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  • AIX network parameters to close TCP sockets of unplugged devices

    - by ADD Geek
    Hi there We have an AIX box, running what we call in banking "ATM Switch" not the ATM networking switch, but the bank ATM driver. where we have some ATM machines connected to two server processes. The problem is, when we disconnect any of these machines, the netstat -na| grep <port number> command shows that the socket established for this disconnected device is still established, we have to manually send a command from the software to make the socket aware that it is not live anymore. Is there a parameter on tcp level to make this connection aware within a minute or two that this device is not connected anymore? we had the following parameters set with root privileges: no -o tcp_keepidle=1000 no -o tcp_keepcnt=2 no -o tcp_keepintvl=150 no -o tcp_finwait2=100 it was originally having the default values. but even after we changed these parameters and restarted the server processes, the problem was still there.

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  • Transparent proxying leaves sockets with SYN_RCVD in MacOS X 10.6 Snow Leopard (and maybe FreeBSD)

    - by apenwarr
    I'm trying to create a transparent proxy on my MacOS machine in order to port the sshuttle ssh-based transproxy VPN from Linux. I think I almost have it working, but sadly, almost is not 100%. Short version is this. In one window, start something that listens on port 12300: $ while :; do nc -l 12300; done Now enable proxying: # sysctl -w net.inet.ip.forwarding=1 # sysctl -w net.inet.ip.fw.enable=1 # ipfw add 1000 fwd 127.0.0.1,12300 log tcp from any to any And now test it out: $ telnet localhost 9999 # any port number will do # this works; type stuff and you'll see it in the nc window $ telnet google.com 80 # any host/port will do # this *doesn't* work! After the latter experiment, I see lines like this in netstat: $ netstat -tn | grep ^tcp4 tcp4 0 0 66.249.91.104.80 192.168.1.130.61072 SYN_RCVD tcp4 0 0 192.168.1.130.61072 66.249.91.104.80 SYN_SENT The second socket belongs to my telnet program; the first is more suspicious. SYN_RCVD implies that my SYN packet was correctly captured by the firewall and taken in by the kernel, but apparently the SYNACK was never sent back to telnet, because it's still in SYN_SENT. On the other hand, if I kill the nc server, I get this: $ telnet google.com 80 Trying 66.249.81.104... telnet: connect to address 66.249.81.104: Connection refused telnet: Unable to connect to remote host ...which is as expected: my proxy server isn't running, so ipfw redirects my connection to port 12300, which has nobody listening on it, ie. connection refused. My uname says this: $ uname -a Darwin mean.local 10.2.0 Darwin Kernel Version 10.2.0: Tue Nov 3 10:37:10 PST 2009; root:xnu-1486.2.11~1/RELEASE_I386 i386 Does anybody see any different results? (I'm especially interested in Snow Leopard vs Leopard results, as there seem to be some internet rumours that transproxy is broken in Snow Leopard version) Any advice for how to fix?

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  • connection to apache server switches sockets connection

    - by Newben
    I have just post a question but I post an other one because the problem is not the one I had in thought when asking the latter. So, I am running some rails app on osx, when I run rails s, everything works fine. If I shut down the apache server (mamp) and if I run rails s again, I have this message Can't connect to local MySQL server through socket '/Applications/MAMP/tmp/mysql/mysql.sock', which for sure is normal. For info, my mamp server is running, and the connection must pass through /Applications/MAMP/Library/bin/mysql, so I aliased it by setting in my bash profile : alias mysql="/Applications/MAMP/Library/bin/mysql" Now, when I launch a rails generate command type, I get this message : /$root/vendor/bundle/ruby/2.0.0/gems/mysql2-0.3.11/lib/mysql2/client.rb:44:in `connect': Can't connect to local MySQL server through socket '/tmp/mysql.sock' (2) (Mysql2::Error) So how it can be ?

