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  • Guidance in naming awkward domain-specific objects?

    - by GlenH7
    I'm modeling a chemical system, and I'm having problems with naming my objects within an enum. I'm not sure if I should use: the atomic formula the chemical name an abbreviated chemical name. For example, sulfuric acid is H2SO4 and hydrochloric acid is HCl. With those two, I would probably just use the atomic formula as they are reasonably common. However, I have others like sodium hexafluorosilicate which is Na2SiF6. In that example, the atomic formula isn't as obvious (to me) but the chemical name is hideously long: myEnum.SodiumHexaFluoroSilicate. I'm not sure how I would be able to safely come up with an abbreviated chemical name that would have a consistent naming pattern. From a maintenance point of view, which of the options would you prefer to see and why? Some details from comments on this question: Audience for the code will be just programmers, not chemists. I'm using C#, but I think this question is more interesting when ignoring the implementation language I'm starting with 10 - 20 compounds and would have at most 100 compounds. The enum is to facilitate common calculations - the equation is the same for all compounds but you insert a property of the compound to complete the equation. For example, Molar mass (in g/mol) is used when calculating the number of moles from a mass (in grams) of the compound. Another example of a common calculation is the Ideal Gas Law and its use of the Specific Gas Constant

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  • USB drives not recognized all of a sudden

    - by Siddharth
    I have tried most of the advice on askubuntu and other sites, usb_storage enable to fdisk -l. But I am unable to find steps to get it working again. lsusb results Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 004 Device 002: ID 413c:3012 Dell Computer Corp. Optical Wheel Mouse Bus 005 Device 002: ID 413c:2105 Dell Computer Corp. Model L100 Keyboard Bus 001 Device 005: ID 8564:1000 dmseg | tail reports [ 69.567948] usb 1-4: USB disconnect, device number 4 [ 74.084041] usb 1-6: new high-speed USB device number 5 using ehci_hcd [ 74.240484] Initializing USB Mass Storage driver... [ 74.256033] scsi5 : usb-storage 1-6:1.0 [ 74.256145] usbcore: registered new interface driver usb-storage [ 74.256147] USB Mass Storage support registered. [ 74.257290] usbcore: deregistering interface driver usb-storage fdisk -l reports Device Boot Start End Blocks Id System /dev/sda1 * 2048 972656639 486327296 83 Linux /dev/sda2 972658686 976771071 2056193 5 Extended /dev/sda5 972658688 976771071 2056192 82 Linux swap / Solaris I think I need steps to install and get usb_storage module working. Edit : I tried sudo modprobe -v usb-storage reports sudo modprobe -v usb-storage insmod /lib/modules/3.2.0-48-generic-pae/kernel/drivers/usb/storage/usb-storage.ko Still no usb driver mounted. Nor does a device show up in /dev. Any step by step process to debug and fix this will be really helpful. Thanks.

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  • What extra packages are needed by Amarok to transcode to MP3?

    - by Jon Pawley
    I'm using Amarok 2.6.0, on KDE version 4.9.3, on Kubuntu 12.04. I would like to be able to copy my music onto my MP3 player (in this case, my iPhone 3), but to transcode the tracks as I copy them over. However, when I right-click on the selected track, and choose "Copy to Collection" and select my iPhone, the option to transcode to MP3 is greyed out. What additional packages does Amarok need in order to enable the transcode to MP3 option? Thanks, Jon Oh, the "Amarok DIagnostics" output, from the Help menu gives: Amarok Diagnostics Amarok Version: 2.6.0 KDE Version: 4.9.3 Qt Version: 4.8.2 Phonon Version: 4.6.0 Phonon Backend: GStreamer (4.6.2) PulseAudio: Yes Amarok Scripts: Amarok Script Console 1.0 (stopped) Discogs 1.1b (stopped) Lyricwiki .2 (stopped) Free Music Charts 1.6.0 (stopped) Librivox.org 1.0 (stopped) Cool Streams 1.0 (stopped) BBC 1.1 (stopped) Amarok Plugins: AudioCd Collection (enabled) DAAP Collection (enabled) MTP Collection (enabled) MySQLServer Collection (enabled) MySQLe Collection (enabled) UPnP Collection (enabled) Universal Mass Storage Collection (enabled) iPod, iPad & iPhone Collection (enabled) Ampache (disabled) Jamendo (disabled) Last.fm (enabled) MP3 Music Store (disabled) MP3tunes (disabled) Magnatune Store (disabled) Podcast Directory (enabled) gpodder.net (enabled) Local Files & USB Mass Storage Backend (enabled) NFS Share Backend (enabled) SMB (Windows) Share Backend (enabled)

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  • Can't access USB drive anymore

    - by marie
    I have a 32 GB Lacie Cookey USB flash disk that doesn't show in the Computer window but it's visible as a device. cmd > diskpart DISKPART> list disk Disk ### Status Size -------- ------------- ------ Disk 0 Online 149 G Disk 1 No Media 0 DISKPART> select disk 1 Disk 1 is now the selected disk. DISKPART> clean Virtual Disk Service error: There is no media in the device. It also appears in the Disk Management tool, but the box is empty. Is there anything I can do or is it dead? ............................................................ output from ChipGenius: Description: [F:]USB Mass Storage Device(LaCie CooKey) Device Type: Mass Storage Device Protocal Version: USB 2.00 Current Speed: High Speed Max Current: 200mA USB Device ID: VID = 059F PID = 103B Serial Number: 070535924B170C18 Device Vendor: LaCie Device Name: CooKey Device Revision: 0100 Manufacturer: LaCie Product Model: CooKey Product Revision: PMAP Controller Vendor: Phison Controller Part-Number: PS2251-67(PS2267) - F/W 06.08.53 [2012-09-26] Flash ID code: 983AA892 - Toshiba [TLC] Tools on web: http://dl.mydigit.net/special/up/phison.html

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  • Hosts that allow email marketing?

    - by Ghost1227
    I work for a company that heavily relies on email marketing to make money and we're running into a problem. We are trying to spin up a new email server and are finding it difficult to find a hosting company that doesn't explicitly disallow any form of mass mailing, legitimate or otherwise! Our lists are all opt-in, so the legitimacy issues aren't a problem, and we comply 100% with CAN-SPAM laws, but that doesn't seem to matter to hosting companies. Does anyone else have experience in this market? Can anyone suggest hosting companies that either support ESPs or are at least mass-mailing friendly? I've done lookups on most of the big players in the field and it seems that all of them are hosting their own equipment, which is currently cost prohibitive for us.

