Search Results

Search found 15860 results on 635 pages for 'document oriented databas'.

Page 79/635 | < Previous Page | 75 76 77 78 79 80 81 82 83 84 85 86  | Next Page >

  • What question(s) does an object's behavior answer?

    - by Corwin
    Reading a book I have found the following statement: (Object) Behaviors answer either of two questions: What does this object do (for me)? or What can I do to this object? In the case of an orange, it doesn’t do a whole lot, but we can do things to it. One behavior is that it can be eaten. In my understanding of object behaviour the statement above is correct regarding the first question and is incorrect in case of the second. However, I often see classes with methods like Orange::eat(), and this makes me uncertain about my design skills. So I would like to ask is it a design mistake to give oranges a behaviour eat? (oranges and eat are used just for example)

    Read the article

  • C++ inheritance and member function pointers

    - by smh
    In C++, can member function pointers be used to point to derived (or even base) class members? EDIT: Perhaps an example will help. Suppose we have a hierarchy of three classes X, Y, Z in order of inheritance. Y therefore has a base class X and a derived class Z. Now we can define a member function pointer p for class Y. This is written as: void (Y::*p)(); (For simplicity, I'll assume we're only interested in functions with the signature void f() ) This pointer p can now be used to point to member functions of class Y. This question (two questions, really) is then: Can p be used to point to a function in the derived class Z? Can p be used to point to a function in the base class X?

    Read the article

  • Patterns for dynamic CMS components (event driven?)

    - by CitrusTree
    Sorry my title is not great, this is my first real punt at moving 100% to OO as I've been procedural for more years than I can remember. I'm finding it hard to understand if what I'm trying to do is possible. Depending on people's thoughts on the 2 following points, I'll go down that route. The CMS I'm putting together is quote small, however focuses very much on different types of content. I could easily use Drupal which I'm very comfortable with, but I want to give myself a really good reasons to move myself into design patterns / OO-PHP 1) I have created a base 'content' class which I wish to be able to extend to handle different types of content. The base class, for example, handles HTML content, and extensions might handle XML or PDF output instead. On the other hand, at some point I may wish to extend the base class for a given project completely. I.e. if class 'content-v2' extended class 'content' for that site, any calls to that class should actually call 'content-v2' instead. Is that possible? If the code instantiates an object of type 'content' - I actually want it to instantiate one of type 'content-v2'... I can see how to do it using inheritance, but that appears to involve referring to the class explicitly, I can't see how to link the class I want it to use instead dynamically. 2) Secondly, the way I'm building this at the moment is horrible, I'm not happy with it. It feels very linear indeed - i.e. get session details get content build navigation theme page publish. To do this all the objects are called 1-by-1 which is all very static. I'd like it to be more dynamic so that I can add to it at a later date (very closely related to first question). Is there a way that instead of my orchestrator class calling all the other classes 1-by-1, then building the whole thing up at the end, that instead each of the other classes can 'listen' for specific events, then at the applicable point jump in and do their but? That way the orchestrator class would not need to know what other classes were required, and call them 1-by-1. Sorry if I've got this all twisted in my head. I'm trying to build this so it's really flexible.

    Read the article

  • How to signal object instantiation in a Collaboration/Communication Diagram?

    - by devoured elysium
    I'd like to know how to translate the following line of code to a Collaboration Diagram: Food food = new Food("abc", 123); I know that I can call an Food's method using the following notation: MyStaticMethod() ----------------------> -------- | | | Food | | | -------- being that equivalent to Taste taste = Food.MyStaticMethod(); and MyInstanceMethod() ----------------------> --------------- | | | food : Food | | | --------------- is equivalent to food.MyInstanceMethod(); but how do I signal that I want to call a given constructor on Food? Thanks

    Read the article

  • What could possibly cause this error when declaring an object inside a class?

