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  • Is there any algorithm for finding LINES by PIXEL COLORS on picture?

    - by Ole Jak
    So I have Image like this I want to get something like this (I hevent drawn all lines I want but I hope you can get my idea) I need algorithm for finding all straight lines on it by just reading colors of pixels. No hard math, no Haar, no Hough. Some algorithm which would be based on points colors. I want to give to algorithm parameters like min line length and max line distortion. I want to get relative to picture pixel coords start and end points of lines. So I need algorithm for finding straight lines of different colors on picture. Algorithm which would be based on idea of image of different colors and Lines of static colors. Yes - such algorithm will not work for images with lots of shadows and lights. But It willl probably be fast (I hope so). Is there any such algorithm?

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  • Filter items from a feed using words in a text file, with Yahoo Pipes

    - by pufferfish
    I have a pipe that filters an RSS feed and removes any item that contains "stopwords" that I've chosen. Currently I've manually created a filter for each stopword in the pipe editor, but the more logical way is to read these from a file. I've figured out how to read the stopwords out of the text file, but how do I apply the filter operator to the feed, once for every stopword? The documentation states explicitly that operators can't be applied within the loop construct, but hopefully I'm missing something here.

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  • Yahoo Pipes: filter items in a feed based on words in a text file

    - by pufferfish
    I have a pipe that filters an RSS feed and removes any item that contains "stopwords" that I've chosen. Currently I've manually created a filter for each stopword in the pipe editor, but the more logical way is to read these from a file. I've figured out how to read the stopwords out of the text file, but how do I apply the filter operator to the feed, once for every stopword? The documentation states explicitly that operators can't be applied within the loop construct, but hopefully I'm missing something here.

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  • Minimum-Waste Print Job Grouping Algorithm?

    - by Matt Mc
    I work at a publishing house and I am setting up one of our presses for "ganging", in other words, printing multiple jobs simultaneously. Given that different print jobs can have different quantities, and anywhere from 1 to 20 jobs might need to be considered at a time, the problem would be to determine which jobs to group together to minimize waste (waste coming from over-printing on smaller-quantity jobs in a given set, that is). Given the following stable data: All jobs are equal in terms of spatial size--placement on paper doesn't come into consideration. There are three "lanes", meaning that three jobs can be printed simultaneously. Ideally, each lane has one job. Part of the problem is minimizing how many lanes each job is run on. If necessary, one job could be run on two lanes, with a second job on the third lane. The "grouping" waste from a given set of jobs (let's say the quantities of them are x, y and z) would be the highest number minus the two lower numbers. So if x is the higher number, the grouping waste would be (x - y) + (x - z). Otherwise stated, waste is produced by printing job Y and Z (in excess of their quantities) up to the quantity of X. The grouping waste would be a qualifier for the given set, meaning it could not exceed a certain quantity or the job would simply be printed alone. So the question is stated: how to determine which sets of jobs are grouped together, out of any given number of jobs, based on the qualifiers of 1) Three similar quantities OR 2) Two quantities where one is approximately double the other, AND with the aim of minimal total grouping waste across the various sets. (Edit) Quantity Information: Typical job quantities can be from 150 to 350 on foreign languages, or 500 to 1000 on English print runs. This data can be used to set up some scenarios for an algorithm. For example, let's say you had 5 jobs: 1000, 500, 500, 450, 250 By looking at it, I can see a couple of answers. Obviously (1000/500/500) is not efficient as you'll have a grouping waste of 1000. (500/500/450) is better as you'll have a waste of 50, but then you run (1000) and (250) alone. But you could also run (1000/500) with 1000 on two lanes, (500/250) with 500 on two lanes and then (450) alone. In terms of trade-offs for lane minimization vs. wastage, we could say that any grouping waste over 200 is excessive. (End Edit) ...Needless to say, quite a problem. (For me.) I am a moderately skilled programmer but I do not have much familiarity with algorithms and I am not fully studied in the mathematics of the area. I'm I/P writing a sort of brute-force program that simply tries all options, neglecting any option tree that seems to have excessive grouping waste. However, I can't help but hope there's an easier and more efficient method. I've looked at various websites trying to find out more about algorithms in general and have been slogging my way through the symbology, but it's slow going. Unfortunately, Wikipedia's articles on the subject are very cross-dependent and it's difficult to find an "in". The only thing I've been able to really find would seem to be a definition of the rough type of algorithm I need: "Exclusive Distance Clustering", one-dimensionally speaking. I did look at what seems to be the popularly referred-to algorithm on this site, the Bin Packing one, but I was unable to see exactly how it would work with my problem. Any help is appreciated. :)

