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  • Problem resolving a generic Repository with Entity Framework and Castle Windsor Container

    - by user368776
    Hi, im working in a generic repository implementarion with EF v4, the repository must be resolved by Windsor Container. First the interface public interface IRepository<T> { void Add(T entity); void Delete(T entity); T Find(int key) } Then a concrete class implements the interface public class Repository<T> : IRepository<T> where T: class { private IObjectSet<T> _objectSet; } So i need _objectSet to do stuff like this in the previous class public void Add(T entity) { _objectSet.AddObject(entity); } And now the problem, as you can see im using a EF interface like IObjectSet to do the work, but this type requires a constraint for the T generic type "where T: class". That constrait is causing an exception when Windsor tries to resolve its concrete type. Windsor configuration look like this. <castle> <components> <component id="LVRepository" service="Repository.Infraestructure.IRepository`1, Repository" type="Repository.Infraestructure.Repository`1, Repository" lifestyle="transient"> </component> </components> The container resolve code IRepository<Product> productsRep =_container.Resolve<IRepository<Product>>(); Now the exception im gettin System.ArgumentException: GenericArguments[0], 'T', on 'Repository.Infraestructure.Repository`1[T]' violates the constraint of type 'T'. ---> System.TypeLoadException: GenericArguments[0], 'T', on 'Repository.Infraestructure.Repository`1[T]' violates the constraint of type parameter 'T'. If i remove the constraint in the concrete class and the depedency on IObjectSet (if i dont do it get a compile error) everything works FINE, so i dont think is a container issue, but IObjectSet is a MUST in the implementation. Some help with this, please.

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  • How to store a public key in a machine-level RSA key container

    - by Andrew Kimball
    I'm having a problem using a machine level RSA key container when storing only the public key of a public/private key pair. The following code creates a public/private pair and extracts the public key from that pair. The pair and the public key are stored in separate key containers. The keys are then obtained from those key containers at which point they should be the same as the keys going into the containers. The code works when CspProviderFlags.UseDefaultKeyContainer is specified for CspParameters.Flags (i.e. the key read back out from the PublicKey container is the same), but when CspProviderFlags.UseMachineKeyStore is specified for CspParameters.Flags the key read back from PublicKey is different. Why is the behaviour different, and what do I need to do differently to retrieve the public key from a machine-level RSA key container? var publicPrivateRsa = new RSACryptoServiceProvider(new CspParameters() { KeyContainerName = "PublicPrivateKey", Flags = CspProviderFlags.UseMachineKeyStore //Flags = CspProviderFlags.UseDefaultKeyContainer } ) { PersistKeyInCsp = true, }; var publicRsa = new RSACryptoServiceProvider(new CspParameters() { KeyContainerName = "PublicKey", Flags = CspProviderFlags.UseMachineKeyStore //Flags = CspProviderFlags.UseDefaultKeyContainer } ) { PersistKeyInCsp = true }; //Export the key. publicRsa.ImportParameters(publicPrivateRsa.ExportParameters(false)); Console.WriteLine(publicRsa.ToXmlString(false)); Console.WriteLine(publicPrivateRsa.ToXmlString(false)); //Dispose those two CSPs. using (publicRsa) { publicRsa.Clear(); } using (publicPrivateRsa) { publicRsa.Clear(); } publicPrivateRsa = new RSACryptoServiceProvider(new CspParameters() { KeyContainerName = "PublicPrivateKey", Flags = CspProviderFlags.UseMachineKeyStore //Flags = CspProviderFlags.UseDefaultKeyContainer } ); publicRsa = new RSACryptoServiceProvider(new CspParameters() { KeyContainerName = "PublicKey", Flags = CspProviderFlags.UseMachineKeyStore //Flags = CspProviderFlags.UseDefaultKeyContainer } ); Console.WriteLine(publicRsa.ToXmlString(false)); Console.WriteLine(publicPrivateRsa.ToXmlString(false)); using (publicRsa) { publicRsa.Clear(); } using (publicPrivateRsa) { publicRsa.Clear(); }

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  • Vertically center a fluid image in a fluid container

