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  • Implicit and Explicit implementations for Multiple Interface inheritance

    Following C#.NET demo explains you all the scenarios for implementation of Interface methods to classes. There are two ways you can implement a interface method to a class. 1. Implicit Implementation 2. Explicit Implementation. Please go though the sample. using System;   namespace ImpExpTest { class Program { static void Main(string[] args) { C o3 = new C(); Console.WriteLine(o3.fu());   I1 o1 = new C(); Console.WriteLine(o1.fu());   I2 o2 = new C(); Console.WriteLine(o2.fu());   var o4 = new C(); //var is considered as C Console.WriteLine(o4.fu());   var o5 = (I1)new C(); //var is considered as I1 Console.WriteLine(o5.fu());   var o6 = (I2)new C(); //var is considered as I2 Console.WriteLine(o6.fu());   D o7 = new D(); Console.WriteLine(o7.fu());   I1 o8 = new D(); Console.WriteLine(o8.fu());   I2 o9 = new D(); Console.WriteLine(o9.fu()); } }   interface I1 { string fu(); }   interface I2 { string fu(); }   class C : I1, I2 { #region Imicitly Defined I1 Members public string fu() { return "Hello C"; } #endregion Imicitly Defined I1 Members   #region Explicitly Defined I1 Members   string I1.fu() { return "Hello from I1"; }   #endregion Explicitly Defined I1 Members   #region Explicitly Defined I2 Members   string I2.fu() { return "Hello from I2"; }   #endregion Explicitly Defined I2 Members }   class D : C { #region Imicitly Defined I1 Members public string fu() { return "Hello from D"; } #endregion Imicitly Defined I1 Members } }.csharpcode, .csharpcode pre{ font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/}.csharpcode pre { margin: 0em; }.csharpcode .rem { color: #008000; }.csharpcode .kwrd { color: #0000ff; }.csharpcode .str { color: #006080; }.csharpcode .op { color: #0000c0; }.csharpcode .preproc { color: #cc6633; }.csharpcode .asp { background-color: #ffff00; }.csharpcode .html { color: #800000; }.csharpcode .attr { color: #ff0000; }.csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em;}.csharpcode .lnum { color: #606060; }Output:-Hello C Hello from I1 Hello from I2 Hello C Hello from I1 Hello from I2 Hello from D Hello from I1 Hello from I2 span.fullpost {display:none;}

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  • Hello i am using the android code to connect facebook but getting "Facebook Server Error + 104 - Inc

    - by Shalini Singh
    Hello i am using the android code to connect facebook but getting "Facebook Server Error + 104 - Incorrect signature" exception at the place of onLoginSuccess function. code is given bellow .... public class FacebookConnection extends Activity implements LoginListener { private FBRocket fbRocket; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); // You need to put in your Facebook API key here: fbRocket = new FBRocket(this, "test", "e2c8deda78b007466c54f48e6359e02e"); // Determine whether there exists a previously-saved Facebook: if (fbRocket.existsSavedFacebook()) { String str =fbRocket.getAPIKey(); Log.e("Api key", str); fbRocket.loadFacebook(); } else { fbRocket.login(R.layout.main); String str =fbRocket.getAPIKey(); Log.e("Api key", str); } } public void onLoginFail() { fbRocket.displayToast("Login failed!"); fbRocket.login(R.layout.main); } public void onLoginSuccess(Facebook facebook) { fbRocket.displayToast("Login success!******************"); // Set the logged-in user's status: try { facebook.setStatus("I am using Facebook -- it's great!"); String uid = facebook.getFriendUIDs().get(0); // Just get the uid of the first friend returned... fbRocket.displayDialog("Friend's name: " + facebook.getFriend(uid).name); // ... and retrieve this friend's name. } catch (ServerErrorException e) { // Check if the exception was caused by not being logged-in: if (e.notLoggedIn()) { // ...if it was, then login again: fbRocket.login(R.layout.main); } else { System.out.println(e); e.printStackTrace(); } } }

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  • About shared (static) Members and its behavior

    - by Allende
    I just realized that I can access shared members from instances of classes (probably this is not correct, but compile and run), and also learn/discover that, I can modify shared members, then create a new instance and access the new value of the shared member. My question is, what happens to the shared members, when it comes back to the "default" value (class declaration), how dangerous is it do this ? is it totally bad ? is it valid in some cases ?. If you want to test my point here is the code (console project vb.net) that I used to test shared members, as you can see/compile/run, the shared member "x" of the class "Hello" has default value string "Default", but at runtime it changes it, and after creating a new object of that class, this object has the new value of the shared member. Module Module1 Public Class hello Public Shared x As String = "Default" Public Sub New() End Sub End Class Sub Main() Console.WriteLine("hello.x=" & hello.x) Dim obj As New hello() Console.WriteLine("obj.x=" & obj.x) obj.x = "Default shared memeber, modified in object" Console.WriteLine("obj.x=" & obj.x) hello.x = "Defaul shared member, modified in class" Console.WriteLine("hello.x=" & hello.x) Dim obj2 As New hello() Console.WriteLine("obj2.x=" & obj2.x) Console.ReadLine() End Sub End Module UPDATE: First at all, thanks to everyone, each answer give feedback, I suppose, by respect I should choose one as "the answer", I don't want to be offensive to anyone, so please don't take it so bad if I didn't choose you answer.

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  • Newbie python error in regards to import

    - by TylerW
    Hello. I'm a python newbie and starting out with using the Bottle web framework on Google App Engine. I've been messing with the super small, super easy Hello World sample and have already ran into problems. Heh. I finally got the code to work with this... import bottle from bottle import route from google.appengine.ext.webapp import util @route('/hello') def hello(): return "Hello World!" util.run_wsgi_app(bottle.default_app()) My question is, I thought I could just go 'import bottle' without the second line. But if I take the second line out, I get a NameError. Or if I do 'from bottle import *', I still get the error. bottle is just a single file called 'bottle.py' in my site's root directory. So neither of these work.... import bottle from google.appengine.ext.webapp import util @route('/hello') def hello(): return "Hello World!" util.run_wsgi_app(bottle.default_app()) Or from bottle import * from google.appengine.ext.webapp import util @route('/hello') def hello(): return "Hello World!" util.run_wsgi_app(bottle.default_app()) The error message I get is... Traceback (most recent call last): File "/Applications/GoogleAppEngineLauncher.app/Contents/Resources/GoogleAppEngine-default.bundle/Contents/Resources/google_appengine/google/appengine/tools/dev_appserver.py", line 3180, in _HandleRequest self._Dispatch(dispatcher, self.rfile, outfile, env_dict) File "/Applications/GoogleAppEngineLauncher.app/Contents/Resources/GoogleAppEngine-default.bundle/Contents/Resources/google_appengine/google/appengine/tools/dev_appserver.py", line 3123, in _Dispatch base_env_dict=env_dict) File "/Applications/GoogleAppEngineLauncher.app/Contents/Resources/GoogleAppEngine-default.bundle/Contents/Resources/google_appengine/google/appengine/tools/dev_appserver.py", line 515, in Dispatch base_env_dict=base_env_dict) File "/Applications/GoogleAppEngineLauncher.app/Contents/Resources/GoogleAppEngine-default.bundle/Contents/Resources/google_appengine/google/appengine/tools/dev_appserver.py", line 2382, in Dispatch self._module_dict) File "/Applications/GoogleAppEngineLauncher.app/Contents/Resources/GoogleAppEngine-default.bundle/Contents/Resources/google_appengine/google/appengine/tools/dev_appserver.py", line 2292, in ExecuteCGI reset_modules = exec_script(handler_path, cgi_path, hook) File "/Applications/GoogleAppEngineLauncher.app/Contents/Resources/GoogleAppEngine-default.bundle/Contents/Resources/google_appengine/google/appengine/tools/dev_appserver.py", line 2188, in ExecuteOrImportScript exec module_code in script_module.dict File "/Users/tyler/Dropbox/sites/dietgrid/code2.py", line 4, in @route('/hello') NameError: name 'route' is not defined So am I wrong in thinking it should be able to work the other ways or no?

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  • How to write "Hello World" Program for MediaTek SDK?

