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  • Can't seem to get python to work

    - by Justin Johnson
    I'm just starting out in Python. The Python interpreter works from the command line (I have 2.4.3), but I can't seem to get Apache to execute Python scripts. All I end up with is a blank screen and nothing in the Apache error logs. I enabled Python via the Plesk control panel. Here's the snippet that was generated in the httpd.include: <Files ~ (\.py$)> SetHandler python-program PythonHandler mod_python.cgihandler </Files> My test script is one of the examples that comes with the Python downloads at http://python.org/download/ #!/usr/local/bin/python """CGI test 1 - check server setup.""" # Until you get this to work, your web server isn't set up right or # your Python isn't set up right. # If cgi0.sh works but cgi1.py doesn't, check the #! line and the file # permissions. The docs for the cgi.py module have debugging tips. print("Content-type: text/html") print() print("<h1>Hello world</h1>") print("<p>This is cgi1.py") That wasn't working, so I changed #!/usr/local/bin/python to #!/usr/bin/python which is what which python tells me but the results were the same. Like I said, I'm ending up with a blank page. No errors that I know of, unless I'm checking the wrong error log (I'm checking the Apache error log). I'm on a MediaTemple (dv) running CentOS.

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  • fatal error 'stdio.h' Python 2.7 on Mc OS X 10.7.5 [closed]

    - by DjangoRocks
    I have this weird issue on my Mac OS X 10.7.5 /Library/Frameworks/Python.framework/Versions/2.7/include/python2.7/Python.h:33:10: fatal error: 'stdio.h' file not found What caused the above error? This error has been bugging me and i can't install mysql-python as i'm stuck with this step. I'm using Python 2.7.3. Things like Google App Engine ( python ), python script, tornado generally works on my mac. But not mysql-python. I've install MySQL using the dmg image and have copied the mysql folder to /usr/local/ How do i fix this? ======UPDATE====== I've ran the command, and tried to install mysql-python by running sudo python setup.py install. But received the following: running install running bdist_egg running egg_info writing MySQL_python.egg-info/PKG-INFO writing top-level names to MySQL_python.egg-info/top_level.txt writing dependency_links to MySQL_python.egg-info/dependency_links.txt writing MySQL_python.egg-info/PKG-INFO writing top-level names to MySQL_python.egg-info/top_level.txt writing dependency_links to MySQL_python.egg-info/dependency_links.txt reading manifest file 'MySQL_python.egg-info/SOURCES.txt' reading manifest template 'MANIFEST.in' writing manifest file 'MySQL_python.egg-info/SOURCES.txt' installing library code to build/bdist.macosx-10.6-intel/egg running install_lib running build_py copying MySQLdb/release.py -> build/lib.macosx-10.6-intel-2.7/MySQLdb running build_ext gcc-4.2 not found, using clang instead building '_mysql' extension clang -fno-strict-aliasing -fno-common -dynamic -g -O2 -DNDEBUG -g -O3 -Dversion_info=(1,2,4,'rc',5) -D__version__=1.2.4c1 -I/usr/local/mysql/include -I/Library/Frameworks/Python.framework/Versions/2.7/include/python2.7 -c _mysql.c -o build/temp.macosx-10.6-intel-2.7/_mysql.o -Os -g -fno-common -fno-strict-aliasing -arch x86_64 In file included from _mysql.c:29: /Library/Frameworks/Python.framework/Versions/2.7/include/python2.7/Python.h:33:10: fatal error: 'stdio.h' file not found #include <stdio.h> ^ 1 error generated. error: command 'clang' failed with exit status 1 What other possible ways can i fix it? thanks! Best Regards.

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  • Easy_install the wrong version of python modules (Mac OS)

