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  • returning values from function or method multiple times by only calling the class once

    - by Sokhrat Sikar
    I have a members.php file that shows my websites members. I echo members name by using foreach method. A method of Members class returns an array, then I use foreach loop in the members.php file to echo the members. I am trying to aovid writing php code in my members.php file. Is there a way to avoid using foreach inside members.php file? For example, is it possible to return value from a method couple of times? (by only calling the object once). Just like how we normally call the functions? This question doesn't make sense, but I am just trying to see if there is a away around this issue?

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  • Generic collection class?

    - by Mark
    Is there anyway I can do this? class TSOC<TCollection, TValue> : ICollection<TValue>, INotifyCollectionChanged where TCollection : ICollection { private TCollection<TValue> collection; } It doesn't like my definition of collection. I'd prefer the definition to look like TSOC<TCollection> where the user can pass in List<int> or something, but then I need to pull out the "int" to know what interface to implement.

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  • class member access specifiers

    - by pdehaan
    I understand what the typical access specifiers are, and what they mean. 'public' members are accessible anywhere, 'private' members are accessible only by the same class and friends, etc. What I'm wondering is what, if anything, this equates to in lower-level terms. Are their any post-compilation functional differences between these beyond the high-level restrictions (what can access what) imposed by the language (c++ in this case) they're used in. Another way to put it - if this were a perfect world where programmers always made good choices (like not accessing members that may change later and using only well defined members that should stay the same between implementations), would their be any reason to use these things?

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  • C++. How to define template parameter of type T for class A when class T needs a type A template parameter?

    - by jaybny
    Executor class has template of type P and it takes a P object in constructor. Algo class has a template E and also has a static variable of type E. Processor class has template T and a collection of Ts. Question how can I define Executor< Processor<Algo> > and Algo<Executor> ? Is this possible? I see no way to defining this, its kind of an "infinite recursive template argument" See code. template <class T> class Processor { map<string,T> ts; void Process(string str, int i) { ts[str].Do(i); } } template <class P> class Executor { Proc &p; Executor(P &p) : Proc(p) {} void Foo(string str, int i) { p.Process(str,i); } Execute(string str) { } } template <class E> class Algo { static E e; void Do(int i) {} void Foo() { e.Execute("xxx"); } } main () { typedef Processor<Algo> PALGO; // invalid typedef Executor<PALGO> EPALGO; typedef Algo<EPALGO> AEPALGO; Executor<PALGO> executor(PALGO()); AEPALGO::E = executor; }

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  • Best practices for class-mapping with SoapClient

    - by Foofy
    Using SoapClient's class mapping feature and it's pretty sweet. Unfortunately the SOAP service we're using has a bunch of read-only properties on some of the objects and will throw faults if the properties are passed back as anything but null. Need to filter out the properties before they're used in the SOAP call and am looking for advice on the best way to do it. So far the options are: Stick to a convention where I use getter and setter functions to manipulate the properties, and use property overloading to filter method access since only SoapClient would be doing that. E.g. developers would access properties like this: $obj->getAccountNumber() SoapClient would access properties like this: $obj->accountNumber I don't like this because the properties are still exposed and things could go wrong if developers don't stick to convention. Have a wrapper for SoapClient that sets a public property the mapped objects can check to see if the property is being accessed by SoapClient. I already have a wrapper that assigns a reference to itself to all the mapped objects. class SoapClientWrapper { public function __soapCall($method, $args) { $this->setSoapMode(true); $this->_soapClient->__soapCall($method, $args); $this->setSoapMode(false); } } class Invoice { function __get($val) { if($this->_soapClient->getSoapMode()) { return null; } else { return $this->$val; } } } This works but it doesn't feel right and seems a bit clunky. Do the mapping manually, and don't use SoapClient's mapping features. I'd just have a function on all the mapped objects that returns the safe-to-send properties. Also, nobody would have access to properties they shouldn't since I could enforce getters and setters. A lot more work, though.

