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  • Configure IIS to pass-through CGI output without any conditioning

    - by Daniel Watrous
    I'm building a web service on Windows 2008 R2 with IIS 7.5 and Python 2.5. Right now I have the Handler Mappings and everything else setup just fine, Except that IIS is modifying what it gets back from the CGI script before sending it along the the client. Here's an example: I wrote the following CGI script: # hello.py print "Status: 400 Bad Request" print "Content-Type: text/html" print print "Error Message" According to the HTTP spec this should be fine and a Status of 400 should allow for a description of the error message in the body of the response. When the server response actually comes back to me I get the following: Status: 400 Bad Request Date: Fri, 11 Feb 2011 17:58:30 GMT X-Powered-By: ASP.NET Connection: close Content-Length: 11 Server: Microsoft-IIS/7.5 Content-Type: text/html Bad Request I've seen on this forum and others where I can change or eliminate the X-Powered-By header element, but I would like IIS to leave it alone altogether. I'm not sure why it takes my response, deletes "Error Message" from the body and replaces it with "Bad Request" and then adds all that other junk in. Is there some way to tell IIS to just send the response along without making any changes at all?

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  • Copy past speed very slow for a large number of files on Windows [closed]

    - by Arno2501
    I've run the following test I've created a folder containing 15'000 files of 400 bytes using this batch : @ECHO off SET times=15000 FOR /L %%i IN (1,1,%times%) DO ( fsutil file createnew filename%%i.txt 400 ) then I copy past it on my Windows Computer using this command : robocopy LargeNumberOfFiles\ LargeNumberOfFiles2\ After it has completed I can see that the transfer rate was 915810 Bytes/sec this is less than 1 MB/s. It took me several seconds to copy 7 MBytes Please note that this is very slow. I've tried the same with a folder with a single file of 50 Mbytes and the transfer rate is 1219512195 Bytes/sec. (yeah GB/s) instantaneous. Why copying large number of files take so much time - ressources on a windows filesystem ? Please note that I've tried to do the same on a linux system which runs on the same computer in a virtual machine (vmware player) with ext3 filesystem. I use the cp command and the copy is instantaneous ! Please also note the following : no antivirus I've tested that behaviour on multiple windows computers (always ntfs) i always get comparable results (transfer rate under 1MB/s avg 7-8 seconds to copy 7 MBytes) I've tested on multiple linux ext3 system the copy is always instantaneous for that amount (15000 files of 400 bytes) The question is about understanding what makes windows filesystem so slow to copy large number of files compared to a linux one for instance.

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  • Nhibernate, mapping as (n)varchar max ?

    - by Quandary
    Question: In nHiberne, I map a string like this: [NHibernate.Mapping.Attributes.Property(Name = "MLST_Description", Type = "String", Length = 400)] which maps string to nvarchar(400) This one [NHibernate.Mapping.Attributes.Property(Name = "MLST_Description", Type = "String")] maps to nvarchar(255) But how can I map to nvarchar(max) ?

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  • How to resize QInputDialog, PyQt

    - by siege
    I am getting input with this here areaInput = QtGui.QInputDialog.getText(self, "Copy Area", "New Area Name:", 0) However I would like to make the dialog box larger, I've tried things such as QtGui.QInputDialog.resize(400, 400) However it says "the first argument must be a QWidget class" and I'm not quite sure what this means or how to fix it. Thanks.

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  • Fatal error: Uncaught exception 'Exception' in PHPExcel classes

    - by Chakrapani
    Can any one please let me know, why this following error has been thrown from PHPExcel classes Fatal error: Uncaught exception 'Exception' with message 'Could not close zip file /var/www/mydomain/myexcel.xlsx.' in /var/www/mydomain/Classes/PHPExcel/Writer /Excel2007.php:400 Stack trace: #0 /var/www/mydomain/myexcel.php(173): PHPExcel_Writer_Excel2007->save('/var/www/mydomain...') #1 {main} thrown in /var/www/mydomain/Classes/PHPExcel/Writer/Excel2007.php on line 400

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  • Java2d: JPanel set background color not working

    - by Algorist
    I am having the below code. public VizCanvas(){ { this.setBackground(Color.black); this.setSize(400,400); } } It worked fine and displays the panel in black background. But when I implement the paint method, which does nothing, the color changes to default color i.e gray. I tried to set graphics.setColor() but it didn't help. Thank you.

