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  • Basic syntax for an animation loop?

    - by Moshe
    I know that jQuery, for example, can do animation of sorts. I also know that at the very core of the animation, there must me some sort of loop doing the animation. What is an example of such a loop? A complete answer should ideally answer the following questions: What is a basic syntax for an effective animation recursion that can animate a single property of a particular object at a time? The function should be able to vary its target object and property of the object. What arguments/parameters should it take? What is a good range of reiterating the loop? In milliseconds? (Should this be a parameter/argument to the function?) REMEMBER: The answer is NOT necessarily language specific, but if you are writing in a specific language, please specify which one. Error handling is a plus. {Nothing is more irritating (for our purposes) than an animation that does something strange, like stopping halfway through.} Thanks!

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  • Having a different action for each button dynamically created in a loop

    - by Oliver
    Hi, use this website a lot but first time posting. My program creates a number of buttons depending on the number of records in a file. E.g. 5 records, 5 buttons. The buttons are being created but i'm having a problem with the action listener. If add the action listener in the loop every button does the same thing; but if I add the action listener outside the loop it just adds the action listener to last button. Any ideas? Here is what I have code-wise (I've just added the for loop to save space): int j=0; for(int i=0; i<namesA.size(); i++) { b = new JButton(""+namesA.get(i)+""); conPanel.add(b); conFrame.add(conPanel); b.addActionListener(new ActionListener(){ public void actionPerformed(ActionEvent ae2){ System.out.println(namesA.get(j)); } }}); j++; } Much Appreciated

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  • Problem with for-loop in python

    - by Protean
    This code is supposed to be able to sort the items in self.array based upon the order of the characters in self.order. The method sort runs properly until the third iteration, unil for some reason the for loop seems to repeat indefinitely. What is going on here? class sorting_class: def __init__(self): self.array = ['ca', 'bd', 'ac', 'ab'] #An array of strings self.arrayt = [] self.globali = 0 self.globalii = 0 self.order = ['a', 'b', 'c', 'd'] #Order of characters self.orderi = 0 self.carry = [] self.leave = [] self.sortedlist = [] def sort(self): for arrayi in self.arrayt: #This should only loop for the number items in self.arrayt. However, the third time this is run it seems to loop indefinitely. print ('run', arrayi) #Shows the problem if self.order[self.orderi] == arrayi[self.globali]: self.carry.append(arrayi) else: if self.globali != 0: self.leave.append(arrayi) def srt(self): self.arrayt = self.array my.sort() #First this runs the first time. while len(self.sortedlist) != len(self.array): if len(self.carry) == 1: self.sortedlist.append(self.carry) self.arrayt = self.leave self.leave = [] self.carry = [] self.globali = 1 self.orderi = 0 my.sort() elif len(self.carry) == 0: if len(self.leave) != 0: #Because nothing matches 'aa' during the second iteration, this code runs the third time" self.arrayt = self.leave self.globali = 1 self.orderi += 1 my.sort() else: self.arrayt = self.array self.globalii += 1 self.orderi = self.globalii self.globali = 0 my.sort() self.orderi = 0 else: #This is what runs the second time. self.arrayt = self.carry self.carry = [] self.globali += 1 my.sort() my = sorting_class() my.srt()

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  • Python: For loop problem

    - by James
    I have a PSP page with html embedded. I need to place another for loop so i can insert another %s next to background-color: which will instert a appropriate colour to colour in the html table. For example i need to insert for z in colours so it can loop over the colours list and insert the correct colour. Where ever i try to insert the for loop it doesnt seem to work it most commonly colours each cell in the table 60 times then moves onto the next cell and repeats itself and crashes my web browser. The colours are held in a table called colours. code below: <table> <% s = ''.join(aa[i] for i in table if i in aa) for i in range(0, len(s), 60): req.write('<tr><td><TT>%04d</td>' % (i+1)); for k in s[i:i+60]: req.write('<TT><td><TT><font style="background-color:">%s<font></td>' % (k)); req.write('</TT></tr>') #end %> </table>

