Search Results

Search found 6690 results on 268 pages for 'resource kit'.

Page 8/268 | < Previous Page | 4 5 6 7 8 9 10 11 12 13 14 15  | Next Page >

  • Problem with Android emulator

    - by benasio
    Projects do not run, on screen emulator only "ANDROID" WinXP pro SP3/Eclipse Galileo java version "1.6.0_20" Java(TM) SE Runtime Environment (build 1.6.0_20-b02) Java HotSpot(TM) Client VM (build 16.3-b01, mixed mode, sharing) My actions: 1.Start the emulator(Platform:2.1 API Level:7), wait until the window DDMS status will change to ONLINE 2.Launches helloandroid from examples - Run as Android Application Console: Android Launch! [2010-05-03 21:44:34 - HelloAndroid] adb is running normally. [2010-05-03 21:44:34 - HelloAndroid] Performing com.example.helloandroid.HelloAndroid activity launch [2010-05-03 21:44:34 - HelloAndroid] Automatic Target Mode: using existing emulator 'emulator-5554' running compatible AVD 'my_vm' [2010-05-03 21:44:34 - HelloAndroid] WARNING: Application does not specify an API level requirement! [2010-05-03 21:44:34 - HelloAndroid] Device API version is 7 (Android 2.1) [2010-05-03 21:44:34 - HelloAndroid] Uploading HelloAndroid.apk onto device 'emulator-5554' [2010-05-03 21:44:35 - HelloAndroid] Installing HelloAndroid.apk... [2010-05-03 21:45:07 - HelloAndroid] Success! [2010-05-03 21:45:08 - HelloAndroid] Starting activity com.example.helloandroid.HelloAndroid on device [2010-05-03 21:45:28 - HelloAndroid] ActivityManager: DDM dispatch reg wait timeout [2010-05-03 21:45:28 - HelloAndroid] ActivityManager: Can't dispatch DDM chunk 52454151: no handler defined [2010-05-03 21:45:28 - HelloAndroid] ActivityManager: Can't dispatch DDM chunk 48454c4f: no handler defined [2010-05-03 21:45:28 - HelloAndroid] ActivityManager: Can't dispatch DDM chunk 46454154: no handler defined [2010-05-03 21:45:28 - HelloAndroid] ActivityManager: Can't dispatch DDM chunk 4d505251: no handler defined [2010-05-03 21:45:52 - HelloAndroid] Device not ready. Waiting 3 seconds before next attempt. [2010-05-03 21:45:52 - HelloAndroid] ActivityManager: android.util.AndroidException: Can't connect to activity manager; is the system running? [2010-05-03 21:45:55 - HelloAndroid] Starting activity com.example.helloandroid.HelloAndroid on device [2010-05-03 21:46:11 - HelloAndroid] ActivityManager: DDM dispatch reg wait timeout ...... DDMS console (only errors and warnings) 05-03 17:43:52.437: ERROR/vold(26): Error opening switch name path '/sys/class/switch/test2' (No such file or directory) 05-03 17:43:52.437: ERROR/vold(26): Error bootstrapping switch '/sys/class/switch/test2' (No such file or directory) 05-03 17:43:52.437: ERROR/vold(26): Error opening switch name path '/sys/class/switch/test' (No such file or directory) 05-03 17:43:52.437: ERROR/vold(26): Error bootstrapping switch '/sys/class/switch/test' (No such file or directory) 05-03 17:48:34.036: WARN/Zygote(29): Preloaded drawable resource #0x1080093 (res/drawable-mdpi/sym_def_app_icon.png) that varies with configuration!! 05-03 17:48:34.406: WARN/Zygote(29): Preloaded drawable resource #0x1080002 (res/drawable-mdpi/arrow_down_float.png) that varies with configuration!! 05-03 17:48:35.836: WARN/Zygote(29): Preloaded drawable resource #0x10800b4 (res/drawable/btn_check.xml) that varies with configuration!! 05-03 17:48:36.076: WARN/Zygote(29): Preloaded drawable resource #0x10800b7 (res/drawable-mdpi/btn_check_label_background.9.png) that varies with configuration!! 05-03 17:48:36.106: WARN/Zygote(29): Preloaded drawable resource #0x10800b8 (res/drawable-mdpi/btn_check_off.png) that varies with configuration!! 05-03 17:48:36.147: WARN/Zygote(29): Preloaded drawable resource #0x10800bd (res/drawable-mdpi/btn_check_on.png) that varies with configuration!! 05-03 17:48:36.437: WARN/Zygote(29): Preloaded drawable resource #0x1080004 (res/drawable/btn_default.xml) that varies with configuration!! 05-03 17:48:36.716: WARN/Zygote(29): Preloaded drawable resource #0x1080005 (res/drawable/btn_default_small.xml) that varies with configuration!! 05-03 17:48:36.966: WARN/Zygote(29): Preloaded drawable resource #0x1080006 (res/drawable/btn_dropdown.xml) that varies with configuration!! 05-03 17:48:37.326: WARN/Zygote(29): Preloaded drawable resource #0x1080008 (res/drawable/btn_plus.xml) that varies with configuration!! 