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  • How to “unbind” .result on Jquery Autocomplete?

    - by Cesar
    I have this code: $("#xyz").unautocomplete().autocomplete(dataVar, { minChars: 0, width: 400, matchContains: true, highlightItem: true, formatItem: formatItem, formatResult: formatResult }) .result(findValueCallback).next().click(function() { $(this).prev().search(); }); I call this code many times and the first call works correctly, but after he calls findValueCallback many times, not once more. The unautocomplete don't clear .result What I have to do for call findValueCallback once? Sample Code: var niveis01 = []; var niveis02 = []; var niveis03 = []; $(document).ready(function(){ carregaDadosNivel1(); }); function carregaDadosNivel1() { $.ajax({ url: "http://.....", cache: true, type: "POST", dataType:"json", success: function(data){ ... niveis01 = data; habilitaComboNivel1(); ... }, error: function(xhr, ajaxOptions, thrownError){ ... } }); } function habilitaComboNivel1() { function findValueCallback1(event, data01, formatted) { ... carregaDadosNivel2(); ... } $("#nivel01").unautocomplete().autocomplete(niveis01, { minChars: 0, width: 400, matchContains: true, highlightItem: true, formatItem: formatItem, formatResult: formatResult }).result(findValueCallback1).next().click(function() { $(this).prev().search(); }); } function carregaDadosNivel2() { $.ajax({ url: "http://.....", cache: true, type: "POST", dataType:"json", success: function(data){ ... niveis02 = data; habilitaComboNivel2(); ... }, error: function(xhr, ajaxOptions, thrownError){ ... } }); } function habilitaComboNivel2() { function findValueCallback2(event, data02, formatted) { ... carregaDadosNivel3(); ... } $("#nivel02").unautocomplete().autocomplete(niveis02, { minChars: 0, width: 400, matchContains: true, highlightItem: true, formatItem: formatItem, formatResult: formatResult }).result(findValueCallback2).next().click(function() { $(this).prev().search(); }); } function carregaDadosNivel3() { $.ajax({ url: ""http://.....", cache: true, type: "POST", dataType:"json", success: function(data){ ... niveis03 = data; habilitaComboNivel3(); ... }, error: function(xhr, ajaxOptions, thrownError){ ... } }); } function habilitaComboNivel3() { function findValueCallback3(event, data03, formatted) { ... } $("#nivel03").unautocomplete().autocomplete(niveis03, { minChars: 0, width: 400, matchContains: true, highlightItem: true, formatItem: formatItem, formatResult: formatResult }).result(findValueCallback3).next().click(function() { $(this).prev().search(); }); }

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  • Signal Handling in C

    - by Dave
    How can I implement signal Handling for Ctrl-C and Ctrl-D in C....So If Ctrl-C is pressed then the program will ignore and try to get the input from the user again...If Ctrl-D is pressed then the program will terminate... My program follows: int main(){ char msg[400]; while(1){ printf("Enter: "); fgets(msg,400,stdin); printf("%s\n",msg); } } Thanks, Dave

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  • two galleryView on the same page problem!

    - by user334922
    I'm using two galleryView on the same page, but the navigation control get crazy, and navigate the worng gallery sometimes.i think is because the gallery create the frame with the same name. how can i fix? $('#photos').galleryView({ panel_width: 650, panel_height: 400, frame_width: 60, frame_height: 60, transition_speed: 1200, transition_interval:0, border: 'none', nav_theme: 'dark' }); $('#videos').galleryView({ panel_width: 650, panel_height: 400, frame_width: 60, frame_height: 60, transition_speed: 1200, transition_interval:0, border: 'none', nav_theme: 'dark' });

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  • Issues loading SWF with External SWF Files - using SWFObject and ExternalInterface

