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  • postfix (for sending mail only) multiple domain setup

    - by seanl
    I have the following problem, I have a Centos 5.4 VPS hosting a few nginx sites (some static, some cakephp), I would like to be able to send email from each sites contact page through postfix to my google apps hosted email (different accounts for each site) so that apps can then send out an auto email to the person filling in the contact form etc I have a bare-bones postfix installation with the following added into the main.cf config file. from using this guide virtual_alias_domains = hash:/etc/postfix/virtual_alias_domains virtual_alias_maps = hash:/etc/postfix/virtual_alias_maps (both of these files have been converted into db files using postmap) I have configured DNS correctly for each site and setup SPF records. (I'm aware R-DNS will still reference my actual hostname not the domain name and cause a possible spam issue but one thing at a time) I can telnet localhost and the helo localhost so that I can send a command line email from an address in the virtual_alias_domains to an email in the virtual_alias_maps file which seems sends without giving an error but it is sending to my local linux account not the email address specified. my question is am i approching this the wrong way in terms of the virtual alias mapping or is this even possible to do in the manner im trying. Any help is greatly appreciated thanks. my postconf -n outlook looks like this alias_database = hash:/etc/aliases alias_maps = hash:/etc/aliases command_directory = /usr/sbin config_directory = /etc/postfix daemon_directory = /usr/libexec/postfix debug_peer_level = 2 html_directory = no inet_interfaces = localhost mail_owner = postfix mailq_path = /usr/bin/mailq.postfix manpage_directory = /usr/share/man mydestination = $myhostname, localhost.$mydomain, localhost myhostname = myactual hostname mynetworks = 127.0.0.0/8 myorigin = $mydomain newaliases_path = /usr/bin/newaliases.postfix queue_directory = /var/spool/postfix readme_directory = /usr/share/doc/postfix-2.3.3/README_FILES sample_directory = /usr/share/doc/postfix-2.3.3/samples sendmail_path = /usr/sbin/sendmail.postfix setgid_group = postdrop unknown_local_recipient_reject_code = 550 virtual_alias_domains = hash:/etc/postfix/virtual_alias_domains virtual_alias_maps = hash:/etc/postfix/virtual_alias_maps

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  • Pros and Cons of a proxy/gateway server

    - by Curtis
    I'm working with a web app that uses two machines, a BSD server and a Windows 2000 server. When someone goes to our website, they are connected to the BSD server which, using Apache's proxy module, relays the requests & responses between them and the web server on the Windows server. The idea (designed and deployed about 9 years ago) was that it was more secure to have the BSD server as what outside people connected to than the Windows server running the web app. The BSD server is a bare bones install with all unnecessary services & applications removed. These servers are about to be replaced and the big question is, is a cut-down, barebones server necessary for security in this setup. From my research online I don’t see anyone else running a setup like this (I don't see anyone questioning it at least.) If they have a server between the user and the web app server(s), it is caching, compressing, and/or load balancing. Is there anything I’m overlooking by letting people connect directly from the internet ** to a Windows 2008 R2 server that’s running the web application? ** there’s a good hardware firewall between the internet with only minimal ports open Thank you.

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  • Free, simple, configurable SOCKS5 server

    - by Pooria Azimi
    I've been looking (for the past 6-7 hours) for a fast, free and configurable SOCKS5 server. I haven't found anything that matches my needs. They are either too complicated, too bare-bones or simply buggy as hell. This is (all) I need: I want it to run on Linux (and also OS X, preferably) I want it to listen on localhost:8888 When my app (say wget.. or curl --socks5=localhost:8888) requests http://www.google.com/search?q=asd (or any other url - both http and https), I want it to fetch the page not from google's servers, but from http://localhost:4444/cached?uri=http://www.google.com/search%3Fq%3Dasd. Nothing more! I don't need caching, or anything else. I just want a SOCKS5 server, running locally, which redirects all queries to my own (local) server. It could be written in C, C++, Python, PHP, Perl, Node.js or any other language. I don't care, as long as it supports my (very limited) needs, or I can easily change the source to make it so. Thanks a lot

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  • terminal-window viewer for tab-delimited files in *nix?

    - by khedron
    I work with a lot of tab-delimited data files, with varying columns of uncertain length. Typically, the way people view these files is to bring them down from the server to their Windows or Mac machine, and then open them up in Excel. This is certainly fully-featured, allowing filtering and other nice options. But sometimes, you just want to look at something quickly on the command line. I wrote a bare-bones utility to display the first<n>lines of a file like so: --- line 1 --- 1:{header-1} 2:{header-2} 3:... --- line 2 --- 1:{data-1} 2:{data-2} 3:... This is, obviously, very lame, but it's enough to pipe through grep, or figure out which header columns to use "cut -f" on. Is there a *nix-based viewer for a terminal session which will display rows and columns of a tab-delimited file and let you move the viewing window over the file, or otherwise look at data? I don't want to write this myself; instead, I'd just make a reformatter which would replace tabs with spaces for padding so I could open the file up in emacs and see aligned columns. But if there's already a tool out there to do something like this, that'd be great! (Or, I could just live with Excel.)