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  • Integration error in high velocity

    - by Elektito
    I've implemented a simple simulation of two planets (simple 2D disks really) in which the only force is gravity and there is also collision detection/response (collisions are completely elastic). I can launch one planet into orbit of the other just fine. The collision detection code though does not work so well. I noticed that when one planet hits the other in a free fall it speeds backward and goes much higher than its original position. Some poking around convinced me that the simplistic Euler integration is causing the error. Consider this case. One object has a mass of 1kg and the other has a mass equal to earth. Say the object is 10 meters above ground. Assume that our dt (delta t) is 1 second. The object goes to the height of 9 meters at the end of the first iteration, 7 at the end of the second, 4 at the end of the third and 0 at the end of the fourth iteration. At this points it hits the ground and bounces back with the speed of 10 meters per second. The problem is with dt=1, on the first iteration it bounces back to a height of 10. It takes several more steps to make the object change its course. So my question is, what integration method can I use which fixes this problem. Should I split dt to smaller pieces when velocity is high? Or should I use another method altogether? What method do you suggest? EDIT: You can see the source code here at github:https://github.com/elektito/diskworld/

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  • Problem with USB drivers (Windows-XP)

    - by Carl
    I obtained the drivers from the manufacturer for my HT-Link NEC USB 2.0 2-port Cardbus card. When I plugged in the card before I got the drivers, 3 new entries showed up in the Device Manager - two "NEC PCI to USB Open Host Controller" and one "Standard Enhanced PCI to USB Host controller." With the card plugged in, I uninstalled those two drivers. I then removed the card. I copied the new drivers to c:\windows\system32\drivers and the .inf file to c:\windows\inf. I also copied the drivers & inf to a new directory called c:\windows\drivers\ousb2. I reinserted the card. Windows automatically installed the same drivers as before. I selected 'update driver' on the "NEC PCI to USB..." entry and didn't see any other options. I then selected 'have disk' and pointed to c:\windows\drivers\ousb2 and got a message "The specified location does not contain information about your hardware." I then selected 'update driver' on the "Standard Enhanced PCI to USB...," and manually selected "USB 2.0 Enhanced Host Controller" (OWC 4/15/2003 2.1.3.1). Windows then automatically found a USB root hub, and I manually selected "USB 2.0 Root Hub Device" (OWC 4/15/2003 2.1.3.1). Now there are two sections in the Device Manager titled "Universal Serial Bus controllers." I plugged in my external USB hard disk adapter, and "USB Mass Storage Device" was added to the first set. Here's how it looks (w/drivers from the properties): [Universal Serial Bus controllers] Intel(R) 82801DB/DBM USB 2.0 Enhanced Host Controller - 24CD (6/1/2002 5.1.2600.0) Intel(R) 82801DB/DBM USB Universal Host Controller - 24C2 (7/1/2001 5.1.2600.5512) Intel(R) 82801DB/DBM USB Universal Host Controller - 24C4 (7/1/2001 5.1.2600.5512) Intel(R) 82801DB/DBM USB Universal Host Controller - 24C7 (7/1/2001 5.1.2600.5512) NEC PCI to USB Open Host Controller (7/1/2001 5.1.2600.5512) NEC PCI to USB Open Host Controller (7/1/2001 5.1.2600.5512) USB Mass Storage Device USB Root Hub (7/1/2001 5.1.2600.5512) (5 more USB Root Hubs - same driver) [Universal Serial Bus controllers] USB 2.0 Enhanced Host Controller (OWC 4/15/2003 2.1.3.1) USB 2.0 Root Hub Device (OWC 4/15/2003 2.1.3.1) When I unplug the card the two "NEC PCI to USB..." entries in the first set disappear, and the whole second set disappears. (I unplugged the hard disk adapter first...) The hard disk adapter still doesn't work in that Cardbus card with the new drivers. I don't think the above looks right - a second set of USB controllers listed in the Device Manager, and the NEC entries still in the first set, and the the USB mass storage device still in the first set. Any help appreciated. (Windows XP PRO SP3 w/all current updates.)

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  • usb device in dual mode on gentoo linux

    - by Idlecool
    i am having a flip flop usb modem which has two modes 1 usb mass storage mode: root@devbox:/media/F872F0FD72F0C184/Users/idlecool/Downloads# lsusb Bus 006 Device 003: ID 19d2:fff5 ONDA Communication S.p.A. 2 usbserial mode: root@devbox:/media/F872F0FD72F0C184/Users/idlecool/Downloads# lsusb Bus 006 Device 003: ID 19d2:fffe ONDA Communication S.p.A. by default whenever i plug the modem to the usb port.. the linux machine recognize it as a usb mass storage device.. how can i make it load as usbserial device i have been using a package usb_modeswitch in the past on ubuntu 10.04 but i cannt install the same package on gentoo live cd.. even udev is not installed on live cd.. how to change the product-id of the usb device on gentoo live disc without udev.

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  • SCCM deploy from VMware XP image

    - by HannesFostie
    We recently set up the latest version of SCCM and I managed to capture a .wim image from a virtual machine (build and capture task sequence). I want to use this .wim file to deploy winXP to different hardware, and therefor need to add device drivers to the task sequence. I created a driver package per laptop type, and deployed for the first time. However, I am getting a BSOD (0x00007B) which leads me to believe theres a problem with the storage drivers. After adjusting the task sequence to try and point to the mass storage drivers (which are applied at F6, I suppose) I do not get a list of compatible drivers (the list is empty). I looked around, and found some issues regarding hdc class drivers that are not recognized as mass storage drivers. The workaround suggested changing the INF file to make the driver a SCSIAdapter class driver, and importing these again, but to no avail. The list remains empty. Any help is much appreciated

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  • c++ How to use angular velocity that derived from inertia and force(torque) in 3d

