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  • Finding final/effective web.config values (from inherited configurations)

    - by gregmac
    Are there any apps that can show the final configuration as applied to a particular application directory? What I'm picturing is something along the lines of FireBug's CSS viewer. Basically, it should show the equivalent single web.config file (as if you only had one), with all the values that apply to the directory in question, with each element (or even attribute) annotated with its source (the real .config file it came from). This would greatly help deploying applications into foreign environments (eg, customer sites) where they sometimes have strange configs, that add in global includes (eg, they put the include in machine.config, instead of the web.config for that app) or have allowOverride=false, etc.

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  • context.Scale() with non-aspect ratio preserving parameters screws effective lineWith

    - by rrenaud
    I am trying to apply some natural transformations whereby the x axis is remapped to some very small domain, like from 0 to 1, whereas y is remapped to some small, but substantially larger domain, like 0 to 30. This way, drawing code can be nice and clean and only care about the model space. However, if I apply a scale, then lines are also scaled, which means that horizontal lines become extremely fat relative to vertical ones. Here is some sample code. When natural_height is much less than natural_height, the picture doesn't look as intended. I want the picture to look like this, which is what happens with a scale that preserves aspect ratio. rftgstats.c om/canvas_good.png However, with a non-aspect ratio preserving scale, the results look like this. rftgstats.c om/canvas_bad.png <html><head><title>Busted example</title></head> <body> <canvas id=example height=300 width=300> <script> var canvas = document.getElementById('example'); var ctx = canvas.getContext('2d'); var natural_width = 10; var natural_height = 50; ctx.scale(canvas.width / natural_width, canvas.height / natural_height); var numLines = 20; ctx.beginPath(); for (var i = 0; i < numLines; ++i) { ctx.moveTo(natural_width / 2, natural_height / 2); var angle = 2 * Math.PI * i / numLines; // yay for screen size independent draw calls. ctx.lineTo(natural_width / 2 + natural_width * Math.cos(angle), natural_height / 2 + natural_height * Math.sin(angle)); } ctx.stroke(); ctx.closePath(); </script> </body> </html>

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  • Effective way to calculate a similarity percentage between data sets

    - by UltraVi01
    I am currently working with User objects -- each of which have many Goal objects. The Goal objects are not User specific, that is, Users can share the same Goal. I am attempting to fashion a way to calculate a "similarity percentage" between two Users... (i.e., taking into account how many Goals they share as well as how many Goals they do not share) Does anyone have experience with this type of situation? I am using Grails with Mysql if that is helpful. Thanks

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  • Effective communication in a component-based system

    - by Tesserex
    Yes, this is another question about my game engine, which is coming along very nicely, with much thanks to you guys. So, if you watched the video (or didn't), the objects in the game are composed of various components for things like position, sprites, movement, collision, sounds, health, etc. I have several message types defined for "tell" type communication between entities and components, but this only goes so far. There are plenty of times when I just need to ask for something, for example an entity's position. There are dozens of lines in my code that look like this: SomeComponent comp = (SomeComponent)entity.GetComponent(typeof(SomeComponent)); if (comp != null) comp.GetSomething(); I know this is very ugly, and I know that casting smells of improper OO design. But as complex as things are, there doesn't seem to be a better way. I could of course "hard-code" my component types and just have SomeComponent comp = entity.GetSomeComponent(); but that seems like a cop-out, and a bad one. I literally JUST REALIZED, while writing this, after having my code this way for months with no solution, that a generic will help me. SomeComponent comp = entity.GetComponent<SomeComponent>(); Amazing how that works. Anyway, this is still only a semantic improvement. My questions remain. Is this actually that bad? What's a better alternative?

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  • Effective Entity Update In Hibernate ?

    - by Tony
    I've always wanted to know How can I update an entity effectively in hibernate just as by using SQL. For example : I have a product entity , has a field name createTime , when I use session.saveOrUpdate(product) ; I have to get this field from database and then set to product then update , actually whenever I use session.saveOrUpdate() , I updated ALL fileds , even if I just need update only one field. but most time the value object we passed to DAO layer can't contain all fileds information , like the createDate in Product , we seldom need to update this field. How to just update selected fields ? Of course I can use HQL , but that will separate save and update logic . It would be better If Hibernate has a method like this : session.updateOnlyNotNullFields(product); How can I do this in Hibernate ?

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  • Which way to store this data is effective?

