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  • PHP GD issues with ImageCreateTrueColor and PNGs

    - by DrPheltRight
    I am resizing PNG images using the GD image library function ImageCopyResampled(). It all works fine, I can even keep alpha blending transparency with the use of ImageCreateTrueColor() rather than using ImageCreate() to create the resized image. The problem is, that if I use ImageCreateTrueColor() rather than ImageCreate() the file size of PNG files increases from something like 80kb to 150kb. If I use ImageCreate() the file size stays around the same size, but colors screw! So my question is, how can I retain alpha blending when resizing PNG images without increasing the file size? Oh and I am reducing the dimensions of the PNGs.

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  • Mozilla publie la version alpha d'Account Manager, un plugin pour Firefox pour la gestion de l%u2019

    Mozilla publie la version alpha d'Account Manager, un plugin pour Firefox pour la gestion de l'identité en ligne La fondation Mozilla vient de lancer la version Alpha d'Account Manager, un plugin pour Firefox qui sert à simplifier l'indentification des utilisateurs sur le net. [IMG]http://djug.developpez.com/rsc/account-manager.jpg[/IMG] Cette première version facilitera aux utilisateurs l'identification aux sites populaires comme Google, Facebook et Yahoo en cherchant les informations nécessaires dans le gestionnaire des mots de passe du navigateur. Ce plugin permettra de passer d'un compte à un autre sur le même site par un simple clic, et propose également l'inscription automatique...

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  • Le navigateur mobile de Firefox est disponible en version pre-Alpha, pour des tests sur les téléphon

    Le navigateur mobile de Firefox est disponible en version pre-Alpha, pour des tests sur les téléphones Android Depuis quelques semaines, une build précoce de Fennec circulait sur certains sites Internet. La version mobile de Firefox était disponible au téléchargement pour les téléphones Android. Cependant, cette mouture n'était pas officielle puisqu'offerte par un particulier et optimisée pour le Droid. Aujourd'hui, Mozilla pallie à ce manque et rend disponible une build pre-Alpha de Fennec, compatible avec au moins avec Droid et le Nexus One. Cette version est uniquement destinée à la réalisation de tests. Elle ne permet pas encore les mises à jour automatiques, mais Mozilla la trouve assez aboutie pour être décorti...

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  • How can I fill a rect with an alpha color using CoreGraphics?

    - by Rits Plasman
    In my drawRect method, I am drawing a PNG image. On top of that, I want to draw a rect with a 20% alpha color, like this: [[UIColor colorWithWhite:0.0 alpha:0.2] set]; UIRectFill(rect); The problem is, that the alpha property seems to get ignored. No alpha is applied at all, just a black rectangle is drawn. How can I fix this? Thanks in advance!

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  • cover/image that will hide a UIButton, but still let it be touched

    - by Sam Jarman
    Any ideas on how to create a cover that has alpha 100 but is able to let a button behind it be touched, and an action to be called. i dont want to apply the action to the cover, nor change the buttons image - as a convaluted set up is required for each one. any ideas? what im after is effective not a see-through button, but a touch through button... Cheers in advance guys sam

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  • Open Source Chef Server can't upload cookbook

