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  • Batch build using IAR tools

    - by Jim Tshr
    I am trying to do a batch build of a project using IAR tools. The processor is a CC2530, and it builds fine in the IDE. I have followed the documentation for batch build (Project/Batch Build) and created a .cspy file that is suppose to be my batch file, but in the comments in that file it indicates that I need a debug file (.ubrof) to execute with it. I can't find a .ubrof file and I have searched the whole project directory structure. Also, I want my batch build to build a production version without the debugging information. Where do I get a .ubrof file? How do I do a production batch build using IAR tools?

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  • Experiences with UI Automation and WPF

    - by soren.enemaerke
    We are developing a rather large WPF based application and would like to include some automated UI testing in our test suite (which already contains a number of unit tests). The UI Automation Framework from Microsoft partly sounds like a perfect fit for programatically launching and interacting with the application in a test setup. However, I've struggled to find solid references for samples and experiences with the technology, the articles and small samples available on MSDN is not enough to convince me that it is a solid choice. So, does anybody have real world experiences using the UI Automation Framework in their test suite? What are the caveats and the gotchas? Any best practices when written tests scripts, can you "record and replay" to a scriptable format, how much should you facilitate the testing from the application, how did you incorporate it in the automatic build? Should we be looking in another direction than the UI Automation Framework? Feel free to post you experiences here or link to some good references I might have missed

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  • Change namespace/filesystem folder names in Visual Studio

    - by Rosarch
    I'm trying to change a namespace in Visual Studio. My folder structure looks something like this: GameAlpha/ GameAlpha.sln GameAlphaRelease/ GameAlphaTest/ GameAlphaLevelEditor/ These include namespaces like GameAlphaRelease. I want to change all this to GameBetaRelease. Before this process, it built fine. First, I changed the solution and project files from Alpha to Beta. Then, I did a "find-replace-all" on the namespace. Finally, I went through the properties of each project and changed the "Assembly Name" and "Default Namespace" to the appropriate Beta title. However, now the solution does not build. The error is: GameAlpha.accessor: The reference to 'GameAlpha.exe' was not found in the list of this projects references. (Project: GameBetaTest) What am I doing wrong? If I remove project GameBetaTest, the solution builds just fine. Also, what is the preferable way to change the names of the folders in the file system?

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  • DLL export of a static function

    - by Begbie00
    Hi all - I have the following static function: static inline HandVal StdDeck_StdRules_EVAL_N( StdDeck_CardMask cards, int n_cards ) Can I export this function in a DLL? If so, how? Thanks, Mike Background information: I'm doing this because the original source code came with a VS project designed to compile as a static (.lib) library. In order to use ctypes/Python, I'm converting the project to a DLL. I started a VS project as a DLL and imported the original source code. The project builds into a DLL, but none of the functions (including functions such as the one listed above) are exported (as confirmed by both the absence of dllexport in the source code and tools such as DLL Export Viewer). I tried to follow the general advice here (create an exportable wrapper function within the header) to no avail...functions still don't appear to be exported.

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  • TFS and working with multiple solutions

    - by RandomEngy
    How do people generally deal with TFS when you've got to work with multiple solution files? If you've got one instance it's easy because you can always go to that window for the source control explorer, pending changes, check on builds or work items. But when you have 4-5 solutions, it becomes tricky to deal with. You might expand some folders or check some pending items on one VS instance but you have to remember which one you did it on. Having a separate instance dedicated just to TFS tasks is tempting, but there's only one window state for the whole program. If that instance is closed last, all instances will come up with all the TFS windows open. How do other people deal with this? Can you use separate profiles somehow and cordon off a "TFS" instance of Visual Studio?

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  • Unit tests only run automatically when active SDK is "simulator"?

