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  • rotate player based off of joystick

    - by pengume
    Hey everyone I have this game that i am making in android and I have a touch screen joystick that moves the player around based on the joysticks position. I cant figure out how to also get the player to rotate at the same angle of the joystick. so when the joystick is to the left the players bitmap is rotated to the left as well. Maybe someone here has some sample code I could look at here is the joysticks class that I am using. `public class GameControls implements OnTouchListener { public float initx = DroidzActivity.screenWidth - 45; //255; // 320 og 425 public float inity = DroidzActivity.screenHeight - 45;//425; // 480 og 267 public Point _touchingPoint = new Point( DroidzActivity.screenWidth - 45, DroidzActivity.screenHeight - 45); public Point _pointerPosition = new Point(DroidzActivity.screenWidth - 100, DroidzActivity.screenHeight - 100); // ogx 220 ogy 150 private Boolean _dragging = false; private boolean attackMode = false; @Override public boolean onTouch(View v, MotionEvent event) { update(event); return true; } private MotionEvent lastEvent; public boolean ControlDragged; private static double angle; public void update(MotionEvent event) { if (event == null && lastEvent == null) { return; } else if (event == null && lastEvent != null) { event = lastEvent; } else { lastEvent = event; } // drag drop if (event.getAction() == MotionEvent.ACTION_DOWN) { if ((int) event.getX() > 0 && (int) event.getX() < 50 && (int) event.getY() > DroidzActivity.screenHeight - 160 && (int) event.getY() < DroidzActivity.screenHeight - 0) { setAttackMode(true); } else { _dragging = true; } } else if (event.getAction() == MotionEvent.ACTION_UP) { if(isAttackMode()){ setAttackMode(false); } _dragging = false; } if (_dragging) { ControlDragged = true; // get the pos _touchingPoint.x = (int) event.getX(); _touchingPoint.y = (int) event.getY(); // Log.d("GameControls", "x = " + _touchingPoint.x + " y = " //+ _touchingPoint.y); // bound to a box if (_touchingPoint.x < DroidzActivity.screenWidth - 75) { // og 400 _touchingPoint.x = DroidzActivity.screenWidth - 75; } if (_touchingPoint.x > DroidzActivity.screenWidth - 15) {// og 450 _touchingPoint.x = DroidzActivity.screenWidth - 15; } if (_touchingPoint.y < DroidzActivity.screenHeight - 75) {// og 240 _touchingPoint.y = DroidzActivity.screenHeight - 75; } if (_touchingPoint.y > DroidzActivity.screenHeight - 15) {// og 290 _touchingPoint.y = DroidzActivity.screenHeight - 15; } // get the angle setAngle(Math.atan2(_touchingPoint.y - inity, _touchingPoint.x - initx) / (Math.PI / 180)); // Move the ninja in proportion to how far // the joystick is dragged from its center _pointerPosition.y += Math.sin(getAngle() * (Math.PI / 180)) * (_touchingPoint.x / 70); // og 180 70 _pointerPosition.x += Math.cos(getAngle() * (Math.PI / 180)) * (_touchingPoint.x / 70); // make the pointer go thru if (_pointerPosition.x > DroidzActivity.screenWidth) { _pointerPosition.x = 0; } if (_pointerPosition.x < 0) { _pointerPosition.x = DroidzActivity.screenWidth; } if (_pointerPosition.y > DroidzActivity.screenHeight) { _pointerPosition.y = 0; } if (_pointerPosition.y < 0) { _pointerPosition.y = DroidzActivity.screenHeight; } } else if (!_dragging) { ControlDragged = false; // Snap back to center when the joystick is released _touchingPoint.x = (int) initx; _touchingPoint.y = (int) inity; // shaft.alpha = 0; } } public void setAttackMode(boolean attackMode) { this.attackMode = attackMode; } public boolean isAttackMode() { return attackMode; } public void setAngle(double angle) { this.angle = angle; } public static double getAngle() { return angle; } }` I should also note that the player has animations based on when he is moving or attacking. EDIT: I got the angle and am rotating the sprite around in the correct angle however it rotates on the wrong spot. My sprite is one giant bitmap that gets cut into four pieces and only one shown at a time to animate walking. here is the code I am using to rotate him right now. ` public void draw(Canvas canvas,int pointerX, int pointerY) { Matrix m; if (setRotation){ // canvas.save(); m = new Matrix(); m.reset(); // spriteWidth and spriteHeight are for just the current frame showed //m.setTranslate(spriteWidth / 2, spriteHeight / 2); //get and set rotation for ninja based off of joystick m.preRotate((float) GameControls.getRotation()); //create the rotated bitmap flipedSprite = Bitmap.createBitmap(bitmap , 0, 0,bitmap.getWidth(),bitmap.getHeight() , m, true); //set new bitmap to rotated ninja setBitmap(flipedSprite); setRotation = false; // canvas.restore(); Log.d("Ninja View", "angle of rotation= " +(float) GameControls.getRotation()); } ` And then the draw method // create the destination rectangle for the ninjas current animation frame // pointerX and pointerY are from the joystick moving the ninja around destRect = new Rect(pointerX, pointerY, pointerX + spriteWidth, pointerY + spriteHeight); canvas.drawBitmap(bitmap, getSourceRect(), destRect, null);

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  • Multithreading in lwjgl getting rid of sleep.

    - by pangaea
    I'm trying to use multithreading in my game. However, I can't seem to get rid of the sleep. If I don't it's a blank screen, as there is no time for the computer to actually render the triangleMob as it can't access getArrayList(), in my main class I have a TriangleMob arraylist. If I delay it, then it can access the previousMob and it renders. If I don't, then it's blank screen. Can I get rid of the delay? Also, is this a bad way to multithread? Surely, this should be fast. I need multithreading so can you please not suggest not using it. public class TriangleMob extends Thread implements Runnable { private static int count=0; private int objectDisplayList; private static ArrayList<TriangleMob> previousMob = new ArrayList<TriangleMob>(); private static ArrayList<TriangleMob> currentMob = new ArrayList<TriangleMob>(); private static ArrayList<TriangleMob> laterMob = new ArrayList<TriangleMob>(); private Vector3f position = new Vector3f(0f,0f,0f); private Vector3f movement = new Vector3f(0f,0f,0f); public TriangleMob() { // Create the display list CreateDisplayList(); count++; } public TriangleMob(Vector3f position) { // Create the display list CreateDisplayList(); this.position = position; count++; } private void CreateDisplayList() { objectDisplayList = glGenLists(1); glNewList(objectDisplayList, GL_COMPILE); { double topPoint = 0.75; glBegin(GL_TRIANGLES); glColor4f(1, 1, 0, 1f); glVertex3d(0, topPoint, -5); glColor4f(0, 0, 1, 1f); glVertex3d(-1, -0.75, -4); glColor4f(0, 0, 1, 1f); glVertex3d(1, -.75, -4); glColor4f(1, 1, 0, 1f); glVertex3d(0, topPoint, -5); glColor4f(0, 0, 1, 1f); glVertex3d(1, -0.75, -4); glColor4f(0, 0, 1, 1f); glVertex3d(1, -0.75, -6); glColor4f(1, 1, 0, 1f); glVertex3d(0, topPoint, -5); glColor4f(0, 0, 1, 1f); glVertex3d(1, -0.75, -6); glColor4f(0, 0, 1, 1f); glVertex3d(-1, -.75, -6); glColor4f(1, 1, 0, 1f); glVertex3d(0, topPoint, -5); glColor4f(0, 0, 1, 1f); glVertex3d(-1, -0.75, -6); glColor4f(0, 0, 1, 1f); glVertex3d(-1, -.75, -4); glEnd(); glColor4f(1, 1, 1, 1); } glEndList(); } public static int getCount() { return count; } public Vector3f getMovement() { return movement; } public Vector3f getPosition() { return position; } public synchronized int getObjectList() { return objectDisplayList; } public synchronized static ArrayList<TriangleMob> getArrayList(){ if(previousMob != null) { return previousMob; } previousMob.add(new TriangleMob()); return previousMob; } public synchronized void move(Vector3f movement) { // If you want to move in all 3 axis position.x += movement.x; position.y += movement.y; position.z += movement.z; } public synchronized void render() { glPushMatrix(); glTranslatef(-position.x, -position.y, -position.z); glCallList(objectDisplayList); glPopMatrix(); } public synchronized static void setTriangleMob(ArrayList<TriangleMob> triangleMobSet) { laterMob = triangleMobSet; } private synchronized void setPreTriangleMob(ArrayList<TriangleMob> currentMob2) { previousMob = currentMob2; } public void run(){ while(true) { if(laterMob == null) { currentMob = laterMob; System.out.println("Copying"); } for(int i=0; i<currentMob.size(); i++) { currentMob.get(i).move(new Vector3f(0.1f,0.01f,0.01f)); } setPreTriangleMob(currentMob); try { sleep(1L); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } } } }

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  • javaf, problem...plz help someone...urgent [closed]

