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  • Why Java as a First Language?

    - by dsimcha
    Why is Java so popular as a first language to teach beginners? To me it seems like a terrible choice: It's statically typed. Static typing isn't useful unless you care a lot about either performance or scaling to large projects. It requires tons of boilerplate to get the simplest code up and running. Try explaining "Hello, world" to someone who's never programmed before. It only handles the middle levels of abstraction well and is single-paradigm, thus leaving out a lot of important concepts. You can't program at a very low level (pointers, manual memory management) or a very high level, (metaprogramming, macros) in it. In general, Java's biggest strength (i.e. the reason people use it despite the shortcomings of the language per se) is its libraries and tool support, which is probably the least important attribute for a beginner language. In fact, while useful in the real world these may negatives from a pedagogical perspective as they can discourage learning to write code from scratch.

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  • What options should I consider for a modern Web/Mobile development stack? [on hold]

    - by jimmy_terra
    I'm a long time server side dev who has been tasked with building a bleeding edge web UI (go figure), so apologies for the very broad nature of the question. What are the best modern libraries, tools, languages and patterns for building a dynamic web application that will run seamlessly on mobiles also? My requirements are that it must be dynamic (push updates), support automated testing, and should allow 'componentization' (a team of devs will be working on this). What should I check out and why? I will start off with some of the things I'm looking at already: Front-end HTML5 CSS3 JavaScript AngularJs Testing Karma Testem Jasmine Patterns Single Page Applications

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  • NDIS Driver Filter VS API Hooking

    - by Smarty Twiti
    I've seen many developers asking for "How to intercept in/out HTTP packets ", "How to modify them on the fly". The most "clean" answer I've seen is to make a kernel-mode-driver filter from the scratch (TDI for XP and earlier winx9 or NDIS for NT systems). An other way, is to use a user-mode-driver like Windivert, also Komodia has a great solution (without writing any single code). The idea behind this introduction is just I want to know is API Hooking can be considered as alternative of writing of whole of driver-filter? writing a driver from the scratch is not an easy task, why just not Hooking the HttpSendRequest or any other API used by the browser? There are many free/commercial libraries to do this in a safe manner (eg: EasyHook, Mhook, Nektra..). I'm not the first who ask, there already Sockscap that uses Hook(DLL injection) to change behavior to other applications and force them to use a Socks proxy, also Form grabbing attack 'used by keylogger..

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  • File system layout for multiple build targets

    - by Yttrill
    I am seeking some ideas for how to build and install software with some parameters. These including target OS, target platform CPU details, debugging variant, etc. Some parts of the install are shared, such as documentation and many platform independent files, others are not, such as 64 and 32 bit libraries when these are separated and not together in a multi-arch library. On big networked platforms one often has multiple computers sharing some large server space, so there is actually cause to have even Windows and Unix binaries on the same disk. My product has already fixed an install philosophy of $INSTALL_ROOT/genericname/version/ so that multiple versions can coexist. The question is: how to manage the layout of all the other stuff?

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  • Another Linq to SQL product, Enzo Multitenant Framework

    - by Ed Gnatiuk
    An open source library and full product have been developed for transparently splitting large tables across several databases for performance, similar to database table partitioning.  It is all handled along with the Linq to SQL framework, and looks pretty slick, I will be reviewing the product shortly.  It looks mostly transparent to the developer!  There are other capabilites worth a look.  This looks like it works for azure as well. Here are some links:  http://enzosqlshard.codeplex.com/   http://enzosqlbaseline.com    https://scale.bluesyntax.net   I will be reviewing this and other Linq to SQL libraries soon.

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  • What library should I use for 2D Geometry? [closed]

    - by Luka
    I've been working on a 2D game in java, but found that java just didn't cut it for me and had forced me to a lot of bad design choices, so I've decided to port all my work to c++. The main reason I've decided change to c++ is that i had reached a point where i had 3 geometry libraries (the native, one from the game engine and one to handle "complex" polygons), none of witch worked very well together and i couldn't keep track of them. I'm new to c++, but i know all the basics. My question is, what would be a good geometry library to use, ideally it should be able to handle integer and decimal data types, have point, line, and polygon classes witch are able to check for intersection and contains. Thanks in advance, Luka

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  • Lua and multi-paradigm programming: scope and capabilities

    - by Ef Es
    Despite having started learning programming with Pascal and C, after the jump to OO (C++, Java) I lost sense of the structured programming paradigm. I have started learning Lua and I have researched many tutorials, but all of them only cover basic operations and language features and capabilities. They feel more like a reference doc than a programmer's guide. Now, when trying to work with day to day tasks, how does one go through most common design patterns like observer, or multithreaded programming, creating UI elements and polling system calls for keyboard or sensors? Is it even feasible in this languages or you have to work with the C binding, libraries and low-level programming to get most stuff done? Do I get the Lua scope wrong?

