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  • How can I merge 2 branches in my local repository

    - by michael
    Hi, I have 2 branches in my hg repository: 1. default 2. new-feature I tried following this: http://mercurial.selenic.com/wiki/NamedBranches, I switch back to default by 'hg update -c default' but how can I merge my commits in 'new-feature' to 'default'. I did "hg pull new-feature", it said "repository new-feature not found"! Thank you.

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  • What encoding to use for exporting to CSV?

    - by Michael Borgwardt
    I'm developing a java app that exports data to CSV files, intended to be opened in Excel by end users. We just noticed that the export function uses Java's platform default encoding. This causes umlaut characters to be lost and unit test to fail on the build server (which is configured to have US-ASCII as its platform default encoding exactly to catch such potential problems). The question is: which would be the best encoding to use? How does Excel determine what encoding to use? Does it use something platform-specific that presumably matches Java's platform default? I'm currently leaning towards hardcoding Cp1252 - that should cover the target machines (the deployment environment is actually specified) and would fix the test problem. From googling around, Excel does not seem to handle UTF-8 well, so that's out, and sticking to the platform default encoding would require some sort of workaround hack for the tests.

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  • Attempting to load a 64-bit application, how this CPU is not compatible with 64-bit mode

    - by Brandon Michael Hunter
    I have a Dell Studio 540, 64 bit OS Windows Home Premium. My CPU is supports Intel's virtualization technology, but I don't know how to enabled it on my machine. I saw that you can do it via the bios, but I didn't see this option when going through my BIOS. Is there another way to enabled this feature? Please let me know. I'm trying to installed Windows Server 2008 via Vircutal PC 2007. Thank You,

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  • How to setup libsoup for ubuntu

    - by michael
    Hi, I am trying to install libsoup for my ubuntu environment: checking for LIBSOUP... configure: error: Package requirements (libsoup-2.4 >= 2.28.2) were not met: No package 'libsoup-2.4' found I tried $ sudo apt-get install libsoup2.4-dev and now it said: checking for LIBSOUP... configure: error: Package requirements (libsoup-2.4 >= 2.28.2) were not met: Requested 'libsoup-2.4 >= 2.28.2' but version of libsoup is 2.4.1 Thanks for any suggestion in how to fix this problem.

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  • cannot convert from string to system.windows.forms.string iwin32window

    - by Michael Quiles
    This is supposed to show the winner in the xWinner form label but I cant figure it out. xWinnerForm.Show(b1.Text);. I'm new to c# so can you please explain in layman terms thanks. static public bool CheckWinner(Button[] myControls) { bool gameOver = false; for (int i = 0; i < 8; i++) { int a = Winners[i, 0]; int b = Winners[i, 1]; int c = Winners[i, 2]; Button b1 = myControls[a], b2 = myControls[b], b3 = myControls[c]; if (b1.Text == "" || b2.Text == "" || b3.Text == "") continue; if (b1.Text == b2.Text && b2.Text == b3.Text) { gameOver = true; Form xWinnerForm = new xWinnerForm(); xWinnerForm.Show(b1.Text); } public void Show(string text) { this.xWinnerLabel.Text = text; this.Show(); } } return gameOver; }

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  • What's a good way to encrypt data using an asymmetric key, that's available to both java and ruby?

    - by Michael Campbell
    I have a customer that wants to encrypt some data in his database (not passwords; this needs actual encryption, not hashing). The application which will be doing the encrypting/writing is in Java, but the process which will DECRYPT it is behind a secure firewall, and is written in ruby. The idea was to use a public/private key scheme; the java system would encrypt it with the public key, then the process on his local box would use the private key to decrypt it as needed. I'm looking for any experience anyone has doing something like that; my main question is what sorts of libraries on java and ruby can interoperate with the same keys and data.

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  • Is there any real world reason to use throw ex?

    - by Michael Stum
    In C#, throw ex is almost always wrong, as it resets the stack trace. I just wonder, is there any real world use for this? The only reason I can think of is to hide internals of your closed library, but that's a really weak reason. Apart from that, I've never encountered in the real world. Edit: I do mean throw ex, as in throwing the exact same exception that was caught but with an empty stacktrace, as in doing it exactly wrong. I know that throw ex has to exist as a language construct to allow throwing a different exception (throw new DifferentException("ex as innerException", ex)) and was just wondering if there is ever a situration where a throw ex is not wrong.

