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  • Join 2 children tables with a parent tables without duplicated

    - by user1847866
    Problem I have 3 tables: People, Phones and Emails. Each person has an UNIQUE ID, and each person can have multiple numbers or multiple emails. Simplified it looks like this: +---------+----------+ | ID | Name | +---------+----------+ | 5000003 | Amy | | 5000004 | George | | 5000005 | John | | 5000008 | Steven | | 8000009 | Ashley | +---------+----------+ +---------+-----------------+ | ID | Number | +---------+-----------------+ | 5000005 | 5551234 | | 5000005 | 5154324 | | 5000008 | 2487312 | | 8000009 | 7134584 | | 5000008 | 8451384 | +---------+-----------------+ +---------+------------------------------+ | ID | Email | +---------+------------------------------+ | 5000005 | [email protected] | | 5000005 | [email protected] | | 5000008 | [email protected] | | 5000008 | [email protected] | | 5000008 | [email protected] | | 8000009 | [email protected] | | 5000004 | [email protected] | +---------+------------------------------+ I am trying to joining them together without duplicates. It works great, when I try to join only Emails with People or only Phones with People. SELECT People.Name, People.ID, Phones.Number FROM People LEFT OUTER JOIN Phones ON People.ID=Phones.ID ORDER BY Name, ID, Number; +----------+---------+-----------------+ | Name | ID | Number | +----------+---------+-----------------+ | Steven | 5000008 | 8451384 | | Steven | 5000008 | 24887312 | | John | 5000005 | 5551234 | | John | 5000005 | 5154324 | | George | 5000004 | NULL | | Ashley | 8000009 | 7134584 | | Amy | 5000003 | NULL | +----------+---------+-----------------+ SELECT People.Name, People.ID, Emails.Email FROM People LEFT OUTER JOIN Emails ON People.ID=Emails.ID ORDER BY Name, ID, Email; +----------+---------+------------------------------+ | Name | ID | Email | +----------+---------+------------------------------+ | Steven | 5000008 | [email protected] | | Steven | 5000008 | [email protected] | | Steven | 5000008 | [email protected] | | John | 5000005 | [email protected] | | John | 5000005 | [email protected] | | George | 5000004 | [email protected] | | Ashley | 8000009 | [email protected] | | Amy | 5000003 | NULL | +----------+---------+------------------------------+ However, when I try to join Emails and Phones on People - I get this: SELECT People.Name, People.ID, Phones.Number, Emails.Email FROM People LEFT OUTER JOIN Phones ON People.ID = Phones.ID LEFT OUTER JOIN Emails ON People.ID = Emails.ID ORDER BY Name, ID, Number, Email; +----------+---------+-----------------+------------------------------+ | Name | ID | Number | Email | +----------+---------+-----------------+------------------------------+ | Steven | 5000008 | 8451384 | [email protected] | | Steven | 5000008 | 8451384 | [email protected] | | Steven | 5000008 | 8451384 | [email protected] | | Steven | 5000008 | 24887312 | [email protected] | | Steven | 5000008 | 24887312 | [email protected] | | Steven | 5000008 | 24887312 | [email protected] | | John | 5000005 | 5551234 | [email protected] | | John | 5000005 | 5551234 | [email protected] | | John | 5000005 | 5154324 | [email protected] | | John | 5000005 | 5154324 | [email protected] | | George | 5000004 | NULL | [email protected] | | Ashley | 8000009 | 7134584 | [email protected] | | Amy | 5000003 | NULL | NULL | +----------+---------+-----------------+------------------------------+ What happens is - if a Person has 2 numbers, all his emails are shown twice (They can not be sorted! which means they can not be removed by @last) What I want: Bottom line, playing with the @last, I want to end up with somethig like this, but @last won't work if I don't arrange ORDER columns in the righ way - and this seems like a big problem..Orderin the email column. Because seen from the example above: Steven has 2 phone number and 3 emails. The JOIN Emails with Numbers happens with each email - thus duplicated values that can not be sorted (SORT BY does not work on them). **THIS IS WHAT I WANT** +----------+---------+-----------------+------------------------------+ | Name | ID | Number | Email | +----------+---------+-----------------+------------------------------+ | Steven | 5000008 | 8451384 | [email protected] | | | | 24887312 | [email protected] | | | | | [email protected] | | John | 5000005 | 5551234 | [email protected] | | | | 5154324 | [email protected] | | George | 5000004 | NULL | [email protected] | | Ashley | 8000009 | 7134584 | [email protected] | | Amy | 5000003 | NULL | NULL | +----------+---------+-----------------+------------------------------+ Now I'm told that it's best to keep emails and number in separated tables because one can have many emails. So if it's such a common thing to do, what isn't there a simple solution? I'd be happy with a PHP Solution aswell. What I know how to do by now that satisfies it, but is not as pretty. If I do it with GROUP_CONTACT I geat a satisfactory result, but it doesn't look as pretty: I can't put a "Email type = work" next to it. SELECT People.Ime, GROUP_CONCAT(DISTINCT Phones.Number), GROUP_CONCAT(DISTINCT Emails.Email) FROM People LEFT OUTER JOIN Phones ON People.ID=Phones.ID LEFT OUTER JOIN Emails ON People.ID=Emails.ID GROUP BY Name; +----------+----------------------------------------------+---------------------------------------------------------------------+ | Name | GROUP_CONCAT(DISTINCT Phones.Number) | GROUP_CONCAT(DISTINCT Emails.Email) | +----------+----------------------------------------------+---------------------------------------------------------------------+ | Steven | 8451384,24887312 | [email protected],[email protected],[email protected] | | John | 5551234,5154324 | [email protected],[email protected] | | George | NULL | [email protected] | | Ashley | 7134584 | [email protected] | | Amy | NULL | NULL | +----------+----------------------------------------------+---------------------------------------------------------------------+