    - by Steve Madsen
    I have followed the instructions Apple publishes for unit testing applications on iPhone and things work great when I set the active SDK to "iPhone Simulator". I have it configured to always build and run my tests as part of building the application itself. Apple implies (by omission) that this should work all of the time, but the tests are skipped when I set the active SDK to "iPhone Device". I am also linking with OCMock, and instead of a failing test, this warning is in the build log: ld: warning: in .../build/Debug-iphoneos/OCMock.framework/OCMock, missing required architecture arm in file It's very nice to make the unit test bundle a dependency of the main application, so these tests run at every build, but its utility is greatly diminished if it doesn't work during device builds. Is this a known, but undocumented, limitation?

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  • How do I include full PartCover results with TeamCity 5?

    - by Jim Geurts
    Hi, I'm trying to get PartCover reports to generate correctly in TeamCity 5.0. When I click the Code Coverage tab in the build details, the reports are empty. I'm using the sln2008 build agent and my PartCoverage settings are as follows: Include Patterns: [*]* Report XSLT: C:\Program Files\PartCover .NET 2.3\xslt\Report By Assembly.xslt=>ByAssembly.html C:\Program Files\PartCover .NET 2.3\xslt\Report By Class.xslt=>ByClass.html Bonus points if you can describe how to include those reports (or just the important parts) with the email that TeamCity sends for successful/failed builds. I would like to continue using the sln2008 build agent, if possible, and not a different build agent.

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  • Factory, Abstract Factory and Factory Method

    - by skydoor
    Hi, I am really confused about these three terms. My understanding is that: in the Factory pattern, there is no concrete factory. The factory builds the new objects according to the parameters. in Abstract Factory pattern, there are multiple concrete factories. The client has to create different concrete factories explicitly. Is that right? What are the other differences? Furthermore, what is the Factory Method pattern? Is it same as the Factory pattern?

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  • solution on SP and EF & Ria Service

    - by KentZhou
    As EF 4.0 released, more support to SQL server Stored procedure. Complex Type can be generated automatically for result dataset of SP. But complex type not support by Ria Service. When I try to use ria service combined with EF 4.0, I want to get dataset by SP. This result is not mapped to any entity/table. Some sulutions suggested by community are: 1. Create view to map sp result. (but for EF, if there is no ID or primary, can't be map to any entity) 2. Create Entity to map sp result.(for this, you even need to map SP for CRUD even though I don't need CUD on this sp result) Also above solution can't be automated. As Database objects maybe changed with the time, auto update edm will lost above solution. So what's the solution? I want to put data operation back to DB as possible, so that many changes can be done in DB and no need to rebuild .net assemblies(this cause redeploy).

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  • Reading a file from a jar, or anywhere on the classpath?

    - by Stefan Kendall
    I'm trying to build an application that builds a resource file into a jar, but I'd like to have the project runnable within eclipse. I have a basic maven 2 structure for my project, and I'm unsure how to read in the file such that it's found and used when run from the JAR or from within eclipse. Thought? Structure: src/main/java src/main/resources/file.txt Current reading method: getClass().getResourceAsStream("/file.txt") Is there reading method that will pick up src/main/resources/*, as well as the root level of the JAR (where resources are deployed)?

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  • Problems with WiX and Visual Studio web deployment project

    - by Valeriu
    Hello, I want to create an .MSI package from a web deployment project in Visual Studio 2008. Now we want to use continuous integration and we would need the .MSI package build in the nightly builds. Till now we used standard Visual Studio Web Setup project, but this is not compatible with the MSBuild. So we decided to use WiX. The problem is that I have not found any good tutorial/documentation about this. Is there a way to do a WiX installer package from a web deployment project? If yes, how? Also, I tried to use heat.exe to create the XML for the WiX project .wxs file, but it seems that heat.exe doesn't recognize the web deployment project format. Thank you for your responses. Regards, V.