    - by user73250
    I installed Python 2.7 on my Mac. When typing "python" in terminal, it shows: $ python Python 2.7 (r27:82508, Jul 3 2010, 20:17:05) [GCC 4.0.1 (Apple Inc. build 5493)] on darwin Type "help", "copyright", "credits" or "license" for more information. The Python version is correct here. But when I try to easy_install some modules. The system will install the modules with python version 2.6 which are not able be imported to Python 2.7. And of course I can not do the functions I need in my code. Here's an example of easy_install graphy: $ easy_install graphy Searching for graphy Reading pypi.python.org/simple/graphy/ Reading http://code.Google.com/p/graphy/ Best match: Graphy 1.0.0 Downloading http://pypi.python.org/packages/source/G/Graphy/Graphy- 1.0.0.tar.gz#md5=390b4f9194d81d0590abac90c8b717e0 Processing Graphy-1.0.0.tar.gz Running Graphy-1.0.0/setup.py -q bdist_egg --dist-dir /var/folders/fH/fHwdy4WtHZOBytkg1nOv9E+++TI/-Tmp-/easy_install-cFL53r/Graphy-1.0.0/egg-dist-tmp-YtDCZU warning: no files found matching '*.tmpl' under directory 'graphy' warning: no files found matching '*.txt' under directory 'graphy' warning: no files found matching '*.h' under directory 'graphy' warning: no previously-included files matching '*.pyc' found under directory '.' warning: no previously-included files matching '*~' found under directory '.' warning: no previously-included files matching '*.aux' found under directory '.' zip_safe flag not set; analyzing archive contents... graphy.all_tests: module references __file__ Adding Graphy 1.0.0 to easy-install.pth file Installed /Library/Python/2.6/site-packages/Graphy-1.0.0-py2.6.egg Processing dependencies for graphy Finished processing dependencies for graphy So it installs graphy for Python 2.6. Can someone help me with it? I just want to set my default easy_install Python version to 2.7.

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  • make_tuple with boost::python under Visual Studio 9

    - by celil
    Trying to build the following simple example #include <boost/python.hpp> using namespace boost::python; tuple head_and_tail(object sequence) { return make_tuple(sequence[0],sequence[-1]); } available here, I end up with this compilation error under Visual Studio 9 error C2668: 'boost::python::make_tuple' : ambiguous call to overloaded function 1> C:\Program Files\boost_1_42_0\boost/python/detail/make_tuple.hpp(22): could be 'boost::python::tuple boost::python::make_tuple<boost::python::api::object_item,boost::python::api::object_item>(const A0 &,const A1 &)' 1> with 1> [ 1> A0=boost::python::api::object_item, 1> A1=boost::python::api::object_item 1> ] 1> C:\Program Files\boost_1_42_0\boost/tuple/detail/tuple_basic.hpp(802): or 'boost::tuples::tuple<T0,T1,T2,T3,T4,T5,T6,T7,T8,T9> boost::tuples::make_tuple<boost::python::api::object_item,boost::python::api::object_item>(const T0 &,const T1 &)' [found using argument-dependent lookup] 1> with 1> [ 1> T0=boost::python::api::proxy<boost::python::api::item_policies>, 1> T1=boost::python::api::proxy<boost::python::api::item_policies>, 1> T2=boost::tuples::null_type, 1> T3=boost::tuples::null_type, 1> T4=boost::tuples::null_type, 1> T5=boost::tuples::null_type, 1> T6=boost::tuples::null_type, 1> T7=boost::tuples::null_type, 1> T8=boost::tuples::null_type, 1> T9=boost::tuples::null_type 1> ] Is this a bug in boost::python, or am I doing something wrong? How can I get the above program to compile?

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  • file layout and setuptools configuration for the python bit of a multi-language library

    - by dan mackinlay
    So we're writing a full-text search framework MongoDb. MongoDB is pretty much javascript-native, so we wrote the javascript library first, and it works. Now I'm trying to write a python framework for it, which will be partially in python, but partially use those same stored javascript functions - the javascript functions are an intrinsic part of the library. On the other hand, the javascript framework does not depend on python. since they are pretty intertwined it seems like it's worthwhile keeping them in the same repository. I'm trying to work out a way of structuring the whole project to give the javascript and python frameworks equal status (maybe a ruby driver or whatever in the future?), but still allow the python library to install nicely. Currently it looks like this: (simplified a little) javascript/jstest/test1.js javascript/mongo-fulltext/search.js javascript/mongo-fulltext/util.js python/docs/indext.rst python/tests/search_test.py python/tests/__init__.py python/mongofulltextsearch/__init__.py python/mongofulltextsearch/mongo_search.py python/mongofulltextsearch/util.py python/setup.py I've skipped out a few files for simplicity, but you get the general idea; it' a pretty much standard python project... except that it depends critcally ona whole bunch of javascript which is stored in a sibling directory tree. What's the preferred setup for dealing with this kind of thing when it comes to setuptools? I can work out how to use package_data etc to install data files that live inside my python project as per the setuptools docs. The problem is if i want to use setuptools to install stuff, including the javascript files from outside the python code tree, and then also access them in a consistent way when I'm developing the python code and when it is easy_installed to someone's site. Is that supported behaviour for setuptools? Should i be using paver or distutils2 or Distribute or something? (basic distutils is not an option; the whole reason I'm doing this is to enable requirements tracking) How should i be reading the contents of those files into python scripts?

