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Search found 522 results on 21 pages for 'asset'.

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  • Flex SWF assets loaded into Flash SWF at runtime within same ApplicationDomain

    - by Xyre
    I'm trying to load a swf compiled by the Flex SDK into a swf exported by the Flash IDE and instantiate the assets by way of getDefinition(). Normally this works fine with assets exported from the Flash IDE then loaded into another swf also from Flash IDE. This is how I could normally do this using only the Flash IDE: Loader - Using same ApplicationDomain - getDefinition(class) Now, using the 'Test.as' compiled from Flex SDK using the [Embed] metadata tag: Loader - Using same ApplicationDomain - getDefinition("Test_" + class) The problem is I'd rather not have to keep track of the asset libraries loaded to prefix the class name I'd like to get (('Test_" + class) vs (class)). Is there any way of doing this without referencing the library the class is being pulled from or without accessing the original loader? This way I don't need to know which swf the asset is coming from, just the class name that I could instantiate from the current ApplicaitonDomain. Thanks

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  • Flex 3: Embedding MovieClip Symbol to Image Control programmatically

    - by BlueDude
    I've reviewed all the documentation and Google results surrounding this and I think I have everything setup correctly. My problem is that the symbol is not appearing in my app. I have a MovieClip symbol that I've embedded to my Flex Component. I need to create a new Image control for each item from my dataProvider and assign this embedded symbol as the Image's source. I thought it was simple but apparently not. Here's a stub of the code: [Embed(source="../assets/assetLib.swf", symbol="StarMC")] private var StarClass:Class; protected function rebuildChildren():void { iterator.seek( CursorBookmark.FIRST ); while ( !iterator.afterLast ) { child = new Image(); var asset:MovieClipAsset = new StarClass() as MovieClipAsset; (child as Image).source = asset; } } I know the child is being created because I can draw a shape and and that appears. Am I doing something wrong? Thank you!

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  • Is there a method I can use across controllers and if so, how do I use it?

    - by Angela
    I have several controllers that take an instance of different classes each (Email, Call, Letter, etc) and they all have to go through this same substitution: @email.message.gsub!("{FirstName}", @contact.first_name) @email.message.gsub!("{Company}", @contact.company_name) @email.message.gsub!("{Colleagues}", @colleagues.to_sentence) @email.message.gsub!("{NextWeek}", (Date.today + 7.days).strftime("%A, %B %d")) @email.message.gsub!("{ContactTitle}", @contact.title ) So, for example, @call.message for Call, @letter.message for Letter, etcetera. This isn't very dry. I'd like to have something like def messagesub(asset) @asset.message.gsub.... end or something like that so I can just use messagesub method in each controller.

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  • Need to open the SMS/MMS app and have an image pre-loaded into the text input in iPhone OS

    - by jmurphy
    Hello, I am trying to open the SMS/MMS app on the iPhone and have an image that is saved in the camera roll pre loaded into the text field. Is this possible? Here is the code I have tried: NSString *urlString = [NSString stringWithString:@"sms://asset/asset.JPG?id=1000000041&ext=JPG"]; NSString *escaped = [urlString stringByAddingPercentEscapesUsingEncoding:NSUTF8StringEncoding]; NSLog(@"URL: %@", escaped); [[UIApplication sharedApplication] openURL:[NSURL URLWithString:escaped]]; I received the URL from a return after I saved the image to the camera roll. Unfortunately this doesn't work. Any ideas? Thanks!

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  • Incorporation of YUI 3 in rails

    - by lorefnon
    I was wondering if any effort has been made towards integration of YUI3 with rails asset pipeline. By integration, I don't just mean a couple of helpers for including the library but rather a complete integration of YUI module loader. I'll elaborate the idea in detail: Currently, developers developing modules using YUI rely on Ant tasks for concatenating the module components and wrapping them up with some associated metadata and generating target files ( and optionally minifying and running jslint). Also, when fetching the modules, the YUI loader calculates the module dependencies and generates a single file comprising of all the dependencies which havent been included already in the page. I was wondering if the whole functionality could be seamlessly integrated into the Asset pipeline of rails.