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  • Implementing Naïve Bayes algorithm in Java - Need some guidance

    - by techventure
    hello stackflow people As a School assignment i'm required to implement Naïve Bayes algorithm which i am intending to do in Java. In trying to understand how its done, i've read the book "Data Mining - Practical Machine Learning Tools and Techniques" which has a section on this topic but am still unsure on some primary points that are blocking my progress. Since i'm seeking guidance not solution in here, i'll tell you guys what i thinking in my head, what i think is the correct approach and in return ask for correction/guidance which will very much be appreciated. please note that i am an absolute beginner on Naïve Bayes algorithm, Data mining and in general programming so you might see stupid comments/calculations below: The training data set i'm given has 4 attributes/features that are numeric and normalized(in range[0 1]) using Weka (no missing values)and one nominal class(yes/no) 1) The data coming from a csv file is numeric HENCE * Given the attributes are numeric i use PDF (probability density function) formula. + To calculate the PDF in java i first separate the attributes based on whether they're in class yes or class no and hold them into different array (array class yes and array class no) + Then calculate the mean(sum of the values in row / number of values in that row) and standard divination for each of the 4 attributes (columns) of each class + Now to find PDF of a given value(n) i do (n-mean)^2/(2*SD^2), + Then to find P( yes | E) and P( no | E) i multiply the PDF value of all 4 given attributes and compare which is larger, which indicates the class it belongs to In temrs of Java, i'm using ArrayList of ArrayList and Double to store the attribute values. lastly i'm unsure how to to get new data? Should i ask for input file (like csv) or command prompt and ask for 4 values? I'll stop here for now (do have more questions) but I'm worried this won't get any responses given how long its got. I will really appreciate for those that give their time reading my problems and comment.

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  • help in the Donalds B. Johnson's algorithm, i cannot understand the pseudo code (PART II)

    - by Pitelk
    Hi all , i cannot understand a certain part of the paper published by Donald Johnson about finding cycles (Circuits) in a graph. More specific i cannot understand what is the matrix Ak which is mentioned in the following line of the pseudo code : Ak:=adjacency structure of strong component K with least vertex in subgraph of G induced by {s,s+1,....n}; to make things worse some lines after is mentins " for i in Vk do " without declaring what the Vk is... As far i have understand we have the following: 1) in general, a strong component is a sub-graph of a graph, in which for every node of this sub-graph there is a path to any node of the sub-graph (in other words you can access any node of the sub-graph from any other node of the sub-graph) 2) a sub-graph induced by a list of nodes is a graph containing all these nodes plus all the edges connecting these nodes. in paper the mathematical definition is " F is a subgraph of G induced by W if W is subset of V and F = (W,{u,y)|u,y in W and (u,y) in E)}) where u,y are edges , E is the set of all the edges in the graph, W is a set of nodes. 3)in the code implementation the nodes are named by integer numbers 1 ... n. 4) I suspect that the Vk is the set of nodes of the strong component K. now to the question. Lets say we have a graph G= (V,E) with V = {1,2,3,4,5,6,7,8,9} which it can be divided into 3 strong components the SC1 = {1,4,7,8} SC2= {2,3,9} SC3 = {5,6} (and their edges) Can anybody give me an example for s =1, s= 2, s= 5 what if going to be the Vk and Ak according to the code? The pseudo code is in my previous question in http://stackoverflow.com/questions/2908575/help-in-the-donalds-b-johnsons-algorithm-i-cannot-understand-the-pseudo-code and the paper can be found at http://stackoverflow.com/questions/2908575/help-in-the-donalds-b-johnsons-algorithm-i-cannot-understand-the-pseudo-code thank you in advance

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  • How to optimize this algorithm?

