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  • Casting a object to a base class , return the extented object??

    - by CrazyJoe
    My Code: public class Contact { public string id{ get; set; } public string contact_type_id { get; set; } public string value{ get; set; } public string person_id { get; set; } public Contact() { } } public class Contact:Base.Contact { public ContactType ContactType { get; set; } public Person Person {get; set;} public Contact() { ContactType = new ContactType(); Person = new Person(); } } And: Contact c = new Contact(); Base.Contact cb = (Base.Contact)c; The Problem: The **cb** is set to **Contac** and not to **Base.Contact**. Have any trick to do that????

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  • Is there an extensible SQL like query language that is safe for exposing via a public API?

    - by Lokkju
    I want to expose some spatial (and a few non-spatial) datasets via a public API. The backend store will either be PostgreSQL/PostGIS, sqlite/spatialite, or CouchDB/GeoCouch. My goal is to find a some, preferably standard, way to allow people to make complex spatial queries against the data. I would like it to be a simple GET based request. The idea is to allow safe SQL type queries, without allowing unsafe ones. I would rather modify something that is off the shelf than doing the entire thing myself. I specifically want to support requesting specific fields from a table; joining results; and spatial functions that are already implemented by the underlying datastore. Ideas anyone?

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  • Html.BeginForm() not rendering properly

    - by Taskos George
    While searching in stackoverflow the other questions didn't exactly helped in my situation. How it would be possible to debug such an error like the one that the Html.BeginForm does not properly rendered to the page. I use this code @model ExtremeProduction.Models.SelectUserGroupsViewModel @{ ViewBag.Title = "User Groups"; } <h2>Groups for user @Html.DisplayFor(model => model.UserName)</h2> <hr /> @using (Html.BeginForm("UserGroups", "Account", FormMethod.Post, new { encType = "multipart/form-data", id = "userGroupsForm" })) { @Html.AntiForgeryToken() <div class="form-horizontal"> @Html.ValidationSummary(true) <div class="form-group"> <div class="col-md-10"> @Html.HiddenFor(model => model.UserName) </div> </div> <h4>Select Group Assignments</h4> <br /> <hr /> <table> <tr> <th> Select </th> <th> Group </th> </tr> @Html.EditorFor(model => model.Groups) </table> <br /> <hr /> <div class="form-group"> <div class="col-md-offset-2 col-md-10"> <input type="submit" value="Save" class="btn btn-default" /> </div> </div> </div> } <div> @Html.ActionLink("Back to List", "Index") </div> EDIT: Added the Model // Wrapper for SelectGroupEditorViewModel to select user group membership: public class SelectUserGroupsViewModel { public string UserName { get; set; } public string FirstName { get; set; } public string LastName { get; set; } public List<SelectGroupEditorViewModel> Groups { get; set; } public SelectUserGroupsViewModel() { this.Groups = new List<SelectGroupEditorViewModel>(); } public SelectUserGroupsViewModel(ApplicationUser user) : this() { this.UserName = user.UserName; this.FirstName = user.FirstName; this.LastName = user.LastName; var Db = new ApplicationDbContext(); // Add all available groups to the public list: var allGroups = Db.Groups; foreach (var role in allGroups) { // An EditorViewModel will be used by Editor Template: var rvm = new SelectGroupEditorViewModel(role); this.Groups.Add(rvm); } // Set the Selected property to true where user is already a member: foreach (var group in user.Groups) { var checkUserRole = this.Groups.Find(r => r.GroupName == group.Group.Name); checkUserRole.Selected = true; } } } // Used to display a single role group with a checkbox, within a list structure: public class SelectGroupEditorViewModel { public SelectGroupEditorViewModel() { } public SelectGroupEditorViewModel(Group group) { this.GroupName = group.Name; this.GroupId = group.Id; } public bool Selected { get; set; } [Required] public int GroupId { get; set; } public string GroupName { get; set; } } public class Group { public Group() { } public Group(string name) : this() { Roles = new List<ApplicationRoleGroup>(); Name = name; } [Key] [Required] public virtual int Id { get; set; } public virtual string Name { get; set; } public virtual ICollection<ApplicationRoleGroup> Roles { get; set; } } ** EDIT ** And I get this form http://i834.photobucket.com/albums/zz268/gtas/formmine_zpsf6470e02.png I should receive a form like the one that I copied the code like this http://i834.photobucket.com/albums/zz268/gtas/formcopied_zpsdb2f129e.png Any ideas where or how to look the source of evil that makes my life hard for some time now?

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  • Please Critique Code (Java, Java2D, javax.swing.Timer)

    - by Trizicus
    Learn by practice right? Please critique and suggest anything! Thanks :) import java.awt.EventQueue; import java.awt.event.MouseEvent; import java.awt.event.MouseListener; import java.awt.event.MouseMotionListener; import javax.swing.JFrame; public class MainWindow { public static void main(String[] args) { new MainWindow(); } JFrame frame; GraphicsPanel gp = new GraphicsPanel(); MainWindow() { EventQueue.invokeLater(new Runnable() { public void run() { frame = new JFrame("Graphics Practice"); frame.setSize(680, 420); frame.setVisible(true); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); gp.addMouseListener(new MouseListener() { public void mouseClicked(MouseEvent e) {} public void mousePressed(MouseEvent e) {} public void mouseReleased(MouseEvent e) {} public void mouseEntered(MouseEvent e) {} public void mouseExited(MouseEvent e) {} }); gp.addMouseMotionListener(new MouseMotionListener() { public void mouseDragged(MouseEvent e) {} public void mouseMoved(MouseEvent e) {} }); frame.add(gp); } }); } } GraphicsPanel: import java.awt.BorderLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import javax.swing.JPanel; import javax.swing.Timer; public class GraphicsPanel extends JPanel { Test t; Timer test; GraphicsPanel() { t = new Test(); setLayout(new BorderLayout()); add(t, BorderLayout.CENTER); test = new Timer(17, new Gameloop(this)); test.start(); } class Gameloop implements ActionListener { GraphicsPanel gp; Gameloop(GraphicsPanel gp) { this.gp = gp; } public void actionPerformed(ActionEvent e) { try { t.incX(); gp.repaint(); } catch (Exception ez) { } } } } Test: import java.awt.Color; import java.awt.Dimension; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.Toolkit; import javax.swing.JComponent; public class Test extends JComponent { Toolkit tk; Image img; int x, y; Test() { tk = Toolkit.getDefaultToolkit(); img = tk.getImage(getClass().getResource("images.jpg")); this.setPreferredSize(new Dimension(15, 15)); } @Override public void paintComponent(Graphics g) { super.paintComponent(g); Graphics2D g2d = (Graphics2D) g.create(); g2d.setColor(Color.red); g2d.drawString("x: " + x, 350, 50); g2d.drawImage(img, x, 80, null); g2d.dispose(); } public void incX() { x++; } }

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  • JPA behaviour...

