Search Results

Search found 6149 results on 246 pages for 'd bug'.

Page 8/246 | < Previous Page | 4 5 6 7 8 9 10 11 12 13 14 15  | Next Page >

  • IE6 rendering bug. Some parsed <li> elements are losing their closing tags.

    - by Jeff Fohl
    I have been working with IE6 for many years [sob], but have never seen this particular bug before, and I can't seem to find a reference to it on the Web. The problem appears to be with how IE6 is parsing the HTML of a nested list. Even though the markup is correct, IE6 somehow munges the code when it is parsed, and drops the closing tags of some of the <li> elements. For example, take the following code: <!DOCTYPE html> <head> <title>My Page</title> </head> <body> <div> <ul> <li><a href=''>Child A</a> <div> <ul> <li><a href=''>Grandchild A</a></li> </ul> </div> </li> <li><a href=''>The Child B Which Is Not A</a> <div> <ul> <li><a href=''>Grandchild B</a></li> <li><a href=''>Grandchild C</a></li> </ul> </div> </li> <li><a href=''>Deep Purple</a></li> <li><a href=''>Led Zeppelin</a></li> </ul> </div> </body> </html> Now take a look at how IE6 renders this code, after it has run it through the IE6 rendering engine: <HTML> <HEAD> <TITLE>My Page</TITLE></HEAD> <BODY> <DIV> <UL> <LI><A href="">Child A</A> <DIV> <UL> <LI><A href="">Grandchild A</A> </LI> </UL> </DIV> <LI><A href="">The Child B Which Is Not A</A> <DIV> <UL> <LI><A href="">Grandchild B</A> <LI><A href="">Grandchild C</A> </LI> </UL> </DIV> <LI><A href="">Deep Purple</A> <LI><A href="">Led Zeppelin</A> </LI> </UL> </DIV> </BODY> </HTML> Note how on some of the <li> elements there are no longer any closing tags, even though it existed in the source HTML. Does anyone have any idea what could be triggering this bug, and if it is possible to avoid it? It seems to be the source of some visual display problems in IE6. Many thanks for any advice.

    Read the article

  • Fixing a collision detection bug in Slick2D

    - by Jesse Prescott
    My game has a bug with collision detection. If you go against the wall and tap forward/back sometimes the game thinks the speed you travelled at is 0 and the game doesn't know how to get you out of the wall. My collision detection works by getting the speed you hit the wall at and if it is positive it moves you back, if it is negative it moves you forward. It might help if you download it: https://rapidshare.com/files/1550046269/game.zip Sorry if I explained badly, it's hard to explain. float maxSpeed = 0.3f; float minSpeed = -0.2f; float acceleration = 0.002f; float deacceleration = 0.001f; float slowdownSpeed = 0.002f; float rotateSpeed = 0.08f; static float currentSpeed = 0; boolean up = false; boolean down = false; boolean noKey = false; static float rotate = 0; //Image effect system static String locationCarNormal; static String locationCarFront; static String locationCarBack; static String locationCarBoth; static boolean carFront = false; static boolean carBack = false; static String imageRef; boolean collision = false; public ComponentPlayerMovement(String id, String ScarNormal, String ScarFront, String ScarBack, String ScarBoth) { this.id = id; playerBody = new Rectangle(900/2-16, 700/2-16, 32, 32); locationCarNormal = ScarNormal; locationCarFront = ScarFront; locationCarBack = ScarBack; locationCarBoth = ScarBoth; imageRef = locationCarNormal; } @Override public void update(GameContainer gc, StateBasedGame sbg, int delta) throws SlickException { Input input = gc.getInput(); playerBody.transform(Transform.createRotateTransform(2)); float hip = currentSpeed * delta; float unstuckspeed = 0.05f * delta; if(carBack && !carFront) { imageRef = locationCarBack; ComponentImageRender.updateImage(); } else if(carFront && !carBack) { imageRef = locationCarFront; ComponentImageRender.updateImage(); } else if(carFront && carBack) { imageRef = locationCarBoth; ComponentImageRender.updateImage(); } if(input.isKeyDown(Input.KEY_RIGHT)) { rotate += rotateSpeed * delta; owner.setRotation(rotate); } if(input.isKeyDown(Input.KEY_LEFT)) { rotate -= rotateSpeed * delta; owner.setRotation(rotate); } if(input.isKeyDown(Input.KEY_UP)) { if(!collision) { up = true; noKey = false; if(currentSpeed < maxSpeed) { currentSpeed += acceleration; } MapCoordStorage.mapX += hip * Math.sin(Math.toRadians(rotate)); MapCoordStorage.mapY -= hip * Math.cos(Math.toRadians(rotate)); } else { currentSpeed = 1; } } else if(input.isKeyDown(Input.KEY_DOWN) && !collision) { down = true; noKey = false; if(currentSpeed > minSpeed) { currentSpeed -= slowdownSpeed; } MapCoordStorage.mapX += hip * Math.sin(Math.toRadians(rotate)); MapCoordStorage.mapY -= hip * Math.cos(Math.toRadians(rotate)); } else { noKey = true; if(currentSpeed > 0) { currentSpeed -= deacceleration; } else if(currentSpeed < 0) { currentSpeed += acceleration; } MapCoordStorage.mapX += hip * Math.sin(Math.toRadians(rotate)); MapCoordStorage.mapY -= hip * Math.cos(Math.toRadians(rotate)); } if(entityCollisionWith()) { collision = true; if(currentSpeed > 0 || up) { up = true; currentSpeed = 0; carFront = true; MapCoordStorage.mapX += unstuckspeed * Math.sin(Math.toRadians(rotate-180)); MapCoordStorage.mapY -= unstuckspeed * Math.cos(Math.toRadians(rotate-180)); } else if(currentSpeed < 0 || down) { down = true; currentSpeed = 0; carBack = true; MapCoordStorage.mapX += unstuckspeed * Math.sin(Math.toRadians(rotate)); MapCoordStorage.mapY -= unstuckspeed * Math.cos(Math.toRadians(rotate)); } else { currentSpeed = 0; } } else { collision = false; up = false; down = false; } if(currentSpeed >= -0.01f && currentSpeed <= 0.01f && noKey && !collision) { currentSpeed = 0; } } public static boolean entityCollisionWith() throws SlickException { for (int i = 0; i < BlockMap.entities.size(); i++) { Block entity1 = (Block) BlockMap.entities.get(i); if (playerBody.intersects(entity1.poly)) { return true; } } return false; } }

    Read the article

  • IFRAME renders a HTML text outside of boundaries, a bug?

