How do you ensure consistent experience across multiple graphics cards (or even driver versions)?
- by Grigory Javadyan
So I was writing a simple 2D game with OpenGL and SDL and had this problem when there was awful tearing when running in windowed mode (even though I explicitly asked SDL_SetVideoMode to use double buffering). Didn't worry about it all too much because most of the time the game grabs the entire screen, windowed mode is just for debugging.
Anyway,…