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  • Dichroic Glass in Blender

    - by KalAurum
    I am trying to use blender to simulate the Lycurgus Cup. The cup is an example of dichroic (two-color) glass, and appears green when a light source is on the outside of the cup, and appears red when a light source is inside the cup. Here is an image of when light is outside and it appears green: Here is an image of when light is inside and it appears red: I have created a glass cup in blender. I have made the glass a red color, and then used the colorbands under the Object-Material/Shading-Ramps tab to add green specular and diffuse color. However, this makes the glass appear the same mix of red and green whether I put the light source on the inside or outside the cup. An example can be seen here: According to the second post here, someone was able to to fake the effect of a dichroic glass in blender rather easily through the use of a magic procedural texture but they provide no clues on how to do this (in blender). Does anyone know how to achieve this effect in blender?

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  • Issues getting a Cisco WLC 5508 to find AIR-LAP1142N

    - by user95917
    hoping someone can help me with a problem here. I'm attempting to setup a test (loan from Cisco) wireless network. Here's what i've got/done: 5508 Controller - Service Port IP set to 10.74.5.2 /24. Management IP set to 10.74.6.2 /24 with a default gateway of 10.74.6.1. Virtual IP set to 1.1.1.1. Copper SFP in slot 7, CAT5 (known good) going from there to port 1/0/47 on the switch. Green lights on both ends. 2960-S Switch - Vlan1 - 10.74.6.1 /24. dhcp pool 10.74.6.0 /24, default router 10.74.6.1. excluded-address 10.74.6.1, 10.74.6.2. 1/0/4 on the switch is set to switchport mode access and no shut. 1/0/47 on the switch is setup to switchport mode trunk and no shut. 1/0/4 has a CAT5 (known good) cable going from there to the AP. When I do a sh cdp nei from the switch, i can see the AP and Controller listed. When i configure my PC's nic to 10.74.5.5, and plug a cable from my nic to the SP port on the controller i can get on the device via the gui. In there, the only errors/info that show up in the trap are: Link Up: Slot: 0 Port: 7 Controller time base status - Controller is out of sync with the central timebase. I've manually set the time but apparently that's not quite the problem (or at least not the entire problem). When i plug the AP in, i see on the switch console that it grants it power, it sees it connect...but the controller won't see it for some reason. From what i've read you shouldn't have to do anything to the AP as it's managed by the controller...but i'm not sure what setting I'm missing for it to work. The AP light on top is continually cycling green, red, yellow. When I first start it up, it blinks green for 20 or so seconds, then goes to solid green for another 20 seconds or so, then flashes blue, green, red for awhile...but always ends up goinn back to the standard, green, red, yellow. Does anyone see any obvious issues with my setup or have any suggestions as to why i might be having a problem? Thanks for your help!

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  • Use Excel Color Scale Formatting with Text

    - by stumpylog
    I use Excel sheets to track the status of tasks through a set of discrete statuses. I'd like to be able to format these automatically, with the start being red, the end being green and progressing through the combination colors in the middle. Status1 (Red) Status2 (More Red than Green) Status3 (More Green than Red) Status4 (Green) The "Color Scales" option under Conditional Formatting seems like it could be made to work, but it wants numbers. So, my question, can it be done? Using conditional formatting or other formulas to achieve the desired affect?

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  • HP ML150 G6 upgrading RAM/CPU beyond specs?

