on that code, but only pull or push, etc) didn't and shouldn't have a HEAD because there was, basically, no working copy. Not so?

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  • charset problem?

    - by Ben Fransen
    Hi all, I have a bugging problem. For a website I made there are search engine friendly URL's generated. The only problem is there are ß-chars in the url too. Chars like ö, ï, ä, ü etc. are placed correct. But with the ß-char there is a diamond-icon with a questionmark in it. - ? I thought it had to do with the charset which is used but i've tried both UTF-8 and iso-8859-1. Both without luck. I need to have the correct character in the url for the readability of deeplinks. Hope to hear from you!

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  • What is the 'order' of a perceptron

    - by Martin
    A few simple marks for those who know the answer. I'm doing revision for exams at the moment and one of the past questions is: What is meant by the order of a perceptron? I can't find any information about this in my lecture notes, and even google seems at a loss. My guess is that the order is the number of layers in a neural network, but this doesn't seem quite right.

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  • Special chars in Amazon S3 keys?

    - by Martin
    Is it possible to have special characters like åäö in the key? If i urlencode the key before storing it works, but i cant really find a way to access the object. If i write åäö in the url i get access denied (like i get if the object is not found). If i urlencode the url i paste in the browser i get "InvalidURICouldn't parse the specified URI". Is there some way to do this?

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  • Converting old Mailer to Rails 3 (multipart/mixed)

    - by Oscar Del Ben
    I'm having some difficulties converting this old mailer api to rails 3: content_type "multipart/mixed" part :content_type => "multipart/alternative" do |alt| alt.part "text/plain" do |p| p.body = render_message("summary_report.text.plain.erb", :message = message.gsub(/<.br./,"\n"), :campaign=campaign, :aggregate=aggregate, :promo_messages=campaign.participating_promo_msgs) end alt.part "text/html" do |p| p.body = render_message("summary_report.text.html.erb", :message = message, :campaign=campaign, :aggregate=aggregate,:promo_messages=campaign.participating_promo_msgs) end end if bounce_path attachment :content_type => "text/csv", :body=> File.read(bounce_path), :filename => "rmo_bounced_emails.csv" end attachment :content_type => "application/pdf", :body => File.read(report_path), :filename=>"rmo_report.pdf" In particular I don't understand how to differentiate the different multipart options. Any idea?

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  • Flash AS3 Mysterious Blinking MovieClip