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  • Easy to use time-stamps in Python

    - by Morlock
    I'm working on a journal-type application in Python. The application basically permits the user write entries in the journal and adds a time-stamp for later querying the journal. As of now, I use the time.ctime() function to generate time-stamps that are visually friendly. The journal entries thus look like: Thu Jan 21 19:59:47 2010 Did something Thu Jan 21 20:01:07 2010 Did something else Now, I would like to be able to use these time-stamps to do some searching/querying. I need to be able to search, for example, for "2010", or "feb 2010", or "23 feb 2010". My questions are: 1) What time module(s) should I use: time vs datetime? 2) What would be an appropriate way of creating and using the time-stamp objects? Many thanks!

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  • Time management and self improvement

    - by Filip
    I hope I can open a discussion on this topic as this is not a specific problem. It's a topic I hope to get some ideas on how people in similar situation as mine manage their time. OK, I'm a single developer on a software project for the last 6-8 months. The project I'm working on uses several technologies, mainly .net stuff: WPF, WF, NHibernate, WCF, MySql and other third party SDKs relevant for the project nature. My experience and knowledge vary, for example I have a lot of experience in WPF but much less in WCF. I work full time on the project and im curios on how other programmers which need to multi task in many areas manage their time. I'm a very applied type of person and prefer to code instead of doing research. I feel that doing research "might" slow down the progress of the project while I recognize that research and learning more in areas which I'm not so strong will ultimately make me more productive. How would you split up your daily time in productive coding time and time to and experiment, read blogs, go through tutorials etc. I would say that Im coding about 90%+ of my day and devoting some but very little time in research and acquiring new knowledge. Thanks for your replies. I think I will adopt a gradual transition to Dominics block parts. I kinda knew that coding was taking up way to much of my time but it feels good having a first version of the project completed and ready. With a few months of focused hard work behind me I hope to get more time to experiment and expand my knowlegde. Now I only hope my boss will cut me some slack and stop pressuring me for features...

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  • Daylight Saving Time Visualized

    - by Jason Fitzpatrick
    When you map out the Daylight Saving Time adjusted sunrise and sunset times over the course of the year, an interesting pattern emerges. Chart designer Germanium writes: I tried to come up with the reason for the daylight saving time change by just looking at the data for sunset and sunrise times. The figure represents sunset and sunrise times thought the year. It shows that the daylight saving time change marked by the lines (DLS) is keeping the sunrise time pretty much constant throughout the whole year, while making the sunset time change a lot. The spread of sunrise times as measured by the standard deviation is 42 minutes, which means that the sunrise time changes within that range the whole year, while the standard deviation for the sunset times is 1:30 hours. Whatever the argument for doing this is, it’s pretty clear that reason is to keep the sunrise time constant. You can read more about the controversial history of Daylight Saving Time here. Daylight Saving Time Explained [via Cool Infographics] 6 Ways Windows 8 Is More Secure Than Windows 7 HTG Explains: Why It’s Good That Your Computer’s RAM Is Full 10 Awesome Improvements For Desktop Users in Windows 8

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  • Time Tracking on an Agile Team