    - by Morten Green Hermansen
    I am being told that some limits on some HP servers can be crossed. Do any of you have any experience with that? A ML150/G6 is limited to 48GB RAM but I have been talking to a German company that guaranties me that this server will be able to be upgraded to 384GB RAM (using 32GB memory modules and 2 CPUs) http://www.compuram.de/en/memory,HP+%28-Compaq%29,Server,Proliant,ML150+G6.htm Can this really be true? The server that I have is using E5504 CPUs but will I be able to upgrade to any CPU that is using a LGA1366 socket? All from a low wattage L5640 all the way to the 6 core, high wattage versions like an X5650? (If cooling and power is adequate ofcause). Is there any limitation with powerregulators and chipset (Intel 5500). I am looking forward to any reply. Thanks in advance and best regards, - Morten Green Hermansen, Fanitas

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  • Gimp: change one colour to another?

    - by AP257
    Simple to explain: possibly not so simple to do. In Gimp, I have a green button GIF image: it shades from dark green to light green, against a transparent background. I would like to change it to blue, and keep the shading, so it shades from dark blue to light blue. Anyone know how I can do this? Can't find an explanation by Googling! Thanks.

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  • XNA Notes 011

    - by George Clingerman
    Even with a lot of the XNA community working on Dream Build Play entries ( I swear I’m going to finish mine this year!) people are still finding time to do side projects and be amazingly active in the XNA and XBLIG community. With my one eye on my code and one eye on the community, here’s what I noticed these over achievers doing this past week! Time Critical XNA News: Xbox LIVE Indie Games sales data will be delayed March 17-20th due to some schedule maintenance http://create.msdn.com/en-us/news/indie_games_data_delay_march2011 GameMarx is releasing a series of videos to help raise donations for victims of the earthquakes and tsunami in Japan. Help out if you can! http://www.gamemarx.com/video/special/29/help-japan-sushido.aspx XNA MVPs: Catalin Zima shares his thoughts on the MVP summit and my book! http://www.catalinzima.com/2011/03/mvp-summit-2011/ Glenn Wilson (@mykre) helps the XNA team announce some new educational content that you don’t want to miss if you’re porting your app or game to Windows Phone 7 http://www.virtualrealm.com.au/Blog/tabid/62/EntryId/653/Porting-your-App-or-Game-to-Windows-Phone-7.aspx and Windows Phone 7 from scratch http://www.virtualrealm.com.au/Blog/tabid/62/EntryId/654/Windows-Phone-from-Scratch.aspx and shares a link to some free architectural models and textures http://twitter.com/#!/Mykre/status/46410160784158720 George (that’s me!) shares his MVP Summit 2011 summary and XBLIG thoughts http://geekswithblogs.net/clingermangw/archive/2011/03/15/144366.aspx XNA Developers: @SmallCaveGames shares a Code of Ethics for Xbox LIVE Indie Game Developers http://smallcavegames.blogspot.com/2011/03/unofficial-xblig-developers-code-of.html Derek S adds more Xbox LIVE Indie Game studios to his master list of XBLIG links http://twitter.com/#!/Mr_Deeke/status/46140996056125440 http://xbl-indieverse.blogspot.com/p/xblig-links.html Making games and want to help kids? Then share your story with GameFace: America! http://gameitupinitiative.com/about-the-initiative/programs/gameface-america/ Xbox LIVE Indie Games (XBLIG): XonaGames shares some video footage of their booth from GDC 2011 Video 1: http://youtu.be/lxIV9nk3Gq4 Video 2: http://youtu.be/GgfrjqkxR_o Video 3: http://youtu.be/yVcpXrTX7SQ Joystiq on Mommy’s Best Games Serious Sam Double D http://www.joystiq.com/2011/03/16/the-most-important-thing-about-serious-sam-double-d/ And The Escapist recommends that gamers start learning to avoid cleavage now http://www.escapistmagazine.com/news/view/108543-Boobie-Bomber-Makes-First-Appearance-in-Serious-Sam-Double-D Magiko Gaming started a blog on the XBLIG dashboard daily Top 10 games in the US. Good way to go back in time and look at the history of which games were in the the Top 10. http://dailytop10indiegames.wordpress.com/ Where are they going now? XBLIG developers at a crossroads.. http://www.gamesetwatch.com/2011/03/where_are_they_going_now_xblig.php http://www.gamasutra.com/view/news/33527/InDepth_Where_Are_They_Going_Now_XBLIG_Developers_At_A_Crossroads_.php BinaryTweed’s Clover: A Curious Tail is Xbox LIVE’s Deal of the Week! http://www.armlessoctopus.com/2011/03/15/what-luck-clover-a-curious-tale-is-half-price-this-week/ Looking for an Xbox LIVE Indie Game to buy? Writings of Mass Deduction has over 125 suggestions at this point! http://writingsofmassdeduction.com/ SkaStudios shares Vampire Smile Achievements AND their PAX East 2011 Both Setup video http://www.ska-studios.com/2011/03/14/vampire-smile-achievement/ http://www.ska-studios.com/2011/03/15/pax-booth-setup-time-lapse/ MasterBlud and VVGTV starts a new community for XBLIG developers and gamers to join http://vvgtv.forumotion.com/ Raymond Matthews (@DrakstarMatryx) covers Mommy’s Best Games getting Serious http://www.darkstarmatryx.com/?p=286 XNA Development: Dave Henry (@mort8088) posts the 4th tutorial in his series XNA 4.0 SpriteBatch extended http://mort8088.com/2011/03/11/xna-4-0-tutorial-4-spritebatch-extended/ Tutorial 5 - Creating a manual blank texture http://mort8088.com/2011/03/13/xna-4-tutorial-5-manual-blank-texture/ XNA 4.0 Tutorial 6 - Spritesheet Object http://mort8088.com/2011/03/18/xna-4-0-tutorial-6-spritesheet-object/ Jason Mitchell shares a tutorial on setting the alpha value for spritebatch in XNA 4.0 http://www.jason-mitchell.com/index.php/2011/03/13/setting-alpha-value-for-spritebatch-draw-in-xna-4/ XNA for Silverlight Developers: Part 7 - Collision Detection http://www.silverlightshow.net/items/XNA-for-Silverlight-developers-Part-7-Collision-detection.aspx Markus Ewald (@Cygon4) shares the full Ninject 2.0 binding for XNA and Sunburn http://twitter.com/#!/Cygon4/status/48330203826622464 Michael B. McLaughlin shares an AccelerometerInput XNA GameComponent he created (which I’m probably going to snag for a game I’m working on...) http://geekswithblogs.net/mikebmcl/archive/2011/03/17/accelerometerinput-xna-gamecomponent.aspx Extra Credit tackles the building of a good tutorial. Must watch for all Indie game devs (thanks for pointing it out Evan Johnson!) http://twitter.com/#!/johnsonevan/status/48452115680604160 http://www.escapistmagazine.com/videos/view/extra-credits/2921-Tutorials-101 ExEn is fully funded at this point so definitely something for XBLIG developers to keep an eye on as they consider releasing their games on other platforms http://rockethub.com/projects/752-exen-xna-for-iphone-android-and-silverlight Channel 9 and Greg Duncan post Mixing the Game State Management and Platformer XNA Recipes http://channel9.msdn.com/coding4fun/blog/Mixing-the-Game-State-Management-and-Platformer-XNA-Recipes Sgt. Conker has noticed Mike McLaughlin has been crazy productive and has done a recap of his recent posts http://www.sgtconker.com/2011/03/recap-of-mikebmcls-posts/

