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  • Access Control Service v2

    - by Your DisplayName here!
    A Resource-STS (others call it RP-STS or federation gateway) is a necessity for non-trivial federated identity scenarios. ADFS v2 does an excellent job in fulfilling that role – but (as of now) you have to run ADFS on-premise. The Azure Access Control Service is a Resource-STS in the cloud (with all the usual scalability/availability) promises. Unfortunately a lot of (the more interesting) features in ACS v1 had to be cut due to constrained time/resources. The good news is that ACS v2 is now in CTP and brings back a lot of the missing features (like WS* support) and adds some really sweet new ones (out of the box federation with Google, Facebook, LiveID – and OpenId in general). You can read about the details here. On a related note – ACS v2 works out of the box with StarterSTS – simply choose the ADFS v2 option and point the management portal to the StarterSTS WS-Federation metadata endpoint. Have fun ;)

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  • Patches and translations

    - by Chris Wilson
    When changing a string of text as a part of a patch, how should the translation in the .po files be handled? For example, a recent paper cut I've worked on involved changing the string "Reboot Anyway" to "Restart Anyway" when gnome-session detected applications still running during restart. When I greped for the offending string, I found not only the string on the Gtk button, but identical strings in a long list of .po files which I later learned contained translations. The format of these translations of along the lines of msgid:Reboot Anyway <translated text> Changing the text of only the button would results in a discrepancy between the text on the English button and the translation, and changing the msgid line would result in a similar situation. How should I raise the issue that new translations are needed? I know this is a trivial problem in this example, but there are other such bugs that involve rewriting entire paragraphs of text.

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  • Online examples for software design diagrams

    - by Gerenuk
    Do you know where I can find a good example of software design diagrams and specs on the internet? Like UML, specs and similar. I'd like to understand this approach better. Before I just started coding and now I'd like plan more in advance. By diagrams I don't mean made-up examples, but something that would actually be used. Also it shouldn't be so trivial that there is no use of using diagrams. Ideally it shouldn't be too large either. Do you know a good online source? (this question is about online resources and specific examples only. it is not asking about books or advise how to learn software design.)

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  • C#/.NET Little Wonders: Getting Caller Information