    - by Ferdy
    I certainly do not want to add to the pile of vertical alignments CSS questions, but I've spent hours trying to find a solution to no avail yet. Here's the situation: I am building a slideshow gallery of images. I want the images to be displayed as large as the user's window allows. So I have this outer placeholder: <section class="photo full"> (Yes, I'm using HTML5 elements). Which has the following CSS: section.photo.full { display:inline-block; width:100%; height:100%; position:absolute; overflow:hidden; text-align:center; } Next, the image is placed inside it. Depending on the orientation of the image, I set either the width or height to 75%, and the other axis to auto: $wide = $bigimage['width'] >= $bigimage['height'] ? true: false; ?> <img src="<?= $bigimage['url'] ?>" width="<?= $wide? "75%" : "auto"?>" height="<?= $wide? "auto" : "75%"?>"/> So, we have a fluid outer container, with inside a fluid image. The horizontal centering of the image works, yet I cannot seem to find a way to vertically center the image within it's container. I have researched centering methods but most assume either the container or image has a known width or height. Then there is the display:table-cell method, which does not seem to work for me either. I'm stuck. I'm looking for a CSS solution, but am open to js solutions too.

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  • Override absolute position on child container (modal window)

    - by Shawn Mclean
    I have a modal window that is pulled from the server and inserted into a container that is absolute positioned. When that window is triggered to open, it does not display properly, it positions itself inside the container and most of it is hidden. Is there a specific css to be written for the container of the modal window (MyModalWindow). My code is as follows: <div style="position:relative;"> <div style="position: absolute;"> <div id="MyModalWindow"> </div> </div> </div> This is a jquery tools window and attaches the following style to MyModalWindow when it shows.: element.style { display:block; left:183.5px position:absolute; top:468.4px; z-index:9999; } I basically need the div to not be a child of the parent, since as jquery calculates it to be positioned at the center of the webpage no matter where the div is.

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  • Resizing a container when child's visibility is changed?

    - by deux11
    When I set the visible property to false for a child in a container, how can I get the container to resize? In the example bellow, when clicking on "Toggle", "containerB" is hidden, but the main container's scrollable area is not resized. (I do not want to scroll through a lot of empty space.) <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"> <mx:Script> <![CDATA[ public function toggle():void { containerB.visible = !containerB.visible; } ]]> </mx:Script> <mx:VBox height="300" width="200" horizontalAlign="center"> <mx:Button label="Toggle" click="toggle()" width="200"/> <mx:VBox id="containerA" height="400" width="150" horizontalAlign="center"> <mx:Button label="A" height="400" width="100"/> </mx:VBox> <mx:VBox id="containerB" height="400" width="150" horizontalAlign="center"> <mx:Button label="B" height="400" width="100"/> </mx:VBox> </mx:VBox>

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  • C++ iterator and const_iterator problem for own container class

    - by BaCh
    Hi there, I'm writing an own container class and have run into a problem I can't get my head around. Here's the bare-bone sample that shows the problem. It consists of a container class and two test classes: one test class using a std:vector which compiles nicely and the second test class which tries to use my own container class in exact the same way but fails miserably to compile. #include <vector> #include <algorithm> #include <iterator> using namespace std; template <typename T> class MyContainer { public: class iterator { public: typedef iterator self_type; inline iterator() { } }; class const_iterator { public: typedef const_iterator self_type; inline const_iterator() { } }; iterator begin() { return iterator(); } const_iterator begin() const { return const_iterator(); } }; // This one compiles ok, using std::vector class TestClassVector { public: void test() { vector<int>::const_iterator I=myc.begin(); } private: vector<int> myc; }; // this one fails to compile. Why? class TestClassMyContainer { public: void test(){ MyContainer<int>::const_iterator I=myc.begin(); } private: MyContainer<int> myc; }; int main(int argc, char ** argv) { return 0; } gcc tells me: test2.C: In member function ‘void TestClassMyContainer::test()’: test2.C:51: error: conversion from ‘MyContainer::iterator’ to non-scalar type ‘MyContainer::const_iterator’ requested I'm not sure where and why the compiler wants to convert an iterator to a const_iterator for my own class but not for the STL vector class. What am I doing wrong?

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  • Pointers into elements in a container

    - by Pillsy
    Say I have an object: struct Foo { int bar_; Foo(int bar) bar_(bar) {} }; and I have an STL container that contains Foos, perhaps a vector, and I take // Elsewhere... vector<Foo> vec; vec.push_back(Foo(4)); int *p = &(vec[0].bar_) This is a terrible idea, right? The reason is that vector is going to be storing its elements in a dynamically allocated array somewhere, and eventually, if you add enough elements, it will have to allocate another array, copy over all the elements of the original array, and delete the old array. After that happens, p points to garbage. This is why many operations on a vector will invalidate iterators. It seems like it would be reasonable to assume that an operation that would invalidate iterators from a container will also invalidate pointers to data members of container elements, and that if an operation doesn't invalidate iterators, those pointers will still be safe. However, many reasonable assumptions are false. Is this one of them?