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  • XNA Notes 005

    - by George Clingerman
    Another week and another crazy amount of activity going on in the XNA community. I’m fairly certain I missed over half of it. In fact, if I am missing things, make sure to email me and I’ll try and make sure I catch it next week! ([email protected]). Also, if you’ve got any advice, things you like/don’t like about the way these XNA Notes are going let me know. I always appreciate feedback (currently spammers are leaving me the nicest comments so you guys have work to do!) Without further ado, here’s this week’s notes! Time Critical XNA News The XNA Team Blob reminds us that February 7th is the last day to submit XNA 3.1 games to peer review! http://blogs.msdn.com/b/xna/archive/2011/01/31/7-days-left-to-submit-xna-gs-3-1-games-on-app-hub.aspx XNA MVPS Chris Williams kicks off the marketing campaign for our book http://geekswithblogs.net/cwilliams/archive/2011/01/28/143680.aspx Catalin Zima posts the comparison cheat sheet for why Angry Birds is different than Chickens Can’t Fly http://www.amusedsloth.com/2011/02/comparison-cheat-sheet-for-chickens-cant-fly-and-angry-birds/ Jim Perry congratulates the developers selected by Game Developer Magazine for Best Xbox LIVE Indie Games of 2010 http://machxgames.com/blog/?p=24 @NemoKrad posts his XNAKUUG talks for all to enjoy http://twitter.com/NemoKrad/statuses/33142362502864896 http://xna-uk.net/blogs/randomchaos/archive/2011/02/03/xblig-uk-2011-january-amp-february-talk.aspx George  (that’s me!) preps for his XNA talk coming up on the 8th http://twitter.com/clingermangw/statuses/32669550554124288 http://www.portlandsilverlight.net/Meetings/Details/15 XNA Developers FireFly posts the last tutorial in his XNA Tower Defense tutorial series http://forums.create.msdn.com/forums/p/26442/451460.aspx#451460 http://xnatd.blogspot.com/2011/01/tutorial-14-polishing-game.html @fredericmy posts the main difference when porting a game from Windows Phone 7 to Xbox 360 http://fairyengine.blogspot.com/2011/01/main-differences-when-porting-game-from.html @ElementCy creates a pretty rad video of a MineCraft type terrain created using XNA http://www.youtube.com/watch?v=Waw1f7wnl9I Andrew Russel gets the first XNA badge on gamedev.stackexchange http://twitter.com/_AndrewRussell/statuses/32322877004972032 http://gamedev.stackexchange.com/badges?tab=tags And his funding for ExEn has passed $7000 only $3000 to go http://twitter.com/_AndrewRussell/statuses/33042412804771840 Subodh Pushpak blogs about his Windows Phone 7 XNA talk http://geekswithblogs.net/subodhnpushpak/archive/2011/02/01/windows-phone-7-silverlight--xna-development-talk.aspx Slyprid releases the latest version of Transmute and needs more people to test http://twitter.com/slyprid/statuses/32452488418299904 http://forgottenstarstudios.com/ SpynDoctorGames celebrates the 1 year anniversary of Your Doodles Are Bugged! Congrats! http://twitter.com/SpynDoctorGames/statuses/32511689068908544 Noogy (creator of Dust the Elysian Tail) prepares his conversion to XNA 4.0 http://twitter.com/NoogyTweet/statuses/32522008449253376 @philippedasilva posts about the Indiefreaks Game Framework v0.2.0.0 Input management system http://twitter.com/philippedasilva/statuses/32763393957957632 http://indiefreaks.com/2011/02/02/behind-smart-input-system-feature/ Mommy’s Best Games debates what to do about High Scores with their new update http://mommysbest.blogspot.com/2011/02/high-score-shake-up.html @BinaryTweedDeej want to know if there’s anything the community needs to make XNA games for the PC. Give him some feedback! http://twitter.com/BinaryTweedDeej/status/32895453863354368 @mikebmcl promises to write us all a book (I can’t wait to read it!) http://twitter.com/mikebmcl/statuses/33206499102687233 @werezompire is going to live, LIVE, thanks to all the generosity and support from the community! http://twitter.com/werezompire/statuses/32840147644977153 Xbox LIVE Indie Games (XBLIG) Making money in Xbox 360 indie game development. Is it possible? http://www.bitmob.com/articles/making-money-in-xbox-360-indie-game-development-is-it-possible @AlejandroDaJ posts some thoughts abut the bitmob article http://twitter.com/AlejandroDaJ/statuses/31068552165330944 http://www.apathyworks.com/blog/view.php?id=00215 Kobun gets my respect as an XBLIG champion. I’m not sure who Kobun is, but if you’ve every read through the comment sections any time Kotaku writes about XBLIGs you’ll see a lot of confusion, disinformation in there. Kobun has been waging a secret war battling that lack of knowledge and he does it well. Also he’s running a pretty kick ass site for Xbox LIVE Indie Game reviews http://xboxindies.teamkobun.com/ @radiangames releases his last Xbox LIVE Indie Game...for now http://bit.ly/gMK6lE Playing Avaglide with the Kinect controller http://www.youtube.com/watch?v=UqAYbHww53o http://www.joystiq.com/2011/01/30/kinect-hacks-take-to-the-skies-with-avaglide/ Luke Schneider of Radiangames interviewed in Edge magazine http://www.next-gen.biz/features/radiangames-venture Digital Quarters posts thoughts on why XBLIG’s online requirement kills certain genres http://digitalquarters.blogspot.com/2011/02/thoughts-why-xbligs-online-requirement.html Mommy’s Best Games shares the news that several XBLIGs were featured in the March 2011 issue of Famitsu 360 http://forums.create.msdn.com/forums/p/33455/451487.aspx#451487 NaviFairy continues with his Indie-Game-A-Day http://gaygamer.net/2011/02/indie_game_a_day_epic_dungeon.html http://gaygamer.net/2011/02/indie_game_a_day_break_limit_r.html and more every day...that’s kind of the point! Keep your eye on this series! VVGTV continues with it’s awesome reviews/promotions for XBLIGs http://vvgtv.com/ http://vvgtv.com/2011/02/03/iredia-atrams-secret-xblig-review-2/ http://vvgtv.com/2011/02/02/poopocalypse-coming-soon-to-xblig/ ….and even more, you get the point. Magicka is an Indie Game doing really well on Steam AND it’s made using XNA http://www.magickagame.com/ http://twitter.com/Magickagame/statuses/32712762580799488 GameMarx reviews Antipole http://www.gamemarx.com/reviews/73/antipole-is-vvvvvvery-good.aspx Armless Octopus review Alpha Squad http://www.armlessoctopus.com/2011/01/28/xbox-indie-review-alpha-squad/ An interesting article about Kodu that Jim Perry found http://twitter.com/MachXGames/statuses/32848044105924608 http://www.develop-online.net/news/36915/10-year-old-Jordan-makes-games-The-UK-needs-more-like-her XNA Game Development Sgt. Conker posts about the Natur beta, a new book and whether you can make money with XBLIG http://www.sgtconker.com/ http://www.sgtconker.com/2011/01/a-new-book-on-the-block-and-a-new-natur-beta/ http://www.sgtconker.com/2011/01/making-money-in-xbox-360-indie-game-development-is-it-possible/ Tips for setting up SVN http://bit.ly/fKxgFh @bsimser found tons of royalty free music and soundfx for your XNA Games http://twitter.com/bsimser/statuses/31426632933711872 Post on the new features in the next Sunburn Editor http://www.synapsegaming.com/blogs/fivesidedbarrel/archive/2011/01/28/new-editor-features-prefabs-components-and-more.aspx @jasons_novaleaf posts source code for light pre-pass optimizations for #xna http://twitter.com/jasons_novaleaf/statuses/33348855403642880 http://jcoluna.wordpress.com/2011/02/01/xna-4-0-light-pre-pass-optimization-round-one/ I’ve been learning about doing an A.I. for turn based games and this article was a great resource. http://www.gamasutra.com/view/feature/1535/designing_ai_algorithms_for_.php?print=1