    - by James Michael Hare
    Originally posted on: http://geekswithblogs.net/BlackRabbitCoder/archive/2013/07/25/c.net-little-wonders-getting-caller-information.aspx Once again, in this series of posts I look at the parts of the .NET Framework that may seem trivial, but can help improve your code by making it easier to write and maintain. The index of all my past little wonders posts can be found here. There are times when it is desirable to know who called the method or property you are currently executing.  Some applications of this could include logging libraries, or possibly even something more advanced that may server up different objects depending on who called the method. In the past, we mostly relied on the System.Diagnostics namespace and its classes such as StackTrace and StackFrame to see who our caller was, but now in C# 5, we can also get much of this data at compile-time. Determining the caller using the stack One of the ways of doing this is to examine the call stack.  The classes that allow you to examine the call stack have been around for a long time and can give you a very deep view of the calling chain all the way back to the beginning for the thread that has called you. You can get caller information by either instantiating the StackTrace class (which will give you the complete stack trace, much like you see when an exception is generated), or by using StackFrame which gets a single frame of the stack trace.  Both involve examining the call stack, which is a non-trivial task, so care should be done not to do this in a performance-intensive situation. For our simple example let's say we are going to recreate the wheel and construct our own logging framework.  Perhaps we wish to create a simple method Log which will log the string-ified form of an object and some information about the caller.  We could easily do this as follows: 1: static void Log(object message) 2: { 3: // frame 1, true for source info 4: StackFrame frame = new StackFrame(1, true); 5: var method = frame.GetMethod(); 6: var fileName = frame.GetFileName(); 7: var lineNumber = frame.GetFileLineNumber(); 8: 9: // we'll just use a simple Console write for now 10: Console.WriteLine("{0}({1}):{2} - {3}", 11: fileName, lineNumber, method.Name, message); 12: } So, what we are doing here is grabbing the 2nd stack frame (the 1st is our current method) using a 2nd argument of true to specify we want source information (if available) and then taking the information from the frame.  This works fine, and if we tested it out by calling from a file such as this: 1: // File c:\projects\test\CallerInfo\CallerInfo.cs 2:  3: public class CallerInfo 4: { 5: Log("Hello Logger!"); 6: } We'd see this: 1: c:\projects\test\CallerInfo\CallerInfo.cs(5):Main - Hello Logger! This works well, and in fact CallStack and StackFrame are still the best ways to examine deeper into the call stack.  But if you only want to get information on the caller of your method, there is another option… Determining the caller at compile-time In C# 5 (.NET 4.5) they added some attributes that can be supplied to optional parameters on a method to receive caller information.  These attributes can only be applied to methods with optional parameters with explicit defaults.  Then, as the compiler determines who is calling your method with these attributes, it will fill in the values at compile-time. These are the currently supported attributes available in the  System.Runtime.CompilerServices namespace": CallerFilePathAttribute – The path and name of the file that is calling your method. CallerLineNumberAttribute – The line number in the file where your method is being called. CallerMemberName – The member that is calling your method. So let’s take a look at how our Log method would look using these attributes instead: 1: static int Log(object message, 2: [CallerMemberName] string memberName = "", 3: [CallerFilePath] string fileName = "", 4: [CallerLineNumber] int lineNumber = 0) 5: { 6: // we'll just use a simple Console write for now 7: Console.WriteLine("{0}({1}):{2} - {3}", 8: fileName, lineNumber, memberName, message); 9: } Again, calling this from our sample Main would give us the same result: 1: c:\projects\test\CallerInfo\CallerInfo.cs(5):Main - Hello Logger! However, though this seems the same, there are a few key differences. First of all, there are only 3 supported attributes (at this time) that give you the file path, line number, and calling member.  Thus, it does not give you as rich of detail as a StackFrame (which can give you the calling type as well and deeper frames, for example).  Also, these are supported through optional parameters, which means we could call our new Log method like this: 1: // They're defaults, why not fill 'em in 2: Log("My message.", "Some member", "Some file", -13); In addition, since these attributes require optional parameters, they cannot be used in properties, only in methods. These caveats aside, they do let you get similar information inside of methods at a much greater speed!  How much greater?  Well lets crank through 1,000,000 iterations of each.  instead of logging to console, I’ll return the formatted string length of each.  Doing this, we get: 1: Time for 1,000,000 iterations with StackTrace: 5096 ms 2: Time for 1,000,000 iterations with Attributes: 196 ms So you see, using the attributes is much, much faster!  Nearly 25x faster in fact.  Summary There are a few ways to get caller information for a method.  The StackFrame allows you to get a comprehensive set of information spanning the whole call stack, but at a heavier cost.  On the other hand, the attributes allow you to quickly get at caller information baked in at compile-time, but to do so you need to create optional parameters in your methods to support it. Technorati Tags: Little Wonders,CSharp,C#,.NET,StackFrame,CallStack,CallerFilePathAttribute,CallerLineNumberAttribute,CallerMemberName

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  • Using JDBC to asynchronously read large Oracle table

    - by Ben George
    What strategies can be used to read every row in a large Oracle table, only once, but as fast as possible with JDBC & Java ? Consider that each row has non-trivial amounts of data (30 columns, including large text in some columns). Some strategies I can think of are: Single thread and read table. (Too slow, but listed for clarity) Read the id's into ConcurrentLinkedQueue, use threads to consume queue and query by id in batches. Read id's into a JMS queue, use workers to consume queue and query by id in batches. What other strategies could be used ? For the purpose of this question assume processing of rows to be free.

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  • Which hard disk drive is which?

    - by djeikyb
    I want to know which hard disk drive corresponds to which device path. It's trivial to match the hard disk stats (brand, size) with the dev path, but I want more. I want to know which drive is which inside my case. What's a good way to go about getting this info? I would prefer not to tear apart my server to remove all the drives, then add back one by one. I am willing to preform reboots. The drives are inconveniently scrunched together in the case. The label information is hidden. I can open the case. Most disks are SATA, so theoretically hot swappable. So, Unplugging and tracing cables might help in answering.