    - by innovative_aj
    i have made a word guessing game, when i click myButton to check if the guessed word is right or wrong, ball1 is moved into the "container" if its right, i want that when i click the button again and if the typed word is right, the 2nd ball should move into the container too... means one ball per correct answer...plz help me someone and provide me with the code that i can implement, its quite urgent... controller class coding /* * To change this template, choose Tools | Templates * and open the template in the editor. */ package project3; import java.net.URL; import java.util.ResourceBundle; import javafx.event.ActionEvent; import javafx.event.EventHandler; import javafx.fxml.FXML; import javafx.fxml.Initializable; import javafx.scene.control.Button; import javafx.scene.control.Label; import javafx.scene.control.TextField; import javafx.scene.layout.StackPane; import javafx.scene.shape.Circle; /** * FXML Controller class * * @xxx */ public class MyFxmlController implements Initializable { @FXML // fx:id="ball1" private Circle ball1; // Value injected by FXMLLoader @FXML // fx:id="ball2" private Circle ball2; // Value injected by FXMLLoader @FXML // fx:id="ball3" private Circle ball3; // Value injected by FXMLLoader @FXML // fx:id="ball4" private Circle ball4; // Value injected by FXMLLoader @FXML // fx:id="container" private Circle container; // Value injected by FXMLLoader @FXML // fx:id="myButton" private Button myButton; // Value injected by FXMLLoader @FXML // fx:id="myLabel1" private Label myLabel1; // Value injected by FXMLLoader @FXML // fx:id="myLabel2" private Label myLabel2; // Value injected by FXMLLoader @FXML // fx:id="pane" private StackPane pane; // Value injected by FXMLLoader @FXML // fx:id="txt" private TextField txt; // Value injected by FXMLLoader @Override // This method is called by the FXMLLoader when initialization is complete public void initialize(URL fxmlFileLocation, ResourceBundle resources) { assert ball1 != null : "fx:id=\"ball1\" was not injected: check your FXML file 'MyFxml.fxml'."; assert ball2 != null : "fx:id=\"ball2\" was not injected: check your FXML file 'MyFxml.fxml'."; assert ball3 != null : "fx:id=\"ball3\" was not injected: check your FXML file 'MyFxml.fxml'."; assert ball4 != null : "fx:id=\"ball4\" was not injected: check your FXML file 'MyFxml.fxml'."; assert container != null : "fx:id=\"container\" was not injected: check your FXML file 'MyFxml.fxml'."; assert myButton != null : "fx:id=\"myButton\" was not injected: check your FXML file 'MyFxml.fxml'."; assert myLabel1 != null : "fx:id=\"myLabel1\" was not injected: check your FXML file 'MyFxml.fxml'."; assert myLabel2 != null : "fx:id=\"myLabel2\" was not injected: check your FXML file 'MyFxml.fxml'."; assert pane != null : "fx:id=\"pane\" was not injected: check your FXML file 'MyFxml.fxml'."; assert txt != null : "fx:id=\"txt\" was not injected: check your FXML file 'MyFxml.fxml'."; // initialize your logic here: all @FXML variables will have been injected myButton.setOnAction(new EventHandler<ActionEvent>(){ @Override public void handle(ActionEvent event) { int count = 0; String guessed=txt.getText(); boolean result; result=MyCode.check(guessed); if(result) { ball1.setTranslateX(600); ball1.setTranslateY(250-container.getRadius()); //ball2.setTranslateX(600); // ball2.setTranslateY(250-container.getRadius()); } else System.out.println("wrong"); } }); } } word guessing logic public class MyCode { static String x="Netbeans"; static String y[]={"net","beans","neat","beat","bet"}; //static int counter; // public MyCode() { // counter++; //} static boolean check(String guessed) { int count=0; boolean result=false; //counter++; //System.out.println("turns"+counter); for(count=0;count<5;count++) { if(guessed.equals(y[count])) { result=true; break; } } if(result) System.out.println("Right"); else System.out.println("Wrong"); return result; } }

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  • Collaborative Whiteboard using WebSocket in GlassFish 4 - Text/JSON and Binary/ArrayBuffer Data Transfer (TOTD #189)

    - by arungupta
    This blog has published a few blogs on using JSR 356 Reference Implementation (Tyrus) as its integrated in GlassFish 4 promoted builds. TOTD #183: Getting Started with WebSocket in GlassFish TOTD #184: Logging WebSocket Frames using Chrome Developer Tools, Net-internals and Wireshark TOTD #185: Processing Text and Binary (Blob, ArrayBuffer, ArrayBufferView) Payload in WebSocket TOTD #186: Custom Text and Binary Payloads using WebSocket One of the typical usecase for WebSocket is online collaborative games. This Tip Of The Day (TOTD) explains a sample that can be used to build such games easily. The application is a collaborative whiteboard where different shapes can be drawn in multiple colors. The shapes drawn on one browser are automatically drawn on all other peer browsers that are connected to the same endpoint. The shape, color, and coordinates of the image are transfered using a JSON structure. A browser may opt-out of sharing the figures. Alternatively any browser can send a snapshot of their existing whiteboard to all other browsers. Take a look at this video to understand how the application work and the underlying code. The complete sample code can be downloaded here. The code behind the application is also explained below. The web page (index.jsp) has a HTML5 Canvas as shown: <canvas id="myCanvas" width="150" height="150" style="border:1px solid #000000;"></canvas> And some radio buttons to choose the color and shape. By default, the shape, color, and coordinates of any figure drawn on the canvas are put in a JSON structure and sent as a message to the WebSocket endpoint. The JSON structure looks like: { "shape": "square", "color": "#FF0000", "coords": { "x": 31.59999942779541, "y": 49.91999053955078 }} The endpoint definition looks like: @WebSocketEndpoint(value = "websocket",encoders = {FigureDecoderEncoder.class},decoders = {FigureDecoderEncoder.class})public class Whiteboard { As you can see, the endpoint has decoder and encoder registered that decodes JSON to a Figure (a POJO class) and vice versa respectively. The decode method looks like: public Figure decode(String string) throws DecodeException { try { JSONObject jsonObject = new JSONObject(string); return new Figure(jsonObject); } catch (JSONException ex) { throw new DecodeException("Error parsing JSON", ex.getMessage(), ex.fillInStackTrace()); }} And the encode method looks like: public String encode(Figure figure) throws EncodeException { return figure.getJson().toString();} FigureDecoderEncoder implements both decoder and encoder functionality but thats purely for convenience. But the recommended design pattern is to keep them in separate classes. In certain cases, you may even need only one of them. On the client-side, the Canvas is initialized as: var canvas = document.getElementById("myCanvas");var context = canvas.getContext("2d");canvas.addEventListener("click", defineImage, false); The defineImage method constructs the JSON structure as shown above and sends it to the endpoint using websocket.send(). An instant snapshot of the canvas is sent using binary transfer with WebSocket. The WebSocket is initialized as: var wsUri = "ws://localhost:8080/whiteboard/websocket";var websocket = new WebSocket(wsUri);websocket.binaryType = "arraybuffer"; The important part is to set the binaryType property of WebSocket to arraybuffer. This ensures that any binary transfers using WebSocket are done using ArrayBuffer as the default type seem to be blob. The actual binary data transfer is done using the following: var image = context.getImageData(0, 0, canvas.width, canvas.height);var buffer = new ArrayBuffer(image.data.length);var bytes = new Uint8Array(buffer);for (var i=0; i<bytes.length; i++) { bytes[i] = image.data[i];}websocket.send(bytes); This comprehensive sample shows the following features of JSR 356 API: Annotation-driven endpoints Send/receive text and binary payload in WebSocket Encoders/decoders for custom text payload In addition, it also shows how images can be captured and drawn using HTML5 Canvas in a JSP. How could this be turned in to an online game ? Imagine drawing a Tic-tac-toe board on the canvas with two players playing and others watching. Then you can build access rights and controls within the application itself. Instead of sending a snapshot of the canvas on demand, a new peer joining the game could be automatically transferred the current state as well. Do you want to build this game ? I built a similar game a few years ago. Do somebody want to rewrite the game using WebSocket APIs ? :-) Many thanks to Jitu and Akshay for helping through the WebSocket internals! Here are some references for you: JSR 356: Java API for WebSocket - Specification (Early Draft) and Implementation (already integrated in GlassFish 4 promoted builds) Subsequent blogs will discuss the following topics (not necessary in that order) ... Error handling Interface-driven WebSocket endpoint Java client API Client and Server configuration Security Subprotocols Extensions Other topics from the API

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  • Is it feasible and useful to auto-generate some code of unit tests?