    - by user1217203
    I am relatively new to game development. May my terminology and description are not appropriate. Please excuse my poor phrasing and help me by giving advice on how to question better if this question seems less fitting. I really appreciate your efforts. Hi. I am having hard time interpreting the set of values I have. I have inertia and force(torque) in terms of x y z. FYI I used x and y coordinates as my ground, flat coordinates and z as my up/down. I am assuming that since f = ma, that angular acceleration must be a = f / m. So I divide my torque by inertia. Then I add those x y z values to my angular velocity variable's x y z. However these x y z values confuse me. Don't I need angle/sec or radian/sec sort of values in order to apply rotation? The x y z values I have seemed to not say anything about radians or angular movement. Question : If I have ( 1, 2, 3 ) or any ( x, y, z ) as my angular velocity, how do I actually apply it as angular movement? FYI Here I am pasting my code : float mass = 100; float devidedMass = 1.0/12 * mass; Vec3 innertia( devidedMass* (_box._size.z*_box._size.z + _box._size.x*_box._size.x), devidedMass* (_box._size.y*_box._size.y + _box._size.x*_box._size.x), devidedMass* (_box._size.y*_box._size.y + _box._size.z*_box._size.z )); box._angAccel += forceAng/innertia; box._angVelo += box._angAccel; box._angAccel.allZero(); source of my inertia calculation http://www.health.uottawa.ca/biomech/courses/apa4311/solids.pdf

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  • Automation of software installation - should I ask for text or file?

    - by Denis
    I am preparing a software installation in Windows environment for my application. During installation it asks for Subscriber ID which should be entered into text field. I am wondering if it is a best solution for mass installations. I know that for mass installations IT teams use systems like Microsoft System Center which allow automate deployment. But I do not know much about capabilities of such systems. Can such system automate data entry into the text fields? Will it be better to change installation process and ask not a text but a file which contains Subscriber ID? By the way, I am looking for beta testers for my software. This software let user view Microsoft Project files without having Microsoft Project installed.

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  • Not able to safely remove external disk after having mounted and unmounted a VHD on it

    - by Agnel Kurian
    I am using Windows 7 SP 1. I have an external hard disk (Seagate 500GB) which I am able to use without problems most of the time. I am able to plug it in, use it and then safely unmount it via the "Eject USB Mass Storage Device" option in the taskbar tray. However, if I attach a VHD file located on this disk using "Disk Management", then detach the VHD and finally try to safely disconnect the disk via the system tray, I get an error which says: "Problem Ejecting USB Mass Storage Device: Windows can't stop your 'Generic volume' device because a program is still using it. Close any programs that might be using the device, and then try again later." How do I avoid this problem? Which process could still be accessing the device (even after I have closed the "Disk Management" application) ?

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  • Matrix loading problems with jbullet and lwjgl

    - by Quintin
    The following code does not load the matrix correctly from jbullet. //box is a RigidBody Transform trans = new Transform(); trans = box.getMotionState().getWorldTransform(trans); float[] matrix = new float[16]; trans.getOpenGLMatrix(matrix); // pass that matrix to OpenGL and render the cube FloatBuffer buffer = ByteBuffer.allocateDirect(4*16).asFloatBuffer().put(matrix); buffer.rewind(); glPushMatrix(); glMultMatrix(buffer); glBegin(GL_POINTS); glVertex3f(0,0,0); glEnd(); glPopMatrix(); the jbullet is configured as so: CollisionConfiguration = new DefaultCollisionConfiguration(); dispatcher = new CollisionDispatcher(collisionConfiguration); Vector3f worldAabbMin = new Vector3f(-10000,-10000,-10000); Vector3f worldAabbMax = new Vector3f(10000,10000,10000); AxisSweep3 overlappingPairCache = new AxisSweep3(worldAabbMin, worldAabbMax); SequentialImpulseConstraintSolver solver = new SequentialImpulseConstraintSolver(); dynamicWorld = new DiscreteDynamicsWorld(dispatcher, overlappingPairCache, solver, collisionConfiguration); dynamicWorld.setGravity(new Vector3f(0,-10,0)); dynamicWorld.getDispatchInfo().allowedCcdPenetration = 0f; CollisionShape groundShape = new BoxShape(new Vector3f(1000.f, 50.f, 1000.f)); Transform groundTransform = new Transform(); groundTransform.setIdentity(); groundTransform.origin.set(new Vector3f(0.f, -60.f, 0.f)); float mass = 0f; Vector3f localInertia = new Vector3f(0, 0, 0); DefaultMotionState myMotionState = new DefaultMotionState(groundTransform); RigidBodyConstructionInfo rbInfo = new RigidBodyConstructionInfo(mass, myMotionState, groundShape, localInertia); RigidBody body = new RigidBody(rbInfo); dynamicWorld.addRigidBody(body); dynamicWorld.clearForces(); Nothing is rendered on the screen. What am I doing wrong?

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  • Ubuntu 12.04 startup is slow and dmesg output seems to lose several seconds

    - by cdowen
    I use ubuntu on Dell Inspiron n4050.I have upgraded to ubuntu 12.04 from 10.04. But now I find the system startup is a little slow and plymouth only show purple screen without logo during startup. When I use dmesg, it shows such messages: [ 2.497750] EXT4-fs (sda1): mounted filesystem with ordered data mode. Opts: (null) [ 2.603028] usb 2-1.6: new high-speed USB device number 3 using ehci_hcd [ 2.715538] Initializing USB Mass Storage driver... [ 2.715594] usbcore: registered new interface driver usb-storage [ 2.715596] USB Mass Storage support registered. [ 21.317843] Adding 2000892k swap on /dev/sda5. Priority:-1 extents:1 across:2000892k [ 21.323724] ADDRCONF(NETDEV_UP): eth0: link is not ready [ 21.391450] udevd[431]: starting version 175 I wonder what it is doing between 2 second and 21 second. Is it related to being so slow? I tried bootchart. It gave me a complex picture. Sorry I can't post it here. http://3.bp.blogspot.com/-7LX8T5uQvlw/UKhdFMVkp4I/AAAAAAAAADg/dtxePkE94mg/s320/lengzhen-ubuntu-precise-20121118-1.png While ubuntu is booting , I also noticed that it appears:/tmp is not ready or present And sometimes follows *Stop saving kernel messages. Is this the reason dmesg lost output?

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  • How do I make cars on a one-dimensional track avoid collisions?