    - by Mediatek Beginner
    Hi Friends, I know these days number of mobile handsets are increasing and Vendors are trying to produce low cost handsets and some how I got to know that MediaTek SDK is the right one to write program for these kind of handsets. Is there any one who knows which IDE should I use to write programs for these kind of handsets? Is there any source code and sample available? I know that Fly, Karbonn, Lava Mobiles are Mediatek sdk based. Please Help Me. Regards, Mediatek Beginner

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  • How do I build a hello world class with maven?

    - by httpinterpret
    Now the source code is ready, how can I build it with maven? Suppose the source file is hw.java I've googled some time, all the solutions requires me to set the directory in a fixed manner. But what I want to do is keep hw.java in current directory (.), and then: vi pom.xml ... mkdir build cd build maven ... Can I have that kind of freedom with maven?

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  • MSNP-SHARP how to send an hello message to an user that changed status from offline to online

    - by Constantine
    I tried in this way. I subscribed to that event who control the user status, its announcing me that user in Online. my code is: void Nameserver_ContactOnline(object sender, ContactEventArgs e) { Talk = messenger.CreateConversation(); Talk.Invite(e.Contact.Mail,ClientType.PassportMember); Talk.SendTextMessage(new TextMessage(Msg)); Talk.End(); LogEvent("Contact online " + e.Contact.Name.ToString() + " " + e.Contact.Mail.ToString()); } someone can give me a hint ? maybe i do something wrong because message wasn't sent. thanks.

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  • erlide, which eclipse/which packages?

    - by KevinDTimm
    I have downloaded eclipse 3.4 (java version) for MacOSX (carbon). I have tried to 'update' to the erlide, but see many (duplicated) options (many erlide, options that say 'only for erl SDK updates', etc.) Sometimes I get 403 errors when attempting to access http://erlide.org/update and http://erlide.sourceforge.net/update. Finally, when I get some set of options installed, I either get errors like : Loading of /Users/kevindtimm/Documents/eclipse-java-ganymede-SR2-macosx-carbon/eclipse/plugins/org.erlide.kernel.common_0.8.1.201005250801/ebin/erlide_kernel_common.beam failed: badfile (hello_world@ktmac)1> =ERROR REPORT==== 24-Nov-2010::19:17:32 === beam/beam_load.c(1768): Error loading function erlide_kernel_common:monitor/0: op put_string u u x: please re-compile this module with an R14B compiler or, when I've done different installations of erlide, I get no response in the console to : hello:hello(). Does anybody have a good reference for how to load this plug-in and which items I should install? -module(hello). -export([hello/0]). hello() -> io:write("Hello World\n"). [edit] I have installed eclipse 3.6 (c++) as requested below, and the following code still can't find hello:hello(). %%file_comment -module(hello). %% %% Include files %% %% %% Exported Functions %% -export([hello/0]). %% %% API Functions %% %% %% Local Functions %% hello() -> io:write("Hello World\n"). [/edit]

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  • Why maven requires so many options to create a hello world project,can you recommend a more dedicate

    - by user198729
    Quoted from here: mvn archetype:generate -DgroupId=org.sonatype.mavenbook.simple \ -DartifactId=simple \ -DpackageName=org.sonatype.mavenbook \ -Dversion=1.0-SNAPSHOT And I also have to specify an archetype number... It seems that maven isn't satisfied to be just a Java build tool,but want to control all aspect of developing... Can someone recommend a really dedicated build tool for Java?

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  • c#: can you use a boolean predicate as the parameter to an if statement?

    - by Craig Johnston
    In C#, can you use a boolean predicate on its own as the parameter for an if statement? eg: string str = "HELLO"; if (str.Equals("HELLO")) { Console.WriteLine("HELLO"); } Will this code output "HELLO", or does it need to be: string str = "HELLO"; if (str.Equals("HELLO") == true) { Console.WriteLine("HELLO"); } If there is anything else wrong with the above code segments, please point it out.

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  • How do I make rsync also check ctime?

    - by Benoît
    rsync detects files modification by comparing size and mtime. However, if for any reason, the mtime is unchanged, rsync won't detect the change, although it's possible to spot it by looking at the ctime. Of course, I can tell rsync do compare the whole files' contents, but that's very very expensive. Is there a way to make rsync smarter, for example by checking mtime+size are the same AND that ctime isn't newer than mtime (on both source and destination) ? Or should I open a feature request ? Here's an example: Create 2 files, same content and atime/mtime benoit@debian:~$ mkdir d1 && cd d1 benoit@debian:~/d1$ echo Hello > a benoit@debian:~/d1$ cp -a a b Rsync them to another (non-exisiting) directory: benoit@debian:~/d1$ cd .. benoit@debian:~$ rsync -av d1/ d2 sending incremental file list created directory d2 ./ a b sent 164 bytes received 53 bytes 434.00 bytes/sec total size is 12 speedup is 0.06 OK, everything is synced benoit@debian:~$ grep . d*/* d1/a:Hello d1/b:Hello d2/a:Hello d2/b:Hello Update file 'b', same size and then reset its atime/mtime benoit@debian:~$ echo World > d1/b benoit@debian:~$ touch -r d1/a d1/b Attempt to rsync again: benoit@debian:~$ rsync -av d1/ d2 sending incremental file list sent 63 bytes received 12 bytes 150.00 bytes/sec total size is 12 speedup is 0.16 Nope, rsync missed the change. benoit@debian:~$ grep . d*/* d1/a:Hello d1/b:World d2/a:Hello d2/b:Hello Tell rsync the compare the file content benoit@debian:~$ rsync -acv d1/ d2 sending incremental file list b sent 144 bytes received 31 bytes 350.00 bytes/sec total size is 12 speedup is 0.07 Gives the correct result: benoit@debian:~$ grep . d*/* d1/a:Hello d1/b:World d2/a:Hello d2/b:World

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  • how to set up domain name, bad request invalid hostname

    - by user45645
    assume i have a domain name which will be forwarded to my public ip (web server) automatically. in IIS 6, ip is public ip port is 6666, advanced - host value is www.hello.com firewall is open for 6666(web server port) and 53(DNS port), DMZ of router is my physical address in DNS, i have already had a zone called oldhello.com. And i expect a new domain name. So i have addded a new zone called hello.com and checked SOA server (P) is one.hello.local. then added a new host called one, full name is one.hello.com, ip address 192.168.7.3(my address in router) and then add a alias(CNAME) www, full name is www.hello.com, FQDN i choose the host i added before (one.hello.com) i expected that when i type the public ip in browser, can it be changed to domain name automatically. if not set host value www.hello.com, use public ip i can see the web however, after set up host value www.hello.com, browser show bad request invalid hostname

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  • Reference a GNU C (POSIX) DLL built in GCC against Cygwin, from C#/NET