    - by Bakhtiyor
    I have two sets of arrays like this for example. $Arr1['uid'][]='user 1'; $Arr1['weight'][]=1; $Arr1['uid'][]='user 2'; $Arr1['weight'][]=10; $Arr1['uid'][]='user 3'; $Arr1['weight'][]=5; $Arr2['uid'][]='user 1'; $Arr2['weight'][]=3; $Arr2['uid'][]='user 4'; $Arr2['weight'][]=20; $Arr2['uid'][]='user 5'; $Arr2['weight'][]=15; $Arr2['uid'][]='user 2'; $Arr2['weight'][]=2; The size of two arrays could be different of course. $Arr1 has coefficient of 0.7 and $Arr2 has coefficient of 0.3. I need to calculate following formula $result=$Arr1['weight'][$index]*$Arr1Coeff+$Arr2['weight'][$index]*$Arr2Coeff; where $Arr1['uid']=$Arr2['uid']. So when $Arr1['uid'] doesn't exists in $Arr2 then we need to omit $Arr2 and vice versa. And, here is an algorithm I am using now. foreach($Arr1['uid'] as $index=>$arr1_uid){ $pos=array_search($arr1_uid, $Arr2['uid']); if ($pos===false){ $result=$Arr1['weight'][$index]*$Arr1Coeff; echo "<br>$arr1_uid has not found and RES=".$result; }else{ $result=$Arr1['weight'][$index]*$Arr1Coeff+$Arr2['weight'][$pos]*$Arr2Coeff; echo "<br>$arr1_uid has found on $pos and RES=".$result; } } foreach($Arr2['uid'] as $index=>$arr2_uid){ if (!in_array($arr2_uid, $Arr1['uid'])){ $result=$Arr2['weight'][$index]*$Arr2Coeff; echo "<br>$arr2_uid has not found and RES=".$result; }else{ echo "<br>$arr2_uid has found somewhere"; } } The question is how can I optimize this algorithm? Can you offer other better solution for this problem? Thank you.

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  • What sorting algorithm is this?

    - by Mike
    Hi, I have a sorting algorithm as follows. My question is, which sorting algorithm is this? I thought it was bubble sort, but it does not do multiple runs. Any idea? Thanks! //sorting in descending order struct node { int value; node* NEXT; } //Assume HEAD pointer denotes the first element in the //linked list // only change the values…don’t have to change the //pointers Sort( Node *Head) { node* first,second,temp; first= Head; while(first!=null) { second=first->NEXT; while(second!=null) { if(first->value < second->value) { temp = new node(); temp->value=first->value; first->value=second->value; second->value=temp->value; delete temp; } second=second->NEXT; } first=first->NEXT; } }

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  • Address Match Key Algorithm

    - by sestocker
    I have a list of addresses in two separate tables that are slightly off that I need to be able to match. For example, the same address can be entered in multiple ways: 110 Test St 110 Test St. 110 Test Street Although simple, you can imagine the situation in more complex scenerios. I am trying to develop a simple algorithm that will be able to match the above addresses as a key. For example. the key might be "11TEST" - first two of 110, first two of Test and first two of street variant. A full match key would also include first 5 of the zipcode as well so in the above example, the full key might look like "11TEST44680". I am looking for ideas for an effective algorithm or resources I can look at for considerations when developing this. Any ideas can be pseudo code or in your language of choice. We are only concerned with US addresses. In fact, we are only looking at addresses from 250 zip codes from Ohio and Michigan. We also do not have access to any postal software although would be open to ideas for cost effective solutions (it would essentially be a one time use). Please be mindful that this is an initial dump of data from a government source so suggestions of how users can clean it are helpful as I build out the application but I would love to have the best initial I possibly can by being able to match addresses as best as possible.

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  • Required Working Precision for the BBP Algorithm?

