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  • Deployed Qt5 Application Doesn't Print or Show Print Dialog

    - by MustacheMcLimey
    I'm experiencing Qt4 to Qt5 troubles. In my application when the user clicks the print button two things should happen, one is that a PDF gets written to disk (which still works fine in the new version, so I know that some of the printing functions are working properly) and the other is that a QPrintDialog should exec() and then send to a connected printer. I see the dialog when I launch from my development machine. The application launches on the deployed machine, but the QPrintDialog never shows and the document never prints. I am including print support. QT += core gui network webkitwidgets widgets printsupport I have been using Process Explorer to see what DLLs the application uses on my development machine, and I believe that everything is present. My application bundle includes: {myAppPath}\MyApp[MyApp.exe, Qt5PrintSupport.dll, ...] {myAppPath}\plugins\printsupport\windowsprintersupport.dll {myAppPath}\plugins\imageformats[ qgif.dll, qico.dll,qjpeg.dll, qmng.dll, qtga.dll, qtiff.dll, qwbmp.dll ] The following is the relevant code snippet: void PrintableForm::printFile() { //Writes the PDF to disk in every environment pdfCopy(); //Paper Copy only works on my dev machine QPrinter paperPrinter; QPrintDialog printDialog(&paperPrinter,this); if( printDialog.exec() == QDialog::Accepted ) { view->print(&paperPrinter); } this->accept(); } My first thought is that the relevant DLLs are not being found come print time, and that means that my application file system is incorrect, but I have not found anything that shows me a different file structure. Am I on the right track or is there something else wrong with this setup?

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  • Maven 2 checkstyle plugin version 2.5 - Problem with configLocation

    - by Nils Schmidt
    Hi there, I am using checkstyle plugin in maven 2. I now want to switch my config file, from the default one to a) an online file, or b) a local file. I tried the following two things, which both didnt work. Any suggestions? A) Local file, which is directly in my project folder next to the pom.xml <plugin> <groupId>org.apache.maven.plugins</groupId> <artifactId>maven-checkstyle-plugin</artifactId> <configuration> <configLocation>checkstyle.xml</configLocation> </configuration> </plugin> B) Remote file, that is stored on a server <plugin> <groupId>org.apache.maven.plugins</groupId> <artifactId>maven-checkstyle-plugin</artifactId> <configuration> <configLocation>http://stud.hs-heilbronn.de/~nischmid/development/checkstyle-config.xml</configLocation> </configuration> </plugin> Both cases result in an error like this: [INFO] An error has occurred in Checkstyle report generation. Embedded error: Failed during checkstyle execution Could not find resource 'file:checkstyle.xml'. Any help would be appreciated!

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  • wxOSX/Carbon: wxGLCanvas mouse offset in non-floating window classes

    - by srose
    Hi All, I mainly program plugins using wxWidgets within a Carbon bundle which is loaded at runtime. The host-applications where my plugins are running in provide a native window handle (WindowRef), which I can use to add my custom, wxWidgets-based GUI-classes. To use the native window handle with wxWidgets classes I had to write a wxTopLevelWindow wrapper class, which does all the WindowRef encapsulation. So far, this works pretty well, but under some circumstances I got vertical mouse offsets within a wxGLCanvas if the window class of the native window handle is not of the type "kFloatingWindowClass". I am able to bypass the problem if I display an info panel (wxPanel) over the whole wxGlCanvas and if the user hides the info panel then the mouse offset is gone. Now my questions: Is there a "simple" explanation for this behaviour? Is it possible to use certain method calls to imitate info panel effect without using the panel itself? I tried several combinations of Update() and Refresh() calls of all involved components, but none of them worked so far. Even the use of wxSizer couldn't help here. Window hierarchy used by plugin-applications: wxCustomTopLevelWindow (WindowRef provided by host-application) wxPanel (parent window for all application panel) wxPanel (application info panel) wxPanel (application main panel) wxPanel (opengl main panel) wxGlCanvas (main opengl canvas) Any ideas? Any help is very appreciated.

