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  • R: How to get a stack trace from the snow package

    - by Keith
    How can I get a stack trace back from a snow node after an error occurs? I am using the snow package (version 0.3-3) on R 2.10.1 and I'm getting errors when I use parSapply that do not occur when I use sapply. Snow is nice enough to give me the error message but it would be much more useful for me to have the kind of stack trace you can get from traceback(). So far I have tried: options(showWarnCalls = T, showErrorCalls = T) setDefaultClusterOptions(outfile = "/dev/tty") and options(error=traceback) setDefaultClusterOptions(outfile = "/dev/tty") without luck. I'm currently just testing with a local cluster ie: makeSOCKcluster(c("localhost","localhost")) but I will eventually be using an MPI cluster. Thanks.

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  • stack dump accessing malloc char array

    - by robUK
    Hello, gcc 4.4.3 c89 I have the following source code. And getting a stack dump on the printf. char **devices; devices = malloc(10 * sizeof(char*)); strcpy(devices[0], "smxxxx1"); printf("[ %s ]\n", devices[0]); /* Stack dump trying to print */ I am thinking that this should create an char array like this. devices[0] devices[1] devices[2] devices[4] etc And each element I can store my strings. Many thanks for any suggestions,

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  • C++ Stack Overflow

    - by PhilMAN
    Here is some code: void main() { GameEngine ge("phil", "anotherguy"); string response; do { ge.playGame(); cout << endl << "Do you want to (r)eplay the same battle, (s)tart a new battle, or (q)uit? "; cin >> response; } while(response == "r" || response == "R" || response == "s" || response == "S" ); } GameEngine::GameEngine(string name1, string name2) { p1Name = name1; p2Name = name2; } void GameEngine::playGame() { cout << "PLAY GAME" << endl; Army p1, p2; Battlefield testField; RuleSet rs; int xSize = 13; // Number of rows int ySize = 13; // Number of columns loadData(p1, p2, testField, rs, xSize, ySize); ... } void GameEngine::loadData(Army& p1, Army& p2, Battlefield& testField, RuleSet& rs, int& xSize, int& ySize) { string terrain = BattlefieldUtils::pickTerrain(); string armySplit[14];//id index 1 string ruleSplit[19];//in index 7 string armyP1, armyP2, ruleSet; Skill p1Skills[8]; Skill p2Skills[8]; CreatureStack p1Stacks[20]; CreatureStack p2Stacks[20]; ... } CreatureStack(){quantity = 0; isLive = false; id = -1;}; Army(){}; Battlefield(){}; RuleSet(){}; I have posted every line of code that executes until the program crashes. This code ran fine for a long time, I added some stuff that does not even execute until way after the code I have posted here, and bam stack overflow that occurs at GameEngine::loadData() line: CreatureStack p2Stacks[20]; will not go away. What am I doing wrong here? Is that all the stack can handle? I increased the stack size in Visual Studio and got the error to go away, but that slowed things down considerably, so I would rather just get to the source of the issue and fix that.

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  • Messing with the stack in assembly and c++

    - by user246100
    I want to do the following: I have a function that is not mine (it really doesn't matter here but just to say that I don't have control over it) and that I want to patch so that it calls a function of mine, preserving the arguments list (jumping is not an option). What I'm trying to do is, to put the stack pointer as it was before that function is called and then call mine (like going back and do again the same thing but with a different function). This doesn't work straight because the stack becomes messed up. I believe that when I do the call it replaces the return address. So, I did a step to preserve the return address saving it in a globally variable and it works but this is not ok because I want it to resist to recursitivy and you know what I mean. Anyway, i'm a newbie in assembly so that's why I'm here. Please, don't tell me about already made software to do this because I want to make things my way. Of course, this code has to be compiler and optimization independent. My code (If it is bigger than what is acceptable please tell me how to post it): // A function that is not mine but to which I have access and want to patch so that it calls a function of mine with its original arguments void real(int a,int b,int c,int d) { } // A function that I want to be called, receiving the original arguments void receiver(int a,int b,int c,int d) { printf("Arguments %d %d %d %d\n",a,b,c,d); } long helper; // A patch to apply in the "real" function and on which I will call "receiver" with the same arguments that "real" received. __declspec( naked ) void patch() { _asm { // This first two instructions save the return address in a global variable // If I don't save and restore, the program won't work correctly. // I want to do this without having to use a global variable mov eax, [ebp+4] mov helper,eax push ebp mov ebp, esp // Make that the stack becomes as it were before the real function was called add esp, 8 // Calls our receiver call receiver mov esp, ebp pop ebp // Restores the return address previously saved mov eax, helper mov [ebp+4],eax ret } } int _tmain(int argc, _TCHAR* argv[]) { FlushInstructionCache(GetCurrentProcess(),&real,5); DWORD oldProtection; VirtualProtect(&real,5,PAGE_EXECUTE_READWRITE,&oldProtection); // Patching the real function to go to my patch ((unsigned char*)real)[0] = 0xE9; *((long*)((long)(real) + sizeof(unsigned char))) = (char*)patch - (char*)real - 5; // calling real function (I'm just calling it with inline assembly because otherwise it seems to works as if it were un patched // that is strange but irrelevant for this _asm { push 666 push 1337 push 69 push 100 call real add esp, 16 } return 0; }

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  • No HDMI Audio with GeForce 9600GT and nForce board