    - by achirlin
    IE8 in non-compatability view, Version 8.0.6001.18702 The code below represents the problem: <body><div style="height:400px;width:400px"><iframe src="http://mail.ru" height="100%" width="100%"></iframe></div></body> Scroll the IFRAME to the right to the middle of "??????? ??????? ? ???????" orange label. Alt-Tab to other window and Alt-Tab back to IE window. The internal HTML will appear ouside of IFRAME boundaries. The screenshot demonstrating the problem. Does the IFRAME rendering have a bug? May be I have an unpatched version (automatic updates are turned ON). Could you suggest a workaround except turning on Compatability View? Thank you.

    Read the article

  • What is the best free Java based bug tracker?

    - by Vladimir Dyuzhev
    For internal development team I'm looking for a bug tracker. Important requirements are: Free (must have) WAR/EAR-deployable (must have; support team prefers to have all apps deployed same way) Nice UI (nice to have) UPDATE Since I wrote this, Atlassian has introduced a $10 (ten, not ten thousand!) version of JIRA for 10 developers. I think it's as good as it can get -- best issue tracker out there with all enterprise features, for the cost of a few coffees. I have bought it for my current group out of my own pocket (to avoid bureaucracy).

    Read the article

  • C# Bug or Brain Teaser? Cast working only with Coalesce (??) Operator

    - by Alex
    This is very strange, maybe someone can explain what's happening, or this is a bug (though I tend to think that this is probably just something intricate about C#). The following code throws the error "Cannot implicitly convert type 'uint?' to 'uint'.": public void Test(UInt32? p) { UInt32 x = p; } However, this code works without error: public void Test(UInt32? p) { UInt32 x = p ?? 1; } Huh? Why does this work? Why would the coalesce operator cause implicit conversion of UInt32? (nullable) to UInt32 (non-nullable), while the first error message says that there is no implicit conversion between those types?

    Read the article

  • How to handle growing QA reporting requirements?

    - by Phillip Jackson
    Some Background: Our company is growing very quickly - in 3 years we've tripled in size and there are no signs of stopping any time soon. Our marketing department has expanded and our IT requirements have as well. When I first arrived everything was managed in Dreamweaver and Excel spreadsheets and we've worked hard to implement bug tracking, version control, continuous integration, and multi-stage deployment. It's been a long hard road, and now we need to get more organized. The Problem at Hand: Management would like to track, per-developer, who is generating the most issues at the QA stage (post unit testing, regression, and post-production issues specifically). This becomes a fine balance because many issues can't be reported granularly (e.g. per-url or per-"page") but yet that's how Management would like reporting to be broken down. Further, severity has to be taken into account. We have drafted standards for each of these areas specific to our environment. Developers don't want to be nicked for 100+ instances of an issue if it was a problem with an include or inheritance... I had a suggestion to "score" bugs based on severity... but nobody likes that. We can't enter issues for every individual module affected by a global issue. [UPDATED] The Actual Questions: How do medium sized businesses and code shops handle bug tracking, reporting, and providing useful metrics to management? What kinds of KPIs are better metrics for employee performance? What is the most common way to provide per-developer reporting as far as time-to-close, reopens, etc.? Do large enterprises ignore the efforts of the individuals and rather focus on the team? Some other questions: Is this too granular of reporting? Is this considered 'blame culture'? If you were the developer working in this environment, what would you define as a measureable goal for this year to track your progress, with the reward of achieving the goal a bonus?

    Read the article

  • Force apt to remove all emacs*

    - by wishi
    Hi! I have a bug-problem with the apt-packages of emacs: >>Error occurred processing debian-ispell.el: File error (("Opening input file" "no such file or directory" "/usr/share/emacs23/site-lisp/dictionaries-common/debian-ispell.el")) >>Error occurred processing ispell.el: File error (("Opening input file" "no such file or directory" "/usr/share/emacs23/site-lisp/dictionaries-common/ispell.el")) >>Error occurred processing flyspell.el: File error (("Opening input file" "no such file or directory" "/usr/share/emacs23/site-lisp/dictionaries-common/flyspell.el")) emacs-install: /usr/lib/emacsen-common/packages/install/dictionaries-common emacs23 failed at /usr/lib/emacsen-common/emacs-install line 28, <TSORT> line 30. dpkg: error processing emacs23-lucid (--configure): subprocess installed post-installation script returned error exit status 1 dpkg: dependency problems prevent configuration of emacs: emacs depends on emacs23 | emacs23-lucid | emacs23-nox; however: Package emacs23 is not installed. Package emacs23-lucid which provides emacs23 is not configured yet. Package emacs23-nox which provides emacs23 is not installed. Package emacs23-lucid is not configured yet. Package emacs23-nox is not installed. dpkg: error processing emacs (--configure): dependency problems - leaving unconfigured No apport report written because the error message indicates its a followup error from a previous failure. Errors were encountered while processing: emacs23-lucid emacs E: Sub-process /usr/bin/dpkg returned an error code (1) In fact I would be satisfied with just emacs23-nox, a couple of plugins - from apt. But I can neither --purge nor --purge reinstall, nor remove the packages. It always processes until this certain bug. I did some google-searching, found some stuff on Launchpad suggesting: sudo apt-get install --reinstall --purge emacsen-common But this is the same... so I hope there a way to tell app to just remove everything releated to emacs, and to start from scratch again? Thanks, Marius