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  • Partial class or "chained inheritance"

    - by Charlie boy
    Hi From my understanding partial classes are a bit frowned upon by professional developers, but I've come over a bit of an issue; I have made an implementation of the RichTextBox control that uses user32.dll calls for faster editing of large texts. That results in quite a bit of code. Then I added spellchecking capabilities to the control, this was made in another class inheriting RichTextBox control as well. That also makes up a bit of code. These two functionalities are quite separate but I would like them to be merged so that I can drop one control on my form that has both fast editing capabilities and spellchecking built in. I feel that simply adding the code form one class to the other would result in a too large code file, especially since there are two very distinct areas of functionality, so I seem to need another approach. Now to my question; To merge these two classes should I make the spellchecking RichTextBox inherit from the fast edit one, that in turn inherits RichTextBox? Or should I make the two classes partials of a single class and thus making them more “equal” so to speak? This is more of a question of OO principles and exercise on my part than me trying to reinvent the wheel, I know there are plenty of good text editing controls out there. But this is just a hobby for me and I just want to know how this kind of solution would be managed by a professional. Thanks!

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  • Project structure: where to put business logic

    - by Mister Smith
    First of all, I'm not asking where does business logic belong. This has been asked before and most answers I've read agree in that it belongs in the model: Where to put business logic in MVC design? How much business logic should be allowed to exist in the controller layer? How accurate is "Business logic should be in a service, not in a model"? Why put the business logic in the model? What happens when I have multiple types of storage? However people disagree in the way this logic should be distributed across classes. There seem to exist three major currents of thought: Fat model with business logic inside entity classes. Anemic model and business logic in "Service" classes. It depends. I find all of them problematic. The first option is what most Fowlerites stick to. The problem with a fat model is that sometimes a business logic funtion is not only related to a class, and instead uses a bunch of other classes. If, for example, we are developing a web store, there should be a function that calcs an order's total. We could think of putting this function inside the Order class, but what actually happens is that the logic needs to use different classes, not only data contained in the Order class, but also in the User class, the Session class, and maybe the Tax class, Country class, or Giftcard, Payment, etc. Some of these classes could be composed inside the Order class, but some others not. Sorry if the example is not very good, but I hope you understand what I mean. Putting such a function inside the Order class would break the single responsibility principle, adding unnecesary dependences. The business logic would be scattered across entity classes, making it hard to find. The second option is the one I usually follow, but after many projects I'm still in doubt about how to name the class or classes holding the business logic. In my company we usually develop apps with offline capabilities. The user is able to perform entire transactions offline, so all validation and business rules should be implemented in the client, and then there's usually a background thread that syncs with the server. So we usually have the following classes/packages in every project: Data model (DTOs) Data Access Layer (Persistence) Web Services layer (Usually one class per WS, and one method per WS method). Now for the business logic, what is the standard approach? A single class holding all the logic? Multiple classes? (if so, what criteria is used to distribute the logic across them?). And how should we name them? FooManager? FooService? (I know the last one is common, but in our case it is bad naming because the WS layer usually has classes named FooWebService). The third option is probably the right one, but it is also devoid of any useful info. To sum up: I don't like the first approach, but I accept that I might have been unable to fully understand the Zen of it. So if you advocate for fat models as the only and universal solution you are welcome to post links explaining how to do it the right way. I'd like to know what is the standard design and naming conventions for the second approach in OO languages. Class names and package structure, in particular. It would also be helpful too if you could include links to Open Source projects showing how it is done. Thanks in advance.

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  • Why is this class library dll not getting information from app.config

    - by baron
    I am developing a custom HttpHandler, to do so I write a C# Class Library and compile to DLL. As part of this I have some directory locations which I want not hard coded in the app, so i'm trying to put it in the app.config which I've used before. Before this has worked by just going building the app.config: <?xml version="1.0" encoding="utf-8" ?> <configuration> <appSettings> <add key="Share" value="C:\...\"/> </appSettings> </configuration> And then obtaining this in code like: var shareDirectory = ConfigurationManager.AppSettings["Share"]; But when I compile it and put it in the bin folder for the webservice, it keeps getting null for shareDirectory, probably because it can't find app.config. So how do I make sure this is included so I don't have to hard code my direcotry locations? I notice it will essentially after compiled we get the assembly.dll and the assembly.dll.config which is the app.config file, so it's definetly there in the bin folder!

