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  • Increase Query Speed in PostgreSQL

    - by Anthoni Gardner
    Hello, First time posting here, but an avid reader. I am experiancing slow query times on my database (all tested locally thus far) and not sure how to go about it. The database itself has 44 tables and some of them tables have over 1 Million records (mainly the movies, actresses and actors tables). The table is made via JMDB using the flat files on IMDB. Also the SQL query that I am about to show is from that said program (that too experiances very slow search times). I have tried to include as much information as I can, such as the explain plan etc. "QUERY PLAN" "HashAggregate (cost=46492.52..46493.50 rows=98 width=46)" " Output: public.movies.title, public.movies.movieid, public.movies.year" " - Append (cost=39094.17..46491.79 rows=98 width=46)" " - HashAggregate (cost=39094.17..39094.87 rows=70 width=46)" " Output: public.movies.title, public.movies.movieid, public.movies.year" " - Seq Scan on movies (cost=0.00..39093.65 rows=70 width=46)" " Output: public.movies.title, public.movies.movieid, public.movies.year" " Filter: (((title)::text ~~* '%Babe%'::text) AND ((title)::text !~~* '""%}'::text))" " - Nested Loop (cost=0.00..7395.94 rows=28 width=46)" " Output: public.movies.title, public.movies.movieid, public.movies.year" " - Seq Scan on akatitles (cost=0.00..7159.24 rows=28 width=4)" " Output: akatitles.movieid, akatitles.language, akatitles.title, " Filter: (((title)::text ~~* '%Babe%'::text) AND ((title)::text !~~* '""%}'::text))" " - Index Scan using movies_pkey on movies (cost=0.00..8.44 rows=1 width=46)" " Output: public.movies.movieid, public.movies.title, public.movies.year, public.movies.imdbid" " Index Cond: (public.movies.movieid = akatitles.movieid)" SELECT * FROM ((SELECT DISTINCT title, movieid, year FROM movies WHERE title ILIKE '%Babe%' AND NOT (title ILIKE '"%}')) UNION (SELECT movies.title, movies.movieid, movies.year FROM movies INNER JOIN akatitles ON movies.movieid=akatitles.movieid WHERE akatitles.title ILIKE '%Babe%' AND NOT (akatitles.title ILIKE '"%}'))) AS union_tmp2; Returns 612 Rows in 9078ms Database backup (plain text) is 1.61GB It's a really complex query and I am not fully cognizant on it, like I said it was spat out by JMDB. Do you have any suggestions on how I can increase the speed ? Regards Anthoni

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  • Detecting Connection Speed / Bandwidth in .net/WCF

    - by Mystagogue
    I'm writing both client and server code using WCF, where I need to know the "perceived" bandwidth of traffic between the client and server. I could use ping statistics to gather this information separately, but I wonder if there is a way to configure the channel stack in WCF so that the same statistics can be gathered simultaneously while performing my web service invocations. This would be particularly useful in cases where ICMP is disabled (e.g. ping won't work). In short, while making my regular business-related web service calls (REST calls to be precise), is there a way to collect connection speed data implicitly? Certainly I could time the web service round trip, compared to the size of data used in the round-trip, to give me an idea of throughput - but I won't know how much of that perceived bandwidth was network related, or simply due to server-processing latency. I could perhaps solve that by having the server send back a time delta, representing server latency, so that the client can compute the actual network traffic time. If a more sophisticated approach is not available, that might be my answer...

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  • Improve speed of a JOIN in MySQL

    - by ran2
    Dear all, I know there a similar threads around, but this is really the first time I realize that query speed might affect me - so it´s not that easy for me to really make the transfer from other folks problems. That being said I have using the following query successfully with smaller data, but if I use it on what are mildly large tables (about 120,000 records). I am waiting for hours. INSERT INTO anothertable (id,someint1,someint1,somevarchar1,somevarchar1) SELECT DISTINCT md.id,md.someint1,md.someint1,md.somevarchar1,pd.somevarchar1 from table1 AS md JOIN table2 AS pd ON (md.id = pd.id); Tables 1 and 2 contain about 120,000 records. The query has been running for almost 2 hours right now. Is this normal? Do I just have to wait. I really have no idea, but I am pretty sure that one could do it better since it´s my very first try. I read about indexing, but dont know yet what to index in my case? Thanks for any suggestions - feel free to point my to the very beginners guides ! best matt