    - by Bobby
    I've been trying to get HDMI with sound working for the last few days, and I'm a little bit out of ideas. (I've verified that the hardware/Setup works via Windows.) aplay does not list my HDMI device: $ aplay -l **** List of PLAYBACK Hardware Devices **** card 0: NVidia [HDA NVidia], device 0: ALC662 rev1 Analog [ALC662 rev1 Analog] Subdevices: 1/1 Subdevice #0: subdevice #0 card 0: NVidia [HDA NVidia], device 1: ALC662 rev1 Digital [ALC662 rev1 Digital] Subdevices: 1/1 Subdevice #0: subdevice #0 I've already compiled the alsa drivers (1.0.24) from a snapshot (with --with-oss=no) and added the line options snd-hda-intel model=auto # Tried 3stack-dig and 6stack-dig too to /etc/modprobe.d/alsa-base.conf. Still, the device does not show up. If it is important, the HDMI TV is at the moment not configured to be part of the X session (I've tried that to, at least with X restart, and it didn't change anything). What did I miss? $ lspci 00:00.0 Host bridge: nVidia Corporation Device 07c3 (rev a2) 00:00.1 RAM memory: nVidia Corporation nForce 630i memory controller (rev a2) 00:01.0 RAM memory: nVidia Corporation nForce 630i memory controller (rev a1) 00:01.1 RAM memory: nVidia Corporation nForce 630i memory controller (rev a1) 00:01.2 RAM memory: nVidia Corporation nForce 630i memory controller (rev a1) 00:01.3 RAM memory: nVidia Corporation nForce 630i memory controller (rev a1) 00:01.4 RAM memory: nVidia Corporation nForce 630i memory controller (rev a1) 00:01.5 RAM memory: nVidia Corporation nForce 630i memory controller (rev a1) 00:01.6 RAM memory: nVidia Corporation nForce 630i memory controller (rev a1) 00:02.0 RAM memory: nVidia Corporation nForce 630i memory controller (rev a1) 00:03.0 ISA bridge: nVidia Corporation MCP73 LPC Bridge (rev a2) 00:03.1 SMBus: nVidia Corporation MCP73 SMBus (rev a1) 00:03.2 RAM memory: nVidia Corporation MCP73 Memory Controller (rev a1) 00:03.4 RAM memory: nVidia Corporation MCP73 Memory Controller (rev a1) 00:04.0 USB Controller: nVidia Corporation GeForce 7100/nForce 630i USB (rev a1) 00:04.1 USB Controller: nVidia Corporation MCP73 [nForce 630i] USB 2.0 Controller (EHCI) (rev a1) 00:08.0 IDE interface: nVidia Corporation MCP73 IDE (rev a1) 00:09.0 Audio device: nVidia Corporation MCP73 High Definition Audio (rev a1) 00:0a.0 PCI bridge: nVidia Corporation MCP73 PCI Express bridge (rev a1) 00:0b.0 PCI bridge: nVidia Corporation MCP73 PCI Express bridge (rev a1) 00:0c.0 PCI bridge: nVidia Corporation MCP73 PCI Express bridge (rev a1) 00:0d.0 PCI bridge: nVidia Corporation MCP73 PCI Express bridge (rev a1) 00:0e.0 IDE interface: nVidia Corporation MCP73 IDE (rev a2) 00:0f.0 Ethernet controller: nVidia Corporation MCP73 Ethernet (rev a2) 02:00.0 VGA compatible controller: nVidia Corporation G94 [GeForce 9600 GT] (rev a1)   $ aplay -L default pulse Playback/recording through the PulseAudio sound server front:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog Front speakers surround40:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog 4.0 Surround output to Front and Rear speakers surround41:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog 4.1 Surround output to Front, Rear and Subwoofer speakers surround50:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog 5.0 Surround output to Front, Center and Rear speakers surround51:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog 5.1 Surround output to Front, Center, Rear and Subwoofer speakers surround71:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog 7.1 Surround output to Front, Center, Side, Rear and Woofer speakers iec958:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Digital IEC958 (S/PDIF) Digital Audio Output dmix:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog Direct sample mixing device dmix:CARD=NVidia,DEV=1 HDA NVidia, ALC662 rev1 Digital Direct sample mixing device dsnoop:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog Direct sample snooping device dsnoop:CARD=NVidia,DEV=1 HDA NVidia, ALC662 rev1 Digital Direct sample snooping device hw:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog Direct hardware device without any conversions hw:CARD=NVidia,DEV=1 HDA NVidia, ALC662 rev1 Digital Direct hardware device without any conversions plughw:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog Hardware device with all software conversions plughw:CARD=NVidia,DEV=1 HDA NVidia, ALC662 rev1 Digital Hardware device with all software conversions

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  • App Pool doesn't respect memory limits

    - by lucuma
    I am dealing with a legacy .NET app that has a memory leak. In order to try and mitigate a run away memory situation, I've set the app pool memory limits from anywhere between 500KB to 500000KB (500MB) however the app pool doesn't seem to respect the settings as I can login and view the physical memory for it (5GB and above no matter what values). This app is killing the server and I can't seem to determine how to adjust the app pool. What settings do you recommend in order to ensure this app pool doesn't exceed around 500mb of memory. Here is an example, the app pool is using 3.5GB of

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  • setting up/installing/configuring nginx LEMP stack on fresh VPS server

    - by Grant Tailor
    I need some help in settingup/installing and configuring nginx LEMP stack on a fresh new VPS I have. The specs of the CentOS 5.7 VPS are 2GB DDR3 ECC RAM(4GB burst), 1 core 1.5Ghz(3Ghz burst) and 100GB RAID 10 storage, unmetered bandwidth @ 100Mpbs all for a whopping $25/month(unbeatable, yeah I know :) Anyways I have followed this LEMP (will also need MySQL and PHP) stack guide on linode http://library.linode.com/lemp-guides/centos-5 but basically what I want is to be able to host multiple website on this webserver after everything is setup. I am used to using DirectAdmin control panel on other server and want to have things setup so I can host multiple websites - mostly wordpress and drupal themes. Lets say 10 websites on this nginx web server. So can someone please help me on what I need to do to take "full" advantage of nginx power and performance, while been able to easily manage these multiple websites (wordpress and drupal themes)?

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  • How is memory allocated in ESXi server?

    - by Samselvaprabu
    We have an ESXi 4.1 server with 48 GB RAM. For each VM, we are allocating 4GB of memory. Since the server will have 13 virtual machines, my manager thinks this is wrong. I am going to explain to them that ESXi will actually manage memory itself, but they asked me how much memory I allocated for the ESXi server itself. I did not allocate any (I have not even heard of an option for allocating memory for the ESXi server itself). How is memory allocated for ESXi server? How does it over-allocate/distribute RAM among virtual machines without issue?

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  • SQL Server 2005 64bit on 16GB machine uses 3.6GB memory only

    - by ArjanP
    Maximum server memory is set to the maxvalue AWE is disabled (should not be needed in 64 bit anyway) Windows Server 2008 Enterprise SP2 It is a virtual server using VMWare If I look in Task Manager the sqlservr.exe process only uses about 3.6 GB of memory. Is that number not real? Shouldn't it attempt to use all available memory? If I run DBCC MEMORYSTATUS I get: VM Reserved 16670136 VM Committed 3640664 It looks like a memory limit I shouldn't be seeing in a 64 bit environment.. how can I get SQL2005 to use more memory?

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  • Unexplained cache RAM drops on Linux machine

    - by FunkyChicken
    I run a CentOS 5.7 64 machine with 24gb ram and running kernel 2.6.18-274.12.1.el5. This machine runs only Nginx, php-fpm and Xcache as extra applications. Since about 3 weeks my memory behavior on this machine has changed and I cannot explain why. There are no crons running which flush anything like this. There are also no large numbers of files being deleted/changed during these drops. The 'cached' memory gets dropped about every few hours, but it's never a set gap between flushes, this indicates to me that some bottleneck gets reached instead. It also always seems to be when total memory usages gets to about 18GB, but again, not always exactly 18GB. This is a graph of my memory usage: As you can see in the graph the 'buffers' always stay more or less the same, it is mainly the 'cache' that gets dropped. Running vmstat -m I have outputted the memory usage just before and just after a memory drop. The output is here: http://pastebin.com/diff.php?i=hJqZqztm 'old version' being before, 'new version' being after a drop. About 3 weeks ago my server crashed during a heavy DDOS attack, after I rebooted the machine this odd behavior started. I have checked a bunch of logs, restarted the machine again, and cannot find any indication what changed. During these 'cache' memory drops, my iNode usage drops at the same time. Does anyone have any idea what might be causing this behavior? Clearly my RAM isn't full, so I am curious why this could be happening.