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  • using a While loop to control the value of a keyframe in a timeline in Javafx

    - by dragoknight
    i want to create an animation where the ball will move in one of the 4 sectors of a circle randomly.this will happen 5 times.so,i create a while loop(i<5) and call the random function.i then create an if loop and attach some x and y values according to the random fn value.i then create an timeline object inside the while loop and in the key frame value,i use these x and y values.but when i run the program,what happens is that all the values are being created(x and y values seen through println) but only the last x and y value(for i=5)is being rendered in the screen.the animations for the previous values(1<=i<=4)are not being rendered.Please advise where have i gone wrong? public function run(args:String[]) { var i=0; while(i<5) { var z=gety(); println(z); // var relativeTime:Duration=0s; if(z==1) {xbind=120; ybind=80; } else if(z==2) {xbind=120; ybind=120; } else if(z==3) { xbind=80; ybind=120; } else if(z==4) { xbind=80; ybind=80; } var t:Timeline=Timeline{ //time: bind pos with inverse; repeatCount: Timeline.INDEFINITE autoReverse: true keyFrames: [ KeyFrame{ time: 0s values: [ x => 100.0,y => 100.0]}, KeyFrame{time: 2s values:[x => xbind tween Interpolator.LINEAR, y => ybind tween Interpolator.LINEAR,] }, ] }//end timeline i++; t.play(); Thread.sleep(2000); }//end while }

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  • Internal loop only runs once, containing loop runs endlessly

    - by Mark
    noob question I'm afraid. I have a loop that runs and rotates the hand of a clock and an internal loop that checks the angle of the hand if it is 90, 180, 270 and 360. On these 4 angles the corresponding div is displayed and its siblings removed. The hand loops and loops eternally, which is what I want, but the angle check only runs the loop once through the whole 360. As the hand passes through the angles it is correctly displaying and removing divs but is doesn't continue after the first revolution of the clock. I've obviously messed up somewhere and there is bound to be a more efficient way of doing all this. I am using jQueryRotate.js for my rotations. Thanks for your time. jQuery(document).ready(function(){ var angle = 0; setInterval(function(){ jQuery("#hand").rotate(angle); function movehand(){ if (angle == 90) { jQuery("#intervention").fadeIn().css("display","block").siblings().css("display","none"); } else if (angle == 180) { jQuery("#management").fadeIn().css("display","block").siblings().css("display","none"); } else if (angle == 270) { jQuery("#prevention").fadeIn().css("display","block").siblings().css("display","none"); } else if (angle == 360) { jQuery("#reaction").fadeIn().css("display","block").siblings().css("display","none"); } else {movehand;} }; movehand(); angle+=1; },10); });

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  • How to parse (infinite) nested object notation?

    - by kyogron
    I am currently breaking my head about transforming this object hash: "food": { "healthy": { "fruits": ['apples', 'bananas', 'oranges'], "vegetables": ['salad', 'onions'] }, "unhealthy": { "fastFood": ['burgers', 'chicken', 'pizza'] } } to something like this: food:healthy:fruits:apples food:healthy:fruits:bananas food:healthy:fruits:oranges food:healthy:vegetables:salad food:healthy:vegetables:onions food:unhealthy:fastFood:burgers food:unhealthy:fastFood:chicken food:unhealthy:fastFood:pizza In theory it actually is just looping through the object while keeping track of the path and the end result. Unfortunately I do not know how I could loop down till I have done all nested. var path; var pointer; function loop(obj) { for (var propertyName in obj) { path = propertyName; pointer = obj[propertyName]; if (pointer typeof === 'object') { loop(pointer); } else { break; } } }; function parse(object) { var collection = []; }; There are two issues which play each out: If I use recurse programming it looses the state of the properties which are already parsed. If I do not use it I cannot parse infinite. Is there some idea how to handle this? Regards