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  • CSS Container DIV Not Expanding

    - by rsmith84
    I've been researching this for hours now and it seems to be an IE thing but my issue is that I have a container DIV that, in IE9, doesn't expand and cuts everything off after about 400px. Chrome and FF work perfectly, of course. Container DIV #main_container{ font-family: arial, verdana; width: 920px; top: 0; margin-left: auto; margin-right: auto; background-color: #fff; overflow-x: hidden; } Page Container DIV #page_container{ font-family: arial, verdana; font-size: 14px; width: 900px; color: #000; border: 0px solid; overflow: hidden; } And the standard markup of page block looks like this <div id="main_container"> <div id="page_container"> Variable page data goes here </div> </div> Is there an issue with my CSS that I'm missing or is there an IE hack that I need to apply?

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  • Castle Windsor in ASP.NET MVC projet

    - by Kris-I
    Hello, In an ASP.NET MVC project, using Castle Windsor as IoC container. I'd like use the Logger facilities of this package. I read several article about the configuration but I'd find the right configuration to add the logger to the container. Do you have an idea ? Thanks,

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  • How can I resolve circular dependencies in Funq IoC?

    - by Rickard
    I have two classes which I need to reference each other. class Foo { public Foo(IBar bar) {} } class Bar { public Bar(IFoo foo) {} } When I do: container.RegisterAutoWiredAs<Foo, IFoo>(); container.RegisterAutoWiredAs<Bar, IBar>(); and when I try to resolve either interface I get a circular dependency graph which results in an eternal loop. Is there an easy way to solve this in Funq or do you know of a workaround?

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  • Active Directory Services: PrincipalContext -- What is the DN of a "container" object?

    - by Ranger Pretzel
    I'm currently trying to authenticate via Active Directory Services using the PrincipalContext class. I would like to have my application authenticate to the Domain using Sealed and SSL contexts. In order to do this, I have to use the following constructor of PrincipalContext (link to MSDN page): public PrincipalContext( ContextType contextType, string name, string container, ContextOptions options ) Specifically, I'm using the constructor as so: PrincipalContext domainContext = new PrincipalContext( ContextType.Domain, domain, container, ContextOptions.Sealing | ContextOptions.SecureSocketLayer); MSDN says about "container": The container on the store to use as the root of the context. All queries are performed under this root, and all inserts are performed into this container. For Domain and ApplicationDirectory context types, this parameter is the distinguished name (DN) of a container object. What is the DN of a container object? How do I find out what my container object is? Can I query the Active Directory (or LDAP) server for this?

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  • allocating extra memory for a container class.

    - by sil3nt
    Hey there, I'm writing a template container class and for the past few hours have been trying to allocate new memory for extra data that comes into the container (...hit a brick wall..:| ) template <typename T> void Container<T>::insert(T item, int index){ if ( index < 0){ cout<<"Invalid location to insert " << index << endl; return; } if (index < sizeC){ //copying original array so that when an item is //placed in the middleeverything else is shifted forward T *arryCpy = 0; int tmpSize = 0; tmpSize = size(); arryCpy = new T[tmpSize]; int i = 0, j = 0; for ( i = 0; i < tmpSize; i++){ for ( j = index; j < tmpSize; j++){ arryCpy[i] = elements[j]; } } //overwriting and placing item and location index elements[index] = item; //copying back everything else after the location at index int k = 0, l = 0; for ( k =(index+1), l=0; k < sizeC || l < (sizeC-index); k++,l++){ elements[k] = arryCpy[l]; } delete[] arryCpy; arryCpy = 0; } //seeing if the location is more than the current capacity //and hence allocating more memory if (index+1 > capacityC){ int new_capacity = 0; int current_size = size(); new_capacity = ((index+1)-capacityC)+capacityC; //variable for new capacity T *tmparry2 = 0; tmparry2 = new T[new_capacity]; int n = 0; for (n = 0; n < current_size;n++){ tmparry2[n] = elements[n]; } delete[] elements; elements = 0; //copying back what we had before elements = new T[new_capacity]; int m = 0; for (m = 0; m < current_size; m++){ elements[m] = tmparry2[m]; } //placing item elements[index] = item; } else{ elements[index] = item; } //increasing the current count sizeC++; my testing condition is Container cnt4(3); and as soon as i hit the fourth element (when I use for egsomething.insert("random",3);) it crashes and the above doesnt work. where have I gone wrong?