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  • maven generate eclipse project for custom packaging

    - by Riduidel
    Hi,for a project I'm working on, I've defined a custom maven packaging, and the associated lifecycle (through the definition of a components.xml and the definition of a LifecycleMapping). Obviously, this packaging corresponds to a specific development, for which a plugin has been created in Eclipse. What I would like to do is configure Eclipse according to my pom.xml content. I've obviously looked at Customizable build lifecycle, but I'm more than confused by provided information. From what I understand, I must define in my target project a build plugin, in which i'll add configuration elements specific to my project. As an example, having a configurator called mycompany.mydev.MyEclipseConfigurator, I'll have to write <build> <plugins> <plugin> <groupId>org.maven.ide.eclipse</groupId> <artifactId>lifecycle-mapping</artifactId> <version>0.9.9-SNAPSHOT</version> <configuration> <mappingId>customizable</mappingId> <configurators> <configurator id='mycompany.mydev.MyEclipseConfigurator'/> </configurators> </configuration> </plugin> </plugins> </build> Am I right ?

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  • RSolr RequestError Solr Response Severe errors in solr configuration

    - by manalang
    I was reindexing my model when I suddenly shutdown my mac, When I try to reindex again using (Model_name).reindex in script/console I encountered an error that I haven't encountered before. RSolr::RequestError: Solr Response: Severe_errors_in_solr_configuration__Check_your_log_files_for_more_detailed_information_on_what_may_be_wrong__If_you_want_solr_to_continue_after_configuration_errors_change____abortOnConfigurationErrorfalseabortOnConfigurationError__in_null___javalangRuntimeException_javaioIOException_read_past_EOF__at_orgapachesolrcoreSolrCoregetSearcherSolrCorejava1068__at_orgapachesolrcoreSolrCoreinitSolrCorejava579__at_orgapachesolrcoreCoreContainer$InitializerinitializeCoreContainerjava137__at_orgapachesolrservletSolrDispatchFilterinitSolrDispatchFilterjava83__at_orgmortbayjettyservletFilterHolderdoStartFilterHolderjava99__at_orgmortbaycomponentAbstractLifeCyclestartAbstractLifeCyclejava40__at_orgmortbayjettyservletServletHandlerinitializeServletHandlerjava594__at_orgmortbayjettyservletContextstartContextContextjava139__at_orgmortbayjettywebappWebAppContextstartContextWebAppContextjava1218__at_orgmortbayjettyhandlerContextHandlerdoStartContextHandlerjava500__at_orgmortbayjettywebappWebAppContextdoStartWebAppContextjava448__at_orgmortbaycomponentAbstractLifeCyclestartAbstractLifeCyclejava40__at_orgmortbayjettyhandlerHandlerCollectiondoStartHandlerCollectionjava147__at_orgmortbayjettyhandlerContextHandlerCollectiondoStartContextHandlerCollectionjava161__at_orgmortbaycomponentAbstractLifeCyclestartAbstractLifeCyclejava40__at_orgmortbayjettyhandlerHandlerCollectiondoStartHandlerCollectionjava147__at_orgmortbaycomponentAbstractLifeCyclestartAbstractLifeCyclejava40__at_orgmortbayjettyhandlerHandlerWrapperdoStartHandlerWrapperjava117__at_orgmortbayjettyServerdoStartServerjava210__at_orgmortbaycomponentAbstractLifeCyclestartAbstractLifeCyclejava40__at_orgmortbayxmlXmlConfigurationmainXmlConfigurationjava929__at_sunreflectNativeMethodAccessorImplinvoke0Native_Method__at_sun from /usr/local/lib/ruby/gems/1.8/gems/rsolr-0.12.1/lib/rsolr/connection/requestable.rb:39:in `request' from /usr/local/lib/ruby/gems/1.8/gems/rsolr-0.12.1/lib/rsolr/client.rb:34:in `request' from /usr/local/lib/ruby/gems/1.8/gems/rsolr-0.12.1/lib/rsolr/client.rb:22:in `update' from /usr/local/lib/ruby/gems/1.8/gems/rsolr-0.12.1/lib/rsolr/client.rb:76:in `delete_by_query' from /usr/local/lib/ruby/gems/1.8/gems/sunspot-1.1.0/lib/sunspot/indexer.rb:55:in `remove_all' from /usr/local/lib/ruby/gems/1.8/gems/sunspot-1.1.0/lib/sunspot/session.rb:173:in `remove_all' from /usr/local/lib/ruby/gems/1.8/gems/sunspot-1.1.0/lib/sunspot/session.rb:173:in `each' from /usr/local/lib/ruby/gems/1.8/gems/sunspot-1.1.0/lib/sunspot/session.rb:173:in `remove_all' from /usr/local/lib/ruby/gems/1.8/gems/sunspot-1.1.0/lib/sunspot/session_proxy/abstract_session_proxy.rb:11:in `remove_all' from /usr/local/lib/ruby/gems/1.8/gems/sunspot-1.1.0/lib/sunspot.rb:414:in `remove_all' from /Users/cecilleann/Projects/dhire2/vendor/plugins/sunspot_rails-1.1.0/lib/sunspot/rails/searchable.rb:164:in `solr_remove_all_from_index' from /Users/cecilleann/Projects/dhire2/vendor/plugins/sunspot_rails-1.1.0/lib/sunspot/rails/searchable.rb:183:in `reindex' from (irb):6 Now I haven't been able to fix the error. Please help me. I can't move one. Thanks a lot in advance

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  • Is it possible to mix MEF and Unity within a MEF-based plugin?

