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  • UI android question/problem with Listview

    - by user309554
    Hi, I'm trying to recreate the UI screen called 'My Places' that is used in the Weather Channel app. I'd attach a screenshot of the screen, but I can't seem to do it here. It seems they're using two listviews one on top of the other, but I'm not sure for certain. Could anybody confirm this for me? If they are doing this, how is this done? I've tried to implement this, but without full success. My top listview 'Add a place' 'comes up correctly, but the bottom listview will not appear/populate for me? I shall attach my code so far...... Any help would be greatly appreciated. Thanks Simon header_row.xml ?xml version="1.0" encoding="utf-8"? LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="wrap_content" ImageView android:id="@+id/icon" android:layout_width="wrap_content" android:layout_height="fill_parent" android:layout_marginRight="6dip" android:src="@drawable/ic_menu_add" / LinearLayout android:orientation="vertical" android:layout_width="0dip" android:layout_weight="1" android:layout_height="fill_parent" TextView android:id="@+id/caption" android:layout_width="fill_parent" android:layout_height="0dip" android:layout_weight="1" android:gravity="center_vertical" android:text="Add a place"/ /LinearLayout /LinearLayout main.xml ?xml version="1.0" encoding="utf-8"? LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="?android:attr/listPreferredItemHeight" android:padding="6dip" ListView android:id="@+id/header" android:layout_width="wrap_content" android:layout_height="wrap_content"/ LinearLayout android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="wrap_content" ListView android:id="@+id/list" android:layout_width="fill_parent" android:layout_height="wrap_content"/ /LinearLayout /LinearLayout public class ListViewTest extends Activity { private static String[] items={"lorem", "ipsum", "dolor", "sit", "amet", "consectetuer", "adipiscing", "elit", "morbi", "vel", "ligula", "vitae", "arcu", "aliquet", "mollis", "etiam", "vel", "erat", "placerat", "ante", "porttitor", "sodales", "pellentesque", "augue", "purus"}; private ListView Header; private ListView List; private ArrayList caption = null; private CaptionAdapter adapter; private ArrayAdapter listAdapter; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); caption = new ArrayList(); Caption cap = new Caption(); cap.setCaption("Add a place"); caption.add(cap); this.adapter = new CaptionAdapter(this, R.layout.header_row, caption); Header = (ListView) findViewById(R.id.header); Header.setAdapter(adapter); //Log.d("ListViewTest", "caption size is:" + caption.size()); adapter.notifyDataSetChanged(); List = (ListView) findViewById(R.id.list); listAdapter = new ArrayAdapter(this, android.R.layout.simple_list_item_1, items); List.setAdapter(listAdapter); listAdapter.notifyDataSetChanged(); //setListAdapter(new ArrayAdapter(this, //android.R.layout.simple_list_item_1, //items)); } private class CaptionAdapter extends ArrayAdapter { private ArrayList caption; public CaptionAdapter(Context context, int textViewResourceId, ArrayList caption) { super(context, textViewResourceId, caption); this.caption = caption; } @Override public View getView(int position, View convertView, ViewGroup parent) { View v = convertView; if (v == null) { LayoutInflater vi = (LayoutInflater)getSystemService(Context.LAYOUT_INFLATER_SERVICE); v = vi.inflate(R.layout.header_row, null); } Caption c = caption.get(position); if (c != null) { TextView caption = (TextView) v.findViewById(R.id.caption); if (caption != null) { caption.setText(c.getCaption()); } } return v; } } }

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  • 2 fundamental questions for the Androgurus ...Can someone guide me

    - by Saul Carpenter
    I have'nt plunged into Android Development as yet though Java Classes C++ all that is not new to me. Here are the questions folks. Appreciated any help on these : - If I need to develop test and deploy Android Apps do I NEED AN ANDROID Hardware device or is there a software Android Simulator like VMWARE or Virtual PC , where I can emulate the results.If there is such can you point me more info I have a Netbook ( the Chinese Ipad Clone ) running Android that has only Wi-Fi for the present. Is it possible to add the following features via the spare USB Port --- a USB Based 56K Modem : Are there Android platform H/W Drivers. --- a USB based RJ45 ( Ethernet LAN LandLine connection ) Adapter :Are there Android platform H/W Drivers. Please advise Thanks Saul

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  • html textfield in WebView in an Android application is hidden by the soft keyboard

    - by user280503
    Hello, I have an Android application that is a TabHost with a WebView. I use it to load a specific html file that has a text field in its bottom part. When I touch the html textfield, the soft keyboard pops up, and hides the textfield, so that I cannot see what I have typed. Here is the layout: <?xml version="1.0" encoding="utf-8"?> <TabHost xmlns:android="http://schemas.android.com/apk/res/android" android:id="@android:id/tabhost" android:layout_width="fill_parent" android:layout_height="fill_parent"> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/main" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" > <TabWidget android:focusableInTouchMode="false" android:id="@android:id/tabs" android:layout_width="fill_parent" android:layout_height="63dp" /> <FrameLayout android:id="@android:id/tabcontent" android:layout_width="fill_parent" android:layout_height="fill_parent"> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/layout" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" > <WebView android:id="@+id/webview" android:layout_width="fill_parent" android:layout_height="fill_parent" android:layout_weight="1" /> </LinearLayout> </FrameLayout> </LinearLayout> </TabHost> I have tried to configure the AndroidManifest.xml file with android:windowSoftInputMode="adjustResize" with no success. I have also tried replacing the FrameLayout in my layout with ScollView, but that caused my webview to increase in size indefinitely when the application is running.. this may be due to some javascript I have running on the page. I have noticed that the android's web browser has a nifty behaviour - in a web page, after the soft keyboard pops up, the web page scrolls smoothly so that the focusable textfield is visible to the user. How can I have this kind of behavior in my applicaiton?