    - by veilig
    I just setup the open source chef server on an Ubuntu 12.04 EC2 instance, I've setup my webui and am able to get responses from my knife commands ie: knife node list, knife client list, knife user list, etc... I'm able to update roles, databags, environments, etc... but I cannot upload any cookbooks. I'm running my workstation on Mac OSX. I keep getting this output at the end of my command knife cookbook upload -VV curl. Doesn't matter what cookbook I upload, or if I upload them all - I keep getting the same response DEBUG: Chef::HTTP calling Chef::HTTP::ValidateContentLength#handle_response DEBUG: Chef::HTTP calling Chef::HTTP::RemoteRequestID#handle_response DEBUG: Chef::HTTP calling Chef::HTTP::Authenticator#handle_response DEBUG: Chef::HTTP calling Chef::HTTP::Decompressor#handle_response DEBUG: Chef::HTTP calling Chef::HTTP::CookieManager#handle_response DEBUG: Chef::HTTP calling Chef::HTTP::JSONToModelOutput#handle_response /usr/local/lib/ruby/gems/2.1.0/gems/chef-12.0.0.alpha.1/lib/chef/http/json_output.rb:51:in `handle_response': undefined method `chomp' for nil:NilClass (NoMethodError) from /usr/local/lib/ruby/gems/2.1.0/gems/chef-12.0.0.alpha.1/lib/chef/http.rb:229:in `block in apply_response_middleware' from /usr/local/lib/ruby/gems/2.1.0/gems/chef-12.0.0.alpha.1/lib/chef/http.rb:227:in `each' from /usr/local/lib/ruby/gems/2.1.0/gems/chef-12.0.0.alpha.1/lib/chef/http.rb:227:in `inject' from /usr/local/lib/ruby/gems/2.1.0/gems/chef-12.0.0.alpha.1/lib/chef/http.rb:227:in `apply_response_middleware' from /usr/local/lib/ruby/gems/2.1.0/gems/chef-12.0.0.alpha.1/lib/chef/http.rb:144:in `request' from /usr/local/lib/ruby/gems/2.1.0/gems/chef-12.0.0.alpha.1/lib/chef/http.rb:118:in `put' from /usr/local/lib/ruby/gems/2.1.0/gems/chef-12.0.0.alpha.1/lib/chef/cookbook_uploader.rb:123:in `block in uploader_function_for' from /usr/local/lib/ruby/gems/2.1.0/gems/chef-12.0.0.alpha.1/lib/chef/util/threaded_job_queue.rb:52:in `call' from /usr/local/lib/ruby/gems/2.1.0/gems/chef-12.0.0.alpha.1/lib/chef/util/threaded_job_queue.rb:52:in `block (3 levels) in process' from /usr/local/lib/ruby/gems/2.1.0/gems/chef-12.0.0.alpha.1/lib/chef/util/threaded_job_queue.rb:50:in `loop' from /usr/local/lib/ruby/gems/2.1.0/gems/chef-12.0.0.alpha.1/lib/chef/util/threaded_job_queue.rb:50:in `block (2 levels) in process'INFO: HTTP Request Returned 204 No Content:

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  • How can state changes be batched while adhering to opaque-front-to-back/alpha-blended-back-to-front?

    - by Sion Sheevok
    This is a question I've never been able to find the answer to. Batching objects with similar states is a major performance gain when rendering many objects. However, I've been learned various rules when drawing objects in the game world. Draw all opaque objects, front-to-back. Draw all alpha-blended objects, back-to-front. Some of the major parameters to batch by, as I understand it, are textures, vertex buffers, and index buffers. It seems that, as long as you are adhering to the above two rules, there's little to be done in regards to batching. I see one possibility to batch, while still adhering to the above two rules. Opaque objects can still be drawn out of depth-order, because drawing them front-to-back is merely a fillrate optimization, meanwhile state changes may very well be far more expensive than the overdraw of drawing out of depth-order. However, non-opaque objects, those that require alpha-blending at least, must be drawn back-to-front in order to avoid rendering artifacts. Is the loss of the fillrate optimization for opaques worth the state batching optimization?

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  • iPhone: Changing CGImageAlphaInfo of CGImage

    - by TechZen
    I have a PNG image that has an unsupported bitmap graphics context pixel format. Whenever I attempt to resize the image, CGBitmapContextCreate() chokes on the unsupported format (Error formatted for easy reading): CGBitmapContextCreate: unsupported parameter combination: 8 integer bits/component; 32 bits/pixel; 3-component colorspace; kCGImageAlphaLast; 1344 bytes/row. The list of supported pixel formats definitely does not support this combination. It appears I need to redraw the image and move the alpha channel information to kCGImageAlphaPremultipliedFirst or kCGImageAlphaPremultipliedLast. I have no idea how to go about doing this. There is nothing unusual about the PNG file and it isn't corrupted. It works in all other context just fine. I encountered this error just by chance but obviously my users might have similarly formatted files so I will have to check my app's imported images and correct for this problem.