    - by skiwi
    Earlier today I have come up with an idea, based upon a particular real use case, which I would want to have checked for feasability and usefulness. This question will feature a fair chunk of Java code, but can be applied to all languages running inside a VM, and maybe even outside. While there is real code, it uses nothing language-specific, so please read it mostly as pseudo code. The idea Make unit testing less cumbersome by adding in some ways to autogenerate code based on human interaction with the codebase. I understand this goes against the principle of TDD, but I don't think anyone ever proved that doing TDD is better over first creating code and then immediatly therafter the tests. This may even be adapted to be fit into TDD, but that is not my current goal. To show how it is intended to be used, I'll copy one of my classes here, for which I need to make unit tests. public class PutMonsterOnFieldAction implements PlayerAction { private final int handCardIndex; private final int fieldMonsterIndex; public PutMonsterOnFieldAction(final int handCardIndex, final int fieldMonsterIndex) { this.handCardIndex = Arguments.requirePositiveOrZero(handCardIndex, "handCardIndex"); this.fieldMonsterIndex = Arguments.requirePositiveOrZero(fieldMonsterIndex, "fieldCardIndex"); } @Override public boolean isActionAllowed(final Player player) { Objects.requireNonNull(player, "player"); Hand hand = player.getHand(); Field field = player.getField(); if (handCardIndex >= hand.getCapacity()) { return false; } if (fieldMonsterIndex >= field.getMonsterCapacity()) { return false; } if (field.hasMonster(fieldMonsterIndex)) { return false; } if (!(hand.get(handCardIndex) instanceof MonsterCard)) { return false; } return true; } @Override public void performAction(final Player player) { Objects.requireNonNull(player); if (!isActionAllowed(player)) { throw new PlayerActionNotAllowedException(); } Hand hand = player.getHand(); Field field = player.getField(); field.setMonster(fieldMonsterIndex, (MonsterCard)hand.play(handCardIndex)); } } We can observe the need for the following tests: Constructor test with valid input Constructor test with invalid inputs isActionAllowed test with valid input isActionAllowed test with invalid inputs performAction test with valid input performAction test with invalid inputs My idea mainly focuses on the isActionAllowed test with invalid inputs. Writing these tests is not fun, you need to ensure a number of conditions and you check whether it really returns false, this can be extended to performAction, where an exception needs to be thrown in that case. The goal of my idea is to generate those tests, by indicating (through GUI of IDE hopefully) that you want to generate tests based on a specific branch. The implementation by example User clicks on "Generate code for branch if (handCardIndex >= hand.getCapacity())". Now the tool needs to find a case where that holds. (I haven't added the relevant code as that may clutter the post ultimately) To invalidate the branch, the tool needs to find a handCardIndex and hand.getCapacity() such that the condition >= holds. It needs to construct a Player with a Hand that has a capacity of at least 1. It notices that the capacity private int of Hand needs to be at least 1. It searches for ways to set it to 1. Fortunately it finds a constructor that takes the capacity as an argument. It uses 1 for this. Some more work needs to be done to succesfully construct a Player instance, involving the creation of objects that have constraints that can be seen by inspecting the source code. It has found the hand with the least capacity possible and is able to construct it. Now to invalidate the test it will need to set handCardIndex = 1. It constructs the test and asserts it to be false (the returned value of the branch) What does the tool need to work? In order to function properly, it will need the ability to scan through all source code (including JDK code) to figure out all constraints. Optionally this could be done through the javadoc, but that is not always used to indicate all constraints. It could also do some trial and error, but it pretty much stops if you cannot attach source code to compiled classes. Then it needs some basic knowledge of what the primitive types are, including arrays. And it needs to be able to construct some form of "modification trees". The tool knows that it needs to change a certain variable to a different value in order to get the correct testcase. Hence it will need to list all possible ways to change it, without using reflection obviously. What this tool will not replace is the need to create tailored unit tests that tests all kinds of conditions when a certain method actually works. It is purely to be used to test methods when they invalidate constraints. My questions: Is creating such a tool feasible? Would it ever work, or are there some obvious problems? Would such a tool be useful? Is it even useful to automatically generate these testcases at all? Could it be extended to do even more useful things? Does, by chance, such a project already exist and would I be reinventing the wheel? If not proven useful, but still possible to make such thing, I will still consider it for fun. If it's considered useful, then I might make an open source project for it depending on the time. For people searching more background information about the used Player and Hand classes in my example, please refer to this repository. At the time of writing the PutMonsterOnFieldAction has not been uploaded to the repo yet, but this will be done once I'm done with the unit tests.

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  • Visual View for Schema Based Editor

    - by Geertjan
    Starting from yesterday's blog entry, make the following change in the DataObject's constructor: registerEditor("text/x-sample+xml", true); I.e., the MultiDataObject.registerEditor method turns the editor into a multiview component. Now, again, within the DataObject, add the following, to register a source editor in the multiview component: @MultiViewElement.Registration(         displayName = "#LBL_Sample_Source",         mimeType = "text/x-sample+xml",         persistenceType = TopComponent.PERSISTENCE_NEVER,         preferredID = "ShipOrderSourceView",         position = 1000) @NbBundle.Messages({     "LBL_Sample_Source=Source" }) public static MultiViewElement createEditor(Lookup lkp){     return new MultiViewEditorElement(lkp); } Result: Next, let's create a visual editor in the multiview component. This could be within the same module as the above or within a completely separate module. That makes it possible for external contributors to provide modules with new editors in an existing multiview component: @MultiViewElement.Registration(displayName = "#LBL_Sample_Visual", mimeType = "text/x-sample+xml", persistenceType = TopComponent.PERSISTENCE_NEVER, preferredID = "VisualEditorComponent", position = 500) @NbBundle.Messages({ "LBL_Sample_Visual=Visual" }) public class VisualEditorComponent extends JPanel implements MultiViewElement {     public VisualEditorComponent() {         initComponents();     }     @Override     public String getName() {         return "VisualEditorComponent";     }     @Override     public JComponent getVisualRepresentation() {         return this;     }     @Override     public JComponent getToolbarRepresentation() {         return new JToolBar();     }     @Override     public Action[] getActions() {         return new Action[0];     }     @Override     public Lookup getLookup() {         return Lookup.EMPTY;     }     @Override     public void componentOpened() {     }     @Override     public void componentClosed() {     }     @Override     public void componentShowing() {     }     @Override     public void componentHidden() {     }     @Override     public void componentActivated() {     }     @Override     public void componentDeactivated() {     }     @Override     public UndoRedo getUndoRedo() {         return UndoRedo.NONE;     }     @Override     public void setMultiViewCallback(MultiViewElementCallback callback) {     }     @Override     public CloseOperationState canCloseElement() {         return CloseOperationState.STATE_OK;     } } Result: Next, the DataObject is automatically returned from the Lookup of DataObject. Therefore, you can go back to your visual editor, add a LookupListener, listen for DataObjects, parse the underlying XML file, and display values in GUI components within the visual editor.

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  • Getting Started with ADF Mobile Sample Apps

    - by Denis T
    Getting Started with ADF Mobile Sample Apps   Installation Steps Install JDeveloper 11.1.2.3.0 from Oracle Technology Network After installing JDeveloper, go to Help menu and select "Check For Updates" and find the ADF Mobile extension and install this. It will require you restart JDeveloper For iOS development, be on a Mac and have Xcode installed. (Currently only Xcode 4.4 is officially supported. Xcode 4.5 support is coming soon) For Android development, have the Android SDK installed. In the JDeveloper Tools menu, select "Preferences". In the Preferences dialog, select ADF Mobile. You can expand it to select configure your Platform preferences for things like the location of Xcode and the Android SDK. In your /jdeveloper/jdev/extensions/oracle.adf.mobile/Samples folder you will find a PublicSamples.zip. Unzip this into the Samples folder so you have all the projects ready to go. Open each of the sample application's .JWS file to open the corresponding workspace. Then from the "Application" menu, select "Deploy" and then select the deployment profile for the platform you wish to deploy to. Try deploying to the simulator/emulator on each platform first because it won't require signing. Note: If you wish to deploy to the Android emulator, it must be running before you start the deployment.   Sample Application Details   Recommended Order of Use Application Name Description 1 HelloWorld The "hello world" application for ADF Mobile, which demonstrates the basic structure of the framework. This basic application has a single application feature that is implemented with a local HTML file. Use this application to ascertain that the development environment is set up correctly to compile and deploy an application. See also Section 4.2.2, "What Happens When You Create an ADF Mobile Application." 2 CompGallery This application is meant to be a runtime application and not necessarily to review the code, though that is available. It serves as an introduction to the ADF Mobile AMX UI components by demonstrating all of these components. Using this application, you can change the attributes of these components at runtime and see the effects of those changes in real time without recompiling and redeploying the application after each change. See generally Chapter 8, "Creating ADF Mobile AMX User Interface." 3 LayoutDemo This application demonstrates the user interface layout and shows how to create the various list and button styles that are commonly used in mobile applications. It also demonstrates how to create the action sheet style of a popup component and how to use various chart and gauge components. See Section 8.3, "Creating and Using UI Components" and Section 8.5, "Providing Data Visualization." Note: This application must be opened from the Samples directory or the Default springboard option must be cleared in the Applications page of the adfmf-application.xml overview editor, then selected again. 4 JavaDemo This application demonstrates how to bind the user interface to Java beans. It also demonstrates how to invoke EL bindings from the Java layer using the supplied utility classes. See also Section 8.10, "Using Event Listeners" and Section 9.2, "Understanding EL Support." 5 Navigation This application demonstrates the various navigation techniques in ADF Mobile, including bounded task flows and routers. It also demonstrates the various page transitions. See also Section 7.2, "Creating Task Flows." Note: This application must be opened from the Samples directory or the Default springboard option must be cleared in the Applications page of the adfmf-application.xml overview editor, then selected again. 6 LifecycleEvents This application implements lifecycle event handlers on the ADF Mobile application itself and its embedded application features. This application shows you where to insert code to enable the applications to perform their own logic at certain points in the lifecycle. See also Section 5.6, "About Lifecycle Event Listeners." Note: iOS, the LifecycleEvents sample application logs data to the Console application, located at Applications-Utilities-Console application. 7 DeviceDemo This application shows you how to use the DeviceFeatures data control to expose such device features as geolocation, e-mail, SMS, and contacts, as well as how to query the device for its properties. See also Section 9.5, "Using the DeviceFeatures Data Control." Note: You must also run this application on an actual device because SMS and some of the device properties do not function on an iOS simulator or Android emulator. 8 GestureDemo This application demonstrates how gestures can be implemented and used in ADF Mobile applications. See also Section 8.4, "Enabling Gestures." 9 StockTracker This application demonstrates how data change events use Java to enable data changes to be reflected in the user interface. It also has a variety of layout use cases, gestures and basic mobile patterns. See also Section 9.7, "Data Change Events."

