Search Results

Search found 21197 results on 848 pages for 'webcenter content'.

Page 798/848 | < Previous Page | 794 795 796 797 798 799 800 801 802 803 804 805  | Next Page >

  • CSS selectors : should I make my CSS easier to read or optimise the speed

    - by Laurent Bourgault-Roy
    As I was working on a small website, I decided to use the PageSpeed extension to check if their was some improvement I could do to make the site load faster. However I was quite surprise when it told me that my use of CSS selector was "inefficient". I was always told that you should keep the usage of the class attribute in the HTML to a minimum, but if I understand correctly what PageSpeed tell me, it's much more efficient for the browser to match directly against a class name. It make sense to me, but it also mean that I need to put more CSS classes in my HTML. It make my .css file harder to read. I usually tend to mark my CSS like this : #mainContent p.productDescription em.priceTag { ... } Which make it easy to read : I know this will affect the main content and that it affect something in a paragraph tag (so I wont start to put all sort of layout code in it) that describe a product and its something that need emphasis. However it seem I should rewrite it as .priceTag { ... } Which remove all context information about the style. And if I want to use differently formatted price tag (for example, one in a list on the sidebar and one in a paragraph), I need to use something like that .paragraphPriceTag { ... } .listPriceTag { ... } Which really annoy me since I seem to duplicate the semantic of the HTML in my classes. And that mean I can't put common style in an unqualified .priceTag { ... } and thus I need to replicate the style in both CSS rule, making it harder to make change. (Altough for that I could use multiple class selector, but IE6 dont support them) I believe making code harder to read for the sake of speed has never been really considered a very good practice . Except where it is critical, of course. This is why people use PHP/Ruby/C# etc. instead of C/assembly to code their site. It's easier to write and debug. So I was wondering if I should stick with few CSS classes and complex selector or if I should go the optimisation route and remove my fancy CSS selectors for the sake of speed? Does PageSpeed make over the top recommandation? On most modern computer, will it even make a difference?

    Read the article

  • How to access a named element in a control that inherits from a templated control

    - by Mrt
    Hello this is similar to http://stackoverflow.com/questions/2620165/how-to-access-a-named-element-of-a-derived-user-control-in-silverlight with the difference is inheriting from a templated control, not a user control. I have a templated control called MyBaseControl <Style TargetType="Problemo:MyBaseControl"> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="Problemo:MyBaseControl"> <Grid x:Name="LayoutRoot" Background="White"> <Border Name="HeaderControl" Background="Red" /> </Grid> </ControlTemplate> </Setter.Value> </Setter> </Style> public class MyBaseControl : Control { public UIElement Header { get; set; } public MyBaseControl() { DefaultStyleKey = typeof(MyBaseControl); } public override void OnApplyTemplate() { base.OnApplyTemplate(); var headerControl = GetTemplateChild("HeaderControl") as ContentPresenter; if (headerControl != null) headerControl.Content = Header; } } I have another control called myControl which inherits from MyBaseControl Control <me:MyBaseControl x:Class="Problemo.MyControl" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" xmlns:me="clr-namespace:Problemo" d:DesignHeight="300" d:DesignWidth="400"> <me:MyBaseControl.Header> <TextBlock Name="xxx" /> </me:MyBaseControl.Header> </me:MyBaseControl> public partial class MyControl : MyBaseControl { public string Text { get; set; } public MyControl(string text) { InitializeComponent(); Text = text; Loaded += MyControl_Loaded; } void MyControl_Loaded(object sender, RoutedEventArgs e) { base.ApplyTemplate(); xxx.Text = Text; } } The issue is xxx is null. How do I access the xxx control in the code behind ?

    Read the article

  • Using Effect For Fog of War

    - by Qua
    I'm trying to apply fog of war to areas on the screen not currently visible to the player. I do this by rendering the game content in one RenderTarget and the the fog of war into another, and then I merge them with an effect file that takes the color from the game RenderTarget and the alpha from the fog of war render target. The FOW RenderTarget is black where the FOW appears, and white where it doesn't. This does work, but it colors the fog of war (the unrevealed locations) white instead of the intended color of black. Before applying the effect I clear the backbuffer of the device to white. When I try to clear it to black, non of the fog of war appears at all, which I assume is a product of alpha blending with black. It works for all other colors, however - giving the resulting screen a tint of that color. How do I archieve a black fog while still being able to do alpha blending between the two render targets? The rendering code for applying the FOW: private RenderTarget2D mainTarget; private RenderTarget2D lightTarget; private void CombineRenderTargetsAndDraw() { batch.GraphicsDevice.SetRenderTarget(null); batch.GraphicsDevice.Clear(Color.White); fogOfWar.Parameters["LightsTexture"].SetValue(lightTarget); batch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend); fogOfWar.CurrentTechnique.Passes[0].Apply(); batch.Draw( mainTarget, new Rectangle(0, 0, batch.GraphicsDevice.PresentationParameters.BackBufferWidth, batch.GraphicsDevice.PresentationParameters.BackBufferHeight), Color.White ); batch.End(); } The effect file I'm using to apply the FOW: texture LightsTexture; sampler ColorSampler : register(s0); sampler LightsSampler = sampler_state{ Texture = <LightsTexture>; }; struct VertexShaderOutput { float4 Position : POSITION0; float2 TexCoord : TEXCOORD0; }; float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0 { float2 tex = input.TexCoord; float4 color = tex2D(ColorSampler, tex); float4 alpha = tex2D(LightsSampler, tex); return float4(color.r, color.g, color.b, alpha.r); } technique Technique1 { pass Pass1 { PixelShader = compile ps_2_0 PixelShaderFunction(); } }

    Read the article

  • Transitioning accordions from small height to full height with CSS

    - by arkanciscan
    I am building an accordion list and I want it to animate open and closed using a CSS -webkit-transition:. The animation is triggered by an event handler that simply toggles the .open class on and off. The problem is that when I click it, the animation goes from closed height to 0px height then jerks back to full height instead of smoothly animating to full height. HTML <ul class="accordion"> <li>Foo <p>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc quis leo sit amet justo vulputate volutpat. Suspendisse potenti. Aliquam aliquet justo ut turpis suscipit adipiscing.</p> </li> <li class="open">Baz <p>Ut velit magna, sagittis at blandit accumsan, vestibulum et dolor. Aliquam elit ante, congue vel pharetra ut, ultricies non est. In hac habitasse platea dictumst. Donec velit ligula, sodales a imperdiet non, sagittis id mauris.</p> </li> <li>Bar <p>Cras sit amet gravida lacus. Nulla consequat molestie nunc nec fermentum. Donec lobortis pretium quam sit amet scelerisque.</p> </li> </ul>? Javascript $('.accordion').delegate('li', 'click', function(li){ $(this).toggleClass('open'); }); Css .accordion li.open{ -webkit-transition: height 1s; } .accordion li:not(.open){ height: 1em; -webkit-transition: height 1s; } ? Try it on JSFiddle and see what I mean. I've already figured out how to make it work, but it requires setting an explicit height on the .open class. The accordions have variable height however, and creating an explicit selector for each one is obtrusive and unmaintainable. Can anyone give me a better solution than this? Here it is working with an explicit height that doesn't fit the content

    Read the article

  • How to build, sort and print a tree of a sort?