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  • Memory leak when using Workflow 4.0 SqlWorkflowInstanceStore and PersistableIdleAction.Unload

    - by Rohland
    Hi, This particular problem is driving me nuts. I wonder if anyone has experienced a similar problem. If I load up a workflow then unload it and perform a memory snapshot then the result is predictable - my workflow is no longer in memory. However, if I load up a workflow and set the PersistableIdle action to PersistableIdleAction.Unload and let the workflow idle the workflow remains in memory even though the Unload action fires. I used ANTS Memory Profiler to debug this issue. This is the object retention graph outputted showing that an internal object is hanging onto my workflow instance. Can anyone else verify this problem? My code amounts to the following: Create SqlWorkflowInstanceStore and setup lock owner handle -- At this point I take a memory snapshot Create an instance of Workflow1 Set the PersistableIdle action Apply the instancestore to Workflow1 Setup action event handlers for Idle, Unload, UnhandledException etc. Persist the workflow instance Run the workflow instance Wait for instance to idle (caused by Delay activity) Ensure the Unload action is fired -- At this point I take a second memory snapshot From the above image, it is clear that the only object referencing Workflow1 is some internal event handlers result which I have no ability to dispose of. Any clues?

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  • Scheme - Memory System

    - by Eric
    I am trying to make a memory system where you input something in a slot of memory. So what I am doing is making an Alist and the car of the pairs is the memory location and the cdr is the val. I need the program to understand two messages, Read and Write. Read just displaying the memory location selected and the val that is assigned to that location and write changes the val of the location or address. How do I make my code so it reads the location you want it to and write to the location you want it to? Feel free to test this yourself. Any help would be much appreciated. This is what I have: (define make-memory (lambda (n) (letrec ((mem '()) (dump (display mem))) (lambda () (if (= n 0) (cons (cons n 0) mem) mem) (cons (cons (- n 1) 0) mem)) (lambda (msg loc val) (cond ((equal? msg 'read) (display (cons n val))(set! n (- n 1))) ((equal? msg 'write) (set! mem (cons val loc)) (set! n (- n 1)) (display mem))))))) (define mymem (make-memory 100))

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  • Using CGContextDrawTiledImage at different zooms causes massive memory growth

    - by Jacques
    I'm working on app an where there's a view in a zoomable UIScrollView. When the user zooms in or out, I redraw the view that's in the UIScrollView to be nice and sharp. That view has a background image that I draw with CGContextDrawTiledImage. I noticed that memory usage grows every time I switch to a new zoom level. It looks like CGContextDrawTiledImage keeps a cache somewhere of the image scaled to different sizes. So, If I go from 1.0 to 1.1x zoom, memory use grows. Going back to 1.0 doesn't cause it to grow, but then going to 1.05 and then 1.2 causes it to grow twice. Back to 1.1 and no growth. Of course, the zoom level is under user control so I don't have control over how many zoom levels happen. Right now my background image is kind of massive (512x512), so this causes memory usage to grow very quickly. It doesn't show up as a memory leak in Instruments, just additional allocations that never get freed. I've tried to find a way to free the cache that appears to be being created, but no luck. It doesn't seem to respond to low memory warnings, for example. I also tried setting the view's backgroundColor to a UIColor created with colorWithPatternImage, but that doesn't work because I'm doing the scaling by changing the graphics context's CTM, not by setting the view's transform. Any ideas on how to keep memory usage from blowing up?

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  • What does an object look like in memory?

    - by NeilMonday
    This is probably a really dumb question, but I will ask anyway. I am curious what an object looks like in memory. Obviously it would have to have all of its member data in it. I assume that functions for an object would not be duplicated in memory (or maybe I am wrong?). It would seem wasteful to have 999 objects in memory all with the same function defined over and over. If there is only 1 function in memory for all 999 objects, then how does each function know who's member data to modify (I specifically want to know at the low level). Is there an object pointer that gets sent to the function behind the scenes? Perhaps it is different for every compiler? Also, how does the static keyword affect this? With static member data, I would think that all 999 objects would use the exact same memory location for their static member data. Where does this get stored? Static functions I guess would also just be one place in memory, and would not have to interact with instantiated objects, which I think I understand.

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  • 8GB, but have to run Windows Xp (32 Bit). Anything I can do with the additional memory?

    - by user12889
    I ordered a new computer with 8GB RAM with the plan to run Windows 7, 64Bit. Turns out now, that I need to run a 32Bit OS (XP or 7) due to some software which does not run on 64Bit yet (not even with any of the available compatibility settings / modes). Is there anything I can do with the memory above 4GB in this scenario? I'm willing to consider creative solutions like running a hypervisor under XP that offers the memory as a RAM-Disk for swapping etc. ? The software that does not run on 64Bit is CISCO VPN (there seems to be a half-working solution for that) and CISCO IP phone / webcam integration "CISCO Unified Video Advantage" (there is apparently no solution for that).

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  • 8GB, but have to run Windows Xp (32 Bit). Anything I can do with the additional memory?

    - by user12889
    I ordered a new computer with 8GB RAM with the plan to run Windows 7, 64Bit. Turns out now, that I need to run a 32Bit OS (XP or 7) due to some software which does not run on 64Bit yet (not even with any of the available compatibility settings / modes). Is there anything I can do with the memory above 4GB in this scenario? I'm willing to consider creative solutions like running a hypervisor under XP that offers the memory as a RAM-Disk for swapping etc. ? The software that does not run on 64Bit is CISCO VPN (there seems to be a half-working solution for that) and CISCO IP phone / webcam integration "CISCO Unified Video Advantage" (there is apparently no solution for that).

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  • Can I use all my RAM for application data?

    - by gsedej
    Hi! I have yet another question about "where is my Linux memory" Question goes: can I use cache for application data? On my laptop I have 1GB ram. Situation after some time of work: browser takes 400MB and all other apps caa 300MB (quickly summed in system monitor). System monitor says I use 90% of RAM and I have already 200MB on swap. Laptop is getting slower when I start new things (e.g. open new tab in browser or open new Nautilus window). probably putting memory on swap So there should be 1200MB (ram+swap) used but all app I see uses only 600MB. Where are other 600MB? Out of this 600MB there is 400MB real RAM. I am not copying or any other massive IO activity. I read about Linux smartly uses all ram it has using buffers and cache. So, kernel (cache) uses 300MB. What if I don't want to have disk mirrored and I want to use memory for application data (e.g. new browser tab)? I don't need 200MB of mirrored disk data, because I (for example) won't use open the same photos on data partition I just seen. So can I use all my RAM for application data? (including browser, desktop, xorg, other services). How?

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  • Why Are Minimized Programs Often Slow to Open Again?