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  • Android fragments problems different layouts

    - by juan
    I have two layouts: one for portait with one container and another for landscape with two containers. In the first layout I show a fragment and when the user select one element, I replace the fragment with another (with FragmentTransation.Replace). <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" > <LinearLayout android:id="@+id/container1" android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="vertical" /> </RelativeLayout> In the second layout I want to show the two fragments at one time, one in the first container and the second in the second container. <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="horizontal" > <LinearLayout android:id="@+id/container1" android:layout_width="0dp" android:layout_height="match_parent" android:layout_weight="3" android:orientation="vertical" /> <LinearLayout android:id="@+id/container2" android:layout_width="0dp" android:layout_height="match_parent" android:layout_weight="7" android:orientation="vertical" /> </LinearLayout> But I can't make this works with configuration changes. I try use different names for containers, try add fragments when only bundle is null,... Someone have a working code of this case?

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  • Please recommend a patterns book for iOS development

    - by Brett Ryan
    I've read several books on iOS development and Objective-C, however what a lot of them teach is how to work with interfaces and all contain the model inside the view controller, i.e. a UITableViewController based view will simply have an NSArray as it's model. I'm interested in what the best practices are for designing the structure of an application. Specifically I'm interested in best practices for the following: How to separate a model from the view controller. I think I know how to do this by simply replacing the NSArray style example with a specific model object, however what I do not know how to do is alert the view when the model changes. For example in .NET I would solve this by conforming to INotifyPropertyChanged and databinding, and similarly with Java I would use PropertyChangeListener. How to create a service model for my domain objects. For example I want to learn the best way to create a service for a hypothetical Widget object to manage an internal DB and also services for communicating with remote endpoints. I need to learn the best ways to do this in a way that interface components can subscribe to events such as widgetUpdated. These services should be singleton classes and some how dependency injected into model/controller objects. Books I've read so far are: Programming in Objective-C (4th Edition) Beginning iOS 5 Development: Exploring the iOS SDK The iOS 5 Developer's Cookbook: Expanded Electronic Edition: Essentials and Advanced Recipes for iOS Programmers Learn Objective-C on the Mac: For OS X and iOS I've also purchased the following updated books but not yet read them. The Core iOS 6 Developer's Cookbook (4th edition Programming in Objective-C (5th Edition) I come from a Java and C# background with 15 years experience, I understand that many of the ways I would do things in these languages may not fit to the ObjC way of developing applications. Any guidance on the topic is very much appreciated.

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  • android.view.InflateException: Binary XML file line #11

    - by kostas
    i have a listview with some items.when the user touch the first list item it starts a dialog activity with a photo and some text below.that happens for every list item.but unfortunately i m getting this android.view.InflateException: Binary XML file line #11 force down error..this is a part of my manifest: <activity android:name=".kalamaki" android:label="Beaches in Chania" android:screenOrientation="portrait" android:configChanges="orientation|keyboardHidden" android:theme="@android:style/Theme.Dialog" /> this is my .xml file: <?xml version="1.0" encoding="utf-8"?> <ScrollView xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:background="#cfcfcc" > <LinearLayout android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent"> <ImageView android:layout_marginTop="5px" android:id="@+id/image" android:layout_width="wrap_content" android:layout_height="wrap_content" android:src="@+id/image" /> <TextView android:layout_marginTop="5px" android:id="@+id/text" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="@+id/text" android:textColor="#262626" /> </LinearLayout> </ScrollView> and this is my logcat error: 04-30 19:08:34.433: ERROR/AndroidRuntime(405): Uncaught handler: thread main exiting due to uncaught exception 04-30 19:08:34.463: ERROR/AndroidRuntime(405): java.lang.RuntimeException: Unable to start activity ComponentInfo{kostas.menu.chania/kostas.menu.chania.sfinari}: android.view.InflateException: Binary XML file line #11: Error inflating class <unknown> 04-30 19:08:34.463: ERROR/AndroidRuntime(405): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2454) 04-30 19:08:34.463: ERROR/AndroidRuntime(405): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2470) 04-30 19:08:34.463: ERROR/AndroidRuntime(405): at android.app.ActivityThread.access$2200(ActivityThread.java:119) 04-30 19:08:34.463: ERROR/AndroidRuntime(405): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1821) 04-30 19:08:34.463: ERROR/AndroidRuntime(405): at android.os.Handler.dispatchMessage(Handler.java:99) 04-30 19:08:34.463: ERROR/AndroidRuntime(405): at android.os.Looper.loop(Looper.java:123) 04-30 19:08:34.463: ERROR/AndroidRuntime(405): at android.app.ActivityThread.main(ActivityThread.java:4310) 04-30 19:08:34.463: ERROR/AndroidRuntime(405): at java.lang.reflect.Method.invokeNative(Native Method) 04-30 19:08:34.463: ERROR/AndroidRuntime(405): at java.lang.reflect.Method.invoke(Method.java:521) 04-30 19:08:34.463: ERROR/AndroidRuntime(405): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:860) 04-30 19:08:34.463: ERROR/AndroidRuntime(405): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:618) 04-30 19:08:34.463: ERROR/AndroidRuntime(405): at dalvik.system.NativeStart.main(Native Method) 04-30 19:08:34.463: ERROR/AndroidRuntime(405): Caused by: android.view.InflateException: Binary XML file line #11: Error inflating class <unknown> 04-30 19:08:34.463: ERROR/AndroidRuntime(405): at android.view.LayoutInflater.createView(LayoutInflater.java:513) 04-30 19:08:34.463: ERROR/AndroidRuntime(405): at com.android.internal.policy.impl.PhoneLayoutInflater.onCreateView(PhoneLayoutInflater.java:56) 04-30 19:08:34.463: ERROR/AndroidRuntime(405): at android.view.LayoutInflater.createViewFromTag(LayoutInflater.java:563) 04-30 19:08:34.463: ERROR/AndroidRuntime(405): at android.view.LayoutInflater.rInflate(LayoutInflater.java:618) 04-30 19:08:34.463: ERROR/AndroidRuntime(405): at android.view.LayoutInflater.rInflate(LayoutInflater.java:621) 04-30 19:08:34.463: ERROR/AndroidRuntime(405): at android.view.LayoutInflater.inflate(LayoutInflater.java:407) 04-30 19:08:34.463: ERROR/AndroidRuntime(405): at android.view.LayoutInflater.inflate(LayoutInflater.java:320) 04-30 19:08:34.463: ERROR/AndroidRuntime(405): at android.view.LayoutInflater.inflate(LayoutInflater.java:276) 04-30 19:08:34.463: ERROR/AndroidRuntime(405): at com.android.internal.policy.impl.PhoneWindow.setContentView(PhoneWindow.java:198) 04-30 19:08:34.463: ERROR/AndroidRuntime(405): at android.app.Activity.setContentView(Activity.java:1622) 04-30 19:08:34.463: ERROR/AndroidRuntime(405): at kostas.menu.chania.sfinari.onCreate(sfinari.java:15) 04-30 19:08:34.463: ERROR/AndroidRuntime(405): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1047) 04-30 19:08:34.463: ERROR/AndroidRuntime(405): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2417) 04-30 19:08:34.463: ERROR/AndroidRuntime(405): ... 11 more 04-30 19:08:34.463: ERROR/AndroidRuntime(405): Caused by: java.lang.reflect.InvocationTargetException 04-30 19:08:34.463: ERROR/AndroidRuntime(405): at android.widget.ImageView.<init>(ImageView.java:105) 04-30 19:08:34.463: ERROR/AndroidRuntime(405): at java.lang.reflect.Constructor.constructNative(Native Method) 04-30 19:08:34.463: ERROR/AndroidRuntime(405): at java.lang.reflect.Constructor.newInstance(Constructor.java:446) 04-30 19:08:34.463: ERROR/AndroidRuntime(405): at android.view.LayoutInflater.createView(LayoutInflater.java:500) 04-30 19:08:34.463: ERROR/AndroidRuntime(405): ... 23 more 04-30 19:08:34.463: ERROR/AndroidRuntime(405): Caused by: android.content.res.Resources$NotFoundException: File res/drawable-mdpi/scrollbar_handle_vertical.9.png from drawable resource ID #0x7f050000 04-30 19:08:34.463: ERROR/AndroidRuntime(405): at android.content.res.Resources.loadDrawable(Resources.java:1710) 04-30 19:08:34.463: ERROR/AndroidRuntime(405): at android.content.res.TypedArray.getDrawable(TypedArray.java:548) 04-30 19:08:34.463: ERROR/AndroidRuntime(405): at android.widget.ImageView.<init>(ImageView.java:115) 04-30 19:08:34.463: ERROR/AndroidRuntime(405): ... 27 more 04-30 19:08:34.463: ERROR/AndroidRuntime(405): Caused by: java.io.FileNotFoundException: res/drawable-mdpi/scrollbar_handle_vertical.9.png 04-30 19:08:34.463: ERROR/AndroidRuntime(405): at android.content.res.AssetManager.openNonAssetNative(Native Method) 04-30 19:08:34.463: ERROR/AndroidRuntime(405): at android.content.res.AssetManager.openNonAsset(AssetManager.java:391) 04-30 19:08:34.463: ERROR/AndroidRuntime(405): at android.content.res.Resources.loadDrawable(Resources.java:1702) 04-30 19:08:34.463: ERROR/AndroidRuntime(405): ... 29 more

