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  • Finding patterns in source code

    - by trex279
    If I wanted to learn about pattern recognition in general what would be a good place to start (recommend a book)? Also, does anybody have any experience/knowledge on how to go about applying these algorithms to find abstraction patterns in programs? (repeated code, chunks of code that do the same thing, but in slightly different ways, etc.) Thanks Edit: I don't mind mathematically intensive books. In fact, that would be a good thing.

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  • Finding a small image in a bigger one

    - by tur1ng
    Given an image with a large dimension ( 1.000 x 1.000). What is a good approach to find a small image (e.g. 50 x 50) in the big one? The smaller image can be rotated and differ in the size, but only with a 1:1 ratio. It's not related to any programming language - I'm just interested in pattern recognition. Thank you.

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  • What is voice xml?

    - by Kullpu
    While looking for a way to use speech recognition with flash I crossed paths with voice xml. I've gone through the wc3 description of it but still I got a few big doubts. Can I simply create a vxml doc and place it on my webserver? what are the requirements? Will it work? Can I input with a microphone over the internet? I cant seem to find a direct answer to it.

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  • Android: How/where to put gesture code into IME?

    - by CardinalFIB
    Hi, I'm new to Android but I'm trying to create an IME that allows for gesture-character recognition. I can already do simple apps that perform gesture recognition but am not sure where to hook in the gesture views/obj with an IME. Here is a starting skeleton of what I have for the IME so far. I would like to use android.gesture.Gesture/Prediction/GestureOverlayView/OnGesturePerformedListener. Does anyone have advice? -- CardinalFIB gestureIME.java public class gestureIME extends InputMethodService { private static Keyboard keyboard; private static KeyboardView kView; private int lastDisplayWidth; @Override public void onCreate() { super.onCreate(); } @Override public void onInitializeInterface() { int displayWidth; if (keyboard != null) { displayWidth = getMaxWidth(); if (displayWidth == lastDisplayWidth) return; else lastDisplayWidth = getMaxWidth(); } keyboard = new GestureKeyboard(this, R.xml.keyboard); } @Override public View onCreateInputView() { kView = (KeyboardView) getLayoutInflater().inflate(R.layout.input, null); kView.setOnKeyboardActionListener(kListener); kView.setKeyboard(keyboard); return kView; } @Override public View onCreateCandidatesView() { return null; } @Override public void onStartInputView(EditorInfo attribute, boolean restarting) { super.onStartInputView(attribute, restarting); kView.setKeyboard(keyboard); kView.closing(); //what does this do??? } @Override public void onStartInput(EditorInfo attribute, boolean restarting) { super.onStartInput(attribute, restarting); } @Override public void onFinishInput() { super.onFinishInput(); } public KeyboardView.OnKeyboardActionListener kListener = new KeyboardView.OnKeyboardActionListener() { @Override public void onKey(int keyCode, int[] otherKeyCodes) { if(keyCode==Keyboard.KEYCODE_CANCEL) handleClose(); if(keyCode==10) getCurrentInputConnection().commitText(String.valueOf((char) keyCode), 1); //keyCode RETURN } @Override public void onPress(int primaryCode) {} // TODO Auto-generated method stub @Override public void onRelease(int primaryCode) {} // TODO Auto-generated method stub @Override public void onText(CharSequence text) {} // TODO Auto-generated method stub @Override public void swipeDown() {} // TODO Auto-generated method stub @Override public void swipeLeft() {} // TODO Auto-generated method stub @Override public void swipeRight() {} // TODO Auto-generated method stub @Override public void swipeUp() {} // TODO Auto-generated method stub }; private void handleClose() { requestHideSelf(0); kView.closing(); } } GestureKeyboard.java package com.android.jt.gestureIME; import android.content.Context; import android.inputmethodservice.Keyboard; public class GestureKeyboard extends Keyboard { public GestureKeyboard(Context context, int xmlLayoutResId) { super(context, xmlLayoutResId); } } GesureKeyboardView.java package com.android.jt.gestureIME; import android.content.Context; import android.inputmethodservice.KeyboardView; import android.inputmethodservice.Keyboard.Key; import android.util.AttributeSet; public class GestureKeyboardView extends KeyboardView { public GestureKeyboardView(Context context, AttributeSet attrs) { super(context, attrs); } public GestureKeyboardView(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); } @Override protected boolean onLongPress(Key key) { return super.onLongPress(key); } } keyboard.xml <?xml version="1.0" encoding="utf-8"?> <Keyboard xmlns:android="http://schemas.android.com/apk/res/android" android:keyWidth="10%p" android:horizontalGap="0px" android:verticalGap="0px" android:keyHeight="@dimen/key_height" > <Row android:rowEdgeFlags="bottom"> <Key android:codes="-3" android:keyLabel="Close" android:keyWidth="20%p" android:keyEdgeFlags="left"/> <Key android:codes="10" android:keyLabel="Return" android:keyWidth="20%p" android:keyEdgeFlags="right"/> </Row> </Keyboard> input.xml <?xml version="1.0" encoding="utf-8"?> <com.android.jt.gestureIME.GestureKeyboardView xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/gkeyboard" android:layout_alignParentBottom="true" android:layout_width="fill_parent" android:layout_height="wrap_content" />