    - by Stephen.Walther
    What’s the best way to handle time-tracking on an Agile team? Your gut reaction to this question might be to resist any type of time-tracking at all. After all, one of the principles of the Agile Manifesto is “Individuals and interactions over processes and tools”.  Forcing the developers on your team to track the amount of time that they devote to completing stories or tasks might seem like useless bureaucratic red tape: an impediment to getting real work done. I completely understand this reaction. I’ve been required to use time-tracking software in the past to account for each hour of my workday. It made me feel like Fred Flintstone punching in at the quarry mine and not like a professional. Why You Really Do Need Time-Tracking There are, however, legitimate reasons to track time spent on stories even when you are a member of an Agile team.  First, if you are working with an outside client, you might need to track the number of hours spent on different stories for the purposes of billing. There might be no way to avoid time-tracking if you want to get paid. Second, the Product Owner needs to know when the work on a story has gone over the original time estimated for the story. The Product Owner is concerned with Return On Investment. If the team has gone massively overtime on a story, then the Product Owner has a legitimate reason to halt work on the story and reconsider the story’s business value. Finally, you might want to track how much time your team spends on different types of stories or tasks. For example, if your team is spending 75% of their time doing testing then you might need to bring in more testers. Or, if 10% of your team’s time is expended performing a software build at the end of each iteration then it is time to consider better ways of automating the build process. Time-Tracking in SonicAgile For these reasons, we added time-tracking as a feature to SonicAgile which is our free Agile Project Management tool. We were heavily influenced by Jeff Sutherland (one of the founders of Scrum) in the way that we implemented time-tracking (see his article http://scrum.jeffsutherland.com/2007/03/time-tracking-is-anti-scrum-what-do-you.html). In SonicAgile, time-tracking is disabled by default. If you want to use this feature then the project owner must enable time-tracking in Project Settings. You can choose to estimate using either days or hours. If you are estimating at the level of stories then it makes more sense to choose days. Otherwise, if you are estimating at the level of tasks then it makes more sense to use hours. After you enable time-tracking then you can assign three estimates to a story: Original Estimate – This is the estimate that you enter when you first create a story. You don’t change this estimate. Time Spent – This is the amount of time that you have already devoted to the story. You update the time spent on each story during your daily standup meeting. Time Left – This is the amount of time remaining to complete the story. Again, you update the time left during your daily standup meeting. So when you first create a story, you enter an original estimate that becomes the time left. During each daily standup meeting, you update the time spent and time left for each story on the Kanban. If you had perfect predicative power, then the original estimate would always be the same as the sum of the time spent and the time left. For example, if you predict that a story will take 5 days to complete then on day 3, the story should have 3 days spent and 2 days left. Unfortunately, never in the history of mankind has anyone accurately predicted the exact amount of time that it takes to complete a story. For this reason, SonicAgile does not update the time spent and time left automatically. Each day, during the daily standup, your team should update the time spent and time left for each story. For example, the following table shows the history of the time estimates for a story that was originally estimated to take 3 days but, eventually, takes 5 days to complete: Day Original Estimate Time Spent Time Left Day 1 3 days 0 days 3 days Day 2 3 days 1 day 2 days Day 3 3 days 2 days 2 days Day 4 3 days 3 days 2 days Day 5 3 days 4 days 0 days In the table above, everything goes as predicted until you reach day 3. On day 3, the team realizes that the work will require an additional two days. The situation does not improve on day 4. All of the sudden, on day 5, all of the remaining work gets done. Real work often follows this pattern. There are long periods when nothing gets done punctuated by occasional and unpredictable bursts of progress. We designed SonicAgile to make it as easy as possible to track the time spent and time left on a story. Detecting when a Story Goes Over the Original Estimate Sometimes, stories take much longer than originally estimated. There’s a surprise. For example, you discover that a new software component is incompatible with existing software components. Or, you discover that you have to go through a month-long certification process to finish a story. In those cases, the Product Owner has a legitimate reason to halt work on a story and re-evaluate the business value of the story. For example, the Product Owner discovers that a story will require weeks to implement instead of days, then the story might not be worth the expense. SonicAgile displays a warning on both the Backlog and the Kanban when the time spent on a story goes over the original estimate. An icon of a clock is displayed. Time-Tracking and Tasks Another optional feature of SonicAgile is tasks. If you enable Tasks in Project Settings then you can break stories into one or more tasks. You can perform time-tracking at the level of a story or at the level of a task. If you don’t break a story into tasks then you can enter the time left and time spent for the story. As soon as you break a story into tasks, then you can no longer enter the time left and time spent at the level of the story. Instead, the time left and time spent for a story is rolled up from its tasks. On the Kanban, you can see how the time left and time spent for each task gets rolled up into each story. The progress bar for the story is rolled up from the progress bars for each task. The original estimate is never rolled up – even when you break a story into tasks. A story’s original estimate is entered separately from the original estimates of each of the story’s tasks. Summary Not every Agile team can avoid time-tracking. You might be forced to track time to get paid, to detect when you are spending too much time on a particular story, or to track the amount of time that you are devoting to different types of tasks. We designed time-tracking in SonicAgile to require the least amount of work to track the information that you need. Time-tracking is an optional feature. If you enable time-tracking then you can track the original estimate, time left, and time spent for each story and task. You can use time-tracking with SonicAgile for free. Register at http://SonicAgile.com.