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  • Google I/O 2010 - Optimize your site with Page Speed

    Google I/O 2010 - Optimize your site with Page Speed Google I/O 2010 - Optimize every bit of your site serving and web pages with Page Speed Tech Talks Richard Rabbat, Bryan McQuade Page Speed is an open-source Firefox/Firebug Add-on. Webmasters and web developers can use Page Speed to evaluate the performance of their web pages and to get suggestions on how to improve them. Learn about the latest rules of web development we've added, updated optimizations, go over a new refreshed UI, see how to collect data through beacons to track progress over time, cut and paste fixes, and how to work with 3rd party libraries more effectively, including Google Analytics. For all I/O 2010 sessions, please go to code.google.com/events/io/2010/sessions.html From: GoogleDevelopers Views: 6 0 ratings Time: 47:15 More in Science & Technology

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  • Compare Your Internet Cost and Speed to Global Averages [Infographic]

    - by ETC
    Internet pricing and speed varies wildly across the world. The US, for instance, currently ranks 15th in speed but enjoys reasonably priced internet access. How reasonably priced? If you’re a US citizen you likely have an average internet access speed of 4.8 mbps and you pay a little over $3 per mbps. If you’re in Sweden, however, you likely have an 18 mbps connection and you pay a scant 63 cents per mpbs. The real envy of the internet speed Olympics by far is Japan with a mighty 61 mbps at a mere 27 cents per mbps. Hit up the link below for the full infographic (or use this local mirror if you need to dodge a firewall), then sound off in the comments with how you compare on the international scale. Internet Speeds and Costs Around the World [via Daily Infographic] Latest Features How-To Geek ETC Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) Manage Your Favorite Social Accounts in Chrome and Iron with Seesmic E.T. II – Extinction [Fake Movie Sequel Video] Remastered King’s Quest Games Offer Classic Gaming on Modern Machines Compare Your Internet Cost and Speed to Global Averages [Infographic] Orbital Battle for Terra Wallpaper WizMouse Enables Mouse Over Scrolling on Any Window

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  • Wifi speed with driver rtl8187 drops

    - by Peter
    I am using lucid lynx with this USB adapter and drivers rtl8187. When I start a download, it starts at 1500kpbs (if i use "iwconfig wlan0 rate [more than 11MB]" it starts at a lower speed), it transfers a few kbs but then the speed starts to drop constantly and nothing is being transferred. I've also tried the driver r8187, but I have the same speed problem only that with this driver the download starts at only 10kbps, and drops from there. What can I try to identify the cause and fix this problem?

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  • GUI app for Bandwidth Shaping (Internet Speed Limiter)

    - by Luis Alvarado
    This is a similar question as this one: Limit internet bandwidth but in this case I am looking for a GUI app. The other question was 2+ years ago so a GUI might be available that I could use to not only monitor but also change the maximum speed at which clients can download. A WebApp or a GUI app will help. It needs to work on 12.04 or newer. Just to give an idea, I am looking for something similar to NetLimiter that gives me the control to know: How much Download/Upload speed an IP/Mac has (Assuming this is a LAN) Limit the Download/Upload speed for an IP/Mac. Option to say I what time a speed can be limited or not. Can cap when a certain amount has been downloaded/uploaded (Like 250MB per day)

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  • Box2d contant speed before and after collision

    - by bobenko
    I want to make my body fly at constant speed, how to make it fly at constant speed before and after collision? I set restitution of my body to 1.0 but after some direct and powerful collisions my objects begins to slow, I want it to fly same speed as before. I heard this can be done by setting liner damping of the object, I think it can prevent only from fast flying objects not slow. Thanks in advance.

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  • High level vs. low level programming. Do I really have to choose?