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  • javascript class calling XMLHttpRequest internally, then handling onreadystatechange

    - by Radu M
    this thing almost works: function myClass(url) { this.source = url; this.rq = null; this.someOtherProperty = "hello"; // open connection to the ajax server this.start = function() { if (window.XMLHttpRequest) { this.rq = new XMLHttpRequest(); if (this.rq.overrideMimeType) this.rq.overrideMimeType("text/xml"); } else this.rq = new ActiveXObject("Microsoft.XMLHTTP"); try { this.rq.onreadystatechange = connectionEvent; this.rq.open("GET", this.source, true); this.rq.send(null); this.state = 1; } catch (err) { // some error handler here } } function connectionEvent() { alert("i'm here"); alert("this doesnt work: " + this.someOtherProperty); } } // myClass so it's nothing more than having the XMLHttpRequest object as a member of my class, instead of globally defined, and invoking it in the traditional way. however, inside my connectionEvent callback function, the meaning of "this" is lost, even though the function itself is scoped inside myClass. i also made sure that the object that i instantiate from myClass is kept alive long enough (declared global in the script). in all the examples of using javascript classes that i saw, "this" was still available inside the inner functions. for me, it is not, even if i take my function outside and make it a myClass.prototype.connectionEvent. what am i doing wrong? thank you.

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  • Cannot create instance of abstract class

    - by SmartestVEGA
    I am trying to compile the following code and i am getting the error: Cannot create instance of abstract class . Please help m_objExcel = new Excel.Application(); m_objBooks = (Excel.Workbooks)m_objExcel.Workbooks; m_objBook = (Excel._Workbook)(m_objBooks.Add(m_objOpt)); m_objSheets = (Excel.Sheets)m_objBook.Worksheets; m_objSheet = (Excel._Worksheet)(m_objSheets.get_Item(1)); // Create an array for the headers and add it to cells A1:C1. object[] objHeaders = {"Order ID", "Amount", "Tax"}; m_objRange = m_objSheet.get_Range("A1", "C1"); m_objRange.Value = objHeaders; m_objFont = m_objRange.Font; m_objFont.Bold=true; // Create an array with 3 columns and 100 rows and add it to // the worksheet starting at cell A2. object[,] objData = new Object[100,3]; Random rdm = new Random((int)DateTime.Now.Ticks); double nOrderAmt, nTax; for(int r=0;r<100;r++) { objData[r,0] = "ORD" + r.ToString("0000"); nOrderAmt = rdm.Next(1000); objData[r,1] = nOrderAmt.ToString("c"); nTax = nOrderAmt*0.07; objData[r,2] = nTax.ToString("c"); } m_objRange = m_objSheet.get_Range("A2", m_objOpt); m_objRange = m_objRange.get_Resize(100,3); m_objRange.Value = objData; // Save the Workbook and quit Excel. m_objBook.SaveAs(m_strSampleFolder + "Book2.xls", m_objOpt, m_objOpt, m_objOpt, m_objOpt, m_objOpt, Excel.XlSaveAsAccessMode.xlNoChange, m_objOpt, m_objOpt, m_objOpt, m_objOpt); m_objBook.Close(false, m_objOpt, m_objOpt); m_objExcel.Quit();

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  • How to propagate .java file change to .class under eclipse, tomcat & stripes

    - by BigBourin
    Hi, i'm new to java and i got some problems. i'm developping a web application using the framework stripes on tomcat 6.0. I'm working with eclipse EE on windows. i successfully managed to get the stripes example application (called Bugzooky) up and running on my tomcat server. I imported the .war file and stripes libs in Eclipse. Here is the stripes archive containing the examples and libs But now i'm trying to change the example source files to learn how does it work. but whatever the modification made to the source files "WebContent/WEB-INF/src/*.java", nothing change! even after restarting the server. i noticed that the classes are compiled into .class files in the "ImportedClasses" folder, and tomcat always use these files, they are never updated, and if i removed one of them, the application just don't start. it look like my source files don't exists! I also tried to build my webapp from scratch, but when i tried to use the features used in the example files (like SecurityFilter.java): import javax.servlet.Filter; import javax.servlet.FilterChain; import javax.servlet.FilterConfig; import ... It ends up with plenty of: the import javax.servlet.Filter cannot be resolved I checked the Librairies and it look like i'm using exactly the same as the example. It's probably something i didn't understood about java but i googled 100 times yesterday, and i can't find the solution (i probably didn't search the right place because i don't really understand my problem). I hope you'll be able to help me.