    - by Dale Halliwell
    Here is what I want: I have a huge legacy C/C++ codebase written for POSIX, including some very POSIX specific stuff like pthreads. This can be compiled on Cygwin/GCC and run as an executable under Windows with the Cygwin DLL. What I would like to do is build the codebase itself into a Windows DLL that I can then reference from C# and write a wrapper around it to access some parts of it programatically. I have tried this approach with the very simple "hello world" example at http://www.cygwin.com/cygwin-ug-net/dll.html and it doesn't seem to work. #include <stdio.h> extern "C" __declspec(dllexport) int hello(); int hello() { printf ("Hello World!\n"); return 42; } I believe I should be able to reference a DLL built with the above code in C# using something like: [DllImport("kernel32.dll")] public static extern IntPtr LoadLibrary(string dllToLoad); [DllImport("kernel32.dll")] public static extern IntPtr GetProcAddress(IntPtr hModule, string procedureName); [DllImport("kernel32.dll")] public static extern bool FreeLibrary(IntPtr hModule); [UnmanagedFunctionPointer(CallingConvention.Cdecl)] private delegate int hello(); static void Main(string[] args) { var path = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "helloworld.dll"); IntPtr pDll = LoadLibrary(path); IntPtr pAddressOfFunctionToCall = GetProcAddress(pDll, "hello"); hello hello = (hello)Marshal.GetDelegateForFunctionPointer( pAddressOfFunctionToCall, typeof(hello)); int theResult = hello(); Console.WriteLine(theResult.ToString()); bool result = FreeLibrary(pDll); Console.ReadKey(); } But this approach doesn't seem to work. LoadLibrary returns null. It can find the DLL (helloworld.dll), it is just like it can't load it or find the exported function. I am sure that if I get this basic case working I can reference the rest of my codebase in this way. Any suggestions or pointers, or does anyone know if what I want is even possible? Thanks. Edit: Examined my DLL with Dependency Walker (great tool, thanks) and it seems to export the function correctly. Question: should I be referencing it as the function name Dependency Walker seems to find (_Z5hellov)? Edit2: Just to show you I have tried it, linking directly to the dll at relative or absolute path (i.e. not using LoadLibrary): [DllImport(@"C:\.....\helloworld.dll")] public static extern int hello(); static void Main(string[] args) { int theResult = hello(); Console.WriteLine(theResult.ToString()); Console.ReadKey(); } This fails with: "Unable to load DLL 'C:.....\helloworld.dll': Invalid access to memory location. (Exception from HRESULT: 0x800703E6) *Edit 3: * Oleg has suggested running dumpbin.exe on my dll, this is the output: Dump of file helloworld.dll File Type: DLL Section contains the following exports for helloworld.dll 00000000 characteristics 4BD5037F time date stamp Mon Apr 26 15:07:43 2010 0.00 version 1 ordinal base 1 number of functions 1 number of names ordinal hint RVA name 1 0 000010F0 hello Summary 1000 .bss 1000 .data 1000 .debug_abbrev 1000 .debug_info 1000 .debug_line 1000 .debug_pubnames 1000 .edata 1000 .eh_frame 1000 .idata 1000 .reloc 1000 .text Edit 4 Thanks everyone for the help, I managed to get it working. Oleg's answer gave me the information I needed to find out what I was doing wrong. There are 2 ways to do this. One is to build with the gcc -mno-cygwin compiler flag, which builds the dll without the cygwin dll, basically as if you had built it in MingW. Building it this way got my hello world example working! However, MingW doesn't have all the libraries that cygwin has in the installer, so if your POSIX code has dependencies on these libraries (mine had heaps) you can't do this way. And if your POSIX code didn't have those dependencies, why not just build for Win32 from the beginning. So that's not much help unless you want to spend time setting up MingW properly. The other option is to build with the Cygwin DLL. The Cygwin DLL needs an initialization function init() to be called before it can be used. This is why my code wasn't working before. The code below loads and runs my hello world example. //[DllImport(@"hello.dll", EntryPoint = "#1",SetLastError = true)] //static extern int helloworld(); //don't do this! cygwin needs to be init first [DllImport("kernel32", CharSet = CharSet.Ansi, ExactSpelling = true, SetLastError = true)] static extern IntPtr GetProcAddress(IntPtr hModule, string procName); [DllImport("kernel32", SetLastError = true)] static extern IntPtr LoadLibrary(string lpFileName); public delegate int MyFunction(); static void Main(string[] args) { //load cygwin dll IntPtr pcygwin = LoadLibrary("cygwin1.dll"); IntPtr pcyginit = GetProcAddress(pcygwin, "cygwin_dll_init"); Action init = (Action)Marshal.GetDelegateForFunctionPointer(pcyginit, typeof(Action)); init(); IntPtr phello = LoadLibrary("hello.dll"); IntPtr pfn = GetProcAddress(phello, "helloworld"); MyFunction helloworld = (MyFunction)Marshal.GetDelegateForFunctionPointer(pfn, typeof(MyFunction)); Console.WriteLine(helloworld()); Console.ReadKey(); } Thanks to everyone that answered~~

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  • Cheetah pre-compiled template usage quesion

    - by leo
    For performance reason as suggested here, I am studying how to used the pr-compiled template. I edit hello.tmpl in template directory as #attr title = "This is my Template" \${title} Hello \${who}! then issued cheetah-compile.exe .\hello.tmpl and get the hello.py In another python file runner.py , i have !/usr/bin/env python from Cheetah.Template import Template from template import hello def myMethod(): tmpl = hello.hello(searchList=[{'who' : 'world'}]) results = tmpl.respond() print tmpl if name == 'main': myMethod() But the outcome is ${title} Hello ${who}! Debugging for a while, i found that inside hello.py def respond(self, trans=None): ## CHEETAH: main method generated for this template if (not trans and not self._CHEETAH__isBuffering and not callable(self.transaction)): trans = self.transaction # is None unless self.awake() was called if not trans: trans = DummyTransaction() it looks like the trans is None, so it goes to DummyTransaction, what did I miss here? Any suggestions to how to fix it?

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  • Python dictionary formating

    - by None
    I made a python function to convert dictionaries to formatted strings. My goal was to have a function take a dictionary for input and turn it into a string that looked good. For example, something like "{'text':'Hello', 'blah':{'hi':'hello','hello':'hi'}}" would be turned into this: text: Hello blah: hi: hello hello: hi This is the code I wrote: indent = 0 def format_dict(d): global indent res = "" for key in d: res += (" " * indent) + key + ":\n" if not type(d[key]) == type({}): res += (" " * (indent + 1)) + d[key] + "\n" else: indent += 1 res += format_dict(d[key]) indent -= 1 return res #test print format_dict({'key with text content':'some text', 'key with dict content': {'cheese': 'text', 'item':{'Blah': 'Hello'}}}) It works like a charm. It checks if the dictionary item is another dictionary, in which it process that, or something else, in which it would use that as the value. The problem is: I can't have a dictionary and a string together in a dictionary item. For example: if I wanted blah: hi hello: hello again there'd be no way to do it. Is there some way I could have something like a list item in a dictionary. Something like this "{'blah':{'hi', 'hello':'hello again'}}"? And if you provide a solution could you tell me how I would need to change my code (if it did require changes). Note: I am using python 2.5

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  • Reference a GNU C DLL built in GCC against Cygwin, from C#/NET

    - by Dale Halliwell
    Here is what I want: I have a huge legacy C/C++ codebase written for POSIX, including some very POSIX specific stuff like pthreads. This can be compiled on Cygwin/GCC and run as an executable under Windows with the Cygwin DLL. What I would like to do is build the codebase itself into a Windows DLL that I can then reference from C# and write a wrapper around it to access some parts of it programatically. I have tried this approach with the very simple "hello world" example at http://www.cygwin.com/cygwin-ug-net/dll.html and it doesn't seem to work. #include <stdio.h> extern "C" __declspec(dllexport) int hello(); int hello() { printf ("Hello World!\n"); return 42; } I believe I should be able to reference a DLL built with the above code in C# using something like: [DllImport("kernel32.dll")] public static extern IntPtr LoadLibrary(string dllToLoad); [DllImport("kernel32.dll")] public static extern IntPtr GetProcAddress(IntPtr hModule, string procedureName); [DllImport("kernel32.dll")] public static extern bool FreeLibrary(IntPtr hModule); [UnmanagedFunctionPointer(CallingConvention.Cdecl)] private delegate int hello(); static void Main(string[] args) { var path = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "helloworld.dll"); IntPtr pDll = LoadLibrary(path); IntPtr pAddressOfFunctionToCall = GetProcAddress(pDll, "hello"); hello hello = (hello)Marshal.GetDelegateForFunctionPointer( pAddressOfFunctionToCall, typeof(hello)); int theResult = hello(); Console.WriteLine(theResult.ToString()); bool result = FreeLibrary(pDll); Console.ReadKey(); } But this approach doesn't seem to work. LoadLibrary returns null. It can find the DLL (helloworld.dll), it is just like it can't load it or find the exported function. I am sure that if I get this basic case working I can reference the rest of my codebase in this way. Any suggestions or pointers, or does anyone know if what I want is even possible? Thanks.