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  • Removing WS_BORDER and WS_CAPTION from windows styles doesn't work

    - by lordfrikk
    Hello, I created a small app in C# that removes border and caption from window, then it sets size to the user's resolution and centers it. It's a utility for me to use when I want to play games in windowed mode without being annoyed by the borders. Everything works fine with most games, but I tried to use it on a recently released game Alpha Protocol and it doesn't work. I could almost say that the game reverts my changes, but I'm not sure how to tell if that's true or not. I'm using imported API functions MoveWindow, SetWindowLong and SetWindowPos. Snippet: Win32.MoveWindow(hWnd, 0, 0, Convert.ToInt32(sizeXText.Text), Convert.ToInt32(sizeYText.Text), true); Win32.SetWindowLong(hWnd, GWL_STYLE, Win32.GetWindowLong(hWnd, GWL_STYLE) & ~WS_CAPTION & ~WS_BORDER); Win32.SetWindowPos(hWnd, 0, 0, 0, 0, SWP_NOZORDER|SWP_NOMOVE|SWP_NOSIZE|SWP_NOACTIVATE|SWP_DRAWFRAME);

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  • C# GDI - How to check if a Pixel is opaque or not?

    - by rkawano
    I am using a method to get a pixel of the image to check if this point is transparent or not. I am using GetPixel that returns a System.Drawing.Color with a 32bit color info. This struct have the "A" property where I can get the alpha value of pixel, according to this MSDN topic. Code: using (Bitmap bmp = new Bitmap(path)) { Color pixel = bmp.GetPixel(0, 0); if (pixel.A == 0) // This is a fully transparent pixel else // This is not a fully transparent pixel } When I use this method with a fully transparent PNG images it returns 0. When I run with a white semi-transparent images, it will give me other values starting on 1 and up to 86, where 86 are given for images with a 100% alfa (full opaque). But with opaque JPEG images, the "A" property are giving me all sort of values like 56, 71, 86, 129, and others, depending on image. But these pixels are fully opaques! How are the correct way to check if a pixel is opaque or not?

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  • Google présente une version alpha d'End-to-End, un plugin Chrome pour le chiffrement des courriels de bout en bout

    Google présente une version alpha d'End-to-End, un plugin Chrome pour le chiffrement des courriels de bout en bout Dans son Transparency Report, Google a revêtu son uniforme d'éducateur pour sensibiliser le public sur la protection de leurs courriels pendant qu'ils parcourent le web. Pour pouvoir mieux expliquer cette notion, Moutain View a établi une analogie avec un système qu'il est mieux susceptible de comprendre : la poste. « Quand vous écrivez une lettre à votre amie, vous espérez qu'elle...

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  • Putting a base in the middle

    - by PSteele
    From Eric Lippert's Blog: Here’s a crazy-seeming but honest-to-goodness real customer scenario that got reported to me recently. There are three DLLs involved, Alpha.DLL, Bravo.DLL and Charlie.DLL. The classes in each are: public class Alpha // In Alpha.DLL {   public virtual void M()   {     Console.WriteLine("Alpha");   } } public class Bravo: Alpha // In Bravo.DLL { } public class Charlie : Bravo // In Charlie.DLL {   public override void M()   {     Console.WriteLine("Charlie");     base.M();   } } Perfectly sensible. You call M on an instance of Charlie and it says “Charlie / Alpha”. Now the vendor who supplies Bravo.DLL ships a new version which has this code: public class Bravo: Alpha {   public override void M()   {     Console.WriteLine("Bravo");     base.M();   } } The question is: what happens if you call Charlie.M without recompiling Charlie.DLL, but you are loading the new version of Bravo.DLL? The customer was quite surprised that the output is still “Charlie / Alpha”, not “Charlie / Bravo / Alpha”. Read the full post for a very interesting discussion of the design of C#, the CLR, method resolution and more. Technorati Tags: .NET,C#,CLR