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  • Transfer Core Data from One Project to Another

    - by Michael
    The answer is probably a resounding 'NO' but before I start a new project from scratch, I thought I'd ask. I create many throw away projects to test ideas and code before combining all the successful bits from the scratch projects into a final version. So I have one project with the Core Data stuff worked out but I want to move it to a new project. My guess is that there is too many internal hooks and dropping in the .xcdatamodel and the sqlite db is just not going to work. I'd glad to be wrong...

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  • How to develop on a branch in HG

    - by michael
    Hi, I would like to do some experimental work in a hg project. So I would like to create branch, commit to it. And if the experiment works, I can merge it back to main branch. In git, I can do $git branch experimental $git checkout experimental (edit file) $ git commit -a $ git checkout master I read http://stevelosh.com/blog/2009/08/a-guide-to-branching-in-mercurial/, it said ' hg branch feature'. But what is next? I don't follow. I appreciate if you can help. Thank you.

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  • javascript syntax

    - by Michael
    var ret = [] ,xresult = document.evaluate(exp, rootEl, null, XPathResult.UNORDERED_NODE_ITERATOR_TYPE, null) ,result = xresult.iterateNext(); while (result) { ret[ret.length]= result; result = xresult.iterateNext(); } can anyone explain me what is the ret = [],..,... syntax? Initializing array?

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  • Web Audio API and mobile browsers

    - by Michael
    I've run into a problem while implementing sound and music into an HTML game that I'm building. I'm using the Web Audio API, loading all the sound files with XMLHttpRequests and decoding them into an AudioBufferSourceNode with AudioContext.prototype.decodeAudioData(). It looks something like this: var request = new XMLHttpRequest(); request.open("GET", "soundfile.ogg", true); request.responseType = "arraybuffer"; request.onload = function() { context.decodeAudioData(request.response) } request.send(); Everything plays fine, but on mobile the decodeAudioData takes an absurdly long time for the background music. I then tried using AudioContext.prototype.createMediaElementSource() to load the music from an HTML Audio object, since they support streaming and don't have to load the whole file into memory at once. It looked something like this: var audio = new Audio('soundfile.ogg'); var source = context.createMediaElementSource(audio); var mainVolume = context.createGain(); source.connect(mainVolume); mainVolume.connect(context.destination); This loads much faster, but the audio volume isn't affected by the gain node. Works fine on desktop, so I'm assuming this is a bug/limitation of mobile Chrome (testing on Android). Is there actually no good, well-performing way to handle sound on mobile browsers or am just I doing something stupid?

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  • Distance between hyperplanes

    - by michael dillard
    I'm trying to teach myself some machine learning, and have been using the MNIST database (http://yann.lecun.com/exdb/mnist/) do so. The author of that site wrote a paper in '98 on all different kinds of handwriting recognition techniques, available at http://yann.lecun.com/exdb/publis/pdf/lecun-98.pdf. The 10th method mentioned is a "Tangent Distance Classifier". The idea being that if you place each image in a (NxM)-dimensional vector space, you can compute the distance between two images as the distance between the hyperplanes formed by each where the hyperplane is given by taking the point, and rotating the image, rescaling the image, translating the image, etc. I can't figure out enough to fill in the missing details. I understand that most of these are indeed linear operators, so how does one use that fact to then create the hyperplane? And once we have a hyperplane, how do we take its distance with other hyperplanes?

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  • Stopping the animation after you let go of a key