    - by Dave
    I'm finally diving into Unity head first, and have run into my first real problem. I've been gradually changing some things in my app from being MEF-resolved to Unity-resolved. Everything went fine on the application side, but then I realized that my plugins were not being loaded. I started to look into this issue, and I believe it's a case where MEF and Unity don't mix. Plugins are loaded by MEF, but each plugin needs to get access to the shared libraries in my application, like app preferences, logging, etc. Initially, my plugin constructor had the ImportingConstructor attribute. I then replaced it with InjectionConstructor so that Unity could resolve its shared library dependencies. But because I did that, MEF no longer loaded it! Then I used both attributes, which compiled, but then I got a composition error (MEF). I figured that this was because the constructor takes a parameter that was once resolved by a MEF Import, so I removed all parameters. As expected, now MEF was able to load my plugin, but because the constructor needs to call into the interface that was once passed in, construction fails. So now I'm at a point where I can get MEF to start to load my plugin, but can't do anything with it because the plugin relies on shared libraries that are registered with Unity. For those of you that have successfully mixed MEF and Unity, how do you go about resolving the references to the shared libraries with Unity?

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  • TinyMCE is glitchy in IE8

    - by Force Flow
    I'm using the jQuery version of TinyMCE 3.3.9.3 In firefox, it works fine (10 sec video depicting it in use): http://www.youtube.com/watch?v=TrAE0igfT3I In IE8 (in IE8 standards mode), I can't type or click any buttons. However, if I use ctrl+v to paste, then I can start typing, but the buttons still don't work (a 45 sec video depicting it in use): http://www.youtube.com/watch?v=iBSRlE8D8F4 The jQuery TinyMCE demo on TinyMCE's site works for me in IE8. Here's the init code: $().ready(function(){ function tinymce_focus(){ $('.defaultSkin table.mceLayout').css({'border-color' : '#6478D7'}); $('.defaultSkin table.mceLayout tr.mceFirst td').css({'border-top-color' : '#6478D7'}); $('.defaultSkin table.mceLayout tr.mceLast td').css({'border-bottom-color' : '#6478D7'}); } function tinymce_blur(){ $('.defaultSkin table.mceLayout').css({'border-color' : '#93a6e1'}); $('.defaultSkin table.mceLayout tr.mceFirst td').css({'border-top-color' : '#93a6e1'}); $('.defaultSkin table.mceLayout tr.mceLast td').css({'border-bottom-color' : '#93a6e1'}); } $('textarea.tinymce').tinymce({ script_url : 'JS/tinymce/tiny_mce.js', theme : "advanced", mode : "exact", theme : "advanced", invalid_elements : "b,i,iframe,font,input,textarea,select,button,form,fieldset,legend,script,noscript,object,embed,table,img,a,h1,h2,h3,h4,h5,h6", //theme options theme_advanced_buttons1 : "cut,copy,paste,pastetext,pasteword,selectall,|,undo,redo,|,cleanup,removeformat,|", theme_advanced_buttons2 : "bold,italic,underline,|,bullist,numlist,|,forecolor,backcolor,|", theme_advanced_buttons3 : "", theme_advanced_buttons4 : "", theme_advanced_toolbar_location : "top", theme_advanced_toolbar_align : "left", theme_advanced_statusbar_location : "none", theme_advanced_resizing : false, //plugins plugins : "inlinepopups,paste", dialog_type : "modal", paste_auto_cleanup_on_paste : true, setup: function(ed){ ed.onInit.add(function(ed){ //check for addEventListener -- primarily supported by firefox only var edDoc = ed.getDoc(); if ("addEventListener" in edDoc){ edDoc.addEventListener("focus", function(){ tinymce_focus(); }, false); edDoc.addEventListener("blur", function(){ tinymce_blur(); }, false); } }); } }); }); Any ideas as to why it's not working in IE8?

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  • MEF = may experience frustration?