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  • rsync per-site configuration file?

    - by Scott
    I know how to configure a per-site entry for ssh, but is there any kind of a client configuration for rsync that allows per-site configuration options and aliases or similar shortcuts like the .ssh/config? I'm curious because I have a minimal ssh server installed on my android phone and I also have a minimal rsync tool on it as well. I'm getting tired of having to root login onto the phone and sym-link both tools to standard places the android OS looks for executables as the ssh server is bare bones and has a typical *bear multi-link binary for the basic unix commands (that does not include rsync) I end up having to include --rsync-path=/path/to/rsync/android/files/rsync every time I want to do any rsyncing of the files on my phone, but this path is always the same. I've gotten around it in the meantime with a glob approach in a shell script wrapper, but this sometimes limits the customization I can do with the rsync call. I'm just wondering if there is anything similar to the .ssh/config file where I can create an alias for my phone (e.g. 'android') where specifying rsync android:/mnt/sdcard will automatically assume --rsync-path=/blah/blah/blah --no-g --no-p --no-t etc. Tre`

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  • XNA 4 Deferred Rendering deforms the model

    - by Tomáš Bezouška
    I have a problem when rendering a model of my World - when rendered using BasicEffect, it looks just peachy. Problem is when I render it using deferred rendering. See for yourselves: what it looks like: http://imageshack.us/photo/my-images/690/survival.png/ what it should look like: http://imageshack.us/photo/my-images/521/survival2.png/ (Please ignora the cars, they shouldn't be there. Nothing changes when they are removed) Im using Deferred renderer from www.catalinzima.com/tutorials/deferred-rendering-in-xna/introduction-2/ except very simplified, without the custom content processor. Here's the code for the GBuffer shader: float4x4 World; float4x4 View; float4x4 Projection; float specularIntensity = 0.001f; float specularPower = 3; texture Texture; sampler diffuseSampler = sampler_state { Texture = (Texture); MAGFILTER = LINEAR; MINFILTER = LINEAR; MIPFILTER = LINEAR; AddressU = Wrap; AddressV = Wrap; }; struct VertexShaderInput { float4 Position : POSITION0; float3 Normal : NORMAL0; float2 TexCoord : TEXCOORD0; }; struct VertexShaderOutput { float4 Position : POSITION0; float2 TexCoord : TEXCOORD0; float3 Normal : TEXCOORD1; float2 Depth : TEXCOORD2; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; float4 worldPosition = mul(input.Position, World); float4 viewPosition = mul(worldPosition, View); output.Position = mul(viewPosition, Projection); output.TexCoord = input.TexCoord; //pass the texture coordinates further output.Normal = mul(input.Normal,World); //get normal into world space output.Depth.x = output.Position.z; output.Depth.y = output.Position.w; return output; } struct PixelShaderOutput { half4 Color : COLOR0; half4 Normal : COLOR1; half4 Depth : COLOR2; }; PixelShaderOutput PixelShaderFunction(VertexShaderOutput input) { PixelShaderOutput output; output.Color = tex2D(diffuseSampler, input.TexCoord); //output Color output.Color.a = specularIntensity; //output SpecularIntensity output.Normal.rgb = 0.5f * (normalize(input.Normal) + 1.0f); //transform normal domain output.Normal.a = specularPower; //output SpecularPower output.Depth = input.Depth.x / input.Depth.y; //output Depth return output; } technique Technique1 { pass Pass1 { VertexShader = compile vs_2_0 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } And here are the rendering parts in XNA: public void RednerModel(Model model, Matrix world) { Matrix[] boneTransforms = new Matrix[model.Bones.Count]; model.CopyAbsoluteBoneTransformsTo(boneTransforms); Game.GraphicsDevice.DepthStencilState = DepthStencilState.Default; Game.GraphicsDevice.BlendState = BlendState.Opaque; Game.GraphicsDevice.RasterizerState = RasterizerState.CullCounterClockwise; foreach (ModelMesh mesh in model.Meshes) { foreach (ModelMeshPart meshPart in mesh.MeshParts) { GBufferEffect.Parameters["View"].SetValue(Camera.Instance.ViewMatrix); GBufferEffect.Parameters["Projection"].SetValue(Camera.Instance.ProjectionMatrix); GBufferEffect.Parameters["World"].SetValue(boneTransforms[mesh.ParentBone.Index] * world); GBufferEffect.Parameters["Texture"].SetValue(meshPart.Effect.Parameters["Texture"].GetValueTexture2D()); GBufferEffect.Techniques[0].Passes[0].Apply(); RenderMeshpart(mesh, meshPart); } } } private void RenderMeshpart(ModelMesh mesh, ModelMeshPart part) { Game.GraphicsDevice.SetVertexBuffer(part.VertexBuffer); Game.GraphicsDevice.Indices = part.IndexBuffer; Game.GraphicsDevice.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, part.NumVertices, part.StartIndex, part.PrimitiveCount); } I import the model using the built in content processor for FBX. The FBX is created in 3DS Max. I don't know the exact details of that export, but if you think it might be relevant, I will get them from my collegue who does them. What confuses me though is why the BasicEffect approach works... seems the FBX shouldnt be a problem. Any thoughts? They will be greatly appreciated :)