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  • Helping install mrcwa and solve problems with f2py in Ubuntu 14.04 LTS

    - by user288160
    I am sorry if this is the wrong section but I am starting to get desperate, please someone help me... I need to install the program mrcwa-20080820 (sourceforge.net/projects/mrcwa/) because a summer project that I am involved. I need to use it together with anaconda (store.continuum.io/cshop/anaconda/), I already installed Anaconda and apparently it is working. When I type: conda --version I got the expected answer. conda 3.5.2 If I tried to import numpy or scipy with python or simple type f2py there are no errors. So far so good. But when I tried to install this program sudo python setup.py install I got these errors: running install running build sh: 1: f2py: not found cp: cannot stat ‘mrcwaf.so’: No such file or directory running build_py running install_lib running install_egg_info Removing /usr/local/lib/python2.7/dist-packages/mrcwa-20080820.egg-info Writing /usr/local/lib/python2.7/dist-packages/mrcwa-20080820.egg-info Obs: I am trying to use intel fortran 64-bits and Ubuntu 14.04 LTS. So I was checking f2py and tried to execute the program hello world f2py -c -m hello hello.f from here: cens.ioc.ee/projects/f2py2e/index.html#usage and I had some problems too: running build running config_cc unifing config_cc, config, build_clib, build_ext, build commands --compiler options running config_fc unifing config_fc, config, build_clib, build_ext, build commands --fcompiler options running build_src build_src building extension "hello" sources f2py options: [] f2py:> /tmp/tmpf8P4Y3/src.linux-x86_64-2.7/hellomodule.c creating /tmp/tmpf8P4Y3/src.linux-x86_64-2.7 Reading fortran codes... Reading file 'hello.f' (format:fix,strict) Post-processing... Block: hello Block: foo Post-processing (stage 2)... Building modules... Building module "hello"... Constructing wrapper function "foo"... foo(a) Wrote C/API module "hello" to file "/tmp/tmpf8P4Y3/src.linux-x86_64-2.7 /hellomodule.c" adding '/tmp/tmpf8P4Y3/src.linux-x86_64-2.7/fortranobject.c' to sources. adding '/tmp/tmpf8P4Y3/src.linux-x86_64-2.7' to include_dirs. copying /home/felipe/.local/lib/python2.7/site-packages/numpy/f2py/src/fortranobject.c -> /tmp/tmpf8P4Y3/src.linux-x86_64-2.7 copying /home/felipe/.local/lib/python2.7/site-packages/numpy/f2py/src/fortranobject.h -> /tmp/tmpf8P4Y3/src.linux-x86_64-2.7 build_src: building npy-pkg config files running build_ext customize UnixCCompiler customize UnixCCompiler using build_ext customize Gnu95FCompiler Could not locate executable gfortran Could not locate executable f95 customize IntelFCompiler Found executable /opt/intel/composer_xe_2013_sp1.3.174/bin/intel64/ifort customize LaheyFCompiler Could not locate executable lf95 customize PGroupFCompiler Could not locate executable pgfortran customize AbsoftFCompiler Could not locate executable f90 Could not locate executable f77 customize NAGFCompiler customize VastFCompiler customize CompaqFCompiler Could not locate executable fort customize IntelItaniumFCompiler customize IntelEM64TFCompiler customize IntelEM64TFCompiler customize IntelEM64TFCompiler using build_ext building 'hello' extension compiling C sources C compiler: gcc -pthread -fno-strict-aliasing -g -O2 -DNDEBUG -g -fwrapv -O3 -Wall -Wstrict-prototypes -fPIC creating /tmp/tmpf8P4Y3/tmp creating /tmp/tmpf8P4Y3/tmp/tmpf8P4Y3 creating /tmp/tmpf8P4Y3/tmp/tmpf8P4Y3/src.linux-x86_64-2.7 compile options: '-I/tmp/tmpf8P4Y3/src.linux-x86_64-2.7 -I/home/felipe/.local/lib/python2.7/site-packages/numpy/core/include -I/home/felipe/anaconda/include/python2.7 -c' gcc: /tmp/tmpf8P4Y3/src.linux-x86_64-2.7/hellomodule.c In file included from /home/felipe/.local/lib/python2.7/site-packages/numpy/core/include/numpy/ndarraytypes.h:1761:0, from /home/felipe/.local/lib/python2.7/site-packages/numpy/core/include/numpy/ndarrayobject.h:17, from /home/felipe/.local/lib/python2.7/site-packages/numpy/core/include/numpy/arrayobject.h:4, from /tmp/tmpf8P4Y3/src.linux-x86_64-2.7/fortranobject.h:13, from /tmp/tmpf8P4Y3/src.linux-x86_64-2.7/hellomodule.c:17: /home/felipe/.local/lib/python2.7/site-packages/numpy/core/include/numpy/npy_1_7_deprecated_api.h:15:2: warning: #warning "Using deprecated NumPy API, disable it by " "#defining NPY_NO_DEPRECATED_API NPY_1_7_API_VERSION" [-Wcpp] #warning "Using deprecated NumPy API, disable it by " \ ^ gcc: /tmp/tmpf8P4Y3/src.linux-x86_64-2.7/fortranobject.c In file included from /home/felipe/.local/lib/python2.7/site-packages/numpy/core/include/numpy/ndarraytypes.h:1761:0, from /home/felipe/.local/lib/python2.7/site-packages/numpy/core/include/numpy/ndarrayobject.h:17, from /home/felipe/.local/lib/python2.7/site-packages/numpy/core/include/numpy/arrayobject.h:4, from /tmp/tmpf8P4Y3/src.linux-x86_64-2.7/fortranobject.h:13, from /tmp/tmpf8P4Y3/src.linux-x86_64-2.7/fortranobject.c:2: /home/felipe/.local/lib/python2.7/site-packages/numpy/core/include/numpy/npy_1_7_deprecated_api.h:15:2: warning: #warning "Using deprecated NumPy API, disable it by " "#defining NPY_NO_DEPRECATED_API NPY_1_7_API_VERSION" [-Wcpp] #warning "Using deprecated NumPy API, disable it by " \ ^ compiling Fortran sources Fortran f77 compiler: /opt/intel/composer_xe_2013_sp1.3.174/bin/intel64/ifort -FI -fPIC -xhost -openmp -fp-model strict Fortran f90 compiler: /opt/intel/composer_xe_2013_sp1.3.174/bin/intel64/ifort -FR -fPIC -xhost -openmp -fp-model strict Fortran fix compiler: /opt/intel/composer_xe_2013_sp1.3.174/bin/intel64/ifort -FI -fPIC -xhost -openmp -fp-model strict compile options: '-I/tmp/tmpf8P4Y3/src.linux-x86_64-2.7 -I/home/felipe/.local /lib/python2.7/site-packages/numpy/core/include -I/home/felipe/anaconda/include/python2.7 -c' ifort:f77: hello.f /opt/intel/composer_xe_2013_sp1.3.174/bin/intel64/ifort -shared -shared -nofor_main /tmp/tmpf8P4Y3/tmp/tmpf8P4Y3/src.linux-x86_64-2.7/hellomodule.o /tmp/tmpf8P4Y3 /tmp/tmpf8P4Y3/src.linux-x86_64-2.7/fortranobject.o /tmp/tmpf8P4Y3/hello.o -L/home/felipe /anaconda/lib -lpython2.7 -o ./hello.so Removing build directory /tmp/tmpf8P4Y3 Please help me I am new in ubuntu and python. I really need this program, my advisor is waiting an answer. Thank you very much, Felipe Oliveira.