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  • How to make sure the value is reset in foreach loop in PHP

    - by kwokwai
    Hi all, I was writing a simple PHP page and a few foreach loops were used. Here are the scripts: $arrs = array("a", "b", "c"); foreach ($arrs as $arr) { if(substr($arr,0,1)=="b") { echo "This is b"; } } // ends of first foreach loop and I didn't use ifelse here And when this foreach ends, I wrote another foreach loop in which all the values in the foreach loop was the same as previous foreach. foreach ($arrs as $arr) { if(substr($arr,0,1)=="c") { echo "This is c"; } } I am not sure if it is a good practice to have two foreach loops with same values and keys. Will the values get overwritten in the first foreach loop?

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  • How could I easily pack a directory to an ext4 loop partition image?

    - by Alvin Wong
    I would like to pack the content of a directory into an ext4 partition image easily, without mounting a loop device. Background: I am building a version of Android which will mount system partitions as a loop device for ARM. Though I can create those partition images by hand using loop devices, it is very troublesome. I want to use an sh script to automatically do the work, and without needing to loop mount the dd-created image and use cp -rp. The best is to directly pack the files into an image file. Question: Is there any simple command-line tools without needing loop mount and root permission that can pack files into an ext4 partition image?

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  • Correct For Loop Design

    - by Yttrill
    What is the correct design for a for loop? Felix currently uses if len a > 0 do for var i in 0 upto len a - 1 do println a.[i]; done done which is inclusive of the upper bound. This is necessary to support the full range of values of a typical integer type. However the for loop shown does not support zero length arrays, hence the special test, nor will the subtraction of 1 work convincingly if the length of the array is equal to the number of integers. (I say convincingly because it may be that 0 - 1 = maxval: this is true in C for unsigned int, but are you sure it is true for unsigned char without thinking carefully about integral promotions?) The actual implementation of the for loop by my compiler does correctly handle 0 but this requires two tests to implement the loop: continue: if not (i <= bound) goto break body if i == bound goto break ++i goto continue break: Throw in the hand coded zero check in the array example and three tests are needed. If the loop were exclusive it would handle zero properly, avoiding the special test, but there'd be no way to express the upper bound of an array with maximum size. Note the C way of doing this: for(i=0; predicate(i); increment(i)) has the same problem. The predicate is tested after the increment, but the terminating increment is not universally valid! There is a general argument that a simple exclusive loop is enough: promote the index to a large type to prevent overflow, and assume no one will ever loop to the maximum value of this type.. but I'm not entirely convinced: if you promoted to C's size_t and looped from the second largest value to the largest you'd get an infinite loop!

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  • Delaying a Foreach loop half a second

    - by Sigh-AniDe
    I have created a game that has a ghost that mimics the movement of the player after 10 seconds. The movements are stored in a list and i use a foreach loop to go through the commands. The ghost mimics the movements but it does the movements way too fast, in split second from spawn time it catches up to my current movement. How do i slow down the foreach so that it only does a command every half a second? I don't know how else to do it. Please help this is what i tried : The foreach runs inside the update method DateTime dt = DateTime.Now; foreach ( string commandDirection in ghostMovements ) { int mapX = ( int )( ghostPostition.X / scalingFactor ); int mapY = ( int )( ghostPostition.Y / scalingFactor ); // If the dt is the same as current time if ( dt == DateTime.Now ) { if ( commandDirection == "left" ) { switch ( ghostDirection ) { case ghostFacingUp: angle = 1.6f; ghostDirection = ghostFacingRight; Program.form.direction = ""; dt.AddMilliseconds( 500 );// add half a second to dt break; case ghostFacingRight: angle = 3.15f; ghostDirection = ghostFacingDown; Program.form.direction = ""; dt.AddMilliseconds( 500 ); break; case ghostFacingDown: angle = -1.6f; ghostDirection = ghostFacingLeft; Program.form.direction = ""; dt.AddMilliseconds( 500 ); break; case ghostFacingLeft: angle = 0.0f; ghostDirection = ghostFacingUp; Program.form.direction = ""; dt.AddMilliseconds( 500 ); break; } } } }

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  • How to ignore an exception and continue processing a foreach loop?