    - by Marcel
    Hi I have some trouble understanding a JPA behaviour. Mabye someone could give me a hint. Situation: Product entity: @Entity public class Product implements Serializable { ... @OneToMany(mappedBy="product", fetch=FetchType.EAGER) private List<ProductResource> productResources = new ArrayList<ProductResource>(); .... public List<ProductResource> getProductResources() { return productResources; } public boolean equals(Object obj) { if (obj == this) return true; if (obj == null) return false; if (!(obj instanceof Product)) return false; Product p = (Product) obj; return p.productId == productId; } } Resource entity: @Entity public class Resource implements Serializable { ... @OneToMany(mappedBy="resource", fetch=FetchType.EAGER) private List<ProductResource> productResources = new ArrayList<ProductResource>(); ... public void setProductResource(List<ProductResource> productResource) { this.productResources = productResource; } public List<ProductResource> getProductResources() { return productResources; } public boolean equals(Object obj) { if (obj == this) return true; if (obj == null) return false; if (!(obj instanceof Resource)) return false; Resource r = (Resource) obj; return (long)resourceId==(long)r.resourceId; } } ProductResource Entity: This is a JoinTable (association class) with additional properties (amount). It maps Product and Resources. @Entity public class ProductResource implements Serializable { ... @JoinColumn(nullable=false, updatable=false) @ManyToOne(fetch=FetchType.EAGER, cascade=CascadeType.PERSIST) private Product product; @JoinColumn(nullable=false, updatable=false) @ManyToOne(fetch=FetchType.EAGER, cascade=CascadeType.PERSIST) private Resource resource; private int amount; public void setProduct(Product product) { this.product = product; if(!product.getProductResources().contains((this))){ product.getProductResources().add(this); } } public Product getProduct() { return product; } public void setResource(Resource resource) { this.resource = resource; if(!resource.getProductResources().contains((this))){ resource.getProductResources().add(this); } } public Resource getResource() { return resource; } ... public boolean equals(Object obj) { if (obj == this) return true; if (obj == null) return false; if (!(obj instanceof ProductResource)) return false; ProductResource pr = (ProductResource) obj; return (long)pr.productResourceId == (long)productResourceId; } } This is the Session Bean (running on glassfish). @Stateless(mappedName="PersistenceManager") public class PersistenceManagerBean implements PersistenceManager { @PersistenceContext(unitName = "local_mysql") private EntityManager em; public Object create(Object entity) { em.persist(entity); return entity; } public void delete(Object entity) { em.remove(em.merge(entity)); } public Object retrieve(Class entityClass, Long id) { Object entity = em.find(entityClass, id); return entity; } public void update(Object entity) { em.merge(entity); } } I call the session Bean from a java client: public class Start { public static void main(String[] args) throws NamingException { PersistenceManager pm = (PersistenceManager) new InitialContext().lookup("java:global/BackITServer/PersistenceManagerBean"); ProductResource pr = new ProductResource(); Product p = new Product(); Resource r = new Resource(); pr.setProduct(p); pr.setResource(r); ProductResource pr_stored = (ProductResource) pm.create(pr); pm.delete(pr_stored); Product p_ret = (Product) pm.retrieve(Product.class, pr_stored.getProduct().getProductId()); // prints out true ???????????????????????????????????? System.out.println(p_ret.getProductResources().contains(pr_stored)); } } So here comes my problem. Why is the ProductResource entity still in the List productResources(see code above). The productResource tuple in the db is gone after the deletion and I do newly retrieve the Product entity. If I understood right every method call of the client happens in a new persistence context, but here i obviously get back the non-refreshed product object!? Any help is appreciated Thanks Marcel

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  • How to do this NHibernate one-to-one mapping?

    - by JMSA
    This is a problem of unidirectional one-to-one mapping in NHibernate. Student.cs public class Student { public int ID { get; set; } public int Roll { get; set; } public int RegNo { get; set; } public string Name { get; set; } public StudentDetail StudentDetail { get; set; } } StudentDetail.cs public class StudentDetail { public int ID { get; set; } public string Father { get; set; } public string Mother { get; set; } } How can I map these classes (how do the hbm mapping files look like) to the following two distinct cases of one-to-one relationships? 1st case: 2nd case:

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  • Why is a fixed size buffers (arrays) must be unsafe?

    - by brickner
    Let's say I want to have a value type of 7 bytes (or 3 or 777). I can define it like that: public struct Buffer71 { public byte b0; public byte b1; public byte b2; public byte b3; public byte b4; public byte b5; public byte b6; } A simpler way to define it is using a fixed buffer public struct Buffer72 { public unsafe fixed byte bs[7]; } Of course the second definition is simpler. The problem lies with the unsafe keyword that must be provided for fixed buffers. I understand that this is implemented using pointers and hence unsafe. My question is why does it have to be unsafe? Why can't C# provide arbitrary constant length arrays and keep them as a value type instead of making it a C# reference type array or unsafe buffers?

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  • Does pdksh (public domain korn shell) support associative arrays?

    - by George Jempty
    I recently ran up against a wall doing some bash shell programming where an associative array would have solved my problems. I googled about features of the Korn shell and learned that it supports associative arrays, so I installed Cygwin's pdksh (public domain korn shell). However, when trying to create an associative array in the prescribed manner (typeset -A varName), I received the following errors, so I'm beginning to suspect pdksh does not support associative arrays. ./find_actions.ksh: line 2: typeset: -A: invalid option typeset: usage: typeset [-afFirtx] [-p] name[=value] ... Guess I'll be considering Perl instead, but I really wanted a good excuse to learn a dialect/language new to me

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  • How do I get my code to read the spaces between longs?