    - by Tuplanolla
    This is more of an algorithmic dilemma than a language-specific problem, but since I'm currently using Ruby I'll tag this as such. I've already spent over 20 hours on this and I would've never believed it if someone told me writing a LaTeX parser was a walk in the park in comparison. I have a loop to read hierarchies (that are prefixed with \m) from different files art.tex: \m{Art} graphical.tex: \m{Art}{Graphical} me.tex: \m{About}{Me} music.tex: \m{Art}{Music} notes.tex: \m{Art}{Music}{Sheet Music} site.tex: \m{About}{Site} something.tex: \m{Something} whatever.tex: \m{Something}{That}{Does Not}{Matter} and I need to sort them alphabetically and print them out as a tree About Me (me.tex) Site (site.tex) Art (art.tex) Graphical (graphical.tex) Music (music.tex) Sheet Music (notes.tex) Something (something.tex) That Does Not Matter (whatever.tex) in (X)HTML <ul> <li>About</li> <ul> <li><a href="me.tex">Me</a></li> <li><a href="site.tex">Site</a></li> </ul> <li><a href="art.tex">Art</a></li> <ul> <li><a href="graphical.tex">Graphical</a></li> <li><a href="music.tex">Music</a></li> <ul> <li><a href="notes.tex">Sheet Music</a></li> </ul> </ul> <li><a href="something.tex">Something</a></li> <ul> <li>That</li> <ul> <li>Doesn't</li> <ul> <li><a href="whatever.tex">Matter</a></li> </ul> </ul> </ul> </ul> using Ruby without Rails, which means that at least Array.sort and Dir.glob are available. All of my attempts were formed like this (as this part should work just fine). def fss_brace_array(ss_input)#a concise version of another function; converts {1}{2}...{n} into an array [1, 2, ..., n] or returns an empty array ss_output = ss_input[1].scan(%r{\{(.*?)\}}) rescue ss_output = [] ensure return ss_output end #define tree s_handle = File.join(:content.to_s, "*") Dir.glob("#{s_handle}.tex").each do |s_handle| File.open(s_handle, "r") do |f_handle| while s_line = f_handle.gets if s_all = s_line.match(%r{\\m\{(\{.*?\})+\}}) s_all = s_all.to_a #do something with tree, fss_brace_array(s_all) and s_handle break end end end end #do something else with tree

    Read the article

  • How to add image in ListView android

    - by Wawan Den Frastøtende
    i would like to add images on my list view, and i have this code package com.wilis.appmysql; import android.app.ListActivity; import android.content.Intent; import android.os.Bundle; //import android.util.Log; import android.view.View; import android.widget.ArrayAdapter; import android.widget.ListView; import android.widget.Toast; public class menulayanan extends ListActivity { /** Called when the activity is first created. */ public void onCreate(Bundle icicle) { super.onCreate(icicle); // Create an array of Strings, that will be put to our ListActivity String[] menulayanan = new String[] { "Berita Terbaru", "Info Item", "Customer Service", "Help","Exit"}; //Menset nilai array ke dalam list adapater sehingga data pada array akan dimunculkan dalam list this.setListAdapter(new ArrayAdapter<String>(this, android.R.layout.simple_list_item_1,menulayanan)); } @Override /**method ini akan mengoveride method onListItemClick yang ada pada class List Activity * method ini akan dipanggil apabilai ada salah satu item dari list menu yang dipilih */ protected void onListItemClick(ListView l, View v, int position, long id) { super.onListItemClick(l, v, position, id); // Get the item that was clicked // Menangkap nilai text yang dklik Object o = this.getListAdapter().getItem(position); String pilihan = o.toString(); // Menampilkan hasil pilihan menu dalam bentuk Toast tampilkanPilihan(pilihan); } /** * Tampilkan Activity sesuai dengan menu yang dipilih * */ protected void tampilkanPilihan(String pilihan) { try { //Intent digunakan untuk sebagai pengenal suatu activity Intent i = null; if (pilihan.equals("Berita Terbaru")) { i = new Intent(this, PraBayar.class); } else if (pilihan.equals("Info Item")) { i = new Intent(this, PascaBayar.class); } else if (pilihan.equals("Customer Service")) { i = new Intent(this, CustomerService.class); } else if (pilihan.equals("Help")) { i = new Intent(this, Help.class); } else if (pilihan.equals("Exit")) { finish(); } else { Toast.makeText(this,"Anda Memilih: " + pilihan + " , Actionnya belum dibuat", Toast.LENGTH_LONG).show(); } startActivity(i); } catch (Exception e) { e.printStackTrace(); } } } and i want to add different image per list, so i mean is i want to add a.png to "Berita Terbaru", b.png to "Info Item", c.png "Customer Service" , so how to do it? i was very confused about this, thanks before...

    Read the article

  • Validating button click event using JS from inside ascx nested inside updatepanel

    - by Viswa
    Hello I have a button inside an ascx inside an update panel inside aspx content page. When the button is clicked i want it to run a JS function that causes to show a panel. Here is my Code. <pre> <%@ Control Language="C#" AutoEventWireup="true" CodeBehind="ABC.ascx.cs" Inherits="App.ABC" %> <script type= "text/javascript" language="javascript"> var val1=0; var val2=0; function ShowPanel(val2) { if(val2 != 0) { switch(val2) { case 1 : document.getElementById('<%=pnl1.ClientID%>').style.visibility = 'visible'; break; } } return false; } </script> <asp:LinkButton ID="lbl1" runat="server" OnClick="return ShowPanel(1);">count</asp:LinkButton> I am not sue how to do this. Please help Update #1 - ABC.ascx is in updatepanel in the aspx page XYZ.aspx <%@ Control Language="C#" AutoEventWireup="true" CodeBehind="ABC.ascx.cs" Inherits="App.ABC" %> <script type= "text/javascript" language="javascript"> var val1=0; var val2=0; function ShowPanel(val2) { if (val2 != 0) { switch (val2) { case 1: document.getElementById("<%= this.pnl1.ClientID%>").style.display = "none"; break; } } return false; } </script> <div> <div style="text-align:center"> </div> <table style="width:100%; text-align:center; border-color:#99CCFF" border="3"> <tr style="text-align:left"> <td><asp:LinkButton ID="lbl1" runat="server" OnClientClick="return ShowPanel(1);">count</asp:LinkButton> </td> <td style="text-align:right"><asp:Button ID="btnHide1" runat="server" Text="hide" Height="18px" Width="32px"/> </td> </tr> <tr> <td colspan="2"><asp:Panel ID="pnl1" runat="server" Visible="false"> </asp:Panel> </td> </tr> </table> </div>

    Read the article

  • Can't Prevent Nested Div's from Overflowing when using Percent Sizes and Padding in CSS?

    - by viatropos
    I want to be able to layout nested divs with these properties: width: 100% height: 100% padding: 10px I want it to be such that, the children are 100% width and height of the remaining space after padding is calculated, not before. Otherwise, when I have a document like the below example, the child makes the scrollbars appear. But the scrollbars are not the main issue, the fact that the child stretches beyond the width of the parent container is. I can use all position: absolute declarations, but that doesn't seem right. Here is the code: <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html> <head> <meta http-equiv="X-UA-Compatible" content="IE=7"> <title>Liquid Layout</title> <style> body, html { width:100%; height:100%; margin:0; padding:0; background-color:black; } #container { position:relative; width:100%; height:100%; background-color:red; opacity:0.7; } #child1 { position:relative; width:100%; height:100%; padding:10px; background-color:blue; } #nested1 { position:relative; background-color: white; width:100%; height:100%; } </style> </head> <body> <div id="container"> <div id="child1"> <div id="nested1"></div> </div> </div> </body> </html> How do I make it so, using position:relative or position:static, and percent sizes, the percents size the children according to the parent's width/height minus padding and margins? Do I have to resort to position:absolute and left/right/top/bottom? Thanks for the help, Lance

    Read the article

  • when I click submit it should change the text and update the row something is wrong there

    - by Yousef Altaf
    good morning programers, I have this small code which content a news control panel and I made a submit button there to active or inactive the news row so if I click on this button it should change if it's active it will be inactive it worked but there's something wrong there when I click on item one it updates the last on the table not the first on as it should do. here is the code that I use <?php $getNewsData="select * from news"; $QgetNewsData=$db->query($getNewsData)or die($db->error); $count=mysqli_num_rows($QgetNewsData); while($newsRow = mysqli_fetch_array($QgetNewsData)) { $getActivityStatus=$newsRow['news_activity']; switch($getActivityStatus){ case 1: echo"<input style='color:red; font-weight:bold; background:none; border:0;' name='inactive' type='submit' value='?????' /><input name='inActive' type='hidden' value='".$newsRow['news_id']."'/>"; break; case 0: echo"<input style='color:green; font-weight:bold; background:none; border:0;' name='active' type='submit' value='?????' /><input name='Active' type='hidden' value='".$newsRow['news_id']."'/>"; break;} } if(isset($_POST['inactive'])){ $inActive=$_POST['inActive']; echo $inActive; $updateStatus="UPDATE news SET news_activity=0 WHERE news_id='".$inActive."' "; $QupdateStatus=$db->query($updateStatus)or die($db->error); if($QupdateStatus){ } } if(isset($_POST['active'])){ $Active=$_POST['Active']; echo $Active; $updateStatus="UPDATE news SET news_activity=1 WHERE news_id='".$Active."' "; $QupdateStatus=$db->query($updateStatus)or die($db->error); if($QupdateStatus){ header("Location:CpanelHome.php?id=7"); } } ?> please any idea to solve this problem. Thanks, regards