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  • Delphi Exception handling problem with multiple Exception handling blocks

    - by Robert Oschler
    I'm using Delphi Pro 6 on Windows XP with FastMM 4.92 and the JEDI JVCL 3.0. Given the code below, I'm having the following problem: only the first exception handling block gets a valid instance of E. The other blocks match properly with the class of the Exception being raised, but E is unassigned (nil). For example, given the current order of the exception handling blocks when I raise an E1 the block for E1 matches and E is a valid object instance. However, if I try to raise an E2, that block does match, but E is unassigned (nil). If I move the E2 catching block to the top of the ordering and raise an E1, then when the E1 block matches E is is now unassigned. With this new ordering if I raise an E2, E is properly assigned when it wasn't when the E2 block was not the first block in the ordering. Note I tried this case with a bare-bones project consisting of just a single Delphi form. Am I doing something really silly here or is something really wrong? Thanks, Robert type E1 = class(EAbort) end; E2 = class(EAbort) end; procedure TForm1.Button1Click(Sender: TObject); begin try raise E1.Create('hello'); except On E: E1 do begin OutputDebugString('E1'); end; On E: E2 do begin OutputDebugString('E2'); end; On E: Exception do begin OutputDebugString('E(all)'); end; end; // try() end;

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  • Delph Exception handling problem with multiple Exception handling blocks

    - by Robert Oschler
    I'm using Delphi Pro 6 on Windows XP with FastMM 4.92 and the JEDI JVCL 3.0. Given the code below, I'm having the following problem: only the first exception handling block gets a valid instance of E. The other blocks match properly with the class of the Exception being raised, but E is unassigned (nil). For example, given the current order of the exception handling blocks when I raise an E1 the block for E1 matches and E is a valid object instance. However, if I try to raise an E2, that block does match, but E is unassigned (nil). If I move the E2 catching block to the top of the ordering and raise an E1, then when the E1 block matches E is is now unassigned. With this new ordering if I raise an E2, E is properly assigned when it wasn't when the E2 block was not the first block in the ordering. Note I tried this case with a bare-bones project consisting of just a single Delphi form. Am I doing something really silly here or is something really wrong? Thanks, Robert type E1 = class(EAbort) end; E2 = class(EAbort) end; procedure TForm1.Button1Click(Sender: TObject); begin try raise E1.Create('hello'); except On E: E1 do begin OutputDebugString('E1'); end; On E: E2 do begin OutputDebugString('E2'); end; On E: Exception do begin OutputDebugString('E(all)'); end; end; // try() end;

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  • How do I use Powershell to print a list of hyperlinks that appear in a Word document?

    - by dwwilson66
    I asked this question last week, and my script cannot find any hyperlinks to change. Now I'm backing up and trying to simply open a single document and list the hyperlinks within. I've verified that the document includes hyperlinks to a number of anchors in the same document, and two hyperlinks to documents in the same directory. However, either Powershell isn't finding links in the doc or I'm outputting the list to the console improperly. Here's my bare-bones code $word = New-Object -ComObject Word.Application $doc ="R:\path\Reporting_Emergency_Or_Hazardous_Situation_-_BC_CC.doc" $hyperlinks = @($doc.Hyperlinks) $hyperlinks $word.quit() or, for line 4 Write-Host $hyperlinks or, again for line 4 $hyperlinks | % {Write-Host $_.address} No errors, just blank results. Not even an object reference to the $hyperlinks array. When I modify line 4 to % $address in $hyperlinks { Write-Host $._address } I get the following error...but it's unclear if I'm trying to read a null array? or if the value is blank. ForEach-Object : Cannot bind parameter 'Process'. Cannot convert the "in" value of type "System.String" to type "System.Management.Automation.ScriptBlock". At F:\path\HyperLinkScrub.ps1:46 char:2 + % <<<< $address in $hyperlinks { + CategoryInfo : InvalidArgument: (:) [ForEach-Object], ParameterBindingException + FullyQualifiedErrorId : CannotConvertArgumentNoMessage,Microsoft.PowerShell.Commands.ForEachObjectCommand What am I missing here? I've verified that the Word doc has hyperlinks, and ultimately, I'm trying to diagnose if my script isn't looking for them properly, or if I'm not outputting them to the console properly.

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  • PHP template class with variables?