    - by Michael Zeuner
    What I have right now is an animation that starts when I press space: if(input.isKeyDown(Input.KEY_SPACE)) player = movingRightSwingingSword; However when I stop clicking space my animation continues. until I move my player, how do I make it so it stops the animation right when you let go of space? A few lines Animation player, movingUp, movingDown, movingLeft, movingRight, movingRightSwingingSword; int[] duration = {200,200}; public void init(GameContainer gc, StateBasedGame sbg) throws SlickException { Image[] attackRight = {new Image("res/buckysRightSword1.png"), new Image("res/buckysRightSword2.png")}; movingRightSwingingSword = new Animation(attackRight, duration, true); } public void update(GameContainer gc, StateBasedGame sbg, int delta) throws SlickException { if(input.isKeyDown(Input.KEY_SPACE)) player = movingRightSwingingSword; } Full Code package javagame; import org.newdawn.slick.*; import org.newdawn.slick.state.*; public class Play extends BasicGameState { Animation player, movingUp, movingDown, movingLeft, movingRight, movingRightSwingingSword; Image worldMap; boolean quit = false; int[] duration = {200,200}; float playerPositionX = 0; float playerPositionY = 0; float shiftX = playerPositionX + 320; float shiftY = playerPositionY + 160; public Play(int state) { } public void init(GameContainer gc, StateBasedGame sbg) throws SlickException { worldMap = new Image("res/world.png"); Image[] walkUp = {new Image("res/buckysBack.png"), new Image("res/buckysBack.png")}; Image[] walkDown = {new Image("res/buckysFront.png"), new Image("res/buckysFront.png")}; Image[] walkLeft = {new Image("res/buckysLeft.png"), new Image("res/buckysLeft.png")}; Image[] walkRight = {new Image("res/buckysRight.png"), new Image("res/buckysRight.png")}; Image[] attackRight = {new Image("res/buckysRightSword1.png"), new Image("res/buckysRightSword2.png")}; movingUp = new Animation(walkUp, duration, false); movingDown = new Animation(walkDown, duration, false); movingLeft = new Animation(walkLeft, duration, false); movingRight = new Animation(walkRight, duration, false); //doesnt work! vvv movingRightSwingingSword = new Animation(attackRight, duration, true); player = movingDown; } public void render(GameContainer gc, StateBasedGame sbg, Graphics g) throws SlickException { worldMap.draw(playerPositionX, playerPositionY); player.draw(shiftX, shiftY); g.drawString("Player X: " + playerPositionX + "\nPlayer Y: " + playerPositionY, 400, 20); if (quit == true) { g.drawString("Resume (R)", 250, 100); g.drawString("MainMenu (M)", 250, 150); g.drawString("Quit Game (Q)", 250, 200); if (quit==false) { g.clear(); } } } public void update(GameContainer gc, StateBasedGame sbg, int delta) throws SlickException { Input input = gc.getInput(); if(input.isKeyDown(Input.KEY_UP)) { player = movingUp; playerPositionY += delta * .1f; if(playerPositionY>162) playerPositionY -= delta * .1f; } if(input.isKeyDown(Input.KEY_DOWN)) { player = movingDown; playerPositionY -= delta * .1f; if(playerPositionY<-600) playerPositionY += delta * .1f; } if(input.isKeyDown(Input.KEY_RIGHT)) { player = movingRight; playerPositionX -= delta * .1f; if(playerPositionX<-840) playerPositionX += delta * .1f; } if(input.isKeyDown(Input.KEY_LEFT)) { player = movingLeft; playerPositionX += delta * .1f; if(playerPositionX>318) playerPositionX -= delta * .1f; } if(input.isKeyDown(Input.KEY_SPACE)) player = movingRightSwingingSword; if(input.isKeyDown(Input.KEY_ESCAPE)) quit = true; if(input.isKeyDown(Input.KEY_R)) if (quit == true) quit = false; if(input.isKeyDown(Input.KEY_M)) if (quit == true) {sbg.enterState(0); quit = false;} if(input.isKeyDown(Input.KEY_Q)) if (quit == true) System.exit(0); } public int getID() { return 1; } }

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  • XP Leveling System - PHP

    - by Michael Rich
    Rank Table ID, Primary Key RANK, The rank or level, 1 being the highest and 3 the lowest MIN_SCORE, The minimum amount of point or XP needed to reach the rank NAME, The associated name of the rank Rank Table +----+------+-----------+-------------------------+ | ID | RANK | MIN_SCORE | NAME | +----+------+-----------+-------------------------+ | 1 | 1 | 18932 | Editor-in-Chief | | 2 | 2 | 15146 | Senior Technical Writer | | 3 | 3 | 12116 | Senior Copywriter | +----+------+-----------+-------------------------+ Ranking Table ID, Primary Key FK_MEMEBER_ID, Foreign Key to member's Primary Key FK_RANK, Foreign Key to Author Rank Table's Rank column (top) SCORE, The member's current earned score or XP Ranking Table +-----+--------------+---------+-------+ | ID | FK_MEMBER_ID | FK_RANK | SCORE | +-----+--------------+---------+-------+ | 1 | 1 | 1 | 17722 | | 2 | 2 | 2 | 16257 | | 3 | 3 | 3 | 12234 | +-----+--------------+---------+-------+ In my class I have stored the ranks -- matching those in the Rank Table -- and correlating minimum scores; RANK as key and MINIMUM_SCORE as value. When a member's score (XP) is updated (up/down) I want to test that updated score against the below array to determine if their rank needs updating too. private $scores = array('3' => '12116', '2' => '15146', '1' => '18932',); Using the updated score, how could I determine the correlating rank from the above array? Everything is open to scrutiny, this is my first time creating a ranking system so I hope to get it right :)