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  • TypeScript for Visual Studio 2012

    - by TATWORTH
    Originally posted on: http://geekswithblogs.net/TATWORTH/archive/2013/06/21/typescript-for-visual-studio-2012.aspxAt http://www.microsoft.com/en-us/download/details.aspx?id=34790, Microsoft provide a free download of TypeScript for Visual Studio 2012. The documentation site is at http://www.typescriptlang.org/It is described as TypeScript is a language for application-scale JavaScript development.TypeScript is a typed superset of JavaScript that compiles to plain JavaScript.Any browser. Any host. Any OS. Open Source.TypeScript starts from the syntax and semantics that millions of JavaScript developers know today.TypeScript compiles to clean, simple JavaScript code which runs on any browser, in Node.js, or in any other ES3-compatible environment.With TypeScript, you can use existing JavaScript code, incorporate popular JavaScript libraries, and be called from other JavaScript code.These features are available at development time for high-confidence application development, but are compiled into simple JavaScript.If you have written JavaScript, you will know why I welcome the release of version 0.9 of TypeScript as TypeScript should be a lot less frustrating to write. I suggest you go to https://typescript.codeplex.com/ and follow this very promising project.

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  • How to design a game engine in an object-oriented language?

    - by chuzzum
    Whenever I try and write a game in any object-oriented language, the first problem I always face (after thinking about what kind of game to write) is how to design the engine. Even if I'm using existing libraries or frameworks like SDL, I still find myself having to make certain decisions for every game, like whether to use a state machine to manage menus, what kind of class to use for resource loading, etc. What is a good design and how would it be implemented? What are some tradeoffs that have to be made and their pros/cons?

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  • Depending on another open source library: copy/paste code or include

    - by user5794
    I'm working on a large class and started implementing new features that need graphics. I started writing the graphics functions myself, but I know that open source libraries exist that can provide me with this functionality without me having to write it myself. The problem is that I prefer the class to be self-sufficient and not dependent on any other library. If I don't write it myself, I would have to ask the user to make sure a graphics library is already installed (less user-friendly). If I write it myself, I do a lot more work than I have to. I could also copy/paste some of the relevant code into my own class, but not sure about the disadvantages of doing this (it's an open source library that matches my license, so I'm not concerned with legality, just programming-wise if there are disadvantages). So what should I do: copy paste code from the external library write the code myself so it's truly self-sufficient ask the user to download and install another library

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  • Converting a WIndows Store App to Android

    - by pm_2
    I cross posted this from SO I'm very new to Xamarin. I have a few published Windows Store apps and want to convert them to Android. I'm attempting to use Xamarin for this. I'm just using the free version of Xamarin. Here's where I am so far: I am trying two apps - one was build with Monogame and one is just build on the WinRT framework. I have managed to get them both into Xamarin studio, basically by hacking the csproj files. I'm getting build errors because it's missing references. There does appear to be some equivalent Mono / .Net4 libraries, but things like Microsoft.Xna.Framework seem to be missing. So, my question is: am I going about this the right way and, if so, am I missing a step ("convert dependencies" or something)? If I'm not going about this the right way then how should I be doing this (I found very few online resources on this subject)?

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  • Can Ubuntu be installed in a subdirectory of another Linux variant?

    - by Reid
    I have access to (but not root on) a compute server which is running a Linux distribution that is a few years old. I'd much prefer to use a current Debian-like flavor. Thus, I'm wondering if it is possible to install Ubuntu (or stock Debian) in one of my directories, and use the Ubuntu programs and libraries in preference to what comes with the server. I would need to access arbitrary parts of the server's filesystem, not just the parts under the Ubuntu install. I log in by SSH, so there's no desktop environment needed. But, I would like to be able to use X programs.

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  • What to use to make voice chat (and some more) on a web?

    - by Tunococ
    I am trying to make available on my website a voice chat for a small group of people that allows some other means to interact such as text messaging, photo sharing, file sharing, simple drawing and silly games. In other words, something similar to older MSN Messenger, but on the web. Any ideas on what to use? To clarify, I am looking for suggestions on languages and libraries to use. I want to be able to fully customize it as much as possible because I might want to add other (somewhat interesting) functions later. Low-level programming is fine if required, but platform dependency isn't that much preferred.