    - by Jason Fitzpatrick
    It seems particularly counterintuitive: you minimize an application because you plan on returning to it later and wish to skip shutting the application down and restarting it later, but sometimes maximizing it takes even longer than launching it fresh. What gives? Today’s Question & Answer session comes to us courtesy of SuperUser—a subdivision of Stack Exchange, a community-driven grouping of Q&A web sites. The Question SuperUser reader Bart wants to know why he’s not saving any time with application minimization: I’m working in Photoshop CS6 and multiple browsers a lot. I’m not using them all at once, so sometimes some applications are minimized to taskbar for hours or days. The problem is, when I try to maximize them from the taskbar – it sometimes takes longer than starting them! Especially Photoshop feels really weird for many seconds after finally showing up, it’s slow, unresponsive and even sometimes totally freezes for minute or two. It’s not a hardware problem as it’s been like that since always on all on my PCs. Would I also notice it after upgrading my HDD to SDD and adding RAM (my main PC holds 4 GB currently)? Could guys with powerful pcs / macs tell me – does it also happen to you? I guess OSes somehow “focus” on active software and move all the resources away from the ones that run, but are not used. Is it possible to somehow set RAM / CPU / HDD priorities or something, for let’s say, Photoshop, so it won’t slow down after long period of inactivity? So what is the deal? Why does he find himself waiting to maximize a minimized app? The Answer SuperUser contributor Allquixotic explains why: Summary The immediate problem is that the programs that you have minimized are being paged out to the “page file” on your hard disk. This symptom can be improved by installing a Solid State Disk (SSD), adding more RAM to your system, reducing the number of programs you have open, or upgrading to a newer system architecture (for instance, Ivy Bridge or Haswell). Out of these options, adding more RAM is generally the most effective solution. Explanation The default behavior of Windows is to give active applications priority over inactive applications for having a spot in RAM. When there’s significant memory pressure (meaning the system doesn’t have a lot of free RAM if it were to let every program have all the RAM it wants), it starts putting minimized programs into the page file, which means it writes out their contents from RAM to disk, and then makes that area of RAM free. That free RAM helps programs you’re actively using — say, your web browser — run faster, because if they need to claim a new segment of RAM (like when you open a new tab), they can do so. This “free” RAM is also used as page cache, which means that when active programs attempt to read data on your hard disk, that data might be cached in RAM, which prevents your hard disk from being accessed to get that data. By using the majority of your RAM for page cache, and swapping out unused programs to disk, Windows is trying to improve responsiveness of the program(s) you are actively using, by making RAM available to them, and caching the files they access in RAM instead of the hard disk. The downside of this behavior is that minimized programs can take a while to have their contents copied from the page file, on disk, back into RAM. The time increases the larger the program’s footprint in memory. This is why you experience that delay when maximizing Photoshop. RAM is many times faster than a hard disk (depending on the specific hardware, it can be up to several orders of magnitude). An SSD is considerably faster than a hard disk, but it is still slower than RAM by orders of magnitude. Having your page file on an SSD will help, but it will also wear out the SSD more quickly than usual if your page file is heavily utilized due to RAM pressure. Remedies Here is an explanation of the available remedies, and their general effectiveness: Installing more RAM: This is the recommended path. If your system does not support more RAM than you already have installed, you will need to upgrade more of your system: possibly your motherboard, CPU, chassis, power supply, etc. depending on how old it is. If it’s a laptop, chances are you’ll have to buy an entire new laptop that supports more installed RAM. When you install more RAM, you reduce memory pressure, which reduces use of the page file, which is a good thing all around. You also make available more RAM for page cache, which will make all programs that access the hard disk run faster. As of Q4 2013, my personal recommendation is that you have at least 8 GB of RAM for a desktop or laptop whose purpose is anything more complex than web browsing and email. That means photo editing, video editing/viewing, playing computer games, audio editing or recording, programming / development, etc. all should have at least 8 GB of RAM, if not more. Run fewer programs at a time: This will only work if the programs you are running do not use a lot of memory on their own. Unfortunately, Adobe Creative Suite products such as Photoshop CS6 are known for using an enormous amount of memory. This also limits your multitasking ability. It’s a temporary, free remedy, but it can be an inconvenience to close down your web browser or Word every time you start Photoshop, for instance. This also wouldn’t stop Photoshop from being swapped when minimizing it, so it really isn’t a very effective solution. It only helps in some specific situations. Install an SSD: If your page file is on an SSD, the SSD’s improved speed compared to a hard disk will result in generally improved performance when the page file has to be read from or written to. Be aware that SSDs are not designed to withstand a very frequent and constant random stream of writes; they can only be written over a limited number of times before they start to break down. Heavy use of a page file is not a particularly good workload for an SSD. You should install an SSD in combination with a large amount of RAM if you want maximum performance while preserving the longevity of the SSD. Use a newer system architecture: Depending on the age of your system, you may be using an out of date system architecture. The “system architecture” is generally defined as the “generation” (think generations like children, parents, grandparents, etc.) of the motherboard and CPU. Newer generations generally support faster I/O (input/output), better memory bandwidth, lower latency, and less contention over shared resources, instead providing dedicated links between components. For example, starting with the “Nehalem” generation (around 2009), the Front-Side Bus (FSB) was eliminated, which removed a common bottleneck, because almost all system components had to share the same FSB for transmitting data. This was replaced with a “point to point” architecture, meaning that each component gets its own dedicated “lane” to the CPU, which continues to be improved every few years with new generations. You will generally see a more significant improvement in overall system performance depending on the “gap” between your computer’s architecture and the latest one available. For example, a Pentium 4 architecture from 2004 is going to see a much more significant improvement upgrading to “Haswell” (the latest as of Q4 2013) than a “Sandy Bridge” architecture from ~2010. Links Related questions: How to reduce disk thrashing (paging)? Windows Swap (Page File): Enable or Disable? Also, just in case you’re considering it, you really shouldn’t disable the page file, as this will only make matters worse; see here. And, in case you needed extra convincing to leave the Windows Page File alone, see here and here. Have something to add to the explanation? Sound off in the the comments. Want to read more answers from other tech-savvy Stack Exchange users? Check out the full discussion thread here.     

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  • Where is my object allocation and memory leak in this iPhone/objective C code?