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  • send data from one table to another page

    - by user91599
    I have this table I want when I click on a link in a table row that do a redirect to another page the data will be sent to the new page that can help me I have not found how to start I'm really stuck code table <table cellpadding="0" cellspacing="0" border="0" class="display" id="example"> <thead> <tr> <th>Date</th> <th>provider</th> <th>CI</th> <th>CELL</th> <th>BSC</th> <th>Commentaire</th> <th>nbr</th> <th>Type</th> <th><img src="{{ asset('image/Modify.png') }}" ALIGN="CENTER"/></th> <th><img src="{{ asset('image/Info.png') }}" ALIGN="CENTER"/></th> <th><img src="{{ asset('image/Male.png') }}" ALIGN="CENTER"/></th> <th>type_alertes</th> </tr> </thead> <tbody> <div class="textbox"> <h2> Information KPI dégradées</h2> <div class="textbox_content" id="kpi_dégrades"> {% for liste in listes %} <tr class="gradeU"> <td>{{ liste.DAT }} </td> <td>{{ liste.PROVIDER}} </td> <td>{{ liste.CI}} </td> <td>{{ liste.CELL}} </td> <td>{{ liste.BSC}}</td> <td>{{ liste.Cmts}}</td> <td >{{ liste.nbr}}</td> <td>{{ liste.TYPE}}</td> <td><a class="edit" href="">Edit</a></td> <td onclick="getInfo('{{ liste.CELL}}')">Information KPI dégradés</td> <td>{{ liste.user_name}}</td> <td>{{ liste.type_alertes}}</td> </tr> {% endfor %} </div> </div> </tbody>

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  • group by with 3 diffrent

    - by NN
    I have 2 table and I wanna a query with 3 column result in on of them 2 column with view count and title name and in the other 1 column with type_ and i wanna to grouping type_ with max(view count) and show the them title but i didn't have any idea about grouping expression. i think we can solve in by using sub query but i don't know which column use in group by. 2 table join with this expression class pk=resource key i exam this query: SELECT t.title,j.type_ FROM tags asset t,journal article j where type_ in (select type_ from journal article,tags asset where class pk=resource key group by type_) but the answer was wrong

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  • Unity: Is there a way to edit a Skin file?

    - by Roberto
    My project has multiple skins and sometimes we have to deal with skins with many custom styles. Editing them in the editor is difficult, for instance, I cannot delete one style that is not the last one without deleting the ones after it. Would there be a way to edit a file that represents this skin? Could I edit a skin file if I use Text in the Asset Serialization Mode (Unity Pro)? If not, is there something in the Unity Store to help me better edit skins?

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  • Loading class instance from XML with Texture2D

    - by Thegluestickman
    I'm having trouble with XML and XNA. I want to be able to load weapon settings through XML to make my weapons easier to make and to have less code in the actual project file. So I started out making a basic XML document, something to just assign variables with. But no matter what I changed it gave me a new error every time. The code below gives me a "XML element 'Tag' not found", I added and it started to say the variables weren't found. What I wanted to do in the XML file as well, was load a texture for the file too. So I created a static class to hold my texture values, then in the Texture tag of my XML document I would set it to that instance too. I think that's were the problems are occuring because that's where the "XML element 'Tag' not found" error is pointing me too. My XML document: <XnaContent> <Asset Type="ConversationEngine.Weapon"> <weaponStrength>0</weaponStrength> <damageModifiers>0</damageModifiers> <speed>0</speed> <magicDefense>0</magicDefense> <description>0</description> <identifier>0</identifier> <weaponTexture>LoadWeaponTextures.ironSword</weaponTexture> </Asset> </XnaContent> My Class to load the weapon XML: public class Weapon { public int weaponStrength; public int damageModifiers; public int speed; public int magicDefense; public string description; public string identifier; public Texture2D weaponTexture; } public static class LoadWeaponXML { static Weapon Weapons; public static Weapon WeaponLoad(ContentManager content, int id) { Weapons = content.Load<Weapon>(@"Weapons/" + id); return Weapons; } } public static class LoadWeaponTextures { public static Texture2D ironSword; public static void TextureLoad(ContentManager content) { ironSword = content.Load<Texture2D>("Sword"); } } I'm not entirely sure if you can load textures through XML, but any help would be greatly appreciated.