05-03 17:48:37.707: WARN/Zygote(29): Preloaded drawable resource #0x1080007 (res/drawable/btn_minus.xml) that varies with configuration!! 05-03 17:48:38.057: WARN/Zygote(29): Preloaded drawable resource #0x1080009 (res/drawable/btn_radio.xml) that varies with configuration!! 05-03 17:48:38.776: WARN/Zygote(29): Preloaded drawable resource #0x108000a (res/drawable/btn_star.xml) that varies with configuration!! 05-03 17:48:39.327: WARN/Zygote(29): Preloaded drawable resource #0x1080125 (res/drawable/btn_toggle.xml) that varies with configuration!! 05-03 17:48:39.416: WARN/Zygote(29): Preloaded drawable resource #0x1080187 (res/drawable-mdpi/ic_emergency.png) that varies with configuration!! 05-03 17:48:39.506: WARN/Zygote(29): Preloaded drawable resource #0x1080012 (res/drawable-mdpi/divider_horizontal_bright.9.png) that varies with configuration!! 05-03 17:48:39.576: WARN/Zygote(29): Preloaded drawable resource #0x1080014 (res/drawable-mdpi/divider_horizontal_dark.9.png) that varies with configuration!! 05-03 17:48:40.126: WARN/Zygote(29): Preloaded drawable resource #0x1080016 (res/drawable/edit_text.xml) that varies with configuration!! 05-03 17:48:40.507: WARN/Zygote(29): Preloaded drawable resource #0x1080161 (res/drawable/expander_group.xml) that varies with configuration!! 05-03 17:48:41.036: WARN/Zygote(29): Preloaded drawable resource #0x1080062 (res/drawable/list_selector_background.xml) that varies with configuration!! 05-03 17:48:41.177: WARN/Zygote(29): Preloaded drawable resource #0x1080217 (res/drawable-mdpi/menu_background.9.png) that varies with configuration!! 05-03 17:48:41.256: WARN/Zygote(29): Preloaded drawable resource #0x1080218 (res/drawable-mdpi/menu_background_fill_parent_width.9.png) that varies with configuration!! 05-03 17:48:41.567: WARN/Zygote(29): Preloaded drawable resource #0x1080219 (res/drawable/menu_selector.xml) that varies with configuration!! 05-03 17:48:41.706: WARN/Zygote(29): Preloaded drawable resource #0x1080224 (res/drawable-mdpi/panel_background.9.png) that varies with configuration!! 05-03 17:48:41.849: WARN/Zygote(29): Preloaded drawable resource #0x108022e (res/drawable-mdpi/popup_bottom_bright.9.png) that varies with configuration!! 05-03 17:48:42.026: WARN/Zygote(29): Preloaded drawable resource #0x108022f (res/drawable-mdpi/popup_bottom_dark.9.png) that varies with configuration!! 05-03 17:48:42.156: WARN/Zygote(29): Preloaded drawable resource #0x1080230 (res/drawable-mdpi/popup_bottom_medium.9.png) that varies with configuration!! 05-03 17:48:42.276: WARN/Zygote(29): Preloaded drawable resource #0x1080231 (res/drawable-mdpi/popup_center_bright.9.png) that varies with configuration!! 05-03 17:48:42.376: WARN/Zygote(29): Preloaded drawable resource #0x1080232 (res/drawable-mdpi/popup_center_dark.9.png) that varies with configuration!! 05-03 17:48:42.507: WARN/Zygote(29): Preloaded drawable resource #0x1080235 (res/drawable-mdpi/popup_full_dark.9.png) that varies with configuration!! 05-03 17:48:42.606: WARN/Zygote(29): Preloaded drawable resource #0x1080238 (res/drawable-mdpi/popup_top_bright.9.png) that varies with configuration!! 05-03 17:48:42.696: WARN/Zygote(29): Preloaded drawable resource #0x1080239 (res/drawable-mdpi/popup_top_dark.9.png) that varies with configuration!! 05-03 17:48:42.946: WARN/Zygote(29): Preloaded drawable resource #0x108006d (res/drawable/progress_indeterminate_horizontal.xml) that varies with configuration!! 05-03 17:48:43.076: WARN/Zygote(29): Preloaded drawable resource #0x108023f (res/drawable/progress_small.xml) that varies with configuration!! 05-03 17:48:43.456: WARN/Zygote(29): Preloaded drawable resource #0x1080240 (res/drawable/progress_small_titlebar.xml) that varies with configuration!! 05-03 17:48:43.957: WARN/Zygote(29): Preloaded drawable resource #0x1080262 (res/drawable-mdpi/scrollbar_handle_horizontal.9.png) that varies with configuration!! 05-03 17:48:44.036: WARN/Zygote(29): Preloaded drawable resource #0x1080263 (res/drawable-mdpi/scrollbar_handle_vertical.9.png) that varies with configuration!! 05-03 17:48:44.176: WARN/Zygote(29): Preloaded drawable resource #0x1080071 (res/drawable/spinner_dropdown_background.xml) that varies with configuration!! 