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  • android layout images bad quality

    - by user1028269
    when I add images on layout it show in bad quality <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical" > <ImageView android:id="@+id/imageView1" android:layout_width="wrap_content" android:layout_height="wrap_content" android:background="@drawable/sbackground" /> how to fix it? (I need to fix it only without programmatically) thanks

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  • PagerView overlapping PagerTabStrip / PagerTitleStrip

    - by user1256169
    I've been trying for about a week to get my PagerView not to overlap the TitleStrip. I've tried absolutely everything I can think of, and one StackOverflow question that looked like the same question, had an answer that wasn't applicable. It appears that both the PagerTitleStrip and the TextView start at 0,0 (left,top) Any help would be appreciated. Note that I can't use any XML (inc Layout.xml) so it's all done programatically. Here's a full working example of my problem: package com.example.projname; import android.app.Activity; import android.os.Bundle; import android.support.v4.view.PagerAdapter; import android.support.v4.view.PagerTabStrip; import android.support.v4.view.ViewPager; import android.view.Gravity; import android.view.View; import android.view.ViewGroup; import android.view.ViewGroup.LayoutParams; import android.widget.TextView; public class MainActivity extends Activity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); MyPagerAdapter myPagerAdapter = new MyPagerAdapter(); PagerTabStrip myPagerTabStrip = new PagerTabStrip(this); myPagerTabStrip.setGravity(Gravity.TOP); ViewPager viewPager = new ViewPager(this); viewPager.addView(myPagerTabStrip, LayoutParams.MATCH_PARENT, LayoutParams.WRAP_CONTENT); viewPager.setAdapter(myPagerAdapter); setContentView(viewPager); } class MyPagerAdapter extends PagerAdapter { public final String[] Titles = { "Title One", "Title Two", "Title Three", "Title Four", "Title Five" }; @Override public int getCount() { return Titles.length; } @Override public boolean isViewFromObject(View view, Object object) { return (view == object); } @Override public CharSequence getPageTitle(int position) { return Titles[position]; } @Override public Object instantiateItem(ViewGroup container, int position) { TextView textView = new TextView(getApplicationContext()); String myString = new String("Page " + (position + 1) + "\r\n"); textView.setText(myString + myString + myString + myString + myString + myString); container.addView(textView); return textView; } @Override public void destroyItem(ViewGroup container, int position, Object object) { container.removeView((View) object); } } } Edit: Adding a screenshot of the problem:

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  • I'm porting my app from iOS to Android: what do I need to know?