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  • Does a code inherit GNU GPL if it just link to GPL librrary?

    - by user14284
    Sorry for bad English. Suppose there is a library xxx under GNU GPL, that provide a function yyy. Suppose my code links to the library and use this function. Does my code inherit GPL license? IANAL, but my thoughts are conflicting: On other hand, my code is derivative from the library, so it should inherit GPL. On other hand, my code just use link to the xxx. Maybe there are other libraries, that has the same interface (particularly, they provide yyy function with same functionality, but different implementation). My code may link to any. My code really doesn't directly derived from xxx, it just use its interface. So, my code shouldn't inherit GPL. I'm confused. ADDED. The question is absolutely abstract. I don't mean any concrete GPL library.

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  • JavaOne 2012 demo of Java SE Embedded on Raspberry Pi

    - by hinkmond
    Here's the Inquirer's article about our Java SE Embedded demos at JavaOne 2012 this year. Simon Ritter had a fun presentation showing the cool demo on the Raspberry Pi at his talk. See: Demo Java SE Embedded on Raspberry Pi Here's a quote: Oracle demonstrated Java SE for embedded devices running on the Raspberry Pi bare bones computer at the Java One show on Wednesday, with the aim of encouraging developers to try it out for themselves to create reference libraries for the target school children audience. I had the presentation after Simon and saw the size crowd he had. They were laughing and clapping at the demo and having a good ol' time. Good to see the interest in Java SE Embedded, even if it is for a "toy" device like the Raspberry Pi. Hinkmond

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  • Easy Server-Side Language

    - by Nizar
    Most of programming languages (Server-side languages for web development) needs a learning curve and requires some time to learn. However, I'm sure there is a difference between them. So, for example you can master the 'X' language in less time than the 'Y' language. I'm a beginner in web development, meaning that I just know HTML and CSS and now want to choose the right tool for building dynamic sites. What I'm looking for is a language that is easy to master in less time than other languages. So, is there a language that can suit my needs? If so, please let me know about what should I learn in it? (for example, which frameworks?, libraries?, IDEs?, databases?, etc). In the end, I don't want to regret my choice of the language and want to learn solid basics in it and in programming in general.

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  • How can I make a case for "dependency management"?

    - by C. Ross
    I'm currently trying to make a case for adopting dependency management for builds (ala Maven, Ivy, NuGet) and creating an internal repository for shared modules, of which we have over a dozen enterprise wide. What are the primary selling points of this build technique? The ones I have so far: Eases the process of distributing and importing shared modules, especially version upgrades. Requires the dependencies of shared modules to be precisely documented. Removes shared modules from source control, speeding and simplifying checkouts/check ins (when you have applications with 20+ libraries this is a real factor). Allows more control or awareness of what third party libs are used in your organization. Are there any selling points that I'm missing? Are there any studies or articles giving improvement metrics?

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  • When is using stdio preferable to fstream?

    - by Karl Bielefeldt
    I work on a well-established, embedded C++ code base. We have been using a proprietary API to our filesystem. For better integration with third-party C libraries, we are currently in the process of implementing most of stdio.h and fcntl.h. I made what I thought was a non-controversial proposal that we should also implement the fstream class and encourage new C++ code to use it instead of the new (to our code base) C-style API. We already have the stdout parts of iostream available, although it is not widely used. Given a choice between using stdio and fstream, what are good reasons to choose stdio for embedded software development in C++?

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  • When it's more productive to build your own framework than using an existing one?

    - by Pierre 303
    I would like to know why you decided to build your own framework in your company. By framework, I don't mean few libraries you use often. I mean a specific way of building applications on top of it, with base classes, convention, etc. So why did you built your own framework? How could you justify that to the person that employs you. Have you measure the positive and negative impact of it? Regarding your experiences, did you notice that in some case a company framework produced real benefits, or on the other hand, increased costs of development (learning curve, debugging, maintenance, ...)?

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  • How to get espeak working?