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  • Emacs saying: <M-kp-7> is undefined when dictating quotes with Dragon naturally speaking 12

    - by Keks Dose
    I dictating my text via Dragon Naturally Speaking 12 into Emacs. Whenever I say (translation from German): 'open quotes', I expect something like " or » to appear on the screen, but I simply get a message <M-kp-2> is undefined . Same goes for 'close quotes', I get <M-kp-7> is undefined. Does anybody know how to define those virtual keyboard strokes? (global-set-key [M-kp-2] "»") does not work.

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  • Looking for speech-to-text tool (convert .wav to text)

    - by David
    I have the ability to get .wav files of voice mails emailed to me, but sometimes I'll be sitting in a meeting and I need to know the content of a message without playing it out loud. Are there any good (and, preferably, free) tools for converting .wav files to text? I know Google Voice has this capability, but I can't determine if it'll work on a file-by-file basis. I realize that this is a difficult research problem, but even an 80% solution might be workable.

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  • Automatically detect faces in a picture

    - by abel
    At my work place, passport sized photographs are scanned together, then cut up into individual pictures and saved with unique file numbers. Currently we use Paint.net to manually select, cut and save the pictures. I have seen Sony's Cybershot Camera has face detection. Google also gives me something about iphoto when searching for face detection. Picasa has facedetection too. Are there any ways to autodetect the faces in a document, which would improve productivity at my workplace by reducing the time needed to cut up individual images. Sample Scanned Document(A real document has 5 rows of 4 images each=20 pics): (from: http://www.memorykeeperphoto.com/images/passport_photo.jpg, fairuse) For eg. In Picasa 3.8, On clicking View People, all the faces are shown and I am asked to name them, can I save these individual pictures automatically with the names as different pictures.

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  • onServiceConnected never called after bindService method

    - by Tobia Loschiavo
    Hi, I have a particular situation: a service started by a broadcast receiver starts an activity. I want to make it possible for this activity to communicate back to the service. I have chosen to use AIDL to make it possible. Everything seems works good except for bindService() method called in onCreate() of the activity. bindService(), in fact, throws a null pointer exception because onServiceConnected() is never called while onBind() method of the service is. Anyway bindService() returns true. The service is obviously active because it starts the activity. I know that calling an activity from a service could sound strange, but unfortunately this is the only way to have speech recognition in a service. Thanks in advance

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  • Server side speech to text

    - by teepusink
    Hi, I'm trying to install a speech recognition engine server side. (non commercial preferred since it's just for experimentation) The idea is to allow a user to say something from a website then whatever he/she says will show up on the screen (as text) I've read about many available softwares ranging from Microsoft Speech, Sphinx, Julius etc just not sure which one will perform best and easiest to install. Also do typically do I need to have root permission on my hosting to do this kind of stuff? I'm using a regular shared hosting right now. Thank you, Tee

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  • windows mobile 6.5 Gestures and DirectDraw

    - by ArjanW
    I'm trying to build a UI using directdraw in c#. For this im using a DirectDrawWrapper as sugested here. My initial tests setting up the screen work perfectly. But now i'd like to incorporate gesture recognition into the UI. So i instantiate a GestureRecognizer and tie it to the _form which also gets passed to the DirectDrawGraphics constructor, form = new Form(); _form.show(); _graphics = new DirectDrawGraphics(_form, CooperativeFlags.Fullscreen, BackbufferMode.Any); gestureRecognizer = new GestureRecognizer(); gestureRecognizer.TargetControl = _form; Pasting the whole DirectDrawWrapper code might be a bit to much, so let me try to formulate a question. I guess directdraw talks directly to the video memory, as it should. But then my form wont receive any messages, thus any eventhandlers i'v tied op to the GestureRecognizer wont be fired. How can i still receive any messages from the touchscreen?