    - by Tattat
    I am writing a game, which need a map, and I want to store the map. The first thing I can think of, is using a 2D-array. But the problem is what data should I store in the 2D-array. The player can tap different place to have different reaction. So, I am thinking store a 2D-array with objects, when player click some position, and I find it in the array, and use the object in that array to execute a cmd. But I have a concern that storing lots of object may use lots of memory. So, I am think storing char/int only. But it seems that not enough for me. I want to store the data like that: { Type:1 Color:Green } No matter what color is, if they are all type 1, the have same reactions in logic, but the visual effect is based on the color. So, it is not easy to store using a prue char/int data, unless I make something like this: 1-5 --> all type 1. 1=color green , 2=color red, 3 = color yellow.... ... 6-10 --> all type 2. 2 = color green, 2 = color red ... ... So, do you have any ideas on how to minimize the ram use, but also easy for me to read... ...thx

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  • Effective way of String splitting

    - by openidsujoy
    I have a completed string like this N:Pay in Cash++RGI:40++R:200++T:Purchase++IP:N++IS:N++PD:PC++UCP:598.80++UPP:0.00++TCP:598.80++TPP:0.00++QE:1++QS:1++CPC:USD++PPC:Points++D:Y++E:Y++IFE:Y++AD:Y++IR:++MV:++CP:~ ~N:ERedemption++RGI:42++R:200++T:Purchase++IP:N++IS:N++PD:PC++UCP:598.80++UPP:0.00++TCP:598.80++TPP:0.00++QE:1++QS:1++CPC:USD++PPC:Points++D:Y++E:Y++IFE:Y++AD:Y++IR:++MV:++CP: this string is like this It's list of PO's(Payment Options) which are separated by ~~ this list may contains one or more PO contains only Key-Value Pairs which separated by : spaces are denoted by ++ I need to extract the values for Key "RGI" and "N". I can do it via for loop , I want a efficient way to do this. any help on this.

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  • Effective optimization strategies on modern C++ compilers

    - by user168715
    I'm working on scientific code that is very performance-critical. An initial version of the code has been written and tested, and now, with profiler in hand, it's time to start shaving cycles from the hot spots. It's well-known that some optimizations, e.g. loop unrolling, are handled these days much more effectively by the compiler than by a programmer meddling by hand. Which techniques are still worthwhile? Obviously, I'll run everything I try through a profiler, but if there's conventional wisdom as to what tends to work and what doesn't, it would save me significant time. I know that optimization is very compiler- and architecture- dependent. I'm using Intel's C++ compiler targeting the Core 2 Duo, but I'm also interested in what works well for gcc, or for "any modern compiler." Here are some concrete ideas I'm considering: Is there any benefit to replacing STL containers/algorithms with hand-rolled ones? In particular, my program includes a very large priority queue (currently a std::priority_queue) whose manipulation is taking a lot of total time. Is this something worth looking into, or is the STL implementation already likely the fastest possible? Along similar lines, for std::vectors whose needed sizes are unknown but have a reasonably small upper bound, is it profitable to replace them with statically-allocated arrays? I've found that dynamic memory allocation is often a severe bottleneck, and that eliminating it can lead to significant speedups. As a consequence I'm interesting in the performance tradeoffs of returning large temporary data structures by value vs. returning by pointer vs. passing the result in by reference. Is there a way to reliably determine whether or not the compiler will use RVO for a given method (assuming the caller doesn't need to modify the result, of course)? How cache-aware do compilers tend to be? For example, is it worth looking into reordering nested loops? Given the scientific nature of the program, floating-point numbers are used everywhere. A significant bottleneck in my code used to be conversions from floating point to integers: the compiler would emit code to save the current rounding mode, change it, perform the conversion, then restore the old rounding mode --- even though nothing in the program ever changed the rounding mode! Disabling this behavior significantly sped up my code. Are there any similar floating-point-related gotchas I should be aware of? One consequence of C++ being compiled and linked separately is that the compiler is unable to do what would seem to be very simple optimizations, such as move method calls like strlen() out of the termination conditions of loop. Are there any optimization like this one that I should look out for because they can't be done by the compiler and must be done by hand? On the flip side, are there any techniques I should avoid because they are likely to interfere with the compiler's ability to automatically optimize code? Lastly, to nip certain kinds of answers in the bud: I understand that optimization has a cost in terms of complexity, reliability, and maintainability. For this particular application, increased performance is worth these costs. I understand that the best optimizations are often to improve the high-level algorithms, and this has already been done.