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  • Nagging As A Strategy For Better Linking: -z guidance

    - by user9154181
    The link-editor (ld) in Solaris 11 has a new feature that we call guidance that is intended to help you build better objects. The basic idea behind guidance is that if (and only if) you request it, the link-editor will issue messages suggesting better options and other changes you might make to your ld command to get better results. You can choose to take the advice, or you can disable specific types of guidance while acting on others. In some ways, this works like an experienced friend leaning over your shoulder and giving you advice — you're free to take it or leave it as you see fit, but you get nudged to do a better job than you might have otherwise. We use guidance to build the core Solaris OS, and it has proven to be useful, both in improving our objects, and in making sure that regressions don't creep back in later. In this article, I'm going to describe the evolution in thinking and design that led to the implementation of the -z guidance option, as well as give a brief description of how it works. The guidance feature issues non-fatal warnings. However, experience shows that once developers get used to ignoring warnings, it is inevitable that real problems will be lost in the noise and ignored or missed. This is why we have a zero tolerance policy against build noise in the core Solaris OS. In order to get maximum benefit from -z guidance while maintaining this policy, I added the -z fatal-warnings option at the same time. Much of the material presented here is adapted from the arc case: PSARC 2010/312 Link-editor guidance The History Of Unfortunate Link-Editor Defaults The Solaris link-editor is one of the oldest Unix commands. It stands to reason that this would be true — in order to write an operating system, you need the ability to compile and link code. The original link-editor (ld) had defaults that made sense at the time. As new features were needed, command line option switches were added to let the user use them, while maintaining backward compatibility for those who didn't. Backward compatibility is always a concern in system design, but is particularly important in the case of the tool chain (compilers, linker, and related tools), since it is a basic building block for the entire system. Over the years, applications have grown in size and complexity. Important concepts like dynamic linking that didn't exist in the original Unix system were invented. Object file formats changed. In the case of System V Release 4 Unix derivatives like Solaris, the ELF (Extensible Linking Format) was adopted. Since then, the ELF system has evolved to provide tools needed to manage today's larger and more complex environments. Features such as lazy loading, and direct bindings have been added. In an ideal world, many of these options would be defaults, with rarely used options that allow the user to turn them off. However, the reality is exactly the reverse: For backward compatibility, these features are all options that must be explicitly turned on by the user. This has led to a situation in which most applications do not take advantage of the many improvements that have been made in linking over the last 20 years. If their code seems to link and run without issue, what motivation does a developer have to read a complex manpage, absorb the information provided, choose the features that matter for their application, and apply them? Experience shows that only the most motivated and diligent programmers will make that effort. We know that most programs would be improved if we could just get you to use the various whizzy features that we provide, but the defaults conspire against us. We have long wanted to do something to make it easier for our users to use the linkers more effectively. There have been many conversations over the years regarding this issue, and how to address it. They always break down along the following lines: Change ld Defaults Since the world would be a better place the newer ld features were the defaults, why not change things to make it so? This idea is simple, elegant, and impossible. Doing so would break a large number of existing applications, including those of ISVs, big customers, and a plethora of existing open source packages. In each case, the owner of that code may choose to follow our lead and fix their code, or they may view it as an invitation to reconsider their commitment to our platform. Backward compatibility, and our installed base of working software, is one of our greatest assets, and not something to be lightly put at risk. Breaking backward compatibility at this level of the system is likely to do more harm than good. But, it sure is tempting. New Link-Editor One might create a new linker command, not called 'ld', leaving the old command as it is. The new one could use the same code as ld, but would offer only modern options, with the proper defaults for features such as direct binding. The resulting link-editor would be a pleasure to use. However, the approach is doomed to niche status. There is a vast pile of exiting code in the world built around the existing ld command, that reaches back to the 1970's. ld use is embedded in large and unknown numbers of makefiles, and is used by name by compilers that execute it. A Unix link-editor that is not named ld will not find a majority audience no matter how good it might be. Finally, a new linker command will eventually cease to be new, and will accumulate its own burden of backward compatibility issues. An Option To Make ld Do The Right Things Automatically This line of reasoning is best summarized by a CR filed in 2005, entitled 6239804 make it easier for ld(1) to do what's best The idea is to have a '-z best' option that unchains ld from its backward compatibility commitment, and allows it to turn on the "best" set of features, as determined by the authors of ld. The specific set of features enabled by -z best would be subject to change over time, as requirements change. This idea is more realistic than the other two, but was never implemented because it has some important issues that we could never answer to our satisfaction: The -z best proposal assumes that the user can turn it on, and trust it to select good options without the user needing to be aware of the options being applied. This is a fallacy. Features such as direct bindings require the user to do some analysis to ensure that the resulting program will still operate properly. A user who is willing to do the work to verify that what -z best does will be OK for their application is capable of turning on those features directly, and therefore gains little added benefit from -z best. The intent is that when a user opts into -z best, that they understand that z best is subject to sometimes incompatible evolution. Experience teaches us that this won't work. People will use this feature, the meaning of -z best will change, code that used to build will fail, and then there will be complaints and demands to retract the change. When (not if) this occurs, we will of course defend our actions, and point at the disclaimer. We'll win some of those debates, and lose others. Ultimately, we'll end up with -z best2 (-z better), or other compromises, and our goal of simplifying the world will have failed. The -z best idea rolls up a set of features that may or may not be related to each other into a unit that must be taken wholesale, or not at all. It could be that only a subset of what it does is compatible with a given application, in which case the user is expected to abandon -z best and instead set the options that apply to their application directly. In doing so, they lose one of the benefits of -z best, that if you use it, future versions of ld may choose a different set of options, and automatically improve the object through the act of rebuilding it. I drew two conclusions from the above history: For a link-editor, backward compatibility is vital. If a given command line linked your application 10 years ago, you have every reason to expect that it will link today, assuming that the libraries you're linking against are still available and compatible with their previous interfaces. For an application of any size or complexity, there is no substitute for the work involved in examining the code and determining which linker options apply and which do not. These options are largely orthogonal to each other, and it can be reasonable not to use any or all of them, depending on the situation, even in modern applications. It is a mistake to tie them together. The idea for -z guidance came from consideration of these points. By decoupling the advice from the act of taking the advice, we can retain the good aspects of -z best while avoiding its pitfalls: -z guidance gives advice, but the decision to take that advice remains with the user who must evaluate its merit and make a decision to take it or not. As such, we are free to change the specific guidance given in future releases of ld, without breaking existing applications. The only fallout from this will be some new warnings in the build output, which can be ignored or dealt with at the user's convenience. It does not couple the various features given into a single "take it or leave it" option, meaning that there will never be a need to offer "-zguidance2", or other such variants as things change over time. Guidance has the potential to be our final word on this subject. The user is given the flexibility to disable specific categories of guidance without losing the benefit of others, including those that might be added to future versions of the system. Although -z fatal-warnings stands on its own as a useful feature, it is of particular interest in combination with -z guidance. Used together, the guidance turns