05-03 17:48:44.317: WARN/Zygote(29): Preloaded drawable resource #0x1080326 (res/drawable-mdpi/title_bar_shadow.9.png) that varies with configuration!! 05-03 17:48:44.496: WARN/Zygote(29): Preloaded drawable resource #0x10801c6 (res/drawable-mdpi/indicator_code_lock_drag_direction_green_up.png) that varies with configuration!! 05-03 17:48:44.607: WARN/Zygote(29): Preloaded drawable resource #0x10801c7 (res/drawable-mdpi/indicator_code_lock_drag_direction_red_up.png) that varies with configuration!! 05-03 17:48:45.956: WARN/Zygote(29): Preloaded drawable resource #0x10801c8 (res/drawable-mdpi/indicator_code_lock_point_area_default.png) that varies with configuration!! 05-03 17:48:46.407: WARN/Zygote(29): Preloaded drawable resource #0x10801c9 (res/drawable-mdpi/indicator_code_lock_point_area_green.png) that varies with configuration!! 05-03 17:48:46.696: WARN/Zygote(29): Preloaded drawable resource #0x10801ca (res/drawable-mdpi/indicator_code_lock_point_area_red.png) that varies with configuration!! 05-03 17:48:56.307: ERROR/BatteryService(170): usbOnlinePath not found 05-03 17:48:56.336: ERROR/BatteryService(170): batteryVoltagePath not found 05-03 17:48:56.350: ERROR/BatteryService(170): batteryTemperaturePath not found 05-03 17:48:56.696: ERROR/SurfaceFlinger(170): Couldn't open /sys/power/wait_for_fb_sleep or /sys/power/wait_for_fb_wake 05-03 17:48:57.847: WARN/SurfaceFlinger(170): ro.sf.lcd_density not defined, using 160 dpi by default. 05-03 17:49:02.116: WARN/UsageStats(170): Usage stats version changed; dropping 05-03 17:49:05.036: WARN/zipro(182): Unable to open zip '/data/local/bootanimation.zip': No such file or directory 05-03 17:49:06.297: WARN/zipro(182): Unable to open zip '/system/media/bootanimation.zip': No such file or directory 05-03 17:49:50.637: WARN/PackageManager(170): Running ENG build: no pre-dexopt! 05-03 17:53:59.196: WARN/PackageManager(170): Unknown permission com.google.android.providers.gmail.permission.WRITE_GMAIL in package com.android.settings 05-03 17:53:59.238: WARN/PackageManager(170): Unknown permission com.google.android.providers.gmail.permission.READ_GMAIL in package com.android.settings 05-03 17:53:59.286: WARN/PackageManager(170): Unknown permission com.google.android.googleapps.permission.GOOGLE_AUTH in package com.android.settings 05-03 17:53:59.517: WARN/PackageManager(170): Unknown permission com.google.android.googleapps.permission.GOOGLE_AUTH in package com.android.providers.contacts 05-03 17:53:59.656: WARN/PackageManager(170): Unknown permission com.google.android.googleapps.permission.GOOGLE_AUTH.cp in package com.android.providers.contacts 05-03 17:53:59.717: WARN/PackageManager(170): Unknown permission com.google.android.googleapps.permission.GOOGLE_AUTH.mail in package com.android.contacts 05-03 17:53:59.796: WARN/PackageManager(170): Unknown permission android.permission.ADD_SYSTEM_SERVICE in package com.android.phone 05-03 17:54:00.126: WARN/PackageManager(170): Unknown permission com.google.android.googleapps.permission.GOOGLE_AUTH in package com.android.development 05-03 17:54:00.206: WARN/PackageManager(170): Unknown permission com.google.android.googleapps.permission.GOOGLE_AUTH.ALL_SERVICES in package com.android.development 05-03 17:54:00.206: WARN/PackageManager(170): Unknown permission com.google.android.googleapps.permission.GOOGLE_AUTH.YouTubeUser in package com.android.development 05-03 17:54:00.237: WARN/PackageManager(170): Unknown permission com.google.android.googleapps.permission.ACCESS_GOOGLE_PASSWORD in package com.android.development 05-03 17:54:00.258: WARN/PackageManager(170): Unknown permission com.google.android.googleapps.permission.GOOGLE_AUTH in package com.android.browser 05-03 17:54:25.456: WARN/ResourceType(170): Resources don't contain package for resource number 0x7f0700e5 05-03 17:54:25.486: WARN/ResourceType(170): Resources don't contain package for resource number 0x7f020031 05-03 17:54:25.536: WARN/ResourceType(170): Resources don't contain package for resource number 0x7f020030 05-03 17:54:25.576: WARN/ResourceType(170): Resources don't contain package for resource number 0x7f050000 05-03 17:54:38.708: WARN/SharedBufferStack(182): waitForCondition(LockCondition) timed out (identity=0, status=0). CPU may be pegged. trying again.