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  • targeting sprites from a method in the document class - null object reference

    - by Freddyk
    Hi I am trying to code a flash app entirely in the document class. I am using GestureWorks with a touch screen. When a user essentially presses a button it calls a method that should hide a specific graphic but not the graphic they touched. Essentially I need a way to refer to a graphic on the screen using a method besides 'e.target'. //This code works because it can access 'e.target'. private function photo1SpriteFlickHandler(e:GestureEvent):void { var openTween:Tween = new Tween(e.target, "x", Strong.easeOut, 232, 970, 5, true); } //this code gives me a null object reference because I am using 'photo1Sprite' rather than 'e.target' private function photo1SpriteFlickHandler(e:GestureEvent):void { var openTween:Tween = new Tween(photo1Sprite, "x", Strong.easeOut, 232, 970, 5, true); } //photo1Sprite has already been programatically added to the screen as so: var photo1Sprite = new TouchSprite(); var photo1Loader=new Loader(); photo1Loader.load(new URLRequest("media/photos1/photo1.jpg")); photo1Loader.contentLoaderInfo.addEventListener(Event.COMPLETE,loaderComplete); photo1Sprite.x = 232; photo1Sprite.y = 538; photo1Sprite.scaleX = .3; photo1Sprite.scaleY = .3; photo1Sprite.blobContainerEnabled = true; photo1Sprite.addEventListener(TouchEvent.TOUCH_DOWN, startDrag_Press); photo1Sprite.addEventListener(TouchEvent.TOUCH_UP, stopDrag_Release); photo1Sprite.addChild(photo1Loader); addChild(photo1Sprite); So I can make photo1Sprite react if my method is attached to it directly using 'e.target' but not if I am trying to call it from a method that was called from another element on the screen.

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  • sorting a gridview in class

    - by user175084
    ok i have a project which has many gridview in its pages... now i am sorting the fridveiw using the sorting function like this: protected void GridView1_Sorting(object sender, GridViewSortEventArgs e) { DataTable dt = Session["TaskTable2"] as DataTable; if (dt != null) { //Sort the data. dt.DefaultView.Sort = e.SortExpression + " " + GetSortDirection(e.SortExpression); GridView1.DataSource = Session["TaskTable2"]; GridView1.DataBind(); } } private string GetSortDirection(string column) { // By default, set the sort direction to ascending. string sortDirection2 = "ASC"; // Retrieve the last column that was sorted. string sortExpression2 = ViewState["SortExpression2"] as string; if (sortExpression2 != null) { // Check if the same column is being sorted. // Otherwise, the default value can be returned. if (sortExpression2 == column) { string lastDirection = ViewState["SortDirection2"] as string; if ((lastDirection != null) && (lastDirection == "ASC")) { sortDirection2 = "DESC"; } } } // Save new values in ViewState. ViewState["SortDirection2"] = sortDirection2; ViewState["SortExpression2"] = column; return sortDirection2; } but this code is being repeated in many pages so i tried to put this function in a C# class and try to call it but i get errors.... for starters i get the viewstate error saying :| "viewstate does not exist in the current context" so how do i go about doing this ....?? thanks

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  • Class lookup structure array in C++