    - by Dave
    Well, it's not THAT bad yet. :) But I do have questions after Reed has pointed me at MEF as a potential alternative to IoC (and so far it does look pretty good). Consider the following model: As you can see, I have an App, and this app uses Plugins (whoops, missed that association!). Both the App and Plugins require usage of an object of type CandySettings, which is found in yet another assembly. I first tried to use the ComposeParts method in MEF, but the only way I could get this to work was to do something like this in the plugin code. var container = new CompositionContainer(); container.ComposeParts(this, new CandySettings()); But this doesn't make any sense, because why would I want to create the instance of CandySettings in the plugin? It should be in the App. But if I put it in the App code, then the Plugin doesn't magically figure out how to get at ICandySettings, even though I am using [Import] in the plugin, and [Export] in CandySettings. The way I did it was to use MEF's DirectoryCatalog, because this allows the plugin, when constructed, to scan all of the assemblies in the current folder and automagically import everything that is marked with the [Import] attribute. So it looks like this, and potentially in every plugin: var catalog = new DirectoryCatalog( "."); var container = new CompositionContainer( catalog); container.ComposeParts( this); This totally works great, but I can't help but think that this is not how MEF was intended to be used?

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  • jquery carousel

    - by butteff
    Hi to all! Sorry for my bad English! I don't know jquery, but I must to do carousel for student's economic portal. I'm not programmist, just student, who want to help other people to upgrade there economic knomledge. I learned something and can to do simple sites and paint into photoshop, but with this carousel I have got many problems. Can you help me? All plugins, which allready done, is not good, because they don't work with tables. result is ugly. But I can't change html code, because it is part of one big themplate. Can you help me? I am ready to pay, if it is necessary. http://rghost.ru/1888572 this is rar archive, where: carousel.htm - file with html code of carousel div.txt - list of divs, which i must to scroll into carousel. I want, that it will be gradually turning and beautiful Can you help me? how much it will be coast? It may be done on allready done plugins, like http://woork.blogspot.com/2008/03/simple-images-slider-to-create-flickr.html http://sorgalla.com/projects/jcarousel/ or other. this will be wonderfull, if it will be scrolled automatycally once in 15 seconds too. So, How much it will be cost? in WMZ, please

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  • How can you assign multiple Javascript functions to the upload_start_handler for WordPress's SWFUplo

    - by Byron
    I've got 2 WordPress plugins (PhotoSmash and TwitPic-It) that need to hook into the SWFUploader for the Media Uploader in WordPress. SWFUpload has a setting "upload_start_handler" where you can specify a javascript function that will run immediately before the upload begins. The trouble is that I need to assign 2 different functions to run in separate plugins that may or may not coexist in a given user's WordPress blog. I want to make the implementation so that it allows other plugin authors to hook their own javascript functions. I don't know that I have access to the actual event being fired. The "upload_start_handler" is a setting on a JS object, not an event hook on the flash object. You set it like: swfu.settings.upload_start_handler = function(){ runFlashStartUploadFunctions(); } My current plan is to add a 2 functions and an array variable (check if they exists first). The array variable is intended to hold an array of function names (strings) to run when "runFlashStartUploadFunctions" gets called at upload start. The first function is to add new functions to the array. The second function is "runFlashStartUploadFunctions", and it will iterate through the array and eval each function name. Is there a better way? Thanks, Byron

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  • Eclipse randomly exits after installation of Blackberry plugin/SDK

    - by canadiancreed
    Hello all Since adding the Blackberry Java classes from their website into eclipse, I've had it where eclipse will randomly close, with no discernible pattern, rhyme, error or reason. Here is the environment/software packages that I am using: Windows XP SP2 Eclipse v3.5.1 Blackberry Java Plugin v1.1.1.200911111641-15 Blackberry Java SDK 4.5.0.21 I've tried the usual steps of complete uninstall and reinstallation of Eclipse and the accompanying plugins on multiple systems with the same configuration, including one that had a fresh install of Windows XP SP2. Upgrading to Eclipse 3.6 didn't work (the plugin wont' install as it's the wrong version), nor the downgrade to 3.4 for the same reason. I also increased the heap size to 512 (system has two gigs of memory) as some research into Eclipse doing this type of thing with Groovy was resolved that way, but again, no dice. Eclipse works great when the blackberry plugins are not installed, and no entries of errors or issues in the event log are helping to show what the issue with these plug-ins might be. So if anyone has ran into this issue, and even better, has a solution, I'd love to hear about it. Thanks in advance. EDIT: An additional to my issue, autoComplete with the Blackberry SDK seems to make this extremely unstable, like almost a guaranteed crash. Is this fixable at all?