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  • How to create Python module distribution to gracefully fall-back to pure Python code

    - by Craig McQueen
    I have written a Python module, and I have two versions: a pure Python implementation and a C extension. I've written the __init__.py file so that it tries to import the C extension, and if that fails, it imports the pure Python code (is that reasonable?). Now, I'd like to know what is the best way to distribute this module (e.g. write setup.py) so it can be easily used by people with or without the facility to build, or use, the C extension, just by running: python setup.py install My experience is limited, but I see two possible cases: User does not have MS Visual Studio, or the GCC compiler suite, installed on their machine, to build the C extension User is running IronPython, Jython, or anything other than CPython. I only have used CPython. So I'm not sure how I could distribute this module so that it would work smoothly and be easy to install on those platforms, if they're unable to use the C extension.

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  • Installing Python Script, Maintaining Reference to Python 2.6

    - by zfranciscus
    Hi, I am writing a Python program that relies on version 2.6. I went through the distribution documentation: http://docs.python.org/distutils/index.html and what I have figure out so far is that I basically need to write a setup.py script. Something like: setup(name='Distutils', version='1.0', description='Python Distribution Utilities', author='My Name', author_email='My Email', url='some URL', package_dir={'': 'src'}, packages=[''], ) I would like to ensure that my program uses 2.6 interpreter library. What would be the best approach to ensure that my program uses 2.6 ? Shall I distribute python 2.6 library along with my program ? Is there any alternative approach ?

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  • Launching python within python and timezone issue

    - by Gabi Purcaru
    I had to make a launcher script for my django app, and it seems it somehow switches the timezone to GMT (default being +2), and every datetime is two hours behind when using the script. What could be causing that? Here is the launcher script that I use: #!/usr/bin/env python import os import subprocess import shlex import time cwd = os.getcwd() p1 = subprocess.Popen(shlex.split("python manage.py runserver"), cwd=os.path.join(cwd, "drugsworld")) p2 = subprocess.Popen(shlex.split("python coffee_auto_compiler.py"), cwd=os.path.join(cwd)) try: while True: time.sleep(2) except KeyboardInterrupt: p1.terminate() p2.terminate() If I manually run python manage.py runserver, the timezone is +2. If, however, I use this script, the timezone is set to GMT.

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  • Python - help on custom wx.Python (pyDev) class