    - by Spottswoode
    Hello, I'm still a rookie when it comes to this programming gig and was wondering if someone could help me smooth out this code. Functionally, the code works great and does what I need it to do. But when I run the performance tool the allocation graph peaks, the CPU load is high, there's a leak(s), and I've also confirmed when running on my iPhone it seems noticeably slower then the rest of the components in my app. I'd appreciate any advice/tips/help anyone could give me. :) Thanks in advance! .h file // // Time_CalculatorViewController.h // Time Calculator // // Created by Adam Soloway on 2/19/10. // Copyright Legacy Pilots 2010. All rights reserved. // #import <UIKit/UIKit.h> @interface Time_CalculatorViewController : UIViewController { //BOOL moveViewUp; //CGFloat scrollAmount; IBOutlet UILabel *hoursLabel; IBOutlet UILabel *minutesLabel; IBOutlet UILabel *hoursDecimalLabel; IBOutlet UILabel *minutesDecimalLabel; IBOutlet UILabel *errorLabel; IBOutlet UITextField *minTextField1; IBOutlet UITextField *minTextField2; IBOutlet UITextField *minTextField3; IBOutlet UITextField *minTextField4; IBOutlet UITextField *minTextField5; IBOutlet UITextField *minTextField6; IBOutlet UITextField *minTextField7; IBOutlet UITextField *minTextField8; IBOutlet UITextField *minTextField9; IBOutlet UITextField *minTextField10; IBOutlet UITextField *hourTextField1; IBOutlet UITextField *hourTextField2; IBOutlet UITextField *hourTextField3; IBOutlet UITextField *hourTextField4; IBOutlet UITextField *hourTextField5; IBOutlet UITextField *hourTextField6; IBOutlet UITextField *hourTextField7; IBOutlet UITextField *hourTextField8; IBOutlet UITextField *hourTextField9; IBOutlet UITextField *hourTextField10; IBOutlet UIButton *resetAll; NSString *minutesString1; NSString *minutesString2; NSString *minutesString3; NSString *minutesString4; NSString *minutesString5; NSString *minutesString6; NSString *minutesString7; NSString *minutesString8; NSString *minutesString9; NSString *minutesString10; NSString *hoursString1; NSString *hoursString2; NSString *hoursString3; NSString *hoursString4; NSString *hoursString5; NSString *hoursString6; NSString *hoursString7; NSString *hoursString8; NSString *hoursString9; NSString *hoursString10; int hourDecimalNumber; int totalTime; int leftOverMinutes; int minuteNumber1; int minuteNumber2; int minuteNumber3; int minuteNumber4; int minuteNumber5; int minuteNumber6; int minuteNumber7; int minuteNumber8; int minuteNumber9; int minuteNumber10; int hourNumber1; int hourNumber2; int hourNumber3; int hourNumber4; int hourNumber5; int hourNumber6; int hourNumber7; int hourNumber8; int hourNumber9; int hourNumber10; } //- (void)scrollTheView:(BOOL)movedUp; - (void)calculateTime; - (IBAction)resetAllValues; @end .m file // // Time_CalculatorViewController.m // Time Calculator // // Created by Adam Soloway on 2/19/10. // Copyright Legacy Pilots 2010. All rights reserved. // #import "Time_CalculatorViewController.h" @implementation Time_CalculatorViewController - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { if( minTextField1.editing || minTextField2.editing || minTextField3.editing || minTextField4.editing || minTextField5.editing || minTextField6.editing || minTextField7.editing || minTextField8.editing || minTextField9.editing || minTextField10.editing || hourTextField1.editing || hourTextField2.editing || hourTextField3.editing || hourTextField4.editing || hourTextField5.editing || hourTextField6.editing || hourTextField7.editing || hourTextField8.editing || hourTextField9.editing || hourTextField10.editing) { [minTextField1 resignFirstResponder]; [minTextField2 resignFirstResponder]; [minTextField3 resignFirstResponder]; [minTextField4 resignFirstResponder]; [minTextField5 resignFirstResponder]; [minTextField6 resignFirstResponder]; [minTextField7 resignFirstResponder]; [minTextField8 resignFirstResponder]; [minTextField9 resignFirstResponder]; [minTextField10 resignFirstResponder]; [hourTextField1 resignFirstResponder]; [hourTextField2 resignFirstResponder]; [hourTextField3 resignFirstResponder]; [hourTextField4 resignFirstResponder]; [hourTextField5 resignFirstResponder]; [hourTextField6 resignFirstResponder]; [hourTextField7 resignFirstResponder]; [hourTextField8 resignFirstResponder]; [hourTextField9 resignFirstResponder]; [hourTextField10 resignFirstResponder]; [self calculateTime]; //if (moveViewUp) [self scrollTheView:NO]; } [super touchesBegan:touches withEvent:event]; } /* // The designated initializer. Override to perform setup that is required before the view is loaded. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { // Custom initialization } return self; } */ /* // Implement loadView to create a view hierarchy programmatically, without using a nib. - (void)loadView { } */ // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; } /* // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return (interfaceOrientation == UIInterfaceOrientationPortrait); } */ - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [minutesString1 release]; [minutesString2 release]; [minutesString3 release]; [minutesString4 release]; [minutesString5 release]; [minutesString6 release]; [minutesString7 release]; [minutesString8 release]; [minutesString9 release]; [minutesString10 release]; [hoursString1 release]; [hoursString2 release]; [hoursString3 release]; [hoursString4 release]; [hoursString5 release]; [hoursString6 release]; [hoursString7 release]; [hoursString8 release]; [hoursString9 release]; [hoursString10 release]; [super dealloc]; } -(BOOL)textFieldShouldReturn:(UITextField *)theTextField { //[minTextField10 resignFirstResponder]; //if (moveViewUp) [self scrollTheView:NO]; [self calculateTime]; return YES; } - (IBAction)resetAllValues { minTextField1.text = 0; minTextField2.text = 0; minTextField3.text = 0; minTextField4.text = 0; minTextField5.text = 0; minTextField6.text = 0; minTextField7.text = 0; minTextField8.text = 0; minTextField9.text = 0; minTextField10.text = 0; hourTextField1.text = 0; hourTextField2.text = 0; hourTextField3.text = 0; hourTextField4.text = 0; hourTextField5.text = 0; hourTextField6.text = 0; hourTextField7.text = 0; hourTextField8.text = 0; hourTextField9.text = 0; hourTextField10.text = 0; totalTime = 0; leftOverMinutes = 0; hoursLabel.text = [NSString stringWithFormat:@"0"]; hourDecimalNumber = 0; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; minutesDecimalLabel.text = [NSString stringWithFormat:@"0"]; self.calculateTime; } - (void)calculateTime { minutesString1 = minTextField1.text; minutesString2 = minTextField2.text; minutesString3 = minTextField3.text; minutesString4 = minTextField4.text; minutesString5 = minTextField5.text; minutesString6 = minTextField6.text; minutesString7 = minTextField7.text; minutesString8 = minTextField8.text; minutesString9 = minTextField9.text; minutesString10 = minTextField10.text; hoursString1 = hourTextField1.text; hoursString2 = hourTextField2.text; hoursString3 = hourTextField3.text; hoursString4 = hourTextField4.text; hoursString5 = hourTextField5.text; hoursString6 = hourTextField6.text; hoursString7 = hourTextField7.text; hoursString8 = hourTextField8.text; hoursString9 = hourTextField9.text; hoursString10 = hourTextField10.text; minuteNumber1 = [minutesString1 intValue]; minuteNumber2 = [minutesString2 intValue]; minuteNumber3 = [minutesString3 intValue]; minuteNumber4 = [minutesString4 intValue]; minuteNumber5 = [minutesString5 intValue]; minuteNumber6 = [minutesString6 intValue]; minuteNumber7 = [minutesString7 intValue]; minuteNumber8 = [minutesString8 intValue]; minuteNumber9 = [minutesString9 intValue]; minuteNumber10 = [minutesString10 intValue]; hourNumber1 = ([hoursString1 intValue] * 60); hourNumber2 = ([hoursString2 intValue] * 60); hourNumber3 = ([hoursString3 intValue] * 60); hourNumber4 = ([hoursString4 intValue] * 60); hourNumber5 = ([hoursString5 intValue] * 60); hourNumber6 = ([hoursString6 intValue] * 60); hourNumber7 = ([hoursString7 intValue] * 60); hourNumber8 = ([hoursString8 intValue] * 60); hourNumber9 = ([hoursString9 intValue] * 60); hourNumber10 = ([hoursString10 intValue] * 60); totalTime = (hourNumber1 + hourNumber2 +hourNumber3 +hourNumber4 +hourNumber5 +hourNumber6 +hourNumber7 +hourNumber8 +hourNumber9 +hourNumber10 + minuteNumber1 + minuteNumber2 + minuteNumber3 + minuteNumber4 + minuteNumber5 +minuteNumber6 + minuteNumber7 + minuteNumber8 + minuteNumber9 + minuteNumber10); if (totalTime <= 59) { leftOverMinutes = totalTime; hoursLabel.text = [NSString stringWithFormat:@"0"]; hourDecimalNumber = 0; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >59 && totalTime <= 119){ leftOverMinutes = totalTime - 60; hoursLabel.text = [NSString stringWithFormat:@"1"]; hourDecimalNumber = 1; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >119 && totalTime <= 179){ leftOverMinutes = totalTime - 120; hoursLabel.text = [NSString stringWithFormat:@"2"]; hourDecimalNumber = 2; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >179 && totalTime <= 239){ leftOverMinutes = totalTime - 180; hoursLabel.text = [NSString stringWithFormat:@"3"]; hourDecimalNumber = 3; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >239 && totalTime <= 299){ leftOverMinutes = totalTime - 240; hoursLabel.text = [NSString stringWithFormat:@"4"]; hourDecimalNumber = 4; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >299 && totalTime <= 359){ leftOverMinutes = totalTime - 300; hoursLabel.text = [NSString stringWithFormat:@"5"]; hourDecimalNumber = 5; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >359 && totalTime <= 419){ leftOverMinutes = totalTime - 360; hoursLabel.text = [NSString stringWithFormat:@"6"]; hourDecimalNumber = 6; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >419 && totalTime <= 479){ leftOverMinutes = totalTime - 420; hoursLabel.text = [NSString stringWithFormat:@"7"]; hourDecimalNumber = 7; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >479 && totalTime <= 539){ leftOverMinutes = totalTime - 480; hoursLabel.text = [NSString stringWithFormat:@"8"]; hourDecimalNumber = 8; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >539 && totalTime <= 599){ leftOverMinutes = totalTime - 540; hoursLabel.text = [NSString stringWithFormat:@"9"]; hourDecimalNumber = 9; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >599 && totalTime <= 659){ leftOverMinutes = totalTime - 600; hoursLabel.text = [NSString stringWithFormat:@"10"]; hourDecimalNumber = 10; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >659 && totalTime <= 719){ leftOverMinutes = totalTime - 660; hoursLabel.text = [NSString stringWithFormat:@"11"]; hourDecimalNumber = 11; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >719 && totalTime <= 779){ leftOverMinutes = totalTime - 720; hoursLabel.text = [NSString stringWithFormat:@"12"]; hourDecimalNumber = 12; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >779 && totalTime <= 839){ leftOverMinutes = totalTime - 780; hoursLabel.text = [NSString stringWithFormat:@"13"]; hourDecimalNumber = 13; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >839 && totalTime <= 899){ leftOverMinutes = totalTime - 840; hoursLabel.text = [NSString stringWithFormat:@"14"]; hourDecimalNumber = 14; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >899 && totalTime <= 959){ leftOverMinutes = totalTime - 900; hoursLabel.text = [NSString stringWithFormat:@"15"]; hourDecimalNumber = 15; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >959 && totalTime <= 1019){ leftOverMinutes = totalTime - 960; hoursLabel.text = [NSString stringWithFormat:@"16"]; hourDecimalNumber = 16; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >1019 && totalTime <= 1079){ leftOverMinutes = totalTime - 1020; hoursLabel.text = [NSString stringWithFormat:@"17"]; hourDecimalNumber = 17; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >1079 && totalTime <= 1139){ leftOverMinutes = totalTime - 1080; hoursLabel.text = [NSString stringWithFormat:@"18"]; hourDecimalNumber = 18; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >1139 && totalTime <= 1199){ leftOverMinutes = totalTime - 1140; hoursLabel.text = [NSString stringWithFormat:@"19"]; hourDecimalNumber = 19; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >1199 && totalTime <= 1259){ leftOverMinutes = totalTime - 1200; hoursLabel.text = [NSString stringWithFormat:@"20"]; hourDecimalNumber = 20; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >1259 && totalTime <= 1319){ leftOverMinutes = totalTime - 1260; hoursLabel.text = [NSString stringWithFormat:@"21"]; hourDecimalNumber = 21; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >1319 && totalTime <= 1379){ leftOverMinutes = totalTime - 1320; hoursLabel.text = [NSString stringWithFormat:@"22"]; hourDecimalNumber = 22; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >1379 && totalTime <= 1439){ leftOverMinutes = totalTime - 1380; hoursLabel.text = [NSString stringWithFormat:@"23"]; hourDecimalNumber = 23; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >1439 && totalTime <= 1499){ leftOverMinutes = totalTime - 1440; hoursLabel.text = [NSString stringWithFormat:@"24"]; hourDecimalNumber = 24; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >1499 && totalTime <= 1559){ leftOverMinutes = totalTime - 1500; hoursLabel.text = [NSString stringWithFormat:@"25"]; hourDecimalNumber = 25; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >1559 && totalTime <= 1619){ leftOverMinutes = totalTime - 1560; hoursLabel.text = [NSString stringWithFormat:@"26"]; hourDecimalNumber = 26; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >1619 && totalTime <= 1679){ leftOverMinutes = totalTime - 1620; hoursLabel.text = [NSString stringWithFormat:@"27"]; hourDecimalNumber = 27; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >1679 && totalTime <= 1739){ leftOverMinutes = totalTime - 1680; hoursLabel.text = [NSString stringWithFormat:@"28"]; hourDecimalNumber = 28; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >1739 && totalTime <= 1799){ leftOverMinutes = totalTime - 1740; hoursLabel.text = [NSString stringWithFormat:@"29"]; hourDecimalNumber = 29; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >1799 && totalTime <= 1859){ leftOverMinutes = totalTime - 1800; hoursLabel.text = [NSString stringWithFormat:@"30"]; hourDecimalNumber = 30; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >1859){ hoursLabel.text = [NSString stringWithFormat:@"Error"]; hoursDecimalLabel.text = [NSString stringWithFormat:@"Error"]; errorLabel.hidden = FALSE; } //Minutes Label if (leftOverMinutes < 10) { minutesLabel.text = [NSString stringWithFormat:@"0%d", leftOverMinutes]; } else minutesLabel.text = [NSString stringWithFormat:@"%d", leftOverMinutes]; //Minutes Decimal Label if (leftOverMinutes >=0 && leftOverMinutes <=2) { minutesDecimalLabel.text = [NSString stringWithFormat:@"0"]; } else if (leftOverMinutes >=3 && leftOverMinutes <=8){ minutesDecimalLabel.text = [NSString stringWithFormat:@"1"]; } else if (leftOverMinutes >=9 && leftOverMinutes <=14){ minutesDecimalLabel.text = [NSString stringWithFormat:@"2"]; } else if (leftOverMinutes >=15 && leftOverMinutes <=20){ minutesDecimalLabel.text = [NSString stringWithFormat:@"3"]; } else if (leftOverMinutes >=21 && leftOverMinutes <=26){ minutesDecimalLabel.text = [NSString stringWithFormat:@"4"]; } else if (leftOverMinutes >=27 && leftOverMinutes <=32){ minutesDecimalLabel.text = [NSString stringWithFormat:@"5"]; } else if (leftOverMinutes >=33 && leftOverMinutes <=38){ minutesDecimalLabel.text = [NSString stringWithFormat:@"6"]; } else if (leftOverMinutes >=39 && leftOverMinutes <=44){ minutesDecimalLabel.text = [NSString stringWithFormat:@"7"]; } else if (leftOverMinutes >=45 && leftOverMinutes <=50){ minutesDecimalLabel.text = [NSString stringWithFormat:@"8"]; } else if (leftOverMinutes >=51 && leftOverMinutes <=56){ minutesDecimalLabel.text = [NSString stringWithFormat:@"9"]; } else if (leftOverMinutes >=57 && leftOverMinutes <=60){ minutesDecimalLabel.text = [NSString stringWithFormat:@"0"]; hourDecimalNumber = hourDecimalNumber + 1; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; } } @end