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  • Adding titles and descriptions to images in Refinerycms-Portfolio

    - by John Deely
    I'm using the Refinery content management system with a the Portfolio plugin see http://github.com/resolve/refinerycms I wanted to create a title and description for images uploaded to Refinery using Refinerycms-Portfolio so far I have done the following; added the columns to the images table $script/generate migration AddTitleToImages title:string $script/generate migration AddBodyToImages body:text $rake db:migrate modified the field div in this file, * highlighted vendor/plugins/images/app/views/admin/images/_form.html.erb Use current image or, replace it with this one... ***** ***** ***** ***** "wymeditor", :rows = 7 % Added these lines to the main image partial in vendor/plugins/refinerycms-portolio/app/views/portfolio/ _main_image.html.erb <%= @image.body % This works in the back-end except for a few visual bugs. The problem with this is when i click through the thumbnails in the front-end the titles and descriptions keep stacking on top of the previous titles and descriptions. The main image changes fine, but instead of refreshing the title and description, it adds the new one above the previous titles and descriptions. How can i stop this repetition so that only one title and description will show at a time? I'm new to Rails and I am using Rails-2.3.5 and I suspect this can be solved using Java Script thanks in advance, John

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  • Execute Ant task with Maven

    - by Gonzalo
    Hi, I'm trying to execute with Maven some test written using Ant tasks. I generated the files required to import the task into Maven, but I can't execute them. My POM is defined this way: <build> <plugins> <plugin> <artifactId>maven-ant-plugin</artifactId> <version>2.1</version> <executions> <execution> <phase>generate-sources</phase> <configuration> <tasks> <echo message="Hello, maven"/> </tasks> </configuration> <goals> <goal>run</goal> </goals> </execution> </executions> </plugin> </plugins> </build> I try to execute that message, but I get an error with run: [ERROR] BUILD ERROR [INFO] ------------------------------------------------------------------------ [INFO] 'run' was specified in an execution, but not found in the plugin But, if I run: "mvn antrun:run", I know that this can not run the task. An if I've different targets, how do I call them from Maven? I've the pom.xml, and build.xml with the ant tasks. Thanks. Gonzalo

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  • Red Box is not working

    - by palani
    Hi , I have install the Red box plugin by using the following command script/plugin install svn://rubyforge.org/var/svn/ambroseplugins/redbox . It installed successfully. and again ran the following command the following location /myapp/vendor/plugin/redbox/rake update_scripts . It shows me the following output (in /myapp/vendor/plugins/redbox) rake aborted! private method `copy' called for File:Class /home/myapp/vendor/plugins/redbox/Rakefile:28 (See full trace by running task with --trace) I don't know How to solve this ... Then i understand that "rake update_scripts" copying the Js and Css file only. so i manually copied the Redbox.js & redbox.css files into the respective places under /public folder I include the follwoing into my application.html.erb <%= stylesheet_link_tag 'redbox' % <%= javascript_include_tag :defaults % <%= javascript_include_tag 'redbox' % It included in the page successfully. The following is my view code : <%= link_to_remote_redbox('Red_box', :url = {:action= 'log'} ,:method ='get') % The popup box doesn't appear. I have no clue what is the exact error. Is that any Jquery clash? Please help me

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  • Question about mixing MEF and Unity

    - by Dave
    I'm finally diving into Unity head first, and have run into my first real problem. I've been gradually changing some things in my app from being MEF-resolved to Unity-resolved. Everything went fine on the application side, but then I realized that my plugins were not being loaded. I started to look into this issue, and I believe it's a case where MEF and Unity don't mix. Plugins are loaded by MEF, but each plugin needs to get access to the shared libraries in my application, like app preferences, logging, etc. Initially, my plugin constructor had the ImportingConstructor attribute. I then replaced it with InjectionConstructor so that Unity could resolve its shared library dependencies. But because I did that, MEF no longer loaded it! Then I used both attributes, which compiled, but then I got a composition error (MEF). I figured that this was because the constructor takes a parameter that was once resolved by a MEF Import, so I removed all parameters. As expected, now MEF was able to load my plugin, but because the constructor needs to call into the interface that was once passed in, construction fails. So now I'm at a point where I can get MEF to start to load my plugin, but can't do anything with it because the plugin relies on shared libraries that are registered with Unity. For those of you that have successfully mixed MEF and Unity, how do you go about resolving the references to the shared libraries with Unity? It seems like a catch-22, where in order to have Unity work with the plugin, I'd have to create the plugin via Resolve, but then it's impossible to use MEF. UPDATE I can work around this problem by using an ImportingConstructor for the plugin that takes an IUnityContainer, and then call Resolve for each interface that I need, but although it works, it is incredibly lame to do it this way, as this would require all plugin authors to remember to save a reference to the passed in IUnityContainer...