    Read the article

  • How to modyfy resource in a DLL from this DLL?

    - by CichyK24
    I'm writing an add-on for IE using VC++ and ATL. It's a simple DLL and I have a text file that I use as a resource. This answer helped me in doing this. I have a question about updating resource. MSDN describes how to do it but there is a function (BeginUpdateResource) that need filename of exe or dll with resource. Is it possible to update resource in my DLL from my DLL? I can easily read it that way, but to update I have to provide DLL's name. Is it necessary? Also if I won't give full path to my DLL it looks for file on desktop and not where DLL is stored. I don't know why this behave like this.

    Read the article

  • What is resource-ref in web.xml used for?

    - by Denise
    Hi everyone, I'm just wondering when/why you would define a resource-ref element in your web.xml file? I would have thought that it would be defined in your web/app server using JNDI and then look up the JNDI reference in your Java code? The resource-ref definition seems a bit redundant to me and I can't think of when it might be useful. Example: <resource-ref> <description>Primary database</description> <res-ref-name>jdbc/primaryDB</res-ref-name> <res-type>javax.sql.DataSource</res-type> <res-auth>CONTAINER</res-auth> </resource-ref> Thanks!

    Read the article

  • @Resource annotated member not injected - bad code or bug?

    - by Brabster
    I am using an @Resource annotation in a class instantiated in a ServletContextListener's contextInitialized(...) method, but the member is always null. Here's my sample code. Listener: public void contextInitialized(ServletContextEvent sce) { System.err.println("In contextInitialised"); new ResourceListenerTargetTest().executeMe(); } ResourceListenerTargetTest: @Resource(name="MyJDBCResource") private DataSource source; public void executeMe() { /*try { InitialContext ictx = new InitialContext(); source = (DataSource)ictx.lookup("java:comp/env/MyJDBCResource"); } catch (NamingException e) { e.printStackTrace(); }*/ System.err.println("source is " + source); } If I switch the comments and run the manual resource lookup, it works fine. Should the @Resource annotation work like this, when used in a contextInitalized method? Appserver is WAS 7.0.0.5, if it should work then I guess it's a bug? Can anyone confirm?

    Read the article

  • Evaluating Oracle Data Mining Has Never Been Easier - Evaluation "Kit" Available

    - by chberger
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Now you can quickly and easily get set up to starting using Oracle Data Mining for evaluation purposes. Just go to the Oracle Technology Network (OTN) and follow these simple steps. Oracle Data Mining Evaluation "Kit" Instructions Step 1: Download and Install the Oracle Database 11g Release 2 Anyone can download and install the Oracle Database for free for evaluation purposes. Read OTN web site for details. 11.2.0.1.0 DB is the minimum, 11.2.0.2 is better and naturally 11.2.0.3 is best if you are a current customer and on active support. Either 32-bit or 64-bit is fine. 4GB of RAM or more works fine for SQL Developer and the Oracle Data Miner GUI extension. Downloading the database and installing it should take just about an hour or so, depending on your network and computer. For more instructions on setting up Oracle Data Mining see: http://www.oracle.com/technetwork/database/options/odm/dataminerworkflow-168677.html When you install the Oracle Database, the Sample Examples data should also be installed e.g.:Release 2 Examples win32_11gR2_examples.zip (565,154,740 bytes). Contains examples of how to use the Oracle Database. Download if you are new to Oracle and want to try some of the examples presented in the Documentation Step 2: Install SQL Developer 3.1 (the Oracle Data Mining Extension installs automatically) Step 3. Follow the four free step-by-step Oracle-by-Examples e-training lessons: Setting Up Oracle Data Miner 11g Release 2 This tutorial covers the process of setting up Oracle Data Miner 11g Release 2 for use within Oracle SQL Developer 3.0. Using Oracle Data Miner 11g Release 2 This tutorial covers the use of Oracle Data Miner to perform data mining against Oracle Database 11g Release 2. In this lesson, you examine and solve a data mining business problem by using the Oracle Data Miner graphical user interface (GUI). Star Schema Mining Using Oracle Data Miner This tutorial covers the use of Oracle Data Miner to perform star schema mining against Oracle Database 11g Release 2. Text Mining Using Oracle Data Miner This tutorial covers the use of Oracle Data Miner to perform text mining against Oracle Database 11g Release 2. That’s it! Easy, fun and the fastest way to get started evaluating Oracle Data Mining. Enjoy! Charlie

    Read the article

  • User Productivity Kit - Powerful Packages (Part 2)