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  • Content Container Overlaps Menu?

    - by Harold
    I'm currently working on a Joomla template using CSS divs. I have a header set up with our logo image in a div floated to the left, an adspace floated to the right, and the menu bar on the bottom. My content is divided into three div columns that are contained in "container.": the left column is floated left, the center is not floated, and the right is floated to the right. The problem is the "container" for the three content divs is overlapping the menu, as you can see in this image: http://www.ndpstudentcouncil.org/images/shot1.png Here's the HTML code: > <body> <div id="backdrop"> <div > id="wrapper"> <div id="header"> > <div id="topimage"> </div> > <div id="adspace1"><jdoc:include > type="modules" name="Ad Space #1" /> > This will be the location for our > "newsflash" items. </div> > > <div id="ddtopmenubar" > class="mattblackmenu"> > <ul> > <li><a href="http://www.ndpstudentcouncil.org">Home</a></li> > <li><a href="http://www.dynamicdrive.com/new.htm" rel="ddsubmenu1">DHTML</a></li> > <li><a href="http://www.dynamicdrive.com/style/" > rel="ddsubmenu2">CSS</a></li> > <li><a href="http://www.dynamicdrive.com/forums/">Forums</a></li> > <li><a href="http://tools.dynamicdrive.com/" > rel="ddsubmenu3">Web Tools</a></li> > </ul> > <script type="text/javascript" src="js/ddlevelsmenu.js"> > ddlevelsmenu.setup("ddtopmenubar", "topbar") > //ddlevelsmenu.setup("mainmenuid", > "topbar|sidebar") > </script> > <ul id="ddsubmenu1" class="ddsubmenustyle"> > <li><a href="#">Item 1a</a></li> > <li><a href="#">Item 2a</a></li> > <li><a href="#">Item Folder 3a</a> > <ul> > <li><a href="#">Sub Item 3.1a</a></li> > </ul> > </li> > <li><a href="#">Item 4a</a></li> > <li><a href="#">Item Folder 5a</a> > <ul> > <li><a href="#">Sub Item 5.1a</a></li> > <li><a href="#">Item Folder 5.2a</a> > <ul> > <li><a href="#">Sub Item 5.2.1a</a></li> > <li><a href="#">Sub Item 5.2.2a</a></li> > </ul> > </li> > </ul> > </a> > </li> > <li><a href="#">Item 6a</a></li> > </ul> </div> </div> > <div id="container"> <script language="javascript"> > matchHeight=function(){ > var divs,contDivs,maxHeight,divHeight,d; > // get all <div> elements in the document > divs=document.getElementsByTagName('div'); > contDivs=[]; > // initialize maximum height value > maxHeight=0; > // iterate over all <div> elements in the document > for(var i=0;i<divs.length;i++){ > // make collection with <div> elements with class attribute > 'container' > if(/\bcontainer\b/.test(divs[i].className)){ > d=divs[i]; > contDivs[contDivs.length]=d; > // determine height for <div> element > if(d.offsetHeight){ > divHeight=d.offsetHeight; > } > else if(d.style.pixelHeight){ > divHeight=d.style.pixelHeight; > } > // calculate maximum height > maxHeight=Math.max(maxHeight,divHeight); > } > } > // assign maximum height value to all of container <div> elements > for(var i=0;i<contDivs.length;i++){ > contDivs[i].style.height=maxHeight; > } > } > // execute function when page loads > window.onload=function(){ > if(document.getElementsByTagName){ > matchHeight(); > } > } > </script> <div id="left"> > <jdoc:include type="modules" name="left" /> </div> <div > id="middle"> > <jdoc:include type="component" /> </div> <div id="right"> > <jdoc:include type="modules" name="right" /> > </div> > </div> > <div id="footer" class="clear"><jdoc:include > type="modules" name="footer" /> > &copy; 2010 NDP Student Council<br > />Website Development Subcommitee > </div> </div> </div> </body> The CSS: > #backdrop { width:100%; height:100%; background: #FFFFFF > url(../images/gradient.jpg) repeat-x; > } > > #wrapper { margin:auto; width:95%; height:95%; border-right:thick solid > black; border-bottom:thick solid > black; border-top:thick solid black; > border-left:thick solid black; > background-color:white; } > > #header { height:131px; width:100%; background-color: #FFFFFF; > border-bottom:thick solid black; } > > #topimage { float:left; height:131px; width:63%; > background-image: > url("../images/ndps2.png"); > background-repeat:no-repeat; } > > #adspace1 { float:right; width:27%; height:131px; } > > #container { clear:both; } > #left{ width:20%; float:left; padding:5px; text-align:center; } > > #middle{ width:60%; padding:5px; text-align:center; } > > #right{ float:right; width:20%; padding:5px; text-align:right; } > #footer { border-top:thick solid black; width:100%; > text-align:center; } .clear { > clear:both; } Here is the CSS for the menu itself, which is from DynamicDrive.com: > .mattblackmenu ul{ margin: 0; padding: > 0; font: bold 12px Verdana; > list-style-type: none; border-bottom: > 1px solid gray; background: #414141; > overflow: hidden; width: 100%; > clear:both; } > > .mattblackmenu li{ display: inline; > margin: 0; } > > .mattblackmenu li a{ float: left; > display: block; text-decoration: none; > margin: 0; padding: 6px 8px; /*padding > inside each tab*/ border-right: 1px > solid white; /*right divider between > tabs*/ color: white; background: > #414141; Thanks for the help!