    - by WahtsUpWorld
    I apologize for any inconvenience that may occur in answering my question, I'm fairly new to programming and I'm so far only in the last weeks of my community college Java I class. The problem I am facing is in my code of which I cannot seem to get the PrintWriter to address the spaces in between my longs' phone number and social security I.D. The entire code consists of two classes in which one pulls from the other the information needed to parse and present the file writer/print writer. Here is the entire code w/ the second class after it: public class FinalProjectGroup1 { public static void main(String[] args) { } public String name; public long ssid; public double pay; public String address; public long number; public void cleanUpConstructor() {} public FinalProjectGroup1(String name, String address, double pay, long ssid, long number){ this.name = name; this.pay = pay; this.ssid = ssid; this.address = address; this.number = number; cleanUpConstructor(); } public void setName(String name) { this.name = name; } public String getName() { return name; } public void setPay(double pay) { this.pay = pay; } public double getPay() { return pay; } public void setSSID(long ssid) { this.ssid = ssid; } public long getSSID() { return ssid; } public void setAddress(String address) { this.address = address; } public String getAddress() { return address; } public void setNumber(long number) { this.number = number; } public long getNumber() { return number; } } SECOND CLASS import java.awt.EventQueue; import javax.swing.JFrame; import javax.swing.JLabel; import java.awt.Font; import javax.swing.JFileChooser; import javax.swing.JButton; import javax.swing.JTextField; import FinalProjectGroup1; import java.awt.event.ActionListener; import java.awt.event.ActionEvent; import java.io.FileWriter; import java.io.PrintWriter; public class FinalProjectGroup1Window { public JFrame frmTheBosssSecretary; public JTextField txtName; public JTextField txtSSID; public JTextField txtAddress; public JTextField txtNumber; public JTextField txtPay; public JTextField txtFindName; public JTextField txtFindSSID; public JTextField txtFindPay; public JTextField txtFolder; public static void main(String[] args) { EventQueue.invokeLater(new Runnable() { public void run() { try { FinalProjectGroup1Window window = new FinalProjectGroup1Window(); window.frmTheBosssSecretary.setVisible(true); } catch (Exception e) { e.printStackTrace(); } } }); } public FinalProjectGroup1Window() { initialize(); } private void initialize() { frmTheBosssSecretary = new JFrame(); frmTheBosssSecretary.setFont(new Font("Times New Roman", Font.PLAIN, 12)); frmTheBosssSecretary.setTitle("The Boss's Secretary: Employee Generator/Finder"); frmTheBosssSecretary.setBounds(100, 100, 547, 302); frmTheBosssSecretary.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frmTheBosssSecretary.getContentPane().setLayout(null); JLabel lblFile = new JLabel("Employee Folder:"); lblFile.setFont(new Font("Times New Roman", Font.PLAIN, 12)); lblFile.setBounds(10, 10, 93, 14); frmTheBosssSecretary.getContentPane().add(lblFile); JLabel lblFindEmployee = new JLabel("Employee Finder"); lblFindEmployee.setFont(new Font("Times New Roman", Font.BOLD, 18)); lblFindEmployee.setBounds(194, 159, 142, 20); frmTheBosssSecretary.getContentPane().add(lblFindEmployee); JLabel lblEmployeeName = new JLabel("Employee Name:"); lblEmployeeName.setFont(new Font("Times New Roman", Font.PLAIN, 12)); lblEmployeeName.setBounds(10, 35, 93, 14); frmTheBosssSecretary.getContentPane().add(lblEmployeeName); JLabel lblSSID = new JLabel("Employee SSID:"); lblSSID.setFont(new Font("Times New Roman", Font.PLAIN, 12)); lblSSID.setBounds(10, 135, 85, 14); frmTheBosssSecretary.getContentPane().add(lblSSID); JLabel lblAddress = new JLabel("Employee Address:"); lblAddress.setFont(new Font("Times New Roman", Font.PLAIN, 12)); lblAddress.setBounds(10, 60, 105, 14); frmTheBosssSecretary.getContentPane().add(lblAddress); JLabel lblPhoneNumber = new JLabel("Employee Phone Number:"); lblPhoneNumber.setFont(new Font("Times New Roman", Font.PLAIN, 12)); lblPhoneNumber.setBounds(10, 85, 134, 14); frmTheBosssSecretary.getContentPane().add(lblPhoneNumber); JLabel lblPayRate = new JLabel("Employee Pay Rate:"); lblPayRate.setFont(new Font("Times New Roman", Font.PLAIN, 12)); lblPayRate.setBounds(10, 110, 105, 14); frmTheBosssSecretary.getContentPane().add(lblPayRate); JLabel lblFindEmployeeName = new JLabel("Find Employee Name:"); lblFindEmployeeName.setFont(new Font("Times New Roman", Font.PLAIN, 12)); lblFindEmployeeName.setBounds(10, 183, 115, 14); frmTheBosssSecretary.getContentPane().add(lblFindEmployeeName); JLabel lblFindSSID = new JLabel("Find Employee SSID:"); lblFindSSID.setFont(new Font("Times New Roman", Font.PLAIN, 12)); lblFindSSID.setBounds(10, 208, 105, 14); frmTheBosssSecretary.getContentPane().add(lblFindSSID); JLabel lblFindPay = new JLabel("Find Employee Address:"); lblFindPay.setFont(new Font("Times New Roman", Font.PLAIN, 12)); lblFindPay.setBounds(10, 233, 124, 14); frmTheBosssSecretary.getContentPane().add(lblFindPay); txtFolder = new JTextField(); txtFolder.setFont(new Font("Times New Roman", Font.PLAIN, 12)); txtFolder.setBounds(105, 7, 314, 20); frmTheBosssSecretary.getContentPane().add(txtFolder); txtFolder.setColumns(10); txtName = new JTextField(); txtName.setFont(new Font("Times New Roman", Font.PLAIN, 12)); txtName.setBounds(99, 32, 247, 20); frmTheBosssSecretary.getContentPane().add(txtName); txtName.setColumns(10); txtAddress = new JTextField(); txtAddress.setFont(new Font("Times New Roman", Font.PLAIN, 12)); txtAddress.setBounds(109, 57, 237, 20); frmTheBosssSecretary.getContentPane().add(txtAddress); txtAddress.setColumns(10); txtNumber = new JTextField(); txtNumber.setFont(new Font("Times New Roman", Font.PLAIN, 12)); txtNumber.setBounds(141, 82, 160, 20); frmTheBosssSecretary.getContentPane().add(txtNumber); txtNumber.setColumns(10); txtPay = new JTextField(); txtPay.setFont(new Font("Times New Roman", Font.PLAIN, 12)); txtPay.setBounds(116, 107, 105, 20); frmTheBosssSecretary.getContentPane().add(txtPay); txtPay.setColumns(10); txtSSID = new JTextField(); txtSSID.setFont(new Font("Times New Roman", Font.PLAIN, 12)); txtSSID.setBounds(97, 132, 124, 20); frmTheBosssSecretary.getContentPane().add(txtSSID); txtSSID.setColumns(10); txtFindName = new JTextField(); txtFindName.setFont(new Font("Times New Roman", Font.PLAIN, 12)); txtFindName.setBounds(122, 180, 314, 20); frmTheBosssSecretary.getContentPane().add(txtFindName); txtFindName.setColumns(10); txtFindSSID = new JTextField(); txtFindSSID.setFont(new Font("Times New Roman", Font.PLAIN, 12)); txtFindSSID.setBounds(122, 205, 122, 20); frmTheBosssSecretary.getContentPane().add(txtFindSSID); txtFindSSID.setColumns(10); txtFindPay = new JTextField(); txtFindPay.setFont(new Font("Times New Roman", Font.PLAIN, 12)); txtFindPay.setBounds(141, 230, 237, 20); frmTheBosssSecretary.getContentPane().add(txtFindPay); txtFindPay.setColumns(10); JButton btnAddEmployee = new JButton("Add Employee"); btnAddEmployee.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent arg0) { try { String name = txtName.getText(); String address = txtAddress.getText(); double pay = Double.parseDouble(txtPay.getText()); long ssid = Long.parseLong(txtSSID.getText()); long number = Long.parseLong(txtNumber.getText()); FinalProjectGroup1 ee = new FinalProjectGroup1(name, address, pay, ssid, number); FileWriter writer = new FileWriter(txtFolder.getText(), true); PrintWriter pw = new PrintWriter(writer); pw.println(ee.getName() + ", " + ee.getAddress() + ", " + ee.getNumber() + ", " + ee.getPay() + ", " + ee.getSSID()); pw.close(); } catch (Exception e) { return; } } }); JButton btnFolder = new JButton("Folder"); btnFolder.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent arg0) { JFileChooser bsearch = new JFileChooser(); int result = bsearch.showOpenDialog(null); if (result != JFileChooser.APPROVE_OPTION) return; txtFolder.setText(bsearch.getSelectedFile().getAbsolutePath()); } }); btnFolder.setFont(new Font("Times New Roman", Font.PLAIN, 12)); btnFolder.setBounds(429, 6, 75, 23); frmTheBosssSecretary.getContentPane().add(btnFolder); btnAddEmployee.setFont(new Font("Times New Roman", Font.PLAIN, 12)); btnAddEmployee.setBounds(356, 42, 159, 107); frmTheBosssSecretary.getContentPane().add(btnAddEmployee); JButton btnFindName = new JButton("Find"); btnFindName.setFont(new Font("Times New Roman", Font.PLAIN, 12)); btnFindName.setBounds(446, 179, 69, 23); frmTheBosssSecretary.getContentPane().add(btnFindName); JButton btnFindSSID = new JButton("Find"); btnFindSSID.setFont(new Font("Times New Roman", Font.PLAIN, 12)); btnFindSSID.setBounds(250, 204, 85, 23); frmTheBosssSecretary.getContentPane().add(btnFindSSID); JButton btnFindAddress = new JButton("Find"); btnFindAddress.setFont(new Font("Times New Roman", Font.PLAIN, 12)); btnFindAddress.setBounds(389, 229, 85, 23); frmTheBosssSecretary.getContentPane().add(btnFindAddress); } } The problem here lies in the JButton Add Employee. Where, as previously mentioned, the long's phone number and social security I.D. don't show the spaces in the text file.