    - by user990827
    Using three.js, I use a simple spline to represent a road. Cars can only move forward on the spline. A car should be able to slow-down behind a slow moving car. I know how to calculate the distance between 2 cars, but how to calculate the proper speed in each game update? At the moment I simply do something like this: this.speed += (this.maxSpeed - this.speed) * 0.02; // linear interpolation to maxSpeed // the position on the spline (0.0 - 1.0) this.position += this.speed / this.road.spline.getLength(); This works. But how to implement the slow-down part? // transform from floats (0.0 - 1.0) into actual units var carInFrontPosition = carInFront.position * this.road.spline.getLength(); var myPosition = this.position * this.road.spline.getLength(); var distance = carInFrontPosition - myPosition; // WHAT TO DO HERE WITH THE DISTANCE? // HOW TO CALCULATE MY NEW SPEED? Obviously I have to somehow take current speed of the cars into account for calculation. Besides different maxSpeeds, I want each car to also have a different mass (causing it to accelerate slower/faster). But this mass has to be then also taken into account for braking (slowing down) so they don't crash into each other.

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  • colliding btRigidBody objects behave strangely when moving slowly

    - by Piku
    I'm trying to use Bullet Physics in my iOS game. The engine appears to be correctly compiled in that the demos work fine. In my game I have the player's ship and some enemy ships. They're defined as btRigidBody objects and btCollisionObjects and I'm using btSphereShapes for collision. At 'fast' speeds, collisions appear to happen sensibly - things collide and nothing goes 'weird'. If the speeds are very slow though and the player's ship touches a non-moving object the collision happens, but then the player's ship moves at incredible speed over the next few frames and appears a long distance from where it collided - completely out of proportion to the speed it was moving before impact. To move the things around I'm using setLinearVelocity() each frame, ticking the physics engine, then using getMotionState() to update the rendering code I have. Part of the issue might be I don't quite understand how to set the correct mass or what the best speeds are to use for anything. I'm mostly sticking numbers in and seeing what happens. Should I be using Bullet in this way, and are there any guidelines for deciding on the mass of objects? (am I right in assuming that in collisions heavier objects will force lighter objects to move more)

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  • Windows 7 immediately disconnects a USB drive

    - by Daniel Saner
    I am having a problem with Windows 7 x64 consistently disconnecting one specific USB mass storage drive immediately after it is connected. The drive in question is a Cowon C2 digital music player which works in standard mass storage controller mode (i.e. no device-specific drivers needed/available). When I connect the player, Windows plays the "USB connect" sound and the device appears (under its correct name) in the device manager, but it never appears as a drive. The player itself displays "USB Connected" for a split-second before reporting that it has been disconnected again. Since the player, by design, reboots after it has been disconnected, Windows plays the "USB disconnect" sound before restarting the whole cycle once the player has powered back on. I am connecting the player through an Intel X79 Chipset motherboard (Gigabyte GA-X79-UD3) to Windows 7 Pro 64-bit. The player used to work fine the first few times I connected it, showing up as an external drive; it only recently stopped working. It is not a problem with the player, since it works fine when connected to another computer, even such running the exact same operating system. It is also not a problem with the USB controller, since the issue is the same on both the Intel USB 2.0 and the Fresco Logic FL1009 USB 3.0 controller ports. I have also not had the problem with any other drive so far. Among the things I have tried so far: Disabling USB legacy mode in BIOS Disabling energy-saving power down for all USB controllers in Windows' device manager Removing and reinstalling Windows' USB mass storage driver Removing and reinstalling Intel and Fresco Logic USB controller driver Restoring the player to factory defaults None of these made a difference. Again, the player used to work fine on the exact same system just days ago; I didn't install any new hardware or drivers on it since then. I would be very grateful for any hints on what else to try. Edit: Here is another new hint; I found out that when I connect the drive before booting Windows, it is available in Windows Explorer as it should, and does not automatically disconnect. If I remove and reconnect it though, the infinite connect/disconnect-loop starts anew.

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  • Understanding and Implementing a Force based graph layout algorithm