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  • Interacting with IE using sendkeys from Excel

    - by Thomas Egan
    I'm trying to write an application which uses values from excel and then switches to a web application using sendkeys. The problem I am having is that I cannot used sendkeys ("{ENTER}") or sendkeys ("^o") as I don't have the access for that. I'm trying to automate a very trivial admin task. I've thought about using the mouse to interact with the links as well as pausing and waiting for the user to just hit return but so far have been unable to come up with a solution. Do you think there is anyway around this? I have some VBA knowledge (enough to get me this far) but not a great deal.

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  • Create an Asynchronous JAX-WS Web Service and call it from Oracle BPEL 11g

    - by Bob Webster
    This posting is the result of a simple requirement to take an existing JAX-WS Web service,convert it to be asynchronous and call it from Oracle BPEL 11g It turned out that this is not a trivial task... BPEL has some very specific expectations about the WSDL for an asynchronous process. One approach is to develop the service starting from a WSDL document that meets BPEL's requirements. This is possible but requires considerable WSDL authoring skills. The other approach is to modify the WSDL generated by Web Service Annotations in Java code (Bottom up development) and instruct JAX-WS to use that WSDL instead of dynamically generating one from annotations. This is the approach taken in this article. This posting details how to: Modify a JAX-WS Web Service developed using a "Bottom up " approach to have an asynchronous method and callback. Call the Asynchronous Service from Oracle BPEL 11g. Read the full posting here.

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  • how to transform child elements position into a world position

    - by MrGreg
    So Im making a 2d space game and I have a bunch of spaceships that have turrets. Objects have a position and orientation, the ships being in world coordinates while the turrets are children and coordinates are relative to their parents. How do I efficiently calculate the position of a turret in world coordinates (i.e. when it fires and I need to know where to place a bullet in the world)? Calculating the turrets orientation is trivial - I just add the turrets relative angle to its parents. For position though, I guess I could do a bunch of trigonometry but this MUST be a common problem with a good/fast general solution? Should I be relearning how to do matrix math again? :) btw - Im creating the game in javascript+canvas but its the math/algorithm im interested in here Cheers, Greg

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  • HTML background-size:cover with floating objects

    - by Mikhail
    I have a trivial page with body having an image background, with background-size:cover. I set html { height:100% } to fill up the entire page regardless of the content amount. Up to this point everything worked as expected. I've added a div and set position:absolute; right:0; width:200px; This, again, worked as expected, until I added content. When this div is populated so much that the contents take up more space than the height of the page, the scroll bar appears. Scrolling down reveals that the background image does not actually cover the entire page. This is due to the fact that my div is taller than 100% of the HTML height. How can I address this?

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  • How to have operations with character/items on binary with concrete operations on C++?

    - by Piperoman
    I have the next problem. A item can have a lot of states: NORMAL = 0000000 DRY = 0000001 HOT = 0000010 BURNING = 0000100 WET = 0001000 COLD = 0010000 FROZEN = 0100000 POISONED= 1000000 A item can have some states at same time but not all of them Is impossible to be dry and wet at same time. If you COLD a WET item, it turns into FROZEN. If you HOT a WET item, it turns into NORMAL A item can be BURNING and POISON Etc. I have tried to set binary flags to states, and use AND to combine different states, checking before if it is possible or not to do it, or change to another status. Does there exist a concrete approach to solve this problem efficiently without having an interminable switch that checks every state with every new state? It is relatively easy to check 2 different states, but if there exists a third state it is not trivial to do.

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  • How to write a network game?

    - by TomWij
    Based on Why is so hard to develop a MMO?: Networked game development is not trivial; there are large obstacles to overcome in not only latency, but cheat prevention, state management and load balancing. If you're not experienced with writing a networked game, this is going to be a difficult learning exercise. I know the theory about sockets, servers, clients, protocols, connections and such things. Now I wonder how one can learn to write a network game: How to balance load problems? How to manage the game state? How to keep things synchronized? How to protect the communication and client from reverse engineering? How to work around latency problems? Which things should be computed local and which things on the server? ... Are there any good books, tutorials, sites, interesting articles or other questions regarding this? I'm looking for broad answers, but specific ones are fine too to learn the difference.

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  • Getting SSL certificate for a sub-domain

    - by Hemant
    Our company owns a domain say www.mycompany.com. I understand that it is trivial to get an SSL certificate for above domain since we do have a website running on that address. We want a certificate for a subdomain say sub.mycompany.com. We intend to use this sub-domain in our organisation network only and have no plans to publish a public website on this subdomain. So the question is "Is it necessary to have a DNS entry for subdomain, resolving to our IP address and host some page on that address?" I hope proving that main domain is in our control, we can get an SSL certificate for sub domain also. Is it possible?