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  • Configuring Team Foundation Server Basic on Home Server.

    - by Enrique Lima
    For the installation I selected only the Team Foundation Server role. Then, I opened the Team Foundation Server Administration Console (which I think is a great addition and improvement over the way TFS was configured in the past) to proceed with the configuration of the pieces. Once I selected the Configure Installed Features, the Configuration Center opened up. Now, the choices … In my implementation here I just want to take advantage of Source Control primarily.  I want to be able to store my code and projects.  So, Basic it is! So, the Basic Configuration Wizard opens up.  Now the options to configure are very limited, but we have to provide details for the SQL Server Instance. And now, to select Install SQL Server express.  If you want to take advantage of another system in your environment to host your database, well you could Use an existing SQL Server Instance. Once it has the details it needs, you get a Summary view to confirm your choices. Once, you click next or verify, it runs readiness checks on your system to make sure the installation will have a successful pass.  And we love GREEN! Now, since got the green flag, our next stop is to let the wizard do its magic, click on Configure.  And once again, we love GREEN! We click Next, and … We like a big Green Success sign … We close the Configuration Center … First results … Web Access …  Nothing to show … but we are there! And all this running from a Microsoft Home Server installation.

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  • Cocos2d rotating sprite while moving with CCBezierBy

    - by marcg11
    I've done my moving actions which consists of sequences of CCBezierBy. However I would like the sprite to rotate by following the direction of the movement (like an airplane). How sould I do this with cocos2d? I've done the following to test this out. CCSprite *green = [CCSprite spriteWithFile:@"enemy_green.png"]; [green setPosition:ccp(50, 160)]; [self addChild:green]; ccBezierConfig bezier; bezier.controlPoint_1 = ccp(100, 200); bezier.controlPoint_2 = ccp(400, 200); bezier.endPosition = ccp(300,160); [green runAction:[CCAutoBezier actionWithDuration:4.0 bezier:bezier]]; In my subclass: @interface CCAutoBezier : CCBezierBy @end @implementation CCAutoBezier - (id)init { self = [super init]; if (self) { // Initialization code here. } return self; } -(void) update:(ccTime) t { CGPoint oldpos=[self.target position]; [super update:t]; CGPoint newpos=[self.target position]; float angle = atan2(newpos.y - oldpos.y, newpos.x - oldpos.x); [self.target setRotation: angle]; } @end However it rotating, but not following the path...

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  • Get value of element in Multi-Dimensional Array

    - by George
    Here is my foreach loop to get at the values from a multi-dimensional array $_coloredvariables = get_post_meta( $post->ID, '_coloredvariables', true ); foreach ($_coloredvariables as $key => $value) { var_dump($value); } Which outputs this: array 'label' => string 'Color' (length=5) 'size' => string 'small' (length=5) 'displaytype' => string 'square' (length=6) 'values' => array 'dark-night-angel' => array 'type' => string 'Image' (length=5) 'color' => string '#2c4065' (length=7) 'image' => string '' (length=0) 'forest-green' => array 'type' => string 'Color' (length=5) 'color' => string '#285d5f' (length=7) 'image' => string '' (length=0) 'voilet' => array 'type' => string 'Color' (length=5) 'color' => string '#6539c9' (length=7) 'image' => string '' (length=0) 'canary-yellow' => array 'type' => string 'Color' (length=5) 'color' => string 'grey' (length=4) 'image' => string '' (length=0) And then to only get the values array I can do this: foreach ($_coloredvariables as $key => $value) { var_dump($value['values']); } which outputs this: array 'dark-night-angel' => array 'type' => string 'Image' (length=5) 'color' => string '#2c4065' (length=7) 'image' => string '' (length=0) 'forest-green' => array 'type' => string 'Color' (length=5) 'color' => string '#285d5f' (length=7) 'image' => string '' (length=0) 'voilet' => array 'type' => string 'Color' (length=5) 'color' => string '#6539c9' (length=7) 'image' => string '' (length=0) 'canary-yellow' => array 'type' => string 'Color' (length=5) 'color' => string 'grey' (length=4) 'image' => string '' (length=0) What I can't figure out is how to get these elements in the array structure "dark-night-angel", "forest-green", "voilet", "canary-yellow" Without using specific names: var_dump($value['values']['dark-night-angel']) Something that is more dynamic, of course this doesn't work: var_dump($value['values'][0][0]); thanks

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  • how do I match movement of an object from 2d video into a 3d package ?

