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  • Find a base case for a recursive void method

    - by Evan S
    I am doing homework. I would like to build a base case for a recursion where ordering given numbers (list2) in ascending order. Purpose of writing this codes is that when all numbers are in ascending order then should stop calling a method called ascending(list2, list1); and all values in list2 should be shipped to list1. For instance, list2 = 6,5,4,3,2,1 then list2 becomes empty and list1 should be 1,2,3,4,5,6. I am trying to compare result with previous one and if matches then stop. But I can't find the base case to stop it. In addition, Both ascending() and fixedPoint() are void method. Anybody has idea? lol Took me 3 days... When I run my code then 6,5,4,3,2,1 5,6,4,3,2,1 4,5,6,3,2,1 3,4,5,6,2,1 2,3,4,5,6,1 1,2,3,4,5,6 1,2,3,4,5,6 1,2,3,4,5,6 1,2,3,4,5,6 1,2,3,4,5,6 infinite............. public class Flipper { public static void main(String[] args) { Flipper aFlipper = new Flipper(); List<Integer> content = Arrays.asList(6,5,4,3,2,1); ArrayList<Integer> l1 = new ArrayList<Integer>(content); ArrayList<Integer> l2 = new ArrayList<Integer>(); // empty list aFlipper.fixedPoint(l2,l1); System.out.println("fix l1 is "+l1); System.out.println("fix l2 is "+l2); } public void fixedPoint(ArrayList<Integer> list1, ArrayList<Integer> list2) { // data is in list2 ArrayList<Integer> temp1 = new ArrayList<Integer>(); // empty list if (temp1.equals(list2)) { System.out.println("found!!!"); } else { ascending(list2, list1); // data, null temp1 = list1; // store processed value System.out.println("st list1 is "+list1); System.out.println("st list2 is "+list2); } fixedPoint(list2, list1); // null, processed data }

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  • How do I wait for a C# event to be raised?

    - by Evan Barkley
    I have a Sender class that sends a Message on a IChannel: public class MessageEventArgs : EventArgs { public Message Message { get; private set; } public MessageEventArgs(Message m) { Message = m; } } public interface IChannel { public event EventHandler<MessageEventArgs> MessageReceived; void Send(Message m); } public class Sender { public const int MaxWaitInMs = 5000; private IChannel _c = ...; public Message Send(Message m) { _c.Send(m); // wait for MaxWaitInMs to get an event from _c.MessageReceived // return the message or null if no message was received in response } } When we send messages, the IChannel sometimes gives a response depending on what kind of Message was sent by raising the MessageReceived event. The event arguments contain the message of interest. I want Sender.Send() method to wait for a short time to see if this event is raised. If so, I'll return its MessageEventArgs.Message property. If not, I return a null Message. How can I wait in this way? I'd prefer not to have do the threading legwork with ManualResetEvents and such, so sticking to regular events would be optimal for me.

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  • How do I override a python import?

    - by Evan Plaice
    So I'm working on pypreprocessor which is a preprocessor that takes c-style directives and I've been able to make it work like a traditional preprocessor (it's self-consuming and executes postprocessed code on-the-fly) except that it breaks library imports. The problem is. The preprocessor runs through the file, processes' it, outputs to a temp file, and exec() the temp file. Libraries that are imported need to be handled a little different because they aren't executed but rather loaded and made accessible to the caller module. What I need to be able to do is. Interrupt the import (since the preprocessor is being run in the middle of the import), load the postprocessed code as a tempModule, and replace the original import with the tempModule to trick the calling script with the import into believing that the tempModule is the original module. I have searched everywhere and so far, have no solution. This question is the closest I've seen so far to providing an answer: http://stackoverflow.com/questions/1096216/override-namespace-in-python Here's what I have. # remove the bytecode file created by the first import os.remove(moduleName + '.pyc') # remove the first import del sys.modules[moduleName] # import the postprocessed module tmpModule = __import__(tmpModuleName) # set first module's reference to point to the preprocessed module sys.modules[moduleName] = tmpModule moduleName is the name of the original module, tmpModuleName is the name of the postprocessed code file. The strange part is, this solution still runs completely normal as if the first module completed loaded normally; unless you remove the last line, then you get a module not found error. Hopefully someone on SO know a lot more about imports than I do because this one has me stumped.