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  • Minifying Javascript on Visual Studio 2010 on release mode

    - by Arturo Molina
    I have a ASP.NET MVC 2 project on Visual Studio 2010. I want to be able to use my plain javascript files in debug mode so I can understand what's going on when debugging, but I want to used a minified/compressed version when using release mode. I was planning to create some extenders to include the js files in each page, something like: <%: Html.IncludeJS("/Content/foo.js") % In that extender method I would determine whether I am on debug or release mode and pick the appropiate JS file. The disadvantage here is that I would end up manually compressing/minifying the JS every time I change something. Is there an automated way to compress/minify and include the JS file when compiling in release mode?

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  • "Could not load file or assembly 'XXX.YYY' or one of its dependencies. The system cannot find the file specified."

    - by Niall Collins
    I have a .net visual studio solution with a number of projects (class libraries and a web application). I did some refractoring which moved files between projects, created new projects, deleted ones not being used and renamed some existing projects. The solution builds without an issue but when I run the web application, the following exception occurs: "Could not load file or assembly 'XXX.YYY' or one of its dependencies. The system cannot find the file specified." The project called XXX.YYY which was deleted in the refractoring outputed a dll called XXX.YYY. But this isnt used anywhere in the application. I deleted the web applications obj directory and bin folder and rebuild but it still occurs. Anyone have any ideas when this might be occurring, any tips??

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  • Handling changes in an interface shared across multiple solutions?

    - by Anthony Mastrean
    Our "main" solution is the development code: shared libraries, services, UI projects, etc. The other solution is an integration and automated tests solution. It references several of the development projects. The reason it is separate is to avoid interference with the development solution's unit test VSMDI file. And to allow us to play with different execution methods (other test runners, like Gallio or StoryTeller) without interfering with the development solution. Recently, an interface changed in the development solution, one of our test mocks implemented that interface. But, it was not updated because there was no warning at compile time because it was in another solution. This broke our CI build. Does anyone have a similar setup? How do you handle these issues, do you follow a strict procedure or is there some kind of technical answer?

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  • MSBuild - setting a reference path

    - by Ryan
    I have several assemblies my project is dependant upon. These are stored in the Project's directory under the "Dependencies" folder. So something like this. Solution - Project - Dependancies FunkyAssembly.dll - bin - Debug - Release SomeCode.cs I've referenced FunkyAssembly.dll using Browse and in project.csproj I see <Reference Include="FunkyAssembly"> <HintPath>Dependancies\FunkyAssembly.dll</HintPath> </Reference> So far so good - except after a release build FunkyAssembly.dll is copied to the Release directory (not a problem in itself) but then future debug builds will reference this copy rather than the copy in Dependencies. You can see this if you at Path in the reference properties. This means that if Dependencies\FunkyAssembly.dll is updated the build won't pick it up as its referencing the old copy in bin/Release. Any way to FORCE the damn thing to pick up Dependencies\FunkyAssembly.dll rather than HINT?

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  • Session timeout issue

    - by Kumar
    I have a role based ASP.NET C# web application in which I am putting the menu object inside a session and I have a session timeout configured in the web.config as below: <forms defaultUrl="Home.aspx" loginUrl="Login.aspx" name=".ASPXFORMSAUTH" timeout="10"></forms> I first logged into the system as an employee and waited until the session expires and then when I click a link in the menu I am being rightly redirected to the login page with the ReturnUrl parameter. Now when I try to login to the system as an administrator I am still seeing the employee menu and not the admin menu. The method which loads the menu 1st checks to see if the menu session object is not null if so loads the menu from the session if not then it builds the menu and put it into session. So when the system timesout the menu session object is not being cleared. How can I fix this?

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  • Signature invalid only for ad hoc

    - by brettr
    I'm not sure what changed on my ad hocs but I get this error when trying to install: Application failed codesign verification. The signature was invalid, or it was not signed with an Apple submission certificate. (-19011) Device debug builds fine. The cert that is associated with my ad hoc provisioning profile doesn't expire until 2011. I've searched Google but haven't found any applicable solution, except some mention about deleting and recreating the certs. Before I go down that rode, has any one experienced and resolved this issue? I'm using Xcode 3.2.3 and building against sdk 3.0.