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  • Help! I've learned jQuery... now I want to learn JavaScript

    - by Derek Adair
    I am a self-taught web developer/programmer. I started out about two years ago by learning how to make simple dynamic websites with HTML/CSS/PHP. Then I started dabbling with animation... Enter jQuery I've become quite proficient with jQuery over the last year and I've even started making my own plugins. I've spent most of my effort learning how to beautify websites with fancy effects and what not. Upon tackling my first full-blown application, I realized how under-developed my knowledge of JavaScript actually is. jQuery has allowed me to rely on its framework so heavily that I rarely use any interesting functions, techniques, or whatever that are 'native' to the JavaScript language. For example: I have a basic understanding of what a closure is... but I am unsure where this technique can actually benefit me. Although as I understand it, that's what my jQuery plugins do with (function ($){//plugin code here})(jQuery). I've seen many posts/blogs/whatever about memory leaks and circular references which is concerning. I'm frustrated because I can wrap my head around the basic concepts of what these are just by reading the articles, but I'm finding that the deeper I go the more I don't understand. The vocabulary alone is burdensome. Let alone how to actually use these techniques/functions/language features. I am trying to figure out what I don't know I'm looking to gather any advice, techniques, articles, books, videos, snippets, examples, potential pitfalls... really anything you have regarding application development with JavaScript/jQuery.

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  • Is there anything like Unity for simple things that don't require an interface?

    - by Dave
    Perhaps I'm misapplying Unity, but here goes. I have a couple of applications, both of which load the same plugin assemblies. All assemblies require a library, and I want them to be able to access this library via Unity. However, in order to use Unity, or any other IoC framework, I'd have to write an interface for this library. I will probably do this, but since an interface isn't really needed for anything other than to support Unity, I am afraid that this means that I am 1) missing the point, or 2) misapplying the framework. If I avoid something that offers me DI, then I'd have to make the library class a singleton, and then pass it to all of the plugin constructors, or via a public property, and I don't want to do this. That said, and without actually implementing anything with Unity yet, I'm not getting one other detail -- although Unity will let me request the library via Resolve<, my plugins will still need to have a reference to the Unity instance that is created in the main applications. So is this a case where your only option is to pass the Unity reference to all of the plugins, but then it's convenient from that point on, merely because you can use Unity to get at all of the other dependencies?

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  • Enterprise Eclipse Provisioning - Or - How to share your standard Eclipse setup with other developer

    - by nikhil
    We use Eclipse as the IDE for developing all sorts of Java/J2EE applications in our 150 people odd IT department. One of the common problems we have been seeing is that developers download and install different versions of Eclipse and plugins based on their personal likes and dislikes. We have been trying to bring some consistency to this and have standardized on the version and the plugins that developers should be using. So the problem now is how do we distribute this installation to the team. We have zipped the directories and shared it through a shared drive. But I am looking for a better solution using some kind of provisioning tool for Eclipse using which people can install the IDE or get updates. Has anyone faced this problem? What are your solutions to this? How do you ensure a standard Eclipse environment across developers? I found Yoxos as a potential solution to this. Does anyone have any experience with it? Can p2 be used to do this?

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  • axis2 maven example

    - by larrycai
    I try to use axis2 (1.5.1) version to generate java codes from wsdl files, but I can't figure out what is the correct pom.xml <build> <plugins> <plugin> <groupId>org.apache.axis2</groupId> <artifactId>axis2-wsdl2code-maven-plugin</artifactId> <version>1.5.1</version> <executions> <execution> <goals> <goal>wsdl2code</goal> </goals> <configuration> <wsdlFile>src/main/resources/wsdl/stockquote.wsdl</wsdlFile> <databindingName>xmlbeans</databindingName> <packageName>a.bc</packageName> </configuration> </execution> </executions> </plugin> </plugins> </build> <dependencies> <dependency> <groupId>org.apache.axis2</groupId> <artifactId>axis2</artifactId> <version>1.5.1</version> </dependency> </dependencies> when I type mvn compile, it complains the Retrieving document at 'src/main/resources/wsdl/stockquote.wsdl'. java.lang.ClassNotFoundException: org.apache.xml.serializer.TreeWalker And if i try to find the TreeWalker, it is a mess to find a suitable jar files. can u someone give me a hints ? or give me correct pom.xml