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  • TVirtualStringTree - resetting non-visual nodes and memory consumption

    - by Remy Lebeau - TeamB
    I have an app that loads records from a binary log file and displays them in a virtual TListView. There are potentially millions of records in a file, and the display can be filtered by the user, so I do not load all of the records in memory at one time, and the ListView item indexes are not a 1-to-1 relation with the file record offsets (List item 1 may be file record 100, for instance). I use the ListView's OnDataHint event to load records for just the items the ListView is actually interested in. As the user scrolls around, the range specified by OnDataHint changes, allowing me to free records that are not in the new range, and allocate new records as needed. This works fine, speed is tolerable, and the memory footprint is very low. I am currently evaluating TVirtualStringTree as a replacement for the TListView, mainly because I want to add the ability to expand/collapse records that span multiple lines (I can fudge it with the TListView by incrementing/decrementing the item count dynamically, but this is not as straight forward as using a real tree). For the most part, I have been able to port the TListView logic and have everything work as I need. I notice that TVirtualStringTree's virtual paradigm is vastly different, though. It does not have the same kind of OnDataHint functionality that TListView does (I can use the OnScroll event to fake it, which allows my memory buffer logic to continue working), and I can use the OnInitializeNode event to associate nodes with records that are allocated. However, once a tree node is initialized, it sees that it remains initialized for the lifetime of the tree. That is not good for me. As the user scrolls around and I remove records from memory, I need to reset those non-visual nodes without removing them from the tree completely, or losing their expand/collapse states. When the user scrolls them back into view, I can re-allocate the records and re-initialize the nodes. Basically, I want to make TVirtualStringTree act as much like TListView as possible, as far as its virtualization is concerned. I have seen that TVirtualStringTree has a ResetNode() method, but I encounter various errors whenever I try to use it. I must be using it wrong. I also thought of just storing a data pointer inside each node to my record buffers, and I allocate and free memory, update those pointers accordingly. The end effect does not work so well, either. Worse, my largest test log file has ~5 million records in it. If I initialize the TVirtualStringTree with that many nodes at one time (when the log display is unfiltered), the tree's internal overhead for its nodes takes up a whopping 260MB of memory (without any records being allocated yet). Whereas with the TListView, loading the same log file and all the memory logic behind it, I can get away with using just a few MBs. Any ideas?

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  • Memory management, and async operations: when does an object become nil?

    - by Kenny Winker
    I have a view that will be displaying downloaded images and text. I'd like to handle all the downloading asynchronously using ASIHTTPRequest, but I'm not sure how to go about notifying the view when downloads are finished... If I pass my view controller as the delegate of the ASIHTTPRequest, and then my view is destroyed (user navigates away) will it fail gracefully when it tries to message my view controller because the delegate is now nil? i.e. if i do this: UIViewController *myvc = [[UIViewController alloc] init]; request.delegate = myvc; [myvc release]; Do myvc, and request.delegate now == a pointer to nil? This is the problem with being self-taught... I'm kinda fuzzy on some basic concepts. Other ideas of how to handle this are welcome.

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  • HP-UX: libstd_v2 in stack trace of JNI code compiled with g++