    - by George Profenza
    I'm trying to add objects in a 3d package(Blender) using recorded footage. I've played with Icarus and it's great to capture the camera movement. Also the Blender 2.41 importer script works in Blender 2.49 as well. The problem is I can't seem to get 3d coordinates for objects. I have tried Autodesk(RealVIZ) MatchMover 2011 and gone through the tutorials. Tutorial 3 shows how to link a vertex from a 3d mesh to a 2d trackpoint, but the setup is for camera movement. Tutorial 4 goes into Motion capture, but it uses 2 videos of the same motion taken with 2 cameras from different viewpoints. I've tried to bypass that using the same footage twice, but that failed, as the 3d coordinate system ends up messed up. What software do you recommend for this (mapping 3d coordinates to 2d tracked points and importing them into a 3d package) ? What is the recommended technique ? Any good examples out there ? Thanks, George

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  • jquery: validate that text field is numeric

    - by George Johnston
    I have simple issue -- I would like to check a field to see if it's numeric if it is not blank. I'm not using any additional plugins, just jQuery. My code is as follows: if($('#Field').val() != "") { if($('#Field').val().match('^(0|[1-9][0-9]*)$')) { errors+= "Field must be numeric.<br/>"; success = false; } } ...It doesn't seem to work. Where am I going wrong? Thanks, George

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  • Android Resume Activity

    - by George
    In my app, I start an activity and then on button click, display an http url (using Intent - VIEW_ACTION) So when in the middle of the activity, if the user clicks the button called "Google", it opens up google.com in the browser. When I hit the back button, it comes back to my original activity screen. How can I get my activity to resume from where it left of? Thanks George

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  • C# communicate with RS-232 using VISA

    - by George
    Hi, Does anyone have any C# example code to communicate with a device thru an RS-232 serial port using VISA ? I just want to issuse some simple commands and queries to the device as well as open and close it, of course. Any help or advice would be most appreciated. Regards, George.

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  • Android: Goto HTTP Url on Button Click

    - by George
    Hi all, I want to go to a web page on the click of a button in my android app. So say, I have a button called "Google", when the user clicks on that button I want google.com to open up on the screen. How is this achieved? Also, is there a way I can gain control back to my app once the user is finished with google? Thanks George

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  • Creating secure .exe files in C#

    - by George
    Hi, I have heard some mutterings about C# being quite easy to "crack" and/or reverse engineer. Is this the case and if so, how can I go about preventing this, if possible ? Or at least making it more difficult ? Thanks, George.

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  • Looking for a simple alternative to Thread.Sleep

    - by George
    HI, During the development of my app, I was using Thread.Sleep to give our external devices some time to adjust to settings before making queries, as they are quite old and slow. I now want to replace these with something a bit more stylish and correct. Does anyone have a simple way to "wait" for a device rather than sleep, bearing in mind the device does not let us know when it is ready, so a wait is about as good as we can do !?? Regards, George.

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  • Are CQRS/DDD/Event Sourcing and REST compatible?

    - by Robin Green
    REST seems to promote the idea of a canonical URL for a resource, and PUTing/POSTing back a modified representation of that resource in order to change it. However, with CQRS - Command Query Responsibility Segregation - one can theoretically have a completely different "API" for reading and for writing, which seems to conflict with the REST ideal of one URL for a resource, and no RPC-style "verbs inside the request body". DDD and Event Sourcing sometimes go together with CQRS, which is why I mention them in this question. So, can CQRS be used together with REST? Or is it against the REST way of doing things? What about DDD? And Event Sourcing? Can they be used with REST?

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  • Box2d too much for Circle/Circle collision detection?

    - by Joey Green
    I'm using cocos2d to program a game and am using box2d for collision detection. Everything in my game is a circle and for some reason I'm having a problem with some times things are not being detected as a collision when they should be. I'm thinking of rolling up my own collision detection since I don't think it would be too hard. Questions are: Would this approach work for collision detection between circles? a. get radius of circle A and circle B. b. get distance of the center of circle A and circle B c. if the distance is greater than or equal to the sum of circle A radius and circle B radius then we have a hit Should box2d be used for such simple collision detection? There are no physics in this game.