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  • Bitrate Switching in xml playlist not loading video

    - by James Williams
    Using JW Player ver 5.4 and JW Embedder. Plugins are grid by Dabbler and fbit (Facebook). The Bitrate switching is not working. Does work fine for one video with HTML5 Video tag. When more than one video, it only shows the first video pic. Works fine with no bitrate switching. Code - HTML5 <script type="text/javascript" src="jwplayer/jwplayer.js"></script> <video id="container"></div> <script type="text/javascript"> jwplayer("container").setup({ flashplayer: "jwplayer/player.swf", streamer: "rtmp://server/location/", playlistfile: "playlists/playlist.xml", plugins: { grid: { rows: 4, distance: 60, horizontalmargin: 75, verticalmargin: 75 }, fbit: { link: "http://www.domain.com" } }, height: 375, width: 850, dock: true }); </script> XML - ATOM/MEDIA xmlns:jwplayer='http://developer.longtailvideo.com/trac/wiki/FlashFormats' Demostration Playlist Video 1 rtmp rtmp://server/location/ Video 2 rtmp rtmp://server/location/ have tried it with both video and div tags for the container. Div tag just shows a blank video area and a Null exception on Line 1 char 1863, this is probably the jwplayer.js file. XML is larger than this, this is to give you a brief syntax of my code and xml. I have searched for over 6 hrs on both longtail and search engine searches. Thank you in advance.

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  • Bundle a Python app as a single file to support add-ons or extensions?

    - by Brandon Craig Rhodes
    There are several utilities — all with different procedures, limitations, and target operating systems — for getting a Python package and all of its dependencies and turning them into a single binary program that is easy to ship to customers: http://wiki.python.org/moin/Freeze http://www.pyinstaller.org/ http://www.py2exe.org/ http://svn.pythonmac.org/py2app/py2app/trunk/doc/index.html My situation goes one step further: third-party developers will be wanting to write plug-ins, extensions, or add-ons for my application. It is, of course, a daunting question how users on platforms like Windows would most easily install plugins or addons in such a way that my app can easily discover that they have been installed. But beyond that basic question is another: how can a third-party developer bundle their extension with whatever libraries the extension itself needs (which might be binary modules, like lxml) in such a way that the plugin's dependencies become available for import at the same time that the plugin becomes available. How can this be approached? Will my application need its own plug-in area on disk and its own plug-in registry to make this tractable? Or are there general mechanisms, that I could avoid writing myself, that would allow an app that is distributed as a single executable to look around and find plugins that are also installed as single files?

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  • using jquery (json) to get ajax database entries in wordpress - PHP not working

    - by Matt Facer
    I'm writing a plugin for my wordpress site and am having trouble understanding the jquery ajax requests. In a nutshell, I am trying to get some user meta data loaded when the page loads. So in my javascript file I have a line: $.getJSON("http://mysite.co.uk/wp-content/plugins/myplugin/ajax/ajax.php?action=test", function(json) { // do stuff }); So the above DOES get called, but it's the PHP code I'm having trouble with. In the file ajax.php, I am making a database call, but NONE of the usual class information is available. I've tried including the admin ajax page, various other pages from my own plugin (which does work).... not sure what else to do! The database call method works OK in my plugin code.. but I guess that the ajax.php file is outside the WP framework so that's why it's not working... but I don't know how to get it IN the framework!? I just need to use the $wpdb->get_results($sql); command to get my SQL. The error returned from firebug is that I am making a call to an undefined function. Thanks for any help... $.getJSON("http://www.offbeatattractions.co.uk/wp-content/plugins/wp-geo-extended/ajax/change_location.php?action=listpoints", function(json) { alert(json.Locations.length);

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  • Eclipse plugin installation/update issues