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  • How can I create animated card graphics like in Hearthstone?

    - by Appeltaart
    In the game Hearthstone, there are cards with animated images on them. A few examples: http://www.hearthhead.com/card=281/argent-commander http://www.hearthhead.com/card=469/blood-imp The animations seem to be composed of multiple effects: Particle systems. Fading sprites in and out/rotating them Simple scrolling textures A distortion effect, very evident in the cape and hair of example 1. Swirling smoke effects, the light in example 1 and the green/purple glow in example 2. The first three elements are trivial, what I'd like to know is how the last two could be done. Can this even be done realtime in a game, or are they pre-rendered animations?

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  • SQL Profiler Through StreamInsight Sample Solution

    In this postI show how you can use StreamInsight to take events coming from SQL Server Profiler in real-time and do some analytics whilst the data is in flight.  Here is the solution for that post.  The download contains Project that reads events from a previously recorded trace file Project that starts a trace and captures events in real-time from a custom trace definition file (Included) It is a very simple solution and could be extended.  Whilst this example traces against SQL Server it would be trivial to change this so it profiles events in Analysis Services.       Enjoy.

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  • How to had operation with character/items on binary with concrete operations on C++?

    - by Piperoman
    I have the next problem. A item can had a lot of states: NORMAL = 0000000 DRY = 0000001 HOT = 0000010 BURNING = 0000100 WET = 0001000 COLD = 0010000 FROZEN = 0100000 POISONED= 1000000 A item can had some states at same time but not all of them Is impossible to be dry and wet at same time. If you COLD a WET item, it turns into FROZEN. If you HOT a WET item, it turns into NORMAL A item can be BURNING and POISON Etc. I have try to set binary flags to states, and use AND to set operation to combine different states, checking before if is possible or not to do it, or change to another status. Exist a concrete patron to solve this problem efficiently without had a interminable switch that check every states with everynew states? It is relative easy to check 2 different states, but if exist a third state it is not trivial to do.

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  • How do I select DWM or fluxbox to start on login?

    - by axe
    I am trying to setup DWM in Ubuntu 10.10. The package is successfully built - and now I am trying to get it up and running. I created the dwm.desktop file with the proper text and the path to the dwm exec is correct. On login screen, I can see dwm as a alternate session : but if I select it, still gnome starts. I even tried another window manager (fluxbox) - same problem. I can see and select it in the login screen, but gnome starts up. Trying gconftool-2 -s /desktop/gnome/session/required_components/windowmanager dwm --type string also does nothing. Killing the windows manager just restarts it - even if I chvt first. Also, don't see the xinit daemon running. Any ideas ? This setup was trivial in Debian, and older versions of Ubuntu. What changed ? I am guessing gnome integration is to blame - but am clueless as of now.

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  • What are the factors that determine the default frequency of a shader call?

    - by user827992
    After i have been played for some days with various vertex and fragments shaders seems clear to me that this programs are called by the GPU at every and each rendering cycle, the problem is that I can't really quantify this frequency and I can't tell if is based on some default values or not because I don't have a big collection of hardware right now to do extensive tests. For what i know the answer could be really trivial like "it's the same of the refresh rate of your monitor", but i would like some good answers on that to be clear on this. For instance looks really odd to me that all the techniques used to control the amount of FPS that i have seen until now uses a call for the OpenGL function glutGet(GLUT_ELAPSED_TIME) to retrieve a value in ms about when the rendering started but I have to relies on the CPU to do the math. Why I can't set an FPS value in OpenGL if OpenGL clearly has a counter and a timer/clock? PS I'm referring to OpenGL 3.0+

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  • Web api authentication techniques

    - by Steve
    We have a asp.net MVC web service framework for serving out xml/json for peoples Get requests but are struggling to figure out the best way (fast, easy, trivial for users coding with javascript or OO languages) to authenticate users. It's not that our data is sensitive or anything, we just want users to register so we can have their email address to notify them of changes and track usage. In our previous attempt we had the username in the URI and would just make sure that username existed and increment db tables with usage. This was super basic but we'd notice people using demo as a username etc so we need it to be a little more sophisticated. What authentication techniques are available? What do the major players use/do.