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  • Announcing: General Availability of Demantra 7.3.1.4!

    - by user702295
    Announcing: General Availability of Demantra 7.3.1.4! This new release brings important usability upgrades and key requested customer enhancements. Key features released in Demantra 7.3.1.4: - Improved user interface - Improved mobile support - Embed Demantra-Anywhere in Advanced Planning Command Center - Aggregate work orders for Asset Intensive Planning Additionally: - Demantra 7.3.1.4 is certified with VCP 12.1.3.8 only. Availability via patch 14405087.

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  • ArchBeat Link-o-Rama for 2012-09-19

    - by Bob Rhubart
    BPM Process Accelerator Packs – Update | Pat Shepherd Architect Pat Shepherd shares several resources relevant to the new Oracle Process Accelerators for Oracle Business Process Management. Oracle BI EE Management Pack Now Available for Oracle Enterprise Manager 12cR2 | Mark Rittman A handy and informative overview from Oracle ACE Director Mark Rittman. WebSockets on WebLogic Server | Steve Button "As there's no standard WebSocket Java API at this point, we've chosen to model the API on the Grizzly WebSocket API with some minor changes where necessary," says James "Buttso" Buttons. "Once the results of JSR-356 (Java API for WebSocket) becomes public, we'll look to implement and support that." Oracle Reference Architecture: Software Engineering This document from the IT Strategies from Oracle library focuses on integrated asset management and the need for efffective asset metadata management to insure that assets are properly tracked and reused in a manner that provides a holistic functional view of the enterprise. The tipping point for cloud management is nigh | Cloud Computing - InfoWorld "Businesses typically don't think too much about managing IT resources until they become too numerous and cumbersome to deal with on an ad hoc basis—a point many companies will soon hit in their adoption of cloud computing." — David Linthicum DevOps Basics: Track Down High CPU Thread with ps, top and the new JDK7 jcmd Tool | Frank Munz "The approach is very generic and works for WebLogic, Glassfish or any other Java application," say Frank Munz. "UNIX commands in the example are run on CentOS, so they will work without changes for Oracle Enterprise Linux or RedHat. Creating the thread dump at the end of the video is done with the jcmd tool from JDK7." Frank has captured the process in the posted video. OIM 11g R2 UI customization | Daniel Gralewski "OIM user interface customizations are easier now, and they survive patch applications--there is no need to reapply them after patching," says Fusion Middleware A-Team member Daniel Gralewski. "Adding new artifacts, new skins, and plugging code directly into the user interface components became an easier task." Daniel shows just how easy in this post. Thought for the Day "I have yet to see any problem, however complicated, which, when looked at in the right way, did not become still more complicated." — Poul Anderson (November 25, 1926 – July 31, 2001) Source: SoftwareQuotes.com

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  • Deserialize inherited classes into the same list in XNA

    - by M0rgenstern
    I am writing a Gui for a game (for what else ...). Therefor I wrote a class GuiElement which has some serializeable fields. From this class I deflect a Class "Button" which has one serializeable field more. Furthermore, I have a Class GuiWindow, which is as well deflected from "GuiElement". An Object of this Class has a Field "HandledElements" of the type "List". To know the layout of the Menues, I use XML-Files, which look like that (for example): <?xml version="1.0" encoding="utf-8" ?> <XnaContent xmlns:Generic="System.Collections.Generic"> <Asset Type="System.Collections.Generic.List[GUI.GuiWindow]"> <Item> <Position>0 0</Position> <AlternativeImagePath></AlternativeImagePath> <IsActive>true</IsActive> <Name>MainMenu</Name> <HandledElements> <Item> <Position>100 100</Position> <AlternativeImagePath></AlternativeImagePath> <IsActive>true</IsActive> <Name>Optionen</Name> <Caption>Optionen</Caption> </Item> </HandledElements> </Item> <Item> <Position>0 0</Position> <AlternativeImagePath></AlternativeImagePath> <IsActive>false</IsActive> <Name>Options</Name> <HandledElements> </HandledElements> </Item> </Asset> </XnaContent> As you can see, the first window has in its "HandledElements" List an Item with the Field . This is a field which only a Button has. The Problem is now: I can't deserialize this XML file, because GuiElement does not have this Field, it only has the few fields above. I thought it would know automatically which Class to use,but it doesn't. Do I really have to give my windows a list for each child class of GuiElement? Or can I do another workaround?

