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  • Compromising design & code quality to integrate with existing modules

    - by filip-fku
    Greetings! I inherited a C#.NET application I have been extending and improving for a while now. Overall it was obviously a rush-job (or whoever wrote it was seemingly less competent than myself). The app pulls some data from an embedded device & displays and manipulates it. At the core is a communications thread in the main application form which executes a 600+ lines of code method which calls functions all over the place, implementing a state machine - lots of if-state-then-do type code. Interaction with the device is done by setting the state/mode globally and letting the thread do it's thing. (This is just one example of the badness of the code - overall it is not very OO-like, it reminds of the style of embedded C code the device firmware is written in). My problem is that this piece of code is central to the application. The software, communications protocol or device firmware are not documented at all. Obviously to carry on with my work I have to interact with this code. What I would like some guidance on, is whether it is worth scrapping this code & trying to piece together something more reasonable from the information I can reverse engineer? I can't decide! The reason I don't want to refactor is because the code already works, and changing it will surely be a long, laborious and unpleasant task. On the flip side, not refactoring means I have to sometimes compromise the design of other modules so that I may call my code from this state machine! I've heard of "If it ain't broke don't fix it!", so I am wondering if it should apply when "it" is influencing the design of future code! Any advice would be appreciated! Thanks!

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  • Versioning code in two separate projects concurently with subverison

    - by Matt1776
    I have a need to create a library of Object Oriented PHP code that will see much reuse and aspires to be highly flexible and modular. Because of its independent nature I would like it to exist as its own SVN project. I would like to be able to create a new web project, save it in SVN as its own separate project, and include within it the library project code as well. During this process, while coding the web application code and making commits, I may need to add a class to the library. I would like to be able to do so and commit those changes back to the libraries project code. In light of all this I could manage the code in two ways Commit the changes to the library back to a branch of its original base project code and make the branch name relevant to the web project I was using it with Commit the changes to the library back to the original code, growing it in size regardless of any specific references that might exist. I have two questions How can I include this library project code into a new project yet not break the subversion functionality, i.e. allowing me to make changes to each project individually? How I can keep the code synchronized? If I choose the first method of managing the library code I may want to grab changes from another branch and pull it in for use in another.

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  • Is there a preferred method of including the source code(s) of other software you've used in your ap

    - by Adam S
    I've used a few F/OSS libraries in my commercial application. As per their licenses, I am obligated to include their source codes along with my VS2008 application. This is my first time making a "real" commercial application, and I would appreciate some advice on how best to go about including their source codes. I don't want to package them as zip files alongside my installed. I still want my installer to be a single file.

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  • When I use WinForms (C#) designer in VS2010, it still generates code that StyleCop complains about.

    - by Hamish Grubijan
    Some problems that I recall (there may be more): Includes regions Does not use this. prefix for member variables and methods Includes comments like the one below ( having // by itself catches the eye of StyleCop) // // fileNameTextBox // If I make a change to the text, and then open the designer again, and screws up my previously perfected fruits of hard labor. How did / would you solve this problem? I heard but did not personally experience a similar problem with WPF. How did / would you fix that? Thanks.

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  • CXF code first service, WSDL generation; soap:address changes?

    - by jcalvert
    I have a simple Java interface/implementation I am exposing via CXF. I have a jaxws element in my Spring configuration file like this: <jaxws:endpoint id="managementServiceJaxws" implementor="#managementService" address="/jaxws/ManagementService" > </jaxws:endpoint> It generates the WSDL from my annotated interface and exposes the service. Then when I hit http://myhostname/cxf/jaxws/ManagementService?wsdl I get a lovely WSDL. At the bottom in the wsdl:service element, I'll see <soap:address location="http://myhostname/cxf/jaxws/ManagementService"/> However, some time a day or so later, with no application restart, hitting that same url produces: This causes a number of problems, but what I really want is to fix it. Right now, there's a particular client to the webservice that sets the endpoint to localhost; because it runs on the same machine. Is it possible the wsdl is getting regenerated and cached and then exposing the 'localhost' version? In part I don't know the exact mechanism by which one goes from a ?wsdl request in CXF to the response. It seems almost certain that it's retrieving some cached version, given that it's supposed to be determining the address by asking the servletcontainer (Jetty). For reference I know a stopgap solution is using the hostname on the client and making sure an alias in place so that it goes over the loopback. EDIT: For reference, I confirmed that if I bring my application up and first hit it over localhost, then querying for the wsdl via the hostname shows the address as localhost. Conversely, first hitting it over the hostname causes localhost requests to show the hostname. So obviously something is getting cached here.

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  • How to copy and paste code with retaining the format

    - by Sab
    This question may have been asked before but I was unable to find any solution. So here goes: When I browse and see some code that I would like to copy I simply use ctrl+c and ctrl+v. Most of the time this works fine. But in some cases (websites like stackoverflow and others ) when I copy the code and paste it , it only comes on one line in eclipse. I have tried pasting this code into eclipse and select all and hitting auto format but this doesnt help either. I have also pasted the code into komodo and word. But to no avail. The code simply refuses to align itself. Does anyone know any solution to this?