    - by wdense51
    I'm having issues with loading a SWF that references external SWF files... The main SWF loads fine if the HTML file is in the same folder as all the SWFs using the following code: <script type="text/javascript" src="../js/swfobject.js"></script> <script type="text/javascript"> var flashvars = {}; var params = { allowScriptAccess: "always" }; params.quality = "high"; params.wmode = "transparent"; var attributes = {id:"IDofSWF", name:"IDofSWF"}; swfobject.embedSWF("event_so_js.swf", "flashContent", "700", "400", "7.0.0", false, flashvars, params, attributes);</script> </head> <body> <div id="flashContent"> <object data="event_so_js.swf" name="IDofSWF" id="IDofSWF" type="application/x-shockwave-flash" width="700" height="400"></object></div> But as soon as I move the HTML file out of that folder to the root folder and update the links, it doesn't load correctly - it seems that it's having trouble with the external SWF files. I did have it successfully load one of the external SWF files directly, but it's having trouble with the main SWF. All of the SWF files are in the same folder, so I don't know why it's having issues. Here's the code for the HTML file when it's in the root folder: <script type="text/javascript" src="js/swfobject.js"></script> <script type="text/javascript"> var flashvars = {}; var params = { allowScriptAccess: "always" }; params.quality = "high"; params.wmode = "transparent"; var attributes = {id:"IDofSWF", name:"IDofSWF"}; swfobject.embedSWF("folio/event_so_js.swf", "flashContent", "700", "400", "9.0.0", false, flashvars, params, attributes);</script> </head> <body> <div id="flashContent"> <object data="folio/event_so_js.swf" name="IDofSWF" id="IDofSWF" type="application/x-shockwave-flash" width="700" height="400"></object></div> There is also a link on the page that calls a function in the actionscript using ExternalInterface, so it could be that causing the issues. The code for the link is: <a href="#" onclick="document.getElementById('IDofSWF').clicky()"> Any help would be awesome, because it's really confusing me.

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  • Quick help with some jQuery toggle

    - by mplacona
    I have the following code: <script> $(document).ready(function() { $('.toggle_section').click(function(e){ parent = $(e.target).closest("div") objChild = parent.children('div'); $('.sectionContentId').hide(400); $(objChild).toggle(400); }); }); </script> <br /> <div class="box" id="parent_section_1"> <strong> <a class="toggle_section" href="javascript:;">New Section 1</a> </strong> <div class="sectionContentId" id="section_1" style="display: none"> <br /> Contents<br />for<br />section<br />1 </div> </div> <br /> <div class="box" id="parent_section_2"> <strong> <a class="toggle_section" href="javascript:;">New Section 2</a> </strong> <div class="sectionContentId" id="section_2" style="display: none"> <br /> Contents<br />for<br />section<br />2 </div> </div> And example can be seen here As you can see, what I'm trying to accomplish is that when you click on one of the links, all the other "already expanded sections" collapse, and the clicked section expand. this works fine as it is, but obviously by using the logic: $('.sectionContentId').hide(400); $(objChild).toggle(400); When I click one of the expanded sections in the attempt to close it, it closes briefly and opens again. I wanna keep the same functionality, but wanna be able to open and close a section by clicking on a link, as well as when I'm opening a section, I wan't it to close everything before opening this new section. I'm not sure I'm being very clear here, but by looking at the example, you will be able to understand better what I mean. Thnks in advance

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  • WPF Storyboard works well, except for the first time it runs. Why?