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  • Trying to detect collision between two polygons using Separating Axis Theorem

    - by Holly
    The only collision experience i've had was with simple rectangles, i wanted to find something that would allow me to define polygonal areas for collision and have been trying to make sense of SAT using these two links Though i'm a bit iffy with the math for the most part i feel like i understand the theory! Except my implementation somewhere down the line must be off as: (excuse the hideous font) As mentioned above i have defined a CollisionPolygon class where most of my theory is implemented and then have a helper class called Vect which was meant to be for Vectors but has also been used to contain a vertex given that both just have two float values. I've tried stepping through the function and inspecting the values to solve things but given so many axes and vectors and new math to work out as i go i'm struggling to find the erroneous calculation(s) and would really appreciate any help. Apologies if this is not suitable as a question! CollisionPolygon.java: package biz.hireholly.gameplay; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import biz.hireholly.gameplay.Types.Vect; public class CollisionPolygon { Paint paint; private Vect[] vertices; private Vect[] separationAxes; CollisionPolygon(Vect[] vertices){ this.vertices = vertices; //compute edges and separations axes separationAxes = new Vect[vertices.length]; for (int i = 0; i < vertices.length; i++) { // get the current vertex Vect p1 = vertices[i]; // get the next vertex Vect p2 = vertices[i + 1 == vertices.length ? 0 : i + 1]; // subtract the two to get the edge vector Vect edge = p1.subtract(p2); // get either perpendicular vector Vect normal = edge.perp(); // the perp method is just (x, y) => (-y, x) or (y, -x) separationAxes[i] = normal; } paint = new Paint(); paint.setColor(Color.RED); } public void draw(Canvas c, int xPos, int yPos){ for (int i = 0; i < vertices.length; i++) { Vect v1 = vertices[i]; Vect v2 = vertices[i + 1 == vertices.length ? 0 : i + 1]; c.drawLine( xPos + v1.x, yPos + v1.y, xPos + v2.x, yPos + v2.y, paint); } } /* consider changing to a static function */ public boolean intersects(CollisionPolygon p){ // loop over this polygons separation exes for (Vect axis : separationAxes) { // project both shapes onto the axis Vect p1 = this.minMaxProjection(axis); Vect p2 = p.minMaxProjection(axis); // do the projections overlap? if (!p1.overlap(p2)) { // then we can guarantee that the shapes do not overlap return false; } } // loop over the other polygons separation axes Vect[] sepAxesOther = p.getSeparationAxes(); for (Vect axis : sepAxesOther) { // project both shapes onto the axis Vect p1 = this.minMaxProjection(axis); Vect p2 = p.minMaxProjection(axis); // do the projections overlap? if (!p1.overlap(p2)) { // then we can guarantee that the shapes do not overlap return false; } } // if we get here then we know that every axis had overlap on it // so we can guarantee an intersection return true; } /* Note projections wont actually be acurate if the axes aren't normalised * but that's not necessary since we just need a boolean return from our * intersects not a Minimum Translation Vector. */ private Vect minMaxProjection(Vect axis) { float min = axis.dot(vertices[0]); float max = min; for (int i = 1; i < vertices.length; i++) { float p = axis.dot(vertices[i]); if (p < min) { min = p; } else if (p > max) { max = p; } } Vect minMaxProj = new Vect(min, max); return minMaxProj; } public Vect[] getSeparationAxes() { return separationAxes; } public Vect[] getVertices() { return vertices; } } Vect.java: package biz.hireholly.gameplay.Types; /* NOTE: Can also be used to hold vertices! Projections, coordinates ect */ public class Vect{ public float x; public float y; public Vect(float x, float y){ this.x = x; this.y = y; } public Vect perp() { return new Vect(-y, x); } public Vect subtract(Vect other) { return new Vect(x - other.x, y - other.y); } public boolean overlap(Vect other) { if( other.x <= y || other.y >= x){ return true; } return false; } /* used specifically for my SAT implementation which i'm figuring out as i go, * references for later.. * http://www.gamedev.net/page/resources/_/technical/game-programming/2d-rotated-rectangle-collision-r2604 * http://www.codezealot.org/archives/55 */ public float scalarDotProjection(Vect other) { //multiplier = dot product / length^2 float multiplier = dot(other) / (x*x + y*y); //to get the x/y of the projection vector multiply by x/y of axis float projX = multiplier * x; float projY = multiplier * y; //we want to return the dot product of the projection, it's meaningless but useful in our SAT case return dot(new Vect(projX,projY)); } public float dot(Vect other){ return (other.x*x + other.y*y); } }