from advice to hard requirement: The user must either make the suggested change, or explicitly reject the advice by specifying a guidance exception token, in order to get a build. This is valuable in environments with high coding standards. ld Command Line Options The guidance effort resulted in new link-editor options for guidance and for turning warnings into fatal errors. Before I reproduce that text here, I'd like to highlight the strategic decisions embedded in the guidance feature: In order to get guidance, you have to opt in. We hope you will opt in, and believe you'll get better objects if you do, but our default mode of operation will continue as it always has, with full backward compatibility, and without judgement. Guidance suggestions always offers specific advice, and not vague generalizations. You can disable some guidance without turning off the entire feature. When you get guidance warnings, you can choose to take the advice, or you can specify a keyword to disable guidance for just that category. This allows you to get guidance for things that are useful to you, without being bothered about things that you've already considered and dismissed. As the world changes, we will add new guidance to steer you in the right direction. All such new guidance will come with a keyword that let's you turn it off. In order to facilitate building your code on different versions of Solaris, we quietly ignore any guidance keywords we don't recognize, assuming that they are intended for newer versions of the link-editor. If you want to see what guidance tokens ld does and does not recognize on your system, you can use the ld debugging feature as follows: % ld -Dargs -z guidance=foo,nodefs debug: debug: Solaris Linkers: 5.11-1.2275 debug: debug: arg[1] option=-D: option-argument: args debug: arg[2] option=-z: option-argument: guidance=foo,nodefs debug: warning: unrecognized -z guidance item: foo The -z fatal-warning option is straightforward, and generally useful in environments with strict coding standards. Note that the GNU ld already had this feature, and we accept their option names as synonyms: -z fatal-warnings | nofatal-warnings --fatal-warnings | --no-fatal-warnings The -z fatal-warnings and the --fatal-warnings option cause the link-editor to treat warnings as fatal errors. The -z nofatal-warnings and the --no-fatal-warnings option cause the link-editor to treat warnings as non-fatal. This is the default behavior. The -z guidance option is defined as follows: -z guidance[=item1,item2,...] Provide guidance messages to suggest ld options that can improve the quality of the resulting object, or which are otherwise considered to be beneficial. The specific guidance offered is subject to change over time as the system evolves. Obsolete guidance offered by older versions of ld may be dropped in new versions. Similarly, new guidance may be added to new versions of ld. Guidance therefore always represents current best practices. It is possible to enable guidance, while preventing specific guidance messages, by providing a list of item tokens, representing the class of guidance to be suppressed. In this way, unwanted advice can be suppressed without losing the benefit of other guidance. Unrecognized item tokens are quietly ignored by ld, allowing a given ld command line to be executed on a variety of older or newer versions of Solaris. The guidance offered by the current version of ld, and the item tokens used to disable these messages, are as follows. Specify Required Dependencies Dynamic executables and shared objects should explicitly define all of the dependencies they require. Guidance recommends the use of the -z defs option, should any symbol references remain unsatisfied when building dynamic objects. This guidance can be disabled with -z guidance=nodefs. Do Not Specify Non-Required Dependencies Dynamic executables and shared objects should not define any dependencies that do not satisfy the symbol references made by the dynamic object. Guidance recommends that unused dependencies be removed. This guidance can be disabled with -z guidance=nounused. Lazy Loading Dependencies should be identified for lazy loading. Guidance recommends the use of the -z lazyload option should any dependency be processed before either a -z lazyload or -z nolazyload option is encountered. This guidance can be disabled with -z guidance=nolazyload. Direct Bindings Dependencies should be referenced with direct bindings. Guidance recommends the use of the -B direct, or -z direct options should any dependency be processed before either of these options, or the -z nodirect option is encountered. This guidance can be disabled with -z guidance=nodirect. Pure Text Segment Dynamic objects should not contain relocations to non-writable, allocable sections. Guidance recommends compiling objects with Position Independent Code (PIC) should any relocations against the text segment remain, and neither the -z textwarn or -z textoff options are encountered. This guidance can be disabled with -z guidance=notext. Mapfile Syntax All mapfiles should use the version 2 mapfile syntax. Guidance recommends the use of the version 2 syntax should any mapfiles be encountered that use the version 1 syntax. This guidance can be disabled with -z guidance=nomapfile. Library Search Path Inappropriate dependencies that are encountered by ld are quietly ignored. For example, a 32-bit dependency that is encountered when generating a 64-bit object is ignored. These dependencies can result from incorrect search path settings, such as supplying an incorrect -L option. Although benign, this dependency processing is wasteful, and might hide a build problem that should be solved. Guidance recommends the removal of any inappropriate dependencies. This guidance can be disabled with -z guidance=nolibpath. In addition, -z guidance=noall can be used to entirely disable the guidance feature. See Chapter 7, Link-Editor Quick Reference, in the Linker and Libraries Guide for more information on guidance and advice for building better objects. Example The following example demonstrates how the guidance feature is intended to work. We will build a shared object that has a variety of shortcomings: Does not specify all it's dependencies Specifies dependencies it does not use Does not use direct bindings Uses a version 1 mapfile Contains relocations to the readonly allocable text (not PIC) This scenario is sadly very common — many shared objects have one or more of these issues. % cat hello.c #include <stdio.h> #include <unistd.h> void hello(void) { printf("hello user %d\n", getpid()); } % cat mapfile.v1 # This version 1 mapfile will trigger a guidance message % cc hello.c -o hello.so -G -M mapfile.v1 -lelf As you can see, the operation completes without error, resulting in a usable object. However, turning on guidance reveals a number of things that could be better: % cc hello.c -o hello.so -G -M mapfile.v1 -lelf -zguidance ld: guidance: version 2 mapfile syntax recommended: mapfile.v1 ld: guidance: -z lazyload option recommended before first dependency ld: guidance: -B direct or -z direct option recommended before first dependency Undefined first referenced symbol in file getpid hello.o (symbol belongs to implicit dependency /lib/libc.so.1) printf hello.o (symbol belongs to implicit dependency /lib/libc.so.1) ld: warning: symbol referencing errors ld: guidance: -z defs option recommended for shared objects ld: guidance: removal of unused dependency recommended: libelf.so.1 warning: Text relocation remains referenced against symbol offset in file .rodata1 (section) 0xa hello.o getpid 0x4 hello.o printf 0xf hello.o ld: guidance: position independent (PIC) code recommended for shared objects ld: guidance: see ld(1) -z guidance for more information Given the explicit advice in the above guidance messages, it is relatively easy to modify the example to do the right things: % cat mapfile.v2 # This version 2 mapfile will not trigger a guidance message $mapfile_version 2 % cc hello.c -o hello.so -Kpic -G -Bdirect -M mapfile.v2 -lc -zguidance There are situations in which the guidance does not fit the object being built. For instance, you want to build an object without direct bindings: % cc -Kpic hello.c -o hello.so -G -M mapfile.v2 -lc -zguidance ld: guidance: -B direct or -z direct option recommended before first dependency ld: guidance: see ld(1) -z guidance for more information It is easy to disable that specific guidance warning without losing the overall benefit from allowing the remainder of the guidance feature to operate: % cc -Kpic hello.c -o hello.so -G -M mapfile.v2 -lc -zguidance=nodirect Conclusions The linking guidelines enforced by the ld guidance feature correspond rather directly to our standards for building the core Solaris OS. I'm sure that comes as no surprise. It only makes sense that we would want to build our own product as well as we know how. Solaris is usually the first significant test for any new linker feature. We now enable guidance by default for all builds, and the effect has been very positive. Guidance helps us find suboptimal objects more quickly. Programmers get concrete advice for what to change instead of vague generalities. Even in the cases where we override the guidance, the makefile rules to do so serve as documentation of the fact. Deciding to use guidance is likely to cause some up front work for most code, as it forces you to consider using new features such as direct bindings. Such investigation is worthwhile, but does not come for free. However, the guidance suggestions offer a structured and straightforward way to tackle modernizing your objects, and once that work is done, for keeping them that way. The investment is often worth it, and will replay you in terms of better performance and fewer problems. I hope that you find guidance to be as useful as we have.