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  • What would be the safest way to store objects of classes derived from a common interface in a common

    - by Svenstaro
    I'd like to manage a bunch of objects of classes derived from a shared interface class in a common container. To illustrate the problem, let's say I'm building a game which will contain different actors. Let's call the interface IActor and derive Enemy and Civilian from it. Now, the idea is to have my game main loop be able to do this: // somewhere during init std::vector<IActor> ActorList; Enemy EvilGuy; Civilian CoolGuy; ActorList.push_back(EvilGuy); ActorList.push_back(CoolGuy); and // main loop while(!done) { BOOST_FOREACH(IActor CurrentActor, ActorList) { CurrentActor.Update(); CurrentActor.Draw(); } } ... or something along those lines. This example obviously won't work but that is pretty much the reason I'm asking here. I'd like to know: What would be the best, safest, highest-level way to manage those objects in a common heterogeneous container? I know about a variety of approaches (Boost::Any, void*, handler class with boost::shared_ptr, Boost.Pointer Container, dynamic_cast) but I can't decide which would be the way to go here. Also I'd like to emphasize that I want to stay away as far as possible from manual memory management or nested pointers. Help much appreciated :).

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  • Did the Unity Team fix that "generics handling" bug back in 2008?

    - by rasx
    At my level of experience with Unity it might be faster to ask whether the "generics handling" bug acknowledged by ctavares back in 2008 was fixed in a public release. Here was the problem (which might be my problem today): Hi, I get an exception when using .... container.RegisterType(typeof(IDictionary<,), typeof(Dictionary<,)); The exception is... "Resolution of the dependency failed, type = \"IDictionary2\", name = \"\". Exception message is: The current build operation (build key Build Key[System.Collections.Generic.Dictionary2[System.String,System.String], null]) failed: The current build operation (build key Build Key[System.Collections.Generic.Dictionary2[System.String,System.String], null]) failed: The type Dictionary2 has multiple constructors of length 2. Unable to disambiguate. When I attempt... IDictionary myExampleDictionary = container.Resolve(); Here was the moderated response: There are no books that'll help, Unity is a little too new for publishers to have caught up yet. Unfortunately, you've run into a bug in our generics handling. This is currently fixed in our internal version, but it'll be a little while before we can get the bits out. In the meantime, as a workaround you could do something like this instead: public class WorkaroundDictionary : Dictionary { public WorkaroundDictionary() { } } container.RegisterType(typeof(IDictionary<,),typeof(WorkaroundDictionary<,)); The WorkaroundDictionary only has the default constructor so it'll inject no problem. Since the rest of your app is written in terms of IDictionary, when we get the fixed version done you can just replace the registration with the real Dictionary class, throw out the workaround, and everything will still just work. Sorry about the bug, it'll be fixed soon!