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  • Tips / techniques for high-performance C# server sockets

    - by McKenzieG1
    I have a .NET 2.0 server that seems to be running into scaling problems, probably due to poor design of the socket-handling code, and I am looking for guidance on how I might redesign it to improve performance. Usage scenario: 50 - 150 clients, high rate (up to 100s / second) of small messages (10s of bytes each) to / from each client. Client connections are long-lived - typically hours. (The server is part of a trading system. The client messages are aggregated into groups to send to an exchange over a smaller number of 'outbound' socket connections, and acknowledgment messages are sent back to the clients as each group is processed by the exchange.) OS is Windows Server 2003, hardware is 2 x 4-core X5355. Current client socket design: A TcpListener spawns a thread to read each client socket as clients connect. The threads block on Socket.Receive, parsing incoming messages and inserting them into a set of queues for processing by the core server logic. Acknowledgment messages are sent back out over the client sockets using async Socket.BeginSend calls from the threads that talk to the exchange side. Observed problems: As the client count has grown (now 60-70), we have started to see intermittent delays of up to 100s of milliseconds while sending and receiving data to/from the clients. (We log timestamps for each acknowledgment message, and we can see occasional long gaps in the timestamp sequence for bunches of acks from the same group that normally go out in a few ms total.) Overall system CPU usage is low (< 10%), there is plenty of free RAM, and the core logic and the outbound (exchange-facing) side are performing fine, so the problem seems to be isolated to the client-facing socket code. There is ample network bandwidth between the server and clients (gigabit LAN), and we have ruled out network or hardware-layer problems. Any suggestions or pointers to useful resources would be greatly appreciated. If anyone has any diagnostic or debugging tips for figuring out exactly what is going wrong, those would be great as well. Note: I have the MSDN Magazine article Winsock: Get Closer to the Wire with High-Performance Sockets in .NET, and I have glanced at the Kodart "XF.Server" component - it looks sketchy at best.

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  • How to create sockets in google chrome extension ?

    - by Xinus
    Hello, I created small hello world extension for google chrome http://code.google.com/chrome/extensions/getstarted.html. I need to use sockets in extension for peer to peer communication using UDP. Is there any firefox Jslib equivalent in google chrome or how we can use other languages in google chrome extension? I doubt its possible in google chrome, looking at its documentation. ? Are there any other ways to achieve p2p communication in extension? Thanks

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  • X.509 certificate based authentication with OpenSSL (without using sockets)

    - by hartem
    Hi, Is there an alternative in OpenSSL to SSL_set_connect_state()/SSL_set_accept_state() for X.509 certificate based authentication? The problem is that in my application the client and server do not communicate using sockets, and the establishment of direct connection between them is not possible. So what I want from OpenSSL is to 'expose' the intermediate SSL context establishment messages which I would then convey to the party at the other end. Thanks for your help!

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  • FTP upload via sockets

    - by java2009
    Hello, how can I upload a file with sockets to a ftp server? I am reading something with "STOR" in RFC...It is the same how i transfer a file between two computers?A sample code would be helpfuly...thanks

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  • Alternatives to "Raining Sockets"

    - by sanity
    I need to build a Java app with considerable IO requirements, supporting tens of thousands of concurrent TCP connections. I found a library called Raining Sockets which seems intended to make it easier to use Java's asynchronous NIO package, but the last update was 6 years ago. Are there other libraries, that are preferably still under active development, and with a public maven repository, that I should look at?

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  • How to find cause and of the SocketException with message that an established connection was aborted

    - by cdpnet
    Hi All, I know the similar question may have been asked many times, but I want to represent the behavior I'm seeing and find if somebody can help predict the cause of this. I am writing a windows service which connects to other windows service over TCP. There are 100 user entities of this, and 5 connections per each. These users perform their tasks using their individual connections. The application goes on withough seeing this problem for 1 or 2 days. Or sometimes show the problem right after starting (-rarely). The best run I had was like 4 to 5 days without showing this exception. And after that application died or I had to stop it for various reasons. I want to know what can be causing this? Here is the stacktrace. System.IO.IOException: Unable to write data to the transport connection: An established connection was aborted by the software in your host machine. ---> System.Net.Sockets.SocketException: An established connection was aborted by the software in your host machine at System.Net.Sockets.Socket.Send(Byte[] buffer, Int32 offset, Int32 size, SocketFlags socketFlags) at System.Net.Sockets.NetworkStream.Write(Byte[] buffer, Int32 offset, Int32 size) --- End of inner exception stack trace --- at System.Net.Sockets.NetworkStream.Write(Byte[] buffer, Int32 offset, Int32 size) at System.Net.Security._SslStream.StartWriting(Byte[] buffer, Int32 offset, Int32 count, AsyncProtocolRequest asyncRequest) at System.Net.Security._SslStream.ProcessWrite(Byte[] buffer, Int32 offset, Int32 count, AsyncProtocolRequest asyncRequest) at System.Net.Security.SslStream.Write(Byte[] buffer, Int32 offset, Int32 count)