    Read the article

  • Access external xml using xslt document function return 401

    - by Ciprian Grosu
    On MOSS2007, I have a webpart that display the content of a xml feed. I use a xslt with parameters for transforamtions. There is a situation when I receive a 401 Authorisation exception. I realize that this happen when a document() function from my xslt try to open an external xml. If I try to open this xml in browser all work ok. I provided my admin credentials to the web part and to the XmlSecureResolver. Same problem. The webpart is on server1 and the xml feed and external xml required by xslt is on server2. What can be ? protected override void RenderContents(HtmlTextWriter writer) { base.RenderContents(writer); if (string.IsNullOrEmpty(this.xmlUrl) || this.xmlResponseStream == null) return; try { XslCompiledTransform transform = new XslCompiledTransform(); if (UseXslt) { XmlTextReader stylesheet = null; try { SPSite site = new SPSite(xsltlUrl); SPWeb web = site.OpenWeb(); SPFile file = web.GetFile(xsltlUrl); if (file != null) { stylesheet = new XmlTextReader(file.OpenBinaryStream()); } } catch(Exception ex) { stylesheet = new XmlTextReader(xsltlUrl); } if (stylesheet != null) { transform.Load(stylesheet, new XsltSettings(true, true), GetAResolver()); } using (XmlReader reader = new XmlTextReader(this.xmlResponseStream)) { string theParams = xsltProperties; XsltArgumentList xslAgrs = GetXsltArgumentList(xsltProperties); XmlTextWriter results = new XmlTextWriter(writer.InnerWriter); if (UseProperties) { transform.Transform(reader, xslAgrs, results, GetASecureResolver()); } else { transform.Transform(reader, results); } reader.Close(); } } else { string feedAsString = null; using (StreamReader rssReader = new StreamReader(this.xmlResponseStream)) { feedAsString = rssReader.ReadToEnd(); writer.InnerWriter.Write(SPHttpUtility.HtmlEncode(feedAsString)); } } } catch (Exception ex) { writer.Write(ex.Message); if (this.xmlResponseStream != null) { this.xmlResponseStream.Close(); this.xmlResponseStream.Dispose(); } } } private static XmlSecureResolver GetASecureResolver() { // Create a secure resolver XmlSecureResolver resolver = new XmlSecureResolver(new XmlUrlResolver(), "http://externalservername.com/thesite/"); string proxyUserName = RssFeedUtility.GetConfigFileReader().ProxyUserName; string proxyUserPwd = RssFeedUtility.GetConfigFileReader().ProxyUserPassword; string proxyUserDomain = RssFeedUtility.GetConfigFileReader().ProxyUserDomain; resolver.Credentials = new NetworkCredential(proxyUserName, proxyUserPwd, proxyUserDomain); return resolver; }

    Read the article

  • Defining where on the page the flowdocument I am printing will 'start' and 'end'

    - by Sagi1981
    Dear community. I am almost done with implementing a printing functionality, but I am having trouble getting the last hurdle done with. My problem is, that I am printing some reports, consisting of a header (with information about the person the report is about), a footer (with a page number) and the content in the middle, which is a FlowDocument. Since the flowdocuments can be fairly long, It is very possible that they will span multiple pages. My approach is to make a custom FlowDocumentPaginator which derives from DocumentPaginator. In there i define my header and my footer. However, when I print my page, the flowdocument and my header and footer are on top of eachother. So my question is plain and simple - how do I define from where and to where the flowdocument part on the pages will be placed? here is the code from my custommade Paginator: public class HeaderedFlowDocumentPaginator : DocumentPaginator { private DocumentPaginator flowDocumentpaginator; public HeaderedFlowDocumentPaginator(FlowDocument document) { flowDocumentpaginator = ((IDocumentPaginatorSource) document).DocumentPaginator; } public override bool IsPageCountValid { get { return flowDocumentpaginator.IsPageCountValid; } } public override int PageCount { get { return flowDocumentpaginator.PageCount; } } public override Size PageSize { get { return flowDocumentpaginator.PageSize; } set { flowDocumentpaginator.PageSize = value; } } public override IDocumentPaginatorSource Source { get { return flowDocumentpaginator.Source; } } public override DocumentPage GetPage(int pageNumber) { DocumentPage page = flowDocumentpaginator.GetPage(pageNumber); ContainerVisual newVisual = new ContainerVisual(); newVisual.Children.Add(page.Visual); DrawingVisual header = new DrawingVisual(); using (DrawingContext dc = header.RenderOpen()) { //Header data } newVisual.Children.Add(header); DrawingVisual footer = new DrawingVisual(); using (DrawingContext dc = footer.RenderOpen()) { Typeface typeface = new Typeface("Trebuchet MS"); FormattedText text = new FormattedText("Page " + (pageNumber + 1).ToString(), CultureInfo.CurrentCulture, FlowDirection.LeftToRight, typeface, 14, Brushes.Black); dc.DrawText(text, new Point(page.Size.Width - 100, page.Size.Height-30)); } newVisual.Children.Add(footer); DocumentPage newPage = new DocumentPage(newVisual); return newPage; } } And here is the printdialogue call: private void btnPrint_Click(object sender, RoutedEventArgs e) { try { PrintDialog printDialog = new PrintDialog(); if (printDialog.ShowDialog() == true) { FlowDocument fd = new FlowDocument(); MemoryStream stream = new MemoryStream(ASCIIEncoding.Default.GetBytes(<My string of text - RTF formatted>)); TextRange tr = new TextRange(fd.ContentStart, fd.ContentEnd); tr.Load(stream, DataFormats.Rtf); stream.Close(); fd.ColumnWidth = printDialog.PrintableAreaWidth; HeaderedFlowDocumentPaginator paginator = new HeaderedFlowDocumentPaginator(fd); printDialog.PrintDocument(paginator, "myReport"); } } catch (Exception ex) { //Handle } }

    Read the article

  • Adding Icons next to items in Navigation Drawer

    - by DunriteJW
    I have been trying to figure this out for quite some time right now. I've looked all over this site and many others, and can't find anything that works. I simply want icons next to each item in my navigation drawer. I am currently using the method that Google's navigation drawer sample app uses. in the MainActivity.java I have the following: mColorTitles = getResources().getStringArray(R.array.colors_array); mDrawerLayout = (DrawerLayout) findViewById(R.id.drawer_layout); mDrawerList = (ListView) findViewById(R.id.left_drawer); mColorIcons = getResources().getStringArray(R.array.color_icons); adapter = new ArrayAdapter<String>(this, R.layout.drawer_list_item, mColorTitles); // set a custom shadow that overlays the main content when the drawer opens mDrawerLayout.setDrawerShadow(R.drawable.drawer_shadow, GravityCompat.START); // set up the drawer's list view with items and click listener mDrawerList.setAdapter(adapter); mDrawerList.setOnItemClickListener(new DrawerItemClickListener()); my drawer_list_item.xml: <TextView xmlns:android="http://schemas.android.com/apk/res/android" android:id="@android:id/text1" android:layout_width="match_parent" android:layout_height="match_parent" android:textAppearance="?android:attr/textAppearanceListItemSmall" android:gravity="center_vertical" android:paddingLeft="5dp" android:paddingRight="16dp" android:textColor="#000" android:background="?android:attr/activatedBackgroundIndicator" android:minHeight="?android:attr/listPreferredItemHeightSmall"/> it currently just makes the navigation drawer display the color titles from the array. I have the icons that I want in another array, and they follow the exact same order as I want them associated with the colors. I just have no idea how to even begin inserting the icons from that array into the navigation items if it helps, here's what my arrays look like in my strings.xml (not full code) <string-array name="colors_array"> <item>Home</item> <item>Cherry</item> <item>Crimson</item> ... <array name="color_icons"> <item>@drawable/homeicon</item> <item>@drawable/cherryicon</item> <item>@drawable/crimsonicon</item> ... I've tried putting a drawable in the drawer_list_item, which works, but (of course) it always puts the same one in there. I could not think of a way to change it according to the color. I am relatively new to android programming, so if I am missing something simple, I'm sorry. If you could help me out, I would greatly appreciate it, as this is basically the last thing I need to do before I publish my application to the Play Store. Thanks in advance!