    - by sofri
    Hi, I'm doing a Surface Application. And there I have something like a bulletin board where little cards with news on it are pinned on. On click they shall fly out of the board and scale bigger. My storyboard works well, except for the first time it runs. It's not a smooth animation then but it scales to its final size immediately and it's the same with the orientation-property. Just the center-property seems to behave correctly. This is an example for one of my Storyboards doing that: Storyboard stb = new Storyboard(); PointAnimation moveCenter = new PointAnimation(); DoubleAnimationUsingKeyFrames changeWidth = new DoubleAnimationUsingKeyFrames(); DoubleAnimationUsingKeyFrames changeHeight = new DoubleAnimationUsingKeyFrames(); DoubleAnimationUsingKeyFrames changeOrientation = new DoubleAnimationUsingKeyFrames(); moveCenter.From = News1.ActualCenter; moveCenter.To = new Point(250, 400); moveCenter.Duration = new Duration(TimeSpan.FromSeconds(1.0)); moveCenter.FillBehavior = FillBehavior.Stop; stb.Children.Add(moveCenter); Storyboard.SetTarget(moveCenter, News1); Storyboard.SetTargetProperty(moveCenter, new PropertyPath(ScatterViewItem.CenterProperty)); changeWidth.Duration = TimeSpan.FromSeconds(1); changeWidth.KeyFrames.Add(new EasingDoubleKeyFrame(266, KeyTime.FromTimeSpan(new System.TimeSpan(0, 0, 1)))); changeWidth.FillBehavior = FillBehavior.Stop; stb.Children.Add(changeWidth); Storyboard.SetTarget(changeWidth, News1); Storyboard.SetTargetProperty(changeWidth, new PropertyPath(FrameworkElement.WidthProperty)); changeHeight.Duration = TimeSpan.FromSeconds(1); changeHeight.KeyFrames.Add(new EasingDoubleKeyFrame(400, KeyTime.FromTimeSpan(new System.TimeSpan(0, 0, 1)))); changeHeight.FillBehavior = FillBehavior.Stop; stb.Children.Add(changeHeight); Storyboard.SetTarget(changeHeight, News1); Storyboard.SetTargetProperty(changeHeight, new PropertyPath(FrameworkElement.HeightProperty)); changeOrientation.Duration = TimeSpan.FromSeconds(1); changeOrientation.KeyFrames.Add(new EasingDoubleKeyFrame(0, KeyTime.FromTimeSpan(new System.TimeSpan(0, 0, 1)))); changeOrientation.FillBehavior = FillBehavior.Stop; stb.Children.Add(changeOrientation); Storyboard.SetTarget(changeOrientation, News1); Storyboard.SetTargetProperty(changeOrientation, new PropertyPath(ScatterViewItem.OrientationProperty)); stb.Begin(this); News1.Center = new Point(250, 400); News1.Orientation = 0; News1.Width = 266; News1.Height = 400; Pin1.Visibility = Visibility.Collapsed; news1IsOutside = true; Scroll1.IsEnabled = true; What's wrong with it?

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  • How do you implement position-sensitive zooming inside a JScrollPane?

    - by tucuxi
    I am trying to implement position-sensitive zooming inside a JScrollPane. The JScrollPane contains a component with a customized 'paint' that will draw itself inside whatever space it is allocated - so zooming is as easy as using a MouseWheelListener that resizes the inner component as required. But I also want zooming into (or out of) a point to keep that point as central as possible within the resulting zoomed-in (or -out) view (this is what I refer to as 'position-sensitive' zooming), similar to how zooming works in google maps. I am sure this has been done many times before - does anybody know the "right" way to do it under Java Swing?. Would it be better to play with Graphic2D's transformations instead of using JScrollPanes? Sample code follows: package test; import java.awt.*; import java.awt.event.*; import java.awt.geom.*; import javax.swing.*; public class FPanel extends javax.swing.JPanel { private Dimension preferredSize = new Dimension(400, 400); private Rectangle2D[] rects = new Rectangle2D[50]; public static void main(String[] args) { JFrame jf = new JFrame("test"); jf.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); jf.setSize(400, 400); jf.add(new JScrollPane(new FPanel())); jf.setVisible(true); } public FPanel() { // generate rectangles with pseudo-random coords for (int i=0; i<rects.length; i++) { rects[i] = new Rectangle2D.Double( Math.random()*.8, Math.random()*.8, Math.random()*.2, Math.random()*.2); } // mouse listener to detect scrollwheel events addMouseWheelListener(new MouseWheelListener() { public void mouseWheelMoved(MouseWheelEvent e) { updatePreferredSize(e.getWheelRotation(), e.getPoint()); } }); } private void updatePreferredSize(int n, Point p) { double d = (double) n * 1.08; d = (n > 0) ? 1 / d : -d; int w = (int) (getWidth() * d); int h = (int) (getHeight() * d); preferredSize.setSize(w, h); getParent().doLayout(); // Question: how do I keep 'p' centered in the resulting view? } public Dimension getPreferredSize() { return preferredSize; } private Rectangle2D r = new Rectangle2D.Float(); public void paint(Graphics g) { super.paint(g); g.setColor(Color.red); int w = getWidth(); int h = getHeight(); for (Rectangle2D rect : rects) { r.setRect(rect.getX() * w, rect.getY() * h, rect.getWidth() * w, rect.getHeight() * h); ((Graphics2D)g).draw(r); } } }

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  • Ideal PHP Session Size?