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  • SocketException (Timeout) only when running as scheduled task

    - by BVartin
    I'm running a C# web-scrapper application (that I wrote) on a Windows Server 2003 instance under a user belonging to the local Administrator group. When I run it within a desktop/remote-desktop session the application runs successfully but when I schedule it to run under the same user/security-context outside of the desktop session, all socket connections timeout. The scheduled task calls a batch file which in-turn calls the application. The Windows Server 2003 instance has a very basic configuration and isn't even connected to a domain. I cannot find anything in any firewall or security configuration which is preventing this but maybe I have overlooked something, can anyone be of any assistance? System.Net.WebException: Unable to connect to the remote server --- System.Net.Sockets.SocketException: A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond X.X.X.X:443 at System.Net.Sockets.Socket.DoConnect(EndPoint endPointSnapshot, SocketAddress socketAddress) at System.Net.ServicePoint.ConnectSocketInternal(Boolean connectFailure, Socket s4, Socket s6, Socket& socket, IPAddress& address, ConnectSocketState state, IAsyncResult asyncResult, Int32 timeout, Exception& exception) --- End of inner exception stack trace --- at System.Net.HttpWebRequest.GetResponse()

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  • C++ Winsock non-blocking/async UDP socket

    - by Ragnagard
    Hi all! I'm developping a little data processor in c++ over UDP sockets, and have a thread (just one, and apart the sockets) that process the info received from them. My problem happens when i need to receive info from multiple clients in the socket at the same time. How could i do something like: Socket foo; /* init socket vars and attribs */ while (serving){ thread_processing(foo_info); } for multiple clients (many concurrent access) in c++? I'm using winsocks atm on win32, but just get standard blocking udp sockets working. No gui, it's a console app. I'll appreciate so much an example or pointer to one ;). Thanks in advance.

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  • Linux and I/O completion ports?

    - by someguy
    Using winsock, you can configure sockets or seperate I/O operations to "overlap". This means that calls to perform I/O are returned immediately, while the actual operations are completed asynchronously by separate worker threads. Winsock also provides "completion ports". From what I understand, a completion port acts as a multiplexer of handles (sockets). A handle can be demultiplexed if it isn't in the middle of an I/O operation, i.e. if all its I/O operations are completed. So, on to my question... does linux support completion ports or even asynchronous I/O for sockets?

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  • How to implement file transfer with Java sockets?

    - by ZeKoU
    Hello, I am working on a chat implementation with Java sockets. I have focused on few functionalities, like authentication, one person chat and a group chat. I was thinking about adding file transfer functionality, and I wonder what's the good practice about this. Should I have separate socket on the server with different port listening just for file transfers? Right now input and output streams that I get from server socket are binded to Scanner and PrintWriter objects respectively, so I find it hard to use that for file transfer. Any patterns you guys could recommend or give me good recommendations are very appreciated. Thanks, ZeKoU

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  • AIO network sockets and zero-copy under Linux

    - by remyhorton
    I have been experimenting with async Linux network sockets (aio_read et al in aio.h/librt), and one thing i have been trying to find out is whether these are zero-copy or not. Pretty much all i have read so far discusses file I/O, whereas its network I/O i am interested in. AIO is a bit of a pain to use and i suspect is non-portable, so wondering whether its worth persevering with it. Zero-copy is just about the only advantage (albiet a major one for my purposes) it would have over (non-blocking) select/epoll..