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  • Silverlight/Web Service Serializing Interface for use Client Side

    - by Steve Brouillard
    I have a Silverlight solution that references a third-party web service. This web service generates XML, which is then processed into objects for use in Silverlight binding. At one point we the processing of XML to objects was done client-side, but we ran into performance issues and decided to move this processing to the proxies in the hosting web project to improve performance (which it did). This is obviously a gross over-simplification, but should work. My basic project structure looks like this. Solution Solution.Web - Holds the web page that hosts Silverlight as well as proxies that access web services and processes as required and obviously the references to those web services). Solution.Infrastructure - Holds references to the proxy web services in the .Web project, all genned code from serialized objects from those proxies and code around those objects that need to be client-side. Solution.Book - The particular project that uses the objects in question after processed down into Infrastructure. I've defined the following Interface and Class in the Web project. They represent the type of objects that the XML from the original third-party gets transformed into and since this is the only project in the Silverlight app that is actually server-side, that was the place to define and use them. //Doesn't get much simpler than this. public interface INavigable { string Description { get; set; } } //Very simple class too public class IndexEntry : INavigable { public List<IndexCM> CMItems { get; set; } public string CPTCode { get; set; } public string DefinitionOfAbbreviations { get; set; } public string Description { get; set; } public string EtiologyCode { get; set; } public bool HighScore { get; set; } public IndexToTabularCommandArguments IndexToTabularCommandArgument { get; set; } public bool IsExpanded { get; set; } public string ManifestationCode { get; set; } public string MorphologyCode { get; set; } public List<TextItem> NonEssentialModifiersAndQualifyingText { get; set; } public string OtherItalics { get; set; } public IndexEntry Parent { get; set; } public int Score { get; set; } public string SeeAlsoReference { get; set; } public string SeeReference { get; set; } public List<IndexEntry> SubEntries { get; set; } public int Words { get; set; } } Again; both of these items are defined in the Web project. Notice that IndexEntry implments INavigable. When the code for IndexEntry is auto-genned in the Infrastructure project, the definition of the class does not include the implmentation of INavigable. After discovering this, I thought "no problem, I'll create another partial class file reiterating the implmentation". Unfortunately (I'm guessing because it isn't being serialized), that interface isn't recognized in the Infrastructure project, so I can't simply do that. Here's where it gets really weird. The BOOK project CAN see the INavigable interface. In fact I use it in Book, though Book has no reference to the Web Service in the Web project where the thing is define, though Infrastructure does. Just as a test, I linked to the INavigable source file from indside the Infrastructure project. That allowed me to reference it in that project and compile, but causes havoc in the Book project, because now there's a conflick between the one define in Infrastructure and the one defined in the Web project's web service. This is behavior I would expect. So, to try and sum up a bit. Web project has a web service that process data from a third-party service and has a class and interface defined in it. The class implements the interface. The Infrastructure project references the web service in the Web Project and the Book project references the Infrastructure project. The implmentation of the interface in the class does NOT serialize down, so the auto-genned code in INfrastructure does not show this relationship, breaking code further down-stream. The Book project, whihc is further down-stream CAN see the interface as defined in the Web Project, even though its only reference is through the Infrastructure project; whihc CAN'T see it. Am I simple missing something easy here? Can I apply an attribute to either the Interface definition or to the its implmentation in the class to ensure its visibility downstream? Anything else I can do here? I know this is a bit convoluted and anyone still with me here, thanks for your patience and any advice you might have. Cheers, Steve

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  • Entity Framework 4 CTP 5 POCO - Many-to-many configuration, insertion, and update?

    - by Saxman
    I really need someone to help me to fully understand how to do many-to-many relationship with Entity Framework 4 CTP 5, POCO. I need to understand 3 concepts: How to config my model to indicates some tables are many-to-many. How to properly do insert. How to properly do update. Here are my current models: public class MusicSheet { [Key] public int ID { get; set; } public string Title { get; set; } public string Key { get; set; } public virtual ICollection<Author> Authors { get; set; } public virtual ICollection<Tag> Tags { get; set; } } public class Author { [Key] public int ID { get; set; } public string Name { get; set; } public string Bio { get; set; } public virtual ICollection<MusicSheet> MusicSheets { get; set; } } public class Tag { [Key] public int ID { get; set; } public string TagName { get; set; } public virtual ICollection<MusicSheet> MusicSheets { get; set; } } As you can see, the MusicSheet can have many Authors or Tags, and an Author or Tag can have multiple MusicSheets. Again, my questions are: What to do on the EntityTypeConfiguration to set the relationship between them as well as mapping to an table/object that associates with the many-to-many relationship. How to insert a new music sheets (where it might have multiple authors or multiple tags). How to update a music sheet. For example, I might set TagA, TagB to MusicSheet1, but later I need to change the tags to TagA and TagC. It seems like I need to first check to see if the tags already exists, if not, insert the new tag and then associate it with the music sheet (so that I doesn't re-insert TagA?). Or this is something already handled by the framework? Thank you very much. I really hope to fully understand it rather than just doing it without fully understand what's going on. Especially on #3.

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  • Is it good to subclass a class only to separate some functional parts?

    - by prostynick
    Suppose we have abstract class A (all examples in C#) public abstract class A { private Foo foo; public A() { } public void DoSomethingUsingFoo() { //stuff } public void DoSomethingElseUsingFoo() { //stuff } //a lot of other stuff... } But we are able to split it into two classes A and B: public abstract class A { public A() { } //a lot of stuff... } public abstract class B : A { private Foo foo; public B() : base() { } public void DoSomethingUsingFoo() { //stuff } public void DoSomethingElseUsingFoo() { //stuff } //nothing else or just some overrides of A stuff } That's good, but we are 99.99% sure, that no one will ever subclass A, because functionality in B is very important. Is it still good to have two separate classes only to split some code into two parts and to separate functional elements?