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  • StructureMap and injecting IEnumerable<T>

    - by GiddyUpHorsey
    I'm new to StructureMap and have some existing code that I'm working with that uses StructureMap 2.5.4. There is a class that is constructed using StructureMap that has a constructor that takes IEnumerable<TCar> as a parameter. The registry has the following code. Scan(x => { x.TheCallingAssembly(); x.WithDefaultConventions(); x.AddAllTypesOf<ICar>(); } ); ForRequestedType<IEnumerable<ICar>>().TheDefault.Is.ConstructedBy( x => ObjectFactory.GetAllInstances<ICar>()); I'm writing a unit test and have obtained a nested container off the ObjectFactory and have injected an instance using the Inject method. One of the instances of ICar should receive the injected type in its constructor. However it wasn't working and I tracked that down to the ObjectFactory.GetAllInstances() call which doesn't use my nested container. How can I get this to work? I also read about StructureMap autowiring arrays and IEnumerable instances but I couldn't get it to work. Is there a better way to rewrite the above registry code so that an instance of IEnumerable<TCar> will be created and use the injected type from my nested container?

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  • Unity Framework constructor parameters in MVC

    - by ubersteve
    I have an ASP.NET MVC3 site that I want to be able to use different types of email service, depending on how busy the site is. Consider the following: public interface IEmailService { void SendEmail(MailMessage mailMessage); } public class LocalEmailService : IEmailService { public LocalEmailService() { // no setup required } public void SendEmail(MailMessage mailMessage) { // send email via local smtp server, write it to a text file, whatever } } public class BetterEmailService : IEmailService { public BetterEmailService (string smtpServer, string portNumber, string username, string password) { // initialize the object with the parameters } public void SendEmail(MailMessage mailMessage) { //actually send the email } } Whilst the site is in development, all of my controllers will send emails via the LocalEmailService; when the site is in production, they will use the BetterEmailService. My question is twofold: 1) How exactly do I pass the BetterEmailService constructor parameters? Is it something like this (from ~/Bootstrapper.cs): private static IUnityContainer BuildUnityContainer() { var container = new UnityContainer(); container.RegisterType<IEmailService, BetterEmailService>("server name", "port", "username", "password"); return container; } 2) Is there a better way of doing that - i.e. putting those keys in the web.config or another configuration file so that the site would not need to be recompiled to switch which email service it was using? Many thanks!

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  • Abstract factory pattern on top of IoC?

    - by Sergei
    I have decided to use IoC principles on a bigger project. However, i would like to get something straight that's been bothering me for a long time. The conclusion that i have come up with is that an IoC container is an architectural pattern, not a design pattern. In other words, no class should be aware of its presence and the container itself should be used at the application layer to stitch up all components. Essentially, it becomes an option, on top of a well designed object-oriented model. Having said that, how is it possible to access resolved types without sprinkling IoC containers all over the place (regardless of whether they are abstracted or not)? The only option i see here is to utilize abstract factories which use an IoC container to resolve concrete types. This should be easy enough to swap out for a set of standard factories. Is this a good approach? Has anyone on here used it and how well did it work for you? Is there anything else available? Thanks!

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  • Can't create blob container on Azure Blob Storage

    - by desautelsj
    The following code throws an error on the "CreateIfNotExist" method call. I am attempting to connect to my Azure Blob storage and create a new container called "images" var storageAccount = new CloudStorageAccount( new StorageCredentialsAccountAndKey("my_account_name", "... my shared key ..."), "https://blob.core.windows.net/", "https://queue.core.windows.net/", "https://table.core.windows.net/" ); var blobClient = storageAccount.CreateCloudBlobClient(); var blobContainer = blobClient.GetContainerReference("images"); blobContainer.CreateIfNotExist(); The error is: [StorageClientException: The requested URI does not represent any resource on the server.] The "images" container does not exist but I was expecting it to be created instead of an error to be thrown. What am I doing wrong? I have tried HTTP instead of HTTPS but the result is the same error.

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  • wpf manually generate TreeViewItem container

    - by viky
    I am creating a TreeView at runtime. It has several nodes(TreeViewItem), each one having a name. Initially it is collapsed. A separate comboBox displays Names of all TreeViewItem. I have to highlight a TreeViewItem based on the Name selected. I am using a recursive function and gets the TreeViewItem container like this: if (parent.ItemContainerGenerator.Status != GeneratorStatus.ContainersGenerated) continue; TreeViewItem container = parent.ItemContainerGenerator.ContainerFromItem(child).As<TreeViewItem>(); but it is parent.ItemContainerGenerator.Status = GeneratorStatus.NotStarted for all the collapsed items. How can I generate containers for them manually(Without expanding them)?