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  • JavaScript: function returning NAN

    - by Michael
    I'm working on a codecademy.com lesson with instructions to write the calculateTotal function below. When I click run, it's returning NaN. Anyone know what's wrong with the calculateTotal function as I wrote it that's making it return NaN. Note, I understand that NaN means not a number... // runner times var carlos = [9.6,10.6,11.2,10.3,11.5]; var liu = [10.6,11.2,9.4,12.3,10.1]; var timothy = [12.2,11.8,12.5,10.9,11.1]; // declare your function calculateTotal here var calculateTotal = function(raceTimes){ var totalTime; for(i = 0; i < raceTimes.length; i++){ totalTime += raceTimes[i]; return totalTime; } }; var liuTotal = calculateTotal(liu); console.log(liuTotal);

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  • How can I set different Tooltip text for each item in a listbox?

    - by Michael Lang
    I have a listbox that is databound to a Collection of objects. The listbox is configured to display an identifier property of each object. I would like to show a tooltip with information specific to the item within the listbox that is being hovered over rather than one tooltip for the listbox as a whole. I am working within WinForms and thanks to some helpful blog posts put together a pretty nice solution, which I wanted to share. I'd be interested in seeing if there's any other elegant solutions to this problem, or how this may be done in WPF.

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  • Paypal API for preapproved payments , is the merchant charged for pre-approved transactions ?

    - by Michael
    I'm running an classified ads website and I'm charging a specific fee for each ad placed. As you may know paypal charges a specific percent for each transaction + a specific amount fee (e.g 2,9% + 0.30 cents) . I have customers who place about 30 ads per month therefore I would like to integrate a schema that would cut the specific amount fee . Basically I'm looking to make "pre-approve" call every time after the client place an ad to make sure that he has the money to pay and at the end of the month to cancel all the scheduled pre-approved transactions and make a single payment request with the whole amount. The question that I have is : Will I be charged for the pre-approved transactions that I cancel ?

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  • Refresh page in browser without resubmitting form

    - by Michael
    I'm an ASP.NET developer, and I usually find myself leaving the webpage that I'm working on open in my browser (Chrome is my browser of choice, but this question is relevant for any browser). My workflow typically goes like this: I write code, I rebuild my project in Visual Studio, and then I flip back to my browser with Alt-Tab and hit F5 to refresh the page. This is fine and dandy if a form hasn't been submitted since the page was opened. But if I've been clicking around on ASP.NET form controls, the page has posted form data a number of times, so hitting F5 causes the browser to (sensibly) pop up a confirmation message, e.g., "Confirm Form Resubmission: The page that you're looking for used information that you entered...". Sometimes I do want to resubmit the form, but more often than not, I just want to start over with the page (rather than resubmit form data). The way I usually get around this is to simply add some query string data to the URL so that the browser sees it as a fresh page request, e.g.: page.aspx becomes page.aspx? (or vice-versa). My question is: Is there a better way to quickly request a fresh version of a webpage (and not submit form data) in any of the major browsers? It seems like a no-brainer to me for web development, but maybe I'm missing something. What I'd love to see is something like the last item in this list: F5: refresh page Ctrl-F5: refresh page (and force cache refresh) Alt-F5: request fresh copy of the page without resubmitting the form

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  • Javascript setInterval and `this` solution

    - by Michael
    I need to access this from my setInterval handler prefs: null, startup : function() { // init prefs ... this.retrieve_rate(); this.intervalID = setInterval(this.retrieve_rate, this.INTERVAL); }, retrieve_rate : function() { var ajax = null; ajax = new XMLHttpRequest(); ajax.open('GET', 'http://xyz.com', true); ajax.onload = function() { // access prefs here } } How can I access this.prefs in ajax.onload ?

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  • Question about C++ inner class

    - by michael
    HI, In C++ inner class, class A { public: void f1(); private: void f2(); class B { private void f3(); }; } Does an inner class (B) has a pointer to its parent class (A)? (like it does in Java). And can B calls its parent class public/private method (like it does in Java). Thank you.

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