    - by EpsilonVector
    Every once in a while I'm asked in interviews which I like the best- low level or high level. It seems to me that the implicit message is that they are both a specialty and they want to know which direction I'm heading. The trouble is, I seem to like both. Low level is extremely challenging and often requires a great deal of esoteric knowledge. High level is where all the sexy things happen: applications that people use directly, results that can be easily demonstrated (showed off) in a way that is accessible to everybody, and you get to work with really advanced tools and interact with new technologies. I would really love to do both, even if it means alternating between them (I doubt there are jobs that will let me do both simultaneously), but I'm guessing that the industry rewards specialists more than generalists. Will it really be problematic career wise if I never choose one over the other? Is it practical to alternate between the two in the sense that if I were to leave a job doing one of them, I should experience no "friction" trying to get a job doing the other (assuming I'm reasonably in the loop)? Are there career opportunities where you get to do both? Do I really have to choose one over the other?

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  • What speed are Wi-Fi management and control frames sent at?

    - by Bryce Thomas
    There are a bunch of different 802.11 Wi-Fi standards, e.g. 802.11a, 802.11b, 802.11g, 802.11n etc. that all support different speeds. Wi-Fi frames are generally categorised as one of the following: Data frames - carry the actual application data Control frames - coordinate when its safe to send/reduce collisions Management frames - handle connection discovery/setup/tear down (e.g. AP discovery, association, disassociation) My question is about whether all these frames, and specifically management frames, are transmitted at the fastest supported speed available, or whether certain classes of frames are transmitted at some lowest common denominator speed. I have noticed that when I put an 802.11b/g only device into monitor mode and capture traffic over the air, I still see management frames (e.g. association/disassociation) being transmitted between my phone and AP which are both 802.11n, even though 802.11n has a higher transfer rate. So I am imagining one of two possibilities: My 802.11n phone/AP had to negotiate a slower speed for some reason and that's why I can see their frames on my 802.11b/g monitoring device. Management frames (and perhaps control frames also?) are sent at a lower speed, and it's only data frames that are transmitted faster with newer 802.11 standards. The reason I would like to know which one of these two possibilities (or perhaps a third possibility) is the case is that I want to capture management frames, and need to know whether using an 802.11b/g card is going to lead to me missing some frames sent at higher speeds than the monitoring card can observe. If management frames are indeed sent at a slower rate, then it's all good. If I just happen to be seeing the management frames because my phone/AP have negotiated a slower rate though, then I need to reconsider what card I use for packet capture.

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  • Troubleshooting High-CPU Utilization for SQL Server