    Read the article

  • MERGE Bug with Filtered Indexes

    - by Paul White
    A MERGE statement can fail, and incorrectly report a unique key violation when: The target table uses a unique filtered index; and No key column of the filtered index is updated; and A column from the filtering condition is updated; and Transient key violations are possible Example Tables Say we have two tables, one that is the target of a MERGE statement, and another that contains updates to be applied to the target.  The target table contains three columns, an integer primary key, a single character alternate key, and a status code column.  A filtered unique index exists on the alternate key, but is only enforced where the status code is ‘a’: CREATE TABLE #Target ( pk integer NOT NULL, ak character(1) NOT NULL, status_code character(1) NOT NULL,   PRIMARY KEY (pk) );   CREATE UNIQUE INDEX uq1 ON #Target (ak) INCLUDE (status_code) WHERE status_code = 'a'; The changes table contains just an integer primary key (to identify the target row to change) and the new status code: CREATE TABLE #Changes ( pk integer NOT NULL, status_code character(1) NOT NULL,   PRIMARY KEY (pk) ); Sample Data The sample data for the example is: INSERT #Target (pk, ak, status_code) VALUES (1, 'A', 'a'), (2, 'B', 'a'), (3, 'C', 'a'), (4, 'A', 'd');   INSERT #Changes (pk, status_code) VALUES (1, 'd'), (4, 'a');          Target                     Changes +-----------------------+    +------------------+ ¦ pk ¦ ak ¦ status_code ¦    ¦ pk ¦ status_code ¦ ¦----+----+-------------¦    ¦----+-------------¦ ¦  1 ¦ A  ¦ a           ¦    ¦  1 ¦ d           ¦ ¦  2 ¦ B  ¦ a           ¦    ¦  4 ¦ a           ¦ ¦  3 ¦ C  ¦ a           ¦    +------------------+ ¦  4 ¦ A  ¦ d           ¦ +-----------------------+ The target table’s alternate key (ak) column is unique, for rows where status_code = ‘a’.  Applying the changes to the target will change row 1 from status ‘a’ to status ‘d’, and row 4 from status ‘d’ to status ‘a’.  The result of applying all the changes will still satisfy the filtered unique index, because the ‘A’ in row 1 will be deleted from the index and the ‘A’ in row 4 will be added. Merge Test One Let’s now execute a MERGE statement to apply the changes: MERGE #Target AS t USING #Changes AS c ON c.pk = t.pk WHEN MATCHED AND c.status_code <> t.status_code THEN UPDATE SET status_code = c.status_code; The MERGE changes the two target rows as expected.  The updated target table now contains: +-----------------------+ ¦ pk ¦ ak ¦ status_code ¦ ¦----+----+-------------¦ ¦  1 ¦ A  ¦ d           ¦ <—changed from ‘a’ ¦  2 ¦ B  ¦ a           ¦ ¦  3 ¦ C  ¦ a           ¦ ¦  4 ¦ A  ¦ a           ¦ <—changed from ‘d’ +-----------------------+ Merge Test Two Now let’s repopulate the changes table to reverse the updates we just performed: TRUNCATE TABLE #Changes;   INSERT #Changes (pk, status_code) VALUES (1, 'a'), (4, 'd'); This will change row 1 back to status ‘a’ and row 4 back to status ‘d’.  As a reminder, the current state of the tables is:          Target                        Changes +-----------------------+    +------------------+ ¦ pk ¦ ak ¦ status_code ¦    ¦ pk ¦ status_code ¦ ¦----+----+-------------¦    ¦----+-------------¦ ¦  1 ¦ A  ¦ d           ¦    ¦  1 ¦ a           ¦ ¦  2 ¦ B  ¦ a           ¦    ¦  4 ¦ d           ¦ ¦  3 ¦ C  ¦ a           ¦    +------------------+ ¦  4 ¦ A  ¦ a           ¦ +-----------------------+ We execute the same MERGE statement: MERGE #Target AS t USING #Changes AS c ON c.pk = t.pk WHEN MATCHED AND c.status_code <> t.status_code THEN UPDATE SET status_code = c.status_code; However this time we receive the following message: Msg 2601, Level 14, State 1, Line 1 Cannot insert duplicate key row in object 'dbo.#Target' with unique index 'uq1'. The duplicate key value is (A). The statement has been terminated. Applying the changes using UPDATE Let’s now rewrite the MERGE to use UPDATE instead: UPDATE t SET status_code = c.status_code FROM #Target AS t JOIN #Changes AS c ON t.pk = c.pk WHERE c.status_code <> t.status_code; This query succeeds where the MERGE failed.  The two rows are updated as expected: +-----------------------+ ¦ pk ¦ ak ¦ status_code ¦ ¦----+----+-------------¦ ¦  1 ¦ A  ¦ a           ¦ <—changed back to ‘a’ ¦  2 ¦ B  ¦ a           ¦ ¦  3 ¦ C  ¦ a           ¦ ¦  4 ¦ A  ¦ d           ¦ <—changed back to ‘d’ +-----------------------+ What went wrong with the MERGE? In this test, the MERGE query execution happens to apply the changes in the order of the ‘pk’ column. In test one, this was not a problem: row 1 is removed from the unique filtered index by changing status_code from ‘a’ to ‘d’ before row 4 is added.  At no point does the table contain two rows where ak = ‘A’ and status_code = ‘a’. In test two, however, the first change was to change row 1 from status ‘d’ to status ‘a’.  This change means there would be two rows in the filtered unique index where ak = ‘A’ (both row 1 and row 4 meet the index filtering criteria ‘status_code = a’). The storage engine does not allow the query processor to violate a unique key (unless IGNORE_DUP_KEY is ON, but that is a different story, and doesn’t apply to MERGE in any case).  