    - by kubi
    What pitfalls should I avoid? What Java language paradigms do Objective-C developers consistently misunderstand? I learned to program in Java, but I have worked in nothing but Objective-C for years now. How are the design patterns different between Android and iOS? If you've made the transition yourself, what parts of Android confused you or took you longer to learn than it should have? Is Eclipse the best OS X IDE for Android? For the record, my app is very strongly tied to UIKit and Foundation, so the word "porting" may be a misnomer; I'll actually be completely rewriting it for Android. No code reuse. Also, I'm doing this to learn Android, so I'd rather fail at the port and learn Android than take a shortcut.

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  • Using the new CSS Analyzer in JavaFX Scene Builder

    - by Jerome Cambon
    As you know, JavaFX provides from the API many properties that you can set to customize or make your components to behave as you want. For instance, for a Button, you can set its font, or its max size.Using Scene Builder, these properties can be explored and modified using the inspector. However, JavaFX also provides many other properties to have a fine grained customization of your components : the css properties. These properties are typically set from a css stylesheet. For instance, you can set a background image on a Button, change the Button corners, etc... Using Scene Builder, until now, you could set a css property using the inspector Style and Stylesheet editors. But you had to go to the JavaFX css documentation to know the css properties that can be applied to a given component. Hopefully, Scene Builder 1.1 added recently a very interesting new feature : the CSS Analyzer.It allows you to explore all the css properties available for a JavaFX component, and helps you to build your css rules. A very simple example : make a Button rounded Let’s take a very simple example:you would like to customize your Buttons to make them rounded. First, enable the CSS Analyzer, using the ‘View->Show CSS Analyzer’ menu. Grow the main window, and the CSS Analyzer to get more room: Then, drop a Button from the Library to the ContentView: the CSS Analyzer is now showing the Button css properties: As you can see, there is a ‘-fx-background-radius’ css property that allow to define the radius of the background (note that you can get the associated css documentation by clicking on the property name). You can then experiment this by setting the Button style property from the inspector: As you can see in the css doc, one can set the same radius for the 4 corners by a simple number. Once the style value is applied, the Button is now rounded, as expected.Look at the CSS Analyzer: the ‘-fx-background-radius’ property has now 2 entries: the default one, and the one we just entered from the Style property. The new value “win”: it overrides the default one, and become the actual value (to highlight this, the cell background becomes blue). Now, you will certainly prefer to apply this new style to all the Buttons of your FXML document, and have a css rule for this.To do this, save you document first, and create a css file in the same directory than the new document.Create an empty css file (e.g. test.css), and attach it the the root AnchorPane, by first selecting the AnchorPane, then using the Stylesheets editor from the inspector: Add the corresponding css rule to your new test.css file, from your preferred editor (Netbeans for me ;-) and save it. .button { -fx-background-radius: 10px;} Now, select your Button and have a look at the CSS Analyzer. As you can see, the Button is inheriting the css rule (since the Button is a child of the AnchorPane), and still have its inline Style. The Inline style “win”, since it has precedence on the stylesheet. The CSS Analyzer columns are displayed by precedence order.Note the small right-arrow icons, that allow to jump to the source of the value (either test.css, or the inspector in this case).Of course, unless you want to set a specific background radius for this particular Button, you can remove the inline Style from the inspector. Changing the color of a TitledPane arrow In some cases, it can be useful to be able to select the inner element you want to style directly from the Content View . Drop a TitledPane to the Content View. Then select from the CSS Analyzer the CSS cursor (the other cursor on the left allow you to come back to ‘standard’ selection), that will allow to select an inner element: height: 62px;" align="LEFT" border="0"> … and select the TitledPane arrow, that will get a yellow background: … and the Styleable Path is updated: To define a new css rule, you can first copy the Styleable path : .. then paste it in your test.css file. Then, add an entry to set the -fx-background-color to red. You should have something like: .titled-pane:expanded .title .arrow-button .arrow { -fx-background-color : red;} As soon as the test.css is saved, the change is taken into account in Scene Builder. You can also use the Styleable Path to discover all the inner elements of TitledPane, by clicking on the arrow icon: More details You can see the CSS Analyzer in action (and many other features) from the Java One BOF: BOF4279 - In-Depth Layout and Styling with the JavaFX Scene Builder presented by my colleague Jean-Francois Denise. On the right hand, click on the Media link to go to the video (streaming) of the presa. The Scene Builder support of CSS starts at 9:20 The CSS Analyzer presentation starts at 12:50

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  • handling various frame layouts in android

    - by vaibhav
    i'm new to game development and am trying create a Contra or the old tmnt game (but a simple one) like game for android. for the game i decided to divide my main screen in three parts - upper for stats,mid for the game and lower for controls. my main.xml is <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical" > <FrameLayout android:id="@+id/upper_bar" android:layout_width="fill_parent" android:layout_height="fill_parent" android:layout_weight="1" > </FrameLayout> <FrameLayout android:id="@+id/fl" android:layout_width="fill_parent" android:layout_height="fill_parent" android:layout_weight="0.5" > </FrameLayout> <FrameLayout android:id="@+id/low_bar" android:layout_width="fill_parent" android:layout_height="fill_parent" android:layout_weight="0.85" > </FrameLayout> </LinearLayout> so i have created the gameview and gameloopthread classes for the mid surface(which is pretty standard). my problem is that how do i draw in the upper and lower frame layouts? should i make new classes for view and thread for each layout , should i do all this in the gameview class itself or is there any better way to implement this?