    - by Susantha Bathige
    The objective of this FAQ is to outline the basic steps in troubleshooting high CPU utilization on  a server hosting a SQL Server instance. The first and the most common step if you suspect high CPU utilization (or are alerted for it) is to login to the physical server and check the Windows Task Manager. The Performance tab will show the high utilization as shown below: Next, we need to determine which process is responsible for the high CPU consumption. The Processes tab of the Task Manager will show this information: Note that to see all processes you should select Show processes from all user. In this case, SQL Server (sqlserver.exe) is consuming 99% of the CPU (a normal benchmark for max CPU utilization is about 50-60%). Next we examine the scheduler data. Scheduler is a component of SQLOS which evenly distributes load amongst CPUs. The query below returns the important columns for CPU troubleshooting. Note – if your server is under severe stress and you are unable to login to SSMS, you can use another machine’s SSMS to login to the server through DAC – Dedicated Administrator Connection (see http://msdn.microsoft.com/en-us/library/ms189595.aspx for details on using DAC) SELECT scheduler_id ,cpu_id ,status ,runnable_tasks_count ,active_workers_count ,load_factor ,yield_count FROM sys.dm_os_schedulers WHERE scheduler_id See below for the BOL definitions for the above columns. scheduler_id – ID of the scheduler. All schedulers that are used to run regular queries have ID numbers less than 1048576. Those schedulers that have IDs greater than or equal to 1048576 are used internally by SQL Server, such as the dedicated administrator connection scheduler. cpu_id – ID of the CPU with which this scheduler is associated. status – Indicates the status of the scheduler. runnable_tasks_count – Number of workers, with tasks assigned to them that are waiting to be scheduled on the runnable queue. active_workers_count – Number of workers that are active. An active worker is never preemptive, must have an associated task, and is either running, runnable, or suspended. current_tasks_count - Number of current tasks that are associated with this scheduler. load_factor – Internal value that indicates the perceived load on this scheduler. yield_count – Internal value that is used to indicate progress on this scheduler.                                                                 Now to interpret the above data. There are four schedulers and each assigned to a different CPU. All the CPUs are ready to accept user queries as they all are ONLINE. There are 294 active tasks in the output as per the current_tasks_count column. This count indicates how many activities currently associated with the schedulers. When a  task is complete, this number is decremented. The 294 is quite a high figure and indicates all four schedulers are extremely busy. When a task is enqueued, the load_factor  value is incremented. This value is used to determine whether a new task should be put on this scheduler or another scheduler. The new task will be allocated to less loaded scheduler by SQLOS. The very high value of this column indicates all the schedulers have a high load. There are 268 runnable tasks which mean all these tasks are assigned a worker and waiting to be scheduled on the runnable queue.   The next step is  to identify which queries are demanding a lot of CPU time. The below query is useful for this purpose (note, in its current form,  it only shows the top 10 records). SELECT TOP 10 st.text  ,st.dbid  ,st.objectid  ,qs.total_worker_time  ,qs.last_worker_time  ,qp.query_plan FROM sys.dm_exec_query_stats qs CROSS APPLY sys.dm_exec_sql_text(qs.sql_handle) st CROSS APPLY sys.dm_exec_query_plan(qs.plan_handle) qp ORDER BY qs.total_worker_time DESC This query as total_worker_time as the measure of CPU load and is in descending order of the  total_worker_time to show the most expensive queries and their plans at the top:      Note the BOL definitions for the important columns: total_worker_time - Total amount of CPU time, in microseconds, that was consumed by executions of this plan since it was compiled. last_worker_time - CPU time, in microseconds, that was consumed the last time the plan was executed.   I re-ran the same query again after few seconds and was returned the below output. After few seconds the SP dbo.TestProc1 is shown in fourth place and once again the last_worker_time is the highest. This means the procedure TestProc1 consumes a CPU time continuously each time it executes.      In this case, the primary cause for high CPU utilization was a stored procedure. You can view the execution plan by clicking on query_plan column to investigate why this is causing a high CPU load. I have used SQL Server 2008 (SP1) to test all the queries used in this article.

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  • Fedora12 Slow USB 2.0 Write Speed, ehci_hcd module is missing.

    - by MA1
    I am using Fedora 12, the problem i am facing is USB 2.0 write speed. I have a dual boot system with Window XP and Fedora 12. USB 2.0 write speed in Windows XP is much faster then what i am getting in Fedora 12. After some googling i came to know that ehci_hcd module is missing/not present in my system. ehci_hcd module is neither loaded nor it is present in the available list of modules. Can someone guide me how to fix this issue? Is ehci_hcd have something to do with USB 2.0 write speed or? Should i have to recompile the kernel and add/enable he ehci_hcd module?

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  • NetLogo 4.1 - implementation of a motorway ( Problem creating collision of cars )