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  • Using Unity – Part 4

    - by nmarun
    In this part, I’ll be discussing about constructor and property or setter injection. I’ve created a new class – Product3: 1: public class Product3 : IProduct 2: { 3: public string Name { get; set; } 4: [Dependency] 5: public IDistributor Distributor { get; set; } 6: public ILogger Logger { get; set; } 7:  8: public Product3(ILogger logger) 9: { 10: Logger = logger; 11: Name = "Product 1"; 12: } 13:  14: public string WriteProductDetails() 15: { 16: StringBuilder productDetails = new StringBuilder(); 17: productDetails.AppendFormat("{0}<br/>", Name); 18: productDetails.AppendFormat("{0}<br/>", Logger.WriteLog()); 19: productDetails.AppendFormat("{0}<br/>", Distributor.WriteDistributorDetails()); 20: return productDetails.ToString(); 21: } 22: } This version has a property of type IDistributor and takes a constructor parameter of type ILogger. The IDistributor property has a Dependency attribute (Microsoft.Practices.Unity namespace) applied to it. IDistributor and its implementation are shown below: 1: public interface IDistributor 2: { 3: string WriteDistributorDetails(); 4: } 5:  6: public class Distributor : IDistributor 7: { 8: public List<string> DistributorNames = new List<string>(); 9:  10: public Distributor() 11: { 12: DistributorNames.Add("Distributor1"); 13: DistributorNames.Add("Distributor2"); 14: DistributorNames.Add("Distributor3"); 15: DistributorNames.Add("Distributor4"); 16: } 17: public string WriteDistributorDetails() 18: { 19: StringBuilder distributors = new StringBuilder(); 20: for (int i = 0; i < DistributorNames.Count; i++) 21: { 22: distributors.AppendFormat("{0}<br/>", DistributorNames[i]); 23: } 24: return distributors.ToString(); 25: } 26: } ILogger and the FileLogger have the following definition: 1: public interface ILogger 2: { 3: string WriteLog(); 4: } 5:  6: public class FileLogger : ILogger 7: { 8: public string WriteLog() 9: { 10: return string.Format("Type: {0}", GetType()); 11: } 12: } The Unity container creates an instance of the dependent class (the Distributor class) within the scope of the target object (an instance of Product3 class that will be called by doing a Resolve<IProduct>() in the calling code) and assign this dependent object to the attributed property of the target object. To add to it, property injection is a form of optional injection of dependent objects.The dependent object instance is generated before the container returns the target object. Unlike constructor injection, you must apply the appropriate attribute in the target class to initiate property injection. Let’s see how to change the config file to make this work. The first step is to add all the type aliases: 1: <typeAlias alias="Product3" type="ProductModel.Product3, ProductModel"/> 2: <typeAlias alias="ILogger" type="ProductModel.ILogger, ProductModel"/> 3: <typeAlias alias="FileLogger" type="ProductModel.FileLogger, ProductModel"/> 4: <typeAlias alias="IDistributor" type="ProductModel.IDistributor, ProductModel"/> 5: <typeAlias alias="Distributor" type="ProductModel.Distributor, ProductModel"/> Now define mappings for these aliases: 1: <type type="ILogger" mapTo="FileLogger" /> 2: <type type="IDistributor" mapTo="Distributor" /> Next step is to define the constructor and property injection in the config file: 1: <type type="IProduct" mapTo="Product3" name="ComplexProduct"> 2: <typeConfig extensionType="Microsoft.Practices.Unity.Configuration.TypeInjectionElement, Microsoft.Practices.Unity.Configuration"> 3: <constructor> 4: <param name="logger" parameterType="ILogger" /> 5: </constructor> 6: <property name="Distributor" propertyType="IDistributor"> 7: <dependency /> 8: </property> 9: </typeConfig> 10: </type> There you see a constructor element that tells there’s a property named ‘logger’ that is of type ILogger. By default, the type of ILogger gets resolved to type FileLogger. There’s also a property named ‘Distributor’ which is of type IDistributor and which will get resolved to type Distributor. On the calling side, I’ve added a new button, whose click event does the following: 1: protected void InjectionButton_Click(object sender, EventArgs e) 2: { 3: unityContainer.RegisterType<IProduct, Product3>(); 4: IProduct product3 = unityContainer.Resolve<IProduct>(); 5: productDetailsLabel.Text = product3.WriteProductDetails(); 6: } This renders the following output: This completes the part for constructor and property injection. In the next blog, I’ll talk about Arrays and Generics. Please see the code used here.

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  • Get CruiseControl to talk to github with the correct public key.

    - by Danny Lister
    Hi All, Has anybody installed git and ControlControl and got CruiseControl to pull from GitHub on a window 2003 server. I keep getting public key errors (access denied) - Which is good i suppose as that confirms git is talking to github. However what is not good is that I dont not know where to install the rsa keys so they will be picked up by the running process (git in the context of cc.net). Any help would save me a lot of hair! I have tried installing the keys into; c:\Program Files\Git.ssh Whereby running git bash and cd ~ take me to: c:\Program Files\Git Current error from CC.net is Error Message: ThoughtWorks.CruiseControl.Core.CruiseControlException: Source control operation failed: Permission denied (publickey). fatal: The remote end hung up unexpectedly . Process command: C:\Program Files\Git\bin\git.exe fetch origin Thanks in advance