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  • Quickest and easiest way to implement speech to text conversion for a small speech subset.

    - by sgtpeppers
    Hi, I want to implement a system that receives speech through a microphone on my Mac OS x. I know arbitrary speech recognition is close to impossible without training the system so I'm willing to restrict it to 10 simple sentences. It must recognize with a high degree of accuracy which of these 10 sentences are being spoken, generate the text and add an entry to a remote MySQL database. With these being the architecture of the system I want to implement, could anyone give me an overview of what would be the best way to go about implementing this system? I'm looking for ideas like open source libraries to minimize the coding as this is just a prototype application for a demonstration. Basically I'm looking for a quick and easy solution. Thanks!

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  • How to use DoG Pyramid in SIFT

    - by Ahmet Keskin
    Hi all, I am very new in image processing and pattern recognition. I am trying to implement SIFT algorithm where I am able to create the DoG pyramid and identify the local maximum or minimum in each octave. What I don't understand is that how to use these local max/min in each octave. How do I combine these points? My question may sound very trivial. I have read Lowe's paper, but could not really understand what he did after he built the DoG pyramid. Any help is appreciated. Thank you

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  • How do you get speech dictated without adding it to a grammar list?

    - by joe
    I'm new to Speech Recognition, and I'm working on a project that will receive a command from a recognizable list. For example, I would say "Play song". The computer would ask the song title, and I can say it. It will then compare my answer to my music library and find it. I know how to add recognizable grammar to the SpeechRecognizer object, how to make the computer speak, and how to play a song in iTunes. I cannot, however, figure out how to get it to dictate or listen and interpret something that isn't in the grammar list. Is there a method I'm missing? Or not yet been simplified by Microsoft? I have no code to show for this, as I am not even sure how to search for this particular idea. Of course, I could have the program read my entire library, but that's not an optimal solution considering I have tens of thousands of songs. Thanks in advance!

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  • UPK 3.6.1 Enablement Service Pack 1

    - by marc.santosusso
    UPK 3.6.1 Enablement Service Pack 1 now available on My Oracle Support as Patch ID 9533920 (requires My Oracle Support account). Below is a list of the enhancements included in this Enablement Service Pack. Tabbed Gateway Users now have the option to deliver multiple help resources through the in-application support using UPK's new tabbed gateway. This feature is managed using the Configuration Utility for In-Application Support. This feature is documented in the In-Application Support Guide. Firefox 3.6 The latest release of Mozilla Firefox, version 3.6, is now supported by the UPK Player, SmartHelp browser add-on, and SmartMatch recording technology. Oracle E-Business Suite -- Added support for version 12.1.2 for enhanced object and context recognition. -- The UPK PLL is no longer need for Oracle versions 12.1.2 and higher. Agile PLM Agile PLM version 9.3 supported for enhanced object recognition. Customer Needs Management Customer Needs Management schema 1.0.014 is supported for context recognition. Siebel CRM Siebel CRM (On Premise) versions 8.2, 8.1.1.2, 8.0.0.9, and 8.1.1 build 21112 (in addition to the previously supported build 21111) supported for enhanced object and context recognition. SAP SAP GUI for HTML version 7.10 patch 16 supported for enhanced object and context recognition. CA -- CA Clarity PPM version R12.5 supported for context recognition. -- CA Service Desk version R12.5 supported for context recognition. Java Added support for Java 6 update 12

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  • Writing a program which uses voice recogniton... where should I start?

    - by Katsideswide
    Hello! I'm a design student currently dabbling with Arduino code (based on c/c++) and flash AS3. What I want to do is to be able to write a program with a voice control input. So, program prompts user to spell a word. The user spells out the word. The program recognizes if this is right, adds one to a score if it's correct, and corrects the user if it's wrong. So I'm seeing a big list of words, each with an audio file of the word being read out, with the voice recognition part checking to see if the reply matches the input. Ideally i'd like to be able to interface this with an Arduino microcontroller so that a physical output with a motor could be achieved in reaction also. Thing is i'm not sure if I can make this program in flash, in Processing (associated with arduino) or if I need another CS3 program-making-program. I guess I need to download a good voice recognizing program, but how can I interface this with anything else? Also, I'm on a mac. (not sure if this makes a difference) I apologize for my cluelessness, any hints would be great! -Susan

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  • iPhone SDK 3.2 UIGestureRecognizer interfering with UIView animations?