    - by wyatt
    I'm trying to create a structure array which links input strings to classes as follows: struct {string command; CommandPath cPath;} cPathLookup[] = { {"set an alarm", AlarmCommandPath}, {"send an email", EmailCommandPath}, {"", NULL} }; which will be used as follows: CommandPath *cPath = NULL; string input; getline(cin, input); for(int i = 0; cPathLookup[i] != ""; i++) { if(cPathLookup[i].command == input) cPath = new cPathLookup[i].cPath; } Obviously, this code is meaningless, but I think my intention is apparent - depending on input, I'd like cPath to be initialized as either a new AlarmCommandPath or a new EmailCommandPath. I could handle it with a function returning an instance depending on input, but a whole sequence of ifs just seems inelegant. I should also note that, in case it's not apparent and important, that AlarmCommandPath and EmailCommandPath are derived from CommandPath, and CommandPath is an abstract class. Thanks for any help you can offer. EDIT: I just noticed that, in spite of CommandPath being abstract, I have a declaration: CommandPath *cPath = NULL; in working code. Why does that compile?

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  • I cant put a string in a switch nor an array in a class

    - by TimothyTech
    Okay, im making a pretty big file in my opinion, so i wanted to separate it into several files for cleaner code. so i have my main .cpp file and two header files holding my classes. well the header files dont hold strings, it aboslutely wont budge. i call the library in both my .cpp file and even tried it in my header file. another issue i ran into is using strings to make switches function, reason being if i use integers in a switch if the user inputs a alphabetical character the program goes into an endless loop. string choice; switch (choice) { case "1" : //... break; case "2" : //... break; } and my last issue is when i create an object in a case it gives an error. says cross initialization of object. string choice; switch (choice) { case "1" : Class object; break; case "2" : //... break; }

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  • Single Responsibility Principle Implementation

    - by Mike S
    In my spare time, I've been designing a CMS in order to learn more about actual software design and architecture, etc. Going through the SOLID principles, I already notice that ideas like "MVC", "DRY", and "KISS", pretty much fall right into place. That said, I'm still having problems deciding if one of two implementations is the best choice when it comes to the Single Responsibility Principle. Implementation #1: class User getName getPassword getEmail // etc... class UserManager create read update delete class Session start stop class Login main class Logout main class Register main The idea behind this implementation is that all user-based actions are separated out into different classes (creating a possible case of the aptly-named Ravioli Code), but following the SRP to a "tee", almost literally. But then I thought that it was a bit much, and came up with this next implementation class UserView extends View getLogin //Returns the html for the login screen getShortLogin //Returns the html for an inline login bar getLogout //Returns the html for a logout button getRegister //Returns the html for a register page // etc... as needed class UserModel extends DataModel implements IDataModel // Implements no new methods yet, outside of the interface methods // Haven't figured out anything special to go here at the moment // All CRUD operations are handled by DataModel // through methods implemented by the interface class UserControl extends Control implements IControl login logout register startSession stopSession class User extends DataObject getName getPassword getEmail // etc... This is obviously still very organized, and still very "single responsibility". The User class is a data object that I can manipulate data on and then pass to the UserModel to save it to the database. All the user data rendering (what the user will see) is handled by UserView and it's methods, and all the user actions are in one space in UserControl (plus some automated stuff required by the CMS to keep a user logged in or to ensure that they stay out.) I personally can't think of anything wrong with this implementation either. In my personal feelings I feel that both are effectively correct, but I can't decide which one would be easier to maintain and extend as life goes on (despite leaning towards Implementation #1.) So what about you guys? What are your opinions on this? Which one is better? What basics (or otherwise, nuances) of that principle have I missed in either design?

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  • DATE function does not support all the dates in DAX by design #powerpivot #tabular #dax

    - by Marco Russo (SQLBI)
    The DATE function in DAX has this simple syntax: DATE( <year>, <month>, <day> ) If you are like me, you never read the BOL notes that says in a clear way that it supports dates beginning with March 1, 1900. In fact, I was wrongly assuming that it would have supported any date that can be represented in a Date data type in Data Models, so all the dates beginning with January 1, 1900. The funny thing is that in some of the BOL documentation you will find that Date data type supports dates after March 1, 1900 (which seems not including that date, but this is a detail…). But we should not digress. The real issue is that if you try to call the DATE function passing values between January 1 and February 28, 1900, you will see a different day as a result. evaluate row ( "x", DATE( 1900, 1, 1 ) ) -- return WRONG result -- [x] 12/31/1899 12:00:00 AM   evaluate row ( "x", DATE( 1901, 2, 29 ) ) -- return WRONG result -- [x] 2/28/1900 12:00:00 AM   evaluate row ( "x", DATE( 1900, 3, 1 ) ) -- return CORRECT result -- [x] 3/1/1900 12:00:00 AM As usual, this is not a bug. It is “by design”. The DATE function works in this way in Excel. And also in Excel it was “by design”. In this case the design is having the same bug of Lotus 1-2-3 that handled 1900 a leap year, even though it isn’t. The first release of Lotus 1-2-3 is dated 1983. I hope many of my readers are younger than that. I tried to open a bug in Connect. Please vote it. I would like if Microsoft changed this type of items from “by design” (as we can expect) to “by genetic disease”. Or by “historical respect”, in order to be more politically correct.