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  • About the use of dotted hostname with avahi

    - by BenZen
    Hi I recently discovered avahi. It help you when you when to resolve hostname for the local network. But in my situation i've got a issue. I decided to host a machine called "a.alpha" and a another called "b.aplha". In a near futur i will also use some machine called "a.beta" and "b.beta". My probleme is that from "a.alpha" i can resolv "a.alpha.local" hostname, but currently i can't resolv "a.aplha.local" from b.alpha. So when i will decide to use the ".beta" extension, i will have some issues. Is it normal that the machine "a.alpha" doesn't expos the entire hostname to mdns ? I know i can change the naming method (saying use a-alpha instead of a.alpha). But i like it this way. So the quesiton is: Is it possible to use dotted name in the /etc/hostname and to resolve it using avahi?

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  • Porting join from Oracle to Postgres

    - by Grasper
    INSERT INTO MISSION_OBJECTIVE( MSN_INT_ID, MO_INT_ID, MO_MSN_CLASS_NM, MO_MSN_CLASS_CD, MO_MSN_TYPE, MO_PRIORITY, MO_COMMENT, MO_START_DT, MO_END_DT, ASP_AIRSPACE_NM, MO_OBJ_LOCATION, MO_ALO_LEG_ID, MO_ALO_ARRIVE_LOC) SELECT '1025', '1', 'AIRDROP', 'ADP', 'LAPES', NULL, COALESCE( NULL, ' '), TO_TIMESTAMP( '1002260900', 'YYMMDDHH24MI'), TO_TIMESTAMP( '1002260915', 'YYMMDDHH24MI'), 'TRANSIT ALPHA', 'TRANSIT ALPHA', '1', 'TRANSIT ALPHA' FROM AIRSPACE ASP, apsmain .MISSION_CLASS MC WHERE ASP.ASP_AIRSPACE_NM(+)= 'TRANSIT ALPHA' AND MC.MCS_MISSION_CLASS_NAME= 'AIRDROP' AND 'TRANSIT ALPHA' IS NOT NULL Is that exactly the same as: INSERT INTO MISSION_OBJECTIVE( MSN_INT_ID, MO_INT_ID, MO_MSN_CLASS_NM, MO_MSN_CLASS_CD, MO_MSN_TYPE, MO_PRIORITY, MO_COMMENT, MO_START_DT, MO_END_DT, ASP_AIRSPACE_NM, MO_OBJ_LOCATION, MO_ALO_LEG_ID, MO_ALO_ARRIVE_LOC) SELECT '1025', '1', 'AIRDROP', 'ADP', 'LAPES', NULL, COALESCE( NULL, ' '), TO_TIMESTAMP( '1002260900', 'YYMMDDHH24MI'), TO_TIMESTAMP( '1002260915', 'YYMMDDHH24MI'), 'TRANSIT ALPHA', 'TRANSIT ALPHA', '1', 'TRANSIT ALPHA' FROM AIRSPACE ASP, apsmain .MISSION_CLASS MC WHERE ASP.ASP_AIRSPACE_NM = 'TRANSIT ALPHA' AND MC.MCS_MISSION_CLASS_NAME= 'AIRDROP' AND 'TRANSIT ALPHA' IS NOT NULL I just deleted the (+). The part that is confusing me is that ASP.ASP_AIRSPACE_NM is being right joined to a constant.

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  • Google lance la version alpha d'un traducteur universel oral pour Android, disponible aujourd'hui pour l'Anglais et l'Espagnol

    Google lance la version alpha d'un traducteur universel oral Pour Android, disponible aujourd'hui pour l'Anglais et l'Espagnol Google vient de lancer une version expérimentale d'un nouveau produit appelé « Conversation Mode », dans la lignée de Google Translate pour les appareils sous Android. Il s'agit d'une nouvelle interface de Google Translate qui a pour ambition de permettre à deux personnes , qui ne parlent pas la même langue, d'avoir une conversation audio fluide. Chacun des deux utilisateurs entendra donc l'autre s'adresser à lui dans la langue qu'il comprend. Les geek en ont rêvé, Google l'a fait ? Oui, mais pas tout à fait. Conversation Mod...