This strict rule applies regardless of the fact that if all changes were applied, there would be no unique key violation (row 4 would eventually be changed from ‘a’ to ‘d’, removing it from the filtered unique index, and resolving the key violation). Why it went wrong The query optimizer usually detects when this sort of temporary uniqueness violation could occur, and builds a plan that avoids the issue.  I wrote about this a couple of years ago in my post Beware Sneaky Reads with Unique Indexes (you can read more about the details on pages 495-497 of Microsoft SQL Server 2008 Internals or in Craig Freedman’s blog post on maintaining unique indexes).  To summarize though, the optimizer introduces Split, Filter, Sort, and Collapse operators into the query plan to: Split each row update into delete followed by an inserts Filter out rows that would not change the index (due to the filter on the index, or a non-updating update) Sort the resulting stream by index key, with deletes before inserts Collapse delete/insert pairs on the same index key back into an update The effect of all this is that only net changes are applied to an index (as one or more insert, update, and/or delete operations).  In this case, the net effect is a single update of the filtered unique index: changing the row for ak = ‘A’ from pk = 4 to pk = 1.  In case that is less than 100% clear, let’s look at the operation in test two again:          Target                     Changes                   Result +-----------------------+    +------------------+    +-----------------------+ ¦ pk ¦ ak ¦ status_code ¦    ¦ pk ¦ status_code ¦    ¦ pk ¦ ak ¦ status_code ¦ ¦----+----+-------------¦    ¦----+-------------¦    ¦----+----+-------------¦ ¦  1 ¦ A  ¦ d           ¦    ¦  1 ¦ d           ¦    ¦  1 ¦ A  ¦ a           ¦ ¦  2 ¦ B  ¦ a           ¦    ¦  4 ¦ a           ¦    ¦  2 ¦ B  ¦ a           ¦ ¦  3 ¦ C  ¦ a           ¦    +------------------+    ¦  3 ¦ C  ¦ a           ¦ ¦  4 ¦ A  ¦ a           ¦                            ¦  4 ¦ A  ¦ d           ¦ +-----------------------+                            +-----------------------+ From the filtered index’s point of view (filtered for status_code = ‘a’ and shown in nonclustered index key order) the overall effect of the query is:   Before           After +---------+    +---------+ ¦ pk ¦ ak ¦    ¦ pk ¦ ak ¦ ¦----+----¦    ¦----+----¦ ¦  4 ¦ A  ¦    ¦  1 ¦ A  ¦ ¦  2 ¦ B  ¦    ¦  2 ¦ B  ¦ ¦  3 ¦ C  ¦    ¦  3 ¦ C  ¦ +---------+    +---------+ The single net change there is a change of pk from 4 to 1 for the nonclustered index entry ak = ‘A’.  This is the magic performed by the split, sort, and collapse.  Notice in particular how the original changes to the index key (on the ‘ak’ column) have been transformed into an update of a non-key column (pk is included in the nonclustered index).  By not updating any nonclustered index keys, we are guaranteed to avoid transient key violations. The Execution Plans The estimated MERGE execution plan that produces the incorrect key-violation error looks like this (click to enlarge in a new window): The successful UPDATE execution plan is (click to enlarge in a new window): The MERGE execution plan is a narrow (per-row) update.  The single Clustered Index Merge operator maintains both the clustered index and the filtered nonclustered index.  The UPDATE plan is a wide (per-index) update.  The clustered index is maintained first, then the Split, Filter, Sort, Collapse sequence is applied before the nonclustered index is separately maintained. There is always a wide update plan for any query that modifies the database. The narrow form is a performance optimization where the number of rows is expected to be relatively small, and is not available for all operations.  One of the operations that should disallow a narrow plan is maintaining a unique index where intermediate key violations could occur. Workarounds The MERGE can be made to work (producing a wide update plan with split, sort, and collapse) by: Adding all columns referenced in the filtered index’s WHERE clause to the index key (INCLUDE is not sufficient); or Executing the query with trace flag 8790 set e.g. OPTION (QUERYTRACEON 8790). Undocumented trace flag 8790 forces a wide update plan for any data-changing query (remember that a wide update plan is always possible).  Either change will produce a successfully-executing wide update plan for the MERGE that failed previously. Conclusion The optimizer fails to spot the possibility of transient unique key violations with MERGE under the conditions listed at the start of this post.  It incorrectly chooses a narrow plan for the MERGE, which cannot provide the protection of a split/sort/collapse sequence for the nonclustered index maintenance. The MERGE plan may fail at execution time depending on the order in which rows are processed, and the distribution of data in the database.  Worse, a previously solid MERGE query may suddenly start to fail unpredictably if a filtered unique index is added to the merge target table at any point. Connect bug filed here Tests performed on SQL Server 2012 SP1 CUI (build 11.0.3321) x64 Developer Edition © 2012 Paul White – All Rights Reserved Twitter: @SQL_Kiwi Email: [email protected]