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  • Oracle Fusion Applications Design Patterns Now Available

    - by Frank Nimphius
    "The Oracle Fusion Applications user experience design patterns are published! These new, reusable usability solutions and best-practices, which will join Oracle dashboard patterns and guidelines that are already available online, are used by Oracle to artfully bring to life a new standard in the user experience, or UX, of enterprise applications. Now, the Oracle applications development community can benefit from the science behind the Oracle Fusion Applications user experience, too.These Oracle Fusion Applications UX Design Patterns, or blueprints, enable Oracle applications developers and system implementers everywhere to leverage professional usability insight when [...]  designing exciting, new, highly usable applications -- in the cloud or on-premise.  Based on the Oracle Application Development Framework (ADF) components, the Oracle Fusion Applications patterns and guidelines are proven with real users and in the Applications UX usability labs, so you can get right to work coding productivity-enhancing designs that provide an advantage for your entire business.  What’s the best way to get started? We’ve made that easy, too. The Design Filter Tool (DeFT) selects the best pattern for your user type and task. Simply adapt your selection for your own task flow and content, and you’re on your way to a really great applications user experience. More Oracle applications design patterns and training are coming your way in the future. To provide feedback on the sets that are currently available, let us know in the comments section or use the contact form provided."

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  • Java applet game design no keyboard focus

    - by Sri Harsha Chilakapati
    THIS IS PROBABLY THE WRONG PLACE. POSTED ITHERE (STACKOVERFLOW) I'm making an applet game and it is rendering, the game loop is running, the animations are updating, but the keyboard input is not working. Here's an SSCCE. public class Game extends JApplet implements Runnable { public void init(){ // Initialize the game when called by browser setFocusable(true); requestFocus(); requestFocusInWindow(); // Always returning false GInput.install(this); // Install the input manager for this class new Thread(this).start(); } public void run(){ startGameLoop(); } } And Here's the GInput class. public class GInput implements KeyListener { public static void install(Component c){ new GInput(c); } public GInput(Component c){ c.addKeyListener(this); } public void keyPressed(KeyEvent e){ System.out.println("A key has been pressed"); } ...... } This is my GInput class. When run as an applet, it doesn't work and when I add the Game class to a frame, it works properly. Thanks

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  • design in agile process

    - by ying
    Recently I had an interview with dev team in a company. The team uses agile + TDD. The code exercise implements a video rental store which generates statement to calc total rental fee for each type of video (new release, children, etc) for a customer. The existing code use object like: Statement to generate statement and calc fee where big switch statement sits to use enum to determine how to calc rental fee customer holds a list of rentals movie base class and derived class for each type of movie (NEW, CHILDREN, ACTION, etc) The code originally doesn't compile as the owner was assumed to be hit by a bus. So here is what I did: outlined the improvement over object model to have better responsibility for each class. use strategy pattern to replace switch statement and weave them in config But the team says it's waste of time because there is no requirement for it and UAT test suite works and is the only guideline goes into architecture decision. The underlying story is just to get pricing feature out and not saying anything about how to do it. So the discussion is focused on why should time be spent on refactor the switch statement. In my understanding, agile methodology doesn't mean zero design upfront and such code smell should be avoided at the beginning. Also any unit/UAT test suite won't detect such code smell, otherwise sonar, findbugs won't exist. Here I want to ask: is there such a thing called agile design in the agile methodology? Just like agile documentation. how to define agile design upfront? how to know enough is enough? In my understanding, ballpark architecture and data contract among components should be defined before/when starting project, not the details. Am I right? anyone can explain what the team is really looking for in this kind of setup? is it design aspect or agile aspect? how to implement minimum viable product concept in the agile process in the real world project? Is it must that you feel embarrassed to be MVP?