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  • Hit Testing with CALayer using the alpha properties of the CALayer contents.

    - by Charliehorse
    I'm writing a game for Mac using Cocoa. I'm currently implementing hit testing and have founds that CALayer offers hit testing, but does not seem to implement the alpha properties. As I have at times many CALayers stacked on top of each other, I really need to find a way to determine what the user actually meant to click on. I'm thinking if I could somehow get an array that contains pointers to all of the CALayers that contain the click point, I could filter through them some how. However the only way I've got so far to create the array is: NSMutableArray* anArrayOfLayers = [NSMutableArray array]; for (CALayer* aLayer in mapLayer.sublayers) { if ([aLayer containsPoint:mouseCoord]) [anArrayOfLayers addObject:aLayer]; } Then sort the array by the CALayer's z-values then go through checking if the pixel at location is alpha or not. However, between the sort and the alpha check this seems to be an incredible performance hog. (How would you even check the alpha?) Is there any way to do this?

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  • Feedback/bug tracking system for an alpha/beta phase website? [on hold]

    - by randomguy
    I'm developing a website and it's closing onto a private alpha/beta phase. It will be exposed to a small selected group of individuals who will provide a fair amount of feedback. What options do I have for this feedback system? I would certainly like to make it collaborative (excluding email). I could mock up a really simple message board, but would rather use my time elsewhere. The feedback will mainly consist of feature suggestions and bug reports. Edit: Actually, would prefer if it's a free hosted service.

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  • How do I fix the alpha value after calling GDI text functions?

    - by Daniel Stutzbach
    I have a application that uses the Aero glass effect, so each pixel has an alpha value in addition to red, green, and blue values. I have one custom-draw control that has a solid white background (alpha = 255). I would like to draw solid text on the control using the GDI text functions. However, these functions set the alpha value to an arbitrary value, causing the text to translucently show whatever window is beneath my application's. After calling rendering the text, I would like to go through all of the pixels in the control and set their alpha value back to 255. What's the best way to do that? I haven't had any luck with the BitBlt, GetPixel, and SetPixel functions. They appear to be oblivious to the alpha value. Here are other solutions that I have considered and rejected: Draw to a bitmap, then copy the bitmap to the device: With this approach, the text rendering does not make use of the characteristics of the monitor (e.g., ClearText). Use GDI+ for text rendering: This application originally used GDI+ for text rendering (before I started working on Aero support). I switched to GDI because of difficulties I encountered trying to accurately measure strings with GDI+. I'd rather not switch back. Set the Aero region to avoid the control in question: My application's window is actually a child window of a different application running in a different process. I don't have direct control over the Aero settings on the top-level window. The application is written in C# using Windows Forms, though I'm not above using Interop to call Win32 API functions.

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  • why i change the alpha value of UIImageView but no effect?

    - by chancy
    I am working on a reader app. when you read one magazine, it will display first five pages and download the rest pages one by one. there is a scrollview to view the thumbnail image of pages. At the beginning, if the page needs downloading, the corresponding thumbnail view's alpha value is set to 0.5. when the page is downloaded, i will update the thumbnail view's value to 1.0. I use one operation to download the page, and when one is downloaded i use delegate to set thumbnail view's alpha. But when i update thumbnail view's alpha value, it still the same as the beginning. it seems the alpha has no effect. I wonder is there anything wrong with my code? some snippets are as follows: In the PageViewController.m - (void)downloadPages { DownloadOperation *op = [[DownloadOperation alloc] initWithMagazine:magazine]; op.delegate = self; [[(AppDelegate *)[[UIApplication sharedApplication] delegate] sharedOperationQueue] addOperation:op]; } - (void)downloadOperation:(DownloadOperation *)operation finishedAtIndex:(NSUInteger)index { if (thumbScrollView){ [thumbScrollView viewWithTag:THUMBVIEW_OFFSET+index].alpha = 1.0; } } In DownloadOperation.m - (void)main { // ... NSUInteger index = 0; for (Page *page in mMagazine.pages) { if (/*page doesn't exist*/){ // download the page; if ([delegate respondsToSelector:@selector(downloadOperation:finishedAtIndex:)]) { [delegate downloadOperation:self finishedAtIndex:index]; } } index++; } }