    Read the article

  • How to make Flash 'play well with others'?

    - by Sensei James
    What up fam. So this isn't a question asking about memory management schemes; for those of you who may not know, the Flash Virtual Machine relies on garbage collection by using reference counting and mark and sweep (for good coverage of these topics, check out Grant Skinner's article and presentation). And yes, Flash also provides the "delete" operator, which can (unfortunately only) be used to remove the properties of dynamic objects. What I want to know is how to make it so that Flash programs don't continue to consume CPU and memory while running in the background (save loading content or communicating remotely, for example). The motivation for this question comes in part from Apple's ban on cross compiled applications (in its SDK 4) on the grounds that they do not behave as predicted with the multitasking feature central to iPhone OS 4. My intention is not only to make Flash programs that will 'pass muster' as far as multitasking in iPhone OS 4, but also to simply make better (behaving) Flash programs. Put another way, how might a Flash application mimic the multitasking feature of iPhone OS 4? Does the Flash API provide the means for a developer to put their applications to 'sleep' while other programs run, and then to 'awaken' them just as quickly? In our own program, we might do something as crude as detecting when the user has been idle (no mouse motion or key press) for (say) four seconds: var idle_id:uint = setInterval(4000, pause_program); var current_movie_clip:MovieClip; var current_frame:uint; ... // on Mouse move or key press... clearInterval(idle_id); idle_id = setInterval(4000, pause_program); ... function pause_program():void { current_movie_clip = event.target as MovieClip; current_frame = current_movie_clip.currentFrame; MovieClip(root).gotoAndStop("program_pause_screen"); } (on the program pause screen) resume_button.addEventListener(MouseEvent.CLICK, resume_program); function resume_program(event:MouseEvent) { current_movie_clip.gotoAndPlay(current_frame); } If that's the right idea, what's the best way to detect that an application should be shelved? And, more importantly, is it possible for Flash Player to detect that some of its running programs are idle, and to similarly shelve them until the user performs an action to resume them? (Please feel free to answer as much or as little of the many questions I've posed.)

    Read the article

  • Android HttpsURLConnection and JSON for new GCM

    - by Ryan Gray
    I'm overhauling certain parts of my app to use the new GCM service to replace C2DM. I simply want to create the JSON request from a Java program for testing and then read the response. As of right now I can't find ANY formatting issues with my JSON request and the google server always return code 400, which indicates a problem with my JSON. http://developer.android.com/guide/google/gcm/gcm.html#server JSONObject obj = new JSONObject(); obj.put("collapse_key", "collapse key"); JSONObject data = new JSONObject(); data.put("info1", "info_1"); data.put("info2", "info 2"); data.put("info3", "info_3"); obj.put("data", data); JSONArray ids = new JSONArray(); ids.add(REG_ID); obj.put("registration_ids", ids); System.out.println(obj.toJSONString()); I print my request to the eclipse console to check it's formatting byte[] postData = obj.toJSONString().getBytes(); try{ URL url = new URL("https://android.googleapis.com/gcm/send"); HttpsURLConnection.setDefaultHostnameVerifier(new JServerHostnameVerifier()); HttpsURLConnection conn = (HttpsURLConnection) url.openConnection(); conn.setDoOutput(true); conn.setDoInput(true); conn.setUseCaches(false); conn.setRequestMethod("POST"); conn.setRequestProperty("Content-Type", "application/json"); conn.setRequestProperty("Authorization", "key=" + API_KEY); System.out.println(conn.toString()); OutputStream out = conn.getOutputStream(); // exception thrown right here. no InputStream to get InputStream in = conn.getInputStream(); byte[] response = null; out.write(postData); out.close(); in.read(response); JSONParser parser = new JSONParser(); String temp = new String(response); JSONObject temp1 = (JSONObject) parser.parse(temp); System.out.println(temp1.toJSONString()); int responseCode = conn.getResponseCode(); System.out.println(responseCode + ""); } catch(Exception e){ System.out.println("Exception thrown\n"+ e.getMessage()); } } I'm sure my API key is correct as that would result in error 401, so says the google documentation. This is my first time doing JSON but it's easy to understand because of its simplicity. Anyone have any ideas on why I always receive code 400? update: I've tested the google server example classes provided with gcm so the problem MUST be with my code.

    Read the article

  • NSDocument Subclass not closed by NSWindowController?

    - by Nathan Douglas
    Okay, I'm fairly new to Cocoa and Objective-C, and to OOP in general. As background, I'm working on an extensible editor that stores the user's documents in a package. This of course required some "fun" to get around some issues with NSFileWrapper (i.e. a somewhat sneaky writing and loading process to avoid making NSFileWrappers for every single document within the bundle). The solution I arrived at was to essentially treat my NSDocument subclass as just a shell -- use it to make the folder for the bundle, and then pass off writing the actual content of the document to other methods. Unfortunately, at some point I seem to have completely screwed the pooch. I don't know how this happened, but closing the document window no longer releases the document. The document object doesn't seem to receive a "close" message -- or any related messages -- even though the window closes successfully. The end result is that if I start my app, create a new document, save it, then close it, and try to reopen it, the document window never appears. With some creative subclassing and NSLogging, I managed to figure out that the document object was still in memory, and still attached to the NSDocumentController instance, and so trying to open the document never got past the NSDocumentController's "hmm, currently have that one open" check. I did have an NSWindowController and NSDocumentController instance, but I've purged them from my project completely. I've overridden nearly every method for NSDocument trying to find out where the issue is. So far as I know, my Interface Builder bindings are all correct -- "Close" in the main menu is attached to "performClose:" of the First Responder, etc, and I've tried with fresh unsullied MainMenu and Document xibs as well. I thought that it might be something strange with my bundle writing code, so I basically deleted it all and started from scratch, but that didn't seem to work. I took out my init method overrides, and that didn't help either. I don't have the source of any simple document apps here, so I didn't try the next logical step (to substitute known-working code for mine in the readfromurl and writetourl methods). I've had this problem for about sixteen hours of uninterrupted troubleshooting now, and needless to say, I'm at the end of my rope. If I can't figure it out, I guess I'm going to try the project from scratch with a lot more code and intensity based around the bundle-document mess. Any help would be greatly appreciated.

    Read the article

  • Posting comments to a wordpress-blog in Android

    - by Samuh
    I am working on a module that allows users to post comments on a blog published on Wordpress. I looked at the HTML source for Post-Comment-Form displayed at the bottom of a blog entry (Leave a Reply section). Using that as a reference, I translated it to Java using DefaultHTTPClient and BasicNameValuePairs and my code looks like: DefaultHttpClient httpclient = new DefaultHttpClient(); HttpPost httppost = new HttpPost("http://xycabz.wordpress.com/wp-comments-post.php"); httppost.setHeader("Content-type","application/x-www-form-urlencoded;charset=UTF-8"); List<NameValuePair> nvps = new ArrayList<NameValuePair>(); nvps.add(new BasicNameValuePair("author","abc")); nvps.add(new BasicNameValuePair("email","[email protected]")); nvps.add(new BasicNameValuePair("url","")); nvps.add(new BasicNameValuePair("comment","entiendamonos?")); nvps.add(new BasicNameValuePair("comment_post_ID","123")); //this was a hidden field and always set to 0 nvps.add(new BasicNameValuePair("comment_parent","0")); try { httppost.setEntity(new UrlEncodedFormEntity(nvps)); } catch (UnsupportedEncodingException e1) { e1.printStackTrace(); } BasicResponseHandler handler = new BasicResponseHandler(); try { Log.e("OUTPUT",httpclient.execute(httppost,handler)); } catch (ClientProtocolException e) { e.printStackTrace(); } catch (IOException e) { e.printStackTrace(); } The above code works fine when I try it out on my blog. But when I try this on the actual blog, I get HTTP 302 Found (Redirect to temporary location) exceptions in the logs. The comments never make it to the blog page. Usually, when you post a comment(on the web page) you are taken back to the blog page that enlists all the comments. The URL I am getting in the redirects is the same. Questions: 1. Could this be a post-a-comment settings problem(perhaps something the original blog owner might have set)? 2. How should my HTTPClient handle 302 status code? Eventually, I just have to notify the user of success and failure and not actually take him to the comments page.