    Read the article

  • BizTalk &ndash; Routing failure on Delivery Notifications (BizTalk 2006 R2 to 2013)

    - by S.E.R.
    Originally posted on: http://geekswithblogs.net/SERivas/archive/2013/11/11/biztalk-routing-failure-on-delivery-notifications.aspxThis is a detailed explanation of a something I posted a few month ago on stackoverflow, concerning a weird behavior (a bug, really…) of the delivery notifications in BizTalk. Reminder: what are delivery notifications Mechanism BizTalk has the ability to automatically publish positive acknowledgments (ACK) when it has succeeded transmitting a message or negative acknowledgments (NACK) in case of a transmission failure. Orchestrations can use delivery notifications to subscribe to those ACKs and NACKs in order to know if a message sent on a one-way send port has been successfully transmitted. Delivery Notifications can be “activated” in two ways: The most common and easy way is to set the Delivery Notification property of a logical send port (in the orchestration designer) to Transmitted: Another way is to set the BTS.AckRequired context property of the message to be sent to true: NOTE: fundamentally, those methods are strictly equivalent since the fact of setting the Delivery Notification to Transmitted on the send port only tells BizTalk the BTS.AckRequired context property has to be set to true on the outgoing message. Related context properties ACKs and NACKs have a common set of propoted context properties, which are : Propriété Description AckType Equals ACK when successful or NACK otherwise AckID MessageID of the message concerned by the acknowledgment AckOwnerID InstanceID of the instance associated with the acknowledgment AckSendPortID ID of the send port AckSendPortName Name of the send port AckOutboundTransportLocation URI of the send port AckReceivePortID ID of the port the message came from AckReceivePortName Name of the port the message came from AckInboundTransportLocation URI of the port the message came from Detailed behavior The way Delivery Notifications are handled by BizTalk is peculiar compared to the standard behavior of the Message Box: if no active subscription exists for the acknowledgment, it is simply discarded. The direct consequence of this is that there can be no routing failure for an acknowledgment, and an acknowledgment cannot be suspended. Moreover, when a message is sent to a send port where Delivery Notification = Transmitted, a correlation set is initialized and a correlation token is attached to the message (Context property: CorrelationToken). This correlation token will also be attached to the acknowledgment. So when the acknowledgment is issued, it is automatically routed to the source orchestration. Finally, when a NACK is received by the source orchestration, a DeliveryFailureException is thrown, which can be caught in Catch section. Context of the problem Consider this scenario: In an orchestration, Delivery Notifications are activated on a One-Way send port In case of a transmission failure, the messaging instance is suspended and the orchestration catches an exception (DeliveryFailureException). When the exception is caught, the orchestration does some logging and then terminates (thanks to a Terminate shape). So that leaves only the suspended messaging instance, waiting to be resumed. Symptoms Once the problem that caused the transmission failure is solved, the messaging instance is resumed. Considering what was said in the reminder, we would expect the instance to complete, leaving no active or suspended instance. Nevertheless, the result is that the messaging instance is once more suspended, this time because of a routing failure: The routing failure report shows that the suspended message has the following attached properties: Explanation Those properties clearly indicate that the message being suspended is an acknowledgment (ACK in this case), which was published in the message box and was supended because no subscribers were found. This makes sense, since the source orchestration was terminated before we resumed the messaging instance. So its subscription to the acknowledgments was no longer active when the ACK was published, which explains the routing failure. But this behavior is in direct contradiction with what was said earlier: an acknowledgment must be discarded when no subscriber is found and therefore should not be suspended. Cause It is indeed an outright bug, which appeared with the SP1 of BizTalk 2006 R2 and was never corrected since then: not in the next 4 CUs, not in BizTalk 2009, not in 2010 and not event in 2013 – though I haven’t tested CU1 and CU2 for this last edition, but I bet there is nothing to be expected from those CUs (on this particular point). Side effects This bug can have pretty nasty side effects: this behavior can be propagated to other ports, due to routing mechanisms. For instance: you have configured the ESB Toolkit and have activated the “Enable routing failure for failed messages”. The result will be that the ESB Exception SQL send port will also try and publish ACKs or NACKs concerning its own messaging instances. In itself, this is already messy, but remember that those acknowledgments will also have the source correlation token attached to them… See how far it goes? Well, actually there is more: in SQL send ports, transactions will be rolled back because of the routing failure (I guess it also happens with other adapters - like Oracle, but I haven’t tested them). Again, think of what happens when the send port is the ESB Exception send port: your BizTalk box is going mad, but you have no idea since no exception can be written in the exception database! All of this can be tricky to diagnose, I can tell you that… Solution There is no real solution, only a work-around, but it won’t solve all of the problems and side effects. The idea is to create an orchestration which subscribes to all acknowledgments. That is to say: The message type of the incoming message will be XmlDocument The BTS.AckType property exists The logical receive port will use direct binding By doing so, all acknowledgments will be consumed by an instance of this orchestration, thus avoiding the routing failure. Here is an example of what this orchestration could look like: In order not to pollute the HAT and the DTA Db (after all, this orchestration is only meant to be a palliative to some faulty internal BizTalk mechanism, so there should be no trace of its execution), all tracking must be deactivated:

    Read the article

  • Java webapp: how to implement a web bug (1x1 pixel)?

    - by NoozNooz42
    In the accepted answer in the following question, a SO regular with 13K+ rep suggests to use a "web bug" (non-cacheable 1x1 img) to be able to track requests in the logs: http://stackoverflow.com/questions/1784893 How can I do this in Java? Basically, I've got two issues: how to make sure the 1x1 image is not cacheable (how to set the header)? how to make sure the query for these 1x1 image will appear in the logs? I'm looking for exact piece of code because I know how to write a .jsp/servlet and I know how to serve an 1x1 image :) My question is really about the exact .jsp/servlet that I should write and how/what needs to be done so that Tomcat logs the request. For example I plan to use the following mapping: <servlet-mapping> <servlet-name>WebBugServlet</servlet-name> <url-pattern>/webbug*</url-pattern> </servlet-mapping> and then use an img tag referencing a "webbug.png" (or .gif), so how do I write the .jsp/servlet? What/where should I look for in the logs?

    Read the article

  • If as assert fails, is there a bug?

    - by RichAmberale
    I've always followed the logic: if assert fails, then there is a bug. Root cause could either be: Assert itself is invalid (bug) There is a programming error (bug) (no other options) I.E. Are there any other conclusions one could come to? Are there cases where an assert would fail and there is no bug?

    Read the article

  • Is reference to bug/issue in commit message considered good practice?

    - by Christian P
    I'm working on a project where we have the source control set up to automatically write notes in the bug tracker. We simply write the bug issue ID in the commit message and the commit message is added as a note to the bug tracker. I can see only a few downsides for this practice. If sometime in the future the source code gets separated from the bug tracking software (or the reported bugs/issues are somehow lost). Or when someone is looking in the history of commits but doesn't have access to our bug tracker. My question is if having a bug/issue reference in the commit message is considered good practice? Are there some other downsides?

    Read the article

  • Secondary monitor bug: a problem in WPF or in the graphics driver?