    - by Barry Dysert
    I have a test program that is supposed to loop over all the files under C:. It dies when it hits the "Documents and Settings" folder. I'd like to ignore the error and keep looping over the remaining files. The problem is that the exception is thrown in the foreach, so putting a try/catch around the foreach will cause the loop to exit. And putting a try/catch after the foreach never fires (because the exception is thrown in the foreach). Is there any way to ignore the exception and continue processing the loop? Here's the code: static void Main(string[] args) { IEnumerable<string> files = Directory.EnumerateFiles(@"C:\", "*.*", SearchOption.AllDirectories); foreach (string file in files) // Exception occurs when evaluating "file" Console.WriteLine(file); }

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  • google maps api v3 - loop through overlays - overlayview methods

    - by user317005
    how can i loop through an array within the overlayview class? $(document).ready(function() { var overlay; var myLatlng = new google.maps.LatLng(51.501743,-0.140461); var myOptions = { zoom: 13, center: myLatlng, mapTypeId: google.maps.MapTypeId.ROADMAP } var map = new google.maps.Map(document.getElementById('map_canvas'), myOptions); OverlayTest.prototype = new google.maps.OverlayView(); var items = [ [51.501743,-0.140461], [51.506209,-0.146796], ]; for([loop])//loop through array { var latlng = new google.maps.LatLng(items[i][0], items[i][1]); var bounds = new google.maps.LatLngBounds(latlng); overlay = new OverlayTest(map, bounds); var element_id = 'map_' + i; function OverlayTest(map, bounds) { this.bounds_ = bounds; this.map_ = map; this.div_ = null; this.setMap(map); } OverlayTest.prototype.onAdd = function() { var div = ''; this.div_ = div; var panes = this.getPanes(); panes.mapPane.innerHTML = div; } OverlayTest.prototype.draw = function() { var overlayProjection = this.getProjection(); var sw = overlayProjection.fromLatLngToDivPixel(this.bounds_.getSouthWest()); var ne = overlayProjection.fromLatLngToDivPixel(this.bounds_.getNorthEast()); var div = document.getElementById(element_id); div.style.left = sw.x + 'px'; div.style.top = ne.y + 'px'; } } }); the above code doesn't work, but when i manually assign a lat/lng to the overlayview class it magically works (see below)?! $(document).ready(function() { var overlay; var myLatlng = new google.maps.LatLng(51.501743,-0.140461); var myOptions = { zoom: 13, center: myLatlng, mapTypeId: google.maps.MapTypeId.ROADMAP } var map = new google.maps.Map(document.getElementById('map_canvas'), myOptions); OverlayTest.prototype = new google.maps.OverlayView(); var items = [ [51.501743,-0.140461], [51.506209,-0.146796], ]; var latlng = new google.maps.LatLng(51.506209,-0.146796);//manually assign lat/lng var bounds = new google.maps.LatLngBounds(latlng); overlay = new OverlayTest(map, bounds); function OverlayTest(map, bounds) { this.bounds_ = bounds; this.map_ = map; this.div_ = null; this.setMap(map); } OverlayTest.prototype.onAdd = function() { var div = ''; this.div_ = div; var panes = this.getPanes(); panes.mapPane.innerHTML = div; } OverlayTest.prototype.draw = function() { var overlayProjection = this.getProjection(); var sw = overlayProjection.fromLatLngToDivPixel(this.bounds_.getSouthWest()); var ne = overlayProjection.fromLatLngToDivPixel(this.bounds_.getNorthEast()); var div = document.getElementById('map_1'); div.style.left = sw.x + 'px'; div.style.top = ne.y + 'px'; } });

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  • SSIS For Each File Loop and File System Task to copy Files

    - by Marlon
    I'm using a files system task inside a for each loop container, just as described here: link text However, when I execute the package I get this error: [File System Task] Error: An error occurred with the following error message: "The process cannot access the file 'C:\Book1.xlsx' because it is being used by another process.". I do not have the file open, and I assume no one else does, as I am able to copy, and open, and overwrite the file. Any suggestions would be appreciated. If you want an example package plz let me know.