    - by user206019
    Hi there, I am trying to create a simulation of motorway and the behaviour of the drivers in NetLogo. I have some questions that I m struggling to solve. Here is my code: globals [ selected-car ;; the currently selected car average-speed ;; average speed of all the cars look-ahead ] turtles-own [ speed ;; the current speed of the car speed-limit ;; the maximum speed of the car (different for all cars) lane ;; the current lane of the car target-lane ;; the desired lane of the car change? ;; true if the car wants to change lanes patience ;; the driver's current patience max-patience ;; the driver's maximum patience ] to setup ca import-drawing "my_road3.png" set-default-shape turtles "car" crt number_of_cars [ setup-cars ] end to setup-cars set color blue set size .9 set lane (random 3) set target-lane (lane + 1) setxy round random-xcor (lane + 1) set heading 90 set speed 0.1 + random 9.9 set speed-limit (((random 11) / 10) + 1) set change? false set max-patience ((random 50) + 10) set patience (max-patience - (random 10)) ;; make sure no two cars are on the same patch loop [ ifelse any? other turtles-here [ fd 1 ] [ stop ] ;if count turtles-here > 1 ; fd 0.1 ;if ; ;ifelse (any? turtles-on neighbors) or (count turtles-here > 1) ;[ ; ifelse (count turtles-here = 1) ; [ if any? turtles-on neighbors ; [ ; if distance min-one-of turtles-on neighbors [distance myself] > 0.9 ; [stop] ; ] ; ] ; [ fd 0.1 ] ;] ;[ stop ] ] end to go drive end to drive ;; first determine average speed of the cars set average-speed ((sum [speed] of turtles) / number_of_cars) ;set-current-plot "Car Speeds" ;set-current-plot-pen "average" ;plot average-speed ;set-current-plot-pen "max" ;plot (max [speed] of turtles) ;set-current-plot-pen "min" ;plot (abs (min [speed] of turtles) ) ;set-current-plot-pen "selected-car" ;plot ([speed] of selected-car) ask turtles [ ifelse (any? turtles-at 1 0) [ set speed ([speed] of (one-of (turtles-at 1 0))) decelerate ] [ ifelse (look-ahead = 2) [ ifelse (any? turtles-at 2 0) [ set speed ([speed] of (one-of turtles-at 2 0)) decelerate ] [ accelerate if count turtles-at 0 1 = 0 and ycor < 2.5 [lt 90 fd 1 rt 90] ] ] [accelerate if count turtles-at 0 1 = 0 and ycor < 2.5 [lt 90 fd 1 rt 90] ] ] if (speed < 0.01) [ set speed 0.01 ] if (speed > speed-limit) [ set speed speed-limit ] ifelse (change? = false) [ signal ] [ change-lanes ] ;; Control for making sure no one crashes. ifelse (any? turtles-at 1 0) and (xcor != min-pxcor - .5) [ set speed [speed] of (one-of turtles-at 1 0) ] [ ifelse ((any? turtles-at 2 0) and (speed > 1.0)) [ set speed ([speed] of (one-of turtles-at 2 0)) fd 1 ] [jump speed] ] ] tick end ;; increase speed of cars to accelerate ;; turtle procedure set speed (speed + (speed-up / 1000)) end ;; reduce speed of cars to decelerate ;; turtle procedure set speed (speed - (slow-down / 1000)) end to signal ifelse (any? turtles-at 1 0) [ if ([speed] of (one-of (turtles-at 1 0))) < (speed) [ set change? true ] ] [ set change? false ] end ;; undergoes search algorithms to change-lanes ;; turtle procedure show ycor ifelse (patience <= 0) [ ifelse (max-patience <= 1) [ set max-patience (random 10) + 1 ] [ set max-patience (max-patience - (random 5)) ] set patience max-patience ifelse (target-lane = 0) [ set target-lane 1 set lane 0 ] [ set target-lane 0 set lane 1 ] ] [ set patience (patience - 1) ] ifelse (target-lane = lane) [ ifelse (target-lane = 0) [ set target-lane 1 set change? false ] [ set target-lane 0 set change? false ] ] [ ifelse (target-lane = 1) [ ifelse (pycor = 2) [ set lane 1 set change? false ] [ ifelse (not any? turtles-at 0 1) [ set ycor (ycor + 1) ] [ ifelse (not any? turtles-at 1 0) [ set xcor (xcor + 1) ] [ decelerate if (speed <= 0) [ set speed 0.1 ] ] ] ] ] [ ifelse (pycor = -2) [ set lane 0 set change? false ] [ ifelse (not any? turtles-at 0 -1) [ set ycor (ycor - 1) ] [ ifelse (not any? turtles-at 1 0) [ set xcor (xcor + 1) ] [ decelerate if (speed <= 0) [ set speed 0.1 ] ] ] ] ] ] end I know its a bit messy because I am using code from other models from the library. I want to know how to create the collision of the cars. I can't think of any idea. As you notice my agent has almost the same size as the patch (I set it to 0.9 so that you can distinguish the space between 2 cars when they are set next to each other and I round the coordinates so that they are set to the centre of the patch). In my accelerate procedure I set my agent to turn left, move 1, turn right in a loop. I want to know if there's a command that lets me make the agent jump from one lane to the other (to the patch next to it on its left) without making it turn and move. And last, if you notice the code i created the car checks the patch that is next to it on the lane on its left and the patch in front of it and the back of it. So if the 3 patches on its left are empty then it can change lane. The fuzzy part is that when i run the setup and I press Go sometimes (not always) the car goes out of the 3 basic lanes. To understand this I have 7 lanes. The middle one which I don't use which is lane 0. Then there are 3 lanes on top of lane 0 and 3 below it. So the code I am using refers to the upper 3 lanes where I set the cars but for some reason some of the cars change lane and go to lane -3 then -2 and so forth. If someone can give me a tip I would really appreciate it. Thank you in advance. Tip: if you want to try this code in netlogo keep in mind that on interface tab I have 2 buttons one setup and one go as well as 3 sliders with names: number_of_cars , speed-up , slow-down.