    - by brainfsck
    Hello, I'm looking to compute the nth digit of Pi in a low-memory environment. As I don't have decimals available to me, this integer-only BBP algorithm in Python has been a great starting point. I only need to calculate one digit of Pi at a time. How can I determine the lowest I can set D, the "number of digits of working precision"? D=4 gives me many correct digits, but a few digits will be off by one. For example, computing digit 393 with precision of 4 gives me 0xafda, from which I extract the digit 0xa. However, the correct digit is 0xb. No matter how high I set D, it seems that testing a sufficient number of digits finds an one where the formula returns an incorrect value. I've tried upping the precision when the digit is "close" to another, e.g. 0x3fff or 0x1000, but cannot find any good definition of "close"; for instance, calculating at digit 9798 gives me 0xcde6 , which is not very close to 0xd000, but the correct digit is 0xd. Can anyone help me figure out how much working precision is needed to calculate a given digit using this algorithm? Thank you,

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  • Multiplication algorithm for abritrary precision (bignum) integers.

    - by nn
    Hi, I'm writing a small bignum library for a homework project. I am to implement Karatsuba multiplication, but before that I would like to write a naive multiplication routine. I'm following a guide written by Paul Zimmerman titled "Modern Computer Arithmetic" which is freely available online. On page 4, there is a description of an algorithm titled BasecaseMultiply which performs gradeschool multiplication. I understand step 2, 3, where B^j is a digit shift of 1, j times. But I don't understand step 1 and 3, where we have A*b_j. How is this multiplication meant to be carried out if the bignum multiplication hasn't been defined yet? Would the operation "*" in this algorithm just be the repeated addition method? Here is the parts I have written thus far. I have unit tested them so they appear to be correct for the most part: The structure I use for my bignum is as follows: #define BIGNUM_DIGITS 2048 typedef uint32_t u_hw; // halfword typedef uint64_t u_w; // word typedef struct { unsigned int sign; // 0 or 1 unsigned int n_digits; u_hw digits[BIGNUM_DIGITS]; } bn; Currently available routines: bn *bn_add(bn *a, bn *b); // returns a+b as a newly allocated bn void bn_lshift(bn *b, int d); // shifts d digits to the left, retains sign int bn_cmp(bn *a, bn *b); // returns 1 if a>b, 0 if a=b, -1 if a<b

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  • Simplest possible voting/synchronization algorithm

    - by Domchi
    What would be a simplest algorithm one or more people could use to decide who of them should perform some task? There is one task, which needs to be done only once, and one or more people. People can speak, that is, send messages one to another. Communication must be minimal, and all people use the exact same algorithm. One person saying "I'm doing it" is not good enough since two persons may say it at a same time. Simplest that comes to my mind is that each person says a number and waits a bit. If somebody responds in that time, the person with lower number "wins" and does the task. If nobody responds, person says that she's doing it and does it. When she says that she does it, everybody else backs off. This should be enough to avoid two persons doing the task in the same time (since there is wait/handhake period), but might need a "second round" if both persons say the same number. Is there something simpler? For those curious, I'm trying to synchronize several copies of SecondLife LSL script to do something only once.

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  • Algorithm to find the percentage of how much two texts are identical

    - by qster
    What algorithm would you suggest to identify how much from 0 to 1 (float) two texts are identical? Note that I don't mean similar (ie, they say the same thing but in a different way), I mean exact same words, but one of the two texts could have extra words or words slightly different or extra new lines and stuff like that. A good example of the algorithm I want is the one google uses to identify duplicate content in websites (X search results very similar to the ones shown have been omitted, click here to see them). The reason I need it is because my website has the ability for users to post comments; similar but different pages currently have their own comments, so many users ended up copy&pasting their comments on all the similar pages. Now I want to merge them (all similar pages will "share" the comments, and if you post it on page A it will appear on similar page B), and I would like to programatically erase all those copy&pasted comments from the same user. I have quite a few million comments but speed shouldn't be an issue since this is a one time thing that will run in the background. The programming language doesn't really matter (as long as it can interface to a MySQL database), but I was thinking of doing it in C++.