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  • ComboBox Data Binding

    - by Geertjan
    Let's create a databound combobox, levering MVC in a desktop application. The result will be a combobox, provided by the NetBeans ChoiceView, that displays data retrieved from a database: What follows is not much different from the NetBeans Platform CRUD Application Tutorial and you're advised to consult that document if anything that follows isn't clear enough. One kind of interesting thing about the instructions that follow is that it shows that you're able to create an application where each element of the MVC architecture can be located within a separate module: Start by creating a new NetBeans Platform application named "MyApplication". Model We're going to start by generating JPA entity classes from a database connection. In the New Project wizard, choose "Java Class Library". Click Next. Name the Java Class Library "MyEntities". Click Finish. Right-click the MyEntities project, choose New, and then select "Entity Classes from Database". Work through the wizard, selecting the tables of interest from your database, and naming the package "entities". Click Finish. Now a JPA entity is created for each of the selected tables. In the Project Properties dialog of the project, choose "Copy Dependent Libraries" in the Packaging panel. Build the project. In your project's "dist" folder (visible in the Files window), you'll now see a JAR, together with a "lib" folder that contains the JARs you'll need. In your NetBeans Platform application, create a module named "MyModel", with code name base "org.my.model". Right-click the project, choose Properties, and in the "Libraries" panel, click Add Dependency button in the Wrapped JARs subtab to add all the JARs from the previous step to the module. Also include "derby-client.jar" or the equivalent driver for your database connection to the module. Controler In your NetBeans Platform application, create a module named "MyControler", with code name base "org.my.controler". Right-click the module's Libraries node, in the Projects window, and add a dependency on "Explorer & Property Sheet API". In the MyControler module, create a class with this content: package org.my.controler; import org.openide.explorer.ExplorerManager; public class MyUtils { static ExplorerManager controler; public static ExplorerManager getControler() { if (controler == null) { controler = new ExplorerManager(); } return controler; } } View In your NetBeans Platform application, create a module named "MyView", with code name base "org.my.view".  Create a new Window Component, in "explorer" view, for example, let it open on startup, with class name prefix "MyView". Add dependencies on the Nodes API and on the Explorer & Property Sheet API. Also add dependencies on the "MyModel" module and the "MyControler" module. Before doing so, in the "MyModel" module, make the "entities" package and the "javax.persistence" packages public (in the Libraries panel of the Project Properties dialog) and make the one package that you have in the "MyControler" package public too. Define the top part of the MyViewTopComponent as follows: public final class MyViewTopComponent extends TopComponent implements ExplorerManager.Provider { ExplorerManager controler = MyUtils.getControler(); public MyViewTopComponent() { initComponents(); setName(Bundle.CTL_MyViewTopComponent()); setToolTipText(Bundle.HINT_MyViewTopComponent()); setLayout(new BoxLayout(this, BoxLayout.PAGE_AXIS)); controler.setRootContext(new AbstractNode(Children.create(new ChildFactory<Customer>() { @Override protected boolean createKeys(List list) { EntityManager entityManager = Persistence. createEntityManagerFactory("MyEntitiesPU").createEntityManager(); Query query = entityManager.createNamedQuery("Customer.findAll"); list.addAll(query.getResultList()); return true; } @Override protected Node createNodeForKey(Customer key) { Node customerNode = new AbstractNode(Children.LEAF, Lookups.singleton(key)); customerNode.setDisplayName(key.getName()); return customerNode; } }, true))); controler.addPropertyChangeListener(new PropertyChangeListener() { @Override public void propertyChange(PropertyChangeEvent evt) { Customer selectedCustomer = controler.getSelectedNodes()[0].getLookup().lookup(Customer.class); StatusDisplayer.getDefault().setStatusText(selectedCustomer.getName()); } }); JPanel row1 = new JPanel(new FlowLayout(FlowLayout.LEADING)); row1.add(new JLabel("Customers: ")); row1.add(new ChoiceView()); add(row1); } @Override public ExplorerManager getExplorerManager() { return controler; } ... ... ... Now run the application and you'll see the same as the image with which this blog entry started.

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  • BeansBinding Across Modules in a NetBeans Platform Application

    - by Geertjan
    Here's two TopComponents, each in a different NetBeans module. Let's use BeansBinding to synchronize the JTextField in TC2TopComponent with the data published by TC1TopComponent and received in TC2TopComponent by listening to the Lookup. The key to getting to the solution is to have the following in TC2TopComponent, which implements LookupListener: private BindingGroup bindingGroup = null; private AutoBinding binding = null; @Override public void resultChanged(LookupEvent le) { if (bindingGroup != null && binding != null) { bindingGroup.getBinding("customerNameBinding").unbind(); } if (!result.allInstances().isEmpty()){ Customer c = result.allInstances().iterator().next(); // put the customer into the lookup of this topcomponent, // so that it will remain in the lookup when focus changes // to this topcomponent: ic.set(Collections.singleton(c), null); bindingGroup = new BindingGroup(); binding = Bindings.createAutoBinding( // a two-way binding, i.e., a change in // one will cause a change in the other: AutoBinding.UpdateStrategy.READ_WRITE, // source: c, BeanProperty.create("name"), // target: jTextField1, BeanProperty.create("text"), // binding name: "customerNameBinding"); bindingGroup.addBinding(binding); bindingGroup.bind(); } } I must say that this solution is preferable over what I've been doing prior to getting to this solution: I would get the customer from the resultChanged, set a class-level field to that customer, add a document listener (or action listener, which is invoked when Enter is pressed) on the text field and, when a change is detected, set the new value on the customer. All that is not needed with the above bit of code. Then, in the node, make sure to use canRename, setName, and getDisplayName, so that when the user presses F2 on a node, the display name can be changed. In other words, when the user types something different in the node display name after pressing F2, the underlying customer name is changed, which happens, in the first place, because the customer name is bound to the text field's value, so that the text field's value will also change once enter is pressed on the changed node display name. Also set a PropertyChangeListener on the node (which implies you need to add property change support to the customer object), so that when the customer object changes (which happens, in the second place, via a change in the value of the text field, as defined in the binding defined above), the node display name is updated. In other words, there's still a bit of plumbing you need to include. But less than before and the nasty class-level field for storing the customer in the TC2TopComponent is no longer needed. And a listener on the text field, with a property change listener implented on the TC2TopComponent, isn't needed either. On the other hand, it's more code than I was using before and I've had to include the BeansBinding JAR, which adds a bit of overhead to my application, without much additional functionality over what I was doing originally. I'd lean towards not doing things this way. Seems quite expensive for essentially replacing a listener on a text field and a property change listener implemented on the TC2TopComponent for being notified of changes to the customer so that the text field can be updated. On the other other hand, it's kind of nice that all this listening-related code is centralized in one place now. So, here's a nice improvement over the above. Instead of listening for a customer, listen for a node, from which the customer can be obtained. Then, bind the node display name to the text field's value, so that when the user types in the text field, the node display name is updated. That saves you from having to listen in the node for changes to the customer's name. In addition to that binding, keep the previous binding, because the previous binding connects the customer name to the text field, so that when the customer display name is changed via F2 on the node, the text field will be updated. private BindingGroup bindingGroup = null; private AutoBinding nodeUpdateBinding; private AutoBinding textFieldUpdateBinding; @Override public void resultChanged(LookupEvent le) { if (bindingGroup != null && textFieldUpdateBinding != null) { bindingGroup.getBinding("textFieldUpdateBinding").unbind(); } if (bindingGroup != null && nodeUpdateBinding != null) { bindingGroup.getBinding("nodeUpdateBinding").unbind(); } if (!result.allInstances().isEmpty()) { Node n = result.allInstances().iterator().next(); Customer c = n.getLookup().lookup(Customer.class); ic.set(Collections.singleton(n), null); bindingGroup = new BindingGroup(); nodeUpdateBinding = Bindings.createAutoBinding( AutoBinding.UpdateStrategy.READ_WRITE, n, BeanProperty.create("name"), jTextField1, BeanProperty.create("text"), "nodeUpdateBinding"); bindingGroup.addBinding(nodeUpdateBinding); textFieldUpdateBinding = Bindings.createAutoBinding( AutoBinding.UpdateStrategy.READ_WRITE, c, BeanProperty.create("name"), jTextField1, BeanProperty.create("text"), "textFieldUpdateBinding"); bindingGroup.addBinding(textFieldUpdateBinding); bindingGroup.bind(); } } Now my node has no property change listener, while the customer has no property change support. As in the first bit of code, the text field doesn't have a listener either. All that listening is taken care of by the BeansBinding code.  Thanks to Toni for help with this, though he can't be blamed for anything that is wrong with it, only thanked for anything that is right with it. 

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  • JPA exception: Object: ... is not a known entity type.