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  • download speed is fast but transfer rate is slow

    - by Ieyasu Sawada
    I've just changed ISP and I'm pretty disappointed with the transfer rate. My previous connection has a download speed of 1.08 Mb/s as seen from this site: http://speedtest.net and the download transfer rate is about 100kb/s for sites that doesn't limit their bandwidth. Now my connection has about 2Mb/s download speed but the transfer rate is dancing from 20-50kb/s . I was expecting a speed much higher than this because of the download speed that I'm getting when I'm testing. The question is what's the difference between transfer rate and download speed, is it normal to have a high download speed but low transfer rate, should the download speed be proportional to the transfer rate?

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  • Server hard disk read speed and client download speed, is there a connection? [closed]

    - by Mywiki Witwiki
    Ok so a client's download speed is only as fast as a server's upload speed, and vice versa. Based on the answers to this post: Does upload speed depend upon download speed of the server? In other words, the data transfer rate between the two computers is only as fast as the speed of the "bottleneck". Let's pretend the two computers are in two different networks and both have 100Mbps internet connection. Ben wants a copy of a file in Mark's computer hard disk with 30Mbps read speed. Does this mean that Ben can download the file at a speed of around 30Mbps only, despite having an internet connection faster than 30Mbps?

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  • C# serialPort speed

    - by MarekK
    Hi I am developing some monitoring tool for some kind of protocol based on serial communication. Serial BaudRate=187,5kb I use System.IO.Ports.SerialPort class. This protocol has 4 kinds of frames. They have 1Byte,3Bytes,6Bytes, 10-255Bytes. I can work with them but I receive them too late to respond. For the beginning I receive first packed after ex. 96ms (too late), and it contains about 1000B. This means 20-50 frames (too much, too late). Later its work more stable, 3-10Bytes but it is still too late because it contains 1-2 frames. Of Course 1 frame is OK, but 2 is too late. Can you point me how can I deal with it more reliable? I know it is possible. Revision1: I tried straight way: private void serialPort1_DataReceived(object sender, SerialDataReceivedEventArgs e) { if (!serialPort1.IsOpen) return; this.BeginInvoke(new EventHandler(this.DataReceived)); } And Backgroud worker: And ... new Tread(Read) and... always the same. Too late, too slow. Do I have to go back to WinApi and import some kernel32.dll functions? Revision 2: this is the part of code use in the Treading way: int c = serialPort1.BytesToRead; byte[] b = new byte[c]; serialPort1.Read(b, 0, c); I guess it is some problem with stream use inside SerialPort class. Or some synchronization problem. Revision 3: I do not use both at once!! I just tried different ways. Regards MarekK

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  • Speed boost to adjacency matrix

    - by samoz
    I currently have an algorithm that operates on an adjacency matrix of size n by m. In my algorithm, I need to zero out entire rows or columns at a time. My implementation is currently O(m) or O(n) depending on if it's a column or row. Is there any way to zero out a column or row in O(1) time?

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  • Speed of CSS

    - by Ólafur Waage
    This is just a question to help me understand CSS rendering better. Lets say we have a million lines of this. <div class="first"> <div class="second"> <span class="third">Hello World</span> </div> </div> Which would be the fastest way to change the font of Hello World to red? .third { color: red; } div.third { color: red; } div.second div.third { color: red; } div.first div.second div.third { color: red; } Also, what if there was at tag in the middle that had a unique id of "foo". Which one of the CSS methods above would be the fastest. I know why these methods are used etc, im just trying to grasp better the rendering technique of the browsers and i have no idea how to make a test that times it. UPDATE: Nice answer Gumbo. From the looks of it then it would be quicker in a regular site to do the full definition of a tag. Since it finds the parents and narrows the search for every parent found. That could be bad in the sense you'd have a pretty large CSS file though.