    - by Ben
    This is the strangest problem I've faced in flash so far. I have no idea what's causing it. I can provide a .swf if someone wants to actually see it, but I'll describe it as best I can. I'm creating bullets for a tank object to shoot. The tank is a child of the document class. The way I am creating the bullet is: var bullet:Bullet = new Bullet(); (parent as MovieClip).addChild(bullet); The bullet itself simply moves itself in a direction using code like this.x += 5; The problem is the bullets will trace for their creation and destruction at the correct times, however the bullet is sometimes not visible until half way across the screen, sometimes not at all, and sometimes for the whole traversal. Oddly removing the timer I have on bullet creation seems to solve this. The timer is implemented as such: if(shot_timer == 0) { shoot(); // This contains the aforementioned bullet creation method shot_timer = 10; My enter frame handler for the tank object controls the timer and decrements it every frame if it is greater than zero. Can anyone suggest why this could be happening? EDIT: As requested, full code: Bullet.as package { import flash.display.MovieClip; import flash.events.Event; public class Bullet extends MovieClip { public var facing:int; private var speed:int; public function Bullet():void { trace("created"); speed = 10; addEventListener(Event.ADDED_TO_STAGE,addedHandler); } private function addedHandler(e:Event):void { addEventListener(Event.ENTER_FRAME,enterFrameHandler); removeEventListener(Event.ADDED_TO_STAGE,addedHandler); } private function enterFrameHandler(e:Event):void { //0 - up, 1 - left, 2 - down, 3 - right if(this.x > 720 || this.x < 0 || this.y < 0 || this.y > 480) { removeEventListener(Event.ENTER_FRAME,enterFrameHandler); trace("destroyed"); (parent as MovieClip).removeChild(this); return; } switch(facing) { case 0: this.y -= speed; break; case 1: this.x -= speed; break; case 2: this.y += speed; break; case 3: this.x += speed; break; } } } } Tank.as: package { import flash.display.MovieClip; import flash.events.KeyboardEvent; import flash.events.Event; import flash.ui.Keyboard; public class Tank extends MovieClip { private var right:Boolean = false; private var left:Boolean = false; private var up:Boolean = false; private var down:Boolean = false; private var facing:int = 0; //0 - up, 1 - left, 2 - down, 3 - right private var horAllowed:Boolean = true; private var vertAllowed:Boolean = true; private const GRID_SIZE:int = 100; private var shooting:Boolean = false; private var shot_timer:int = 0; private var speed:int = 2; public function Tank():void { addEventListener(Event.ADDED_TO_STAGE,stageAddHandler); addEventListener(Event.ENTER_FRAME, enterFrameHandler); } private function stageAddHandler(e:Event):void { stage.addEventListener(KeyboardEvent.KEY_DOWN,checkKeys); stage.addEventListener(KeyboardEvent.KEY_UP,keyUps); removeEventListener(Event.ADDED_TO_STAGE,stageAddHandler); } public function checkKeys(event:KeyboardEvent):void { if(event.keyCode == 32) { //trace("Spacebar is down"); shooting = true; } if(event.keyCode == 39) { //trace("Right key is down"); right = true; } if(event.keyCode == 38) { //trace("Up key is down"); // lol up = true; } if(event.keyCode == 37) { //trace("Left key is down"); left = true; } if(event.keyCode == 40) { //trace("Down key is down"); down = true; } } public function keyUps(event:KeyboardEvent):void { if(event.keyCode == 32) { event.keyCode = 0; shooting = false; //trace("Spacebar is not down"); } if(event.keyCode == 39) { event.keyCode = 0; right = false; //trace("Right key is not down"); } if(event.keyCode == 38) { event.keyCode = 0; up = false; //trace("Up key is not down"); } if(event.keyCode == 37) { event.keyCode = 0; left = false; //trace("Left key is not down"); } if(event.keyCode == 40) { event.keyCode = 0; down = false; //trace("Down key is not down") // O.o } } public function checkDirectionPermissions(): void { if(this.y % GRID_SIZE < 5 || GRID_SIZE - this.y % GRID_SIZE < 5) { horAllowed = true; } else { horAllowed = false; } if(this.x % GRID_SIZE < 5 || GRID_SIZE - this.x % GRID_SIZE < 5) { vertAllowed = true; } else { vertAllowed = false; } if(!horAllowed && !vertAllowed) { realign(); } } public function realign():void { if(!horAllowed) { if(this.x % GRID_SIZE < GRID_SIZE / 2) { this.x -= this.x % GRID_SIZE; } else { this.x += (GRID_SIZE - this.x % GRID_SIZE); } } if(!vertAllowed) { if(this.y % GRID_SIZE < GRID_SIZE / 2) { this.y -= this.y % GRID_SIZE; } else { this.y += (GRID_SIZE - this.y % GRID_SIZE); } } } public function enterFrameHandler(Event):void { //trace(shot_timer); if(shot_timer > 0) { shot_timer--; } movement(); firing(); } public function firing():void { if(shooting) { if(shot_timer == 0) { shoot(); shot_timer = 10; } } } public function shoot():void { var bullet = new Bullet(); bullet.facing = facing; //0 - up, 1 - left, 2 - down, 3 - right switch(facing) { case 0: bullet.x = this.x; bullet.y = this.y - this.height / 2; break; case 1: bullet.x = this.x - this.width / 2; bullet.y = this.y; break; case 2: bullet.x = this.x; bullet.y = this.y + this.height / 2; break; case 3: bullet.x = this.x + this.width / 2; bullet.y = this.y; break; } (parent as MovieClip).addChild(bullet); } public function movement():void { //0 - up, 1 - left, 2 - down, 3 - right checkDirectionPermissions(); if(horAllowed) { if(right) { orient(3); realign(); this.x += speed; } if(left) { orient(1); realign(); this.x -= speed; } } if(vertAllowed) { if(up) { orient(0); realign(); this.y -= speed; } if(down) { orient(2); realign(); this.y += speed; } } } public function orient(dest:int):void { //trace("facing: " + facing); //trace("dest: " + dest); var angle = facing - dest; this.rotation += (90 * angle); facing = dest; } } }

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  • How do you store sets in Cassandra?

    - by Ben W
    I'd like to convert this JSON to a data model in Cassandra, where each of the arrays is a set with no duplicates: var data = { "data1": { "100": [1, 2, 3], "200": [3, 4] }, "data2": { "k1", [1], "k2", [4, 5] } } I'd like to query like this: data["data1"]["100"] to retrieve the sets. Anyone know how you might model this in Cassandra? (The only thing I came up with was columns whose name was a set value and the value of the column was an empty string, but that felt wrong.) It's not OK to serialize the sets as JSON or some other string, which would make this much easier. Also, I should note that it's OK to split data1 and data2 into separate ColumnFamilies, it's not necessary that they're keys in the same one.