    - by Brian Cooley
    Are there known issues with gesture recognizers and the UIView class methods for animation? I am having problems with a sequence of animations on a UIImageView from UIGestureRecognizer callback. If the sequence of animations is started from a standard callback like TouchUpInside, the animation works fine. If it is started via the UILongPressGestureRecognizer, then the first animation jumps to the end and the second animation immediately begins. Here's a sample that illustrates my problem. In the .xib for the project, I have a UIImageView that is connected to the viewToMove IBOutlet. I also have a UIButton connected to the startButton IBOutlet, and I have connected its TouchUpInside action to the startButtonClicked IBAction. The TouchUpInside action works as I want it to, but the longPressGestureRecognizer skips to the end of the first animation after about half a second. When I NSLog the second animation (animateTo200) I can see that it is called twice when a long press starts the animation but only once when the button's TouchUpInside action starts the animation. - (void)viewDidLoad { [super viewDidLoad]; UILongPressGestureRecognizer *longPressRecognizer = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:@selector(startButtonClicked)]; NSArray *recognizerArray = [[NSArray alloc] initWithObjects:longPressRecognizer, nil]; [startButton setGestureRecognizers:recognizerArray]; [longPressRecognizer release]; [recognizerArray release]; } -(IBAction)startButtonClicked { if (viewToMove.center.x < 150) { [self animateTo200:@"Right to left" finished:nil context:nil]; } else { [self animateTo100:@"Right to left" finished:nil context:nil]; } } -(void)animateTo100:(NSString *)animationID finished:(NSNumber *)finished context:(void *)context { [UIView beginAnimations:@"Right to left" context:nil]; [UIView setAnimationDuration:4]; [UIView setAnimationDelegate:self]; [UIView setAnimationDidStopSelector:@selector(animateTo200:finished:context:)]; viewToMove.center = CGPointMake(100.0, 100.0); [UIView commitAnimations]; } -(void)animateTo200:(NSString *)animationID finished:(NSNumber *)finished context:(void *)context { [UIView beginAnimations:@"Left to right" context:nil]; [UIView setAnimationDuration:4]; viewToMove.center = CGPointMake(200.0, 200.0); [UIView commitAnimations]; }

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  • Intercepting/Hijacking iPhone Touch Events for MKMapView

    - by Shawn
    Is there a bug in the 3.0 SDK that disables real-time zooming and intercepting the zoom-in gesture for the MKMapView? I have some real simple code so I can detect tap events, but there are two problems: zoom-in gesture is always interpreted as a zoom-out none of the zoom gestures update the Map's view in realtime. In hitTest, if I return the "map" view, the MKMapView functionality works great, but I don't get the opportunity to intercept the events. Any ideas? MyMapView.h: @interface MyMapView : MKMapView { UIView *map; } MyMapView.m: - (id)initWithFrame:(CGRect)frame { if (![super initWithFrame:frame]) return nil; self.multipleTouchEnabled = true; return self; } - (UIView *)hitTest:(CGPoint)point withEvent:(UIEvent *)event { NSLog(@"Hit Test"); map = [super hitTest:point withEvent:event]; return self; } - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event { NSLog(@"%s", __FUNCTION__); [map touchesCancelled:touches withEvent:event]; } - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent*)event { NSLog(@"%s", __FUNCTION__); [map touchesBegan:touches withEvent:event]; } - (void)touchesMoved:(NSSet*)touches withEvent:(UIEvent*)event { NSLog(@"%s, %x", __FUNCTION__, mViewTouched); [map touchesMoved:touches withEvent:event]; } - (void)touchesEnded:(NSSet*)touches withEvent:(UIEvent*)event { NSLog(@"%s, %x", __FUNCTION__, mViewTouched); [map touchesEnded:touches withEvent:event]; }

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  • Recognize objects in image