    - by Josh
    I want to make developing on my new projects easier, and I wanted a bare bones very simple template engine solution. I looked around on the net and everything is either too bloated, or makes me cringe. My HTML files will be like so: <html> <head> <title>{PAGE_TITLE}</title> </head> <body> <h1>{PAGE_HEADER}</h1> <p>Some random content that is likely not to be parsed with PHP.</p> </body> </html> Obviously, I want to replace {PAGE_TITLE} and {PAGE_HEADER} with something I set with PHP. Like this: <?php $pageElements = array( '{PAGE_TITLE}' => 'Some random title.', '{PAGE_HEADER}' => 'A page header!' ); ?> And I'd use something like str_replace and load the replaced HTML into a string, then print it to the page? This is what I'm on the path towards doing at the moment... does anyone have any advice or a way I can do this better? Thanks.

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  • Shopping list for developing Windows app on Mac

    - by raj.tiwari
    Folks, I need to maintain a C#/.Net desktop application. So, I need to set myself up with Windows(7?) and Visual Studio. My current development machine is a Macbook Pro and I would like to continue using it. Overall, I am considering the following recipe: Install VMWare Fusion or Parallels or VirtualBox for running the Windows OS Buy a version of Windows to develop on Buy Windows Developer tools Having been in the open source universe all this time, I am utterly unfamiliar with the options/packages in the Windows world. I could use some help on the following: Does the recipe above look fine, or do I need to change something? What is a good VM environment to buy/use? VirtualBox is free, but Parallels/VMWare promise Windows app that blend in with my Mac windows. Could use some help on this topic Does MSFT sell a package deal which has bare bones Windows 7 and the necessary dev tools, or do I need to buy the OS and dev tools separately? Since I only need Windows to churn this C# desktop application, What is the OS version and flavor or Visual Studio I should get? Thanks in advance for any pointers. -Raj

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  • pylons on production server fedora 8

    - by stormdrain
    I'm interested in learning some python, and thought Pylons would be a good starting point (after spending 2 days trying to get django working -- to no avail). I have an Amazon EC2 instance with Fedora 8 on it. It is a bare-bones install. I am halfway through my second day of trying to get it to work. I have mod_wsgi installed. I have Apache (though that's a later task to tackle). I have easy_install, paster is working fine; basically all of the pre-requisites mentioned throughout the Pylons docs. I can't for the life of me get the thing to work. And I can't seem to find a coherent walkthough anywhere that lists all the steps necessary. There is tons of info out there, but it is all scattered. Wsgi this, python that. Google, google, google... "47 million results found for 'socket.error:(lol, 'Yous a goofs')". So, this is my latest attempt: apachectl -k stop cd /home/ paster create -t pylons test [blah blah.. ok] cd test nano development.ini [hmm, last time I changed the host from 127.0.0.1 to my domain name or url, it threw an error like socket.error: (99, 'Cannot assign requested address')... I'll just leave it] [open port 5000 on firewall] paster serve development.ini [firefox-url:5000] Firefox can't establish a connection to the server Doing these steps locally works as expected. This is just a test to see if I can get it to work at all, which I can't. If I get it to work, then is the task of getting it to work with apache. My madness is that I'd like to play around a little developing and deploying before diving into a full-fledged project. So far: self, I am dissapoint.

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  • SIMPLE PHP MVC Framework!

    - by Allen
    I need a simple and basic MVC example to get me started. I dont want to use any of the available packaged frameworks. I am in need of a simple example of a simple PHP MVC framework that would allow, at most, the basic creation of a simple multi-page site. I am asking for a simple example because I learn best from simple real world examples. Big popular frameworks (such as code ignighter) are to much for me to even try to understand and any other "simple" example I have found are not well explained or seem a little sketchy in general. I should add that most examples of simple MVC frameworks I see use mod_rewrite (for URL routing) or some other Apache-only method. I run PHP on IIS. I need to be able to understand a basic MVC framework, so that I could develop my own that would allow me to easily extend functionality with classes. I am at the point where I understand basic design patterns and MVC pretty well. I understand them in theory, but when it comes down to actually building a real world, simple, well designed MVC framework in PHP, i'm stuck. I would really appreciate some help! Edit: I just want to note that I am looking for a simple example that an experienced programmer could whip up in under an hour. I mean simple as in bare bones simple. I dont want to use any huge frameworks, I am trying to roll my own. I need a decent SIMPLE example to get me going.

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  • wxPython, Threads, and PostEvent between modules

    - by Sam Starling
    I'm relatively new to wxPython (but not Python itself), so forgive me if I've missed something here. I'm writing a GUI application, which at a very basic level consists of "Start" and "Stop" buttons that start and stop a thread. This thread is an infinite loop, which only ends when the thread is stopped. The loop generates messages, which at the moment are just output using print. The GUI class and the infinite loop (using threading.Thread as a subclass) are held in separate files. What is the best way to get the thread to push an update to something like a TextCtrl in the GUI? I've been playing around with PostEvent and Queue, but without much luck. Here's some bare bones code, with portions removed to keep it concise: main_frame.py import wx from loop import Loop class MainFrame(wx.Frame): def __init__(self, parent, title): # Initialise and show GUI # Add two buttons, btnStart and btnStop # Bind the two buttons to the following two methods self.threads = [] def onStart(self): x = Loop() x.start() self.threads.append(x) def onStop(self): for t in self.threads: t.stop() loop.py class Loop(threading.Thread): def __init__(self): self._stop = threading.Event() def run(self): while not self._stop.isSet(): print datetime.date.today() def stop(self): self._stop.set() I did, at one point, have it working by having the classes in the same file by using wx.lib.newevent.NewEvent() along these lines. If anyone could point me in the right direction, that'd be much appreciated.