    - by Jason
    Hi, I have a PHP form (mortgage app) that is about 400 fields, traffic on the site will be low. What is the ideal Session size for 400 fields going into a MySQL db? In PHP.ini what do I set? Anything I should set that I am missing? -Jason

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  • add autocomplete facility for dynamically added input tag

    - by hunt
    I am creating autocomplete functionality on an input tag using following code. $('.query').autocomplete({ serviceUrl:'http://localhost/main/finder.php', minChars:2, delimiter: /(,|;)\s*/, // regex or character maxHeight:400, width:400, zIndex: 9999, deferRequestBy: 0, //miliseconds onSelect: function(value, data){ } }); Now the problem is my input element is added dynamically so for first input tag autocomplete is working but when i add one more input tag then it fails for the second one. so i need some facility that live() provide in jquery ... please do post the solution

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  • How to get column value into row header

    - by Dharmendra Mohapatra
    ID amount year 1 300 02-02-2010 00:00 2 400 02-02-2009 00:00 3 200 02-02-2011 00:00 4 300 22-02-2010 00:00 5 400 12-02-2009 00:00 6 500 22-02-2009 00:00 7 600 02-02-2006 00:00 8 700 02-07-2012 00:00 9 500 08-02-2012 00:00 10 800 09-02-2011 00:00 11 500 06-02-2010 00:00 12 600 01-02-2011 00:00 13 300 02-02-2019 00:00 Desired output Y1 Y2 Y3 ........... sum(amount) sum(amount) sum(amount) Please suggest a approach Y1 is the year part of the date so my result column would be 2006 2009 2010 2011 2012 600 1300 800 1900 1200 Thanks. DB- MYSQL, SQL SERVER Thanks.

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  • SQL column length query

    - by Mike
    i've been using the following query: select LEN(columnname) as columnmame from dbo.amu_datastaging This works, but is there a way to only return the greatest value instead of all the values? So if i return 1million records and the longest length is 400, the query would just return the value of 400?

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  • What's the default ScaleType of ImageView?

    - by kknight
    What's the default ScaleType of ImageView?If I put an image which is 400 pixels x 400 pixels on a normal screen (320x480) without specifying ScaleType, how will the image be scaled? Thanks. <?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent"> <ImageView android:layout_width="fill_parent" android:layout_height="fill_parent" android:src="@drawable/big_image" /> </RelativeLayout>

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  • Display url in text box

    - by xrx215
    I have a textbox as follows: <asp:TextBox runat="server" ID="txtOtherApps" Height="400" Width="400" TextMode="MultiLine" ontextchanged="txtOtherApps_TextChanged" ></asp:TextBox> How to display link in this textbox?

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  • JQuery Dialog with constant aspect ratio

    - by David Semeria
    I need to display an image in a resizable dialog (so far all the specific image popup libraries I have tried do not fit my needs). All I want to do is maintain the aspect ratio during resizing. Sounds easy, but it's not. I thought something like this might work, but no dice: var d = $("").dialog({title:title, width:400, height:400}); d.resizable( "option", "aspectRatio", true ); Any pointers greatly appreciated, tks

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  • Cocos2d-iPhone: CCSprite positions differ between Retina & non-Retina Screens