    - by emddudley
    I have discovered a strange bug with my WPF application and I am trying to determine whether it is a problem with WPF or my graphics driver so that I can report it to the appropriate company. I have a Quadro FX 1700 with the latest drivers (197.54) on a Windows XP system, running a .NET 3.5 SP1 application. I have dual monitors, and when I maximize then minimize a child window of the main window on my primary monitor, the child window gets drawn on the secondary monitor as well. It appears in both places. I made a sample application (code is below) which induces this behavior. Start the application and ensure the main window is on your primary monitor. Double-click the main window. A green child window should appear. Click the green child window to maximize. Click the green child window to minimize. Can anyone else reproduce this problem? On my system the green child restores, but then it's drawn on both my primary and secondary monitors, rather than just the primary monitor. App.xaml <Application xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" x:Class="DualMonitorBug.App" StartupUri="Shell.xaml" /> App.xaml.cs using System.Windows; namespace DualMonitorBug { public partial class App : Application { } } Shell.xaml <Window xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" x:Class="DualMonitorBug.Shell" Title="Shell" Height="480" Width="640" MouseDoubleClick="ShowDialog" /> Shell.xaml.cs using System.Windows; using System.Windows.Input; namespace DualMonitorBug { public partial class Shell : Window { public Shell() { InitializeComponent(); } private void ShowDialog(object sender, MouseButtonEventArgs e) { DialogWindow dialog = new DialogWindow(); dialog.Owner = this; dialog.Show(); } } } DialogWindow.xaml <Window xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" x:Class="DualMonitorBug.DialogWindow" Title="Dialog Window" Height="240" Width="320" AllowsTransparency="True" Background="Green" MouseLeftButtonDown="ShowHideDialog" WindowStyle="None" /> DialogWindow.xaml.cs using System.Windows; using System.Windows.Input; namespace DualMonitorBug { public partial class DialogWindow : Window { public DialogWindow() { InitializeComponent(); } private void ShowHideDialog(object sender, MouseButtonEventArgs e) { this.WindowState = (this.WindowState == WindowState.Normal) ? WindowState.Maximized : WindowState.Normal; } } }

    Read the article

  • Xubuntu 13.10 64bit - Slow and buggy "log out" process?

    - by MrKatSwordfish
    I'm a Windows convert who has done only a little bit of dabbling in Ubuntu in the past (back in Dapper Drake a few years back). A lot has changes since then, and I've been yearning to jump back into linux again! So, having just bought a new SSD, I felt that this would be as good of a time as any to set up a dual-boot system again. I've messed around with Ubuntu 13.10 a bit, and while Unity has its issues, I think that it still needs some time to develop. I looked into XFCE and liked it a lot, so I went with Xubuntu. I've installed Xubuntu, and for the most part it's running smoothly and it a pleasure to work with. The customization is great and the minimalistic look and feel is really nice! But here's my problem, whenever I select the "Log Out" option from either the application menu, or the user profiles menu, my PC comes to a crawl, and the dialog box with all the options (shut down, restart, log out, etc.) takes maybe a minute or more to appear. I click the log out button, my PC is brought to a snail's pace, and I have to wait for what seems like an eternity for the logout options to appear! If i try to open something else (even a terminal window) while it's loading the logout options, that other program won't finish loading until the logout screen finally appears. Keep in mind, this is a pretty much vanilla install of Xubuntu 13.10 64bit, on a PC with an intel i7, an SSD, 6gb DDR3 RAM, and a new AMD 7770 gpu (drivers haven't been installed yet, though). Everything else runs fast, most applications open near-instantly! It must be an issue with how the logout options screen initializes or something, but I'm not sure exactly how I can fix it.. Edit - Extra Info: This problem is very consistent when using the "Log Out" buttons in Xubuntu. However, I've found that I'm able to reboot and shutdown much more quickly by going through the "Switch User" screen, and using the reboot or shutdown buttons on that screen. I'm nearly certain that it has something to do with the little Log Out options screen that appears when I select Log Out from the menu, and not the actual process of shutting down.. So what should I do? I really like XFCE so far, and I've never tried a non-ubuntu based distro before, but should I just switch to something else? Is there any known fix for this issue? Are there any work-arounds for logging out/shutting down/rebooting via the terminal so that I can avoid this irritating bug? Is there any that I can monitor the progress of the log out via terminal, allowing me to see which parts are causing the slow-down? What is the best way to report this bug to someone?

    Read the article

  • Why using alt-tab causes Unity to restart?

    - by blade19899
    This have happened to me 4 times. When I use alt-tab Unity resets. It doesn't close any apps, but when I click an app that was already open - but minimized - I only can see the minimize/maximize/close buttons and a thin border around the window, it but nothing in it, as on the following picture: This doesn't just happen to one app, but to all my opened minimized apps. I also want to ask if I should file a bug report?

    Read the article

  • System Settings and Software Center does not pull up after fresh install 11.10 amd64

    - by hydroparadise
    I've had a few install rounds with ubuntu ever since 8.04 and has worked flawlessly every time. However, for some reason, when I try to click either System Settings or Software Center, the icon pulses as if it were working to come up but never does. The same goes for System Settings. I would expect that a password dialog would appear, but nothing shows. Is there bug with 11.10 that didn't exist with 11.04?

    Read the article

  • When is a Kernel update due for 11.10?

    - by Mysterio
    Thanks to Phoronix there seems to be a fix for the power regression/overheating bug in the Linux Kernel 3.0.1 bouncing around on the Internet. However this supposed fix which I read has been patched to the Kernel in a testing phase is not newbie-friendly (if you know what I mean). So I am guessing it will be included in the kernel update for 11.10. If it will please when is it due? Linked Question: Kernel patch that solves battery issues when for ubuntu ?

    Read the article

  • Bug in CF9: values for unique struct keys referenced and overwritten by other keys.