    - by Toto
    I'm new to JPA and I'm having problems with the autogeneration of primary key values. I have the following entity: package jpatest.entities; import java.io.Serializable; import javax.persistence.Entity; import javax.persistence.GeneratedValue; import javax.persistence.GenerationType; import javax.persistence.Id; @Entity public class MyEntity implements Serializable { private static final long serialVersionUID = 1L; @Id @GeneratedValue(strategy = GenerationType.AUTO) private Long id; public Long getId() { return id; } public void setId(Long id) { this.id = id; } private String someProperty; public String getSomeProperty() { return someProperty; } public void setSomeProperty(String someProperty) { this.someProperty = someProperty; } public MyEntity() { } public MyEntity(String someProperty) { this.someProperty = someProperty; } @Override public String toString() { return "jpatest.entities.MyEntity[id=" + id + "]"; } } and the following main method in other class: public static void main(String[] args) { EntityManagerFactory emf = Persistence.createEntityManagerFactory("JPATestPU"); EntityManager em = emf.createEntityManager(); em.getTransaction().begin(); MyEntity e = new MyEntity("some value"); em.persist(e); /* (exception thrown here) */ em.getTransaction().commit(); em.close(); emf.close(); } This is my persistence unit: <?xml version="1.0" encoding="UTF-8"?> <persistence version="1.0" xmlns="http://java.sun.com/xml/ns/persistence" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://java.sun.com/xml/ns/persistence http://java.sun.com/xml/ns/persistence/persistence_1_0.xsd"> <persistence-unit name="JPATestPU" transaction-type="RESOURCE_LOCAL"> <provider>oracle.toplink.essentials.PersistenceProvider</provider> <class>jpatest.entities.MyEntity</class> <properties> <property name="toplink.jdbc.user" value="..."/> <property name="toplink.jdbc.password" value="..."/> <property name="toplink.jdbc.url" value="jdbc:mysql://localhost:3306/jpatest"/> <property name="toplink.jdbc.driver" value="com.mysql.jdbc.Driver"/> <property name="toplink.ddl-generation" value="create-tables"/> </properties> </persistence-unit> </persistence> When I execute the program I get the following exception in the line marked with the proper comment: Exception in thread "main" java.lang.IllegalArgumentException: Object: jpatest.entities.MyEntity[id=null] is not a known entity type. at oracle.toplink.essentials.internal.sessions.UnitOfWorkImpl.registerNewObjectForPersist(UnitOfWorkImpl.java:3212) at oracle.toplink.essentials.internal.ejb.cmp3.base.EntityManagerImpl.persist(EntityManagerImpl.java:205) at jpatest.Main.main(Main.java:...) What am I missing?

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  • No mapping found for HTTP request with URI: in a Spring MVC app

    - by Ravi
    Hello All, I'm getting this error. my web.xml has this <servlet> <servlet-name>springweb</servlet-name> <servlet-class>org.springframework.web.servlet.DispatcherServlet</servlet-class> <init-param> <param-name>contextConfigLocation</param-name> <param-value>/WEB-INF/web-application-config.xml</param-value> </init-param> <load-on-startup>1</load-on-startup> </servlet> <servlet-mapping> <servlet-name>springweb</servlet-name> <url-pattern>/app/*</url-pattern> </servlet-mapping> I have this in my web-application-config.xml <bean id="viewResolver" class="org.springframework.web.servlet.view.UrlBasedViewResolver"> <property name="viewClass" value="org.springframework.web.servlet.view.JstlView"/> </bean> <bean name="/Scheduling.htm" class="com.web.SchedulingController"/> my com.web.SchedulingController looks like this /* * To change this template, choose Tools | Templates * and open the template in the editor. */ package com.web; import javax.servlet.http.HttpServletRequest; import javax.servlet.http.HttpServletResponse; import org.springframework.web.servlet.ModelAndView; import org.springframework.web.servlet.mvc.Controller; public class SchedulingController implements Controller{ public ModelAndView handleRequest(HttpServletRequest request, HttpServletResponse response) throws Exception { ModelAndView modelAndView = new ModelAndView("/jsp/Scheduling_main.jsp"); modelAndView.addObject("message","Hello World MVC!!"); return modelAndView; } } When I hit this controller with the URL http://localhost:8080/project1/app/Scheduling.htm The Scheduling_main.jsp gets displayed but the images are not displayed properly. Also the js and css file are not getting rendered. I'm accessing the images like this <img src="jquerylib/images/save_32x32.png" title="Save Appointment"> If I change the URL mapping in the servlet definition to *.htm, the images get displayed fine. Can you point out where I'm missing out. Here is complete error message WARN [PageNotFound] No mapping found for HTTP request with URI [/mavenproject1/app/jquerylib/images/save_32x32.png] in DispatcherServlet with name 'springweb' Thanks a lot. Ravi

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  • MDB listening a Topic in JBoss 5.1

    - by fool
    Hi, I have a topic configured correctly like this, in jboss 5.1: <mbean code="org.jboss.jms.server.destination.TopicService" name="jboss.messaging.destination:service=Topic,name=GreetingsTopic" xmbean-dd="xmdesc/Topic-xmbean.xml"> <depends optional-attribute-name="ServerPeer">jboss.messaging:service=ServerPeer </depends> <depends>jboss.messaging:service=PostOffice</depends> </mbean> I can see the topic being started in JBoss logs: 23:08:40,990 INFO [TopicService] Topic[/topic/GreetingsTopic] started, fullSize=200000, pageSize=2000, downCacheSize=2000 And I have this MDB: @MessageDriven(activationConfig = { @ActivationConfigProperty(propertyName = "destinationType", propertyValue = "javax.jmx.Topic"), @ActivationConfigProperty(propertyName = "destination", propertyValue = "topic/GreetingsTopic") }) public class GreetingsClientWebMDB implements MessageListener { ... ... } When I deploy the MDB, I'm getting a strange error: 3:09:30,781 ERROR [JmsActivation] Unable to reconnect org.jboss.resource.adapter.jms.inflow.JmsActivationSpec@1a1d638(ra=org.jboss.resource.adapter.jms.JmsResourceAdapter@1da5b5b destination=topic/GreetingsTopic destinationType=javax.jmx.Topic tx=true durable=false reconnect=10 provider=java:/DefaultJMSProvider user=null maxMessages=1 minSession=1 maxSession=15 keepAlive=60000 useDLQ=true DLQHandler=org.jboss.resource.adapter.jms.inflow.dlq.GenericDLQHandler DLQJndiName=queue/DLQ DLQUser=null DLQMaxResent=5) java.lang.ClassCastException: Object at 'topic/GreetingsTopic' in context {java.naming.factory.initial=org.jnp.interfaces.NamingContextFactory, java.naming.factory.url.pkgs=org.jboss.naming:org.jnp.interfaces:org.jboss.naming:org.jnp.interfaces} is not an instance of [class=javax.jms.Queue classloader=BaseClassLoader@91e143{vfsfile:/usr/local/jboss-5.1.0.GA/server/default/conf/jboss-service.xml} interfaces={interface=javax.jms.Destination classloader=BaseClassLoader@91e143{vfsfile:/usr/local/jboss-5.1.0.GA/server/default/conf/jboss-service.xml}}] object class is [class=org.jboss.jms.destination.JBossTopic classloader=BaseClassLoader@91e143{vfsfile:/usr/local/jboss-5.1.0.GA/server/default/conf/jboss-service.xml} interfaces={interface=javax.jms.Topic classloader=BaseClassLoader@91e143{vfsfile:/usr/local/jboss-5.1.0.GA/server/default/conf/jboss-service.xml}}] at org.jboss.util.naming.Util.checkObject(Util.java:338) at org.jboss.util.naming.Util.lookup(Util.java:223) at org.jboss.resource.adapter.jms.inflow.JmsActivation.setupDestination(JmsActivation.java:464) at org.jboss.resource.adapter.jms.inflow.JmsActivation.setup(JmsActivation.java:352) at org.jboss.resource.adapter.jms.inflow.JmsActivation.handleFailure(JmsActivation.java:292) at org.jboss.resource.adapter.jms.inflow.JmsActivation$SetupActivation.run(JmsActivation.java:733) at org.jboss.resource.work.WorkWrapper.execute(WorkWrapper.java:205) at org.jboss.util.threadpool.BasicTaskWrapper.run(BasicTaskWrapper.java:260) at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(ThreadPoolExecutor.java:886) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:908) at java.lang.Thread.run(Thread.java:619) I also try to use a deployment descriptor instead of annotations but with the same result. I really can't see the problem :(

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  • How to set up default schema name in JPA configuration?

    - by Roman
    I found that in hibernate config file we could set up parameter hibernate.default_schema: <hibernate-configuration> <session-factory> ... <property name="hibernate.default_schema">myschema</property> ... </session-factory> </hibernate-configuration> Now I'm using JPA and I want to do the same. Otherwise I have to add parameter schema to each @Table annotation like: @Entity @Table (name = "projectcategory", schema = "SCHEMANAME") public class Category implements Serializable { ... } As I understand this parameter should be somewhere in this part of configuration: <bean id="domainEntityManagerFactory" class="org.springframework.orm.jpa.LocalContainerEntityManagerFactoryBean"> <property name="persistenceUnitName" value="JiraManager"/> <property name="dataSource" ref="domainDataSource"/> <property name="jpaVendorAdapter"> <bean class="org.springframework.orm.jpa.vendor.HibernateJpaVendorAdapter"> <property name="generateDdl" value="false"/> <property name="showSql" value="false"/> <property name="databasePlatform" value="${hibernate.dialect}"/> </bean> </property> </bean> <bean id="domainDataSource" class="com.mchange.v2.c3p0.ComboPooledDataSource" destroy-method="close"> <property name="driverClass" value="${db.driver}" /> <property name="jdbcUrl" value="${datasource.url}" /> <property name="user" value="${datasource.username}" /> <property name="password" value="${datasource.password}" /> <property name="initialPoolSize" value="5"/> <property name="minPoolSize" value="5"/> <property name="maxPoolSize" value="15"/> <property name="checkoutTimeout" value="10000"/> <property name="maxStatements" value="150"/> <property name="testConnectionOnCheckin" value="true"/> <property name="idleConnectionTestPeriod" value="50"/> </bean> ... but I can't find its name in google. Any ideas?