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  • std::vector iterator or index access speed question

    - by Simone Margaritelli
    Just a stupid question . I have a std::vector<SomeClass *> v; in my code and i need to access its elements very often in the program, looping them forward and backward . Which is the fastest access type between those two ? Iterator access std::vector<SomeClass *> v; std::vector<SomeClass *>::iterator i; std::vector<SomeClass *>::reverse_iterator j; // i loops forward, j loops backward for( i = v.begin(), j = v.rbegin(); i != v.end() && j != v.rend(); i++, j++ ){ // some operations on v items } Subscript access (by index) std::vector<SomeClass *> v; unsigned int i, j, size = v.size(); // i loops forward, j loops backward for( i = 0, j = size - 1; i < size && j >= 0; i++, j-- ){ // some operations on v items } And, does const_iterator offer a faster way to access vector elements in case i do not have to modify them? Thank you in advantage.

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  • Understanding memory and cpu speed

    - by tipu
    Firstly, I am working on a windows xp 64 machine with 4gb ram and 2.29 ghz x4 I am indexing 220,000 lines of text that are more or less the same length. These are divided into 15 equally sized files. File 1/15 takes 1 minute to index. As the script indexes more files, it seems to take much longer with file 15/15 taking 40 minutes. My understanding is that the more I put in memory, the faster the script is. The dictionary is indexed in a hash, so fetch operations should be O(1). I am not sure where the script would be hanging the CPU. I have the script here.

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  • php string versus boolean speed test

    - by ae
    I'm looking at trying to optimise a particular function in a php app and foolishly assumed that a boolean lookup in a 'if' statement would be quicker than a string compare. But to check it I put together a short test (see below). To my surprise, the string lookup was quicker. Is there anything wrong with my test (I'm wired on too much coffee so I'm suspicious of my own code)? If not, I would be interested in any comments people have around string versus boolean lookups in php. The result for the first test (boolean lookup) was 0.168 The result for the second test (string lookup) was 0.005 <?php $how_many = 1000000; $counter1 = 0; $counter2 = 0; $abc = array('boolean_lookup'=>TRUE, 'string_lookup'=>'something_else'); $start = microtime(); for($i = 0; $i < $how_many; $i++) { if($abc['boolean_lookup']) { $counter1++; } } echo ($start - microtime()); echo '<hr>'; $start = microtime(); for($i = 0; $i < $how_many; $i++) { if($abc['string_lookup'] == 'something_else') { $counter2++; } } echo ($start - microtime());

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  • Cython Speed Boost vs. Usability

    - by zubin71
    I just came across Cython, while I was looking out for ways to optimize Python code. I read various posts on stackoverflow, the python wiki and read the article "General Rules for Optimization". Cython is something which grasps my interest the most; instead of writing C-code for yourself, you can choose to have other datatypes in your python code itself. Here is a silly test i tried, #!/usr/bin/python # test.pyx def test(value): for i in xrange(value): i**2 if(i==1000000): print i test(10000001) $ time python test.pyx real 0m16.774s user 0m16.745s sys 0m0.024s $ time cython test.pyx real 0m0.513s user 0m0.196s sys 0m0.052s Now, honestly, i`m dumbfounded. The code which I have used here is pure python code, and all I have changed is the interpreter. In this case, if cython is this good, then why do people still use the traditional Python interpretor? Are there any reliability issues for Cython?

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  • Optimizing for speed - 4 dimensional array lookup in C

    - by Tiago
    I have a fitness function that is scoring the values on an int array based on data that lies on a 4D array. The profiler says this function is using 80% of CPU time (it needs to be called several million times). I can't seem to optimize it further (if it's even possible). Here is the function: unsigned int lookup_array[26][26][26][26]; /* lookup_array is a global variable */ unsigned int get_i_score(unsigned int *input) { register unsigned int i, score = 0; for(i = len - 3; i--; ) score += lookup_array[input[i]][input[i + 1]][input[i + 2]][input[i + 3]]; return(score) } I've tried to flatten the array to a single dimension but there was no improvement in performance. This is running on an IA32 CPU. Any CPU specific optimizations are also helpful. Thanks

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