    - by M4design
    I'm battling with this assignment :) I've got two classes: Ocean and Grid. When I declare an object of the Grid inside the Ocean: unsigned int sharkCount; Grid grid; The compiler/complainer says: error C2146: syntax error : missing ';' before identifier 'grid' Can you possibly predict what produces this error with the limited info I provided? It seems that as if the Ocean doesn't like the Grid class. Could this be because of the poor implementation of the grid class. BTW the Grid has a default constructor. Yet the error happens in compiling time!. EDIT: They're each in separate header file, and I've included the Grid.h in the Ocean.h.

    Read the article

  • What's The Best Object-Relational Mapping Tool For .NET?

    - by Icono123
    I've worked on a few Java web projects and we've always used Hibernate for our data object layer. I haven't worked on a large scale ASP.NET site and I'm unsure which solution to choose. I'm tempted to try NHibernate, but I don't like the fact that they use so many third party libraries. I found this list on Wikipedia of available ORM software: http://en.wikipedia.org/wiki/List_of_object-relational_mapping_software#.NET What ORM have you used? Was it easy to use? Would you recommend using it again? Was it used on a small, medium, or large project? Would you write your own? Thanks.

    Read the article

  • Object Design catalog and resources

    - by Tauren
    I'm looking for web sites, books, or other resources that provide a catalog of object designs used in common scenarios. I'm not looking for generic design patterns, but for samples of actual object designs that were used to solve real problems. For instance, I'm about to build an internal messaging system for a web application, similar to Facebook's messaging system. This system will allow administrators to send messages to all members, to selected groups of members, or to individuals. Members can send messages to other members or groups of members. Fairly common stuff and a feature that I'm sure thousands of web applications require. I know each situation is different and there are a million ways to design this solution. Although this scenario isn't really all that complex, I'm sure the basic design of the necessary objects and relationships for a system like this has already been done many times. It would be nice to review other similar designs before building my own. Is there a place where people can share their designs and others can browse/search through the catalog to review and provide feedback on them? StackOverflow could be used to a degree for this, but doesn't really provide a catalog of designs. Any other resources that would relate?

    Read the article

  • inserting unique date into txt document

    - by durian
    I'm trying this script to insert only a unique date into a text file, but it isn't working properly: $log_file_name = "logfile.txt"; $log_file_path = "log_files/$id/$log_file_name"; if(file_exists($log_file_path)){ $not = "not"; $todaydate = date('d,m,Y'); $today = "$todaydate;"; $strlength = strlen($today); $file_contents = file_get_contents($log_file_path); $file_contents_arry = explode(";",$file_contents); if(!in_array($todaytodaydate,$file_contents_arry)){ $append = fopen($log_file_path, 'a'); $write = fwrite($append,$today); //writes our string to our file. $close = fclose($append); //closes our file } else { $append = fopen($log_file_path, 'a'); $write = fwrite($append,$not); //writes our string to our file. $close = fclose($append); //closes our file } } else{ mkdir("log_files/$id", 0700); $todaydate = date('d,m,Y'); $today = "$todaydate;"; $strlength = strlen($today); $create = fopen($log_file_path, "w"); $write = fwrite($create, $today, $strlength); //writes our string to our file. $close = fclose($create); //closes our file } The problem is with the if else statement where it should be written if it's already in the array.

    Read the article

  • Using enums or a set of classes when I know I have a finite set of different options?

    - by devoured elysium
    Let's say I have defined the following class: public abstract class Event { public DateTime Time { get; protected set; } protected Event(DateTime time) { Time = time; } } What would you prefer between this: public class AsleepEvent : Event { public AsleepEvent(DateTime time) : base(time) { } } public class AwakeEvent : Event { public AwakeEvent(DateTime time) : base(time) { } } and this: public enum StateEventType { NowAwake, NowAsleep } public class StateEvent : Event { protected StateEventType stateType; public MealEvent(DateTime time, StateEventType stateType) : base(time) { stateType = stateType; } } and why? I am generally more inclined to the first option, but I can't explain why. Is it totally the same or are any advantages in using one instead of the other? Maybe with the first method its easier to add more "states", altough in this case I am 100% sure I will only want two states: now awake, and now asleep (they signal the moments when one awakes and one falls asleep).