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  • Incremental RPM package version "numbers" for x.y.z > x.y.z-beta (or alpha, rc, etc)

    - by Jonathan Clarke
    In order to publish RPM packages of several different versions of some software, I'm looking for a way to specify version "numbers" that are considered "upgrades", and include the differentiation of several pre-release versions, such as (in order): "2.4.0 alpha 1", "2.4.0 alpha 2", "2.4.0 alpha 3", "2.4.0 beta 1", "2.4.0 beta 2", "2.4.0 release candidate", "2.4.0 final", "2.4.1", "2.4.2", etc. The main issue I have with this is that RPM considers that "2.4.0" comes earlier than "2.4.0.alpha1", so I can't just add the suffix on the end of the final version number. I could try "2.4.0.alpha1", "2.4.0.beta1", "2.4.0.final", which would work, except for the "release candidate" that would be considered later than "2.4.0.final". An alternative I considered is using the "epoch:" section of the RPM version number (the epoch: prefix is considered before the main version number so that "1:2.4.0" is actually earlier than "2:1.0.0"). By putting a timestamp in the epoch: field, all the versions get ordered as expected by RPM, because their versions appear to increment in time. However, this fails when new releases are made on several major versions at the same time (for example, 2.3.2 is released after 2.4.0, but their version for RPM are "20121003:2.3.2" and "20120928:2.4.0" and systems on 2.3.2 can't get "upgraded" to 2.4.0, because rpm sees it as an older version). In this case, yum/zypper/etc refuse to upgrade to 2.4.0, thus my problem. What version numbers can I use to achieve this, and make sure that RPM always considers the version numbers to be in order. Or if not version numbers, other mechanism in RPM packaging? Note 1: I would like to keep the "Release:" field of the spec file for it's original purpose (several releases of packages, including packaging changes, for the same version of the packaged software). Note 2: This should work on current production versions of major distributions, such as RHEL/CentOS 6 and SLES 11. But I'm interested in solutions that don't, too, so long as they don't involve recompiling rpm! Note 3: On Debian-like systems, dpkg uses a special component in the version number which is the "~" (tilde) character. This causes dpkg to count the suffix as "negative" ordering, so that "2.4.0~anything" will come before "2.4.0". Then, normal ordering applies after the "~", so "2.4.0~alpha1" comes before "2.4.0~beta1" because "alpha" comes before "beta" alphabetically. I'm not necessarily looking to use the same scheme for RPM packages (I'm pretty sure no such equivalent exists), so this is just FYI.

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  • How to generate semi transparent shapes in php using gdlib

    - by fabbrillo
    Hi, this is the script i made // Create image $img = imagecreatetruecolor($w, $h); // Transparent image $white = imagecolorallocate($img,255,255,255); imagefilledrectangle($img,0,0,$w,$h,$white); imagecolortransparent($img, $white); //imagealphablending( $img, true ); //imagesavealpha( $img, true ); // Shape color $bgColor = imagecolorallocatealpha($img, 100, 250, 250, 70); imagefilledrectangle($img, 15, 20, 50, 100, $bgColor); imagefilledrectangle($img, 10, 25, 60, 100, $bgColor); imagepng($img, 'file.png'); the problem is the rectangles are transparent among them but not with the background i mean, i need to create a transparent image with a semi transparent shape inside any suggestions? thanks for your help

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  • Create two semi-transparent images that when stacked produce the target image