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  • setting permissions of python module (python setup install)

    - by SetJmp
    I am configuring a distutils-based setup.py for a python module that is to be installed on a heterogeneous set of resources. Due to the heterogeneity, the location where the module is installed is not the same on each host however disutils picks the host-specific location. I find that the module is installed without o+rx permissions using disutils (in spite of setting umask ahead of running setup.py). One solution is to manually correct this problem, however I would like an automated means that works on heterogeneous install targets. For example, is there a way to extract the ending location of the installation from within setup.py? Any other suggestions? Thanks! SetJmp

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  • C++ - Conway's Game of Life & Stepping Backwards

    - by Gabe
    I was able to create a version Conway's Game of Life that either stepped forward each click, or just ran forward using a timer. (I'm doing this using Qt.) Now, I need to be able to save all previous game grids, so that I can step backwards by clicking a button. I'm trying to use a stack, and it seems like I'm pushing the old gridcells onto the stack correctly. But when I run it in QT, the grids don't change when I click BACK. I've tried different things for the last three hours, to no avail. Any ideas? gridwindow.cpp - My problem should be in here somewhere. Probably the handleBack() func. #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { isRunning = false; QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Pauses timer before clearing. connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); // Connects to clear function to make all cells DEAD/white. buttonRow->addWidget(clearButton); // Forward Button - Steps one step forward. QPushButton *forwardButton = new QPushButton("FORWARD"); forwardButton->setFixedSize(100,25); connect(forwardButton, SIGNAL(clicked()), this, SLOT(handleForward())); // Signals to handleForward function.. buttonRow->addWidget(forwardButton); // Back Button - Steps one step backward. QPushButton *backButton = new QPushButton("BACK"); backButton->setFixedSize(100,25); connect(backButton, SIGNAL(clicked()), this, SLOT(handleBack())); // Signals to handleBack funciton. buttonRow->addWidget(backButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Deletes current timer if there is one. Then restarts everything. connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); // Signals to handleStart function. buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Signals to pause function which pauses timer. buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); // Signals the quit slot which ends the program. buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) // Loops through the rows'columns' cells. { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { isRunning = true; // It is running. Sets isRunning to true. this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { if(isRunning) // If it is running... this->timer->stop(); // Stops the timer. isRunning = false; // Set to false. } void GridWindow::handleForward() { if(isRunning); // If it's running, do nothing. else timerFired(); // It not running, step forward one step. } void GridWindow::handleBack() { std::vector<std::vector<GridCell*> > cells2; if(isRunning); // If it's running, do nothing. else if(backStack.empty()) cout << "EMPTYYY" << endl; else { cells2 = backStack.peek(); for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } cout << "PRE=POP" << endl; backStack.pop(); cout << "OYYYY" << endl; } } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } /* TimerFired function: 1) 2D-Vector cells2 is declared. 2) cells2 is initliazed with loops/push_backs so that all its cells are DEAD. 3) We loop through cells, and count the number of LIVE neighbors next to a given cell. --> Depending on how many cells are living, we choose if the cell should be LIVE or DEAD in the next simulation, according to the rules. -----> We save the cell type in cell2 at the same indice (the same row and column cell in cells2). 