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  • Using Javascript to submit forms.

    - by Razor Storm
    I am using a jQuery function to submit a form when a certain button is pressed, however this seems to have no effect on the form. My code is as follows: HTML: <form id="loginForm" action="" method="POST"> <input class="loginInput" type="hidden" name="action" value="login"> <input id="step1a" class="loginInput" type="text" name="username"> <input id="step2a" class="loginInput" type="password" name="password" style="display:none;"> <input id="step1b" class="loginSubmit" onclick="loginProceed();" type="button" name="submit" value="Proceed" title="Proceed" /> <input id="step2b" class="loginSubmit" onclick="submitlogin();" type="button" value="Validate" title="Validate" style="display:none;" /> Javascript: function submitlogin() { $("form").submit(); } However, when I press the button, absolutely nothing occurs. PS. This function may seem meaningless since I can just use a input type="submit" but I originally intended this to have some more functionality, I stripped the function to its bare bones for testing purposes.

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  • What is an elegant way to solve this max and min problem in Ruby or Python?

    - by ????
    The following can be done by step by step, somewhat clumsy way, but I wonder if there are elegant method to do it. There is a page: http://www.mariowiki.com/Mario_Kart_Wii, where there are 2 tables... there is Mario - 6 2 2 3 - - Luigi 2 6 - - - - - Diddy Kong - - 3 - 3 - 5 [...] The name "Mario", etc are the Mario Kart Wii character names. The numbers are for bonus points for: Speed Weight Acceleration Handling Drift Off-Road Mini-Turbo and then there is table 2 Standard Bike S 39 21 51 51 54 43 48 Out Bullet Bike 53 24 32 35 67 29 67 In Bubble Bike / Jet Bubble 48 27 40 40 45 35 37 In [...] These are also the characteristics for the Bike or Kart. I wonder what's the most elegant solution for finding all the maximum combinations of Speed, Weight, Acceleration, etc, and also for the minimum, either by directly using the HTML on that page or copy and pasting the numbers into a text file. Actually, in that character table, Mario to Bower Jr are all medium characters, Baby Mario to Dry Bones are small characters, and the rest are all big characters, except the small, medium, or large Mii are just as what the name says. Small characters can only ride small bike or small kart, and so forth for medium and large.

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  • What should be taught in a "Fundamentals of programming" course at university?

    - by Dervin Thunk
    I have started a new question (see here), because I think the topic is of importance in a more general form. The question is now: If you were a professor at a Computer Science Dept. in some university, what would make it into your course? This is a programming course, second term, first year computer science/computer engineering. Remember you have a limited amount of time, and students are of different levels of competence, and some may be scientists, but some will also go on to be programmers in companies of different kinds. You have to cater to all. Bonus: What language? (Although see this question for my current thoughts about this...) Maybe you want to attach a course outline from some university? See here for an even more general question about this. Answer: I can't really summarize this post... I guess it was too subjective. However, it looks like we have to cover the history of computing up to a certain extent, computer architecture (memory, registers, whatever), C, and finally some basic algos and data structures in a problem solving fashion. This will be the bare bones of the course. Thanks all. I will accept the most voted up answer to close the thread, as it should be done.

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  • How do I implement configurations and settings?

    - by Malvolio
    I'm writing a system that is deployed in several places and each site needs its own configurations and settings. A "configuration" is a named value that is necessary to a particular site (e.g., the database URL, S3 bucket name); every configuration is necessary, there is not usually a default, and it's typically string-valued. A setting is a named value but it just tweaks the behavior of the system; it's often numeric or Boolean, and there's usually some default. So far, I've been using property files or thing like them, but it's a terrible solution. Several times, a developer has added a requirement for a configuration but not added the value to file for the live configuration, so the new release passed all the tests, then failed when released to live. Better, of course, for every file to be compiled — so if there's a missing configuration, or one of the wrong type, it won't get past the compiler — and inject the site-specific class into the build for each site. As a bones, a Scala file can easy model more complex values, especially lists, but also maps and tuples. The downside is, the files are sometimes maintained by people who aren't developers, so it has to be pretty self-explanatory, which was the advantage of property files. (Someone explain XML configurations to me: all the complexity of a compilable file but the run-time risk of a property file.) What I'm looking for is an easy pattern for defining a group required names and allowable values. Any suggestions?