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  • imageview weights in linearlayout

    - by Metalex
    I have this layout: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="wrap_content" android:gravity="center_vertical" android:orientation="horizontal" android:minWidth="100dp" > <TextView android:id="@+id/txt_what_way" android:layout_height="wrap_content" android:layout_width="0dp" android:layout_weight="4" android:textAppearance="?android:attr/textAppearanceMedium" /> <LinearLayout android:layout_height="wrap_content" android:layout_width="0dp" android:layout_weight="3"> <ImageView android:layout_width="20dp" android:layout_height="20dp" android:scaleType="fitCenter" android:src="@drawable/ic_launcher"/> </LinearLayout> <LinearLayout android:layout_height="wrap_content" android:layout_width="0dp" android:layout_weight="3"> <ImageView android:layout_width="20dp" android:layout_height="20dp" android:scaleType="fitCenter" android:src="@drawable/ic_launcher"/> </LinearLayout> </LinearLayout> I want that it looks like: TextView - 40% of width, Layout with ImageView - 30% of widht, Layout with ImageView - 30% of width. But the output is: TextViewImageViewImageView----------------free space---------------------------------- Thanks for your help! -- EDITED Done it in programmatic way

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  • Why is iOS "jailbreaking" CPU specific? [closed]

    - by Ted Wong
    Recently, iOS 6 was "jailbroken" but only on the Apple A4 CPU. Why is the "jailbreaking" process specific to a CPU? From Wikipedia: ... "iOS jailbreaking is the process of removing the limitations imposed by Apple on devices running the iOS operating system through the use of hardware/software exploits – such devices include the iPhone, iPod touch, iPad, and second generation Apple TV. Jailbreaking allows iOS users to gain root access to the operating system""" ...

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  • Why is 1px sometimes 2px when specified in Android XML?

    - by Daniel Lew
    I've got a desire for a one-pixel divider line, just for looks. I thought I could accomplish this using a View of height 1px, with a defined background. However, I'm getting some very odd behavior on different devices - sometimes the 1px ends up as 2px. Take this sample layout for example: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent"> <View android:layout_width="fill_parent" android:layout_height="1px" android:background="@android:color/white" android:layout_marginBottom="4dp" /> <View android:layout_width="fill_parent" android:layout_height="1px" android:background="@android:color/white" android:layout_marginBottom="4dp" /> <View android:layout_width="fill_parent" android:layout_height="1px" android:background="@android:color/white" android:layout_marginBottom="4dp" /> <View android:layout_width="fill_parent" android:layout_height="1px" android:background="@android:color/white" android:layout_marginBottom="4dp" /> <View android:layout_width="fill_parent" android:layout_height="1px" android:background="@android:color/white" android:layout_marginBottom="4dp" /> <View android:layout_width="fill_parent" android:layout_height="1px" android:background="@android:color/white" android:layout_marginBottom="4dp" /> <View android:layout_width="fill_parent" android:layout_height="1px" android:background="@android:color/white" android:layout_marginBottom="4dp" /> </LinearLayout> When run on my G1, this comes out fine. But on the Nexus One, it alternates between 1px lines and 2px lines. Does anyone know where this is going awry? Why does Android sometimes make 1px into 2px?

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  • What is wrong with this layout? Android

    - by kellogs
    Hi, I am trying to accomplish a view like this: left side = live camera preview, right side = a column of 4 images. But all that I managed with the following xml was a fullscreen live camera preview. Android 1.5 emulator. Thanks <?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent"> <proto.wiinkme.SurfaceViewEx android:id="@+id/preview" android:layout_height="fill_parent" android:layout_width="wrap_content" android:layout_alignParentLeft="true" android:layout_weight="3"/> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="wrap_content" android:layout_height="fill_parent" android:layout_toRightOf="@+id/preview" android:layout_alignParentRight="true" android:layout_weight="1"> <ImageView android:layout_width="fill_parent" android:layout_height="fill_parent" android:id="@+id/mother_earth" android:src="@drawable/mother_earth_show" /> <ImageView android:layout_width="fill_parent" android:layout_height="fill_parent" android:id="@+id/meadow" android:src="@drawable/meadow_show" /> <ImageView android:layout_width="fill_parent" android:layout_height="fill_parent" android:id="@+id/trap" android:src="@drawable/trap_show" /> <ImageView android:layout_width="fill_parent" android:layout_height="fill_parent" android:id="@+id/whistle" android:src="@drawable/whistle_show" /> </LinearLayout> </RelativeLayout>

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  • Android custom xml widget

    - by DrogoNevets
    I have an XML file in my layout folder that has how i want my custom widget/view (not sure what correct terminology is here). but how do i make it so that i can programatically, add one or more to an activity the xml file is as follows <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="wrap_content" android:id="@+id/viewLog"> <TextView android:id="@+id/viewLogClimbName" android:layout_width="fill_parent" android:singleLine="true" android:ellipsize="end" android:gravity="left" /> <LinearLayout android:orientation="horizontal" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_weight="1"> <LinearLayout android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="wrap_content"> <TextView android:id="@+id/viewLogDate" android:layout_width="fill_parent" android:singleLine="true" android:ellipsize="end" android:gravity="left" /> <TextView android:id="@+id/viewLogStyle" android:layout_width="fill_parent" android:singleLine="true" android:ellipsize="end" android:gravity="left" /> </LinearLayout> <TextView android:id="@+id/viewLogDetails" android:layout_width="fill_parent" android:layout_height="fill_parent" android:ellipsize="end" android:gravity="left" android:layout_weight="1" /> </LinearLayout> </LinearLayout> I have looked at the android how-to and dont really understand what its getting at

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  • [android] How to center buttons on screen horizontally and vertically plus equidistant apart?

    - by marc
    I've been racking my brain (android newbie here, so not hard to do) for awhile trying to figure out how to accomplish this: Desired Layout using a RelativeLayout or something other than AbsoluteLayout which is what this was created with. I'm coming from a Windows programming background where the device adjusts the 'absolute' positioning for you and GUI layout was a non-issue. The first layout works great in the emulator, but doesn't format for my Nexus One or any other screen that differs from the emulator size. I expected this because it's absolutely positioned, but haven't found a solution that will format correctly for different screen sizes. My goal is to have the layout work for different screen sizes and in portrait / landscape. Here's the Code that I'm currently using: [main.xml] <?xml version="1.0" encoding="utf-8"?> <AbsoluteLayout android:layout_width="fill_parent" android:layout_height="fill_parent" xmlns:android="http://schemas.android.com/apk/res/android" > <Button android:id="@+id/Button01" android:layout_width="188px" android:layout_height="100px" android:text="A" android:layout_y="50px" android:layout_x="65px" android:textSize="48sp"/> <Button android:id="@+id/Button02" android:layout_width="188px" android:layout_height="100px" android:text="B" android:layout_y="175px" android:layout_x="65px" android:textSize="48sp"/> <Button android:id="@+id/Button03" android:layout_width="188px" android:layout_height="100px" android:text="C" android:layout_y="300px" android:layout_x="65px" android:textSize="48sp"/> </AbsoluteLayout> Using tidbits from other questions here, I came up with this, it’s closer, but not there yet. <?xml version="1.0" encoding="utf-8"?> <TableLayout android:gravity="center" android:id="@+id/widget49" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical" xmlns:android="http://schemas.android.com/apk/res/android" > <Button android:id="@+id/Button01" android:layout_width="0dip" android:layout_weight="1" android:text="A" android:textSize="48sp"/> <Button android:id="@+id/Button02" android:layout_width="0dip" android:layout_weight="1" android:text="B" android:textSize="48sp"/> <Button android:id="@+id/Button03" android:layout_width="0dip" android:layout_weight="1" android:text="C" android:textSize="48sp"/> </TableLayout> Here’s a picture of the TableLayout: Another Attempt Any help / guidance would be greatly appreciated.