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  • Slickgrid, confirm before edit

    - by Evan
    I am making a slick grid and need the ability to add rows with a code column. For this to be possible the code column needs to be editable for the entire table. I am trying to work out a way that I can confirm the edit with a standard javascript confirm popup box. I tried putting one into the onedit event within the slickgrid constructor and that executed after the edit. I am led to believe that the edit function is independent from calling the edit stored procedure of the database. Is there a better way to go about this? RF_tagsTable = new IndustrialSlickGrid( LadlesContainerSG , { URL: Global.DALServiceURL + "CallProcedure" , DatabaseParameters: { Procedure: "dbo.TableRF_tags" , ConnectionStringName: Global.ConnectionStringNames.LadleTracker } , Title: "RF tags" , Attributes: { AllowDelete: true , defaultColumnWidth: 120 , editable: true , enableAddRow: true , enableCellNavigation: true , enableColumnReorder: false , rowHeight: 25 , autoHeight: true , autoEdit: false , forceFitColumns: true } , Events: { onRowEdited : rowEdited /*function(){ //this is my failed attempt var r=confirm("Edit an existing tag?") if (r){ alert(r); } else { alert(r); } }*/ , onRowAdded : rowAdded } });

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  • Why does Go compile quickly?

    - by Evan Kroske
    I've Googled and poked around the Go website, but I can't seem to find an explanation for Go's extraordinary build times. Are they products of the language features (or lack thereof), a highly optimized compiler, or something else? I'm not trying to promote Go; I'm just curious.

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  • are C functions declared in <c____> headers gauranteed to be in the global namespace as well as std?

    - by Evan Teran
    So this is something that I've always wondered but was never quite sure about. So it is strictly a matter of curiosity, not a real problem. As far as I understand, what you do something like #include <cstdlib> everything (except macros of course) are declared in the std:: namespace. Every implementation that I've ever seen does this by doing something like the following: #include <stdlib.h> namespace std { using ::abort; // etc.... } Which of course has the effect of things being in both the global namespace and std. Is this behavior guaranteed? Or is it possible that an implementation could put these things in std but not in the global namespace? The only way I can think of to do that would be to have your libstdc++ implement every c function itself placing them in std directly instead of just including the existing libc headers (because there is no mechanism to remove something from a namespace). Which is of course a lot of effort with little to no benefit. The essence of my question is, is the following program strictly conforming and guaranteed to work? #include <cstdio> int main() { ::printf("hello world\n"); }

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  • Haskell data serialization of some data implementing a common type class

    - by Evan
    Let's start with the following data A = A String deriving Show data B = B String deriving Show class X a where spooge :: a -> Q [ Some implementations of X for A and B ] Now let's say we have custom implementations of show and read, named show' and read' respectively which utilize Show as a serialization mechanism. I want show' and read' to have types show' :: X a => a -> String read' :: X a => String -> a So I can do things like f :: String -> [Q] f d = map (\x -> spooge $ read' x) d Where data could have been [show' (A "foo"), show' (B "bar")] In summary, I wanna serialize stuff of various types which share a common typeclass so I can call their separate implementations on the deserialized stuff automatically. Now, I realize you could write some template haskell which would generate a wrapper type, like data XWrap = AWrap A | BWrap B deriving (Show) and serialize the wrapped type which would guarantee that the type info would be stored with it, and that we'd be able to get ourselves back at least an XWrap... but is there a better way using haskell ninja-ery? EDIT Okay I need to be more application specific. This is an API. Users will define their As, and Bs and fs as they see fit. I don't ever want them hacking through the rest of the code updating their XWraps, or switches or anything. The most i'm willing to compromise is one list somewhere of all the A, B, etc. in some format. Why? Here's the application. A is "Download a file from an FTP server." B is "convert from flac to mp3". A contains username, password, port, etc. information. B contains file path information. A and B are Xs, and Xs shall be called "Tickets." Q is IO (). Spooge is runTicket. I want to read the tickets off into their relevant data types and then write generic code that will runTicket on the stuff read' from the stuff on disk. At some point I have to jam type information into the serialized data.