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  • SIMPLE PHP MVC Framework [closed]

    - by Allen
    I need a simple and basic MVC example to get me started. I don't want to use any of the available packaged frameworks. I am in need of a simple example of a simple PHP MVC framework that would allow, at most, the basic creation of a simple multi-page site. I am asking for a simple example because I learn best from simple real world examples. Big popular frameworks (such as code igniter) are to much for me to even try to understand and any other "simple" example I have found are not well explained or seem a little sketchy in general. I should add that most examples of simple MVC frameworks I see use mod_rewrite (for URL routing) or some other Apache-only method. I run PHP on IIS. I need to be able to understand a basic MVC framework, so that I could develop my own that would allow me to easily extend functionality with classes. I am at the point where I understand basic design patterns and MVC pretty well. I understand them in theory, but when it comes down to actually building a real world, simple, well designed MVC framework in PHP, I'm stuck. Edit: I just want to note that I am looking for a simple example that an experienced programmer could whip up in under an hour. I mean simple as in bare bones simple. I don't want to use any huge frameworks, I am trying to roll my own. I need a decent SIMPLE example to get me going.

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  • Periodic GPU performance problem

    - by Peter Lillevold
    Hi folks! I have a WinForms application that uses XNA to animate 3D models in a control. The app have been doing just fine for months but recently I've started to experience periodic pauses in the animation. Setting out to investigate what is going on I have established these facts: It (currently) happens on my machine only Removing everything from my render loop does not improve the problem In 2. I didn't actually remove everything, I limited my loop to set the viewport on my GraphicsDevice and then do a GraphicsDevice.Present. Trying to dig further I fired up PIX to capture some statistics. Screenshots of two PIX runs can be viewed here (Run6) and here (Run14). Run6 is using my original render loop and Run14 is using the bare-bones Present loop. PIX tells me that the GPU is periodically doing something, and I assume this is causing the pauses. What could be the cause of this? Or how do I go about finding out what the GPU is actually doing? Note: I'm using XNA 3.1 on a Windows 7 x64 dual-core machine with 8GB RAM. Note2: also posted this question on the XNA Creators forums here.

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  • jQuery only firing last class in multiple-class click

    - by user1134644
    I have a set of links like so: <a href="#internalLink1" class="classA">This has Class A</a> <a href="#internalLink2" class="classB">This has Class B</a> <a href="#internalLink3" class="classA classB">This has Class A and Class B</a> And here's the corresponding jQuery: $('.classA').click(function(){ // do class A stuff }); $('.classB').click(function(){ // do class B stuff }); Currently, when I click on the first link with Class A, it does the Class A stuff like it's supposed to. Similarly, when I click on the second link with Class B, it does the Class B stuff like it's supposed to. No worries there. My issue is, when I click on the third link with BOTH classes, it only fires the function for whichever class comes last (in this case, class B. If I put class A at the end instead, it performs class A's function). I want it to fire both. What am I doing wrong? Thanks in advance. EDIT: To those posting fiddles, nearly all of them work, so as many have said, it's most likely not my code, but the way it displays in my file. For a little more clarification, I was teaching myself some jQuery and decided to try making a (very) simple "Choose Your Own Adventure" type game. Here's a jsfiddle containing the opening of my bare-bones-please-don't-laugh game. Click on "Hide in the bushes", then "Examine the victim", then "Take any valuables and leave, he's dead already" <-- THIS is where the issue is. It's supposed to add 98 gold ("hawks") to your inventory, AND tell you that your alignment has shifted 1 point towards Chaotic. At the moment, it only does the chaotic alert, and no gold gets added to your inventory. The other option (refresh the fiddle to restart) that adds money to your inventory, but DOES NOT make you chaotic, works just fine (if you select "Search him for identification" instead of "take the money and run") Sorry this is so long!

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  • Where to find new Micro-BTX (uBTX) motherboards? Or should I just replace the box?

    - by John Rudy
    OK, so I'm guessing that it's dead. It's not my machine, and the owner is on a very fixed (IE, none) income. I'm generous, but I'm not that generous, since I already gave him what (at the time) was a fully functional and fairly well-equipped machine. (Aside from the mobo and proc, almost nothing else in it was stock. I'd taken it up to 3GB of RAM, upgraded the hard drive, added a decent video card, installed a wireless adapter, running Vista, etc.) According to further research, the machine uses a Micro-BTX (uBTX) motherboard, and since it's an AMD Athlon64, the AM2 socket. So I'm looking at a few options, and am wondering what's the best route to take? Find an AM2 socket uBTX mobo. I can't find them new online anywhere, leading me to believe that this is an obsolete form factor/chip combination. I don't want a refurb or a system pull because, quite honestly, once I deal with this mess, I don't want to go through it again in another year or two. Find an Intel uBTX mobo and a (relatively -- hah, I still want at least a dual-core) inexpensive Intel CPU. At this point, the only things stock in the machine would be the case and the PSU. :) Buy a bare-bones kit (mobo/proc/PSU/case, sometimes even RAM) from somewhere like CompUSA/TigerDirect or Fry's and move all of the other hardware over. This makes life difficult because the copy of Vista is an upgrade, tied to the copy of XP which shipped on the Gateway, which is OEM and won't install on the new box. :) If I change the CPU brand (AMD to Intel), will I need to reinstall Windows, or can it just be reactivated? Where can I actually find a new, in-box, not system pull, not refurb AM2 uBTX mobo? Do they even exist anymore? What kind of money are we talking (US dollars)? The end goal is to get the machine functional again as cheaply as humanly possible. If it were my own machine, I wouldn't even be asking this, I'd be custom-building a new one. However, it's not mine, I'm shelling out of pocket for the fix (plus the work), and thus want to keep that end price low-low-low.