    - by Gin Doe
    We've run into a serious issue with CF9 wherein values for certain struct keys can be referenced by other keys, despite those other keys never being set. See the following examples: Edit: Looks like it isn't just something our servers ate. This is Adobe bug-track ticket 81884: http://cfbugs.adobe.com/cfbugreport/flexbugui/cfbugtracker/main.html#bugId=81884. <cfset a = { AO = "foo" } /> <cfset b = { AO = "foo", B0 = "bar" } /> <cfoutput> The following should throw an error. Instead both keys refer to the same value. <br />Struct a: <cfdump var="#a#" /> <br />a.AO: #a.AO# <br />a.B0: #a.B0# <hr /> The following should show a struct with 2 distinct keys and values. Instead it contains a single key, "AO", with a value of "bar". <br />Struct b: <cfdump var="#b#" /> This is obviously a complete show-stopper for us. I'd be curious to know if anyone has encountered this or can reproduce this in their environment. For us, it happens 100% of the time on Apache/CF9 running on Linux, both RH4 and RH5. We're using the default JRun install on Java 1.6.0_14. To see the extent of the problem, we ran a quick loop to find other naming sequences that are affected and found hundreds of matches for 2 letter key names. A similar loop found more conflicts in 3 letter names. <cfoutput>Testing a range of affected key combinations. This found hundreds of cases on our platform. Aborting after 50 here.</cfoutput> <cfscript> teststring = "ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789"; stringlen = len(teststring); matchesfound = 0; matches = ""; for (i1 = 1; i1 <= stringlen; i1++) { symbol1 = mid(teststring, i1, 1); for (i2 = 1; i2 <= stringlen; i2++) { teststruct = structnew(); symbol2 = mid(teststring, i2, 1); symbolwhole = symbol1 & symbol2; teststruct[ symbolwhole ] = "a string"; for (q1 = 1; q1 <= stringlen; q1++) { innersymbol1 = mid(teststring, q1, 1); for (q2 = 1; q2 <= stringlen; q2++) { innersymbol2 = mid(teststring, q2, 1); innersymbolwhole = innersymbol1 & innersymbol2; if ((i1 != q1 || i2 != q2) && structkeyexists(teststruct, innersymbolwhole)) { // another affected pair of keys! writeoutput ("<br />#symbolwhole# = #innersymbolwhole#"); if (matchesfound++ > 50) { // we've seen enough abort; } } } } } } </cfscript> And edit again: This doesn't just affect struct keys but names in the variables scope as well. At least the variables scope has the presence of mind to throw an error, "can't load a null": <cfset test_b0 = "foo" /> <cfset test_ao = "bar" /> <cfoutput> test_b0: #test_b0# <br />test_ao: #test_ao# </cfoutput>

    Read the article

  • Speedup of fixing an openssl bug with 8192 bit key [on hold]

    - by rubo77
    This is related to this Bug-Report https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=747453 OpenSSL contains a set of arbitrary limitations on the size of accepted key parameters that make unrelated software fail to establish secure connections. The problem was found while debugging a XMPP s2s connection issue where two servers with long certificate keys (8192 Bit RSA) failed to establish a secure connection because OpenSSL rejected the handshake. This seems to be a small problem to be fixed but although there is an easy patch available to fix the issue in that bug report, no reactions are noticed so far.. The last patch that broke the 2048 barrier took 2 years to be implemented and only resulted in an increase to 4096bit, which seems to be a bad joke. Where would we have to report this to speed up the implementation for such an issue?

    Read the article

  • How to fix Monogame WP8 Touch Position bug?

    - by Moses Aprico
    Normally below code will result in X:Infinity, Y:Infinity TouchCollection touchState = TouchPanel.GetState(); foreach (TouchLocation t in touchState) { if (t.State == TouchLocationState.Pressed) { vb.ButtonTouched((int)t.Position.X, (int)t.Position.Y); } } Then, I followed this https://github.com/mono/MonoGame/issues/1046 and added below code at the first line in update method. (I still don't know how it's worked, but it fixed the problem) if (_firstUpdate) { typeof(Microsoft.Xna.Framework.Input.Touch.TouchPanel).GetField("_touchScale",System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Static).SetValue(null, Vector2.One); _firstUpdate = false; } And then, when I randomly testing something, there are several area that won't read the user touch. The tile with the purple dude is the area which won't receive user input (It don't even detect "Pressed", the TouchCollection.Count = 0) Any idea how to fix this? UPDATE 1 : The second attempt in recompiling The difference is weird. Dunno why the consistent clickable area is just 2/3 area to the left UPDATE 2 : After trying to rotate to landscape and back to portrait to randomly testing, then the outcome become :

    Read the article

  • Oracle EBS R12.1.1 system09.dbf file corruption Bug

    - by longchun.zhu
    ??????,??????????????????,???? ?????????????.. ???????????,??????,???????????? After Installing or Upgrading Perform the following steps after installing or upgrading to Release 12.1.1 and before allowing users to access the system. Manually fix database dbf file If you installed 12.1.1 with a startCD of 12.1.1.9 or earlier (see Oracle Applications Release Notes, Release 12.1.1 My Oracle Support Document 798258.1), you must run the following sql commands to fix a particular corrupted dbf file: $ sqlplus/nolog sql connect / as sysdba sql alter database datafile '[full path of system09.dbf]' resize 1000M; sql alter database datafile '[full path of system09.dbf]' resize 1500M;

    Read the article

  • HUGE EF4 Inheritance Bug

    - by djsolid
    Well maybe not for everyone but for me is definitely really important. That is why I get straight into the point. We have the following model: Which maps to the following database: We are using EF4.0 and we want to load all Burgers including BurgerDetails. So we write the following query: But it fails. The error is : “The ResultType of the specified expression is not compatible with the required type. The expression ResultType is 'Transient.reference[SampleEFDBModel.Food]' but the required type is 'Transient.reference[SampleEFDBModel.Burger]'.Parameter name: arguments[0]”   So in the new version of EF there is no way to eager load data through Navigation Properties with 1-1 relationships defined in subclasses. Here is the relevant Microsoft Connect Issue. It is described through an other example but the result is the same.  Please if you think this is important vote up on Microsoft Connect.   EF 4.0 has many improvements. I am using it since v1 in large-scale projects and this version is faster,produces cleaner sql, more reliable and can be used for complicated business scenarios. That is why I believe this issue should be solved as soon as possible. I understand that release cycles are slow but I am hoping atleast for a hotfix. I also have uploaded the example project so you can test it. Download it from here. If anyone has found any workarounds please post it in the comments section. Thanks!

    Read the article

  • Screen (command-line program) bug?