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  • TileGroup does not fill the container

    - by Luo Yong
    I put a TileGroup in a BorderContainer and set the width to 100%, but the content in the TileGroup did not fill the parent container, it leaves a big chunk of blank on the right part. The code is: <s:BorderContainer width="100%" height="100%"> <s:TileGroup width="100%" requestedColumnCount="2"> <s:Button> button1 </s:Button> <s:Button> button2 </s:Button> <s:Button> button3 </s:Button> </s:TileGroup> </s:BorderContainer> and the result is like this: http://i.minus.com/iN39P7Us4cBm1.png The width is already set to 100% but it does not work. Is there any way to make the TileGroup fill the container like GridLayout does in Java swing? http://www.java2s.com/Code/JavaImages/GridLayoutPane.PNG Thank you very much.

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  • User Control as container at design time

    - by Luca
    I'm designing a simple expander control. I've derived from UserControl, drawn inner controls, built, run; all ok. Since an inner Control is a Panel, I'd like to use it as container at design time. Indeed I've used the attributes: [Designer(typeof(ExpanderControlDesigner))] [Designer("System.Windows.Forms.Design.ParentControlDesigner, System.Design", typeof(IDesigner))] Great I say. But it isn't... The result is that I can use it as container at design time but: The added controls go back the inner controls already embedded in the user control Even if I push to top a control added at design time, at runtime it is back again on controls embedded to the user control I cannot restrict the container area at design time into a Panel area What am I missing? Here is the code for completeness... why this snippet of code is not working? [Designer(typeof(ExpanderControlDesigner))] [Designer("System.Windows.Forms.Design.ParentControlDesigner, System.Design", typeof(IDesigner))] public partial class ExpanderControl : UserControl { public ExpanderControl() { InitializeComponent(); .... [System.Security.Permissions.PermissionSet(System.Security.Permissions.SecurityAction.Demand, Name = "FullTrust")] internal class ExpanderControlDesigner : ControlDesigner { private ExpanderControl MyControl; public override void Initialize(IComponent component) { base.Initialize(component); MyControl = (ExpanderControl)component; // Hook up events ISelectionService s = (ISelectionService)GetService(typeof(ISelectionService)); IComponentChangeService c = (IComponentChangeService)GetService(typeof(IComponentChangeService)); s.SelectionChanged += new EventHandler(OnSelectionChanged); c.ComponentRemoving += new ComponentEventHandler(OnComponentRemoving); } private void OnSelectionChanged(object sender, System.EventArgs e) { } private void OnComponentRemoving(object sender, ComponentEventArgs e) { } protected override void Dispose(bool disposing) { ISelectionService s = (ISelectionService)GetService(typeof(ISelectionService)); IComponentChangeService c = (IComponentChangeService)GetService(typeof(IComponentChangeService)); // Unhook events s.SelectionChanged -= new EventHandler(OnSelectionChanged); c.ComponentRemoving -= new ComponentEventHandler(OnComponentRemoving); base.Dispose(disposing); } public override System.ComponentModel.Design.DesignerVerbCollection Verbs { get { DesignerVerbCollection v = new DesignerVerbCollection(); v.Add(new DesignerVerb("&asd", new EventHandler(null))); return v; } } } I've found many resources (Interaction, designed, limited area), but nothing was usefull for being operative... Actually there is a trick, since System.Windows.Forms classes can be designed (as usual) and have a correct behavior at runtime (TabControl, for example).

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  • fixed position of inner div related to its container

    - by Lina
    Hi, if have the following code: <div id="container" style="position:relative; width:300px; height:300px; overflow:scroll;"> <div id="header"> </div> <div> a table of contents </div> </div> how do i make the inner div with the id "header" follows when i scroll down the outer div "container"? TIA Lina

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  • Creating OpenSocial container for ASP.NET Site

    - by Admin
    hello, i run a social networking site written in asp.net and would like to open it to developers using the OpenSocial APIs. I have read information on opensocial.org as well as google's opensocial page and have a basic idea what it takes but still there is a lot of info missing to even get started. I know i gotta provide RESTful API as well as JavaScript API, authenticating using OAuth methods. Does my container has to provide all 3: JSON, XML, and AtomPub representations of data? I found Shindig but it runs under Apache, i need something for IIS. Are there any libraries that i could use as a base for my APIs to save time? Is it even recommended to write the entire container from scratch? thanks

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