    Read the article

  • Is this way of storing typed objects in memory good?

    - by Pindatjuh
    This is an "is this okay, or can it be done better" question. Topic: Storing typed objects in memory. Background information: I'm building a compiler for the x86-32 platform for my language. My goal includes typed objects. Idea: Every primitive is a semi-class (it can be used as if it was a normal class, but it's stored more compact). Every class is represented by primitives and some meta-data (containing class-properties, inheritance stuff, etc.). The meta-data is complex: it doesn't use fields but instead context-switches. For primitives, the meta-data is very small, compared to a "real" class, which is alot bigger. This enables another idea that "primitives are objects", in my language, which I found nessecairy. Example: If I have an array of 32 booleans, then the pure content of this array is exactly 4 byte (32 bits of booleans). The meta-data will contain flags that the type is an array of booleans, which contains 32 entries. The meta-data is very compacted, on bit-level: using a sort of "packing" mechanism, which is read by a FSM at runtime, when doing inspection of the type (like when passing the object to methods for checking, etc.) For instance (read from left to right, top to bottom, remember vertical possition when going to the right, and check nearest column header for meaning of switch): Primitive? Array? Type-Meta 1 Byte? || Size (1 byte) 1 1 [...] 1 [...] done 0 2 Bytes? || Size (2 bytes) 1 [...] done || Size (4 bytes) 0 [...] done Integer? 1 Byte? 2 Bytes? 0 1 0 1 done 1 done 0 done Boolean? Byte? 0 1 0 done 1 done More-Primitives 0 .... Class-Stuff (Huge) 0 ... (After reaching done the data is inserted. || = byte alignement. [...] is variable sized. ... is not described here, for simplicity. And let's call them cost-based-data-structures.) For an array of 32 booleans containing all true values, the memory for this type would be (read top-down): 1 Primitive 1 Array 1 ArrayType: Primitive 0 Not-Array 0 Not-Integer 1 Boolean 0 Not-Byte (thus bit) 1 Integer Size: 1 Byte 00100000 Array size 11111111 11111111 11111111 11111111 Data Thus, 8 bytes represent 32 booleans in an array: 11100101 00100000 11111111 11111111 11111111 11111111 Is this okay, or can it be done better?

    Read the article

  • How to commit into TortoiseSVN using cruise control config file

    - by pratap
    hi all, can any one tell how to commit into tortoisesvn using cruise control config file. I am getting an error "C:***\Documentation\trunk\dotnet\svn" is not executable or it may not exist. here's the config part... <workingDirectory>C:\*****\Documentation\trunk\dotnet\</workingDirectory> <category>Individual Solutions</category> <modificationDelaySeconds>10</modificationDelaySeconds> <sourcecontrol type="svn"> <trunkUrl>******* svn url *********</trunkUrl> <username> unname </username> <password> pwd </password> <autoGetSource>true</autoGetSource> </sourcecontrol> <tasks> <exec> <executable>C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\MSBuild.exe</executable> <buildTimeoutSeconds>1200</buildTimeoutSeconds> <successExitCodes>0</successExitCodes> </exec> <exec> <executable>iisreset</executable> <buildArgs>/stop</buildArgs> </exec> <exec> <executable>c:\Program Files\TortoiseSVN\bin\TortoiseProc.exe /command:commit /path:"C:\*****\Documentation\trunk\dotnet\"</executable> <buildTimeoutSeconds>1200</buildTimeoutSeconds> <successExitCodes>0</successExitCodes> <description>checkin shared content...</description> </exec> <exec> <executable>iisreset</executable> <buildArgs>/start</buildArgs> </exec> </tasks> </project> Thank you all,

    Read the article

  • How do I require that an element has either one set of attributes or another in an XSD schema?

    - by Eli Courtwright
    I'm working with an XML document where a tag must either have one set of attributes or another. For example, it needs to either look like <tag foo="hello" bar="kitty" /> or <tag spam="goodbye" eggs="world" /> e.g. <root> <tag foo="hello" bar="kitty" /> <tag spam="goodbye" eggs="world" /> </root> So I have an XSD schema where I use the xs:choice element to choose between two different attribute groups: <xsi:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema" attributeFormDefault="unqualified" elementFormDefault="qualified"> <xs:element name="root"> <xs:complexType> <xs:sequence> <xs:element maxOccurs="unbounded" name="tag"> <xs:choice> <xs:complexType> <xs:attribute name="foo" type="xs:string" use="required" /> <xs:attribute name="bar" type="xs:string" use="required" /> </xs:complexType> <xs:complexType> <xs:attribute name="spam" type="xs:string" use="required" /> <xs:attribute name="eggs" type="xs:string" use="required" /> </xs:complexType> </xs:choice> </xs:element> </xs:sequence> </xs:complexType> </xs:element> </xsi:schema> However, when using lxml to attempt to load this schema, I get the following error: >>> from lxml import etree >>> etree.XMLSchema( etree.parse("schema_choice.xsd") ) Traceback (most recent call last): File "<stdin>", line 1, in <module> File "xmlschema.pxi", line 85, in lxml.etree.XMLSchema.__init__ (src/lxml/lxml.etree.c:118685) lxml.etree.XMLSchemaParseError: Element '{http://www.w3.org/2001/XMLSchema}element': The content is not valid. Expected is (annotation?, ((simpleType | complexType)?, (unique | key | keyref)*))., line 7 Since the error is with the placement of my xs:choice element, I've tried putting it in different places, but no matter what I try, I can't seem to use it to define a tag to have either one set of attributes (foo and bar) or another (spam and eggs). Is this even possible? And if so, then what is the correct syntax?

    Read the article

  • WPF ListView Data Binding wont synchronize

    - by Aviatrix
    my listview will display only the item that its added by the constructor and it wont add the items that i add dynamically public class PostList : ObservableCollection<PostData> { public PostList() : base() { Add(new PostData("Isak", "Dinesen")); // Add(new PostData("Victor", "Hugo")); // Add(new PostData("Jules", "Verne")); } public void AddToList (string[] data){ string username2, msg; msg = data[0]; username2 = data[1]; Add(new PostData(msg, username2)); } } public class PostData { private string Username; private string Msg; private string Avatar; private string LinkAttached; private string PicAttached; private string VideoAttached; public PostData(string msg ,string username, string avatar=null, string link=null,string pic=null ,string video=null) { this.Username = username; this.Msg = msg; this.Avatar = avatar; this.LinkAttached = link; this.PicAttached = pic; this.VideoAttached = video; } public string pMsg { get { return Msg; } set { Msg = value; } } public string pUsername { get { return Username; } set { Username = value; } } ..... ..... } Xaml <ListView x:Name="PostListView" BorderThickness="0" MinHeight="300" Background="{x:Null}" BorderBrush="{x:Null}" Foreground="{x:Null}" VerticalContentAlignment="Top" ScrollViewer.HorizontalScrollBarVisibility="Disabled" ScrollViewer.VerticalScrollBarVisibility="Disabled" IsSynchronizedWithCurrentItem="True" MinWidth="332" SelectedIndex="0" SelectionMode="Extended" AlternationCount="1" ItemsSource="{Binding Source={StaticResource PostListData}}"> <ListView.ItemTemplate> <DataTemplate> <DockPanel x:Name="SinglePost" VerticalAlignment="Top" ScrollViewer.CanContentScroll="True" ClipToBounds="True" Width="333" Height="70" d:LayoutOverrides="VerticalAlignment" d:IsEffectDisabled="True"> <StackPanel x:Name="AvatarNickHolder" Width="60"> <Label x:Name="Nick" HorizontalAlignment="Center" Margin="5,0" VerticalAlignment="Top" Height="15" Content="{Binding Path=pUsername}" FontFamily="Arial" FontSize="10.667" Padding="5,0"/> <Image x:Name="Avatar" HorizontalAlignment="Center" Margin="5,0,5,5" VerticalAlignment="Top" Width="50" Height="50" IsHitTestVisible="False" Source="1045443356IMG_0972.jpg" Stretch="UniformToFill"/> </StackPanel> <TextBlock x:Name="userPostText" Margin="0,0,5,0" VerticalAlignment="Center" FontSize="10.667" Text="{Binding Path=pMsg}" TextWrapping="Wrap"/> </DockPanel> </DataTemplate> </ListView.ItemTemplate> </ListView>