    Read the article

  • Is there anything bad in declaring nested class inside interface in java?

    - by Roman
    I have an interface ProductService with method findByCriteria. This method had a long list of nullable parameters, like productName, maxCost, minCost, producer and so on. I refactored this method by introducing Parameter Object. I created class SearchCriteria and now method signature looks like this: findByCriteria (SearchCriteria criteria) I thought that instances of SearchCriteria are only created by method callers and are only used inside findByCriteria method, i.e.: void processRequest() { SearchCriteria criteria = new SearchCriteria () .withMaxCost (maxCost) ....... .withProducer (producer); List<Product> products = productService.findByCriteria (criteria); .... } and List<Product> findByCriteria(SearchCriteria criteria) { return doSmthAndReturnResult(criteria.getMaxCost(), criteria.getProducer()); } So I did not want to create a separate public class for SearchCriteria and put it inside ProductServiceInterface: public interface ProductService { List<Product> findByCriteria (SearchCriteria criteria); static class SearchCriteria { ... } } Is there anything bad with this interface? Where whould you place SearchCriteria class?

    Read the article

  • Link to other document's title in DocBook

    - by Magnus
    I'm putting together a few documents using DocBook. Almost all of them will refer to each other in some way, so I put together a bibliography section (using <bibliography). Is there some way, e.g. using <olink>, to automatically pull in the titles of the other documents? <biblioentry id="foo"> <abbrev>FOO</abbrev> <title>what do I put here?</title </biblioentry>

    Read the article

  • Make Java parent class not part of the interface

    - by Bart van Heukelom
    (This is a hypothetical question for discussion, I have no actual problem). Say that I'm making an implementation of SortedSet by extending LinkedHashMap: class LinkedHashSortedMapThing extends LinkedHashMap implements SortedSet { ... } Now programmers who use this class may do LinkedHashMap x = new LinkedHashSortedMapThing(); But what if I consider the extending of LinkedHashMap an implementation detail, and do not want it to be a part of the class' contract? If people use the line above, I can no longer freely change this detail without worrying about breaking existing code. Is there any way to prevent this sort of thing, other than favouring composition over inheritance (which is not always possible due to private/protected members)?

    Read the article

  • How do I correct feature envy in this case?

    - by RMorrisey
    I have some code that looks like: class Parent { private Intermediate intermediateContainer; public Intermediate getIntermediate(); } class Intermediate { private Child child; public Child getChild() {...} public void intermediateOp(); } class Child { public void something(); public void somethingElse(); } class Client { private Parent parent; public void something() { parent.getIntermediate().getChild().something(); } public void somethingElse() { parent.getIntermediate().getChild().somethingElse(); } public void intermediate() { parent.getIntermediate().intermediateOp(); } } I understand that is an example of the "feature envy" code smell. The question is, what's the best way to fix it? My first instinct is to put the three methods on parent: parent.something(); parent.somethingElse(); parent.intermediateOp(); ...but I feel like this duplicates code, and clutters the API of the Parent class (which is already rather busy). Do I want to store the result of getIntermediate(), and/or getChild(), and keep my own references to these objects?

    Read the article

  • Where to start when doing a Domain Model?

    - by devoured elysium
    Let's say I've made a list of concepts I'll use to draw my Domain Model. Furthermore, I have a couple of Use Cases from which I did a couple of System Sequence Diagrams. When drawing the Domain Model, I never know where to start from: Designing the model as I believe the system to be. This is, if I am modelling a the human body, I start by adding the class concepts of Heart, Brain, Bowels, Stomach, Eyes, Head, etc. Start by designing what the Use Cases need to get done. This is, if I have a Use Case which is about making the human body swallow something, I'd first draw the class concepts for Mouth, Throat, Stomatch, Bowels, etc. The order in which I do things is irrelevant? I'd say probably it'd be best to try to design from the Use Case concepts, as they are generally what you want to work with, not other kind of concepts that although help describe the whole system well, much of the time might not even be needed for the current project. Is there any other approach that I am not taking in consideration here? How do you usually approach this? Thanks