    - by [email protected]
    In my first post on packages I described what a package is and how it can be used. I also started explaining some of the considerations that should be taken into account when determining how to arrange your packages. The first is when the files are interrelated and depend on one another such as an HTML file and it's graphics. A second consideration is how the files are used in your outlines. Let's say you're using a dozen Word doc files. You could place them all in a single package or put each Word doc file in a separate package but what's the right thing to do? There are several factors that will influence your decision. To understand the first, let me explain a function of UPK publishing. Take an outline in UPK that has an attachment (concept, frame link, or hyperlink) that points to a file in a package. When you publish this outline, the publishing engine will determine that there is a link to a file in the package and copy the contents of the package to the publishing destination directory. This is done to ensure that any interrelated files are kept together. For the situation where you have an HTML file with links to number of graphics files, this is a good thing. If, however, the package has a dozen unrelated Word doc files and you link to only one of them, all dozen Word documents will be copied to the publishing destination directory.  Whether or not this is a good thing is dependent on two things. First, are all of the files in the package used in the outline that you're publishing? Take an outline that includes links to all of the Word documents in that dozen document package I described earlier. For this situation, you may choose to keep all the files in a single package for convenience. A second consideration is how your organization leverages reuse in UPK. In this context, I'm referring to the link style of reuse such as when you link to the same topic from multiple UPK outlines and changes to the topic appear in both places. Take an example where you have the earlier mentioned dozen Word document package and an outline with a dozen topics in it. Each topic has an attachment pointing to one of the Word documents in the package (frame link, concept, etc.) If you're only publishing this outline, the single package probably works fine but what if you're reusing one of these topics in another outline? As I explained earlier, linking to one file in the package will result in all files in the package being copied to your published output. In this example, linking to one topic in the first outline will result in all dozen Word documents being copied to the published output. This may result in files in the output that you don't want there for business or size reasons. This is a situation in which you should consider placing each of the Word documents in it's own separate package. With each document in it's own package, that link to a single document will result in only that single package and single Word document being copied to the published output. In my last post I had described that packages are documents in the UPK library. When using the multi-user version of the UPK Developer you can leverage standard library capabilities for managing the files in these packages during the development process - capabilities such as check in / check out, history, etc. When structuring your packages take into consideration how the authors are going to be adding, modifying and deleting files from the packages. A single package is a single document in the UPK library. Like any other document in the library, a single user can check out the package and edit it at a time. If you have a large number of files in a single package and these must be modified by many users, you need to consider whether this will cause problems as multiple users compete to update the same package. If the files don't depend on each other consider placing the files in separate packages to reduce contention. I hope you've enjoyed these two posts on how you can leverage the power of packages in your content. In summary, consider the following when structuring your packages: Is the asset a single, standalone file or a set of files that depend on each other? Will all the files always be used together in a single outline or may only some of the files be needed based on how the content is reused across multiple outlines? Will multiple developers need to update the files in a single package or should you break it into multiple packages to reduce contention when checking out the document? We'd like to hear from you on how you're using packages in your content. Please add your comments below! Thank you and I hope these two posts have given you additional insights into how to use packages in your content and structure them for efficient use. John Zaums Senior Director, Product Development Oracle User Productivity Kit

    Read the article

  • Platformer Starter Kit - Collision Issues

    - by Cyral
    I'm having trouble with my game that is based off the XNA Platformer starter kit. My game uses smaller tiles (16x16) then the original (32x40) which I'm thinking may be having an effect on collision (Being it needs to be more precise). Standing on the edge of a tile and jumping causes the player to move off the the tile when he lands. And 80% of the time, when the player lands, he goes flying though SOLID tiles in a diagonal fashion. This is very annoying as it is almost impossible to test other features, when spawning and jumping will result in the player landing in another part of the level or falling off the edge completely. The code is as follows: /// <summary> /// Updates the player's velocity and position based on input, gravity, etc. /// </summary> public void ApplyPhysics(GameTime gameTime) { float elapsed = (float)gameTime.ElapsedGameTime.TotalSeconds; Vector2 previousPosition = Position; // Base velocity is a combination of horizontal movement control and // acceleration downward due to gravity. velocity.X += movement * MoveAcceleration * elapsed; velocity.Y = MathHelper.Clamp(velocity.Y + GravityAcceleration * elapsed, -MaxFallSpeed, MaxFallSpeed); velocity.Y = DoJump(velocity.Y, gameTime); // Apply pseudo-drag horizontally. if (IsOnGround) velocity.X *= GroundDragFactor; else velocity.X *= AirDragFactor; // Prevent the player from running faster than his top speed. velocity.X = MathHelper.Clamp(velocity.X, -MaxMoveSpeed, MaxMoveSpeed); // Apply velocity. Position += velocity * elapsed; Position = new Vector2((float)Math.Round(Position.X), (float)Math.Round(Position.Y)); // If the player is now colliding with the level, separate them. HandleCollisions(); // If the collision stopped us from moving, reset the velocity to zero. if (Position.X == previousPosition.X) velocity.X = 0; if (Position.Y == previousPosition.Y) velocity.Y = 0; } /// <summary> /// Detects and resolves all collisions between the player and his neighboring /// tiles. When a collision is detected, the player is pushed away along one /// axis to prevent overlapping. There is some special logic for the Y axis to /// handle platforms which behave differently depending on direction of movement. /// </summary> private void HandleCollisions() { // Get the player's bounding rectangle and find neighboring tiles. Rectangle bounds = BoundingRectangle; int leftTile = (int)Math.Floor((float)bounds.Left / Tile.Width); int rightTile = (int)Math.Ceiling(((float)bounds.Right / Tile.Width)) - 1; int topTile = (int)Math.Floor((float)bounds.Top / Tile.Height); int bottomTile = (int)Math.Ceiling(((float)bounds.Bottom / Tile.Height)) - 1; // Reset flag to search for ground collision. isOnGround = false; // For each potentially colliding tile, for (int y = topTile; y <= bottomTile; ++y) { for (int x = leftTile; x <= rightTile; ++x) { // If this tile is collidable, ItemCollision collision = Level.GetCollision(x, y); if (collision != ItemCollision.Passable) { // Determine collision depth (with direction) and magnitude. Rectangle tileBounds = Level.GetBounds(x, y); Vector2 depth = RectangleExtensions.GetIntersectionDepth(bounds, tileBounds); if (depth != Vector2.Zero) { float absDepthX = Math.Abs(depth.X); float absDepthY = Math.Abs(depth.Y); // Resolve the collision along the shallow axis. if (absDepthY < absDepthX || collision == ItemCollision.Platform) { // If we crossed the top of a tile, we are on the ground. if (previousBottom <= tileBounds.Top) isOnGround = true; // Ignore platforms, unless we are on the ground. if (collision == ItemCollision.Impassable || IsOnGround) { // Resolve the collision along the Y axis. Position = new Vector2(Position.X, Position.Y + depth.Y); // Perform further collisions with the new bounds. bounds = BoundingRectangle; } } else if (collision == ItemCollision.Impassable) // Ignore platforms. { // Resolve the collision along the X axis. Position = new Vector2(Position.X + depth.X, Position.Y); // Perform further collisions with the new bounds. bounds = BoundingRectangle; } } } } } // Save the new bounds bottom. previousBottom = bounds.Bottom; } It also tends to jitter a little bit sometimes, I'm solved some of this with some fixes I found here on stackexchange, But Ive only seen one other case of the flying though blocks problem. This question seems to have a similar problem in the video, but mine is more crazy. Again this is a very annoying bug! Any help would be greatly appreciated! EDIT: Speed stuff // Constants for controling horizontal movement private const float MoveAcceleration = 13000.0f; private const float MaxMoveSpeed = 1750.0f; private const float GroundDragFactor = 0.48f; private const float AirDragFactor = 0.58f; // Constants for controlling vertical movement private const float MaxJumpTime = 0.35f; private const float JumpLaunchVelocity = -3500.0f; private const float GravityAcceleration = 3400.0f; private const float MaxFallSpeed = 550.0f; private const float JumpControlPower = 0.14f;