    - by bobwaycott
    I have a fairly simple app built using cocos2d-iphone, but a strange positioning problem that I've been unable to resolve. The app uses sprite sheets, and there is a Retina and non-Retina sprite sheet within the app that use the exact same artwork (except for resolution, of course). There are other artwork within the app used for CCSprites that are both standard and -hd suffixed. Within the app, a group of sprites are created when the app starts. These initially created CCSprites always position identically (and correctly) on Retina & non-Retina screens. // In method called to setup sprites when app launches // Cache & setup app sprites [[CCSpriteFrameCache sharedSpriteFrameCache] addSpriteFramesWithFile: @"sprites.plist"]; sprites = [CCSpriteBatchNode batchNodeWithFile: @"sprites.png"]; hill = [CCSprite spriteWithSpriteFrameName: @"hill.png"]; hill.position = ccp( 160, 75 ); [sprites addChild: hill z: 1]; // ... [create more sprites in same fashion] // NOTE: All sprites created here have correct positioning on Retina & non-Retina screens When a user taps the screen a certain way, a method is called that creates another group of CCSprites (on- and off-screen), animating them all in. One of these sprites, hand, is always positioned identically (and correctly) on Retina & non-Retina screens. The others (a group of clouds) successfully create & animate, but their positions are correct only on Retina displays. On a non-Retina display, each cloud has incorrect starting positions (incorrect for x, y, or sometimes both), and their ending positions after animation are also wrong. I've included the responsible code below from the on-touch method that creates the new sprites and animates them in. Again, it works as expected on a Retina display, but incorrectly on non-Retina screens. The CCSprites used are created in the same way at app-start to setup all the initial sprites in the app, which always have correct positions. // Elsewhere, in a method called on touch // Create clouds cloud1 = [CCSprite spriteWithSpriteFrameName: @"cloud_1.png"]; cloud1.position = ccp(-150, 320); cloud1.scale = 1.2f; cloud2 = [CCSprite spriteWithSpriteFrameName: @"cloud_2.png"]; cloud2.position = ccp(-150, 335); cloud2.scale = 1.3f; cloud3 = [CCSprite spriteWithSpriteFrameName: @"cloud_4.png"]; cloud3.position = ccp(-150, 400); cloud4 = [CCSprite spriteWithSpriteFrameName: @"cloud_5.png"]; cloud4.position = ccp(-150, 420); cloud5 = [CCSprite spriteWithSpriteFrameName: @"cloud_3.png"]; cloud5.position = ccp(400, 350); cloud6 = [CCSprite spriteWithSpriteFrameName: @"cloud_1.png"]; cloud6.position = ccp(400, 335); cloud6.scale = 1.1f; cloud7 = [CCSprite spriteWithSpriteFrameName: @"cloud_2.png"]; cloud7.flipY = YES; cloud7.flipX = YES; cloud7.position = ccp(400, 380); // Create hand hand = [CCSprite spriteWithSpriteFrameName:@"hand.png"]; hand.position = ccp(160, 650); [sprites addChild: cloud1 z: 10]; [sprites addChild: cloud2 z: 9]; [sprites addChild: cloud3 z: 8]; [sprites addChild: cloud4 z: 7]; [sprites addChild: cloud5 z: 6]; [sprites addChild: cloud6 z: 10]; [sprites addChild: cloud7 z: 8]; [sprites addChild: hand z: 10]; // ACTION!! [cloud1 runAction:[CCMoveTo actionWithDuration: 1.0f position: ccp(70, 320)]]; [cloud2 runAction:[CCMoveTo actionWithDuration: 1.0f position: ccp(60, 335)]]; [cloud3 runAction:[CCMoveTo actionWithDuration: 1.0f position: ccp(100, 400)]]; [cloud4 runAction:[CCMoveTo actionWithDuration: 1.0f position: ccp(80, 420)]]; [cloud5 runAction:[CCMoveTo actionWithDuration: 1.0f position: ccp(250, 350)]]; [cloud6 runAction:[CCMoveTo actionWithDuration: 1.0f position: ccp(250, 335)]]; [cloud7 runAction:[CCMoveTo actionWithDuration: 1.0f position: ccp(270, 380)]]; [hand runAction: handIn]; It may be worth mentioning that I see this incorrect positioning behavior in the iOS Simulator when running the app and switching between the standard iPhone and iPhone (Retina) hardware options. I have not been able to verify this occurs or does not occur on an actual non-Retina iPhone because I do not have one. However, this is the only time I see this odd positioning behavior occur (the incorrect results obtained after user touch), and since I'm creating all sprites in exactly the same way (i.e., [CCSprite spriteWithSpriteFrameName:] and then setting position with cpp()), I would be especially grateful for any help in tracking down why this single group of sprites are always incorrect on non-Retina screens. Thank you.

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  • How to detect and configure an output with xrandr?