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  • Debugging a basic OpenGL texture fail? (iphone)

    - by Ben
    Hey all, I have a very basic texture map problem in GL on iPhone, and I'm wondering what strategies there are for debugging this kind of thing. (Frankly, just staring at state machine calls and wondering if any of them is wrong or misordered is no way to live-- are there tools for this?) I have a 512x512 PNG file that I'm loading up from disk (not specially packed), creating a CGBitmapContext, then calling CGContextDrawImage to get bytes out of it. (This code is essentially stolen from an Apple sample.) I'm trying to map the texture to a "quad", with code that looks essentially like this-- all flat 2D stuff, nothing fancy: glEnable(GL_TEXTURE_2D); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glEnableClientState(GL_TEXTURE_COORD_ARRAY); GLfloat vertices[8] = { viewRect.origin.x, viewRect.size.height, viewRect.origin.x, viewRect.origin.y, viewRect.size.width, viewRect.origin.y, viewRect.size.width, viewRect.size.height }; GLfloat texCoords[8] = { 0, 1.0, 0, 0, 1.0, 0, 1.0, 1.0 }; glBindTexture(GL_TEXTURE_2D, myTextureRef); // This was previously bound to glVertexPointer(2, GL_FLOAT , 0, vertices); glTexCoordPointer(2, GL_FLOAT, 0, texCoords); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glDisable(GL_TEXTURE_2D); My supposedly textured area comes out just black. I see no debug output from the CG calls to set up the texture. glGetError reports nothing. If I simplify this code block to just draw the verts, but set up a pure color, the quad area lights up exactly as expected. If I clear the whole context immediately beforehand to red, I don't see the red-- which means something is being rendered there, but not the contents of my PNG. What could I be doing wrong? And more importantly, what are the right tools and techniques for debugging this sort of thing, because running into this kind of problem and not being able to "step through it" in a debugger in any meaningful way is a bummer. Thanks!

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  • Facebook graph api - delete like

    - by Martin
    Hi there, I'm developing an app for Facebook in PHP, part of which lists the user's "likes". I would like to add a link next to each like so that the user can manage their likes by deleting them where they see fit. Facebook mentions this in their graph api docs: "You can delete a like by issuing a DELETE request to /POST_ID/likes (since likes don't have an ID)." But each like must have an id - how else would you delete it? Has anyone done this before, any help will be appreciated.

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  • C++ Declarative Parsing Serialization

    - by Martin York
    Looking at Java and C# they manage to do some wicked processing based on special languaged based anotation (forgive me if that is the incorrect name). In C++ we have two problems with this: 1) There is no way to annotate a class with type information that is accessable at runtime. 2) Parsing the source to generate stuff is way to complex. But I was thinking that this could be done with some template meta-programming to achieve the same basic affect as anotations (still just thinking about it). Like char_traits that are specialised for the different types an xml_traits template could be used in a declaritive way. This traits class could be used to define how a class is serialised/deserialized by specializing the traits for the class you are trying to serialize. Example Thoughs: template<typename T> struct XML_traits { typedef XML_Empty Children; }; template<> struct XML_traits<Car> { typedef boost::mpl::vector<Body,Wheels,Engine> Children; }; template<typename T> std::ostream& Serialize(T const&) { // my template foo is not that strong. // but somthing like this. boost::mpl::for_each<typename XML_Traits<T>::Children,Serialize>(data); } template<> std::ostream& Serialize<XML_Empty>(T const&) { /* Do Nothing */ } My question is: Has anybody seen any projects/decumentation (not just XML) out there that uses techniques like this (template meta-programming) to emulate the concept of annotation used in languges like Java and C# that can then be used in code generation (to effectively automate the task by using a declaritive style). At this point in my research I am looking for more reading material and examples.

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  • handle large Parcelable ArrayList in Android

    - by Gal Ben-Haim
    I'm developing an Android app that is a client to a JSON webservice API. I have classes of resource objects (some are nested) and I pass results from an IntentService that access the webserive using the Parcelable interface for all the resource classes. the webservice returns arrays or results that can be potentially large (because of the nesting, for example, a post object also contains comments array, each comment also contains a user object). currently I'm either inserting the results into a SQlite database or displaying them in a ListView. (my relevant methods are accepting ArrayList<resourceClass> as arguments). (some data need to be persistent stored and some should not). since I don't know what size of lists I can handle this way without reaching the memory limits, is this a good practice ? is it a better idea to save the parsed JSON to a local file immediately and pass the file path to the ResultReceiver, then either insert to database from that file or display the data ? is there a better way to handle this ? btw - I'm parsing the JSON as a stream with Gson's Reader so there shouldn't be memory issues at that stage.