    - by Miguel Rentes
    Hello, uname -mr: B.11.23 ia64 g++ --version: g++ (GCC) 4.4.0 java -version: Java(TM) SE Runtime Environment (build 1.6.0.06-jinteg_20_jan_2010_05_50-b00) Java HotSpot(TM) Server VM (build 14.3-b01-jre1.6.0.06-rc1, mixed mode) I'm trying to run a Java application that uses JNI. It is crashing inside the JNI code with the following (abbreviated) stack trace: (0) 0xc0000000249353e0 VMError::report_and_die{_ZN7VMError14report_and_dieEv} + 0x440 at /CLO/Components/JAVA_HOTSPOT/Src/src/share/vm/utilities/vmError.cpp:738 [/opt/java6/jre/lib/IA64W/server/libjvm.so] (1) 0xc000000024559240 os::Hpux::JVM_handle_hpux_signal{_ZN2os4Hpux22JVM_handle_hpux_signalEiP9 __siginfoPvi} + 0x760 at /CLO/Components/JAVA_HOTSPOT/Src/src/os_cpu/hp-ux_ia64/vm/os_hp-ux_ia64.cpp:1051 [/opt/java6/jre/lib/IA64W/server/libjvm.so] (2) 0xc0000000245331c0 os::Hpux::signalHandler{_ZN2os4Hpux13signalHandlerEiP9__siginfoPv} + 0x80 at /CLO/Components/JAVA_HOTSPOT/Src/src/os/hp-ux/vm/os_hp-ux.cpp:4295 [/opt/java6/jre/lib/IA64W/server/libjvm.so] (3) 0xe00000010e002620 ---- Signal 11 (SIGSEGV) delivered ---- (4) 0xc0000000000d2d20 __pthread_mutex_lock + 0x400 at /ux/core/libs/threadslibs/src/common/pthreads/mutex.c:3895 [/usr/lib/hpux64/libpthread.so.1] (5) 0xc000000000342e90 __thread_mutex_lock + 0xb0 at ../../../../../core/libs/libc/shared_em_64/../core/threads/wrappers1.c:273 [/usr/lib/hpux64/libc.so.1] (6) 0xc00000000177dff0 _HPMutexWrapper::lock{_ZN15_HPMutexWrapper4lockEPv} + 0x90 [/usr/lib/hpux64/libstd_v2.so.1] (7) 0xc0000000017e9960 std::basic_string,std::allocator{_ZNSsC1ERKSs} + 0x80 [/usr/lib/hpux64/libstd_v2.so.1] (8) 0xc000000008fd9fe0 JniString::str{_ZNK9JniString3strEv} + 0x50 at eg_handler_jni.cxx:50 [/soft/bus-7_0/lib/libbus_registry_jni.so.7.0.0] (9) 0xc000000008fd7060 pt_efacec_se_aut_frk_cmp_registry_REGHandler::getKey{_ZN44pt_efacec_se_aut_frk_cmp_registry_REGHandler6getKeyEP8_jstringi} + 0xa0 [/soft/bus-7_0/lib/libbus_registry_jni.so.7.0.0] (10) 0xc000000008fd17f0 Java_pt_efacec_se_aut_frk_cmp_registry_REGHandler_getKey__Ljava_lang_String_2I + 0xa0 [/soft/bus-7_0/lib/libbus_registry_jni.so.7.0.0] (11) 0x9fffffffdf400ed0 Internal error (-3) while unwinding stack [/CLO/Components/JAVA_HOTSPOT/Src/src/os_cpu/hp-ux_ia64/vm/thread_hp-ux_ia64.cpp:142] This JNI code and dependencies are being compiled using g++, are multithreaded and 64 bit (-pthread -mlp64 -shared -fPIC). The LD_LIBRARY_PATH environment variable is set the dependencies location, and running ldd on the JNI shared libraries finds them all: ldd libbus_registry_jni.so: libefa-d.so.7 = /soft/bus-7_0/lib/libefa-d.so.7 libbus_registry-d.so.7 = /soft/bus-7_0/lib/libbus_registry-d.so.7 libboost_thread-gcc44-mt-d-1_41.so = /usr/local/lib/libboost_thread-gcc44-mt-d-1_41.so libboost_system-gcc44-mt-d-1_41.so = /usr/local/lib/libboost_system-gcc44-mt-d-1_41.so libboost_regex-gcc44-mt-d-1_41.so = /usr/local/lib/libboost_regex-gcc44-mt-d-1_41.so librt.so.1 = /usr/lib/hpux64/librt.so.1 libstdc++.so.6 = /opt/hp-gcc-4.4.0/lib/gcc/ia64-hp-hpux11.23/4.4.0/../../../hpux64/libstdc++.so.6 libm.so.1 = /usr/lib/hpux64/libm.so.1 libgcc_s.so.0 = /opt/hp-gcc-4.4.0/lib/gcc/ia64-hp-hpux11.23/4.4.0/../../../hpux64/libgcc_s.so.0 libunwind.so.1 = /usr/lib/hpux64/libunwind.so.1 librt.so.1 = /usr/lib/hpux64/librt.so.1 libm.so.1 = /usr/lib/hpux64/libm.so.1 libunwind.so.1 = /usr/lib/hpux64/libunwind.so.1 libdl.so.1 = /usr/lib/hpux64/libdl.so.1 libunwind.so.1 = /usr/lib/hpux64/libunwind.so.1 libc.so.1 = /usr/lib/hpux64/libc.so.1 libuca.so.1 = /usr/lib/hpux64/libuca.so.1 Looking at the stack trace, it seams odd that, although ldd list g++'s libstdc++ is being used, the std:string copy c'tor being reported as used is the one in libstd_v2, the implementation provided by aCC. The crash happens in the following code, when method str() returns: class JniString { std::string m_utf8; public: JniString(JNIEnv* env, jstring instance) { const char* utf8Chars = env-GetStringUTFChars(instance, 0); if (utf8Chars == 0) { env-ExceptionClear(); // RPF throw std::runtime_error("GetStringUTFChars returned 0"); } m_utf8.assign(utf8Chars); env-ReleaseStringUTFChars(instance, utf8Chars); } std::string str() const { return m_utf8; } }; Simultaneous usage of the two C++ implementations could likely be a reason for the crash, but that should not be happening. Any ideas?

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  • TVirtualStringTree - resetting non-visual nodes and memory comsumption

    - by Remy Lebeau - TeamB
    I have an app that loads records from a binary log file and displays them in a virtual TListView. There are potentially millions of records in a file, and the display can be filtered by the user, so I do not load all of the records in memory at one time, and the ListView item indexes are not a 1-to-1 relation with the file record offsets (List item 1 may be file record 100, for instance). I use the ListView's OnDataHint event to load records for just the items the ListView is actually interested in. As the user scrolls around, the range specified by OnDataHint changes, allowing me to free records that are not in the new range, and allocate new records as needed. This works fine, speed is tolerable, and the memory footprint is very low. I am currently evaluating TVirtualStringTree as a replacement for the TListView, mainly because I want to add the ability to expand/collapse records that span multiple lines (I can fudge it with the TListView by incrementing/decrementing the item count dynamically, but this is not as straight forward as using a real tree). For the most part, I have been able to port the TListView logic and have everything work as I need. I notice that TVirtualStringTree's virtual paridigm is vastly different, though. It does not have the same kind of OnDataHint functionality that TListView does (I can use the OnScroll event to fake it, which allows my memory buffer logic to continue working), and I can use the OnInitializeNode event to associate nodes with records that are allocated. However, once a tree node is initialized, it sees that it remains initialized for the lifetime of the tree. That is not good for me. As the user scrolls around and I remove records from memory, I need to reset those non-visual nodes without removing them from the tree completely, or losing their expand/collapse states. When the user scrolls them back into view, I can re-allocate the records and re-initialize the nodes. Basically, I want to make TVirtualStringTree act as much like TListView as possible, as far as its virtualization is concerned. I have seen that TVirtualStringTree has a ResetNode() method, but I encounter various errors whenever I try to use it. I must be using it wrong. I also thought of just storing a data pointer inside each node to my record buffers, and I allocate and free memory, update those pointers accordingly. The end effect does not work so well, either. Worse, my largest test log file has ~5 million records in it. If I initialize the TVirtualStringTree with that many nodes at one time (when the log display is unfiltered), the tree's internal overhead for its nodes takes up a whopping 260MB of memory (without any records being allocated yet). Whereas with the TListView, loading the same log file and all the memory logic behind it, I can get away with using just a few MBs. Any ideas?

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  • How long should it take for someone to be able to type code from memory?

    - by LordSnoutimus
    Hi, I understand that this question could be answered with a simple sentence and that it may be viewed as subjective, however, I am a young student who is interested in pursuing a career in programming and wondered how long it took some of you to get to the level of experience you are now?. I ask this because I am currently working on building an application in Java on the Android platform and it bothers me that I am constantly having to look up how to write a certain section of code in my application such as writing to a database, or how the if loop should be structured. My question really is, how long did it take for you to become experienced enough to actually know exactly how your next line of code was going to look, before you even wrote it?

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