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  • Reading in gzipped data from S3 in Ruby

    - by Evan Zamir
    My company has data messages (json) stored in gzipped files on Amazon S3. I want to use Ruby to iterate through the files and do some analytics. I started to use the 'aws/s3' gem, and get get each file as an object: #<AWS::S3::S3Object:0x4xxx4760 '/my.company.archive/data/msg/20131030093336.json.gz'> But once I have this object, I do not know how to unzip it or even access the data inside of it.

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  • Listview Multiple Selection

    - by Evan
    Is there any way to force a listview control to treat all clicks as though they were done through the Control key? I need to replicate the functionality of using the control key (selecting an item sets and unsets its selection status) in order to allow the user to easily select multiple items at the same time. Thank you in advance.

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  • are C functions declared in <c____> headers guaranteed to be in the global namespace as well as std?

    - by Evan Teran
    So this is something that I've always wondered but was never quite sure about. So it is strictly a matter of curiosity, not a real problem. As far as I understand, what you do something like #include <cstdlib> everything (except macros of course) are declared in the std:: namespace. Every implementation that I've ever seen does this by doing something like the following: #include <stdlib.h> namespace std { using ::abort; // etc.... } Which of course has the effect of things being in both the global namespace and std. Is this behavior guaranteed? Or is it possible that an implementation could put these things in std but not in the global namespace? The only way I can think of to do that would be to have your libstdc++ implement every c function itself placing them in std directly instead of just including the existing libc headers (because there is no mechanism to remove something from a namespace). Which is of course a lot of effort with little to no benefit. The essence of my question is, is the following program strictly conforming and guaranteed to work? #include <cstdio> int main() { ::printf("hello world\n"); } EDIT: The closest I've found is this (17.4.1.2p4): Except as noted in clauses 18 through 27, the contents of each header cname shall be the same as that of the corresponding header name.h, as specified in ISO/IEC 9899:1990 Programming Languages C (Clause 7), or ISO/IEC:1990 Programming Languages—C AMENDMENT 1: C Integrity, (Clause 7), as appropriate, as if by inclusion. In the C + + Standard Library, however, the declarations and definitions (except for names which are defined as macros in C) are within namespace scope (3.3.5) of the namespace std. which to be honest I could interpret either way. "the contents of each header cname shall be the same as that of the corresponding header name.h, as specified in ISO/IEC 9899:1990 Programming Languages C" tells me that they may be required in the global namespace, but "In the C + + Standard Library, however, the declarations and definitions (except for names which are defined as macros in C) are within namespace scope (3.3.5) of the namespace std." says they are in std (but doesn't specify any other scoped they are in).

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  • Item in multiple lists

    - by Evan Teran
    So I have some legacy code which I would love to use more modern techniques. But I fear that given the way that things are designed, it is a non-option. The core issue is that often a node is in more than one list at a time. Something like this: struct T { T *next_1; T *prev_1; T *next_2; T *prev_2; int value; }; this allows the core have a single object of type T be allocated and inserted into 2 doubly linked lists, nice and efficient. Obviously I could just have 2 std::list<T*>'s and just insert the object into both...but there is one thing which would be way less efficient...removal. Often the code needs to "destroy" an object of type T and this includes removing the element from all lists. This is nice because given a T* the code can remove that object from all lists it exists in. With something like a std::list I would need to search for the object to get an iterator, then remove that (I can't just pass around an iterator because it is in several lists). Is there a nice c++-ish solution to this, or is the manually rolled way the best way? I have a feeling the manually rolled way is the answer, but I figured I'd ask.

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  • C# VS 2008 Build Configurations - using different classes for different builds

    - by evan
    I'm writing an application which has two classes that provide basically the same functionality but for different situations. I'd like to have three versions of the software - one where the user can change an ini file to configure the program to use one of the two classes, and then one version that only uses one of the two classes. Right now I have it working via an ini file, but I'd like to be able to build versions that don't include the code for the unneeded class at all. What is the best way to go about this? My current line of thinking is that since both classes derive from a common interface I'll just add a compile time conditional that looks at the active build configuration and decides whether to compile that class. What is the syntax to do that? Thanks in advance for your help and input!