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  • Effective way of String spliting C#

    - by openidsujoy
    I have a completed string like this N:Pay in Cash++RGI:40++R:200++T:Purchase++IP:N++IS:N++PD:PC++UCP:598.80++UPP:0.00++TCP:598.80++TPP:0.00++QE:1++QS:1++CPC:USD++PPC:Points++D:Y++E:Y++IFE:Y++AD:Y++IR:++MV:++CP:~ ~N:ERedemption++RGI:42++R:200++T:Purchase++IP:N++IS:N++PD:PC++UCP:598.80++UPP:0.00++TCP:598.80++TPP:0.00++QE:1++QS:1++CPC:USD++PPC:Points++D:Y++E:Y++IFE:Y++AD:Y++IR:++MV:++CP: this string is like this It's list of PO's(Payment Options) which are separated by ~~ this list may contains one or more PO contains only Key-Value Pairs which separated by : spaces are denoted by ++ I need to extract the values for Key "RGI" and "N". I can do it via for loop , I want a efficient way to do this. any help on this.

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  • (C++) If statement not effective

    - by Galileo
    void spriteput(int x,int y, int stype) { char sprite1[5]="OOOO"; char sprite2[5]="OOOO"; char sprite3[5]="OOOO"; char sprite4[5]="OOOO"; if (stype == 1) { char sprite1[5] = " OO "; char sprite2[5] = "OOOO"; char sprite3[5] = "OOOO"; char sprite4[5] = " OO "; mvprintw(2,y,"%s \n",sprite1); } mvprintw(x+1,y,"%s \n",sprite2); mvprintw(x+2,y,"%s \n",sprite3); mvprintw(x+3,y,"%s \n",sprite4); } If I'm correct that block of code should print out on a NCURSES screen OO OOOO OOOO OO Instead however, it prints out the default text (the first char statements). Can anyone tell me why this is? The "printw" statement inside the If-block prints out the proper text, so it's being assigned correctly. Thank you in advance.

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  • Effective way of String splitting C#

    - by openidsujoy
    I have a completed string like this N:Pay in Cash++RGI:40++R:200++T:Purchase++IP:N++IS:N++PD:PC++UCP:598.80++UPP:0.00++TCP:598.80++TPP:0.00++QE:1++QS:1++CPC:USD++PPC:Points++D:Y++E:Y++IFE:Y++AD:Y++IR:++MV:++CP:~ ~N:ERedemption++RGI:42++R:200++T:Purchase++IP:N++IS:N++PD:PC++UCP:598.80++UPP:0.00++TCP:598.80++TPP:0.00++QE:1++QS:1++CPC:USD++PPC:Points++D:Y++E:Y++IFE:Y++AD:Y++IR:++MV:++CP: this string is like this It's list of PO's(Payment Options) which are separated by ~~ this list may contains one or more PO contains only Key-Value Pairs which separated by : spaces are denoted by ++ I need to extract the values for Key "RGI" and "N". I can do it via for loop , I want a efficient way to do this. any help on this.

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  • effective functonal sort

    - by sreservoir
    I'm programming a function for a ti-nspire, so I can't use the builtins from inside a function. what is the most generally efficient algorithm for sorting a list of numbers without modifying the list itself? (recursion and list-splitting are fair game, as is general use of math.)

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  • Effective simulation of compound poisson process in Matlab

    - by Henrik
    I need to simulate a huge bunch of compound poisson processes in Matlab on a very fine grid so I am looking to do it most effectively. I need to do a lot of simulations on the same random numbers but with parameters changing so it is practical to draw the uniforms and normals beforehand even though it means i have to draw a lot more than i will probably need and won't matter much because it will only need to be done once compared to in the order 500*n repl times the actual compound process generation. My method is the following: Let T be for how long i need to simulate and N the grid points, then my grid is: t=linspace(1,T,N); Let nrepl be the number of processes i need then I simulate P=poissrnd(lambda,nrepl,1); % Number of jumps for each replication U=(T-1)*rand(10000,nrepl)+1; % Set of uniforms on (1,T) for jump times N=randn(10000,nrepl); % Set of normals for jump size Then for replication j: Poiss=P(j); % Jumps for replication Uni=U(1:Poiss,j);% Jump times Norm=mu+sigma*N(1:Poiss,j);% Jump sizes Then this I guess is where I need your advice, I use this one-liner but it seems very slow: CPP_norm=sum(bsxfun(@times,bsxfun(@gt,t,Uni),Norm),1); In the inner for each jump it creates a series of same length as t with 0 until jump and then 1 after, multiplying this will create a grid with zeroes until jump has arrived and then the jump size and finally adding all these will produce the entire jump process on the grid. How can this be done more effectively? Thank you very much.