    - by zcourts
    I'm trying to implement a force base graph layout algorithm, based on http://en.wikipedia.org/wiki/Force-based_algorithms_(graph_drawing) My first attempt didn't work so I looked at http://blog.ivank.net/force-based-graph-drawing-in-javascript.html and https://github.com/dhotson/springy I changed my implementation based on what I thought I understood from those two but I haven't managed to get it right and I'm hoping someone can help? JavaScript isn't my strong point so be gentle... If you're wondering why write my own. In reality I have no real reason to write my own I'm just trying to understand how the algorithm is implemented. Especially in my first link, that demo is brilliant. This is what I've come up with //support function.bind - https://developer.mozilla.org/en/JavaScript/Reference/Global_Objects/Function/bind#Compatibility if (!Function.prototype.bind) { Function.prototype.bind = function (oThis) { if (typeof this !== "function") { // closest thing possible to the ECMAScript 5 internal IsCallable function throw new TypeError("Function.prototype.bind - what is trying to be bound is not callable"); } var aArgs = Array.prototype.slice.call(arguments, 1), fToBind = this, fNOP = function () {}, fBound = function () { return fToBind.apply(this instanceof fNOP ? this : oThis || window, aArgs.concat(Array.prototype.slice.call(arguments))); }; fNOP.prototype = this.prototype; fBound.prototype = new fNOP(); return fBound; }; } (function() { var lastTime = 0; var vendors = ['ms', 'moz', 'webkit', 'o']; for(var x = 0; x < vendors.length && !window.requestAnimationFrame; ++x) { window.requestAnimationFrame = window[vendors[x]+'RequestAnimationFrame']; window.cancelAnimationFrame = window[vendors[x]+'CancelAnimationFrame'] || window[vendors[x]+'CancelRequestAnimationFrame']; } if (!window.requestAnimationFrame) window.requestAnimationFrame = function(callback, element) { var currTime = new Date().getTime(); var timeToCall = Math.max(0, 16 - (currTime - lastTime)); var id = window.setTimeout(function() { callback(currTime + timeToCall); }, timeToCall); lastTime = currTime + timeToCall; return id; }; if (!window.cancelAnimationFrame) window.cancelAnimationFrame = function(id) { clearTimeout(id); }; }()); function Graph(o){ this.options=o; this.vertices={}; this.edges={};//form {vertexID:{edgeID:edge}} } /** *Adds an edge to the graph. If the verticies in this edge are not already in the *graph then they are added */ Graph.prototype.addEdge=function(e){ //if vertex1 and vertex2 doesn't exist in this.vertices add them if(typeof(this.vertices[e.vertex1])==='undefined') this.vertices[e.vertex1]=new Vertex(e.vertex1); if(typeof(this.vertices[e.vertex2])==='undefined') this.vertices[e.vertex2]=new Vertex(e.vertex2); //add the edge if(typeof(this.edges[e.vertex1])==='undefined') this.edges[e.vertex1]={}; this.edges[e.vertex1][e.id]=e; } /** * Add a vertex to the graph. If a vertex with the same ID already exists then * the existing vertex's .data property is replaced with the @param v.data */ Graph.prototype.addVertex=function(v){ if(typeof(this.vertices[v.id])==='undefined') this.vertices[v.id]=v; else this.vertices[v.id].data=v.data; } function Vertex(id,data){ this.id=id; this.data=data?data:{}; //initialize to data.[x|y|z] or generate random number for each this.x = this.data.x?this.data.x:-100 + Math.random()*200; this.y = this.data.y?this.data.y:-100 + Math.random()*200; this.z = this.data.y?this.data.y:-100 + Math.random()*200; //set initial velocity to 0 this.velocity = new Point(0, 0, 0); this.mass=this.data.mass?this.data.mass:Math.random(); this.force=new Point(0,0,0); } function Edge(vertex1ID,vertex2ID){ vertex1ID=vertex1ID?vertex1ID:Math.random() vertex2ID=vertex2ID?vertex2ID:Math.random() this.id=vertex1ID+"->"+vertex2ID; this.vertex1=vertex1ID; this.vertex2=vertex2ID; } function Point(x, y, z) { this.x = x; this.y = y; this.z = z; } Point.prototype.plus=function(p){ this.x +=p.x this.y +=p.y this.z +=p.z } function ForceLayout(o){ this.repulsion = o.repulsion?o.repulsion:200; this.attraction = o.attraction?o.attraction:0.06; this.damping = o.damping?o.damping:0.9; this.graph = o.graph?o.graph:new Graph(); this.total_kinetic_energy =0; this.animationID=-1; } ForceLayout.prototype.draw=function(){ //vertex velocities initialized to (0,0,0) when a vertex is created //vertex positions initialized to random position when created cc=0; do{ this.total_kinetic_energy =0; //for each vertex for(var i in this.graph.vertices){ var thisNode=this.graph.vertices[i]; // running sum of total force on this particular node var netForce=new Point(0,0,0) //for each other node for(var j in this.graph.vertices){ if(thisNode!=this.graph.vertices[j]){ //net-force := net-force + Coulomb_repulsion( this_node, other_node ) netForce.plus(this.CoulombRepulsion( thisNode,this.graph.vertices[j])) } } //for each spring connected to this node for(var k in this.graph.edges[thisNode.id]){ //(this node, node its connected to) //pass id of this node and the node its connected to so hookesattraction //can update the force on both vertices and return that force to be //added to the net force this.HookesAttraction(thisNode.id, this.graph.edges[thisNode.id][k].vertex2 ) } // without damping, it moves forever // this_node.velocity := (this_node.velocity + timestep * net-force) * damping thisNode.velocity.x=(thisNode.velocity.x+thisNode.force.x)*this.damping; thisNode.velocity.y=(thisNode.velocity.y+thisNode.force.y)*this.damping; thisNode.velocity.z=(thisNode.velocity.z+thisNode.force.z)*this.damping; //this_node.position := this_node.position + timestep * this_node.velocity thisNode.x=thisNode.velocity.x; thisNode.y=thisNode.velocity.y; thisNode.z=thisNode.velocity.z; //normalize x,y,z??? //total_kinetic_energy := total_kinetic_energy + this_node.mass * (this_node.velocity)^2 this.total_kinetic_energy +=thisNode.mass*((thisNode.velocity.x+thisNode.velocity.y+thisNode.velocity.z)* (thisNode.velocity.x+thisNode.velocity.y+thisNode.velocity.z)) } cc+=1; }while(this.total_kinetic_energy >0.5) console.log(cc,this.total_kinetic_energy,this.graph) this.cancelAnimation(); } ForceLayout.prototype.HookesAttraction=function(v1ID,v2ID){ var a=this.graph.vertices[v1ID] var b=this.graph.vertices[v2ID] var force=new Point(this.attraction*(b.x - a.x),this.attraction*(b.y - a.y),this.attraction*(b.z - a.z)) // hook's attraction a.force.x += force.x; a.force.y += force.y; a.force.z += force.z; b.force.x += this.attraction*(a.x - b.x); b.force.y += this.attraction*(a.y - b.y); b.force.z += this.attraction*(a.z - b.z); return force; } ForceLayout.prototype.CoulombRepulsion=function(vertex1,vertex2){ //http://en.wikipedia.org/wiki/Coulomb's_law // distance squared = ((x1-x2)*(x1-x2)) + ((y1-y2)*(y1-y2)) + ((z1-z2)*(z1-z2)) var distanceSquared = ( (vertex1.x-vertex2.x)*(vertex1.x-vertex2.x)+ (vertex1.y-vertex2.y)*(vertex1.y-vertex2.y)+ (vertex1.z-vertex2.z)*(vertex1.z-vertex2.z) ); if(distanceSquared==0) distanceSquared = 0.001; var coul = this.repulsion / distanceSquared; return new Point(coul * (vertex1.x-vertex2.x),coul * (vertex1.y-vertex2.y), coul * (vertex1.z-vertex2.z)); } ForceLayout.prototype.animate=function(){ if(this.animating) this.animationID=requestAnimationFrame(this.animate.bind(this)); this.draw(); } ForceLayout.prototype.cancelAnimation=function(){ cancelAnimationFrame(this.animationID); this.animating=false; } ForceLayout.prototype.redraw=function(){ this.animating=true; this.animate(); } $(document).ready(function(){ var g= new Graph(); for(var i=0;i<=100;i++){ var v1=new Vertex(Math.random(), {}) var v2=new Vertex(Math.random(), {}) var e1= new Edge(v1.id,v2.id); g.addEdge(e1); } console.log(g); var l=new ForceLayout({ graph:g }); l.redraw(); });