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  • Elfsign Object Signing on Solaris

    - by danx
    Elfsign Object Signing on Solaris Don't let this happen to you—use elfsign! Solaris elfsign(1) is a command that signs and verifies ELF format executables. That includes not just executable programs (such as ls or cp), but other ELF format files including libraries (such as libnvpair.so) and kernel modules (such as autofs). Elfsign has been available since Solaris 10 and ELF format files distributed with Solaris, since Solaris 10, are signed by either Sun Microsystems or its successor, Oracle Corporation. When an ELF file is signed, elfsign adds a new section the ELF file, .SUNW_signature, that contains a RSA public key signature and other information about the signer. That is, the algorithm used, algorithm OID, signer CN/OU, and time stamp. The signature section can later be verified by elfsign or other software by matching the signature in the file agains the ELF file contents (excluding the signature). ELF executable files may also be signed by a 3rd-party or by the customer. This is useful for verifying the origin and authenticity of executable files installed on a system. The 3rd-party or customer public key certificate should be installed in /etc/certs/ to allow verification by elfsign. For currently-released versions of Solaris, only cryptographic framework plugin libraries are verified by Solaris. However, all ELF files may be verified by the elfsign command at any time. Elfsign Algorithms Elfsign signatures are created by taking a digest of the ELF section contents, then signing the digest with RSA. To verify, one takes a digest of ELF file and compares with the expected digest that's computed from the signature and RSA public key. Originally elfsign took a MD5 digest of a SHA-1 digest of the ELF file sections, then signed the resulting digest with RSA. In Solaris 11.1 then Solaris 11.1 SRU 7 (5/2013), the elfsign crypto algorithms available have been expanded to keep up with evolving cryptography. The following table shows the available elfsign algorithms: Elfsign Algorithm Solaris Release Comments elfsign sign -F rsa_md5_sha1   S10, S11.0, S11.1 Default for S10. Not recommended* elfsign sign -F rsa_sha1 S11.1 Default for S11.1. Not recommended elfsign sign -F rsa_sha256 S11.1 patch SRU7+   Recommended ___ *Most or all CAs do not accept MD5 CSRs and do not issue MD5 certs due to MD5 hash collision problems. RSA Key Length. I recommend using RSA-2048 key length with elfsign is RSA-2048 as the best balance between a long expected "life time", interoperability, and performance. RSA-2048 keys have an expected lifetime through 2030 (and probably beyond). For details, see Recommendation for Key Management: Part 1: General, NIST Publication SP 800-57 part 1 (rev. 3, 7/2012, PDF), tables 2 and 4 (pp. 64, 67). Step 1: create or obtain a key and cert The first step in using elfsign is to obtain a key and cert from a public Certificate Authority (CA), or create your own self-signed key and cert. I'll briefly explain both methods. Obtaining a Certificate from a CA To obtain a cert from a CA, such as Verisign, Thawte, or Go Daddy (to name a few random examples), you create a private key and a Certificate Signing Request (CSR) file and send it to the CA, following the instructions of the CA on their website. They send back a signed public key certificate. The public key cert, along with the private key you created is used by elfsign to sign an ELF file. The public key cert is distributed with the software and is used by elfsign to verify elfsign signatures in ELF files. You need to request a RSA "Class 3 public key certificate", which is used for servers and software signing. Elfsign uses RSA and we recommend RSA-2048 keys. The private key and CSR can be generated with openssl(1) or pktool(1) on Solaris. Here's a simple example that uses pktool to generate a private RSA_2048 key and a CSR for sending to a CA: $ pktool gencsr keystore=file format=pem outcsr=MYCSR.p10 \ subject="CN=canineswworks.com,OU=Canine SW object signing" \ outkey=MYPRIVATEKEY.key $ openssl rsa -noout -text -in MYPRIVATEKEY.key Private-Key: (2048 bit) modulus: 00:d2:ef:42:f2:0b:8c:96:9f:45:32:fc:fe:54:94: . . . [omitted for brevity] . . . c9:c7 publicExponent: 65537 (0x10001) privateExponent: 26:14:fc:49:26:bc:a3:14:ee:31:5e:6b:ac:69:83: . . . [omitted for brevity] . . . 81 prime1: 00:f6:b7:52:73:bc:26:57:26:c8:11:eb:6c:dc:cb: . . . [omitted for brevity] . . . bc:91:d0:40:d6:9d:ac:b5:69 prime2: 00:da:df:3f:56:b2:18:46:e1:89:5b:6c:f1:1a:41: . . . [omitted for brevity] . . . f3:b7:48:de:c3:d9:ce:af:af exponent1: 00:b9:a2:00:11:02:ed:9a:3f:9c:e4:16:ce:c7:67: . . . [omitted for brevity] . . . 55:50:25:70:d3:ca:b9:ab:99 exponent2: 00:c8:fc:f5:57:11:98:85:8e:9a:ea:1f:f2:8f:df: . . . [omitted for brevity] . . . 23:57:0e:4d:b2:a0:12:d2:f5 coefficient: 2f:60:21:cd:dc:52:76:67:1a:d8:75:3e:7f:b0:64: . . . [omitted for brevity] . . . 06:94:56:d8:9d:5c:8e:9b $ openssl req -noout -text -in MYCSR.p10 Certificate Request: Data: Version: 2 (0x2) Subject: OU=Canine SW object signing, CN=canineswworks.com Subject Public Key Info: Public Key Algorithm: rsaEncryption Public-Key: (2048 bit) Modulus: 00:d2:ef:42:f2:0b:8c:96:9f:45:32:fc:fe:54:94: . . . [omitted for brevity] . . . c9:c7 Exponent: 65537 (0x10001) Attributes: Signature Algorithm: sha1WithRSAEncryption b3:e8:30:5b:88:37:68:1c:26:6b:45:af:5e:de:ea:60:87:ea: . . . [omitted for brevity] . . . 06:f9:ed:b4 Secure storage of RSA private key. The private key needs to be protected if the key signing is used for production (as opposed to just testing). That is, protect the key to protect against unauthorized signatures by others. One method is to use a PIN-protected PKCS#11 keystore. The private key you generate should be stored in a secure manner, such as in a PKCS#11 keystore using pktool(1). Otherwise others can sign your signature. Other secure key storage mechanisms include a SCA-6000 crypto card, a USB thumb drive stored in a locked area, a dedicated server with restricted access, Oracle Key Manager (OKM), or some combination of these. I also recommend secure backup of the private key. Here's an example of generating a private key protected in the PKCS#11 keystore, and a CSR. $ pktool setpin # use if PIN not set yet Enter token passphrase: changeme Create new passphrase: Re-enter new passphrase: Passphrase changed. $ pktool gencsr keystore=pkcs11 label=MYPRIVATEKEY \ format=pem outcsr=MYCSR.p10 \ subject="CN=canineswworks.com,OU=Canine SW object signing" $ pktool list keystore=pkcs11 Enter PIN for Sun Software PKCS#11 softtoken: Found 1 asymmetric public keys. Key #1 - RSA public key: MYPRIVATEKEY Here's another example that uses openssl instead of pktool to generate a private key and CSR: $ openssl genrsa -out cert.key 2048 $ openssl req -new -key cert.key -out MYCSR.p10 Self-Signed Cert You can use openssl or pktool to create a private key and a self-signed public key certificate. A self-signed cert is useful for development, testing, and internal use. The private key created should be stored in a secure manner, as mentioned above. The following example creates a private key, MYSELFSIGNED.key, and a public key cert, MYSELFSIGNED.pem, using pktool and displays the contents with the openssl command. $ pktool gencert keystore=file format=pem serial=0xD06F00D lifetime=20-year \ keytype=rsa hash=sha256 outcert=MYSELFSIGNED.pem outkey=MYSELFSIGNED.key \ subject="O=Canine Software Works, OU=Self-signed CA, CN=canineswworks.com" $ pktool list keystore=file objtype=cert infile=MYSELFSIGNED.pem Found 1 certificates. 1. (X.509 certificate) Filename: MYSELFSIGNED.pem ID: c8:24:59:08:2b:ae:6e:5c:bc:26:bd:ef:0a:9c:54:de:dd:0f:60:46 Subject: O=Canine Software Works, OU=Self-signed CA, CN=canineswworks.com Issuer: O=Canine Software Works, OU=Self-signed CA, CN=canineswworks.com Not Before: Oct 17 23:18:00 2013 GMT Not After: Oct 12 23:18:00 2033 GMT Serial: 0xD06F00D0 Signature Algorithm: sha256WithRSAEncryption $ openssl x509 -noout -text -in MYSELFSIGNED.pem Certificate: Data: Version: 3 (0x2) Serial Number: 3496935632 (0xd06f00d0) Signature Algorithm: sha256WithRSAEncryption Issuer: O=Canine Software Works, OU=Self-signed CA, CN=canineswworks.com Validity Not Before: Oct 17 23:18:00 2013 GMT Not After : Oct 12 23:18:00 2033 GMT Subject: O=Canine Software Works, OU=Self-signed CA, CN=canineswworks.com Subject Public Key Info: Public Key Algorithm: rsaEncryption Public-Key: (2048 bit) Modulus: 00:bb:e8:11:21:d9:4b:88:53:8b:6c:5a:7a:38:8b: . . . [omitted for brevity] . . . bf:77 Exponent: 65537 (0x10001) Signature Algorithm: sha256WithRSAEncryption 9e:39:fe:c8:44:5c:87:2c:8f:f4:24:f6:0c:9a:2f:64:84:d1: . . . [omitted for brevity] . . . 5f:78:8e:e8 $ openssl rsa -noout -text -in MYSELFSIGNED.key Private-Key: (2048 bit) modulus: 00:bb:e8:11:21:d9:4b:88:53:8b:6c:5a:7a:38:8b: . . . [omitted for brevity] . . . bf:77 publicExponent: 65537 (0x10001) privateExponent: 0a:06:0f:23:e7:1b:88:62:2c:85:d3:2d:c1:e6:6e: . . . [omitted for brevity] . . . 9c:e1:e0:0a:52:77:29:4a:75:aa:02:d8:af:53:24: c1 prime1: 00:ea:12:02:bb:5a:0f:5a:d8:a9:95:b2:ba:30:15: . . . [omitted for brevity] . . . 5b:ca:9c:7c:19:48:77:1e:5d prime2: 00:cd:82:da:84:71:1d:18:52:cb:c6:4d:74:14:be: . . . [omitted for brevity] . . . 5f:db:d5:5e:47:89:a7:ef:e3 exponent1: 32:37:62:f6:a6:bf:9c:91:d6:f0:12:c3:f7:04:e9: . . . [omitted for brevity] . . . 97:3e:33:31:89:66:64:d1 exponent2: 00:88:a2:e8:90:47:f8:75:34:8f:41:50:3b:ce:93: . . . [omitted for brevity] . . . ff:74:d4:be:f3:47:45:bd:cb coefficient: 4d:7c:09:4c:34:73:c4:26:f0:58:f5:e1:45:3c:af: . . . [omitted for brevity] . . . af:01:5f:af:ad:6a:09:bf Step 2: Sign the ELF File object By now you should have your private key, and obtained, by hook or crook, a cert (either from a CA or use one you created (a self-signed cert). The next step is to sign one or more objects with your private key and cert. Here's a simple example that creates an object file, signs, verifies, and lists the contents of the ELF signature. $ echo '#include <stdio.h>\nint main(){printf("Hello\\n");}'>hello.c $ make hello cc -o hello hello.c $ elfsign verify -v -c MYSELFSIGNED.pem -e hello elfsign: no signature found in hello. $ elfsign sign -F rsa_sha256 -v -k MYSELFSIGNED.key -c MYSELFSIGNED.pem -e hello elfsign: hello signed successfully. format: rsa_sha256. signer: O=Canine Software Works, OU=Self-signed CA, CN=canineswworks.com. signed on: October 17, 2013 04:22:49 PM PDT. $ elfsign list -f format -e hello rsa_sha256 $ elfsign list -f signer -e hello O=Canine Software Works, OU=Self-signed CA, CN=canineswworks.com $ elfsign list -f time -e hello October 17, 2013 04:22:49 PM PDT $ elfsign verify -v -c MYSELFSIGNED.key -e hello elfsign: verification of hello failed. format: rsa_sha256. signer: O=Canine Software Works, OU=Self-signed CA, CN=canineswworks.com. signed on: October 17, 2013 04:22:49 PM PDT. Signing using the pkcs11 keystore To sign the ELF file using a private key in the secure pkcs11 keystore, replace "-K MYSELFSIGNED.key" in the "elfsign sign" command line with "-T MYPRIVATEKEY", where MYPRIVATKEY is the pkcs11 token label. Step 3: Install the cert and test on another system Just signing the object isn't enough. You need to copy or install the cert and the signed ELF file(s) on another system to test that the signature is OK. Your public key cert should be installed in /etc/certs. Use elfsign verify to verify the signature. Elfsign verify checks each cert in /etc/certs until it finds one that matches the elfsign signature in the file. If one isn't found, the verification fails. Here's an example: $ su Password: # rm /etc/certs/MYSELFSIGNED.key # cp MYSELFSIGNED.pem /etc/certs # exit $ elfsign verify -v hello elfsign: verification of hello passed. format: rsa_sha256. signer: O=Canine Software Works, OU=Self-signed CA, CN=canineswworks.com. signed on: October 17, 2013 04:24:20 PM PDT. After testing, package your cert along with your ELF object to allow elfsign verification after your cert and object are installed or copied. Under the Hood: elfsign verification Here's the steps taken to verify a ELF file signed with elfsign. The steps to sign the file are similar except the private key exponent is used instead of the public key exponent and the .SUNW_signature section is written to the ELF file instead of being read from the file. Generate a digest (SHA-256) of the ELF file sections. This digest uses all ELF sections loaded in memory, but excludes the ELF header, the .SUNW_signature section, and the symbol table Extract the RSA signature (RSA-2048) from the .SUNW_signature section Extract the RSA public key modulus and public key exponent (65537) from the public key cert Calculate the expected digest as follows:     signaturepublicKeyExponent % publicKeyModulus Strip the PKCS#1 padding (most significant bytes) from the above. The padding is 0x00, 0x01, 0xff, 0xff, . . ., 0xff, 0x00. If the actual digest == expected digest, the ELF file is verified (OK). Further Information elfsign(1), pktool(1), and openssl(1) man pages. "Signed Solaris 10 Binaries?" blog by Darren Moffat (2005) shows how to use elfsign. "Simple CLI based CA on Solaris" blog by Darren Moffat (2008) shows how to set up a simple CA for use with self-signed certificates. "How to Create a Certificate by Using the pktool gencert Command" System Administration Guide: Security Services (available at docs.oracle.com)