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  • Is it appropriate to set a value to a "const char *" in the header file

    - by sud
    I have seen people using 2 methods to declare and define char * Medhod-1: The header file has the below const char* COUNTRY_NAME_USA = "USA"; Medhod-2: The header file has the below declaration const char* COUNTRY_NAME_USA; The cpp file has the below defintion : const char* COUNTRY_NAME_USA = "USA"; Is method-2 wrong in some way ? What is the difference between the two ? I understand the difference between "const char * const var" , and "const char * var". If in the above methods if a "const char * const var" is declared and defined in the header as in method 1 will it make sense ?

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  • Silencing GCC warnings when using an "Uncopyable" class

    - by Kazade
    I have several classes that I don't want to be copyable, some of these classes have pointer data members. To make these classes uncopyable I privately inherit the following class template: template <class T> class Uncopyable { protected: Uncopyable() {} virtual ~Uncopyable() {} private: Uncopyable(const Uncopyable &); T & operator=(const T&); }; Which I used like so: class Entity : private Uncopyable<Entity> { } This works fine, however when I compile with -Weffc++ I still get the following warning: class Entity has pointer data members but does not override Entity(const Entity&) or operator=(const Entity&) Why is it still giving me this warning?

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  • How do I make defensive copy of an object?

    - by kunjaan
    How do I make defensive copies of a Mutable Object which contains a mutable field in an Immutable Object? class ImmutableObject { private final MutableObject immutable_field; ImmutableObject(MutableObject y) { this.immutable_field = y; } MutableObject return_immutable_field() { return immutable_field; } } class MutableObject { public int mutable_field; } The MutableObject does not have a constructor that lets me set the field. The MutableObject's current state should be captured in the Immutable Object and never changed.

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  • Are there any books that teach techniques for effective pair programming?

    - by Paul D. Waite
    I’ve just read the pair programming chapter of ‘Making Software’ by Andy Oram, and I’d like to try it when I next get an opportunity. The chapter mentions that in one of the studies, the subjects were initially given instruction on effective pair programming. Are there any books (or chapters of books) that I could read to get a good grounding in how to do pair programming effectively, so that I’m more prepared?

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  • Search Engine Optimization Services - Offering Cost-Effective Marketing Strategy!

    It's the increasing popularity for the Internet that is exactly propelling more and more businessmen to announce their website in order to draw customers around the world. These days, the Internet has been considered as the most effective marketing and product promotion platform that can take business for new heights. If you are all set to get some international clients, then its time to opt for the SEO services.

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  • What tasks should an Architect NOT do or limit to be effective?

    - by GBH
    There are plenty of questions/answers about what an architect does, but what should someone in an Architect role NOT do? What are the boundaries/limits to maintain to be an effective Architect? I'm thinking here of Architect vs Developer and Architect vs Project Manager For example, I'm finding myself in a role where my title is Architect but I am also the coding/development lead and project manager on multiple small enterprise projects. I'm struggling with all the task switching and now I want to limit task switching. Trying to wear every hat just isn't working. What tasks should an Architect not do at all? What tasks should an Architect limit? I do think an Architect needs to keep coding, but how to define an appropriate limit for coding work?

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  • What's the most effective way to perform code reviews?

    - by Paddyslacker
    I've never found the ideal way to perform code reviews and yet often my customers require them. Each customer seems to do them in a different way and I've never felt satisfied in any of them. What has been the most effective way for you to perform code reviews? For example: Is one person regarded as the gatekeeper for quality and reviews the code, or do the team own the standard? Do you do review code as a team exercise using a projector? Is it done in person, via email or using a tool? Do you eschew reviews and use things like pair programming and collective code ownership to ensure code quality?

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  • What is the single most effective thing you did to improve your programming skills?

    - by Oded
    Looking back at my career and life as a programmer, there were plenty of different ways I improved my programming skills - reading code, writing code, reading books, listening to podcasts, watching screencasts and more. My question is: What is the most effective thing you have done that improved your programming skills? What would you recommend to others that want to improve? I do expect varied answers here and no single "one size fits all" answer - I would like to know what worked for different people. Edit: Wow - what great answers! Keep 'em coming people!!!

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