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  • App crashes often in a for-loop

    - by Flocked
    Hello, my app crashes often in this for-loop: for (int a = 0; a <= 20; a++) { int b = arc4random() % [newsStories count]; NSString * foo = [[NSString alloc]initWithString:[[newsStories objectAtIndex: arc4random() % b]objectForKey:@"title"]]; foo = [foo stringByReplacingOccurrencesOfString:@"’" withString:@""]; foo = [[foo componentsSeparatedByCharactersInSet:[[NSCharacterSet letterCharacterSet] invertedSet]] componentsJoinedByString:@" "]; foo = [foo stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceAndNewlineCharacterSet]]; textView.text = [textView.text stringByAppendingString:[NSString stringWithFormat:@"%@ ", foo]]; } The code changes a NSString from a NSDictionary and adds it into a textView. Sometimes it first crashes in the second time using the for-loop. What did I wrong?

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  • Loop over DOMDocument

    - by Zoredache
    I am following the suggestion from this question Robust, Mature HTML Parser for PHP, about parsing html that may be malformed with DOMDocument. Is there any easy way to loop over the parsed document? So I would like to loop over html like this. $html='<ul> <li>value1</li> <li>value1</li> <li>value3</li> </ul> <p>hello world</p>'; $doc = new DOMDocument(); $doc->loadHTML($html); ??? foreach (??? as $node) { print $node->nodeName.':'.$node->nodeValue; } And get results somewhat like this. ul: li:value1 li:value2 li:value3 p:hello world

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  • Add characters to month loop?

    - by JM4
    I currently have a php loop running exactly how I need it with proper validations (in both php and javascript) with one exception, if the month is less than 2 digits, (i.e. 1,2,3,4), I need for a '0' to appear before: 01 - January 02 - February ... 10 - October My code for the loop is currently: <select name="Month"> <option value="">Month</option> <?php for ($i=1; $i<=12; $i++) { echo "<option value='$i'"; if ($fields["Month"] == $i) echo " selected"; echo ">$i</option>"; } ?> </select> any ideas? Also note, this month date is being stored in session, not interested in printing to screen

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  • How to Loop & rename MySQL table in Perl

    - by Nano HE
    Hi, Could you plesae teach me how to Loop & rename MySQL table in Perl. Thanks. my code snippet attached use strict; use warnings; use DBI; my $dbh = DBI->connect( 'DBI:mysql:database=dbdev;host=localhost', 'dbdev', 'dbdevpw', { RaiseError => 1, AutoCommit => 1 }, ); my $sql = RENAME TABLE old_table TO new_table; my $sth = $dbh->prepare($sql); while (<DATA>){ chomp; // How to implement the Rename all the old tables with the while loop. $sth->execute(); }

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  • Good input validation loop using cin - C++

    - by Alex
    Hi there, I'm in my second OOP class, and my first class was taught in C#, so I'm new to C++ and currently I am practicing input validation using cin. So here's my question: Is this loop I constructed a pretty good way of validating input? Or is there a more common/accepted way of doing it? Thanks! Code: int taxableIncome; int error; // input validation loop do { error = 0; cout << "Please enter in your taxable income: "; cin >> taxableIncome; if (cin.fail()) { cout << "Please enter a valid integer" << endl; error = 1; cin.clear(); cin.ignore(80, '\n'); } }while(error == 1);

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  • C - is it possible to decrement the max value of a for loop from within the for loop?