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  • How to pass sockets created to another Java Process

    - by whoi
    Hi; We have an application which creates many sockets which belongs to its thread, By design if this application somehow fails, all threads stop which is not wanted. So to overcome this issue, each thread must be separated from the main application, if one of the threads fails, the other ones should be running. One thing in our mind is to pass created socket to another java process, so what is the correct way? An other approach also is welcome? Waiting for your suggestions...

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  • full duplex communication over the web w/o flash sockets

    - by aharon
    A web application I'm helping to develop is faced with a well-known problem: we want to be able to let users know of various events and so forth that can occur at any time, essentially at random, and update their view accordingly. Essentially, we need to allow the server to push requests to individual clients, as opposed to the client asking the server. I understand that WebSockets are an effort to address the problem; however, after a bit of looking around into them, I understand that a) very few web browsers currently offer native websocket support; b) to get around this, you either use flash sockets or some sort of AJAX long-polling; c) a special websockets server must be used. Now, we want to offer our service without Flash. And any sort of servers must have some sort of load-balancing capabilities, or at least some software that can do load balancing for them. As of 2008, everyone was saying that Comet-based solutions (e.g., Bayeux) were the way to go for these sort of situations. However, the various protocols seem to have not had much work put into them since then—which leads (finally) to the question. Is Bayeux-flavored Comet still the right tool for jobs like this? If not, what is?

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  • Multiple HTTP requests using sockets in java

    - by codeomnitrix
    How could i send multiple http requests from my java program using sockets. actually i have tried as: import java.net.*; import java.io.*; class htmlPageFetch{ public static void main(String[] args){ try{ Socket s = new Socket("127.0.0.1", 80); DataInputStream dIn = new DataInputStream(s.getInputStream()); PrintWriter dOut = new PrintWriter(s.getOutputStream(), true); dOut.println("GET /mytesting/justCheck.html HTTP/1.1\r\nHost:localhost\r\n\r\n"); boolean more_data = true; String str; int i = 0; while(more_data){ str = dIn.readLine(); if(str==null){ //Now server has stopped sending data //So now write again the inputs dOut.println("GET /mytesting/justCheck1.html HTTP/1.1\r\nHost:localhost\r\n\r\n"); continue; } System.out.println(str); } }catch(IOException e){ } } } But when I send the request again it was not processed? Thank in advance.

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  • "Address already in use" error from socket bind, when ports are not being used

    - by Ivan Novick
    I can not bind (using C or python sockets) to any port in the range: 59969-60000 Using lsof, netstat and fuser I do not see any processes using these ports. Other ports such as 59900-59968 and 60001-60009 I can bind to them. My OS: is CentOS release 5.5 (Final) 2.6.18-194.3.1.el5 There must be something missing? Anyone have any idea how to debug why this port range is not usable? Cheers, Ivan

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  • Communication protocols in UDP

    - by Betamoo
    After many hours, I have discovered that the given udp server needs the following steps for a successful communication: 1- Send "Start Message" on a given port 2- Wait to receive from server on any port 3- Then the port dedicated to you to send further data to the server equals the port you have received on it + 1 So I am asking if this kind is a known protocol/handshaking, or it is only special to this server?? PS: All above communication were in udp sockets in C# PS: Related to a previous question: http://stackoverflow.com/questions/2757868/about-c-udp-sockets Thanks

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  • Javascript: Writing a firefox extension with sockets