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  • ActionScript/Flex ArrayCollection of Number objects to Java Collection<Long> using BlazeDS

    - by Justin
    Hello, I am using Flex 3 and make a call through a RemoteObject to a Java 1.6 method and exposed with BlazeDS and Spring 2.5.5 Integration over a SecureAMFChannel. The ActionScript is as follows (this code is an example of the real thing which is on a separate dev network); import com.adobe.cairngorm.business.ServiceLocator; import mx.collections.ArrayCollection; import mx.rpc.remoting.RemoteObject; import mx.rpc.IResponder; public class MyClass implements IResponder { private var service:RemoteObject = ServiceLocator.getInstance().getRemoteOjbect("mySerivce"); public MyClass() { [ArrayElementType("Number")] private var myArray:ArrayCollection; var id1:Number = 1; var id2:Number = 2; var id3:Number = 3; myArray = new ArrayCollection([id1, id2, id3]); getData(myArray); } public function getData(myArrayParam:ArrayCollection):void { var token:AsyncToken = service.getData(myArrayParam); token.addResponder(this.responder); //Assume responder implementation method exists and works } } This will make a call, once created to the service Java class which is exposed through BlazeDS (assume the mechanics work because they do for all other calls not involving Collection parameters). My Java service class looks like this; public class MySerivce { public Collection<DataObjectPOJO> getData(Collection<Long> myArrayParam) { //The following line is never executed and throws an exception for (Long l : myArrayParam) { System.out.println(l); } } } The exception that is thrown is a ClassCastException saying that a java.lang.Integer cannot be cast to a java.lang.Long. I worked around this issue by looping through the collection using Object instead, checking to see if it is an Integer, cast it to one, then do a .longValue() on it then add it to a temp ArraList. Yuk. The big problem is my application is supposed to handle records in the billions from a DB and the id will overflow the 2.147 billion limit of an integer. I would love to have BlazeDS or the JavaAdapter in it, translate the ActionScript Number to a Long as specified in the method. I hate that even though I use the generic the underlying element type of the collection is an Integer. If this was straight Java, it wouldn't compile. Any ideas are appreciated. Solutions are even better! :)

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  • how do I register a custom conversion Service in spring 3 / webflow 2?

    - by nont
    I've been trying to follow this example and using the reference to guide me, but I'm having no luck. I've defined a converter: import org.springframework.binding.convert.converters.StringToObject; import java.text.DateFormat; import java.text.SimpleDateFormat; import java.text.ParseException; import java.util.Date; public class StringToDateTwoWayConverter extends StringToObject { private DateFormat format = null; public StringToDateTwoWayConverter () { super(StringToDateTwoWayConverter.class); format = new SimpleDateFormat("MM/dd/yyyy"); } @Override protected Object toObject(String string, Class targetClass) throws Exception { Date date = null; try { date = format.parse(string); } catch (ParseException e) { e.printStackTrace(); return null; } return date; } @Override protected String toString(Object object) throws Exception { Date date = (Date) object; return format.format(date); } } and a conversionService: import org.springframework.binding.convert.service.DefaultConversionService; import org.springframework.stereotype.Component; @Component("conversionService") public class ApplicationConversionService extends DefaultConversionService { @Override protected void addDefaultConverters() { super.addDefaultConverters(); this.addConverter(new StringToDateTwoWayConverter()); this.addConverter("shortDate", new StringToDateTwoWayConverter()); } } and configured it: <webflow:flow-builder-services id="flowBuilderServices" conversion-service="conversionService" .../> However, upon startup, I'm greeted with this exception: Caused by: org.springframework.beans.factory.UnsatisfiedDependencyException: Error creating bean with name '(inner bean)': Unsatisfied dependency expressed through constructor argument with index 0 of type [org.springframework.core.convert.ConversionService]: Could not convert constructor argument value of type [com.yadayada.converter.ApplicationConversionService] to required type [org.springframework.core.convert.ConversionService]: Failed to convert value of type 'com.yadayada.converter.ApplicationConversionService' to required type 'org.springframework.core.convert.ConversionService'; nested exception is java.lang.IllegalStateException: Cannot convert value of type [com.yadayada.converter.ApplicationConversionService] to required type [org.springframework.core.convert.ConversionService]: no matching editors or conversion strategy found at org.springframework.beans.factory.support.ConstructorResolver.createArgumentArray(ConstructorResolver.java:687) at org.springframework.beans.factory.support.ConstructorResolver.autowireConstructor(ConstructorResolver.java:195) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.autowireConstructor(AbstractAutowireCapableBeanFactory.java:993) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.createBeanInstance(AbstractAutowireCapableBeanFactory.java:897) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.doCreateBean(AbstractAutowireCapableBeanFactory.java:485) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.createBean(AbstractAutowireCapableBeanFactory.java:456) at org.springframework.beans.factory.support.BeanDefinitionValueResolver.resolveInnerBean(BeanDefinitionValueResolver.java:270) ... 60 more I'm thoroughly puzzled why its not working. The conversion service implements ConversionService through its base class, so I don't see the problem. Any insight much appreciated!

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  • Java Process "The pipe has been ended" problem

    - by Amit Kumar
    I am using Java Process API to write a class that receives binary input from the network (say via TCP port A), processes it and writes binary output to the network (say via TCP port B). I am using Windows XP. The code looks like this. There are two functions called run() and receive(): run is called once at the start, while receive is called whenever there is a new input received via the network. Run and receive are called from different threads. The run process starts an exe and receives the input and output stream of the exe. Run also starts a new thread to write output from the exe on to the port B. public void run() { try { Process prc = // some exe is `start`ed using ProcessBuilder OutputStream procStdIn = new BufferedOutputStream(prc.getOutputStream()); InputStream procStdOut = new BufferedInputStream(prc.getInputStream()); Thread t = new Thread(new ProcStdOutputToPort(procStdOut)); t.start(); prc.waitFor(); t.join(); procStdIn.close(); procStdOut.close(); } catch (Exception e) { e.printStackTrace(); printError("Error : " + e.getMessage()); } } The receive forwards the received input from the port A to the exe. public void receive(byte[] b) throws Exception { procStdIn.write(b); } class ProcStdOutputToPort implements Runnable { private BufferedInputStream bis; public ProcStdOutputToPort(BufferedInputStream bis) { this.bis = bis; } public void run() { try { int bytesRead; int bufLen = 1024; byte[] buffer = new byte[bufLen]; while ((bytesRead = bis.read(buffer)) != -1) { // write output to the network } } catch (IOException ex) { Logger.getLogger().log(Level.SEVERE, null, ex); } } } The problem is that I am getting the following stack inside receive() and the prc.waitfor() returns immediately afterwards. The line number shows that the stack is while writing to the exe. The pipe has been ended java.io.IOException: The pipe has been ended at java.io.FileOutputStream.writeBytes(Native Method) at java.io.FileOutputStream.write(FileOutputStream.java:260) at java.io.BufferedOutputStream.write(BufferedOutputStream.java:105) at java.io.BufferedOutputStream.flushBuffer(BufferedOutputStream.java:65) at java.io.BufferedOutputStream.write(BufferedOutputStream.java:109) at java.io.FilterOutputStream.write(FilterOutputStream.java:80) at xxx.receive(xxx.java:86) Any advice about this will be appreciated.

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  • Android GPS timeout

    - by Scott Saunders
    I'm writing an Android application that, among other things, needs to send the current GPS coordinates to a server when the user tells it to. From a context menu, I run the service below. The service is a LocationListener and requests updates from the LocationManager. When it gets a location (onLocationChanged()), it removes itself as a listener and sends the coordinates off to the server. All of this is working. However, if GPS coordinates are not quickly available, my service just keeps running until it gets some. It holds up the UI with a progress dialog, which is annoying. Worse, if the user has moved since starting the service, the first GPS coordinates might be wrong and the app will send bad data to the server. I need a timeout on the service. Is there a good way to do that? I'm not very experienced with threads. I think I can run a Runnable in the onStartCommand() method that will somehow count down 30 seconds and then, if there is no GPS result yet, call my service's stop() method. Does that sound like the best way to do this? Alternatively, is it possible to tell if the GPS cannot get a fix? How would I go about doing that? Edit: To further clarify, I'm looking for the best way to "give up" on getting a Location after some amount of time. public class AddCurrentLocation extends Service implements LocationListener { Application app; LocationManager mLocManager; ProgressDialog mDialog; @Override public int onStartCommand(Intent intent, int arg0, int arg1) { app = getApplication(); // show progress dialog if (app.getScreen() != null) { mDialog = ProgressDialog.show(app.getScreen(), "", "Adding Location. Please wait...", true); } // find GPS service and start listening Criteria criteria = new Criteria(); criteria.setAccuracy(Criteria.ACCURACY_FINE); mLocManager = (LocationManager) getSystemService(Context.LOCATION_SERVICE); String bestProvider = mLocManager.getBestProvider(criteria, true); mLocManager.requestLocationUpdates(bestProvider, 2000, 0, this); return START_NOT_STICKY; } private void stop() { mLocManager.removeUpdates(this); if (mDialog != null) { mDialog.dismiss(); } stopSelf(); } @Override public void onLocationChanged(Location location) { // done with GPS stop listening mLocManager.removeUpdates(this); sendLocation(location); // method to send info to server stop(); } // other required methods and sendLocation() ... }