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  • Elegantly Handle Repetitive Property Code in C#

    - by Eric J.
    The language shortcut public string Code { get; set; } saves a bit of typing when defining trivial properties in C#. However, I find myself writing highly repetitive, not-quite-as-trivial property code that still follows a clear pattern e.g. public string Code { get { return code; } set { if (code != value) { code = value; NotifyPropertyChanged("Code"); } } } I can certainly define a Visual Studio snippet to reduce typing. However, if I need to add something to my pattern, I have to go back and change quite a bit of existing code. Is there a more elegant approach? Is a snippet the best way to go?

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  • Code blocks not linking extension SDL Libraries

    - by Code Learner
    CodeBlocks is not linking extension SDL Libraries like SDL_mixer and SDL_image? I followed Lazy Foo's tutorial for SDL 1.2 but I am compiling my program in SDL 2.0. The compiler is showing an error with the linking of the libraries though without the mixer library it is working. My linker setting look like this. //This is working -lmingw32 -lSDL2main -lSDL2 //But with the additional mixer library it is not working -lmingw32 -lSDL2main -lSDL2 -lSDL_mixer Please help!

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  • How to conduct an interview for a development position remotely?

    - by sharptooth
    Usually we run interviews in office. We have a room with a table, the interviewee and one or two interviewers sit at the table, interviewers ask questions, often accompanied with code snippets on paper, the interviewee (hopefully) answers them, writes code snippets to illustrate his point. Usually it's something like an interviewer writes about five lines of C++ code and asks some specific question - quite a little code. Now we need to do the same remotely. We will be in our office and the interviewee will be far away - we are asked to help hire a person for another office located abroad. Of course we can use some technology for voice calls, but I'm afraid it's the most we can count on. I see a whole set of obstacles here: how to write illustration code snippets and exchange them efficiently? what to do to compensate for the fact that we're not native English speakers and the interviewees might or might be not native English speakers (I'm afraid this can make conversation significantly harder)? Are there any best practices for this situation? How could we address the obstacles listed? What other things should we consider to run the interview most efficiently?

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  • Introducing SSIS Reporting Pack for SQL Server code-named Denali

    - by jamiet
    In recent blog posts I have introduced the new SSIS Catalog that is forthcoming in SQL Server Code-named Denali: What's new in SSIS in Denali Introduction to SSIS Projects in Denali Parameters in SSIS In Denali SSIS Server, Catalogs, Environments and Environment Variables in SSIS in Denali The SSIS Catalog is responsible for executing SSIS packages and also for capturing the metadata from those executions. However, at the time of writing there is no mechanism provided to view analyse and drill into that metadata and that is the reason that I am, in this blog post, introducing a suite of SSIS Catalog reports called the SSIS Reporting Pack which you can download from my SkyDrive at http://cid-550f681dad532637.office.live.com/self.aspx/Public/SSIS%20Reporting%20Pack/SSISReportingPack%20v0.1.zip. In this first release the SSIS Reporting Pack includes five reports: Catalog – A high-level summary of all activity in the Catalog Folders – A summary of activity in each Catalog Folder Folder – Project-level activity per single Folder Executions – A visualisation of all executions per Folder/Project/Package/Environment or subset thereof Execution – Information about an individual execution Here is a screenshot of the Executions report: Notice that the SSIS Reporting Pack provides a visual overview of all executions in the Catalog. Each execution is represented as a bar on the bar chart, the success or otherwise of each execution is indicated by the colour of the bar and the execution time is indicated by the bar height. I have recorded a video that gives an overview of the SSIS Reporting which I have embedded below. If you are having any trouble viewing the video go see it at http://vimeo.com/17617974 I must stress that this is a very early version of the SSIS Reporting Pack and I am expecting it to change a lot over the coming year. I am very keen to get some feedback about this, specifically: let me know if anything does not work as you expect give me your feature requests The easiest way to get hold of of me for now is within the comments section of this blog post. That’s all for now. I hope the SSIS Reporting Pack proves useful and I look forward to hearing your feedback. Lastly, that download link again: http://cid-550f681dad532637.office.live.com/self.aspx/Public/SSIS%20Reporting%20Pack/SSISReportingPack%20v0.1.zip. @jamiet

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  • LLBLGen Pro and JSON serialization

