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  • HTML 5: how to make stackable images?

    - by Bobafett
    Is it possible to load up 10 images (same dimension), stack them on top of one another only showing 1 image at a time and then by holding down the left mouse button and dragging the mouse up you scroll in one direction and moving the mouse down scrolls in the opposite direction?' if so how can this be done? canvas element would be the begining, no?

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  • Recreating the Apple Store's summary that moves with the page scrolling

    - by Darryl Hein
    I'm looking to create something like what Apple has on their online store for displaying the summary of your computer and total as seen here. I'm guessing this is JavaScript, but it'd be even cooler if it could be done in CSS. Basically I'd like something scrolls with the page like position:fixed, but I don't want it to start moving until the user has scroll past a certain position. I'm using jQuery, so a jQuery plugin would be perfect as well.

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  • Keeping Velocity Constant and Player in Position - Sidescrolling

    - by user2904951
    I'm working on a Little Mobile Game with Cocos2D-X and Box2D. The Point where I got stuck is the movement of a box2d-body (the main actor) and the according Sprite. Now I want to : move this Body with a constant velocity along the x-axis, no matter if it's rolling (it's a circleshape) upwards or downwards keep the body nearly sticking to the ground on which it's rolling keep the Body and the according Sprite in the Center of the Screen. What I tried : in the update()- method I used body->SetLinearVelocity(b2Vec2(x,y)) to higher/lower values, if the Body was passing a constant value for his velocity I used to set very high y-Values in body->SetLinearVelocity(b2Vec2(x,y)) First tried to use CCFollow with my playerSprite, which was also Scrolling along the y-axis, as i only need to scroll along the x-axis, so I decided to move the whole layer which is containing the ambience (platforms etc.) to the left of my Screen and my Player Body & Player sprite to the right of the Screen, adjusting the speed values to Keep the Player in the Center of the Screen. Well... ...didn't work as i wanted it to, because each time i set the velocity manually (I also tried to use body->applyLinearImpulse(...) when the Body is moving upwards just as playing around with the value of velocityIterations in world->Step(...)) there's a small delay, which pushes the player Body more or less further of the Center of the Screen. ... didn't also work as I expected it to, because I needed to adjust the x-Values, when the Body was moving upwards to Keep it not getting slowed down, this made my Body even less sticky to the ground.... ... CCFollow did a good Job, except that I didn't want to scroll along the y-axis also and it Forces the overgiven sprite to start in the Center of the Screen. Moving the whole Layer even brought no good results, I have tried a Long time to adjust values of the movement Speed of the layer and the Body to Keep it negating each other, that the player stays nearly in the Center of the Screen.... So my question is : Does anyone of you have any Kind of new Approach for me to solve this cohesive bunch of Problems ? Cheers, Seb

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  • Android Progress Dialog not showing

    - by ilomambo
    This is the handler, in the main Thread, which shows and dismisses a progress dialog. public static final int SHOW = 0; public static final int DISMISS = 1; public Handler pdHandler = new Handler() { @Override public void handleMessage(Message msg) { Log.i(TAG, "+ handleMessage(msg:" + msg + ")"); switch(msg.what) { case SHOW: pd = ProgressDialog.show(LogViewer.this, "", getText(R.string.loading_msg), true); break; case DISMISS: if(pd != null) { pd.dismiss(); pd = null; } break; } } }; The message to show the progress is: pdHandler.sendMessage(pdHandler.obtainMessage(SHOW)); The message to dismiss it is: pdHandler.sendMessage(pdHandler.obtainMessage(DISMISS)); It works well when I call it before I start an AsyncTask, the AsyncTask onPostExecute() dismisses it. But when it runs within a runnable (runOnUiThread), the dialog does not show. Examining the pd variable on the debugger, it shows that is is created, it is running and it is visible, but in practice it is not visible. Any suggestion? UPDATE: I did the obvious test I should have done in the first place. I commented the DISMISS message. And the progress dialog did show up. It appeared too late, after the runnable was finished. I undestand now that the DISMISS message did dismiss the not-yet-visible ProgressDialog, that's why I did not see it. The question becomes now: I need the ProgressDialog to show BEFORE the runnable code is executed. And it is not so straight forward. My call hierarchy is like this: onScrollEventChanged --> runOnUiThread ( --> checkScrollLimits --> if need to scroll show ProgressDialog "Loading" get new data into table dismiss ProgressDIalog ) I tried something like this: onScrollEventChanged --> checkScrollLimits --> if need to scroll show ProgressDialog "Loading" --> runOnUiThread ( get new data into table dismiss ProgressDIalog ) But still the dismiss message got there before the ProgressDialog could show. According to Logcat there is a five second interval between the arrival of the SHOW message and the arrival of the DISMISS message. UPDATE II: I though I will use the isShowing() method of ProgressDIalog pd = ProgressDialog.show(...) while(!pd.isShowing()); But it does not help at all, it returns true even if the dialog is not showing yet.