    Read the article

  • 'Static/Constant' business ojects

    - by UpTheCreek
    I don't quite know how to ask this question, so I'll phase it as an example: Imagine in an application you have a Country object. There are two properties of this object: Name, and a 'Bordering Countries' collection. More properties might be added later, but it will be the kind of information that would change very rarely (e.g. changes of country names/borders) Lets say this application needs to know about all of the countries in the world. Where would you store these object's state? How would you new them up? It seems silly to store all this state in the DB, since it won't change very often. One option might be to have an abstract 'country' base object, and have a class for each country inheriting from this with the details of each country. But this doesn't seem quite right to me. What is the proper way of dealing with these kinds of objects?

    Read the article

  • Anchors within the document and their position.

    - by Jose Vega
    On the following website, www.josecvega.com, I have a navigation bar with years that link to sections on that same page. Unfortunately it is not working they way I hoped, when the user selects a year it moves to the section of the page, but puts that section on the top of the page. I have a fixed div on the top of the page that covers the sections and prevents it from properly displaying. What can I do for this to work? It hard to explain my situation, but it can be seen by going to www.josecvega.com and clicking one of the years.

    Read the article

  • When should I use a struct instead of a class?

    - by Esteban Araya
    MSDN says that you should use structs when you need lightweight objects. Are there any other scenarios when a struct is preferable over a class? Edit: Some people have forgotten that: 1. structs can have methods! 2. structs have no inheritance capabilites. Another Edit: I understand the technical differences, I just don't have a good feel for WHEN to use a struct.

    Read the article

  • Compromising design & code quality to integrate with existing modules

    - by filip-fku
    Greetings! I inherited a C#.NET application I have been extending and improving for a while now. Overall it was obviously a rush-job (or whoever wrote it was seemingly less competent than myself). The app pulls some data from an embedded device & displays and manipulates it. At the core is a communications thread in the main application form which executes a 600+ lines of code method which calls functions all over the place, implementing a state machine - lots of if-state-then-do type code. Interaction with the device is done by setting the state/mode globally and letting the thread do it's thing. (This is just one example of the badness of the code - overall it is not very OO-like, it reminds of the style of embedded C code the device firmware is written in). My problem is that this piece of code is central to the application. The software, communications protocol or device firmware are not documented at all. Obviously to carry on with my work I have to interact with this code. What I would like some guidance on, is whether it is worth scrapping this code & trying to piece together something more reasonable from the information I can reverse engineer? I can't decide! The reason I don't want to refactor is because the code already works, and changing it will surely be a long, laborious and unpleasant task. On the flip side, not refactoring means I have to sometimes compromise the design of other modules so that I may call my code from this state machine! I've heard of "If it ain't broke don't fix it!", so I am wondering if it should apply when "it" is influencing the design of future code! Any advice would be appreciated! Thanks!

    Read the article

  • a completely decoupled OO system ?

    - by shrini1000
    To make an OO system as decoupled as possible, I'm thinking of the following approach: 1) we run an RMI/directory like service where objects can register and discover each other. They talk to this service through an interface 2) we run a messaging service to which objects can publish messages, and register subscription callbacks. Again, this happens through interfaces 3) when object A wants to invoke a method on object B, it discovers the target object's unique identity through #1 above, and publishes a message on the message service for object B 4) message services invokes B's callback to give it the message 5) B processes the request and sends the response for A on message service 6) A's callback is called and it gets the response. I feel this system is as decoupled as practically possible, but it has the following problems: 1) communication is typically asynchronous 2) hence it's non real time 3) the system as a whole is less efficient. Are there any other practical problems where this design obviously won't be applicable ? What are your thoughts on this design in general ?

    Read the article

< Previous Page | 75 76 77 78 79 80 81 82 83 84 85 86  | Next Page >