    - by wisemonkey
    I'm trying read it loud feature of acrobat, so need a text synthesizer, I've installed espeak and libgnome-speech libraries (it didn't work for acrobat right out of the box) so when I started espeak-gui through command line it gave me segmentation fault next I tried only espeak and here is output: ALSA lib pcm.c:2212:(snd_pcm_open_noupdate) Unknown PCM cards.pcm.rear ALSA lib pcm.c:2212:(snd_pcm_open_noupdate) Unknown PCM cards.pcm.center_lfe ALSA lib pcm.c:2212:(snd_pcm_open_noupdate) Unknown PCM cards.pcm.side ALSA lib audio/pcm_bluetooth.c:1613:(audioservice_expect) BT_GET_CAPABILITIES failed : Input/output error(5) ALSA lib audio/pcm_bluetooth.c:1613:(audioservice_expect) BT_GET_CAPABILITIES failed : Input/output error(5) ALSA lib audio/pcm_bluetooth.c:1613:(audioservice_expect) BT_GET_CAPABILITIES failed : Input/output error(5) ALSA lib audio/pcm_bluetooth.c:1613:(audioservice_expect) BT_GET_CAPABILITIES failed : Input/output error(5) ALSA lib pcm_dmix.c:957:(snd_pcm_dmix_open) The dmix plugin supports only playback stream Cannot connect to server socket err = No such file or directory Cannot connect to server socket jack server is not running or cannot be started Any ideas? or any alternative solutions for read it loud? Thanks

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  • Meet Windows Azure on June 7th

    - by ScottGu
    As many of you might know, I’ve spent much of my time the past 12 months working on Windows Azure – which is Microsoft’s Cloud Computing Platform (I also continue to run the teams that build ASP.NET, the server framework libraries of .NET, and a few other products too). I will be doing a keynote in San Francisco this Thursday, June 7th at 1pm PDT.  The event will be streamed live, and I hope you’ll be able to join us as we walkthrough some of the exciting work we’ve been doing – and how you’ll be able to take advantage of it as developers. You can learn more and register to watch the event here. Hope to see you there, Scott

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  • Override a static library's global function

    - by Jason Madux
    Not sure if this question belongs here or on SO, but posting here for now :) I'm trying to override a global function defined in "StaticLib" for my iOS application but the compiler keeps giving me the duplicate symbol error. Relevant code: #import "MyApplication.h" #import "StaticLib.h" NSData* getAllData() { NSLog(@"myGetAllData"); return nil; } @implementation MyApplication ... @end I've looked into Apple's runtime library but that all seems to be class-oriented. Any suggestions or is it just not possible to override global functions from static libraries?

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  • Dependency problem while missing package is already installed

    - by hakermania
    I am trying to install a program but I am getting a dependency error. The error clearly points out: Dependency is not satisfiable: libc6-amd64 (>= 2.14) I went on to investigate and I found out that I have 2.19 version installed, actually: alex@MaD-pc:~$ apt-cache policy libc6-amd64 libc6-amd64:i386: Installed: 2.19-0ubuntu6 Candidate: 2.19-0ubuntu6 Version table: *** 2.19-0ubuntu6 0 500 http://us.archive.ubuntu.com/ubuntu/ trusty/main i386 Packages 100 /var/lib/dpkg/status Why am I getting this error if I already have this package? I also should probably mention that the system is 100% up to date. I run the updates and upgrades, restarted the system and then tried to install the package again with the same error popping up. Edit 1: I am using amd64 but I have installed some 32-bit libraries required by some program installed via wine if I recall correctly.

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  • Is C++ indispensible for AAA game engines, as long as we have console-platform games? [closed]

    - by user1174924
    C++ has remained the industry standard for game engines much because of its features.. The primary reasons are(afaik): Technical reasons - High performance, native runtime, portibility, negligible latency, and more recently concurrency. Socio-Technical reasons - Availability of Libraries, Legecy stuff, most scripting languages on games have a good C api (ex lua), Good IDEs and most recently improved Development time.(C++11) Social reasons - People know C++, Licenced technologies, and battle proven. Does this make C++ for game engines indispensible, so long we have game consoles? Would not, the above features make me implement new graphics technology in C++ only? Edit: Will learning C++ garuntee me a job as a game engine dev In the future? I want to master every aspect of the language, but I already know C# and python. Should I allocate my time learning C++. I want to be a game engine developer.

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  • Becoming an expert vs boredom [closed]

    - by QAH
    I am a college student, and I love to program, period. I code all kinds of things in different kinds of languages. Although I enjoy programming, I have an extremely hard time sticking to one project for a long time. I attribute this shortcoming to my high level of curiosity, exploring different technologies, languages, libraries, etc. What would be best? Should I settle down more and spend time on becoming an expert in one or two programming fields, or should I be more of a jack of all trades, trying out all kinds of new technologies, languages, programming methods, etc.? I'm guessing that somewhere in the middle would be best. I'm always amazed at how many developers are able to create one or two projects, and develop on them for years. What techniques do you guys employ to help you stay focused on a project?

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