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  • External USB 3 drive not recognized

    - by ilan123
    Ubuntu 12.10 64 bit seems not to recognize my external hard disk. It is a Vantec NST-310S3 external disk enclosure with a WD 3TB drive. The disk has two NTFS partitions. My PC is a dual boot system. Under Windows 7 the hard disk works fine but I can't make it work with Ubuntu. When the drive is connected to the PC then the command sudo fdisk -l seems to hang forever. Below are the output of lsusb and cat /proc/partitions without the external drive and then with it connected. I added also the last lines of the dmesg command at the end. First without the drive: ilan@linux:~$ lsusb Bus 001 Device 002: ID 8087:0024 Intel Corp. Integrated Rate Matching Hub Bus 002 Device 002: ID 8087:0024 Intel Corp. Integrated Rate Matching Hub Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 003 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 004 Device 001: ID 1d6b:0003 Linux Foundation 3.0 root hub Bus 001 Device 003: ID 13ba:0017 Unknown PS/2 Keyboard+Mouse Adapter Bus 001 Device 004: ID 046d:c50e Logitech, Inc. Cordless Mouse Receiver Bus 001 Device 005: ID 0ac8:3420 Z-Star Microelectronics Corp. Venus USB2.0 Camera ilan@linux:~$ cat /proc/partitions major minor #blocks name 8 0 1953514584 sda 8 1 102400 sda1 8 2 629043200 sda2 8 3 367001600 sda3 8 4 1 sda4 8 5 471859200 sda5 8 6 157286400 sda6 8 7 324115456 sda7 8 8 4101120 sda8 11 0 1048575 sr0 Second with the USB 3 drive: ilan@linux:~$ lsusb Bus 001 Device 002: ID 8087:0024 Intel Corp. Integrated Rate Matching Hub Bus 002 Device 002: ID 8087:0024 Intel Corp. Integrated Rate Matching Hub Bus 004 Device 002: ID 174c:55aa ASMedia Technology Inc. Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 003 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 004 Device 001: ID 1d6b:0003 Linux Foundation 3.0 root hub Bus 001 Device 003: ID 13ba:0017 Unknown PS/2 Keyboard+Mouse Adapter Bus 001 Device 004: ID 046d:c50e Logitech, Inc. Cordless Mouse Receiver Bus 001 Device 005: ID 0ac8:3420 Z-Star Microelectronics Corp. Venus USB2.0 Camera ilan@linux:~$ cat /proc/partitions major minor #blocks name 8 0 1953514584 sda 8 1 102400 sda1 8 2 629043200 sda2 8 3 367001600 sda3 8 4 1 sda4 8 5 471859200 sda5 8 6 157286400 sda6 8 7 324115456 sda7 8 8 4101120 sda8 11 0 1048575 sr0 8 16 2930266584 sdb ilan@linux:~$ lsusb -v -s 004:002 Bus 004 Device 002: ID 174c:55aa ASMedia Technology Inc. Couldn't open device, some information will be missing Device Descriptor: bLength 18 bDescriptorType 1 bcdUSB 3.00 bDeviceClass 0 (Defined at Interface level) bDeviceSubClass 0 bDeviceProtocol 0 bMaxPacketSize0 9 idVendor 0x174c ASMedia Technology Inc. idProduct 0x55aa bcdDevice 1.00 iManufacturer 2 iProduct 3 iSerial 1 bNumConfigurations 1 Configuration Descriptor: bLength 9 bDescriptorType 2 wTotalLength 44 bNumInterfaces 1 bConfigurationValue 1 iConfiguration 0 bmAttributes 0xc0 Self Powered MaxPower 0mA Interface Descriptor: bLength 9 bDescriptorType 4 bInterfaceNumber 0 bAlternateSetting 0 bNumEndpoints 2 bInterfaceClass 8 Mass Storage bInterfaceSubClass 6 SCSI bInterfaceProtocol 80 Bulk-Only iInterface 0 Endpoint Descriptor: bLength 7 bDescriptorType 5 bEndpointAddress 0x81 EP 1 IN bmAttributes 2 Transfer Type Bulk Synch Type None Usage Type Data wMaxPacketSize 0x0400 1x 1024 bytes bInterval 0 bMaxBurst 15 Endpoint Descriptor: bLength 7 bDescriptorType 5 bEndpointAddress 0x02 EP 2 OUT bmAttributes 2 Transfer Type Bulk Synch Type None Usage Type Data wMaxPacketSize 0x0400 1x 1024 bytes bInterval 0 bMaxBurst 15 ilan@linux:~$ sudo fdisk -l [sudo] password for ilan: Disk /dev/sda: 2000.4 GB, 2000398934016 bytes 255 heads, 63 sectors/track, 243201 cylinders, total 3907029168 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0xf1b4f1ee Device Boot Start End Blocks Id System /dev/sda1 * 2048 206847 102400 7 HPFS/NTFS/exFAT /dev/sda2 206848 1258293247 629043200 7 HPFS/NTFS/exFAT /dev/sda3 1258293248 1992296447 367001600 7 HPFS/NTFS/exFAT /dev/sda4 1992298494 3907028991 957365249 f W95 Ext'd (LBA) /dev/sda5 1992298496 2936016895 471859200 7 HPFS/NTFS/exFAT /dev/sda6 2936018944 3250591743 157286400 7 HPFS/NTFS/exFAT /dev/sda7 3250593792 3898824703 324115456 83 Linux /dev/sda8 3898826752 3907028991 4101120 82 Linux swap / Solaris dmesg output after connecting the external drive: [ 23.740567] e1000e: eth0 NIC Link is Up 1000 Mbps Full Duplex, Flow Control: Rx/Tx [ 23.740786] IPv6: ADDRCONF(NETDEV_CHANGE): eth0: link becomes ready [ 49.144673] usb 4-1: >new SuperSpeed USB device number 2 using xhci_hcd [ 49.163039] usb 4-1: >Parent hub missing LPM exit latency info. Power management will be impacted. [ 49.166789] usb 4-1: >New USB device found, idVendor=174c, idProduct=55aa [ 49.166793] usb 4-1: >New USB device strings: Mfr=2, Product=3, SerialNumber=1 [ 49.166796] usb 4-1: >Product: AS2105 [ 49.166799] usb 4-1: >Manufacturer: ASMedia [ 49.166801] usb 4-1: >SerialNumber: 0123456789ABCDEF [ 49.206372] usbcore: registered new interface driver uas [ 49.228891] Initializing USB Mass Storage driver... [ 49.229042] scsi6 : usb-storage 4-1:1.0 [ 49.229115] usbcore: registered new interface driver usb-storage [ 49.229116] USB Mass Storage support registered. [ 64.045528] scsi 6:0:0:0: >Direct-Access WDC WD30 EZRX-00MMMB0 80.0 PQ: 0 ANSI: 0 [ 64.046224] sd 6:0:0:0: >Attached scsi generic sg2 type 0 [ 64.046881] sd 6:0:0:0: >[sdb] Very big device. Trying to use READ CAPACITY(16). [ 64.047610] sd 6:0:0:0: >[sdb] 5860533168 512-byte logical blocks: (3.00 TB/2.72 TiB) [ 64.048368] sd 6:0:0:0: >[sdb] Write Protect is off [ 64.048373] sd 6:0:0:0: >[sdb] Mode Sense: 23 00 00 00 [ 64.048984] sd 6:0:0:0: >[sdb] No Caching mode page present [ 64.048987] sd 6:0:0:0: >[sdb] Assuming drive cache: write through [ 64.049297] sd 6:0:0:0: >[sdb] Very big device. Trying to use READ CAPACITY(16). [ 64.050942] sd 6:0:0:0: >[sdb] No Caching mode page present [ 64.050944] sd 6:0:0:0: >[sdb] Assuming drive cache: write through [ 94.245006] usb 4-1: >reset SuperSpeed USB device number 2 using xhci_hcd [ 94.262553] usb 4-1: >Parent hub missing LPM exit latency info. Power management will be impacted. [ 94.263805] xhci_hcd 0000:03:00.0: >xHCI xhci_drop_endpoint called with disabled ep ffff8800d37d1c00 [ 94.263808] xhci_hcd 0000:03:00.0: >xHCI xhci_drop_endpoint called with disabled ep ffff8800d37d1c40 [ 125.262722] usb 4-1: >reset SuperSpeed USB device number 2 using xhci_hcd [ 125.280304] usb 4-1: >Parent hub missing LPM exit latency info. Power management will be impacted. [ 125.281511] xhci_hcd 0000:03:00.0: >xHCI xhci_drop_endpoint called with disabled ep ffff8800d37d1c00 [ 125.281516] xhci_hcd 0000:03:00.0: >xHCI xhci_drop_endpoint called with disabled ep ffff8800d37d1c40