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  • Managing Data Dependecies of Java Classes that Load Data from the Classpath at Runtime

    - by Martin Potthast
    What is the simplest way to manage dependencies of Java classes to data files present in the classpath? More specifically: How should data dependencies be annotated? Perhaps using Java annotations (e.g., @Data)? Or rather some build entries in a build script or a properties file? Is there build tool that integrates and evaluates such information (Ant, Scons, ...)? Do you have examples? Consider the following scenario: A few lines of Ant create a Jar from my sources that includes everything found on the classpath. Then jarjar is used to remove all .class files that are not necessary to execute, say, class Foo. The problem is that all the data files that class Bar depends upon are still there in the Jar. The ideal deployment script, however, would recognize that the data files on which only class Bar depends can be removed while data files on which class Foo depends must be retained. Any hints?

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  • Serialize in a human readable text format

    - by Martin Kirsche
    Is there a way in .NET 2.0 (C#) to serialize object like you do using XmlSerializer in a simple / customizable human readable format thats for instance looks like PXLS or JSON? Also I know that XML is human readable, I'm looking for something with less annoying redundancy, something that you can output to the console as a result for the user.

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  • Silverlight and Search Engines

    - by Ben
    Hi, I have recently started learning SilverLight (and Web developement in general) and have been advised by a friend that SilverLight isn't Search engine friendly (because Silverlight isn't HTML). Is there any way of getting around this and getting my site onto the Search engine lists (without paying)? (Any advise on getting my site on search engines lists would be greatly appreciated). Thanks

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  • NetBeans Platform Unit Test Library Dependencies

    - by Ben Hammond
    I am working on a Netbeans Platform RCP application. I use jmock in my unit tests and I have created a Library Wrapper Module to import the necessary libraries. The Module has an section named 'Libraries' and another section named 'Unit Test Libraries'. I hoped that I could add the JMock Library Wrapper to the 'Unit Test Libraries', however when I run the unit tests I get the error 'package org.jmock does not exist'. If I import the JMock Library Wrapper in to the main 'Libraries' element then it works, but this feels wrong. Maven allows me to specify unit-test only dependencies, and I assumed that NetBeans Platform did the same. Should this be possible? Am I doing something wrong? Should I resign myself to a run-time dependency on the unit-test libraries (ugh).

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  • How to change src (ajax ref in options (events: 'href') when calling refetchEvents

    - by Martin Glynn
    My site is for listing theatrical productions (http://theaterOnline.com) I want to use a drop down list to enable users to filter the listings by location or genre. The following code refreshes the screen: $("#cfilter").change(function() { $('#calendar').fullCalendar('refetchEvents' ) }) but I need to be able to change SRC in the ajax call below: $.ajax({ url: src, dataType: 'json', data: params, cache: options.cacheParam || false, success: reportEventsAndPop}) which is a passed parameter from eventSources[1] TIA for anyone who can help!

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  • Any way to animate new elements in a GridView being added?

    - by Ben L.
    My app polls a server every 15 seconds to see if there are any new items to display, then downloads the new items and disposes of the old items so that there are always exactly 100 items in the GridView. Unfortunately, this process can be confusing to the user if they see a page of images change without knowing where the items went. My idea is that there could be some kind of animation (such as the new items being inserted at the top and pushing the older ones down the list) to show what action is happening. Unfortunately, I have no clue how to make this animation happen. Is my idea even possible? How would I accomplish this?

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  • Reverse engineering a bezier curve

    - by Martin
    Given a few sample points on a bézier curve, is it possible to work out the set of possible parameters of the curve? In my specific application there is a limited set of endpoints the curve may have, so I want to generate the set of possible curves, enumerate all of them and pick out all the ones which may end on a valid end point.

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  • MustOverride Shared Methods in .Net

    - by Ben
    Hi I have a few class's that inherit from a base class. I want to enforce that all of these Class's implement a shared method foo(). I am not able to create the following on the base class Public MustOvveride Shared Sub foo() as this is not allowed. I also cant create an Interface that defines a Shared Sub Foo() and implement that in my derrived class's, as this also is not allowed. Does anyone know how i should implement this? p.s i realise my example is in VB and i have also tagged C#, the same problem applies to both languages and presumably the same fix would apply.

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