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  • treeview size in wpf

    - by AComputert
    please let me know how can I re size height of tree view control when screen resolution is changed? please see this code: <TreeView Name="treeView1" Height="150" VerticalAlignment="Top"> <TreeViewItem Header="Root" IsExpanded="True"> <TreeViewItem Header="Item 1"></TreeViewItem> <TreeViewItem Header="Item 2"></TreeViewItem> <TreeViewItem Header="Item 3"></TreeViewItem> <TreeViewItem Header="Item 4"></TreeViewItem> <TreeViewItem Header="Item 5"></TreeViewItem> <TreeViewItem Header="Item 6"></TreeViewItem> <TreeViewItem Header="Item 7"></TreeViewItem> <TreeViewItem Header="Item 8"></TreeViewItem> <TreeViewItem Header="Item 9"></TreeViewItem> <TreeViewItem Header="Item 10"></TreeViewItem> <TreeViewItem Header="Item 11"></TreeViewItem> <TreeViewItem Header="Item 12"></TreeViewItem> <TreeViewItem Header="Item 13"></TreeViewItem> <TreeViewItem Header="Item 14"></TreeViewItem> <TreeViewItem Header="Item 15"></TreeViewItem> <TreeViewItem Header="Item 16"></TreeViewItem> <TreeViewItem Header="Item 17"></TreeViewItem> <TreeViewItem Header="Item 18"></TreeViewItem> <TreeViewItem Header="Item 19"></TreeViewItem> <TreeViewItem Header="Item 20"></TreeViewItem> <TreeViewItem Header="Item 21"></TreeViewItem> <TreeViewItem Header="Item 22"></TreeViewItem> <TreeViewItem Header="Item 23"></TreeViewItem> <TreeViewItem Header="Item 24"></TreeViewItem> <TreeViewItem Header="Item 24"></TreeViewItem> </TreeViewItem> </TreeView> in some screen resolutions i can see all nodse and in some resolutions i see a scroll bar. I want to see all nodes without scroll bar.

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  • UIImagePickerController can not select picture

    - by yjcpu
    I have some problem when i work with UIImagePickerController .when I presentModalViewController,and the picker pops up right,but i can not select a picture! when i touch on the picture list, the list can only scroll up and down,but can not select! how about this? thanks.

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  • Fix buttons at the bottom of the screen.

    - by Wilson
    I am a beginner in Android programming. I want to build a simple application with a main list view in the screen and two buttons at the bottom of the screen. When more items are added to the list view, the list view should scroll without increasing the overall length of the list view.

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  • Another Synergy issue: screen lock on Windows Server 2003

    - by pmr
    I have set up Synergy on Unix systems with no problems, however when I set up a Synergy server on a Windows Server 2003 box using I get an error message that the mouse cursor is locked when trying to move to the client system. I use a Microsoft Natural keyboard in case that matters (seems Scroll Lock might be involved). Does anyone have experience with using Synergy on Windows systems that have reported mouse screen locking in the log when unable to mouse over to a client system?

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  • Is there a way to fix the background image of a UITableView

    - by user337174
    Hi I have set the background of my UITable with a custom image. self.tableView.backgroundColor = [UIColor clearColor]; self.tableView.backgroundColor = [UIColor colorWithPatternImage:[UIImage imageNamed:@"background.png"]]; The problem im having is the background image is scrolling and doesn't look good at the top and bottom of the screen where you see the image being joined. Is there a way to fix the position of the background image and just have the table scroll over the top of it?

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  • jQuery: snapped scrolling - possible?

    - by Fuxi
    hi all, i'm having a scrollable table with fixed header. would it be possible to have "snapped scrolling" on the scrollbar - which means that the table rows won't scroll pixel by pixel but snap responding to its row height, for better viewing. thx

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  • Javascript: How to calculate the exact position of the viewport?

    - by batmanfu
    My problem is I need to get the position of the viewport relative to the extent of the entire document. I am only concerned with Firefox. My issue is that everything I have read says that: viewport height is window.innerHeight scroll position is window.pageYOffset document total height is document.height So, I would expect that if I scrolled to the bottom of a page that window.innerHeight + window.pageYOffset = document.height But it doesn't! Can someone please explain to me why this is?

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  • Java Script JQUery

    - by windi
    Hi I am extracting data from an xml file converting it into json and rendering the images which i am retriving to the html file via jtemplate.now i want to user scroller and scroll the images .i can call to the scroller plugin but it is not scrolling throuhg . can any one help me please.

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  • CADisplayLink stops updating when UIScrollView scrolled

    - by Tricky
    Title is quite self explanatory, but I have some animation being done in a loop triggered by CADisplayLink. However, as soon as I scroll a UIScrollView I have added to my view hierarchy, the animation stops immediately, only to return again when scrolling has completely stopped and come to a standstill.... Anyway to cancel this behaviour?

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