    - by The Elite Gentleman
    I've installed the following Team repository plugins (along with it's dependencies) for Eclipse Helios (using Eclipse updater). MercurialEclipse 1.7.1 Subclipse 1.6.17 Subversive SVN All of these are the latest in Eclipse Marketplace. My problem is when I go to Eclipse "Preferences", under "Team" I only see CVS but under Eclipse Marketplace, I can see that these plugins are installed (it gives me an option to uninstall it). How do I configure my Team repositories to reflect under "Team" in Preferences? Also, there is an update for "Eclipse IDE for Java EE developers, but when I try to update it, the following error occurs: Cannot complete the install because of a conflicting dependency. Software being installed: Eclipse IDE for Java EE Developers 1.3.2.20110301-1807 (epp.package.jee 1.3.2.20110301-1807) Software currently installed: Shared profile 1.0.0.1276787175574 (SharedProfile_epp.package.jee 1.0.0.1276787175574) Only one of the following can be installed at once: toolingepp.package.jee.configuration 1.3.2.20110301-1807 toolingepp.package.jee.configuration 1.3.0.20100617-0521 Cannot satisfy dependency: From: Shared profile 1.0.0.1276787175574 (SharedProfile_epp.package.jee 1.0.0.1276787175574) To: toolingepp.package.jee.configuration [1.3.0.20100617-0521] Cannot satisfy dependency: From: Eclipse IDE for Java EE Developers 1.3.2.20110301-1807 (epp.package.jee 1.3.2.20110301-1807) To: toolingepp.package.jee.configuration [1.3.2.20110301-1807] How do I solve it? Yes, I've spent days Googling for this issue but none solved my problem. Thanks in advance.

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  • How can I find out what is stopping my object from disposing properly?

    - by SLC
    I have a rather large and complex game in C#, and in it are various monsters. The monsters are created in the game by a MonsterCreator, and each monster has various plugins that are loaded from external DLLs. When my monsters die, they call a method in the MonsterCreator, and the MonsterCreator removes them from the game map, removes them from its own internal list of monsters, and then finally calls the Dispose() method on the monster itself. The dispose method calls the dispose method of each plugin, then clears up any of its own code. This seems to work fine, with lots of monsters, but somewhere there is a bug that crops up after a while, where a monster dies, but it has already been removed - it seems the callback telling the MonsterCreator is being called over and over, when the monster should have been removed on the first call. The likely candidate is that some of the plugins for the monster register themselves with an Event that pulses them every X number of seconds so they can perform logic. Stepping through I can see that they are unregistering with the Event when they die, but something is getting through still and I don't know what it is. Do you have any advice for debugging the problem? I can't post code really because it's split across a ton of libraries and plugin dlls, so it's more a case of figuring out the best way to debug it. I threw an exception in code when the monster died callback method is thrown and the monster cannot be found on the map to be removed, so I have the misbehaviing Monster, is there a way I can see what is still linked to it?

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  • Audio in xCode4.x is producing console warnings

    - by David DelMonte
    While the app works, I am seeing pages of console log warnings when I'm running my app on the simulator. Even Apple's "LoadPresetDemo" sample app produces the same warning messages. I don't want to reproduce them all here (about 500 lines), but here are few. I would appreciate any insight into what's going on... Expected in: /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator5.0.sdk/System/Library/Frameworks/CoreFoundation.framework/CoreFoundation in /System/Library/Frameworks/Security.framework/Versions/A/Security 2011-11-30 17:43:00.098 appname[4175:16c03] Error loading /System/Library/Extensions/AppleHDA.kext/Contents/PlugIns/AppleHDAHALPlugIn.bundle/Contents/MacOS/AppleHDAHALPlugIn: dlopen(/System/Library/Extensions/AppleHDA.kext/Contents/PlugIns/AppleHDAHALPlugIn.bundle/Contents/MacOS/AppleHDAHALPlugIn, 262): Symbol not found: ___CFObjCIsCollectable Referenced from: /System/Library/Frameworks/Security.framework/Versions/A/Security ... Referenced from: /System/Library/Frameworks/Security.framework/Versions/A/Security Expected in: /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator5.0.sdk/System/Library/Frameworks/CoreFoundation.framework/CoreFoundation in /System/Library/Frameworks/Security.framework/Versions/A/Security 2011-11-30 17:43:00.245 appname[4175:16c03] Cannot find function pointer NewPlugIn for factory C5A4CE5B-0BB8-11D8-9D75-0003939615B6 in CFBundle/CFPlugIn 0x7b6b0780 (bundle, not loaded) 2011-11-30 17:43:00.255 appname[4175:16c03] Error loading /Library/Audio/Plug-Ins/HAL/iSightAudio.plugin/Contents/MacOS/iSightAudio: dlopen(/Library/Audio/Plug-Ins/HAL/iSightAudio.plugin/Contents/MacOS/iSightAudio, 262): Symbol not found: ___CFObjCIsCollectable

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