    Read the article

  • IIS doing unexpected redirect

    - by user2967489
    I have website abc.com and abc.co.in.I have two webservers also. The following issue happens only in abc.co.in with same application deployed on same. We have written a custom IHttpModule and do a rewrite to abc.co.in?some=data. Expected behavior: When user enters some.abc.co.in the expected behavior is browser still display some.abc.co.in but internally call abc.co.in?some=data Actual behavior: The page is rendered properly but in browser the URL changes to some.abc.co.in?some=data I checked what is happening 1.First the server receives the request and does a 301 redirect. 2.The redirect location is some.abc.co.in?some=data I am stuck in this for a day and critical to fix to make our site up and running. How to debug this issue further ?.Any one can think of possible cause? ETW Trace shows <ApplicationData> <TraceData> <DataItem> <OldUrl>/</OldUrl> <NewUrl>/fp?&id=hazzel&params=</NewUrl> </DataItem> </TraceData> </ApplicationData> <ApplicationData> <TraceData> <DataItem> <ModuleName>DefaultDocumentModule</ModuleName> <Notification>128</Notification> <HttpStatus>301</HttpStatus> <HttpReason>Moved Permanently</HttpReason> </DataItem> </TraceData> </ApplicationData> <ApplicationData> <TraceData> <DataItem> <Headers>Content-Type: text/html; charset=UTF-8 Location: http://some.abc.co.in/fp/?id=data Server: Microsoft-IIS/7.5 X-Powered-By: ASP.NET </Headers> </DataItem> </TraceData> </ApplicationData>

    Read the article

  • Computation on db data then list them using either SimpleCursorAdapter or ArrayAdapter

    - by kc2uno
    Hi all, I juststarted programming in android a few weeks ago, so I am not entirely sure how to deal with listing values. Please help me out! I have some questions regarding displaying data sets from db in a list. Currently I have a cursor returned by my db points to a list of rows and I want display 2 columns values in a single row of the list. The row xml looks like this: <TextView android:id="@+id/text1" android:textSize="16sp" android:textStyle="bold" android:layout_width="fill_parent" android:layout_height="wrap_content"/> <TextView android:id="@+id/text2" android:textSize="14sp" android:layout_width="fill_parent" android:layout_height="wrap_content"/> so I was thinking using simplecursoradapter which supposedly makes my life easier by displaying the data in a list. However that is only true if I want to display the raw data. For the purpose of my program I need to do some computations on the raw data sets, then display them. I am not sure how to do that using SimpleCursorAdapter. Here's how I display the raw data: String[] from = new String[]{BtDbAdapter.KEY_EX_TYPE,BtDbAdapter.KEY_EX_TIMESTAMP}; int[] to = new int[]{R.id.text1, R.id.text2}; // Now create a simple cursor adapter and set it to display SimpleCursorAdapter records = new SimpleCursorAdapter(this, R.layout.exset_row, mExsetCursor, from, to); setListAdapter(records); Is there a way to do computation on the data in those rows before I bind it with the SimpleCursorAdapter? I was trying to use an alternative way of doing this by using arraylist and arrayadapter, but that way I dont know to how achieve displaying 2 items in a single row. This is my code for using arrayadapter which only display 1 text in a row instead of 2 textviews in a row: //fill in the array timestamp_arr = new ArrayList<String>(); type_arr = new ArrayList<String>(); fillRecord(); Log.d(TAG,"setting now in recordlist"); setListAdapter(new ArrayAdapter<String>(this, R.layout.list_item,timestamp_arr)); setListAdapter(new ArrayAdapter<String>(this, R.layout.list_item2,type_arr)); It's very obvious that it only displays one textview in a row because I set the second arrayadapter overwrites the first one! I was trying to use R.id.text1 and R.id.text2 for them, but it gave me some errors saying 04-23 01:40:58.658: ERROR/AndroidRuntime(3309): android.content.res.Resources$NotFoundException: Resource ID #0x7f070008 type #0x12 is not valid I believe the second method can achieve this, but I'm not sure how do deal with the layout problems, so if you any suggestions, please post them out. Thank you!!

    Read the article

  • java.lang.ClassCastException: java.lang.Integer cannot be cast

    - by theJava
    When i click on login, it checks the DB if there is a value matching then i get this error, else it does print me null. public Login authenticate(Login login) { String query = "SELECT 1 FROM Login AS l WHERE l.email=? AND l.password=?"; Object[] parameters = { login.getEmail(), login.getPassword() }; List resultsList = getHibernateTemplate().find(query,parameters); if (resultsList.isEmpty()) { } else if (resultsList.size() > 1) { } else { Login login1 = (Login) resultsList.get(0); System.out.println("Hello" + login1); return login1; } return null; } Error below Cause: java.lang.ClassCastException: java.lang.Integer cannot be cast to com.intermedix.domain.Login at com.vaadin.event.ListenerMethod.receiveEvent(ListenerMethod.java:507) at com.vaadin.event.EventRouter.fireEvent(EventRouter.java:161) at com.vaadin.ui.AbstractComponent.fireEvent(AbstractComponent.java:1154) at com.vaadin.ui.Button.fireClick(Button.java:371) at com.vaadin.ui.Button.changeVariables(Button.java:193) at com.vaadin.terminal.gwt.server.AbstractCommunicationManager.handleVariables(AbstractCommunicationManager.java:1094) at com.vaadin.terminal.gwt.server.AbstractCommunicationManager.doHandleUidlRequest(AbstractCommunicationManager.java:590) at com.vaadin.terminal.gwt.server.CommunicationManager.handleUidlRequest(CommunicationManager.java:266) at com.vaadin.terminal.gwt.server.AbstractApplicationServlet.service(AbstractApplicationServlet.java:476) at javax.servlet.http.HttpServlet.service(HttpServlet.java:820) at org.mortbay.jetty.servlet.ServletHolder.handle(ServletHolder.java:511) at org.mortbay.jetty.servlet.ServletHandler.handle(ServletHandler.java:390) at org.mortbay.jetty.security.SecurityHandler.handle(SecurityHandler.java:216) at org.mortbay.jetty.servlet.SessionHandler.handle(SessionHandler.java:182) at org.mortbay.jetty.handler.ContextHandler.handle(ContextHandler.java:765) at org.mortbay.jetty.webapp.WebAppContext.handle(WebAppContext.java:418) at org.mortbay.jetty.handler.ContextHandlerCollection.handle(ContextHandlerCollection.java:230) at org.mortbay.jetty.handler.HandlerCollection.handle(HandlerCollection.java:114) at org.mortbay.jetty.handler.HandlerWrapper.handle(HandlerWrapper.java:152) at org.mortbay.jetty.Server.handle(Server.java:326) at org.mortbay.jetty.HttpConnection.handleRequest(HttpConnection.java:542) at org.mortbay.jetty.HttpConnection$RequestHandler.content(HttpConnection.java:943) at org.mortbay.jetty.HttpParser.parseNext(HttpParser.java:756) at org.mortbay.jetty.HttpParser.parseAvailable(HttpParser.java:218) at org.mortbay.jetty.HttpConnection.handle(HttpConnection.java:404) at org.mortbay.io.nio.SelectChannelEndPoint.run(SelectChannelEndPoint.java:410) at org.mortbay.thread.QueuedThreadPool$PoolThread.run(QueuedThreadPool.java:582) Caused by: java.lang.ClassCastException: java.lang.Integer cannot be cast to com.intermedix.domain.Login at com.intermedix.services.LoginService.authenticate(LoginService.java:34) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.springframework.aop.support.AopUtils.invokeJoinpointUsingReflection(AopUtils.java:301) at org.springframework.aop.framework.ReflectiveMethodInvocation.invokeJoinpoint(ReflectiveMethodInvocation.java:182) at org.springframework.aop.framework.ReflectiveMethodInvocation.proceed(ReflectiveMethodInvocation.java:149) at org.springframework.transaction.interceptor.TransactionInterceptor.invoke(TransactionInterceptor.java:106) at org.springframework.aop.framework.ReflectiveMethodInvocation.proceed(ReflectiveMethodInvocation.java:171) at org.springframework.aop.framework.JdkDynamicAopProxy.invoke(JdkDynamicAopProxy.java:204) at $Proxy32.authenticate(Unknown Source) at com.intermedix.ui.LoginDailog.checkLogin(LoginDailog.java:106) at com.intermedix.ui.LoginDailog.access$0(LoginDailog.java:102) at com.intermedix.ui.LoginDailog$1.buttonClick(LoginDailog.java:52) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at com.vaadin.event.ListenerMethod.receiveEvent(ListenerMethod.java:487) ... 26 more