    - by Wallter
    I have been hitting a dead end with this program. I am trying to build a class that will let me control the BIP's of a button when it is in use. so far this is what i have (see following.) It keeps running this weird error TypeError: 'module' object is not callable - I, coming from C++ and C# (for some reason the #include... is so much easier) , have no idea what that means, Google is of no help so... I know I need some real help with sintax and such - anything woudl be helpful. Note: The base code found here was used to create a skeleton for this 'custom button class' Custom Button import wx from wxPython.wx import * class Custom_Button(wx.PyControl): # The BMP's # AM I DOING THIS RIGHT? - I am trying to get empty 'global' # variables within the class Mouse_over_bmp = None #wxEmptyBitmap(1,1,1) # When the mouse is over Norm_bmp = None #wxEmptyBitmap(1,1,1) # The normal BMP Push_bmp = None #wxEmptyBitmap(1,1,1) # The down BMP Pos_bmp = wx.Point(0,0) # The posisition of the button def __init__(self, parent, NORM_BMP, PUSH_BMP, MOUSE_OVER_BMP, pos, size, text="", id=-1, **kwargs): wx.PyControl.__init__(self,parent, id, **kwargs) # The conversions, hereafter, were to solve another but. I don't know if it is # necessary to do this since the source being given to the class (in this case) # is a BMP - is there a better way to prevent an error that i have not # stumbled accost? # Set the BMP's to the ones given in the constructor self.Mouse_over_bmp = wx.Bitmap(wx.Image(MOUSE_OVER_BMP, wx.BITMAP_TYPE_ANY).ConvertToBitmap()) self.Norm_bmp = wx.Bitmap(wx.Image(NORM_BMP, wx.BITMAP_TYPE_ANY).ConvertToBitmap()) self.Push_bmp = wx.Bitmap(wx.Image(PUSH_BMP, wx.BITMAP_TYPE_ANY).ConvertToBitmap()) self.Pos_bmp = self.pos self.Bind(wx.EVT_LEFT_DOWN, self._onMouseDown) self.Bind(wx.EVT_LEFT_UP, self._onMouseUp) self.Bind(wx.EVT_LEAVE_WINDOW, self._onMouseLeave) self.Bind(wx.EVT_ENTER_WINDOW, self._onMouseEnter) self.Bind(wx.EVT_ERASE_BACKGROUND,self._onEraseBackground) self.Bind(wx.EVT_PAINT,self._onPaint) self._mouseIn = self._mouseDown = False def _onMouseEnter(self, event): self._mouseIn = True def _onMouseLeave(self, event): self._mouseIn = False def _onMouseDown(self, event): self._mouseDown = True def _onMouseUp(self, event): self._mouseDown = False self.sendButtonEvent() def sendButtonEvent(self): event = wx.CommandEvent(wx.wxEVT_COMMAND_BUTTON_CLICKED, self.GetId()) event.SetInt(0) event.SetEventObject(self) self.GetEventHandler().ProcessEvent(event) def _onEraseBackground(self,event): # reduce flicker pass def _onPaint(self, event): dc = wx.BufferedPaintDC(self) dc.SetFont(self.GetFont()) dc.SetBackground(wx.Brush(self.GetBackgroundColour())) dc.Clear() dc.DrawBitmap(self.Norm_bmp) # draw whatever you want to draw # draw glossy bitmaps e.g. dc.DrawBitmap if self._mouseIn: # If the Mouse is over the button dc.DrawBitmap(self, self.Mouse_over_bmp, self.Pos_bmp, useMask=False) if self._mouseDown: # If the Mouse clicks the button dc.DrawBitmap(self, self.Push_bmp, self.Pos_bmp, useMask=False) Main.py import wx import Custom_Button from wxPython.wx import * ID_ABOUT = 101 ID_EXIT = 102 class MyFrame(wx.Frame): def __init__(self, parent, ID, title): wxFrame.__init__(self, parent, ID, title, wxDefaultPosition, wxSize(400, 400)) self.CreateStatusBar() self.SetStatusText("Program testing custom button overlays") menu = wxMenu() menu.Append(ID_ABOUT, "&About", "More information about this program") menu.AppendSeparator() menu.Append(ID_EXIT, "E&xit", "Terminate the program") menuBar = wxMenuBar() menuBar.Append(menu, "&File"); self.SetMenuBar(menuBar) self.Button1 = Custom_Button(self, parent, -1, "D:/Documents/Python/Normal.bmp", "D:/Documents/Python/Clicked.bmp", "D:/Documents/Python/Over.bmp", wx.Point(200,200), wx.Size(300,100)) EVT_MENU(self, ID_ABOUT, self.OnAbout) EVT_MENU(self, ID_EXIT, self.TimeToQuit) def OnAbout(self, event): dlg = wxMessageDialog(self, "Testing the functions of custom " "buttons using pyDev and wxPython", "About", wxOK | wxICON_INFORMATION) dlg.ShowModal() dlg.Destroy() def TimeToQuit(self, event): self.Close(true) class MyApp(wx.App): def OnInit(self): frame = MyFrame(NULL, -1, "wxPython | Buttons") frame.Show(true) self.SetTopWindow(frame) return true app = MyApp(0) app.MainLoop() Errors (and traceback) /home/wallter/python/Custom Button overlay/src/Custom_Button.py:8: DeprecationWarning: The wxPython compatibility package is no longer automatically generated or actively maintained. Please switch to the wx package as soon as possible. I have never been able to get this to go away whenever using wxPython any help? from wxPython.wx import * Traceback (most recent call last): File "/home/wallter/python/Custom Button overlay/src/Main.py", line 57, in <module> app = MyApp(0) File "/usr/lib/python2.6/dist-packages/wx-2.8-gtk2-unicode/wx/_core.py", line 7978, in __init__ self._BootstrapApp() File "/usr/lib/python2.6/dist-packages/wx-2.8-gtk2-unicode/wx/_core.py", line 7552, in _BootstrapApp return _core_.PyApp__BootstrapApp(*args, **kwargs) File "/home/wallter/python/Custom Button overlay/src/Main.py", line 52, in OnInit frame = MyFrame(NULL, -1, "wxPython | Buttons") File "/home/wallter/python/Custom Button overlay/src/Main.py", line 32, in __init__ wx.Point(200,200), wx.Size(300,100)) TypeError: 'module' object is not callable I have tried removing the "wx.Point(200,200), wx.Size(300,100))" just to have the error move up to the line above. Have I declared it right? help?