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  • Sorting Android ListView

    - by aeoth
    I'm only starting with Android dev, and while the Milestone is a nice device Java is not my natural language and I'm struggling with both the Google docs on Android SDK, Eclipse and Java itself. Anyway... I'm writing a microblog client for Android to go along with my Windows client (MahTweets). At the moment I've got Tweets coming and going without fail, the problem is with the UI. The initial call will order items correctly (as in highest to lowest) 3 2 1 When a refresh is made 3 2 1 6 5 4 After the tweets are processed, I'm calling adapter.notifyDataSetChanged(); Initially I thought that getItem() on the Adapter needed to be sorted (and the code below is what I ended up with), but I'm still not having any luck. public class TweetAdapter extends BaseAdapter { private List<IStatusUpdate> elements; private Context c; public TweetAdapter(Context c, List<IStatusUpdate> Tweets) { this.elements = Tweets; this.c = c; } public int getCount() { return elements.size(); } public Object getItem(int position) { Collections.sort(elements, new IStatusUpdateComparator()); return elements.get(position); } public long getItemId(int id) { return id; } public void Remove(int id) { notifyDataSetChanged(); } public View getView(int position, View convertView, ViewGroup parent) { RelativeLayout rowLayout; IStatusUpdate t = elements.get(position); rowLayout = t.GetParent().GetUI(t, parent, c); return rowLayout; } class IStatusUpdateComparator implements Comparator { public int compare(Object obj1, Object obj2) { IStatusUpdate update1 = (IStatusUpdate)obj1; IStatusUpdate update2 = (IStatusUpdate)obj2; int result = update1.getID().compareTo(update2.getID()); if (result == -1) return 1; else if (result == 1) return 0; return result; } } } Is there a better way to go about sorting ListViews in Android, while still being able to use the LayoutInflater? (rowLayout = t.GetParent().GetUI(t, parent, c) expands the UI to the specific view which the microblog implementation can provide)

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  • Getting problem while capturing image through web cam in Java -OpenCV code.

    - by Chetan
    Hi.. I am developing Face detector using OpenCV library in java... I have written sample code for this,but it is giving Error while capturing image. can any one help please. Here is the code import java.awt.; import java.awt.event.; import java.awt.image.MemoryImageSource; import hypermedia.video.OpenCV; @SuppressWarnings("serial") public class FaceDetection extends Frame implements Runnable { ///Main method. public static void main(String[] args) { //System.out.println( "\nOpenCV face detection sample\n" ); new FaceDetection(); } // program execution frame rate (millisecond) final int FRAME_RATE = 1000/30; OpenCV cv = null; // OpenCV Object Thread t = null; // the sample thread // the input video stream image Image frame = null; // list of all face detected area Rectangle[] squares = new Rectangle[0]; //** Setup Frame and Object(s). FaceDetection() { super( "Face Detection" ); // OpenCV setup cv = new OpenCV(); //cv.capture(1, 1, 100); cv.capture( 320, 240 ); cv.cascade( OpenCV.CASCADE_FRONTALFACE_ALT ); // frame setup this.setBounds( 100, 100, cv.width, cv.height ); this.setBackground( Color.BLACK ); this.setVisible( true ); this.addKeyListener( new KeyAdapter() { public void keyReleased( KeyEvent e ) { if ( e.getKeyCode()==KeyEvent.VK_ESCAPE ) { // ESC : release OpenCV resources cv.dispose(); System.exit(0); } } } ); // start running program t = new Thread( this ); t.start(); } // Draw video frame and each detected faces area. public void paint( Graphics g ) { // draw image g.drawImage( frame, 0, 0, null ); // draw squares g.setColor( Color.RED ); for( Rectangle rect : squares ) g.drawRect( rect.x, rect.y, rect.width, rect.height ); } @SuppressWarnings("static-access") public void run() { while( t!=null && cv!=null ) { try { t.sleep( FRAME_RATE ); // grab image from video stream cv.read(); // create a new image from cv pixels data MemoryImageSource mis = new MemoryImageSource( cv.width, cv.height, cv.pixels(), 0, cv.width ); frame = createImage( mis ); // detect faces squares = cv.detect( 1.2f, 2, OpenCV.HAAR_DO_CANNY_PRUNING, 20, 20 ); // of course, repaint repaint(); } catch( InterruptedException e ) {;} } } } Error while starting capture : device 0

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  • Weight doesn't work in a custom android component

    - by RCB
    I wanted to create a custom bottom button bar layout, I've created a xml file : <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" style="@android:style/ButtonBar" android:layout_width="fill_parent" android:layout_height="wrap_content" android:orientation="horizontal" android:padding="0dp" > <Button android:id="@+id/media_menu_button" style="?android:attr/buttonStyleSmall" android:layout_width="0dp" android:layout_height="match_parent" android:layout_margin="0dp" android:layout_weight="1" android:text="@string/media_menu_button" /> <Button android:id="@+id/scenario_menu_button" style="?android:attr/buttonStyleSmall" android:layout_width="0dp" android:layout_height="match_parent" android:layout_margin="0dp" android:layout_weight="1" android:text="@string/scenario_menu_button" /> <Button android:id="@+id/rooms_menu_button" style="?android:attr/buttonStyleSmall" android:layout_width="0dp" android:layout_height="match_parent" android:layout_margin="0dp" android:layout_weight="1" android:text="@string/rooms_menu_button" /> <Button android:id="@+id/shortcut_menu_button" style="?android:attr/buttonStyleSmall" android:layout_width="0dp" android:layout_height="match_parent" android:layout_margin="0dp" android:layout_weight="1" android:text="@string/shortcut_menu_button" /> as you can see I've given all the buttons width 0dp and weight of 1. then, I've created a class that extends the linear layout class : public class BeLightBottomBar extends LinearLayout implements OnClickListener { private LayoutInflater mInflater; private Context contexnt; private Button mShortcutMenuButton; private Button mRoomsMenuButton; private Button mScenarioMenuButton; private Button mMediaMenuButton; public BeLightBottomBar(Context context, AttributeSet attrs) { super(context, attrs); //inflate the view this.contexnt = context; mInflater = (LayoutInflater) context.getSystemService(Context.LAYOUT_INFLATER_SERVICE); LinearLayout barView = (LinearLayout) mInflater.inflate(R.layout.belight_bottombar, null); addView(barView); //get all the instances of the components of the bar mShortcutMenuButton = (Button) barView.findViewById(R.id.shortcut_menu_button); mRoomsMenuButton = (Button) barView.findViewById(R.id.rooms_menu_button); mScenarioMenuButton = (Button) barView.findViewById(R.id.scenario_menu_button); mMediaMenuButton = (Button) barView.findViewById(R.id.media_menu_button); //set this as a click listener mShortcutMenuButton.setOnClickListener(this); mRoomsMenuButton.setOnClickListener(this); mScenarioMenuButton.setOnClickListener(this); mMediaMenuButton.setOnClickListener(this); ... ... ... } the problem is when i add this class to the main activity xml <belight.homecontrol.components.BeLightBottomBar android:id="@+id/button_bar" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_alignParentBottom="true" android:layout_margin="0dp" android:padding="0dp" /> the weight stops working, all the buttons are different. and I don't know why !? if I just copy paste the bottom's bar xml code to the main xml file it works fine, the problem only occurs when using it as a whole. P.S. Is it a good practice to create a component this way? Or maybe I'm doing something wrong? Thanks, Dan

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  • JBoss 6 deployment of message-driven bean error

    - by AntonioP
    Hello, I have an java EE application which has one message-driven bean and it runs fine on JBoss 4, however when I configure the project for JBoss 6 and deploy on it, I get this error; WARN [org.jboss.ejb.deployers.EjbDeployer.verifier] EJB spec violation: ... The message driven bean must declare one onMessage() method. ... org.jboss.deployers.spi.DeploymentException: Verification of Enterprise Beans failed, see above for error messages. But my bean HAS the onMessage method! It would not have worked on jboss 4 either then. Why do I get this error!? Edit: The class in question looks like this package ... imports ... public class MyMDB implements MessageDrivenBean, MessageListener { AnotherSessionBean a; OneMoreSessionBean b; public MyMDB() {} public void onMessage(Message message) { if (message instanceof TextMessage) { try { //Lookup sessionBeans by jndi, create them lookupABean(); // check message-type, then invokie a.handle(message); // else b.handle(message); } catch (SomeException e) { //handling it } } } public void lookupABean() { try { // code to lookup session beans and create. } catch (CreateException e) { // handling it and catching NamingException too } } } Edit 2: And this is the jboss.xml relevant parts <message-driven> <ejb-name>MyMDB</ejb-name> <destination-jndi-name>topic/A_Topic</destination-jndi-name> <local-jndi-name>A_Topic</local-jndi-name> <mdb-user>user</mdb-user> <mdb-passwd>pass</mdb-passwd> <mdb-client-id>MyMessageBean</mdb-client-id> <mdb-subscription-id>subid</mdb-subscription-id> <resource-ref> <res-ref-name>jms/TopicFactory</res-ref-name> <jndi-name>jms/TopicFactory</jndi-name> </resource-ref> </message-driven>

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  • Quartz scheduler is failing to start the cron job