4) After check all the cells (and save the next round values in cells 2), we set cells's gridcells equal to cells2 gridcells. --> This causes the cells to be redrawn with cells2 types (white or black). */ void GridWindow::timerFired() { backStack.push(cells); std::vector<std::vector<GridCell*> > cells2; // Holds new values for 2D vector. These are the next simulation round of cell types. for(unsigned int i = 0; i < cells.size(); i++) // Loop through the rows of cells2. (Same size as cells' rows.) { vector<GridCell*> row; // Creates Gridcell* vector to push_back into cells2. cells2.push_back(row); // Pushes back row vectors into cells2. for(unsigned int j = 0; j < cells[i].size(); j++) // Loop through the columns (the cells in each row). { GridCell *cell = new GridCell(); // Creates new GridCell. cell->setType(DEAD); // Sets cell type to DEAD/white. cells2.at(i).push_back(cell); // Pushes back the DEAD cell into cells2. } // This makes a gridwindow the same size as cells with all DEAD cells. } for (unsigned int m = 0; m < cells.size(); m++) // Loop through cells' rows. { for (unsigned int n = 0; n < cells.at(m).size(); n++) // Loop through cells' columns. { unsigned int neighbors = 0; // Counter for number of LIVE neighbors for a given cell. // We know check all different variations of cells[i][j] to count the number of living neighbors for each cell. // We check m > 0 and/or n > 0 to make sure we don't access negative indexes (ex: cells[-1][0].) // We check m < size to make sure we don't try to access rows out of the vector (ex: row 5, if only 4 rows). // We check n < row size to make sure we don't access column item out of the vector (ex: 10th item in a column of only 9 items). // If we find that the Type = 1 (it is LIVE), then we add 1 to the neighbor. // Else - we add nothing to the neighbor counter. // Neighbor is the number of LIVE cells next to the current cell. if(m > 0 && n > 0) { if (cells[m-1][n-1]->getType() == 1) neighbors += 1; } if(m > 0) { if (cells[m-1][n]->getType() == 1) neighbors += 1; if(n < (cells.at(m).size() - 1)) { if (cells[m-1][n+1]->getType() == 1) neighbors += 1; } } if(n > 0) { if (cells[m][n-1]->getType() == 1) neighbors += 1; if(m < (cells.size() - 1)) { if (cells[m+1][n-1]->getType() == 1) neighbors += 1; } } if(n < (cells.at(m).size() - 1)) { if (cells[m][n+1]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1)) { if (cells[m+1][n]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1) && n < (cells.at(m).size() - 1)) { if (cells[m+1][n+1]->getType() == 1) neighbors += 1; } // Done checking number of neighbors for cells[m][n] // Now we change cells2 if it should switch in the next simulation step. // cells2 holds the values of what cells should be on the next iteration of the game. // We can't change cells right now, or it would through off our other cell values. // Apply game rules to cells: Create new, updated grid with the roundtwo vector. // Note - LIVE is 1; DEAD is 0. if (cells[m][n]->getType() == 1 && neighbors < 2) // If cell is LIVE and has less than 2 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && neighbors > 3) // If cell is LIVE and has more than 3 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && (neighbors == 2 || neighbors == 3)) // If cell is LIVE and has 2 or 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); else if (cells[m][n]->getType() == 0 && neighbors == 3) // If cell is DEAD and has 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); } } // Now we've gone through all of cells, and saved the new values in cells2. // Now we loop through cells and set all the cells' types to those of cells2. for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } } stack.h - Here's my stack. #ifndef STACK_H_ #define STACK_H_ #include <iostream> #include "node.h" template <typename T> class Stack { private: Node<T>* top; int listSize; public: Stack(); int size() const; bool empty() const; void push(const T& value); void pop(); T& peek() const; }; template <typename T> Stack<T>::Stack() : top(NULL) { listSize = 0; } template <typename T> int Stack<T>::size() const { return listSize; } template <typename T> bool Stack<T>::empty() const { if(listSize == 0) return true; else return false; } template <typename T> void Stack<T>::push(const T& value) { Node<T>* newOne = new Node<T>(value); newOne->next = top; top = newOne; listSize++; } template <typename T> void Stack<T>::pop() { Node<T>* oldT = top; top = top->next; delete oldT; listSize--; } template <typename T> T& Stack<T>::peek() const { return top->data; // Returns data in top item. } #endif gridcell.cpp - Gridcell implementation #include <iostream> #include "gridcell.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); // Sets type and redraws cell. } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } Thanks a lot. Let me know if you need anything else.