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  • performance of large number calculations in python (python 2.7.3 and .net 4.0)

    - by g36
    There is a lot of general questions about python performance in comparison to other languages. I've got more specific example: There are two simple functions wrote in python an c#, both checking if int number is prime. python: import time def is_prime(n): num =n/2 while num >1: if n % num ==0: return 0 num-=1 return 1 start = time.clock() probably_prime = is_prime(2147483629) elapsed = (time.clock() - start) print 'time : '+str(elapsed) and C#: using System.Diagnostics; public static bool IsPrime(int n) { int num = n/2; while(num >1) { if(n%num ==0) { return false; } num-=1; } return true; } Stopwatch sw = new Stopwatch(); sw.Start(); bool result = Functions.IsPrime(2147483629); sw.Stop(); Console.WriteLine("time: {0}", sw.Elapsed); And times ( which are surprise for me as a begginer in python:)): Python: 121s; c#: 6s Could You explain where does this big diffrence come from ?

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  • get the current time in C

    - by Antrromet
    I want to get the current time of my system. For that i'm using the following code in C. time_t now; struct tm *mytime = localtime(&now); if ( strftime(buffer, sizeof buffer, "%X", mytime) ) { printf("time1 = \"%s\"\n", buffer); } But the problem of this code is that its giving some random time.Also the random time is different all the time.I want the current time of my system. Can anyone please tell me how to solve this issue?

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  • Installing python-mysql with wamp's mysql

    - by sharat87
    Hello, (I'm not sure if this should be asked here or SU.. but seeing this question on SO, I am asking it here...) I have wamp (mysql-5.1.33) server setup on my vista machine, and I am trying to install python-mysql 1.2.3c1 to use the mysql version provided by wamp. At first, when I ran python setup.py install, I got an error saying it couldn't find the location of the mysql's bin folder. Looking into setup_windows.py, I noticed it was looking for a registry key and so I added that registry entry and I think it is able to find it now. But now, when I run python setup.py install, I get a different error saying Unable to find vcvarsall.bat. Any help on installing this appreciated. Here is the output of python setup.py install: running install running bdist_egg running egg_info writing MySQL_python.egg-info\PKG-INFO writing top-level names to MySQL_python.egg-info\top_level.txt writing dependency_links to MySQL_python.egg-info\dependency_links.txt reading manifest file 'MySQL_python.egg-info\SOURCES.txt' reading manifest template 'MANIFEST.in' writing manifest file 'MySQL_python.egg-info\SOURCES.txt' installing library code to build\bdist.win32\egg running install_lib running build_py copying MySQLdb\release.py -> build\lib.win32-2.6\MySQLdb running build_ext building '_mysql' extension error: Unable to find vcvarsall.bat Thanks a lot!

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  • python __import__() imports from 2 different directories when same module exists in 2 locations

    - by programer_gramer
    Hi, I have a python application , which has directory structure like this. -pythonapp -mainpython.py -module1 -submodule1 -file1.py -file2.py -submodule2 -file3.py -file3.py -submodule3 -file1.py -file2.py -file5.py -file6.py -file7.py when I try to import the python utilities(from mainpython.py) under submodule3 , I get the initial 2 files from submodule1.(please note that submodule1 and 3 have 2 different files with the same name). However the same import works fine when there is no conflict i.e it correctly imports file 5,6,7 from submodule3. Here is the code : name=os.path.splitext(os.path.split("module1\submodule3\file1.py")[1])[0] -- file1.py name here is passed dynamically. module = import(name) //Here is name is like "file1" it works(but with the above said issue, though, when passes the name of the file dynamically), but if I pass complete package as "module1.submodule1.file1" it fails with an ImportError saying that "no module with name file1" Now the question is how do we tell the interpreter to use only the ones under "module1.submodule3.file2"? I am using python This is really urgent one and I have run out of all the tries. Hope some experienced python developers can solve this for me?

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  • Python - cours intensif pour les scientifiques : Python avancé, par Rick Muller

    Bonjour,Je vous présente ce tutoriel traduit par Raphaël Seban intitulé : Python - cours intensif pour les scientifiquesPartie 3 : Python avancé Pour de nombreux scientifiques, Python est LE langage de programmation par excellence, car il offre de grandes possibilités en analyse et modélisation de données scientifiques avec relativement peu de charge de travail en termes d'apprentissage, d'installation ou de temps de développement. C'est un langage que vous pouvez intégrer...

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  • `which python` points to the python I want, but `python` runs the wrong version

    - by tramdas
    I want to use python24 provided by ports, so I've installed it, and python_select -s shows that the version I want is indeed selected. Running which python gives /opt/local/bin/python, and running /opt/local/bin/python gives me the version I want. However when I run python from the shell, I get the /usr/bin/python version instead. I don't have a python alias. Here's the situation in a nutshell: I believe the path is set up sensibly, and which python seems to confirm this. alias only returns 1 entry, which is something unrelated to this. Nevertheless, running python from the bash shell gives me the wrong python! I'm kind of stumped! What am I overlooking?