    - by Johnny Grass
    I need to write a firefox extension that creates a server socket (I think that's what it's called) and returns the browser's current url when a client application (running on the same computer) sends it a request. The thing is that I have no Java/Javascript background at all and I'm pressed for time so I am trying to hack something together from code samples. So far I've been mildly successful. I've been working with code from this question which is used in the open source Firefox exension PolyChrome I have the following code: var reader = { onInputStreamReady : function(input) { var input_stream = Components.classes["@mozilla.org/scriptableinputstream;1"] .createInstance(Components.interfaces.nsIScriptableInputStream); input_stream.init(input); input_stream.available(); var request = ''; while (input_stream.available()) { request = request + input_stream.read(512); } var checkString = "foo" if (request.toString() == checkString.toString()) { output_console('URL: ' + content.location.href); } else output_console("nothing"); var thread_manager = Components.classes["@mozilla.org/thread-manager;1"].getService(); input.asyncWait(reader,0,0,thread_manager.mainThread); } } var listener = { onSocketAccepted: function(serverSocket, clientSocket) { output_console("Accepted connection on "+clientSocket.host+":"+clientSocket.port); input = clientSocket.openInputStream(0, 0, 0).QueryInterface(Components.interfaces.nsIAsyncInputStream); output = clientSocket.openOutputStream(Components.interfaces.nsITransport.OPEN_BLOCKING, 0, 0); var thread_manager = Components.classes["@mozilla.org/thread-manager;1"].getService(); input.asyncWait(reader,0,0,thread_manager.mainThread); } } var serverSocket = Components.classes["@mozilla.org/network/server-socket;1"]. createInstance(Components.interfaces.nsIServerSocket); serverSocket.init(9999, true, 5); output_console("Opened socket on " + serverSocket.port); serverSocket.asyncListen(listener); I have a few questions. So far I can telnet into localhost and get a response, but my string comparison in the reader seems to fail even if I enter "foo". I don't get why. What am I missing? The sample code I'm using opens up a console window and prints output when I telnet into localhost. Ideally I would like the output to be returned as a response when the client sends a request to the server socket with a passphrase. How do I go about doing that? Is doing this a good idea? Does it create security vulnerabilities on the computer? How can I block connections to the socket from other computers? What is a good place to read about javascript sockets? My google searches have been pretty fruitless but then maybe I'm not using the right keywords.

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  • What does it mean to flush a socket?

    - by User4748402
    I don't really know much about sockets except how to read and write to them as if they were files. I know a little about using socket selectors. I don't get why you have to flush a socket, what's actually happening there? The bits just hang out somewhere in memory until they get pushed off? I read some things online about sockets, but it's all very abstract and high level. What's actually happening here?

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  • Socket.ReceiveAsync problem

    - by bartol
    Hi, I have a problem using SocketAsyncEventArgs model with .net sockets. Everything works great until the moment that the server wishes to close a client connection. I use following code for this: try { socket.Shutdown(SocketShutdown.Both); } catch { } // throws if client process has already closed finally { socket.Close(); } socket = null; Each connection is using two SocketAsyncEventArgs (one for send and one for receive) and after closing the connection they are returned to a pool from which they can be later reused. And here the problem starts, because when another connection is established and receive args are reused from the pool we get an exception: System.InvalidOperationException: "An asynchronous socket operation is already in progress using this SocketAsyncEventArgs instance."; at System.Net.Sockets.SocketAsyncEventArgs.StartOperationCommon(Socket socket) at System.Net.Sockets.Socket.ReceiveAsync(SocketAsyncEventArgs e) I've done some debugging and it appears that the connection closing code from the beginning of the question does not cancel Socket.ReceiveAsync operation that is in progress when the connection is closed. I've tried many combinations of Shutdown, Disconnect and Linger options for the socket but nothing worked. Any suggestions? Thanks

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  • Web Sockets: Browser won't receive the message, complains about it not starting with 0x00 (byte)

