Alternatives to multiple inheritance for my architecture (NPCs in a Realtime Strategy game)?
- by Brettetete
Coding isn't that hard actually. The hard part is to write code that makes sense, is readable and understandable. So I want to get a better developer and create some solid architecture.
So I want to do create an architecture for NPCs in a video-game. It is a Realtime Strategy game like Starcraft, Age of Empires, Command & Conquers, etc etc..…