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  • Tools for creating assets? [closed]

    - by Agent_9191
    There are similar questions about finding existing resources that are free for use (free sprites/images, music, sound), but I'm interested in creating the resources myself. What tools do you use for asset creation/modification? Please only put one tool per answer. Also try to include the following information: Product Name Link to website Type of assets is can create (2D images, 3D images, audio, etc) OS(s) supported Cost License (if free/open source) General summary

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  • glGetActiveAttrib on Android NDK

    - by user408952
    In my code-base I need to link the vertex declarations from a mesh to the attributes of a shader. To do this I retrieve all the attribute names after linking the shader. I use the following code (with some added debug info since it's not really working): int shaders[] = { m_ps, m_vs }; if(linkProgram(shaders, 2)) { ASSERT(glIsProgram(m_program) == GL_TRUE, "program is invalid"); int attrCount = 0; GL_CHECKED(glGetProgramiv(m_program, GL_ACTIVE_ATTRIBUTES, &attrCount)); int maxAttrLength = 0; GL_CHECKED(glGetProgramiv(m_program, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &maxAttrLength)); LOG_INFO("shader", "got %d attributes for '%s' (%d) (maxlen: %d)", attrCount, name, m_program, maxAttrLength); m_attrs.reserve(attrCount); GLsizei attrLength = -1; GLint attrSize = -1; GLenum attrType = 0; char tmp[256]; for(int i = 0; i < attrCount; i++) { tmp[0] = 0; GL_CHECKED(glGetActiveAttrib(m_program, GLuint(i), sizeof(tmp), &attrLength, &attrSize, &attrType, tmp)); LOG_INFO("shader", "%d: %d %d '%s'", i, attrLength, attrSize, tmp); m_attrs.append(String(tmp, attrLength)); } } GL_CHECKED is a macro that calls the function and calls glGetError() to see if something went wrong. This code works perfectly on Windows 7 using ANGLE and gives this this output: info:shader: got 2 attributes for 'static/simplecolor.glsl' (3) (maxlen: 11) info:shader: 0: 7 1 'a_Color' info:shader: 1: 10 1 'a_Position' But on my Nexus 7 (1st gen) I get the following (the errors are the output from the GL_CHECKED macro): I/testgame:shader(30865): got 2 attributes for 'static/simplecolor.glsl' (3) (maxlen: 11) E/testgame:gl(30865): 'glGetActiveAttrib(m_program, GLuint(i), sizeof(tmp), &attrLength, &attrSize, &attrType, tmp)' failed: INVALID_VALUE [jni/src/../../../../src/Game/Asset/ShaderAsset.cpp:50] I/testgame:shader(30865): 0: -1 -1 '' E/testgame:gl(30865): 'glGetActiveAttrib(m_program, GLuint(i), sizeof(tmp), &attrLength, &attrSize, &attrType, tmp)' failed: INVALID_VALUE [jni/src/../../../../src/Game/Asset/ShaderAsset.cpp:50] I/testgame:shader(30865): 1: -1 -1 '' I.e. the call to glGetActiveAttrib gives me an INVALID_VALUE. The opengl docs says this about the possible errors: GL_INVALID_VALUE is generated if program is not a value generated by OpenGL. This is not the case, I added an ASSERT to make sure glIsProgram(m_program) == GL_TRUE, and it doesn't trigger. GL_INVALID_OPERATION is generated if program is not a program object. Different error. GL_INVALID_VALUE is generated if index is greater than or equal to the number of active attribute variables in program. i is 0 and 1, and the number of active attribute variables are 2, so this isn't the case. GL_INVALID_VALUE is generated if bufSize is less than 0. Well, it's not zero, it's 256. Does anyone have an idea what's causing this? Am I just lucky that it works in ANGLE, or is the nvidia tegra driver wrong?