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  • How to configure build numbers in Visual Studio to enable dll comparison

    - by jaminto
    Hi Everyone- I am building a C# solution in Visual Studio 2008 that has several projects and project dependencies. I am looking for a way to change dll version numbers ONLY when the code that builds the project changes. I currently use Beyond Compare to compare my locally built version to the production file system. The goal is to ONLY deploy updated dlls. I am using autoincrementing version numbers, and each time you open visual studio and do a build, all dll version numbers increment. The same goes for a full solution rebuild and when a different developer does a build and tries to deploy. Is there a way that i can configure Visual Studio to ONLY increment the build number based on changed file contents? Is there an add in that will do this?It seems a binary comparison of these files will also fail because of the different version numbers within the dlls. Does anyone know of a better tool compare only the contents of dlls?Thanks in advance.

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  • WCF Custom WSDL XmlSerializerOperationBehavior

    - by Jeff
    Hi, I have code that builds a custom WCF wsdl on the fly. In one particular scenario, the WSDL exported should use the XmlSerializerOperationBehavior as the IWsdlExportExtension as opposed to the default DataContractSerializerOperationBehavior IWsdlExportExtension. However, every time I try this from the WSDL generation code, I get a null reference exception from the ExportBody method of the XmlSerializerMessageContractExporter (which is used internally in System.ServiceModel by the XmlSerializerOperationBehavior ExportContract method). I've reflector'd it and I can't see anything obviously wrong. For some reason, .NET also doesn't want to work with source stepping in this scenario... Simply, the most basic way I can reproduce this is var c = ContractDescription.GetContract(typeof(IMyService)); foreach (var op in c.Operations) { op.Behaviors.Remove(typeof(DataContractSerializerOperationBehavior)); op.Behaviors.Insert(0, new XmlSerializerOperationBehavior(op)); } new WsdlExporter().ExportContract(c); // throws NullReferenceException Does anyone have any ideas on this? Thanks very much.

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  • Bamboo Versioning

    - by reddy
    Hello guyz, I have a situation where i need to maintain version information of my builds. By googling i found limited information. one way is to create a version file on source control and keep updating. other is to use the source control revision number. final one is to use bamboo build number. i haven't implemented anyone of this before. colud anyone point out the pros and cons of each method. Thank you, Reddy. Please atleast tell me which method have u used to implement the same. Thnq..

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  • TFS Build Configuration Vs Test Manager

    - by Ben
    Hi, I have been tasked with setting up TFS 2010 for my company. After setting up TFS and configuring the basics (New collection, project, adding solution to souce control), i thought i would try out some unit testing with it. I configured the Build Controller and Agent for my solution and added in some basic unit tests. These ran ok and did exactly what i would expect (i broke the build then ran the Build Definition, and it showed me where the errors were). My question is, what advantages (apart from the "Black box call stack logger") does Test Manager have over the TFS builds? Is it worth the extra effort of setting that up and configuring it? Only knowing the basics of what Test Manager is, that may be a very naive question to ask, and i appoligise if it is. Thanks

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  • How to I convert a Silverlight 3.0 project to Silverlight 4.0?

    - by Justin
    I have a solution with several Silverlight Class Libraries and a Silverlight Application in it. I was originally built in VS 2008 with Silverlight 3.0. What changes do I need to make so that it builds using Silverlight 4.0? I already have VS 2010 and the Silverlight 4.0 toolkit installed. When I opened the project it seems to have upgraded to .NET 4.0 in my ASP.NET Web Project but not the Silverlight projects. Pretty sure they are still building against .NET 3.5 and Silverlight 3.0. Thanks.

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  • Job conditions conflicting with personal principles on software-development - how much is too much?