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  • Specifying Android project dependencies (in Eclipse)

    - by Henrik Gustafsson
    I have two Android projects, a 'library project' containing a custom layout, and an 'application project' containing an application which uses the layout. Everything seems to build and execute fine, except that the visual layout editor throws a ClassNotFoundException (which I assume is a bug in the plug-in), but when I try to start to make use of the attributes I defined for the custom layout in the xml, I can no longer build. That is; this works: <?xml version="1.0" encoding="utf-8"?> <se.fnord.android.layout.PredicateLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent"> <TextView android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="asdfasdf" /> </se.fnord.android.layout.PredicateLayout> Whereas this does not: <?xml version="1.0" encoding="utf-8"?> <se.fnord.android.layout.PredicateLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:fnord="http://schemas.android.com/apk/res/se.fnord.android" android:layout_width="fill_parent" android:layout_height="fill_parent"> <TextView fnord:layout_horizontalSpacing="1px" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="asdfasdf" /> </se.fnord.android.layout.PredicateLayout> The build fails with a message from aapt: ERROR No resource identifier found for attribute 'layout_horizontalSpacing' in package 'se.fnord.android' The resource identifier does exist in the R-file and attrs.xml contained the library project, and if I put the layout code and resources directly in the application project everything works fine. The layout_horizontalSpacing attribute (and layout_verticalSpacing) is a custom attribute used in the PredicateLayout.LayoutParam class to specify the distance to the next widget. So far I've tried the standard eclipse ways by specifying project references and build path project dependencies. I was also told to try the tag in the application manifest, which did not help. So, what do I need to do for the references in the xml-file to work? I don't know if it's relevant, but the 'library' manifest looks like this: <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="se.fnord.android" android:versionCode="1" android:versionName="1.0.0"> </manifest> The 'application' manifest like this: <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="se.fnord.appname" android:versionCode="1" android:versionName="1.0.0"> <application android:icon="@drawable/icon" android:label="@string/app_name"> <activity android:name=".AppName" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> </manifest> (The 'PredicateLayout', btw, is a cleaned-up version of this).

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  • custom listview adapter getView method being called multiple times, and in no coherent order

    - by edzillion
    I have a custom list adapter: class ResultsListAdapter extends ArrayAdapter<RecordItem> { in the overridden 'getView' method I do a print to check what position is and whether it is a convertView or not: @Override public View getView(int position, View convertView, ViewGroup parent) { System.out.println("getView " + position + " " + convertView); The output of this (when the list is first displayed, no user input as yet) 04-11 16:24:05.860: INFO/System.out(681): getView 0 null 04-11 16:24:29.020: INFO/System.out(681): getView 1 android.widget.RelativeLayout@43d415d8 04-11 16:25:48.070: INFO/System.out(681): getView 2 android.widget.RelativeLayout@43d415d8 04-11 16:25:49.110: INFO/System.out(681): getView 3 android.widget.RelativeLayout@43d415d8 04-11 16:25:49.710: INFO/System.out(681): getView 0 android.widget.RelativeLayout@43d415d8 04-11 16:25:50.251: INFO/System.out(681): getView 1 null 04-11 16:26:01.300: INFO/System.out(681): getView 2 null 04-11 16:26:02.020: INFO/System.out(681): getView 3 null 04-11 16:28:28.091: INFO/System.out(681): getView 0 null 04-11 16:37:46.180: INFO/System.out(681): getView 1 android.widget.RelativeLayout@43cff8f0 04-11 16:37:47.091: INFO/System.out(681): getView 2 android.widget.RelativeLayout@43cff8f0 04-11 16:37:47.730: INFO/System.out(681): getView 3 android.widget.RelativeLayout@43cff8f0 AFAIK, though I couldn't find it stated explicitly, getView() is only called for visible rows. Since my app starts with four visible rows at least the position numbers cycling from 0-3 makes sense. But the rest is a mess: Why is getview called for each row four times? Where are these convertViews coming from when I haven't scrolled yet? I did a bit of reseach, and without getting a good answer, I did notice that people were associating this issue with layout issues. So in case, here's the layout that contains the list: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_height="fill_parent" android:layout_width="fill_parent" android:orientation="vertical" > <TextView android:id="@+id/pageDetails" android:layout_width="fill_parent" android:layout_height="wrap_content" /> <ListView android:id="@+id/list" android:layout_width="fill_parent" android:layout_height="wrap_content" android:drawSelectorOnTop="false" /> </LinearLayout> and the layout of each individual row: <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="108dp" android:padding="4dp"> <ImageView android:id="@+id/thumb" android:layout_width="120dp" android:layout_height="fill_parent" android:layout_alignParentTop="true" android:layout_alignParentBottom="true" android:layout_alignParentLeft="true" android:layout_marginRight="8dp" android:src="@drawable/loading" /> <TextView android:id="@+id/price" android:layout_width="wrap_content" android:layout_height="18dp" android:layout_toRightOf="@id/thumb" android:layout_alignParentBottom="true" android:singleLine="true" /> <TextView android:id="@+id/date" android:layout_width="wrap_content" android:layout_height="18dp" android:layout_alignParentBottom="true" android:layout_alignParentRight="true" android:paddingRight="4dp" android:singleLine="true" /> <TextView android:id="@+id/title" android:layout_width="fill_parent" android:layout_height="wrap_content" android:textSize="17dp" android:layout_toRightOf="@id/thumb" android:layout_alignParentRight="true" android:layout_alignParentTop="true" android:paddingRight="4dp" android:layout_alignWithParentIfMissing="true" android:gravity="center" /> Thank you for your time

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  • JavaFX: Use a Screen with your Scene!