    - by giggsey
    Here is my code: import java.net.*; import java.io.*; import java.util.*; import org.jibble.pircbot.*; public class WebSocket { public static int port = 12345; public static ArrayList<WebSocketClient> clients = new ArrayList<WebSocketClient>(); public static ArrayList<Boolean> handshakes = new ArrayList<Boolean>(); public static ArrayList<String> nicknames = new ArrayList<String>(); public static ArrayList<String> channels = new ArrayList<String>(); public static int indexNum; public static void main(String args[]) { try { ServerSocket ss = new ServerSocket(WebSocket.port); WebSocket.console("Created socket on port " + WebSocket.port); while (true) { Socket s = ss.accept(); WebSocket.console("New Client connecting..."); WebSocket.handshakes.add(WebSocket.indexNum,false); WebSocket.nicknames.add(WebSocket.indexNum,""); WebSocket.channels.add(WebSocket.indexNum,""); WebSocketClient p = new WebSocketClient(s,WebSocket.indexNum); Thread t = new Thread( p); WebSocket.clients.add(WebSocket.indexNum,p); indexNum++; t.start(); } } catch (Exception e) { WebSocket.console("ERROR - " + e.toString()); } } public static void console(String msg) { Date date = new Date(); System.out.println("[" + date.toString() + "] " + msg); } } class WebSocketClient implements Runnable { private Socket s; private int iAm; private String socket_res = ""; private String socket_host = ""; private String socket_origin = ""; protected String nick = ""; protected String ircChan = ""; WebSocketClient(Socket socket, int mynum) { s = socket; iAm = mynum; } public void run() { String client = s.getInetAddress().toString(); WebSocket.console("Connection from " + client); IRCclient irc = new IRCclient(iAm); Thread t = new Thread( irc ); try { Scanner in = new Scanner(s.getInputStream()); PrintWriter out = new PrintWriter(s.getOutputStream(),true); while (true) { if (! in.hasNextLine()) continue; String input = in.nextLine().trim(); if (input.isEmpty()) continue; // Lets work out what's wrong with our input if (input.length() > 3 && input.charAt(0) == 65533) { input = input.substring(2); } WebSocket.console("< " + input); // Lets work out if they authenticate... if (WebSocket.handshakes.get(iAm) == false) { checkForHandShake(input); continue; } // Lets check for NICK: if (input.length() > 6 && input.substring(0,6).equals("NICK: ")) { nick = input.substring(6); Random generator = new Random(); int rand = generator.nextInt(); WebSocket.console("I am known as " + nick); WebSocket.nicknames.set(iAm, "bo-" + nick + rand); } if (input.length() > 9 && input.substring(0,9).equals("CHANNEL: ")) { ircChan = "bo-" + input.substring(9); WebSocket.console("We will be joining " + ircChan); WebSocket.channels.set(iAm, ircChan); } if (! ircChan.isEmpty() && ! nick.isEmpty() && irc.started == false) { irc.chan = ircChan; irc.nick = WebSocket.nicknames.get(iAm); t.start(); continue; } else { irc.msg(input); } } } catch (Exception e) { WebSocket.console(e.toString()); e.printStackTrace(); } t.stop(); WebSocket.channels.remove(iAm); WebSocket.clients.remove(iAm); WebSocket.handshakes.remove(iAm); WebSocket.nicknames.remove(iAm); WebSocket.console("Closing connection from " + client); } private void checkForHandShake(String input) { // Check for HTML5 Socket getHeaders(input); if (! socket_res.isEmpty() && ! socket_host.isEmpty() && ! socket_origin.isEmpty()) { send("HTTP/1.1 101 Web Socket Protocol Handshake\r\n" + "Upgrade: WebSocket\r\n" + "Connection: Upgrade\r\n" + "WebSocket-Origin: " + socket_origin + "\r\n" + "WebSocket-Location: ws://" + socket_host + "/\r\n\r\n",false); WebSocket.handshakes.set(iAm,true); } return; } private void getHeaders(String input) { if (input.length() >= 8 && input.substring(0,8).equals("Origin: ")) { socket_origin = input.substring(8); return; } if (input.length() >= 6 && input.substring(0,6).equals("Host: ")) { socket_host = input.substring(6); return; } if (input.length() >= 7 && input.substring(0,7).equals("Cookie:")) { socket_res = "."; } /*input = input.substring(4); socket_res = input.substring(0,input.indexOf(" HTTP")); input = input.substring(input.indexOf("Host:") + 6); socket_host = input.substring(0,input.indexOf("\r\n")); input = input.substring(input.indexOf("Origin:") + 8); socket_origin = input.substring(0,input.indexOf("\r\n"));*/ return; } protected void send(String msg, boolean newline) { byte c0 = 0x00; byte c255 = (byte) 0xff; try { PrintWriter out = new PrintWriter(s.getOutputStream(),true); WebSocket.console("> " + msg); if (newline == true) msg = msg + "\n"; out.print(msg + c255); out.flush(); } catch (Exception e) { WebSocket.console(e.toString()); } } protected void send(String msg) { try { WebSocket.console(">> " + msg); byte[] message = msg.getBytes(); byte[] newmsg = new byte[message.length + 2]; newmsg[0] = (byte)0x00; for (int i = 1; i <= message.length; i++) { newmsg[i] = message[i - 1]; } newmsg[message.length + 1] = (byte)0xff; // This prints correctly..., apparently... System.out.println(Arrays.toString(newmsg)); OutputStream socketOutputStream = s.getOutputStream(); socketOutputStream.write(newmsg); } catch (Exception e) { WebSocket.console(e.toString()); } } protected void send(String msg, boolean one, boolean two) { try { WebSocket.console(">> " + msg); byte[] message = msg.getBytes(); byte[] newmsg = new byte[message.length+1]; for (int i = 0; i < message.length; i++) { newmsg[i] = message[i]; } newmsg[message.length] = (byte)0xff; // This prints correctly..., apparently... System.out.println(Arrays.toString(newmsg)); OutputStream socketOutputStream = s.getOutputStream(); socketOutputStream.write(newmsg); } catch (Exception e) { e.printStackTrace(); } } } class IRCclient implements Runnable { protected String nick; protected String chan; protected int iAm; boolean started = false; IRCUser irc; IRCclient(int me) { iAm = me; irc = new IRCUser(iAm); } public void run() { WebSocket.console("Connecting to IRC..."); started = true; irc.setNick(nick); irc.setVerbose(false); irc.connectToIRC(chan); } void msg(String input) { irc.sendMessage("#" + chan, input); } } class IRCUser extends PircBot { int iAm; IRCUser(int me) { iAm = me; } public void setNick(String nick) { this.setName(nick); } public void connectToIRC(String chan) { try { this.connect("irc.appliedirc.com"); this.joinChannel("#" + chan); } catch (Exception e) { WebSocket.console(e.toString()); } } public void onMessage(String channel, String sender,String login, String hostname, String message) { // Lets send this message to me WebSocket.clients.get(iAm).send(message); } } Whenever I try to send the message to the browser (via Web Sockets), it complains that it doesn't start with 0x00 (which is a byte). Any ideas? Edit 19/02 - Added the entire code. I know it's real messy and not neat, but I want to get it functioning first. Spend last two days trying to fix.