    - by hatorade
    for example: void decrement(int counter) { counter--; } int counter = 20; for (int i = 0; i < counter; i++) { for (int j = 0; j < counter, j++) { decrement(counter); } } ideally, what i'd like to see is the counter var being decremented every time the for loop is run, so that it runs fewer than 20 iterations. but gdb shows that within decrement() counter is decremented, but that going back to the for loop counter actually stays the same.

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  • Did Delphi ever get a for each loop?

    - by Ryan
    Hello, I've read that Delphi was supposed to get a for each loop in Delphi 9. Did this functionality ever make it into the language? My Delphi 2009 IDE doesn't seem to recognize the for each syntax. Here's my code: procedure ProcessDirectory(p_Directory, p_Output : string); var files : TStringList; filePath : string; begin files := GetSubfiles(p_Directory); try for (filePath in files.Strings) do begin // do something end; finally files.Free; end; end;

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  • Stuck in Infinite Loop while PostInvalidating

    - by Nicholas Roge
    I'm trying to test something, however, the loop I'm using keeps getting stuck while running. It's just a basic lock thread while doing something else before continuing kind of loop. I've double checked that I'm locking AND unlocking the variable I'm using, but regardless it's still stuck in the loop. Here are the segments of code I have that cause the problem: ActualGame.java: Thread thread=new Thread("Dialogue Thread"){ @Override public void run(){ Timer fireTimer=new Timer(); int arrowSequence=0; gameHandler.setOnTouchListener( new OnTouchListener(){ @Override public boolean onTouch(View v, MotionEvent me) { //Do something. if(!gameHandler.fireTimer.getActive()){ exitLoop=true; } return false; } } ); while(!exitLoop){ while(fireTimer.getActive()||!gameHandler.drawn); c.drawBitmap(SpriteSheet.createSingleBitmap(getResources(), R.drawable.dialogue_box,240,48),-48,0,null); c.drawBitmap(SpriteSheet.createSingleBitmap(getResources(),R.drawable.dialogue_continuearrow,32,16,8,16,arrowSequence,0),-16,8,null); gameHandler.drawn=false; gameHandler.postInvalidate(); if(arrowSequence+1==4){ arrowSequence=0; exitLoop=true; }else{ arrowSequence++; } fireTimer.startWait(100); } gameHandler.setOnTouchListener(gameHandler.defaultOnTouchListener); } }; thread.run(); And the onDraw method of GameHandler: canvas.scale(scale,scale); canvas.translate(((screenWidth/2)-((terrainWidth*scale)/2))/scale,((screenHeight/2)-((terrainHeight*scale)/2))/scale); canvas.drawColor(Color.BLACK); for(int layer=0;layer(less than)tiles.length;layer++){ if(layer==playerLayer){ canvas.drawBitmap(playerSprite.getCurrentSprite(), playerSprite.getPixelLocationX(), playerSprite.getPixelLocationY(), null); continue; } for(int y=0;y(less than)tiles[layer].length;y++){ for(int x=0;x(less than)tiles[layer][y].length;x++){ if(layer==0&&tiles[layer][y][x]==null){ tiles[layer][y][x]=nullTile; } if(tiles[layer][y][x]!=null){ runningFromTileEvent=false; canvas.drawBitmap(tiles[layer][y][x].associatedSprite.getCurrentSprite(),x*tiles[layer][y][x].associatedSprite.spriteWidth,y*tiles[layer][y][x].associatedSprite.spriteHeight,null); } } } } for(int i=0;i(less than)canvasEvents.size();i++){ if(canvasEvents.elementAt(i).condition(this)){ canvasEvents.elementAt(i).run(canvas,this); } } Log.e("JapaneseTutor","Got here.[1]"); drawn=true; Log.e("JapaneseTutor","Got here.[2]"); If you need to see the Timer class, or the full length of the GameHandler or ActualGame classes, just let me know.

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