    Read the article

  • Thread not behaving correctly

    - by ivor
    Hello, I wonder if anyone can help me to understand where I could be going wrong with this code; Basically I'm working on a turorial and calling the class below from another class - and it is getting the following error; Exception in thread "Thread-1" java.lang.NullPointerException at org.newdawn.spaceinvaders.TCPChat.run(TCPChat.java:322) at java.lang.Thread.run(Unknown Source) I realise the error is beibg flagged in another class- but I have tested the other class with a small class which sets up a separate thread - and it works fine, but as soon as I try and implement a new thread in this class - it causes all sorts of problems. Am I setting up the thread correctly in this class? Basically I can set up a thread in this class, with a test loop and it's fine, but when I bring in the functionality of the rest of the game it sometimes hangs, or does not display at all. Any suggestions on where I could be going wrong would be greatly appreciated. Thanks for looking. package org.newdawn.spaceinvaders; import java.awt.BorderLayout; import java.awt.Canvas; import java.awt.Color; import java.awt.Dimension; import java.awt.FlowLayout; import java.awt.Graphics2D; import java.awt.GridLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import java.awt.image.BufferStrategy; import java.util.ArrayList; import java.util.Scanner; import java.awt.*;//maybe not needed import javax.swing.*;//maybenot needed import java.util.Random; //import java.io.*; /** * The main hook of our game. This class with both act as a manager * for the display and central mediator for the game logic. * * Display management will consist of a loop that cycles round all * entities in the game asking them to move and then drawing them * in the appropriate place. With the help of an inner class it * will also allow the player to control the main ship. * * As a mediator it will be informed when entities within our game * detect events (e.g. alient killed, played died) and will take * appropriate game actions. * * @author Kevin Glass */ public class Game extends Canvas implements Runnable{ /** The stragey that allows us to use accelerate page flipping */ private BufferStrategy strategy; /** True if the game is currently "running", i.e. the game loop is looping */ private boolean gameRunning = true; /** The list of all the entities that exist in our game */ private ArrayList entities = new ArrayList(); /** The list of entities that need to be removed from the game this loop */ private ArrayList removeList = new ArrayList(); /** The entity representing the player */ private Entity ship; /** The speed at which the player's ship should move (pixels/sec) */ private double moveSpeed = 300; /** The time at which last fired a shot */ private long lastFire = 0; /** The interval between our players shot (ms) */ private long firingInterval = 500; /** The number of aliens left on the screen */ private int alienCount; /** The number of levels progressed */ private double levelCount; /** high score for the user */ private int highScore; /** high score for the user */ private String player = "bob"; //private GetUserInput getPlayer; /** The list of entities that need to be removed from the game this loop */ /** The message to display which waiting for a key press */ private String message = ""; /** True if we're holding up game play until a key has been pressed */ private boolean waitingForKeyPress = true; /** True if the left cursor key is currently pressed */ private boolean leftPressed = false; /** True if the right cursor key is currently pressed */ private boolean rightPressed = false; /** True if we are firing */ private boolean firePressed = false; /** True if game logic needs to be applied this loop, normally as a result of a game event */ private boolean logicRequiredThisLoop = false; //private Thread cThread = new Thread(this); //public Thread t = new Thread(this); //private Thread g = new Thread(this); void setHighscore(int setHS) { highScore = setHS; } public int getHighscore() { return highScore; } public void setPlayer(String setPlayer) { player = setPlayer; } public String getPlayer() { return player; } public void run() { //setup(); System.out.println("hello im running bob"); /*int count = 1; do { System.out.println("Count is: " + count); count++; try{Thread.sleep(1);} catch(InterruptedException e){} } while (count <= 2000000);*/ //Game g =new Game(); //Game g = this; // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //setup(); //this.gameLoop(); //try{thread.sleep(1);} //catch{InterruptedException e} } /** * Construct our game and set it running. */ public Game () { //Thread t = new Thread(this);//set up new thread for invaders game //t.run();//run the run method of the game //Game g =new Game(); //setup(); //Thread t = new Thread(this); //thread.start(); //SwingUtilities.invokeLater(this); Thread er = new Thread(this); er.start(); } public void setup(){ //initialise highscore setHighscore(0); // create a frame to contain our game JFrame container = new JFrame("Space Invaders 101"); // get hold the content of the frame and set up the resolution of the game JPanel panel = (JPanel) container.getContentPane(); panel.setPreferredSize(new Dimension(800,600)); //panel.setLayout(null); // setup our canvas size and put it into the content of the frame setBounds(0,0,800,600); panel.add(this); // Tell AWT not to bother repainting our canvas since we're // going to do that our self in accelerated mode setIgnoreRepaint(true); // finally make the window visible container.pack(); container.setResizable(false); container.setVisible(true); // add a listener to respond to the user closing the window. If they // do we'd like to exit the game container.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { //cThread.interrupt(); System.exit(0); } }); // add a key input system (defined below) to our canvas // so we can respond to key pressed addKeyListener(new KeyInputHandler()); // request the focus so key events come to us requestFocus(); // create the buffering strategy which will allow AWT // to manage our accelerated graphics createBufferStrategy(2); strategy = getBufferStrategy(); // initialise the entities in our game so there's something // to see at startup initEntities(); } /** * Start a fresh game, this should clear out any old data and * create a new set. */ private void startGame() { // clear out any existing entities and intialise a new set entities.clear(); initEntities(); //initialise highscore setHighscore(0); // blank out any keyboard settings we might currently have leftPressed = false; rightPressed = false; firePressed = false; } /** * Initialise the starting state of the entities (ship and aliens). Each * entitiy will be added to the overall list of entities in the game. */ //private void initEntities() { public void initEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = 1.02; for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){ //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",100+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } } //private void initEntities() { public void initAlienEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal //ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side //entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = levelCount + 0.10;//this increases the speed on every level for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){//randome check to show alien //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",-250+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } advanceAlienSpeed(levelCount); } /** * Notification from a game entity that the logic of the game * should be run at the next opportunity (normally as a result of some * game event) */ public void updateLogic() { logicRequiredThisLoop = true; } /** * Remove an entity from the game. The entity removed will * no longer move or be drawn. * * @param entity The entity that should be removed */ public void removeEntity(Entity entity) { removeList.add(entity); } /** * Notification that the player has died. */ public void notifyDeath() { message = "Oh no! They got you, try again?"; waitingForKeyPress = true; } /** * Notification that the player has won since all the aliens * are dead. */ public void notifyWin() { message = "Well done! You Win!"; waitingForKeyPress = true; } /** * Notification that an alien has been killed */ public void notifyAlienKilled() { // reduce the alient count, if there are none left, the player has won! alienCount--; if (alienCount == 0) { //notifyWin();win not relevant here... this.initAlienEntities();//call fresh batch of aliens } // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens advanceAlienSpeed(1.30); } public void advanceAlienSpeed(double speed) { // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); if (entity instanceof AlienEntity) { // speed up by 2% entity.setHorizontalMovement(entity.getHorizontalMovement() * speed); //entity.setVerticalMovement(entity.getVerticalMovement() * 1.02); } } } /** * Attempt to fire a shot from the player. Its called "try" * since we must first check that the player can fire at this * point, i.e. has he/she waited long enough between shots */ public void tryToFire() { // check that we have waiting long enough to fire if (System.currentTimeMillis() - lastFire < firingInterval) { return; } // if we waited long enough, create the shot entity, and record the time. lastFire = System.currentTimeMillis(); ShotEntity shot = new ShotEntity(this,"sprites/shot.gif",ship.getX()+10,ship.getY()-30); entities.add(shot); } /** * The main game loop. This loop is running during all game * play as is responsible for the following activities: * <p> * - Working out the speed of the game loop to update moves * - Moving the game entities * - Drawing the screen contents (entities, text) * - Updating game events * - Checking Input * <p> */ public void gameLoop() { long lastLoopTime = System.currentTimeMillis(); // keep looping round til the game ends while (gameRunning) { // work out how long its been since the last update, this // will be used to calculate how far the entities should // move this loop long delta = System.currentTimeMillis() - lastLoopTime; lastLoopTime = System.currentTimeMillis(); // Get hold of a graphics context for the accelerated // surface and blank it out Graphics2D g = (Graphics2D) strategy.getDrawGraphics(); g.setColor(Color.black); g.fillRect(0,0,800,600); // cycle round asking each entity to move itself if (!waitingForKeyPress) { for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.move(delta); } } // cycle round drawing all the entities we have in the game for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.draw(g); } // brute force collisions, compare every entity against // every other entity. If any of them collide notify // both entities that the collision has occured for (int p=0;p<entities.size();p++) { for (int s=p+1;s<entities.size();s++) { Entity me = (Entity) entities.get(p); Entity him = (Entity) entities.get(s); if (me.collidesWith(him)) { me.collidedWith(him); him.collidedWith(me); } } } // remove any entity that has been marked for clear up entities.removeAll(removeList); removeList.clear(); // if a game event has indicated that game logic should // be resolved, cycle round every entity requesting that // their personal logic should be considered. if (logicRequiredThisLoop) { //g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.doLogic(); } logicRequiredThisLoop = false; } // if we're waiting for an "any key" press then draw the // current message //show highscore at top of screen //show name at top of screen g.setColor(Color.white); g.drawString("Player : "+getPlayer()+" : Score : "+getHighscore(),20,20); if (waitingForKeyPress) { g.setColor(Color.white); g.drawString(message,(800-g.getFontMetrics().stringWidth(message))/2,250); g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); } // finally, we've completed drawing so clear up the graphics // and flip the buffer over g.dispose(); strategy.show(); // resolve the movement of the ship. First assume the ship // isn't moving. If either cursor key is pressed then // update the movement appropraitely ship.setVerticalMovement(0);//set to vertical movement if ((leftPressed) && (!rightPressed)) { ship.setVerticalMovement(-moveSpeed);//**took out setHorizaontalMOvement } else if ((rightPressed) && (!leftPressed)) { ship.setVerticalMovement(moveSpeed);//**took out setHorizaontalMOvement } // if we're pressing fire, attempt to fire if (firePressed) { tryToFire(); } // finally pause for a bit. Note: this should run us at about // 100 fps but on windows this might vary each loop due to // a bad implementation of timer try { Thread.sleep(10); } catch (Exception e) {} } } /** * A class to handle keyboard input from the user. The class * handles both dynamic input during game play, i.e. left/right * and shoot, and more static type input (i.e. press any key to * continue) * * This has been implemented as an inner class more through * habbit then anything else. Its perfectly normal to implement * this as seperate class if slight less convienient. * * @author Kevin Glass */ private class KeyInputHandler extends KeyAdapter { /** The number of key presses we've had while waiting for an "any key" press */ private int pressCount = 1; /** * Notification from AWT that a key has been pressed. Note that * a key being pressed is equal to being pushed down but *NOT* * released. Thats where keyTyped() comes in. * * @param e The details of the key that was pressed */ public void keyPressed(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "press" if (waitingForKeyPress) { return; } // if (e.getKeyCode() == KeyEvent.VK_LEFT) { ////leftPressed = true; ///} //// if (e.getKeyCode() == KeyEvent.VK_RIGHT) { //rightPressed = true; if (e.getKeyCode() == KeyEvent.VK_UP) { leftPressed = true; } if (e.getKeyCode() == KeyEvent.VK_DOWN) { rightPressed = true; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = true; } } /** * Notification from AWT that a key has been released. * * @param e The details of the key that was released */ public void keyReleased(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "released" if (waitingForKeyPress) { return; } if (e.getKeyCode() == KeyEvent.VK_UP) {//changed from VK_LEFT leftPressed = false; } if (e.getKeyCode() == KeyEvent.VK_DOWN) {//changed from VK_RIGHT rightPressed = false; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = false; } } /** * Notification from AWT that a key has been typed. Note that * typing a key means to both press and then release it. * * @param e The details of the key that was typed. */ public void keyTyped(KeyEvent e) { // if we're waiting for a "any key" type then // check if we've recieved any recently. We may // have had a keyType() event from the user releasing // the shoot or move keys, hence the use of the "pressCount" // counter. if (waitingForKeyPress) { if (pressCount == 1) { // since we've now recieved our key typed // event we can mark it as such and start // our new game waitingForKeyPress = false; startGame(); pressCount = 0; } else { pressCount++; } } // if we hit escape, then quit the game if (e.getKeyChar() == 27) { //cThread.interrupt(); System.exit(0); } } } /** * The entry point into the game. We'll simply create an * instance of class which will start the display and game * loop. * * @param argv The arguments that are passed into our game */ //public static void main(String argv[]) { //Game g =new Game(); // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //g.gameLoop(); //} }