    - by VioletCrime
    fired up my Minecraft server again after about a year off. My server used to run 11.04, which has since been upgraded to 12.04; I lost my management scripts in the upgrade (thought I'd backed up the user's home directory), but whatever, I enjoy developing stuff like that anyways. However, this time around, I'm running into issues. I start the Minecraft server using a detached screen, however the script is unable to 'stuff' commands into the screen instance until I attach to the screen then detach again? Once I do that, I can stuff anything I want into the server's terminal using the -X option, until I stop/start the server again, then I have to reattach and detach in order to restore functionality? Here's the manager script: #!/bin/bash #Name of the screen housing the server (set with the -S flag at startup) SCREENNAME=minecraft1 #Name of the folder housing the Minecraft world FOLDERNAME=world1 startServer (){ if screen -list | grep "$SCREENNAME" > /dev/null then echo "Cannot start Minecraft server; it is already running!" else screen -dmS $SCREENNAME java -Xmx1024M -Xms1024M -jar minecraft_server.jar sleep 2 if screen -list | grep "$SCREENNAME" > /dev/null then echo "Minecraft server started; happy mining!" else echo "ERROR: Minecraft server failed to start!" fi fi; } stopServer (){ if screen -list | grep "$SCREENNAME" > /dev/null then echo "Server is running. Giving a 1-minute warning." screen -S $SCREENNAME -X stuff "/say Shutting down (halt) in one minute." screen -S $SCREENNAME -X stuff $'\015' sleep 45 screen -S $SCREENNAME -X stuff "/say Shutting down (halt) in 15 seconds." screen -S $SCREENNAME -X stuff $'\015' sleep 15 screen -S $SCREENNAME -X stuff "/stop" screen -S $SCREENNAME -X stuff $'\015' else echo "Server is not running; nothing to stop." fi; } stopServerNow (){ if screen -list | grep "$SCREENNAME" > /dev/null then echo "Server is running. Giving a 5-second warning." screen -S $SCREENNAME -X stuff "/say EMERGENCY SHUTDOWN! 5 seconds to halt." screen -S $SCREENNAME -X stuff $'\015' sleep 5 screen -S $SCREENNAME -X stuff "/stop" screen -S $SCREENNAME -X stuff $'\015' else echo "Server is not running; nothing to stop." fi; } restartServer (){ if screen -list | grep "$SCREENNAME" > /dev/null then echo "Server is running. Giving a 1-minute warning." screen -S $SCREENNAME -X stuff "/say Shutting down (restart) in one minute." screen -S $SCREENNAME -X stuff $'\015' sleep 45 screen -S $SCREENNAME -X stuff "/say Shutting down (restart) in 15 seconds." screen -S $SCREENNAME -X stuff $'\015' sleep 15 screen -S $SCREENNAME -X stuff "/stop" screen -S $SCREENNAME -X stuff $'\015' sleep 2 startServer else echo "Cannot restart server: it isn't running." fi; } #In order for this function to work, a directory 'backup/$FOLDERNAME' must exist in the same #directory that '$FOLDERNAME' resides backupWorld (){ if screen -list | grep "$SCREENNAME" > /dev/null then echo "Server is running. Giving a 1-minute warning." screen -S $SCREENNAME -X stuff "/say Shutting down (backup) in one minute." screen -S $SCREENNAME -X stuff $'\015' screen -S $SCREENNAME -X stuff "/say Server should be down for no more than a few seconds." screen -S $SCREENNAME -X stuff $'\015' sleep 45 screen -S $SCREENNAME -X stuff "/say Shutting down for backup in 15 seconds." screen -S $SCREENNAME -X stuff $'\015' sleep 15 screen -S $SCREENNAME -X stuff "/stop" screen -S $SCREENNAME -X stuff $'\015' fi sleep 2 if screen -list | grep $SCREENNAME > /dev/null then echo "Server is still running? Error." else cd .. tar -czvf backup0.tar.gz $FOLDERNAME mv backup0.tar.gz backup/$FOLDERNAME cd backup/$FOLDERNAME rm backup10.tar.gz mv backup9.tar.gz backup10.tar.gz mv backup8.tar.gz backup9.tar.gz mv backup7.tar.gz backup8.tar.gz mv backup6.tar.gz backup7.tar.gz mv backup5.tar.gz backup6.tar.gz mv backup4.tar.gz backup5.tar.gz mv backup3.tar.gz backup4.tar.gz mv backup2.tar.gz backup3.tar.gz mv backup1.tar.gz backup2.tar.gz mv backup0.tar.gz backup1.tar.gz cd ../../$FOLDERNAME screen -dmS $SCREENNAME java -Xmx1024M -Xms1024M -jar minecraft_server.jar; sleep 2 if screen -list | grep "$SCREENNAME" > /dev/null then echo "Minecraft server restarted; happy mining!" else echo "ERROR: Minecraft server failed to start!" fi fi; } printCommands (){ echo echo "$0 usage:" echo echo "Start : Starts the server on a detached screen." echo "Stop : Stop the server; includes a 1-minute warning." echo "StopNOW : Stops the server with only a 5-second warning." echo "Restart : Stops the server and starts the server again." echo "Backup : Stops the server (1 min), backs up the world, and restarts." echo "Help : Display this message." } #Forces case-insensitive string comparisons shopt -s nocasematch #Primary 'Switch' if [[ $1 = "start" ]] then startServer elif [[ $1 = "stop" ]] then stopServer elif [[ $1 = "stopnow" ]] then stopServerNow elif [[ $1 = "backup" ]] then backupWorld elif [[ $1 = "restart" ]] then restartServer else printCommands fi

    Read the article

  • Find The Bug

    - by Alois Kraus
    What does this code print and why?             HashSet<int> set = new HashSet<int>();             int[] data = new int[] { 1, 2, 1, 2 };             var unique = from i in data                          where set.Add(i)                          select i;   // Compiles to: var unique = Enumerable.Where(data, (i) => set.Add(i));             foreach (var i in unique)             {                 Console.WriteLine("First: {0}", i);             }               foreach (var i in unique)             {                 Console.WriteLine("Second: {0}", i);             }   The output is: First: 1 First: 2 Why is there no output of the second loop? The reason is that LINQ does not cache the results of the collection but it does recalculate the contents for every new enumeration again. Since I have used state (the Hashset does decide which entries are part of the output) I do arrive with an empty sequence since Add of the Hashset will return false for all values I have already passed in leaving nothing to return a second time. The solution is quite simple: Use the Distinct extension method or cache the results by calling .ToList() or ToArray() for the result of the LINQ query. Lession Learned: Do never forget to think about state in Where clauses!

    Read the article

< Previous Page | 4 5 6 7 8 9 10 11 12 13 14 15  | Next Page >