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  • Implicit and Explicit implementations for Multiple Interface inheritance

    Following C#.NET demo explains you all the scenarios for implementation of Interface methods to classes. There are two ways you can implement a interface method to a class. 1. Implicit Implementation 2. Explicit Implementation. Please go though the sample. using System; namespace ImpExpTest {     class Program     {         static void Main(string[] args)         {             C o3 = new C();             Console.WriteLine(o3.fu());             I1 o1 = new C();             Console.WriteLine(o1.fu());             I2 o2 = new C();             Console.WriteLine(o2.fu());             var o4 = new C();       //var is considered as C             Console.WriteLine(o4.fu());             var o5 = (I1)new C();   //var is considered as I1             Console.WriteLine(o5.fu());             var o6 = (I2)new C();   //var is considered as I2             Console.WriteLine(o6.fu());             D o7 = new D();             Console.WriteLine(o7.fu());             I1 o8 = new D();             Console.WriteLine(o8.fu());             I2 o9 = new D();             Console.WriteLine(o9.fu());         }     }     interface I1     {         string fu();     }     interface I2     {         string fu();     }     class C : I1, I2     {         #region Imicitly Defined I1 Members         public string fu()         {             return "Hello C"         }         #endregion Imicitly Defined I1 Members         #region Explicitly Defined I1 Members         string I1.fu()         {             return "Hello from I1";         }         #endregion Explicitly Defined I1 Members         #region Explicitly Defined I2 Members         string I2.fu()         {             return "Hello from I2";         }         #endregion Explicitly Defined I2 Members     }     class D : C     {         #region Imicitly Defined I1 Members         public string fu()         {             return "Hello from D";         }         #endregion Imicitly Defined I1 Members     } } Output:- Hello C Hello from I1 Hello from I2 Hello C Hello from I1 Hello from I2 Hello from D Hello from I1 Hello from I2 span.fullpost {display:none;}

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  • Are CMake GLOB and source_group compatible?

    - by jwfearn
    I'm using CMake 2.8.0 (on Windows) with the "Visual Studio 10 Win64" generator. GLOB and source_group don't seem to work together. Is there a way to get this to work? I use file( GLOB ... ) to create a list of .cpp files and then use source_group to create a filter in the generated Visual Studio project: # C:\Users\My Name\hello\CMakeLists.txt cmake_minimum_required( VERSION 2.8 ) project( hello_proj ) file( GLOB HELLO_SRCS *.cpp ) message( "HELLO_SRCS="${HELLO_SRCS} ) #source_group( hello_group ${HELLO_SRCS} ) #line 6: uncomment to get error add_executable( hello_exec ${HELLO_SRCS} ) with line 6 commented out, the project is generated fine: HELLO_SRCS=C:/Users/My Name/hello/hello.cppC:/Users/My Name/hello/print_line.cpp -- Configuring done -- Generating done -- Build files have been written to: C:/Users/My Name/hello with line 6 un-commented, I get an error: HELLO_SRCS=C:/Users/My Name/hello/hello.cppC:/Users/My Name/hello/print_line.cpp CMake Error at CMakeLists.txt:6 (source_group): source_group Unknown argument "C:/Users/My Name/hello/hello.cpp". Perhaps the FILES keyword is missing. -- Configuring incomplete, errors occurred! I notice that output value of ${HELLO_SRCS} does not seem to contain any delimiters between the file names, nor does it have quotes or other delimiters wrapping the file names which contain spaces. Does that have anything to do with my problem? Renaming all directories to avoid spaces is not really an option.

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