    Read the article

  • php adding images to another image, exact positioning

    - by user271619
    I have a cool snippet of code that works well, except one thing. The code will take an icon I want to add to an existing picture. I can position it where I want too! Which is exactly what I need to do. However, I'm stuck on one thing, concerning the placement. The code "starting position" (on the main image: navIcons.png) is from the Bottom Right. I have 2 variables: $move_left = 10; & $move_up = 8;. So, the means I can position the icon.png 10px left, and 8px up, from the bottom right corner. I really really want to start the positioning from the Top Left of the image, so I'm really moving the icon 10px right & 8px down, from the top left position of the main image. Can someone look at my code and see if I'm just missing something that inverts that starting position? function attachIcon($imgname) { $mark = imagecreatefrompng($imgname); imagesavealpha($mark, true); list($icon_width, $icon_height) = getimagesize($imgname); $img = imagecreatefrompng('images/sprites/navIcons.png'); imagesavealpha($img, true); $move_left = 10; $move_up = 9; list($mainpic_width, $mainpic_height) = getimagesize('images/sprites/navIcons.png'); imagecopy($img, $mark, $mainpic_width-$icon_width-$move_left, $mainpic_height-$icon_height-$move_up, 0, 0, $icon_width, $icon_height); imagepng($img); // display the image + positioned icon in the browser //imagepng($img,'newnavIcon.png'); // rewrite the image with icon attached. } header('Content-Type: image/png'); attachIcon('icon.png'); ? For those who are wondering why I'd even bother doing this. In a nutshell, I like to add 16x16 icons to 1 single image, while using css to display that individual icon. This does involve me downloading the image (sprite) and open photoshop, add the new icon (positioning it), and reuploading it to the server. Not a massive ordeal, but just having fun with php.

    Read the article

< Previous Page | 794 795 796 797 798 799 800 801 802 803 804 805  | Next Page >