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  • MD5 vertex skinning problem extending to multi-jointed skeleton (GPU Skinning)

    - by Soapy
    Currently I'm trying to implement GPU skinning in my project. So far I have achieved single joint translation and rotation, and multi-jointed translation. The problem arises when I try to rotate a multi-jointed skeleton. The image above shows the current progress. The left image shows how the model should deform. The middle image shows how it deforms in my project. The right shows a better deform (still not right) inverting a certain value, which I will explain below. The way I get my animation data is by exporting it to the MD5 format (MD5mesh for mesh data and MD5anim for animation data). When I come to parse the animation data, for each frame, I check if the bone has a parent, if not, the data is passed in as is from the MD5anim file. If it does have a parent, I transform the bones position by the parents orientation, and the add this with the parents translation. Then the parent and child orientations get concatenated. This is covered at this website. if (Parent < 0){ ... // Save this data without editing it } else { Math3::vec3 rpos; Math3::quat pq = Parent.Quaternion; Math3::quat pqi(pq); pqi.InvertUnitQuat(); pqi.Normalise(); Math3::quat::RotateVector3(rpos, pq, jv); Math3::vec3 npos(rpos + Parent.Pos); this->Translation = npos; Math3::quat nq = pq * jq; nq.Normalise(); this->Quaternion = nq; } And to achieve the image to the right, all I need to do is to change Math3::quat::RotateVector3(rpos, pq, jv); to Math3::quat::RotateVector3(rpos, pqi, jv);, why is that? And this is my skinning shader. SkinningShader.vert #version 330 core smooth out vec2 vVaryingTexCoords; smooth out vec3 vVaryingNormals; smooth out vec4 vWeightColor; uniform mat4 MV; uniform mat4 MVP; uniform mat4 Pallete[55]; uniform mat4 invBindPose[55]; layout(location = 0) in vec3 vPos; layout(location = 1) in vec2 vTexCoords; layout(location = 2) in vec3 vNormals; layout(location = 3) in int vSkeleton[4]; layout(location = 4) in vec3 vWeight; void main() { vec4 wpos = vec4(vPos, 1.0); vec4 norm = vec4(vNormals, 0.0); vec4 weight = vec4(vWeight, (1.0f-(vWeight[0] + vWeight[1] + vWeight[2]))); normalize(weight); mat4 BoneTransform; for(int i = 0; i < 4; i++) { if(vSkeleton[i] != -1) { if(i == 0) { // These are interchangable for some reason // BoneTransform = ((invBindPose[vSkeleton[i]] * Pallete[vSkeleton[i]]) * weight[i]); BoneTransform = ((Pallete[vSkeleton[i]] * invBindPose[vSkeleton[i]]) * weight[i]); } else { // These are interchangable for some reason // BoneTransform += ((invBindPose[vSkeleton[i]] * Pallete[vSkeleton[i]]) * weight[i]); BoneTransform += ((Pallete[vSkeleton[i]] * invBindPose[vSkeleton[i]]) * weight[i]); } } } wpos = BoneTransform * wpos; vWeightColor = weight; vVaryingTexCoords = vTexCoords; vVaryingNormals = normalize(vec3(vec4(vNormals, 0.0) * MV)); gl_Position = wpos * MVP; } The Pallete matrices are the matrices calculated using the above code (a rotation and translation matrix get created from the translation and quaternion). The invBindPose matrices are simply the inverted matrices created from the joints in the MD5mesh file. Update 1 I looked at GLM to compare the values I get with my own implementation. They turn out to be exactly the same. So now i'm checking if there's a problem with matrix creation... Update 2 Looked at GLM again to compare matrix creation using quaternions. Turns out that's not the problem either.