    - by DoomStone
    Hello I am in the process of doing a school project, where we have a robot driving on the ground in between Flamingo plates. We need to create an algorithm that can identify the locations of these plates, so we can create paths around them (We are using A Star for that). So far have we worked with AForged Library and we have created the following class, the only problem with this is that when it create the rectangles dose it not take in account that the plates are not always parallel with the camera border, and it that case will it just create a rectangle that cover the whole plate. So we need to some way find the rotation on the object, or another way to identify this. I have create an image that might help explain this Image the describe the problem: http://img683.imageshack.us/img683/9835/imagerectangle.png Any help on how I can do this would be greatly appreciated. Any other information or ideers are always welcome. public class PasteMap { private Bitmap image; private Bitmap processedImage; private Rectangle[] rectangels; public void initialize(Bitmap image) { this.image = image; } public void process() { processedImage = image; processedImage = applyFilters(processedImage); processedImage = filterWhite(processedImage); rectangels = extractRectangles(processedImage); //rectangels = filterRectangles(rectangels); processedImage = drawRectangelsToImage(processedImage, rectangels); } public Bitmap getProcessedImage { get { return processedImage; } } public Rectangle[] getRectangles { get { return rectangels; } } private Bitmap applyFilters(Bitmap image) { image = new ContrastCorrection(2).Apply(image); image = new GaussianBlur(10, 10).Apply(image); return image; } private Bitmap filterWhite(Bitmap image) { Bitmap test = new Bitmap(image.Width, image.Height); for (int width = 0; width < image.Width; width++) { for (int height = 0; height < image.Height; height++) { if (image.GetPixel(width, height).R > 200 && image.GetPixel(width, height).G > 200 && image.GetPixel(width, height).B > 200) { test.SetPixel(width, height, Color.White); } else test.SetPixel(width, height, Color.Black); } } return test; } private Rectangle[] extractRectangles(Bitmap image) { BlobCounter bc = new BlobCounter(); bc.FilterBlobs = true; bc.MinWidth = 5; bc.MinHeight = 5; // process binary image bc.ProcessImage( image ); Blob[] blobs = bc.GetObjects(image, false); // process blobs List<Rectangle> rects = new List<Rectangle>(); foreach (Blob blob in blobs) { if (blob.Area > 1000) { rects.Add(blob.Rectangle); } } return rects.ToArray(); } private Rectangle[] filterRectangles(Rectangle[] rects) { List<Rectangle> Rectangles = new List<Rectangle>(); foreach (Rectangle rect in rects) { if (rect.Width > 75 && rect.Height > 75) Rectangles.Add(rect); } return Rectangles.ToArray(); } private Bitmap drawRectangelsToImage(Bitmap image, Rectangle[] rects) { BitmapData data = image.LockBits(new Rectangle(0, 0, image.Width, image.Height), ImageLockMode.ReadWrite, PixelFormat.Format24bppRgb); foreach (Rectangle rect in rects) Drawing.FillRectangle(data, rect, Color.Red); image.UnlockBits(data); return image; } }

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  • LoadDictation with SAPI

    - by Naveen
    I am able to create alternate dictation grammars using the dictation resource kit or directions given here. I am not able to load the new dictation topic with c++. I am trying to modify the simpledict sample provided with the sapi5.1 sdk. The following doesn't work. std::wstring stemp = s2ws("grammar:dictation#Genre"); LPCWSTR mygrammar = stemp.c_str(); hr = m_cpDictationGrammar-LoadDictation(mygrammar, SPLO_STATIC);

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  • How to use Speech 2 Text in Microsoft Surface

    - by Roflcoptr
    I'd like to use some speech 2 text in my microsoft surface application. I saw that it is possible, but I don't really know where to start. Is there any framework/library available, or a code snippet, or a tutorial?? I don't even know exactly what i should google for ;) ===EDIT=== I read that it is necessary to use a grammar to recognize words. So if I want to proceed free text, is there a predefined grammar for the english language? Or is it a better choice to don't use speech2text but just audio files instead?

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  • Android: Voice Recording and saving audio

    - by user1320912
    I am working on application that will record the voice of the user and save the file on the SD card and then allow the user to listen to the audio again. I am able to allow the user to record his voice using the RecognizerIntent, but I cant figure out how to save the audio file and allow the user to hear the audio. I would appreciate it if someone could help me out. I have displayed my code below: // Setting up the onClickListener for Audio Button attachVoice = (Button) findViewById(R.id.AttachVoice_questionandanswer); attachVoice.setOnClickListener(new OnClickListener() { public void onClick(View v) { Intent voiceIntent = new Intent(RecognizerIntent.ACTION_RECOGNIZE_SPEECH); voiceIntent.putExtra(RecognizerIntent.EXTRA_LANGUAGE_MODEL, RecognizerIntent.LANGUAGE_MODEL_FREE_FORM); voiceIntent.putExtra(RecognizerIntent.EXTRA_PROMPT, "Please Speak"); startActivityForResult(voiceIntent, VOICE_REQUEST); } }); protected void onActivityResult(int requestCode, int resultCode, Intent data) { if(requestCode == VOICE_REQUEST && resultCode == RESULT_OK){ }

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