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  • Avoiding coupling

    - by Seralize
    It is also true that a system may become so coupled, where each class is dependent on other classes that depend on other classes, that it is no longer possible to make a change in one place without having a ripple effect and having to make subsequent changes in many places.[1] This is why using an interface or an abstract class can be valuable in any object-oriented software project. Quote from Wikipedia Starting from scratch I'm starting from scratch with a project that I recently finished because I found the code to be too tightly coupled and hard to refactor, even when using MVC. I will be using MVC on my new project aswell but want to try and avoid the pitfalls this time, hopefully with your help. Project summary My issue is that I really wish to keep the Controller as clean as possible, but it seems like I can't do this. The basic idea of the program is that the user picks wordlists which is sent to the game engine. It will pick random words from the lists until there are none left. Problem at hand My main problem is that the game will have 'modes', and need to check the input in different ways through a method called checkWord(), but exactly where to put this and how to abstract it properly is a challenge to me. I'm new to design patterns, so not sure whether there exist any might fit my problem. My own attempt at abstraction Here is what I've gotten so far after hours of 'refactoring' the design plans, and I know it's long, but it's the best I could do to try and give you an overview (Note: As this is the sketch, anything is subject to change, all help and advice is very welcome. Also note the marked coupling points): Wordlist class Wordlist { // Basic CRUD etc. here! // Other sample methods: public function wordlistCount($user_id) {} // Returns count of how many wordlists a user has public function getAll($user_id) {} // Returns all wordlists of a user } Word class Word { // Basic CRUD etc. here! // Other sample methods: public function wordCount($wordlist_id) {} // Returns count of words in a wordlist public function getAll($wordlist_id) {} // Returns all words from a wordlist public function getWordInfo($word_id) {} // Returns information about a word } Wordpicker class Wordpicker { // The class needs to know which words and wordlists to exclude protected $_used_words = array(); protected $_used_wordlists = array(); // Wordlists to pick words from protected $_wordlists = array(); /* Public Methods */ public function setWordlists($wordlists = array()) {} public function setUsedWords($used_words = array()) {} public function setUsedWordlists($used_wordlists = array()) {} public function getRandomWord() {} // COUPLING POINT! Will most likely need to communicate with both the Wordlist and Word classes /* Protected Methods */ protected function _checkAvailableWordlists() {} // COUPLING POINT! Might need to check if wordlists are deleted etc. protected function _checkAvailableWords() {} // COUPLING POINT! Method needs to get all words in a wordlist from the Word class } Game class Game { protected $_session_id; // The ID of a game session which gets stored in the database along with game details protected $_game_info = array(); // Game instantiation public function __construct($user_id) { if (! $this->_session_id = $this->_gameExists($user_id)) { // New game } else { // Resume game } } // This is the method I tried to make flexible by using abstract classes etc. // Does it even belong in this class at all? public function checkWord($answer, $native_word, $translation) {} // This method checks the answer against the native word / translation word, depending on game mode public function getGameInfo() {} // Returns information about a game session, or creates it if it does not exist public function deleteSession($session_id) {} // Deletes a game session from the database // Methods dealing with game session information protected function _gameExists($user_id) {} protected function _getProgress($session_id) {} protected function _updateProgress($game_info = array()) {} } The Game /* CONTROLLER */ /* "Guess the word" page */ // User input $game_type = $_POST['game_type']; // Chosen with radio buttons etc. $wordlists = $_POST['wordlists']; // Chosen with checkboxes etc. // Starts a new game or resumes one from the database $game = new Game($_SESSION['user_id']); $game_info = $game->getGameInfo(); // Instantiates a new Wordpicker $wordpicker = new Wordpicker(); $wordpicker->setWordlists((isset($game_info['wordlists'])) ? $game_info['wordlists'] : $wordlists); $wordpicker->setUsedWordlists((isset($game_info['used_wordlists'])) ? $game_info['used_wordlists'] : NULL); $wordpicker->setUsedWords((isset($game_info['used_words'])) ? $game_info['used_words'] : NULL); // Fetches an available word if (! $word_id = $wordpicker->getRandomWord()) { // No more words left - game over! $game->deleteSession($game_info['id']); redirect(); } else { // Presents word details to the user $word = new Word(); $word_info = $word->getWordInfo($word_id); } The Bit to Finish /* CONTROLLER */ /* "Check the answer" page */ // ?????????????????? ( http://pastebin.com/cc6MtLTR ) Make sure you toggle the 'Layout Width' to the right for a better view. Thanks in advance. Questions To which extent should objects be loosely coupled? If object A needs info from object B, how is it supposed to get this without losing too much cohesion? As suggested in the comments, models should hold all business logic. However, as objects should be independent, where to glue them together? Should the model contain some sort of "index" or "client" area which connects the dots? Edit: So basically what I should do for a start is to make a new model which I can more easily call with oneliners such as $model->doAction(); // Lots of code in here which uses classes! How about the method for checking words? Should it be it's own object? I'm not sure where I should put it as it's pretty much part of the 'game'. But on another hand, I could just leave out the 'abstraction and OOPness' and make it a method of the 'client model' which will be encapsulated from the controller anyway. Very unsure about this.

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  • Should Factories Persist Entities?

    - by mxmissile
    Should factories persist entities they build? Or is that the job of the caller? Pseudo Example Incoming: public class OrderFactory { public Order Build() { var order = new Order(); .... return order; } } public class OrderController : Controller { public OrderController(IRepository repository) { this.repository = repository; } public ActionResult MyAction() { var order = factory.Build(); repository.Insert(order); ... } } or public class OrderFactory { public OrderFactory(IRepository repository) { this.repository = repository; } public Order Build() { var order = new Order(); ... repository.Insert(order); return order; } } public class OrderController : Controller { public ActionResult MyAction() { var order = factory.Build(); ... } } Is there a recommended practice here?

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  • M2Crypto: Is PKey a reference to a Public or a Private key?

    - by Andrea Zilio
    In the PKey class documentation of the M2Crypto python package (an OpenSSL wrapper for Python) it is said that PKey is a reference to a Public key. My opinion is instead that it's a reference to a Private Key because the init method of the PKey class calls the evp_pkey_new openssl function that, from this link: http://linux.die.net/man/3/evp_pkey_new , should allocate a new reference to a private key structure! There are two only possible explaination: The M2Crypto documentation is wrong or the link I've reported has wrong informations. Can someone help me to find the truth?

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  • Cnoverting application to MVC architecture