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  • Defining a Class in Objective C, XCode

    - by Brett
    Hello; I am new to Objective C, and am trying to write a class that defines a complex number. The code seems fine but when I print to the console, my values for instance variables are 0. Here is the code: // // ComplexNumber.h // Mandelbrot Set // // Created by Brett on 10-06-02. // Copyright 2010 __MyCompanyName__. All rights reserved. // #import <Foundation/Foundation.h> #import <stdio.h> @interface ComplexNumber : NSObject { double real; double imaginary; } // Getters -(double) real; -(double) imaginary; // Setters -(void)setReal: (double) a andImaginary: (double) b; //Function -(ComplexNumber *)squared; @end // // ComplexNumber.m // Mandelbrot Set // // Created by Brett on 10-06-02. // Copyright 2010 __MyCompanyName__. All rights reserved. // #import "ComplexNumber.h" #import <math.h> #import <stdio.h> @implementation ComplexNumber -(double)real{ return self->real; } -(double)imaginary{ return self->imaginary; } -(void)setReal: (double) a andImaginary: (double) b{ self->real=a; self->imaginary=b; } -(ComplexNumber *)squared{ double a = pow(real,2); double b = pow(imaginary, 2); double c = 2*real*imaginary; ComplexNumber *d; [d setReal:(a-b) andImaginary: c]; return d; } @end In the App Delegate for debugging purposes I added: - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { ComplexNumber *testNumber = [[ComplexNumber alloc] init]; [testNumber setReal:55.0 andImaginary:30.0]; NSLog(@"%d", testNumber.real); // Override point for customization after app launch [window addSubview:viewController.view]; [window makeKeyAndVisible]; return YES; } But the console returns 0 everytime. Help?

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  • Question regarding factory pattern

    - by eriks
    I have a factory class to build objects of base class B. The object (D) that uses this factory received a list of strings representing the actual types. What is the correct implementation: the factory receives an Enum (and uses switch inside the Create function) and D is responsible to convert the string to Enum. the factory receives a string and checks for a match to a set of valid strings (using ifs') other implementation i didn't think of.

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  • How do I create a class in Javascript?

    - by William
    This is what I got so far, and it's not working at all :( <!DOCTYPE html> <html lang="en"> <head> <title>Class Test</title> <meta charset="utf-8" /> <style> body { text-align: center; background-color: #ffffff;} #box { position: absolute; left: 610px; top: 80px; height: 50px; width: 50px; background-color: #ff0000; color: #000000;} </style> <script type="text/javascript"> document.onkeydown=function(event){keyDown(event)}; document.onkeyup=function(event){keyUp(event)}; var box = 0; function Player () { var speed = 5; var x = 50; var y = 50; } function update() { box.style.left = this.x + "px"; box.style.top = this.y + "px"; box.innerHTML = "<h6 style=\"margin: 0px 0px 0px 0px; padding: 0px 0px 0px 0px;\">X: "+ this.x + "<br /> Y: " + this.y + "</h6>"; } var player = new Player(); var keys = new Array(256); var i = 0; for (i = 0;i <= 256; i++){ keys[i] = false; } function keyDown(event){ keys[event.keyCode] = true; } function keyUp(event){ keys[event.keyCode] = false; } function update(){ if(keys[37]) player.x -= player.speed; if(keys[39]) player.x += player.speed; player.update(); } setInterval(update, 1000/60); </script> </head> <body> <div id="box" ></div> <script type="text/javascript"> box = document.getElementById('box'); box.innerHTML = "<h6 style=\"margin: 0px 0px 0px 0px; padding: 0px 0px 0px 0px;\">X: "+ player.x + "<br /> Y: " + player.y + "</h6>"; </script> </body> </html>

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