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  • Lifecycle Technology Delivers AutoVue Visualization Integration for SAP

    Lifecycle Technology is an Oracle development partner and has built a Connector for Oracle's AutoVue visualization solution and SAP. Their area of expertise lies in integrating AutoVue visualization and printing solutions with SAP business processes within Asset Lifecycle Management,Product Lifecycle Management,and Document Management Systems. Lifecycle visually enables a variety of SAP workflows and processes in manufacturing,plant maintenance,and production. Their solutions allow SAP enterprise customers to view technical or engineering documents in the appropriate business context and/or print them as required in their workflows, improving productivity and decision making.

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  • How to know the number of pins on my laptop's ram?

    - by Rajat Saxena
    I am thinking about upgrading my laptop's ram.How can I get to know the number of pins on my ram without opening my laptop? I ran this command sudo dmidecode --type memory and got following info: Handle 0x0019, DMI type 17, 27 bytes Memory Device Array Handle: 0x0017 Error Information Handle: 0x001A Total Width: 64 bits Data Width: 64 bits Size: 1024 MB Form Factor: SODIMM Set: None Locator: DIMM0 Bank Locator: BANK 0 Type: DDR2 Type Detail: Synchronous Speed: 667 MHz Manufacturer: AD00000000000000 Serial Number: 04008104 Asset Tag: Unknown Part Number: 040404040404040404040404040404040404 Can anyone help?

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  • Selecting the Right Employee Management System

    Employees form the core asset of any company and the main factors in determining a company's success or growth. This makes it very important to invest in effective and well planned employee management system. Proper management of employee is determinant to the company as their contribution often decides the value of the company.

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  • PeopleSoft's Enterprise Financial Management 8.9

    Fred interviews Annette Melatti, Senior Director Financials Product Marketing and discusses the latest release and the value this release offers to customers including compliance, superior ownership experience, industry specific solution extensions, enhancements to the enterprise service automation solution and the introduction of the new asset lifecycle management solution.

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  • Selecting The Right Employee Management System

    Employees form the core asset of any company and the main factors in determining a company?s success or growth. This makes it very important to invest in effective and well planned employee managemen... [Author: Alan Smith - Computers and Internet - June 04, 2010]

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  • Minotaur V2.0 Released

    - by BizTalkMonitoring
    Raging Bull Tech released the next version of their monitoring product for BizTalk Server this week. Minotaur V2.0 brings to the market powerful new usability features allowing administrators to maintain monitored BizTalk solutions in less time with much less effort. The new analytical features allow administrators to quickly identify trends to isolate problematic components within the monitored solutions. Enhancements to the monitoring engine as well as the application will make Minotaur a powerful asset in the BizTalk operations team's arsenal

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  • White Hat SEO - Want to Make Your Website High Ranked?

    White-hat SEO is one of the best ways to make your website well-known on search engine optimization. This is widely utilized all over the world. There is asset of techniques which are developed in order to get desired benefit. The flow of traffic is achieved by employing search engine friendly coding.

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  • Vattenfall Accelerates Projects and Cuts Costs with AutoVue Document Visualization

    Ringhals, a Swedish nuclear power plant, part of the Vattenfall Group, produces 20 percent of the country's electricity and is the largest power station in the Nordic region. Ringhals has standardized on AutoVue for most of their engineering and asset document visualization requirements throughout their plant maintenance, design and engineering operations. As a result, they have cut IT maintenance costs, increased productivity, and improved maintenance operations.

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