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  • How to draw textures on a model

    - by marc wellman
    The following code is a complete XNA 3.1 program almost unaltered to that code skeleton Visual Studio is creating when creating a new project. The only things I have changed are imported a .x model to the content folder of the VS solution. (the model is a simple square with a texture spanning over it - made in Google Sketchup and exported with several .x exporters) in the Load() method I am loading the .x model into the game. The Draw() method uses a BasicEffect to render the model. Except these three things I haven't added any code. Why does the model does not show the texture ? What can I do to make the texture visible ? This is the texture file (a standard SketchUp texture from the palette): And this is what my program looks like - as you can see: No texture! Find below the complete source code of the program AND the complete .x file: namespace WindowsGame1 { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } Model newModel; /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: usse this.Content to load your game content here newModel = Content.Load<Model>(@"aau3d"); foreach (ModelMesh mesh in newModel.Meshes) { foreach (ModelMeshPart meshPart in mesh.MeshParts) { meshPart.Effect = new BasicEffect(this.GraphicsDevice, null); } } } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // TODO: Add your update logic here base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { if (newModel != null) { GraphicsDevice.Clear(Color.CornflowerBlue); Matrix[] transforms = new Matrix[newModel.Bones.Count]; newModel.CopyAbsoluteBoneTransformsTo(transforms); foreach (ModelMesh mesh in newModel.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.EnableDefaultLighting(); effect.TextureEnabled = true; effect.World = transforms[mesh.ParentBone.Index] * Matrix.CreateRotationY(0) * Matrix.CreateTranslation(new Vector3(0, 0, 0)); effect.View = Matrix.CreateLookAt(new Vector3(200, 1000, 200), Vector3.Zero, Vector3.Up); effect.Projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.ToRadians(45.0f), 0.75f, 1.0f, 10000.0f); } mesh.Draw(); } } base.Draw(gameTime); } } } This is the model I am using (.x): xof 0303txt 0032 // SketchUp 6 -> DirectX (c)2008 edecadoudal, supports: faces, normals and textures Material Default_Material{ 1.0;1.0;1.0;1.0;; 3.2; 0.000000;0.000000;0.000000;; 0.000000;0.000000;0.000000;; } Material _Groundcover_RiverRock_4inch_{ 0.568627450980392;0.494117647058824;0.427450980392157;1.0;; 3.2; 0.000000;0.000000;0.000000;; 0.000000;0.000000;0.000000;; TextureFilename { "aau3d.xGroundcover_RiverRock_4inch.jpg"; } } Mesh mesh_0{ 4; -81.6535;0.0000;74.8031;, -0.0000;0.0000;0.0000;, -81.6535;0.0000;0.0000;, -0.0000;0.0000;74.8031;; 2; 3;0,1,2, 3;1,0,3;; MeshMaterialList { 2; 2; 1, 1; { Default_Material } { _Groundcover_RiverRock_4inch_ } } MeshTextureCoords { 4; -2.1168,-3.4022; 1.0000,-0.0000; 1.0000,-3.4022; -2.1168,-0.0000;; } MeshNormals { 4; 0.0000;1.0000;-0.0000; 0.0000;1.0000;-0.0000; 0.0000;1.0000;-0.0000; 0.0000;1.0000;-0.0000;; 2; 3;0,1,2; 3;1,0,3;; } }

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  • Authlogic openid: getting undefined method openid_identifier? error in functional test

    - by usr
    I use Authlogic with the Authlogic-openid addon (I gem installed ruby- openid and script/plugin install git://github.com/rails/open_id_authentication.git) and get two errors. First when running functional test, I get an undefined method openid_identifier? message on a line in my new.html.erb file when running the UsersControllerTest. The line is: <% if @user.openid_identifier? %> When running script/console I can access this method without any problem. Second when testing the openid functionality and registering a new user to my application using openid and using my blogspot account for that I get the following in my log file: Generated checkid_setup request to http://www.blogger.com/openid-server.g with assocication ... Redirected to http://www.blogger.com/openid-server.g?openid.assoc_handle=... NoMethodError (You have a nil object when you didn't expect it! The error occurred while evaluating nil.call): app/controllers/users_controller.rb:44:in `create' /usr/lib/ruby/1.8/webrick/httpserver.rb:104:in `service' /usr/lib/ruby/1.8/webrick/httpserver.rb:65:in `run' /usr/lib/ruby/1.8/webrick/server.rb:173:in `start_thread' /usr/lib/ruby/1.8/webrick/server.rb:162:in `start' /usr/lib/ruby/1.8/webrick/server.rb:162:in `start_thread' /usr/lib/ruby/1.8/webrick/server.rb:95:in `start' /usr/lib/ruby/1.8/webrick/server.rb:92:in `each' /usr/lib/ruby/1.8/webrick/server.rb:92:in `start' /usr/lib/ruby/1.8/webrick/server.rb:23:in `start' /usr/lib/ruby/1.8/webrick/server.rb:82:in `start' The code in the users_controller is straight forward: def create respond_to do |format| @user.save do |result| if result flash[:notice] = t('Thanks for signing up!') format.html { redirect_to :action => 'index' } format.xml { render :xml => @user, :status => :created, :location => @user } else format.html { render :action => "new" } format.xml { render :xml => @user.errors, :status => :unprocessable_entity } end end end end The line giving the error being @user.save do |result|... I feel I'm missing something pretty basic but I have been staring at this for too long because I can't find what it is. I checked with the code on Railscasts episodes 160 and 170 and the bones GitHub project but found nothing. Thanks for your help, usr

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