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  • algorithm || method to write prog

    - by fatai
    I am one of the computer science student. My wonder is everyone solve problem with different or same method, but actually I dont know whether they use method or I dont know whether there are such common method to approach problem. All teacher give us problem which in simple form sometimes, but they dont introduce any approach or method(s) so that we can first choose method then apply that one to problem , afterward find solution then write code. I have found one method when I failed the course, More accurately, When I counter problem in language , I will get more paper and then ; first, input/ output step ; my prog will take this / these there argument(s) and return namely X , ex : in c, input length is not known and at same type , so I must use pointer desired output is in form of package , so use structure second, execution part ; in that step , I am writing all step which are goes to final output ex : in python ; 1.) [ + , [- , 4 , [ * , 1 , 2 ]], 5] 2.) [ + , [- , 4 , 2 ],5 ] 3.) [ + , 2 , 5] 4.) 7 ==> return 7 third, I will write test code ex : in c++ input : append 3 4 5 6 vector_x remove 0 1 desired output vector_x holds : 5 6 But now, I wonder other method ; used to construct class :::: for c++ , python, java used to communicate classes / computers used for solving embedded system problem ::::: for c Why I wonder , because I learn if you dont costruct algorithm on paper, you may achieve your goal. Like no money no lunch , I can say no algorithm no prog therefore , feel free when you write your own method , a way which is introduced by someone else but you are using and you find it is so efficient

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  • Algorithm possible amounts (over)paid for a specific price, based on denominations

    - by Wrikken
    In a current project, people can order goods delivered to their door and choose 'pay on delivery' as a payment option. To make sure the delivery guy has enough change customers are asked to input the amount they will pay (e.g. delivery is 48,13, they will pay with 60,- (3*20,-)). Now, if it were up to me I'd make it a free field, but apparantly higher-ups have decided is should be a selection based on available denominations, without giving amounts that would result in a set of denominations which could be smaller. Example: denominations = [1,2,5,10,20,50] price = 78.12 possibilities: 79 (multitude of options), 80 (e.g. 4*20) 90 (e.g. 50+2*20) 100 (2*50) It's international, so the denominations could change, and the algorithm should be based on that list. The closest I have come which seems to work is this: for all denominations in reversed order (large=>small) add ceil(price/denomination) * denomination to possibles baseprice = floor(price/denomination) * denomination; for all smaller denominations as subdenomination in reversed order add baseprice + (ceil((price - baseprice) / subdenomination) * subdenomination) to possibles end for end for remove doubles sort Is seems to work, but this has emerged after wildly trying all kinds of compact algorithms, and I cannot defend why it works, which could lead to some edge-case / new countries getting wrong options, and it does generate some serious amounts of doubles. As this is probably not a new problem, and Google et al. could not provide me with an answer save for loads of pages calculating how to make exact change, I thought I'd ask SO: have you solved this problem before? Which algorithm? Any proof it will always work?

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  • Algorithm(s) for rearranging simple symbolic algebraic expressions

    - by Gabe Johnson
    Hi, I would like to know if there is a straightforward algorithm for rearranging simple symbolic algebraic expressions. Ideally I would like to be able to rewrite any such expression with one variable alone on the left hand side. For example, given the input: m = (x + y) / 2 ... I would like to be able to ask about x in terms of m and y, or y in terms of x and m, and get these: x = 2*m - y y = 2*m - x Of course we've all done this algorithm on paper for years. But I was wondering if there was a name for it. It seems simple enough but if somebody has already cataloged the various "gotchas" it would make life easier. For my purposes I won't need it to handle quadratics. (And yes, CAS systems do this, and yes I know I could just use them as a library. I would like to avoid such a dependency in my application. I really would just like to know if there are named algorithms for approaching this problem.)

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  • Is there a procedural graphical programming environment?

    - by Marc
    I am searching for a graphical programming environment for procedural programming in which you can integrate some or all of the common sources of calculation procedures, such as Excel sheets, MATLAB scripts or even .NET assemblies. I think of something like a flowchart configurator in which you define the procedures via drag& drop using flow-statements (if-else, loops, etc.). Do you know of any systems heading in this direction?