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  • Objective-C(iPhone SDK) - Code for Chemical Equation Balancer help

    - by Evan
    -(IBAction) balancer: (id) sender{ double M[4][4]; M[0][0] = 6.0; M[0][1] = 0.0; M[0][2] = -1.0; M[0][3] = 0.0; M[1][0] = 12.0; M[1][1] = 0.0; M[1][2] = 0.0; M[1][3] = 2.0; M[2][0] = 6.0; M[2][1] = 2.0; M[2][2] = -2.0; M[2][3] = 1.0; M[3][0] = 0.0; M[3][1] = 0.0; M[3][2] = 0.0; M[3][3] = 0.0; int rowCount = 4; int columnCount = 4; int lead = 0; for (int r = 0; r < rowCount; r++) { if (lead = columnCount) break; int i = r; while (M[i][lead] == 0) { i++; if (i == rowCount) { i = r; lead++; if (lead == columnCount){ break; } } } double temp[4] ; temp[0] = M[r][0]; temp[1] = M[r][1]; temp[2] = M[r][2]; temp[3] = M[r][3]; M[r][0] = M[i][0]; M[r][1] = M[i][1]; M[r][2] = M[i][2]; M[r][3] = M[i][3]; M[i][0] = temp[0]; M[i][1] = temp[1]; M[i][2] = temp[2]; M[i][3] = temp[3]; double lv = M[r][lead]; for (int j = 0; j < columnCount; j++) M[r][j] = M[r][j] / lv; for (int f = 0; f < rowCount; f++) { if (f != r) { double l = M[f][lead]; for (int j = 0; j < columnCount; j++) M[f][j] = M[f][j] - l * M[r][j]; } } lead++; } NSString* myNewString = [NSString stringWithFormat:@"%g",M[0][3]]; label1.text = myNewString; } This is returning NaN, while it should be returning .16666667 for M[0][3]. Any suggestions on how to fix this?

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  • c# wpf command pattern

    - by evan
    I have a wpf gui which displays a list of information in separate window and in a separate thread from the main application. As the user performs actions in the main window the side window is updated. (For example if you clicked page down in the main window a listbox in the side window would page down). Right now the architecture for this application feels very messy and I'm sure there is a cleaner way to do it. It looks like this: Main Window contains a singleton SideWindowControl which communicates with an instance of the SideWindowDisplay using events - so, for example, the pagedown button would work like: 1) the event handler of the button on the main window calls SideWindowControl.PageDown() 2) in the PageDown() function a event is created and thrown. 3) finally the gui, ShowSideWindowDisplay is subscribing to the SideWindowControl.Actions event handles the event and actually scrolls the listbox down - note because it is in a different thread it has to do that by running the command via Dispatcher.Invoke() This just seems like a very messy way to this and there must be a clearer way (The only part that can't change is that the main window and the side window must be on different threads). Perhaps using WPF commands? I'd really appreciate any suggestions!! Thanks

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  • What is the status of jQuery's multi-argument content syntax: deprecated, supported, documented?

    - by Evan Carroll
    I've never seen this in any jQuery docs I've read; nor, have I ever seen it in the wild. I just observed multi-content syntax working here with jQuery 1.4.2. Is this supported syntax? Is it deprecated? $(".section.warranty .warranty_checks :last").after( $('<div class="little check" />').click( function () { alert('hi') } ) , $('<span>OEM</span>') /*Notice this (a second) argument */ ); I've never seen any indication in the jQuery grammar that any of the functions accept more than one argument (content) in such a fashion.

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  • when to index on multiple keys in mongodb

    - by Evan
    say I have an Item document with :price and :qty fields. I sometimes want to find all documents matching a given :price AND :qty, and at other times it will be either :price on its own or :qty on its own. I have already indexed the :price and :qty keys, but do I also need to create a compound index on both together or are the single key indexes enough?

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  • What's the best way to get a bunch of rows from MySQL if you have an array of integer primary keys?