    - by FransBouma
    I accidentally removed a reply from my previous blogpost, and as this blog-engine here at weblogs.asp.net is apparently falling apart, I can't re-add it as it thought it would be wise to disable comment controls on all posts, except new ones. So I'll post the reply here as a quote and reply on it. 'Steven' asks: What would the future be for LLBLGen Pro to support JSON for serialization? Would it be worth the effort for a LLBLGenPro user to bother creating some code templates to produce additional JSON serializable classes? Or just create some basic POCO classes which could be used for exchange of client/server data and use DTO to map these back to LLBGenPro ones? If I understand the work around, it is at the expense of losing xml serialization. Well, as described in the previous post, to enable JSON serialization, you can do that with a couple of lines and some attribute assignments. However, indeed, the attributes might make the XML serialization not working, as described in the previous blogpost. This is the case if the service you're using serializes objects using the DataContract serializer: this serializer will give up to serialize the entity objects to XML as the entity objects implement IXmlSerializable and this is a no-go area for the DataContract serializer. However, if your service doesn't use a DataContract serializer, or you serialize the objects manually to Xml using an xml serializer, you're fine. When you want to switch to Xml serializing again, instead of JSON in WebApi, and you have decorated the entity classes with the data-contract attributes, you can switch off the DataContract serializer, by setting a global configuration setting: var xml = GlobalConfiguration.Configuration.Formatters.XmlFormatter; xml.UseXmlSerializer = true; This will make the WebApi use the XmlSerializer, and run the normal IXmlSerializable interface implementation.

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  • What design patters are the worst or most narrowly defined?

    - by Akku
    For every programming project, Managers with past programming experience try to shine when they recommend some design patterns for your project. I like design patterns when they make sense or if you need a scalbale solution. I've used Proxies, Observers and Command patterns in a positive way for example, and do so every day. But I'm really hesitant to use say a Factory pattern if there's only one way to create an object, as a factory might make it all easier in the future, but complicates the code and is pure overhead. So, my question is in respect to my future career and my answer to manager types throwing random pattern-names around: Which design patterns did you use, that threw you back overall? Which are the worst design patterns, that you shouldn't have a look at if it's not that only single situation where it makes sense (read: which design patterns are very narrowly defined)? (It's like I was looking for the negative reviews of an overall good product of amazon to see what bugged people most in using design patterns). And I'm not talking about Anti-Patterns here, but about Patterns that are usually thought of as "good" patterns.

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  • Html5 Input Validation Presentation

    - by srkirkland
    Last week I gave a presentations to the 2011 UC Davis IT Security Symposium that covered input validation features in HTML5.  I mostly discussed the following three topics: New Html5 Input Types (like <input type=”email” />) Html5 Constraints (like <input type=”text” required maxlength=”8” />) Polyfills The slides only cover part of the story since there are a few “live demos.”  You can find all of the demo code on my github repository https://github.com/srkirkland/ITSecuritySymposium.  You’ll need ASP.NET Mvc 3 installed to run them. The slides are also available in my GitHub repository, but I’ve also added them to slideshare as well because that’s what the cool kids do: http://www.slideshare.net/srkirkland/data-validation-in-web-applications. I believe the presentation was well received and most people learned something, so I just wanted to share.  When loading up the Html5 demo just click on the Html5 tab and go through each example. Enjoy!   [Examples from the Slides and Demos]  

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  • Silverlight Recruiting Application Wrap-up and Source Code

    Hey everyone, it is the day you've all been waiting for.  So what makes April 8th so special?  Today on the live webinar I added the last module to the Silverlight Recruiting Application, both in the code-behind and in the MVVM/Prism versions.  Here is a quick look at the end result: Pretty neat, right? :) To get some of the pre-requisites out of the way, to play with this you will need... Visual Studio 2008 Silverlight 3 WCF RIA Services Beta for VS2008 (last version release for 2k8) Ideally you'll all have downloaded the Q1 2010 release, but if not I included the assemblies for you as well that you'll need.  The database is also included as a SQL Server 2008 .mdf, so no need for any extra setup there either.  Once you have all that setup, click on the next link to... Download the full Telerik Silverlight Recruiting Application...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • HTML5 point and click adventure game code structure with CreateJS

    - by user1612686
    I'm a programming beginner. I made a tiny one scene point and click adventure game to try to understand simple game logic and came up with this: CreateJS features prototypes for creating bitmap images, sprites and sounds objects. I create them and define their properties in a corresponding function (for example images(); spritesheets(), sounds()...). I then create functions for each animation sequence and "game level" functions, which handle user interactions and play the according animations and sounds for a certain event (when the level is complete, the current level function calls the next level function). And I end up with quite the mess. What would be the "standard (if something like that exists)" OOP approach to structure simple game data and interactions like that? I thought about making game.images, game.sprites, game.sounds objects, which contain all the game data with its properties using CreateJS constructors. game.spriteAnimations and game.tweenAnimations objects for sprite animations and tweens and a game.levelN object, which communicates with a game.interaction object, processing user interaction. Does this make any sense? How do you structure your simple game code? Thanks in advance!

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  • xna download website source code

    - by Emre Canbazoglu
    I have to download the html code of a web site during the game. I am taking the poster url of a movie from the imdb web site by scrapping the html ( also other informations ). I have to do the download process many times during the game for different movies. I can download and scrap the html but downloading the html takes too much time and it causes the game to slow down(freeze while downloading). How can I solve this problem? My one approach is to download and scrap all the information and store them in a database before the game and during the game access this information from the database. I think this will work properly but that is not what I exactly want. It would be better if it is dynamic. I also thought of using multi-threading but I am a bit confused about how to implement threading in xna. I read some articles about it but it is not so clear. I mean when should I start the thread and what about the update function etc. I need your help guys

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