    - by Baelnorn
    Sorry for the incoming wall'o'text (and for my probably bad English) but I just need to get this off somehow. I also accept that this question will be probably closed as subjective and argumentative, but I need to know one thing: "how much BS are programmers supposed to put up with before breaking?" My background I'm 27 years old and have a B.Sc. in Computer engineering with a graduation grade of 1.8 from a university of applied science. I went looking for a job right after graduation. I got three offers right away, with two offers paying vastly more than the last one, but that last one seemed more interesting so I went for that. My situation I've been working for the company now for 17 months now, but it feels like a drag more and more each day. Primarily because the company (which has only 5 other developers but me, and of these I work with 4) turned out to be pretty much the anti-thesis of what I expected (and was taught in university) from a modern software company. I agreed to accept less than half of the usual payment appropriate for my qualification for the first year because I was promised a trainee program. However, the trainee program turned out to be "here you got a computer, there's some links on the stuff we use, and now do what you colleagues tell you". Further, during my whole time there (trainee or not) I haven't been given the grace of even a single code-review - apparently nobody's interested in my work as long as it "just works". I was told in the job interview that "Microsoft technology played a central role in the company" yet I've been slowly eroding my congnitive functions with Flex/Actionscript/Cairngorm ever since I started (despite having applied as a C#/.NET developer). Actually, the company's primary projects are based on Java/XSLT and Flex/Actionscript (with some SAP/ABAP stuff here and there but I'm not involved in that) and they've been working on these before I even applied. Having had no experience either with that particular technology nor the framework nor the field (RIA) nor in developing business scale applications I obviously made several mistakes. However, my boss told me that he let me make those mistakes (which ate at least 2 months of development time on their own) on purpose to provide some "learning experience". Even when I was still a trainee I was already tasked with working on a business-critical application. On my own. Without supervision. Without code-reviews. My boss thinks agile methods are a waste of time/money and deems putting more than one developer on any project not efficient. Documentation is not necessary and each developer should only document what he himself needs for his work. Recently he wanted us to do bug tracking with Excel and Email instead of using an already existing Bugzilla, overriding an unanimous decision made by all developers and testers involved in the process - only after another senior developer had another hour-long private discussion with him he agreed to let us use the bugtracker. Project management is basically not present, there are only a few Excel sheets floating around where the senior developer lists some things (not all, mind you) with a time estimate ranging from days to months, trying to at least somehow organize the whole mess. A development process is also basically not present, each developer just works on his own however he wants. There are not even coding conventions in the company. Testing is done manually with a single tester (sometimes two testers) per project because automated testing wasn't given the least thought when the whole project was started. I guess it's not a big surprise when I say that each developer also has his own share of hundreds of overhours (which are, of course, unpaid). Each developer is tasked with working on his own project(s) which in turn leads to a very extensive knowledge monopolization - if one developer was to have an accident or become ill there would be absolutely no one who could even hope to do his work. Considering that each developer has his own business-critical application to work on, I guess that's a pretty bad situation. I've been trying to change things for the better. I tried to introduce a development process, but my first attempt was pretty much shot down by my boss with "I don't want to discuss agile methods". After that I put together a process that at least resembled how most of the developers were already working and then include stuff like automated (or at least organized) testing, coding conventions, etc. However, this was also shot down because it wasn't "simple" enought to be shown on a business slide (actually, I wasn't even given the 15 minutes I'd have needed to present the process in the meeting). My problem I can't stand working there any longer. Seriously, I consider to resign on monday, which still leaves me with 3 months to work there due to the cancelation period. My primary goal since I started studying computer science was being a good computer scientist, working with modern technologies and adhering to modern and proven principles and methods. However, the company I'm working for seems to make that impossible. Some days I feel as if was living in a perverted real-life version of the Dilbert comics. My question Am I overreacting? Is this the reality each graduate from university has to face? Should I betray my sound principles and just accept these working conditions? Or should I gtfo of there? What's the opinion of other developers on this matter. Would you put up with all that stuff?

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