    - by Evan P.
    I have a MySQL table with an auto-incremented integer primary key. I want to get a bunch of rows from the table based on an array of integers I have in memory in my program. The array ranges from a handful to about 1000 items. What's the most efficient query syntax to get the rows? I can think of a few: "SELECT * FROM thetable WHERE id IN (1, 2, 3, 4, 5)" (this is what I do now) "SELECT * FROM thetable where id = 1 OR id = 2 OR id = 3" Multiple queries of the form "SELECT * FROM thetable WHERE id = 1". Probably the most friendly to the query cache, but expensive due to having lots of query parsing. A union, like "SELECT * FROM thetable WHERE id = 1 UNION SELECT * FROM thetable WHERE id = 2 ..." I'm not sure if MySQL caches the results of each query; it's also the most verbose format. I think using the NoSQL interface in MySQL 5.6+ would be the most efficient way to do this, but I'm not yet up to MySQL 5.6.

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  • jQuery: Preventing an event from being attached more than once?

    - by Evan Carroll
    Essentially, I have an element FOO that I want when clicked to attach a click event to a completely separate set of elements BAR, so that when they're clicked they can revert FOO to its previous content. I only want this event attached once. When FOO is clicked, its content is cached away in $back_up, and a trigger is added on the BAR set so that when clicked they can revert FOO back to its previous state. Is there a clever way to do this? Like to only .bind() if the event doesn't already exist? $('<div class="noprint little check" />').click( function () { var $warranty_explaination = $(this).closest('.page').children('.warranty_explaination'); var $back_up = $warranty_explaination.clone(true); $(this).closest('.page').find('.warranties .check:not(.noprint)').click( function () { /* This is the code I don't want to fire more than once */ /*, I just want it to be set to whatever is in the $back_up */ alert('reset'); $warranty_explaination.replaceWith( $back_up ) } ); $warranty_explaination.html('asdf') } ) Currently, the best way I can think to do this is to attach a class, and select where that class doesn't exist.

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  • jQuery: How do I rewrite .after( content, content )?

    - by Evan Carroll
    I've got this form working, but according to my previous question it might not be supported: it isn't in the docs either way -- but the intention is pretty obvious in the code. $(".section.warranty .warranty_checks :last").after( $('<div class="little check" />').click( function () { alert('hi') } ) , $('<span>OEM</span>') /*Notice this (a second) argument */ ); What this does is insert <div class="little check"> with a simple .click() callback, followed by a sibling of <span>OEM</span>. How else can I write this then? I'm having difficulty conjuring something working by chaining any combination of .after(), and .insertAfter()? I would expect this to work, but it doesn't: $(".section.warranty .warranty_checks :last").after( $('<div class="little check" />').click( function () { alert('hi') } ).after ( $('<span>OEM</span>') ) ); I would also expect this to work, but it doesn't: $(".section.warranty .warranty_checks :last").after( $('<span>OEM</span>').insertAfter( $('<div class="little check" />').click( function () { alert('hi') } ) ); );

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  • vsftp on CentOS - unable to get a folder list of /var directory

    - by evanmcd
    Hi, I'm just getting started with CentOS and running into a strange issue with vsftp. When I FTP in, then change directory to /var I don't get a folder list. Is there something about CentOS or vsftp in particular that I may be missing that causes this behavior? The permissions on the folder are like others that I am able to see while connected via FTP. Thanks for any help. Evan

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  • Google libère le système de build utilisé pour Chrome, « Ninja » serait dix fois plus rapide que GNU Make

    Google libère le système de build utilisé pour Chrome « Ninja » serait dix fois plus rapide que GNU Make Evan Martin, l'un des développeurs de Google Chrome, vient de passer sous licence open-source son système de Build baptisé « Ninja », actuellement utilisé pour porter le navigateur de Google sur plusieurs plateformes. Ninja serait considérablement plus rapide que les autres moteurs de production existants, d'où son nom. Martin affirme sur son site personnel que Ninja finit le Build de Chrome (environ 30 000 fichiers source, Webkit compris) en seulement une seconde après la modification d'un seul fichier (contre 10 pour GNU Make et 40 secondes préalables mêmes au ...

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