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  • Interview question ranking FizzBuzz (1), implementing malloc (10)

    - by blrs
    I'd like to have your opinion on the difficulty of the following interview question: Find the subarray with maximum sum in an array of integers in O(n) time. This trivial sounding problem was made famous by Jon Bentley in his Programming Pearls where he uses it to demonstrate algorithm design techniques. On a scale of 1-10, 1 being the FizzBuzz (or HoppityHop) test and 10 being implement the C stdlib function malloc(), how would you rank the above problem? I think the people who can best answer this question are those who have read Programming Pearls and have tried to solve this problem on their own. To motivate those who haven't, 'Programming Pearls' gets featured many times in the 'Top 10 programming books' list.

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  • Passing variables from PHP to C++

    - by Alex
    I’m new to this so I’m sorry if my question is trivial. I have the following situation: I need to call a program from PHP and pass some vars and/or sets of key-value pairs to it. Now, my question is: how do I pass these vars, through arguments to the called function (e.g. exec("/path/to/program flag1 flag2 [key1=A,key2=B]");)? Or is there a better method to achieve this? Somebody suggested me to write them into a txt file and pass the path to it to as an argument instead (e.g. exec("/path/to/program path_to_txt_file);), but I’m not to excited about this method.

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  • Using MLP, how to make a link to the according page in the other languages?

    - by lyle
    Hi all, the question says it all, but here's a bit more detail: I help building a bilingual website using MLP on TextPattern. It's trivial to put a link to the top level page of another language, but how to put a link to the current page in another language? Eg. /en/contact should link to /de/kontakt (the same article in another language). I'm sure there are some variables somewhere that I could put into the template that would be filled with the correct links. Thankx in advance. :)

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  • What are the steps taken by this GLSL code?

    - by user827992
    1 void main(void) 2 { 3 vec2 pos = mod(gl_FragCoord.xy, vec2(50.0)) - vec2(25.0); 4 float dist_squared = dot(pos, pos); 5 6 gl_FragColor = (dist_squared < 400.0) 7 ? vec4(.90, .90, .90, 1.0) 8 : vec4(.20, .20, .40, 1.0); 9 } taken from http://people.freedesktop.org/~idr/OpenGL_tutorials/03-fragment-intro.html Now, this looks really trivial and simple, but my problem is with the mod function. This function is taking 2 vec2 as inputs but is supposed to take just 2 atomic arguments according to the official documentation, also this function makes an implicit use of the floor function that only accepts, again, 1 atomic argument. Can someone explain this to me step by step and point out what I'm not getting here? It's some kind of OpenGL trick? OpenGL Math trick? in the GLSL docs i always find and explicit reference to the type accepted by the function and vec2 it's not there.

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  • XRegExp Regular Expression Library for JavaScript

    - by Jan Goyvaerts
    XRegExp is an open source JavaScript library. It extends JavaScript’s regex syntax with features such as free-spacing, named capture, mode modifiers, and Unicode categories, blocks, and scripts. It also provides its own test(), exec(), forEach(), replace(), and split() methods that eliminate most cross-browser inconstencies and bugs. Anyone using non-trivial regexes in their JavaScript code should seriously consider using XRegExp. Last month’s update of the Regular-Expressions.info website added full coverage of XRegExp to the regex tutorial and regex reference sections. But the tools & languages section was missing the XRegExp page, resulting in broken links in the tutorial and reference sections. This page has now been added.

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  • Transparent parts of texture are opaque black instead

    - by Aaron
    I render a sprite twice, one on top of the other. The sprites have transparent parts, so I should be able to see the bottom sprite under the top sprite. The transparent parts are black (the clear colour) and opaque instead though and the topmost sprite blocks the bottom sprite. My fragment shader is trivial: uniform sampler2D texture; varying vec2 f_texcoord; void main() { gl_FragColor = texture2D(texture, f_texcoord); } I have glEnable(GL_BLEND) and glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) in my initialization code. My texture comes from a PNG file that I load with libpng. I'm sure to use GL_RGBA when initializing the texture with glTexImage2D (otherwise the sprites look like noise).

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