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  • Friction not working for Vehicle in BulletPhysics

    - by Manmohan Bishnoi
    I am creating a vehicle using bullet-physics engine (v 2.82). I created a ground ( btBoxShape ), a box and a vehicle (following the demo). But friction between ground and vehicle wheels seems not working. As soon as the vehicle is placed in 3d world, it starts moving forward. START : Steering works for the vehicle, but engineForce and brakingForce does not work (i.e. I cannot speed-up or stop the vehicle) : I create physics world like this : void initPhysics() { broadphase = new btDbvtBroadphase(); collisionConfiguration = new btDefaultCollisionConfiguration(); dispatcher = new btCollisionDispatcher(collisionConfiguration); solver = new btSequentialImpulseConstraintSolver(); dynamicsWorld = new btDiscreteDynamicsWorld(dispatcher, broadphase, solver, collisionConfiguration); dynamicsWorld->setGravity(btVector3(0, -9.81, 0)); // Debug Drawer bulletDebugugger.setDebugMode(btIDebugDraw::DBG_DrawWireframe); dynamicsWorld->setDebugDrawer(&bulletDebugugger); //groundShape = new btStaticPlaneShape(btVector3(0, 1, 0), 1); groundShape = new btBoxShape(btVector3(50, 3, 50)); fallShape = new btBoxShape(btVector3(1, 1, 1)); // Orientation and Position of Ground groundMotionState = new btDefaultMotionState(btTransform(btQuaternion(0, 0, 0, 1), btVector3(0, -3, 0))); btRigidBody::btRigidBodyConstructionInfo groundRigidBodyCI(0, groundMotionState, groundShape, btVector3(0, 0, 0)); groundRigidBody = new btRigidBody(groundRigidBodyCI); dynamicsWorld->addRigidBody(groundRigidBody); /////////////////////////////////////////////////////////////////////// // Vehicle Setup /////////////////////////////////////////////////////////////////////// vehicleChassisShape = new btBoxShape(btVector3(1.f, 0.5f, 2.f)); vehicleBody = new btCompoundShape(); localTrans.setIdentity(); localTrans.setOrigin(btVector3(0, 1, 0)); vehicleBody->addChildShape(localTrans, vehicleChassisShape); localTrans.setOrigin(btVector3(3, 0.f, 0)); vehicleMotionState = new btDefaultMotionState(localTrans); //vehicleMotionState = new btDefaultMotionState(btTransform(btQuaternion(0, 0, 0, 1), btVector3(3, 0, 0))); btVector3 vehicleInertia(0, 0, 0); vehicleBody->calculateLocalInertia(vehicleMass, vehicleInertia); btRigidBody::btRigidBodyConstructionInfo vehicleRigidBodyCI(vehicleMass, vehicleMotionState, vehicleBody, vehicleInertia); vehicleRigidBody = new btRigidBody(vehicleRigidBodyCI); dynamicsWorld->addRigidBody(vehicleRigidBody); wheelShape = new btCylinderShapeX(btVector3(wheelWidth, wheelRadius, wheelRadius)); { vehicleRayCaster = new btDefaultVehicleRaycaster(dynamicsWorld); vehicle = new btRaycastVehicle(vehicleTuning, vehicleRigidBody, vehicleRayCaster); // never deactivate vehicle vehicleRigidBody->setActivationState(DISABLE_DEACTIVATION); dynamicsWorld->addVehicle(vehicle); float connectionHeight = 1.2f; bool isFrontWheel = true; vehicle->setCoordinateSystem(rightIndex, upIndex, forwardIndex); // 0, 1, 2 // add wheels // front left btVector3 connectionPointCS0(CUBE_HALF_EXTENT-(0.3*wheelWidth), connectionHeight, 2*CUBE_HALF_EXTENT-wheelRadius); vehicle->addWheel(connectionPointCS0, wheelDirectionCS0, wheelAxleCS, suspensionRestLength, wheelRadius, vehicleTuning, isFrontWheel); // front right connectionPointCS0 = btVector3(-CUBE_HALF_EXTENT+(0.3*wheelWidth), connectionHeight, 2*CUBE_HALF_EXTENT-wheelRadius); vehicle->addWheel(connectionPointCS0, wheelDirectionCS0, wheelAxleCS, suspensionRestLength, wheelRadius, vehicleTuning, isFrontWheel); isFrontWheel = false; // rear right connectionPointCS0 = btVector3(-CUBE_HALF_EXTENT+(0.3*wheelWidth), connectionHeight, -2*CUBE_HALF_EXTENT+wheelRadius); vehicle->addWheel(connectionPointCS0, wheelDirectionCS0, wheelAxleCS, suspensionRestLength, wheelRadius, vehicleTuning, isFrontWheel); // rear left connectionPointCS0 = btVector3(CUBE_HALF_EXTENT-(0.3*wheelWidth), connectionHeight, -2*CUBE_HALF_EXTENT+wheelRadius); vehicle->addWheel(connectionPointCS0, wheelDirectionCS0, wheelAxleCS, suspensionRestLength, wheelRadius, vehicleTuning, isFrontWheel); for (int i = 0; i < vehicle->getNumWheels(); i++) { btWheelInfo& wheel = vehicle->getWheelInfo(i); wheel.m_suspensionStiffness = suspensionStiffness; wheel.m_wheelsDampingRelaxation = suspensionDamping; wheel.m_wheelsDampingCompression = suspensionCompression; wheel.m_frictionSlip = wheelFriction; wheel.m_rollInfluence = rollInfluence; } } /////////////////////////////////////////////////////////////////////// // Orientation and Position of Falling body fallMotionState = new