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  • Adding interactive graphical elements to text-based browser game with HTML5

    - by st9
    I'm re-writing an old virtual world/browser based game. It is text and HTML form based with some static graphics. The client is HTML and JS. I want to introduce some interactive graphical elements to certain parts of the game, for example a 'customise character' page, with hooks to server side and local data storage. I want to use HTML5/JS, what is the best approach to designing the web-site? For example could I use Boilerplate and then embed these interactive elements in the page? Thanks

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  • Ubuntu 12.04 and KDE, graphical temperature monitor for GPU

    - by Frank
    I have ubuntu 12.04 and KDE. I already installed "lm-sensors", "hardware sensors indicator" and "Psensors" but none works well for me. I also know a couple of commands to find gpu temperature on terminal but I don't need that, I need a graphical application that works with kde to use. Do you know something that helps me? My card is MSI R6870 Hawk (from ATI original HD6870) and I have fglrx drivers Thanks

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  • 12.04 "Try Ubuntu without installing" results in graphical artifacts on MacBook

    - by ubuntukeks
    I am trying to bless my MacBookPro 5,3 (Unibody/Core2Duo/Nvidia 9400M+Nvidia 9600M GT) with Ubuntu 12.04 (already got rEFIt running), but every time I select Try Ubuntu without installing, it will lock up and always give me the same coloured graphical artifacts all over the screen. Whether I use a CD-ROM or a USB Stick, it does not change a thing. Is there anything else that can be done or am I stuck for now?

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  • Writing programs without graphical IDE

    - by Matt
    I am not sure if this is even possible but I have watched a few videos with programming examples where it seems like the program is being written in some kind of command prompt rather than a nice graphical IDE. Im just curious as to what might be going on in these videos. Is it possible to write a program without an IDE? heres two examples: http://www.youtube.com/watch?v=hFSY9cWjO8o( @ 6 min) http://www.youtube.com/watch?v=tKTZoB2Vjuk (@ 5 min) Could anyone explain how this is done?

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  • Graphical disk surface check tool?

    - by sbergeron
    I need a program that can scan my hard drive for read and write errors so I can partition around them. I REALLY don't do well with numbers but if I can have something that shows an output like the graphical display on gparted that would be perfect. I know a lot of people would recommend replacing the disk but right now I can't as I NEED this laptop for school and can't wait for a hard drive to arrive (I have ordered one, yes, but I don't expect it to arrive for another couple weeks as I only figured out afterwards they still have to manufacture it)

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  • Weird graphical issues with Gnome Shell in 12.10

    - by Chintan Parikh
    I finally got Gnome Shell working on Ubuntu 12.10, but there are some weird graphical issues. It seems as if the text is corrupted or something. Here's a screenshot of what I'm talking about: http://i.imgur.com/OqGyl.png It happens on a bunch of different applications, but not when I'm using Ubuntu. Does anyone know why or how to fix it? My graphics card is an AMD Radeon HD 6540G2, and I'm using the open source drivers (fglrx doesn't work with 12.10 yet).

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  • WoW Severe graphical Corruption on Ubuntu 11.10

    - by Desiderantes
    I get those graphical glitches when running WoW 4.2.0 with wine (Ubuntu 11.10 AMD64), in a Dell XPS 15(L501X), even with ironhide. Anyone can help me? CPU: Intel Core i5-460M 4gb RAM because it's a Dell XPS 15(Optimus Technology), i have 2 graphic cards: An Intel HD 460M integrated graphics card, which driver is i915 A nVidia GeForce GT 420M, ALREADY with propietary drivers Running Ubuntu 11.10 AMD64 with custom XFCE Desktop Wine 1.4 rc6(Emulating winxp) corefonts and vc2005 installed on Wine http://i.imgur.com/FDU6x.jpg

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  • "Try Ubuntu without installing" results in graphical artifacts on MacBook

    - by ubuntukeks
    I am trying to bless my MacBookPro 5,3 (Unibody/Core2Duo/Nvidia 9400M+Nvidia 9600M GT) with Ubuntu 12.04 (already got rEFIt running), but every time I select Try Ubuntu without installing, it will lock up and always give me the same coloured graphical artifacts all over the screen. Whether I use a CD-ROM or a USB Stick, it does not change a thing. Is there anything else that can be done or am I stuck for now?

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