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  • C# TCP Async EndReceive() throws InvalidOperationException ONLY on Windows XP 32-bit

    - by James Farmer
    I have a simple C# Async Client using a .NET socket that waits for timed messages from a local Java server used for automating commands. The messages come in asynchronously and is written to a ring buffer. This implementation seems to work fine on Windows Vista/7/8 and OSX, but will randomly throw this exception while it's receiving a message from the local Java server: Unhandled Exception: System.InvalidOperationException: EndReceive can only be called once for each asynchronous operation.     at System.Net.Sockets.Socket.EndReceive(IAsyncResult asyncResult, SocketError& errorCode)     at System.Net.Sockets.Socket.EndReceive(IAsyncResult asyncResult)     at SocketTest.Controller.RecvAsyncCallback(IAsyncResult ar)     at System.Net.LazyAsyncResult.Complete(IntPtr userToken)     ... I've looked online for this error, but have found nothing really helpful. This is the code where it seems to break: /// <summary> /// Callback to receive socket data /// </summary> /// <param name="ar">AsyncResult to pass to End</param> private void RecvAsyncCallback(IAsyncResult ar) { // The exception will randomly happen on this call int bytes = _socket.EndReceive(_recvAsyncResult); // check for connection closed if (bytes == 0) { return; } _ringBuffer.Write(_buffer, 0, bytes); // Checks buffer CheckBuffer(); _recvAsyncResult = _sock.BeginReceive(_buffer, 0, _buffer.Length, SocketFlags.None, RecvAsyncCallback, null); } The error doesn't happen on any particular moment except in the middle of receiving a message. The message itself can be any length for this to happen, and the exception can happen right away, or sometimes even up to a minute of perfect communication. I'm pretty new with sockets and network communication, and I feel I might be missing something here. I've tested on at least 8 different computers, and the only similarity with the computers that throw this exception is that their OS is Windows XP 32-bit.

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