    Read the article

  • Microsoft Office 2010 Proofing Tools Kit

    - by Svish
    I have installed the Office 2010 available on MSDN, but there is no proofing tools kit available there yet. Still I see various sources where I can download this kit when I search for it on Google. Is the Proofing Tools Kit available yet or not? Are these sources I see on Google legitimate ones or should I stay away from them? Or are they also available from Microsoft directly somewhere I haven't looked yet? 2010-07-28 Bump: Has anything come out now? I found something called a language pack on MSDN, but the installation looked pretty much the same as the original... not quite sure what that pack did...

    Read the article

  • PC does not recognize XBox 360 controller connected through Play & Charge Kit

    - by Mike Cole
    I wanted to hook up my wireless XBox 360 controller to my PC running windows 7. I'm trying to use the Play & Charge kit since I already had that laying around. I plugged it in and Windows recognize it and installed it. It registers in Device Manager as "Xbox 360 Wireless Controller via Play & Charge Kit". The controller also has the 1st quadrant lit. However, I can't seem to make this work with any games. I installed the "Microsoft Xbox 360 Accessories" kit from MS website, and I run the Accessories Status app and it doesn't recognize that the controller is connected. Does anybody know what I'm doing wrong out there?

    Read the article

  • Mac terminal: Resource temporarily unavailable

    - by user167108
    I'm getting an error message in the Mac Terminal when I try to run several different processes. I did some googling and looking on this site, and found out that it might be related to having too many processes running at one time. However, I'm getting these error messages when I only have a few windows open (much fewer than I was accustomed to having). Looking in activity Monitor, my %User number is at around 25%, and the %System number is around 15%. In the past, I have had both much much higher (until the people at the Apple store told me to keep an eye on it). So with these numbers lower now, what explains the Resource temporarily unavailable error message? heroku (cloud hosting) console -bash: fork: Resource temporarily unavailable -bash-3.2$ upon opening new window in the terminal sh: fork: Resource temporarily unavailable sh: fork: Resource temporarily unavailable trying to run -bash: fork: Resource temporarily unavailable

    Read the article

  • SQL SERVER – Fix: Error: 10920 Cannot drop user-defined function. It is being used as a resource governor classifier

    - by pinaldave
    If you have not read my SQL SERVER – Simple Example to Configure Resource Governor – Introduction to Resource Governor yesterday’s detailed primer on Resource Governor, I suggest you go ahead and read it before continuing this article. After reading the article the very first email I received was as follows: “Pinal, I configured resource governor on my development server and it worked fine with tests I ran. After doing some tests, I decided to remove the resource governor and as a first step I disabled it however, I was not able to drop the classification function during the process of the clean up. It was continuously giving me following error. Msg 10920, Level 16, State 1, Line 1 Cannot drop user-defined function myudfname. It is being used as a resource governor classifier. Would you please give me solution?” The original email was really this short and there is no other information. I am glad he has done experiments on development server and not on the production server. Production server must not be the playground of the experiments. I think I have covered the answer of this error in an earlier blog post. If the user disables the Resource Governor it is still not possible to drop the function because it can be enabled again and when enabled it can still use the same function. Here is the simple resolution of the how one can drop the classifier function (do this only if you are not going to use the function). The reason the classifier function can’t be dropped because it is associated with resource governor. Create a new classified function for your resource governor or just assign NULL as described in the following T-SQL Script and you will be able to drop the function without error. ALTER RESOURCE GOVERNOR WITH (CLASSIFIER_FUNCTION = NULL) GO ALTER RESOURCE GOVERNOR DISABLE GO DROP FUNCTION dbo.UDFClassifier GO I am glad that user asked me question instead of doing something radically different, which can leave the server in the unusable state. I am aware of this only method to avoid this error. Is there any better way to achieve the same? Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Error Messages, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