    - by posfan12
    Due to CSS limitations I am forced to stack to semi-transparent images on my website. I won't go into detail regarding the CSS since if I can get this question answered the problem is moot. Anyway, I would like to modify image A in the GIMP such that it will look like it did originally after being stacked on top of image B. Both image A and image B have their opacities set to 50%. Image B is a solid color throughout, whereas image A has some minor details such as a gradient. Here's what it looks like before image B is applied on top (and what it should look like in the end): [URL=http://s421.photobucket.com/albums/pp292/SharkD2161/Support/Website/?action=view&current=website_testing_target_image.png][IMG]http://i421.photobucket.com/albums/pp292/SharkD2161/Support/Website/th_website_testing_target_image.png[/IMG][/URL] Here's what it looks like after image B has been applied on top: [URL=http://s421.photobucket.com/albums/pp292/SharkD2161/Support/Website/?action=view&current=website_testing_undesired_result.png][IMG]http://i421.photobucket.com/albums/pp292/SharkD2161/Support/Website/th_website_testing_undesired_result.png[/IMG][/URL] Thanks! Mike

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  • What version number should an unreleased project receive?

    - by Byran
    Note: I'm new to version numbering. Please excuse my ignorance. I have a project where an attempted major release (Version B) was abandoned then later re-attempted and release (Version C). Each version has major changes from the previous version that I wouldn't consider an minor update. Little to nothing of Version B made it into Version C. Version A (1.0) Developed, released, updated, etc. Version B (???) Developed, suspended, abandoned. Version C (2.0) Developed, released, updated, etc. I feel like I should have version them like so, but worried about confusion of the missing version: Version A (1.0) Version B (2.0) Version C (3.0)

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  • PNG composition using GD and PHP

    - by Dominic
    I am trying to take a rectangular png and add depth using GD by duplicating the background and moving it down 1 pixel and right 1 pixel. I am trying to preserve a transparent background as well. I am having a bunch of trouble with preserving the transparency. Any help would be greatly appreciated. Thanks! $obj = imagecreatefrompng('rectangle.png'); $depth = 5; $obj_width = imagesx($obj); $obj_height = imagesy($obj); imagesavealpha($obj, true); for($i=1;$i<=$depth;$i++){ $layer = imagecreatefrompng('rectangle.png'); imagealphablending( $layer, false ); imagesavealpha($layer, true); $new_obj = imagecreatetruecolor($obj_width+$i,$obj_height+$i); $new_obj_width = imagesx($new_obj); $new_obj_height = imagesy($new_obj); imagealphablending( $new_obj, false ); imagesavealpha($new_obj, true); $trans_color = imagecolorallocatealpha($new_obj, 0, 0, 0, 127); imagefill($new_obj, 0, 0, $trans_color); imagecopyresampled($new_obj, $layer, $i, $i, 0, 0, $obj_width, $obj_height, $obj_width, $obj_height); //imagesavealpha($new_obj, true); //imagesavealpha($obj, true); } header ("Content-type: image/png"); imagepng($new_obj); imagedestroy($new_obj);

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  • Creating transparent PNG with exact RGBA values

    - by rrowland
    I'm color-coding a transparent image to be read programatically. However, the image seems to be getting compressed and my code is reading color values other than the ones I mean to pass it. Concept This is the output I get, exporting as PNG-24. I programatically check each pixel for one of the six colors I use in creating the image: 0x00000F 0x0000F0 0x000F00 0x00F000 0x0F0000 0xF00000 Each color represents a different texture to apply. Top right (0x00000F) will pull texture from the tile to its top right and blend it at a ratio equal to the opacity of the pixel. The end goal is to create a hex tiled grid with differing textures that blend smoothly. What's happening It seems that when converting to PNG, Photoshop will change the RGBA to make it smoother, or just to help compression size. Parts that should be 250 red range anywhere from 150 to 255. Question Whether using PNG or another web-compatible format, I need to be able to save these pixel values, essentially instructions, loss-less and still maintain transparency. Is this possible in any format or will I need to re-think my approach?

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