    - by Amit
    Hi I am using Quartz scheduler to trigger a cron which needs to perform a host of activities. My Code for the same is as follow: In the init() method of my InitServlet class, I am defining my TimerServer public class InitServlet extends HttpServlet { public void init(ServletConfig config) throws ServletException { try { System.out.println("Starting the CRON"); //Set the DSO Handler CRON TimerServer task = TimerServer.getInstance(); task.setTask(); } catch (Exception ex) { System.out.println("Failed to start the cron"); ex.printStackTrace(); } } In my TimerServer class I have the following methods public void setTask() { try{ this.setSubscriptionDailyJob(); } catch(SchedulerException ex) { log.error("SchedulerException: "+ex.getMessage(), ex); } private void setSubscriptionDailyJob() throws SchedulerException { log.info("Step 1 "); Scheduler scheduler = schedulerFactory.getScheduler(); log.info("Step 2 "); JobDetail subscriptionJob = new JobDetail("subscription", "subscriptiongroup", SubscriptionDaily.class); log.info("Step 3 "); // Initiate CronTrigger with its name and group name CronTrigger subscriptionCronTrigger = new CronTrigger("subscriptionCronTrigger", "subscriptionTriggerGroup"); try { log.info("Subscription cron: "+Constants.SUBSCRIPTION_CRON); // setup CronExpression CronExpression cexp = new CronExpression(Constants.SUBSCRIPTION_CRON); // Assign the CronExpression to CronTrigger subscriptionCronTrigger.setCronExpression(cexp); } catch (Exception ex) { log.warn("Exception: "+ex.getMessage(), ex); } scheduler.scheduleJob(subscriptionJob, subscriptionCronTrigger); scheduler.start(); } In my SubscriptionDaily class : public class SubscriptionDaily implements Job { public void execute(JobExecutionContext arg0) throws JobExecutionException { //Actions to be performed } } Now checking my logs, I am getting Step 1, Step 2 but not further. My code is getting stucked at the TimerServer class itself. Logs wrt to Scheduler are : 17:24:43 INFO [TimerServer]: Step 1 17:24:43 INFO [SimpleThreadPool]: Job execution threads will use class loader of thread: http-8080-1 17:24:43 INFO [SchedulerSignalerImpl]: Initialized Scheduler Signaller of type: class org.quartz.core.SchedulerSignalerImpl 17:24:43 INFO [QuartzScheduler]: Quartz Scheduler v.1.6.5 created. 17:24:43 INFO [RAMJobStore]: RAMJobStore initialized. 17:24:43 INFO [StdSchedulerFactory]: Quartz scheduler 'DefaultQuartzScheduler' initialized from default resource file in Quartz package: 'quartz.properties' 17:24:43 INFO [StdSchedulerFactory]: Quartz scheduler version: 1.6.5 17:24:43 INFO [TimerServer]: Step 2 I think a log entry is missing : [QuartzScheduler]: Scheduler DefaultQuartzScheduler_$_NON_CLUSTERED started. Please help.

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  • facebook connect for android returns a blank login screen?

    - by jonney
    Hi, i am trying to use the old facebook connect authentication to authenticate my android client to get the necessary session id's and other credentials thats needed to start using the web service of facebook. the issue i am having is that when my android application launces and tries to load the login page for facebook, that very same login page is blank and it only displays the the facebook logo as the title of the screen. No login fields or buttons are visible leaving me nowhere to login and authenticate a user. i have tried two API's one is facebook connect api for android http://code.google.com/p/fbconnect-android/ and the other one is the official android facebook sdk that is recommended to be used instead of the previous one i have just mentioned https://github.com/facebook/facebook-android-sdk/ . please see the image below of how it looks like on my app. Here is code that uses the latest android sdk facebook: /** * Authenticate facebook network */ private void authenticateFacebook() { // TODO: move this away from this activty class into some kind of // helper/wrapper class Log.d(TAG, "Clicked on the facebook"); Facebook facebook = new Facebook(OAUTH_KEY_FACEBOOK_API); facebook.authorize(this, new AuthorizeListener()); } class AuthorizeListener implements DialogListener{ @Override public void onComplete(Bundle values) { // TODO Auto-generated method stub Log.d(TAG, "finished authorizing facebook user"); } @Override public void onFacebookError(FacebookError e) { // TODO Auto-generated method stub } @Override public void onError(DialogError e) { // TODO Auto-generated method stub } @Override public void onCancel() { // TODO Auto-generated method stub } } And a simple example of how to use it: http://developers.facebook.com/docs/guides/mobile/ My code is more or less identical to the above example. edit: i did not catch what logcat was inputing in my first attempted at my code above but their was no exceptions or warnings thrown at the time. just a blank page. i then tried it again and diddnt touch my code and what happens now is that a loading dialogue view pops up and stays their for a few minutes until the facebook windows disapears and the logcat outputs the error below: 11-18 17:26:19.913: DEBUG/Facebook-WebView(783): Webview loading URL: https://www.facebook.com/dialog/oauth?type=user_agent&redirect_uri=fbconnect%3A%2F%2Fsuccess&display=touch&client_id=e??????????????????? 11-18 17:27:01.756: DEBUG/Facebook-authorize(783): Login failed: com.kc.unity.agent.util.oauth.facebook.DialogError: The connection to the server was unsuccessful. 11-18 17:27:01.783: DEBUG/Facebook-WebView(783): Webview loading URL: https://www.facebook.com/dialog/oauth?type=user_agent&redirect_uri=fbconnect%3A%2F%2Fsuccess&display=touch&client_id=??????????????? please note that the client id i have amended for obvious reasons but the rest of the logcat is untouched

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  • Custom JComponent not displaying in Custom JPanel

    - by Trizicus
    I've tried the add() method but nothing is displayed when I try to add Test to GraphicsTest. How should I be adding it? Can someone show me? I've included the code I'm using. import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import javax.swing.JComponent; public class Test extends JComponent { Test() { setOpaque(false); setBackground(Color.white); } @Override public void paintComponent(Graphics g) { super.paintComponent(g); Graphics2D g2d = (Graphics2D) g.create(); g2d.setColor(Color.red); g2d.drawString("Hello", 50, 50); g2d.dispose(); } } import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.event.MouseEvent; import java.awt.event.MouseListener; import java.awt.geom.Rectangle2D; import javax.swing.JPanel; public class GraphicsTest extends JPanel implements MouseListener { private Graphics2D g2d; private String state; private int x, y; GraphicsTest() { add(new Test()); } @Override public void paintComponent(Graphics g) { super.paintComponent(g); g2d = (Graphics2D) g; g2d.setColor(Color.BLACK); g2d.drawString("STATE: " + state, 5, 15); g2d.drawString("Mouse Position: " + x + ", " + y, 5, 30); g2d.setColor(Color.red); Rectangle2D r2d = new Rectangle2D.Double(x, y, 10, 10); g2d.draw(r2d); g2d.dispose(); } public void setState(String state) { this.state = state; } public String getState() { return state; } public void setX(int x) { this.x = x; repaint(); } public void setY(int y) { this.y = y; repaint(); } public void mouseClicked(MouseEvent e) {} public void mousePressed(MouseEvent e) {} public void mouseReleased(MouseEvent e) {} public void mouseEntered(MouseEvent e) {} public void mouseExited(MouseEvent e) {} }

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  • Cross-table linq query with EF4/POCO

    - by Basiclife
    Hi All, I'm new to EF(any version) and POCO. I'm trying to use POCO entities with a generic repository in a "code-first" mode(?) I've got some POCO Entities (no proxies, no lazy loading, nothing). I have a repository(of T as Entity) which provides me with basic get/getsingle/getfirst functionality which takes a lambda as a parameter (specifically a System.Func(Of T, Boolean)) Now as I'm returning the simplest possible POCO object, none of the relationship parameters work once they've been retrieved from the database (as I would expect). However, I had assumed (wrongly) that my lambda query passed to the repository would be able to use the links between entities as it would be executed against the DB before the simple POCO entities are generated. The flow is: GUI calls: Public Function GetAllTypesForCategory(ByVal CategoryID As Guid) As IEnumerable(Of ItemType) Return ItemTypeRepository.Get(Function(x) x.Category.ID = CategoryID) End Function Get is defined in Repository(of T as Entity): Public Function [Get](ByVal Query As System.Func(Of T, Boolean)) As IEnumerable(Of T) Implements Interfaces.IRepository(Of T).Get Return ObjectSet.Where(Query).ToList() End Function The code doesn't error when this method is called but does when I try to use the result set. (This seems to be a lazy loading behaviour so I tried adding the .ToList() to force eager loading - no difference) I'm using unity/IOC to wire it all up but I believe that's irrelevant to the issue I'm having NB: Relationships between entities are being configured properly and if I turn on proxies/lazy loading/etc... this all just works. I'm intentionally leaving all that turned off as some calls to the BL will be from a website but some will be via WCF - So I want the simplest possible objects. Also, I don't want a change in an object passed to the UI to be committed to the DB if another BL method calls Commit() Can someone please either point out how to make this work or explain why it's not possible? All I want to do is make sure the lambda I pass in is performed against the DB before the results are returned Many thanks. In case it matters, the container is being populated with everything as shown below: Container.AddNewExtension(Of EFRepositoryExtension)() Container.Configure(Of IEFRepositoryExtension)(). WithConnection(ConnectionString). WithContextLifetime(New HttpContextLifetimeManager(Of IObjectContext)()). ConfigureEntity(New CategoryConfig(), "Categories"). ConfigureEntity(New ItemConfig()). ... )

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