    - by user12610255
    Here's a handy tip for sizing your application. You can use the javafx.stage.Screen class to obtain the width and height of the user's screen, and then use those same dimensions when sizing your scene. The following code modifies default "Hello World" application that appears when you create a new JavaFX project in NetBeans. package screendemo; import javafx.application.Application; import javafx.event.ActionEvent; import javafx.event.EventHandler; import javafx.scene.Group; import javafx.scene.Scene; import javafx.scene.control.Button; import javafx.stage.Stage; import javafx.stage.Screen; import javafx.geometry.Rectangle2D; public class ScreenDemo extends Application { public static void main(String[] args) { Application.launch(args); } @Override public void start(Stage primaryStage) { primaryStage.setTitle("Hello World"); Group root = new Group(); Rectangle2D screenBounds = Screen.getPrimary().getVisualBounds(); Scene scene = new Scene(root, screenBounds.getWidth(), screenBounds.getHeight()); Button btn = new Button(); btn.setLayoutX(100); btn.setLayoutY(80); btn.setText("Hello World"); btn.setOnAction(new EventHandler() { public void handle(ActionEvent event) { System.out.println("Hello World"); } }); root.getChildren().add(btn); primaryStage.setScene(scene); primaryStage.show(); } } Running this program will set the Stage boundaries to visible bounds of the main screen. -- Scott Hommel

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  • My android app crash before load main.xml

    - by Saverio Puccia
    my android app crash before load main.xml. This is the exception thrown java.lang.RuntimeException: Unable to resume activity...: java.lang.NullPointerException What happens? For completeness I enclose my manifest.xml <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="saverio.puccia.nfcauth" android:versionCode="1" android:versionName="1.0" > //permission <uses-sdk android:minSdkVersion="10" /> <uses-permission android:name="android.permission.NFC"></uses-permission> <uses-permission android:name="android.permission.READ_PHONE_STATE"></uses-permission> //main declaration <application android:icon="@drawable/ic_launcher" android:label="@string/app_name" > <activity android:name=".NFCAuthActivity" android:label="@string/app_name" > //intent filter declaration <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> <intent-filter> <action android:name="android.intent.action.NDEF_DISCOVER" /> <category android:name="android.intent.category.DEFAULT" /> </intent-filter> </activity> </application> </manifest> LOGCAT 06-25 11:03:23.670: E/AndroidRuntime(4323): FATAL EXCEPTION: main 06-25 11:03:23.670: E/AndroidRuntime(4323): java.lang.RuntimeException: Unable to resume activity {saverio.puccia.nfcauth/saverio.puccia.nfcauth.NFCAuthActivity}: java.lang.NullPointerException 06-25 11:03:23.670: E/AndroidRuntime(4323): at android.app.ActivityThread.performResumeActivity(ActivityThread.java:2456) 06-25 11:03:23.670: E/AndroidRuntime(4323): at android.app.ActivityThread.handleResumeActivity(ActivityThread.java:2484) 06-25 11:03:23.670: E/AndroidRuntime(4323): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:1998) 06-25 11:03:23.670: E/AndroidRuntime(4323): at android.app.ActivityThread.access$600(ActivityThread.java:127) 06-25 11:03:23.670: E/AndroidRuntime(4323): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1159) 06-25 11:03:23.670: E/AndroidRuntime(4323): at android.os.Handler.dispatchMessage(Handler.java:99) 06-25 11:03:23.670: E/AndroidRuntime(4323): at android.os.Looper.loop(Looper.java:137) 06-25 11:03:23.670: E/AndroidRuntime(4323): at android.app.ActivityThread.main(ActivityThread.java:4507) 06-25 11:03:23.670: E/AndroidRuntime(4323): at java.lang.reflect.Method.invokeNative(Native Method) 06-25 11:03:23.670: E/AndroidRuntime(4323): at java.lang.reflect.Method.invoke(Method.java:511) 06-25 11:03:23.670: E/AndroidRuntime(4323): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:790) 06-25 11:03:23.670: E/AndroidRuntime(4323): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:557) 06-25 11:03:23.670: E/AndroidRuntime(4323): at dalvik.system.NativeStart.main(Native Method) 06-25 11:03:23.670: E/AndroidRuntime(4323): Caused by: java.lang.NullPointerException 06-25 11:03:23.670: E/AndroidRuntime(4323): at saverio.puccia.nfcauth.NFCAuthActivity.onResume(NFCAuthActivity.java:103) 06-25 11:03:23.670: E/AndroidRuntime(4323): at android.app.Instrumentation.callActivityOnResume(Instrumentation.java:1157) 06-25 11:03:23.670: E/AndroidRuntime(4323): at android.app.Activity.performResume(Activity.java:4539) 06-25 11:03:23.670: E/AndroidRuntime(4323): at android.app.ActivityThread.performResumeActivity(ActivityThread.java:2446) 06-25 11:03:23.670: E/AndroidRuntime(4323): ... 12 more 06-25 11:03:23.670: W/ActivityManager(1998): Force finishing activity r.intent.getComponent().flattenToShortString()