btDefaultMotionState(btTransform(btQuaternion(0, 0, 0, 1), btVector3(-1, 5, 0))); btScalar mass = 1; btVector3 fallInertia(0, 0, 0); fallShape->calculateLocalInertia(mass, fallInertia); btRigidBody::btRigidBodyConstructionInfo fallRigidBodyCI(mass, fallMotionState, fallShape, fallInertia); fallRigidBody = new btRigidBody(fallRigidBodyCI); dynamicsWorld->addRigidBody(fallRigidBody); } I step physics world like this : // does not work vehicle->applyEngineForce(maxEngineForce, WHEEL_REARLEFT); vehicle->applyEngineForce(maxEngineForce, WHEEL_REARRIGHT); // these also do not work vehicle->setBrake(gBreakingForce, WHEEL_REARLEFT); vehicle->setBrake(gBreakingForce, WHEEL_REARRIGHT); // this works vehicle->setSteeringValue(gVehicleSteering, WHEEL_FRONTLEFT); vehicle->setSteeringValue(gVehicleSteering, WHEEL_FRONTRIGHT); dynamicsWorld->stepSimulation(1 / 60.0f, 10); However If I apply brakingForce to all 4 wheels (i.e. including WHEEL_FRONTLEFT and WHEEL_FRONTRIGHT), then my vehicle stops, but keeps sliding/moving forward very very slowly. How do I fix this ?

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  • ASP.NET/VB.NET problem solving help!

    - by Jonesy
    Hi folks, Got a problem I need help with. Basically I'm gonna develop a form (part of a bigger web app) that lists a load of clients and there business contact, tech contact 1, and tech contact 2. The idea is rapid data entry. So one form shows each client with their contacts in dropdowns and I we can change each one then click a save button to do a mass save. the database looks like this: tblClient ClientID ClientName BusinessContact Tech1 Tech2 My idea was to use a repeater to format the data like this: Client Business Contact Tech1 Tech2 Client2 Business Contact Tech1 Tech2 What I'm stuck on is how to do the mass update? Can I do something like for each item in Repeater1 then do an update SQL statement? -- Jonesy

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  • Installing unsigned x64 driver to work with libusbdotnet

    - by user216194
    Hi all- I am currently in a Windows 7 dev. environment working to get a device to initialize with libusbdotnet. The device (a USB mass storage device) connects and runs using the default USB-MASS Storage driver for Windows. I want to replace this driver with the one created by the .INF Wizard in libusbdotnet. The operating system is a 64-bit, and by default the INF Wizard produces this driver, but I am unable to selected it because it is "unsigned" I believed, when I go to "Pick from a list of drivers" and point to the directory where the newly created device drivers are. I have enabled "TEST MODE" using DESO but I'm still unable to select this file. Anyone familiar with libusbdotnet, or directing devices to work with a specific driver that is unsigned in Window (do I need the .inf file? or the .sys???) do you have any advice about where I'm going wrong? Thanks!

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  • distance between two points across land using sql server

    - by dpwb
    I am looking to calculate the shortest distance between two points inside SQL Server 2008 taking into account land mass only. I have used the geography data type along with STDistance() to work out point x distance to point y as the crow flies, however this sometimes crosses the sea which i am trying to avoid. I have also created a polygon around the land mass boundary I am interested in. I believe that I need to combine these two methods to ensure that STDistance always remains within polygon - unless there is a simpler solution. Thanks for any advice

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  • Gravity Sort : Is this possible programatically?

    - by Bragaadeesh
    Hi, I've been thinking recently on using the Object Oriented design in the sorting algorithm. However I was not able to find a proper way to even come closer in making this sorting algorithm that does the sorting in O(n) time. Ok, here is what I've been thinking for a week. I have a set of input data. I will assign a mass to each of the input data (assume input data a type of Mass). I will be placing all my input data in the space all at same distance from earth. And I will make them free fall. According to gravitational law, the heaviest one hits the ground first. And the order in which they hit will give me the sorted data. This is funny in some way, but underneath I feel that this should be possible using the OO that I have learnt till date Is it really possible to make a sorting technique that uses gravitational pull like scenario or am I stupid/crazy?

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