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  • Cocos2d: Changing b2Body x val every frame causes jitter

    - by Joey Green
    So, I have a jumping mechanism similar to what you would see in doodle jump where character jumps and you use the accelerometer to make character change direction left or right. I have a player object with position and a box2d b2Body with position. I'm changing the player X position via the accelerometer and the Y position according to box2d. pseudocode for this is like so -----accelerometer acceleration------ player.position = new X -----world update--------- physicsWorld-step() //this will get me the new Y according to the physics similation //so we keep the bodys Y value but change x to new X according to accelerometer data playerPhysicsBody.position = new pos(player.position.x, keepYval) player.position = playerPhysicsBody.position Now this is simplifying my code, but I'm doing the position conversion back and forth via mult or divide by PTM_. Well, I'm getting a weird jitter effect after I get big jump in acceleration data. So, my questions are: 1) Is this the right approach to have the accelerometer control the x pos and box2d control the y pos and just sync everthing up every frame? 2) Is there some issue with updating a b2body x position every frame? 3) Any idea what might be creating this jitter effect? I've collecting some data while running the game. Pre-body is before I set the x value on the b2Body in my update method after I world-step(). Post of course is afterwards. As you can see there is definitively a pattern. 012-06-19 08:14:13.118 Game[1073:707] pre-body pos 5.518720~24.362963 2012-06-19 08:14:13.120 Game[1073:707] post-body pos 5.060156~24.362963 2012-06-19 08:14:13.131 Game[1073:707] player velocity x: -31.833529 2012-06-19 08:14:13.133 Game[1073:707] delta 0.016669 2012-06-19 08:14:13.135 Game[1073:707] pre-body pos 5.060156~24.689455 2012-06-19 08:14:13.137 Game[1073:707] post-body pos 5.502138~24.689455 2012-06-19 08:14:13.148 Game[1073:707] player velocity x: -31.833529 2012-06-19 08:14:13.150 Game[1073:707] delta 0.016667 2012-06-19 08:14:13.151 Game[1073:707] pre-body pos 5.502138~25.006948 2012-06-19 08:14:13.153 Game[1073:707] post-body pos 5.043575~25.006948 2012-06-19 08:14:13.165 Game[1073:707] player velocity x: -31.833529 2012-06-19 08:14:13.167 Game[1073:707] delta 0.016644 2012-06-19 08:14:13.169 Game[1073:707] pre-body pos 5.043575~25.315441 2012-06-19 08:14:13.170 Game[1073:707] post-body pos 5.485580~25.315441 2012-06-19 08:14:13.180 Game[1073:707] player velocity x: -31.833529 2012-06-19 08:14:13.182 Game[1073:707] delta 0.016895 2012-06-19 08:14:13.185 Game[1073:707] pre-body pos 5.485580~25.614935 2012-06-19 08:14:13.188 Game[1073:707] post-body pos 5.026768~25.614935 2012-06-19 08:14:13.198 Game[1073:707] player velocity x: -31.833529 2012-06-19 08:14:13.199 Game[1073:707] delta 0.016454 2012-06-19 08:14:13.207 Game[1073:707] pre-body pos 5.026768~25.905428 2012-06-19 08:14:13.211 Game[1073:707] post-body pos 5.469213~25.905428 2012-06-19 08:14:13.217 Game[1073:707] acceleration x -0.137421 2012-06-19 08:14:13.223 Game[1073:707] player velocity x: -65.022644 2012-06-19 08:14:13.229 Game[1073:707] delta 0.016603

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  • Software Architecture and Design vs Psychology of HCI class

    - by Joey Green
    I have two classes to choose from and I'm wanting to get an opinion from the more experienced game devs which might be better for someone who wants to be an indie game dev. The first is a Software Architecture and Design course and the second is a course titled Psychology of HCI. I've previously have taken a Software Design course that was focused only on design patterns. I've also taken an Introduction to HCI course. Software Architecture and Design Description Topics include software architectures, methodologies, model representations, component-based design ,patterns,frameworks, CASE-based desgins, and case studies. Psychology of HCI Description Exploration of psychological factors that interact with computer interface usablilty. Interface design techniques and usability evaluation methods are emphasized. I know I would find both interesting, but my concern is really which one might be easier to pick up on my own. I know HCI is relevant to game dev, but am un-sure if the topics in the Software Architecture class would be more for big software projects that go beyond the scope of games. Also, I'm not able to take both because the overlap.

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  • Spreadsheets in Game Design?

    - by Joey Green
    There have been two instances from the past two weeks that I've heard from well known successful game developers that they use spreadsheets when designing games. The first being David Whatley in this GDCVault video: http://gdcvault.com/play/1012372/From-Zero-to-Time-Magazine The second being the guys that do Walled Garden Weekly: http://walledgardenweekly.com/ David said he models everything out and uses excel models to see how everything plays out. What on earth is he talking about? Is it seeing how the game mechanics react to each other? Is there somewhere where I can learn more about how to do this? Thanks

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