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  • Python version priority in OSX/UNIX PATH environment variable

    - by mindthief
    Hi all, I want my system to use /usr/bin/python, but it's currently using /opt/local/bin/python, which points to /usr/bin/python2.6. I tried modifying the PATH variable in my .bashrc as PATH=~/bin:$PATH ...and then set a symbolic link in ~/bin to point to /usr/bin/python. i.e. ~/bin/python --> /usr/bin/python I figured this might prioritize this symlink over the /opt/local version if it came before the other one in the PATH variable, but when I opened a new shell I still found python pointing to /opt/local/bin. Any advice on a good way to get the system to use /usr/bin/python? Also, I usually use ipython as opposed to python directly. I'm assuming that if the system starts to use the correct version of python then ipython would also use that version? If not, how could I also get ipython to use the correct version? Thanks!

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  • How do I learn Python from zero to web development? [closed]

    - by Terence Ponce
    I am looking into learning Python for web development. Assuming I already have some basic web development experience with Java (JSP/Servlets), I'm already familiar with web design (HTML, CSS, JS), basic programming concepts and that I am completely new to Python, how do I go about learning Python in a structured manner that will eventually lead me to web development with Python and Django? I'm not in a hurry to make web applications in Python so I really want to learn it thoroughly so as not to leave any gaps in my knowledge of the technologies involving web development in Python. Are there any books, resource or techniques to help me in my endeavor? In what order should I do/read them? UPDATE: When I say learning in a structured manner, I mean starting out from the basics then learning the advanced stuff without leaving some of the important details/features that Python has to offer. I want to know how to apply the things that I already know in programming to Python.

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  • Slightly different execution times between python2 and python3

    - by user557634
    Hi. Lastly I wrote a simple generator of permutations in python (implementation of "plain changes" algorithm described by Knuth in "The Art... 4"). I was curious about the differences in execution time of it between python2 and python3. Here is my function: def perms(s): s = tuple(s) N = len(s) if N <= 1: yield s[:] raise StopIteration() for x in perms(s[1:]): for i in range(0,N): yield x[:i] + (s[0],) + x[i:] I tested both using timeit module. My tests: $ echo "python2.6:" && ./testing.py && echo "python3:" && ./testing3.py python2.6: args time[ms] 1 0.003811 2 0.008268 3 0.015907 4 0.042646 5 0.166755 6 0.908796 7 6.117996 8 48.346996 9 433.928967 10 4379.904032 python3: args time[ms] 1 0.00246778964996 2 0.00656183719635 3 0.01419159912 4 0.0406293644678 5 0.165960511097 6 0.923101452814 7 6.24257639835 8 53.0099868774 9 454.540967941 10 4585.83498001 As you can see, for number of arguments less than 6, python 3 is faster, but then roles are reversed and python2.6 does better. As I am a novice in python programming, I wonder why is that so? Or maybe my script is more optimized for python2? Thank you in advance for kind answer :)

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  • Python - problem in importing new module - libgmail

    - by Microkernel
    Hi all, I downloaded Python module libgmail from sourceforge and extracted all the files in the archive. The archive had setup.py, so I went to that directory in command prompt and did setup.py install I am getting the following error message I:\libgmail-0.1.11>setup.py install Traceback (most recent call last): File "I:\libgmail-0.1.11\setup.py", line 7, in ? import libgmail File "I:\libgmail-0.1.11\libgmail.py", line 36, in ? import mechanize as ClientCookie ImportError: No module named mechanize This may be trivial, but I am new to python. So plz guide what to do. please note, I am using python 2.4 and using Windows-XP. Thank you MicroKernel

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  • Exposing a pointer in Boost.Python

    - by Goose Bumper
    I have this very simple C++ class: class Tree { public: Node *head; }; BOOST_PYTHON_MODULE(myModule) { class_<Tree>("Tree") .def_readwrite("head",&Tree::head) ; } I want to access the head variable from Python, but the message I see is: No to_python (by-value) converter found for C++ type: Node* From what I understand, this happens because Python is freaking out because it has no concept of pointers. How can I access the head variable from Python? I understand I should use encapsulation, but I'm currently stuck with needing a non-encapsulation solution.

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