    Read the article

  • RESTful applications logic and cross resource operations

    - by Gaz_Edge
    I have an RESTful api that allows my users to receive enquiries about their business e.g. 'I would like to book service x on date y. Is this available?'. The api saves this information as a resource to the following URI users/{userId}/enquiries/{enquiryId} The information shown when this resource is retrieved are the standard sort of things you'd expect from an enquiry - email, first_name, last_name, address, message The api also allows customers to be created for a user. The customer has a login and password and also a profile. The following URIs expose these two resources PUT users/{userId}/customers/{customerId} PUT users/{userId}/customers/{customerId}/profile The problem I am having is that I would like to have the ability to allow users to create a customer from an enquiry. For example, the user is able to offer their service on the date requested and will then want to setup a customer with login details etc to allow them to manage the rest of the process. The obvious answer would be to use a URI like users/{userId}/enquiries/{enquiryId}/convert-to-client The problem with this is is that it somewhat goes against a lot of what I've been reading about how to implement REST (specifically from the book Restful Web Services which suggests that URIs should point to resources not operations on resources). The other option would be to get the client application (i.e. the code that calls the api) to handle some of this application logic. This doesn't quite feel right to me. I have implemented in my design that the client app is fairly dumb. It knows just enough to display the results from the API, and does not contain any application logic. Would be great to hear what others views are on the best way of setting this up Am I wrong to have no application logic in the client app? How would I perform this operation purely in the REST api?

    Read the article

  • Cluster Core Resource state of Exchange 2010 DAG

    - by Christoph
    I have two Exchange 2010 servers in a DAG and a witness server to implement mailbox resiliency. The two Exchange servers are in two subnets and the Windows failover cluster therefore has two IP address resources. I now that Exchange uses "core functionality" of Windows Server failover clustering, but it does not use all features. My setup also seems to work, but if I run the validation in the Windows Failover Cluster Manager, it complains about one of the IP address resources being offline. However, I cannot bring this resource online, because the server complains that "the specified cluster node is not the owner of the resource, or the node is not a possible owner of the resource". If I "Simulate failure of this resource", it becomes offline and the other IP becomes online. I have the vague idea that Exchange might use the state of the IP resource to identify the Primary Active Manager, but I am not sure. As it is obviously important that failover really works, I would like to be sure. Therefore, my question is: Is it normal that only one IP address resource in a Exchange 2010 DAG failover cluster is active at a time? If not, how do I bring both resources online at the same time given the error described above?

    Read the article

  • What does the "Maximum Frequency" number mean in the Windows Resource Monitor?

    - by nhinkle
    In the Windows Resource Monitor's CPU tab, there is a status box and graph for the "Maximum Frequency", right next to the "CPU Usage" values. What does this mean? The value is sometimes over 100% on my system... what could that imply? By looking at CPU-z's real-time report of the processor's clock speed, it seems to be loosely related to what frequency the CPU is running at, which would imply that it means "percent of maximum possible frequency the CPU is running at"; this would be of relevance on systems with SpeedStep and/or TurboBoost technology (or similar). Furthermore, setting the system to "power saving mode" lowers the "maximum frequency" value to around 60%, while setting it to "high performance" mode sets it to around 110%. However, the percentage does not seem to exactly correlate to the CPU speed being shown. What value is this actually representing then?

    Read the article

  • Open-source training class/room/instructor resource management software?

    - by Kyle Eli
    We're looking to replace an internal system used for managing training classes with something a bit more robust. Needs to be open-source or have a license level that grants access to source, and needs to be ASP.net (C# preferred, but could live with VB.net) Ultimately, we'll need to be able to assign facilities and instructors, manage attendees, send notifications, and build calendar views. We'll also be integrating with our website to allow on-line sign-up and other things for attendees to manage on their own. We do expect to implement quite a bit of it in-house, but we'd like as broad of a base to start from as we can get. Still, just a really good web-based meeting-room reservation system might make a good enough starting point. In list form: Meeting/training resource management softwareASP.net (C# or VB.net)Source availableWe're expecting to have to modify the software to meet all of our requirements

    Read the article

  • Microsoft Developer Training Kits

    - by Ricardo Peres
    Here's a personal list of some of Microsoft's available and updated developer training kits: PHP on Windows Training Kit: http://www.microsoft.com/downloads/details.aspx?displaylang=en&familyid=c8498c9b-a85a-4afa-90c0-593d0e4850cb Identity Developer Training Kit: http://www.microsoft.com/downloads/details.aspx?familyid=C3E315FA-94E2-4028-99CB-904369F177C0&displaylang=en Office 2010 Developer Training Kit: http://www.microsoft.com/downloads/details.aspx?displaylang=en&FamilyID=f1599288-a99f-410f-a219-f4375dbe310c SharePoint 2010 Developer Training Kit: http://www.microsoft.com/downloads/details.aspx?FamilyID=bfd1603b-7550-4b8e-be85-4215a5069b90 Silverlight 4 Training: http://www.microsoft.com/downloads/details.aspx?FamilyID=24cea29e-042e-41c9-aa16-684a0ca5f5db SQL Server 2008 R2 Training Kit (includes SQL Server 2008): http://www.microsoft.com/downloads/details.aspx?FamilyID=fffaad6a-0153-4d41-b289-a3ed1d637c0d Visual Studio 2010 and .NET Framework 4 Training Kit: http://www.microsoft.com/downloads/details.aspx?FamilyID=752cb725-969b-4732-a383-ed5740f02e93 Windows Server 2008 R2 Developer Training Kit: http://www.microsoft.com/downloads/details.aspx?FamilyID=c48b3eb4-ad4b-461c-9d5a-25f45d949b92&displaylang=en Windows 7 Training Kit For Developers: http://www.microsoft.com/downloads/details.aspx?familyid=1C333F06-FADB-4D93-9C80-402621C600E7&displaylang=en Windows Phone 7 Training Kit for Developers: http://www.microsoft.com/downloads/details.aspx?familyid=CA23285F-BAB8-47FA-B364-11553E076A9A&displaylang=en Windows Mobile 6.5 Developer Tool Kit: http://www.microsoft.com/downloads/details.aspx?familyid=20686A1D-97A8-4F80-BC6A-AE010E085A6E&displaylang=en