    - by ysap
    I have a DELL U2410 monitor connected to a Compaq 100B desktop equipped with an integrated AMD/ATI graphics card (AMD E-350). The installed O/S is Ubuntu 10.04 LTS. The computer is connected to the monitor via the DVI connection. The problem is that I cannot set the desktop resolution to the native 1920x1200. The maximum allowed resolution is 1600x1200. Doing some research I found about the xrandr utility. Unfortunately, when trying to use it I cannot configure it to the required resolution. First, it does not report the output name (which supposed to be DVI-0), saying default instead. Without it I cannot use the --fb option. The EDID utility seems to identify the monitor well. Here's the output from get-edid: # EDID version 1 revision 3 Section "Monitor" # Block type: 2:0 3:ff # Block type: 2:0 3:fc Identifier "DELL U2410" VendorName "DEL" ModelName "DELL U2410" # Block type: 2:0 3:ff # Block type: 2:0 3:fc # Block type: 2:0 3:fd HorizSync 30-81 VertRefresh 56-76 # Max dot clock (video bandwidth) 170 MHz # DPMS capabilities: Active off:yes Suspend:yes Standby:yes Mode "1920x1200" # vfreq 59.950Hz, hfreq 74.038kHz DotClock 154.000000 HTimings 1920 1968 2000 2080 VTimings 1200 1203 1209 1235 Flags "-HSync" "+VSync" EndMode # Block type: 2:0 3:ff # Block type: 2:0 3:fc # Block type: 2:0 3:fd EndSection but the xrandr -q command returns: Screen 0: minimum 640 x 400, current 1600 x 1200, maximum 1600 x 1200 default connected 1600x1200+0+0 0mm x 0mm 1600x1200 0.0* 1280x1024 0.0 1152x864 0.0 1024x768 0.0 800x600 0.0 640x480 0.0 720x400 0.0 When I try to set the resolution, I get: $ xrandr --fb 1920x1200 xrandr: screen cannot be larger than 1600x1200 (desired size 1920x1200) $ xrandr --output DVI-0 --auto warning: output DVI-0 not found; ignoring How can I set the screen resolution to 1920x1200? Why doesn't xrandr identify the DVI-0 output? Note that the same computer running Ubuntu version higher than 10.04 detects the correct resolution with no problems. On this machine I cannot upgrade due to some legacy hardware compatibility problems. Also, I don't see any optional screen drivers available in the Hardware Drivers dialog. ---- UPDATE: following the answer to this question, I got some advance. Now the required mode is listed in the xrandr -q list, but I can't switch to that mode. Using the Monitors applet (which now shows the new mode), I get the response that: The selected configuration for displays could not be applied. Could not set the configuration to CRTC 262. From the command line it looks like this: $ cvt 1920 1200 60 # 1920x1200 59.88 Hz (CVT 2.30MA) hsync: 74.56 kHz; pclk: 193.25 MHz Modeline "1920x1200_60.00" 193.25 1920 2056 2256 2592 1200 1203 1209 1245 -hsync +vsync $ xrandr --newmode "1920x1200_60.00" 193.25 1920 2056 2256 2592 1200 1203 1209 1245 -hsync +vsync $ xrandr -q Screen 0: minimum 640 x 400, current 1600 x 1200, maximum 1600 x 1200 default connected 1600x1200+0+0 0mm x 0mm 1600x1200 0.0* 1280x1024 0.0 1152x864 0.0 1024x768 0.0 800x600 0.0 640x480 0.0 720x400 0.0 1920x1200_60.00 (0x120) 193.0MHz h: width 1920 start 2056 end 2256 total 2592 skew 0 clock 74.5KHz v: height 1200 start 1203 end 1209 total 1245 clock 59.8Hz $ xrandr --addmode default 1920x1200_60.00 $ xrandr -q Screen 0: minimum 640 x 400, current 1600 x 1200, maximum 1600 x 1200 default connected 1600x1200+0+0 0mm x 0mm 1600x1200 0.0* 1280x1024 0.0 1152x864 0.0 1024x768 0.0 800x600 0.0 640x480 0.0 720x400 0.0 1920x1200_60.00 59.8 $ xrandr --output default --mode 1920x1200_60.00 xrandr: Configure crtc 0 failed Another piece of info (if it helps anyone): $ sudo lshw -c video *-display UNCLAIMED description: VGA compatible controller product: ATI Technologies Inc vendor: ATI Technologies Inc physical id: 1 bus info: pci@0000:00:01.0 version: 00 width: 32 bits clock: 33MHz capabilities: pm pciexpress msi bus_master cap_list configuration: latency=0 resources: memory:c0000000-cfffffff(prefetchable) ioport:f000(size=256) memory:feb00000-feb3ffff

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