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  • Android ActivityGroup

    - by Vahag Vardanyan
    I know that ActivityGroup is in the "past", but I want to learn how to use it. So I write a simple TabHost, and want to show different activities using ActivityGroup. Here are the parts of code Player.java package player.org; import android.app.Activity; import android.app.TabActivity; import android.content.Context; import android.content.Intent; import android.content.res.Resources; import android.media.MediaPlayer; import android.os.Bundle; import android.util.Log; import android.view.MotionEvent; import android.view.View; import android.view.View.OnClickListener; import android.view.animation.AlphaAnimation; import android.view.animation.Animation; import android.view.animation.AnimationUtils; import android.widget.Button; import android.widget.ProgressBar; import android.widget.SeekBar; import android.widget.SeekBar.OnSeekBarChangeListener; import android.widget.TabHost; import android.widget.TabWidget; import android.widget.TextView; public class Player extends TabActivity { /** Called when the activity is first created. */ private MediaPlayer media=null; private SeekBar progress; private View play; private Progress p; TabHost tabhost; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.tabs); Resources res=getResources(); //TabHost tabhost=(TabHost) findViewById(R.id.tabhost); // tabhost.setup(); tabhost=getTabHost(); TabHost.TabSpec spec; Intent intent; intent=new Intent(this,Progress.class); spec=tabhost.newTabSpec("now playing").setIndicator("Now playing", res.getDrawable(R.drawable.icon)) .setContent(intent); tabhost.addTab(spec); intent=new Intent(this,Group.class); spec=tabhost.newTabSpec("all_songs").setIndicator("All songs", res.getDrawable(R.drawable.songs)) .setContent(intent); tabhost.addTab(spec); //intent=new Intent(this,Progress.class); spec=tabhost.newTabSpec("artists").setIndicator("Artists", res.getDrawable(R.drawable.icon)) .setContent(intent); tabhost.addTab(spec); spec=tabhost.newTabSpec("alboom").setIndicator("Alboom", res.getDrawable(R.drawable.icon)) .setContent(intent); tabhost.addTab(spec); tabhost.setCurrentTab(0); } } Group.java import android.os.Bundle; import android.view.View; public class Group extends ActivityGroup { @Override public void onCreate(Bundle savedInstanceStated) { super.onCreate(savedInstanceStated); View view = getLocalActivityManager().startActivity("AllSongs", new Intent(this, AllSongs.class).addFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP)).getDecorView(); setContentView(view); } AllSongs.java package player.org; import java.util.ArrayList; import android.R.id; import android.app.ActivityGroup; import android.app.ListActivity; import android.content.Intent; import android.os.Bundle; import android.view.View; import android.view.Window; import android.widget.AdapterView; import android.widget.AdapterView.OnItemClickListener; import android.widget.ArrayAdapter; import android.widget.ListView; import android.widget.TabHost; public class AllSongs extends ListActivity{ ArrayList<String> listItem=new ArrayList<String>(); ArrayAdapter<String> adapter; ListView listView; //Player p; TabHost tab; public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); //p=new Player(); adapter=new ArrayAdapter<String>(this,R.layout.list_item,listItem); setListAdapter(adapter); listView=getListView(); listView.setTextFilterEnabled(true); listView.setOnItemClickListener(listener); addItem("vahag"); addItem("vahagvahag"); } private OnItemClickListener listener=new OnItemClickListener() { @Override public void onItemClick(AdapterView<?> arg0, View arg1, int arg2, long arg3) { // TODO Auto-generated method stub Intent intent = new Intent(AllSongs.this,Progress.class); intent.addFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP); Group group= (Group) getParent(); View view=group.getLocalActivityManager().startActivity("Progress",intent).getDecorView(); setContentView(view); } }; public void addItem(String s) { listItem.add(s); adapter.notifyDataSetChanged(); } } and the Progress.java package player.org; import android.app.Activity; import android.app.ActivityGroup; import android.app.Dialog; import android.app.TabActivity; import android.content.Context; public class Progress extends Activity { // Called when the activity is first created. public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); } } So, AllSongs.java try to change current activity with Progress activity, but when I press on list item, the Programm forsed closed, and logChat says "08-17 12:49:26.471: ERROR/AndroidRuntime(1500): java.lang.RuntimeException: Your content must have a ListView whose id attribute is 'android.R.id.list'" I can't figure how to fix this problem, Can anyone helps?

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  • Professional iOS Development as a Backup Career [closed]

    - by New Coder
    I am a research chemist by day and I am a self-taught hobbyist iOS programmer by night. I am in the process of developing a moderately complex iOS app and hope to launch it within a month or two. I love everything about iOS development (and programming in general). I want to know if iOS development could become a backup career for me if I loose my job. My question: Let's say I had a couple of apps in the app store, a solid foundation in objective-C and the apple frameworks and basic knowledge on network integrated apps. Without a formal CS degree, what other experience/knowledge would I need to land a job as a professional iOS developer? Forgive me if this question is out of bounds for this forum. If it is, suggestions on where to post such a question would be appreciated.

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  • WWDC 2012 announced features on iOS 5?

    - by Arnold Sakhnov
    I am relatively new to iOS development, so after watching a bunch of WWDC videos announcing new awesome features for the iPhone SDK, I still got a few questions regarding their support for older devices. Specifically: Do the new compiler features (such as literals support, auto-synthesize, etc) require iOS 6 on the target device, or can the new style code be deployed to iOS 5 devices? Auto-layout for iOS, same question. Will it only be supported on iOS 6, or 5 as well? If it's 6 only, what kind of fallback are we expected to implement? Would really appreciate if someone could clarify this for me, as I'm thinking about rewriting my older unfinished project and I would love to use some of that improved SDK functionality.

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  • How do I create a game that runs on Windows, iOS and Android?

    - by AspaApps
    I use C++ to create windows games and now I want to step into another other OS like Android or iOS. I'm totally familiar with C++ so I tried to create app for iOS using objective C it was working awesome. However, I also want to publish games for Android but not by using Java. I don't want to create a single game 5-6 times for other platforms. Is their any way that if I create game for Windows then it will work in Android and iOS ? Or should I use Action Script 3.0? If I use action script 3.0, will it require Flash player to run the game in Windows, Android, iOS?

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