    Read the article

  • Recommendations for an inexpensive Surveillance Camera Kit that I can remotely access

    - by dr dork
    Hello! I just saw a deal on Newegg for this surveillance camera kit and it got me to thinking about installing a setup in my house. Can anyone recommend a decent surveillance camera kit, nothing fancy, that will allow me to access it from any computer (whether it's through a webpage or client program I need to install)? Thanks so much in advance for your help, I'm going to start researching this question right now.

    Read the article

  • Recommendations for a Surveillance Camera Kit that I can remotely access

    - by dr dork
    Hello! I just saw a deal on Newegg for this surveillance camera kit and it got me to thinking about installing a setup in my house. Can anyone recommend a decent surveillance camera kit, nothing fancy, that will allow me to access it from any computer (whether it's through a webpage or client program I need to install)? Thanks so much in advance for your help, I'm going to start researching this question right now.

    Read the article

  • Editing Project files, Resource Editors in VS 2010

    - by rajbk
    Editing Project Files Visual Studio 2010 gives you the ability to easily edit the project file associated with your project (.csproj or .vbproj). You might do this to change settings related to how the project is compiled since proj files are MSBuild files. One would normally close Visual Studio and edit the proj file using a text editor.  The better way is to first unload the project in Visual Studio by right clicking on the project in the solution explorer and selecting “Unload Project”   The project gets unloaded and is marked “unavailable” The project file can now be edited by right clicking on the unloaded project.    After editing the file, the project can be reloaded. Resource editors in VS 2010 Visual studio also comes with a number of resource editors (see list here). For example, you could open a file using the Binary editor like so. Go to File > Open > File.. Select a File and choose the “Open With..” option in the bottom right.   We are given the option to choose an editor.   Note that clicking on the “Add..” in the dialog above allows you to include your favorite editor.   Choosing the “Binary editor” above allows us to edit the file in hex format. In addition, we can also search for hex bytes or ASCII strings using the Find command.   The “Open With..” option is also available from within the solution explorer as shown below: Enjoy!   Mr. Incredible: No matter how many times you save the world, it always manages to get back in jeopardy again. Sometimes I just want it to stay saved! You know, for a little bit? I feel like the maid; I just cleaned up this mess! Can we keep it clean for... for ten minutes!

    Read the article

  • book and resource about vanilla OpenGL ES 2.0 development

    - by user827992
    I Found this book but it talks about an SDK created by the author rather than pure simple OpenGL ES 2.0; this sounds more like a commercial to me than a good book for programming, i would like to start with just OpenGL ES 2.0 without talking about anything else: can you give me a good advice on this? A good book or on-line resource. I'm also interested in cross platform development with OpenGL ES, in particular Android and iOS.

    Read the article

  • Good resource for business development Techniques

    - by Morons
    I work for an IT consulting firm… As I progress in my career I (like most who work for IT firms) am spending more and more time participating in business development, usually as a technical expert. Can any one recommend a good resource (or book) on business development preferably targeting technology businesses? (I am NOT looking for “how to get leads”… I’m looking for “how to conduct a solid sales pitch\ Demo Software” type stuff)

    Read the article

  • Resource Governor

    If you suffer from runaway queries, if you have several database applications with unpredictable fluctuation in workload, or if you need to ensure that workloads get the memory or CPU they need according to certain priorities, then you need Resource Governer, and you need Roy Ernest's clear explanation of the technology. Get Smart with SQL Backup Pro Powerful centralised management, encryption and more.SQL Backup Pro was the smartest kid at school Discover why.

    Read the article

  • Performance Tune IBM DB2 z/OS Applications using Resource Constraint Analysis

    For the DB2 for z/OS professional the two most common systems tuning scenarios are tuning a DB2 data sharing group or tuning a series of application SQL statements. The data sharing group environment can involve multiple hardware installations and many other cross-system features and functions such as coupling facilities and management policies. Resource constraint analysis is a useful tool in both situations.

    Read the article

  • MSVC++ Resource (.rc) files tutorial? [closed]

    - by Serge
    I'm looking for a good tutorial for making resource files (*.rc) in MSVC++. I've been googling, and nothing has been useful in the slightest. What I'm looking for is a guide for how to actually write, manually, a *.rc file. Anything I have found so far, especially on MSDN, has only been about how to use the Visual Studio menu options to let it create resources for you. I'm not interested in that. Anyone able to help?

    Read the article

< Previous Page | 4 5 6 7 8 9 10 11 12 13 14 15  | Next Page >