    - by terence6
    I'm practicing writing MVC applications. I have a Mastermind game, that I would like to rewrite as MVC app. I have divided my code to parts, but instead of working game I'm getting empty Frame and an error in "public void paint( Graphics g )". Error comes from calling this method in my view with null argument. But how to overcome this ? MVC was quite simple with swing but awt and it's paint methods are much more complicated. Code of working app : http://paste.pocoo.org/show/224982/ App divided to MVC : Main : public class Main { public static void main(String[] args){ Model model = new Model(); View view = new View("Mastermind", 400, 590, model); Controller controller = new Controller(model, view); view.setVisible(true); } } Controller : import java.awt.*; import java.awt.event.*; public class Controller implements MouseListener, ActionListener { private Model model; private View view; public Controller(Model m, View v){ model = m; view = v; view.addWindowListener( new WindowAdapter(){ public void windowClosing(WindowEvent e){ System.exit(0); } }); view.addMouseListener(this); } public void actionPerformed( ActionEvent e ) { if(e.getSource() == view.checkAnswer){ if(model.isRowFull){ model.check(); } } } public void mousePressed(MouseEvent e) { Point mouse = new Point(); mouse = e.getPoint(); if (model.isPlaying){ if (mouse.x > 350) { int button = 1 + (int)((mouse.y - 32) / 50); if ((button >= 1) && (button <= 5)){ model.fillHole(button); } } } } public void mouseClicked(MouseEvent e) {} public void mouseReleased(MouseEvent e){} public void mouseEntered(MouseEvent e) {} public void mouseExited(MouseEvent e) {} } View : import java.awt.*; import javax.swing.*; import java.awt.event.*; public class View extends Frame implements ActionListener { Model model; JButton checkAnswer; private JPanel button; static final int HIT_X[] = {270,290,310,290,310}, HIT_Y[] = {506,496,496,516,516}; public View(String name, int w, int h, Model m){ model = m; setTitle( name ); setSize( w,h ); setResizable( false ); this.setLayout(new BorderLayout()); button = new JPanel(); button.setSize( new Dimension(400, 100)); button.setVisible(true); checkAnswer = new JButton("Check"); checkAnswer.addActionListener(this); checkAnswer.setSize( new Dimension(200, 30)); button.add( checkAnswer ); this.add( button, BorderLayout.SOUTH); button.setVisible(true); for ( int i=0; i < model.SCORE; i++ ){ for ( int j = 0; j < model.LINE; j++ ){ model.pins[i][j] = new Pin(20,0); model.pins[i][j].setPosition(j*50+30,510-i*50); model.pins[i+model.SCORE][j] = new Pin(8,0); model.pins[i+model.SCORE][j].setPosition(HIT_X[j],HIT_Y[j]-i*50); } } for ( int i=0; i < model.LINE; i++ ){ model.pins[model.OPTIONS][i] = new Pin( 20, i+2 ); model.pins[model.OPTIONS][i].setPosition( 370,i * 50 + 56); } model.combination(); model.paint(null); } public void actionPerformed( ActionEvent e ) { } } Model: import java.awt.*; public class Model extends Frame{ static final int LINE = 5, SCORE = 10, OPTIONS = 20; Pin pins[][] = new Pin[21][LINE]; int combination[] = new int[LINE]; int curPin = 0; int turn = 1; int repaintPin; boolean isUpdate = true, isPlaying = true, isRowFull = false; public Model(){ } void fillHole(int color) { pins[turn-1][curPin].setColor(color+1); repaintPins( turn ); curPin = (curPin+1) % LINE; if (curPin == 0){ isRowFull = true; } } public void paint( Graphics g ) { g.setColor( new Color(238, 238, 238)); g.fillRect( 0,0,400,590); for ( int i=0; i < pins.length; i++ ) { pins[i][0].paint(g); pins[i][1].paint(g); pins[i][2].paint(g); pins[i][3].paint(g); pins[i][4].paint(g); } } public void update( Graphics g ) { if ( isUpdate ) { paint(g); } else { isUpdate = true; pins[repaintPin-1][0].paint(g); pins[repaintPin-1][1].paint(g); pins[repaintPin-1][2].paint(g); pins[repaintPin-1][3].paint(g); pins[repaintPin-1][4].paint(g); } } void repaintPins( int pin ) { repaintPin = pin; isUpdate = false; repaint(); } void check() { int junkPegs[] = new int[LINE], junkCode[] = new int[LINE]; int pegCount = 0, pico = 0; for ( int i = 0; i < LINE; i++ ) { junkPegs[i] = pins[turn-1][i].getColor(); junkCode[i] = combination[i]; } for ( int i = 0; i < LINE; i++ ){ if (junkPegs[i]==junkCode[i]) { pins[turn+SCORE][pegCount].setColor(1); pegCount++; pico++; junkPegs[i] = 98; junkCode[i] = 99; } } for ( int i = 0; i < LINE; i++ ){ for ( int j = 0; j < LINE; j++ ) if (junkPegs[i]==junkCode[j]) { pins[turn+SCORE][pegCount].setColor(2); pegCount++; junkPegs[i] = 98; junkCode[j] = 99; j = LINE; } } repaintPins( turn+SCORE ); if ( pico == LINE ){ isPlaying = false; } else if ( turn >= 10 ){ isPlaying = false; } else{ curPin = 0; isRowFull = false; turn++; } } void combination() { for ( int i = 0; i < LINE; i++ ){ combination[i] = 1 + (int)(Math.random()*5); System.out.print(i+","); } } } class Pin{ private int color, X, Y, radius; private static final Color COLORS[] = { Color.black, Color.white, Color.red, Color.yellow, Color.green, Color.blue, new Color(7, 254, 250)}; public Pin(){ X = 0; Y = 0; radius = 0; color = 0; } public Pin( int r,int c ){ X = 0; Y = 0; radius = r; color = c; } public void paint( Graphics g ){ int x = X-radius; int y = Y-radius; if (color > 0){ g.setColor( COLORS[color]); g.fillOval( x,y,2*radius,2*radius ); } else{ g.setColor( new Color(238, 238, 238) ); g.drawOval( x,y,2*radius-1,2*radius-1 ); } g.setColor( Color.black ); g.drawOval( x,y,2*radius,2*radius ); } public void setPosition( int x,int y ){ this.X = x ; this.Y = y ; } public void setColor( int c ){ color = c; } public int getColor() { return color; } } Any clues on how to overcome this would be great. Have I divided my code improperly ?

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  • Doubt in abstract classes

    - by mohit
    public abstract class Person { private String name; public Person(String name) { this.name = name; System.out.println("Person"); } public String getName() { return name; } abstract public String getDescription(); } public class Student extends Person { private String major; public Student(String name, String major) { super(name); this.major = major; } public String getMajor() { return major; } @Override public String getDescription() { return "student" + super.getName() + " having" + major; } } public class PersonTest { public static void main(String[] args) { Person person = new Student("XYZ", "ABC"); System.out.println(person.getDescription()); } } Ques: We cannot create objects of abstract classes, then why Person Constructor has been invoked, even its an abstract class?

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  • FluentNHibernate - AutoMappings producing incorrect one-to-many column key

    - by Alberto
    Hi I'm new to NHibernate and FNH and am trying to map these simple classes by using FluentNHibernate AutoMappings feature: public class TVShow : Entity { public virtual string Title { get; set;} public virtual ICollection<Season> Seasons { get; protected set; } public TVShow() { Seasons = new HashedSet<Season>(); } public virtual void AddSeason(Season season) { season.TVShow = this; Seasons.Add(season); } public virtual void RemoveSeason(Season season) { if (!Seasons.Contains(season)) { throw new InvalidOperationException("This TV Show does not contain the given season"); } season.TVShow = null; Seasons.Remove(season); } } public class Season : Entity { public virtual TVShow TVShow { get; set; } public virtual int Number { get; set; } public virtual IList<Episode> Episodes { get; set; } public Season() { Episodes = new List<Episode>(); } public virtual void AddEpisode(Episode episode) { episode.Season = this; Episodes.Add(episode); } public virtual void RemoveEpisode(Episode episode) { if (!Episodes.Contains(episode)) { throw new InvalidOperationException("Episode not found on this season"); } episode.Season = null; Episodes.Remove(episode); } } I'm also using a couple of conventions: public class MyForeignKeyConvention : IReferenceConvention { #region IConvention<IManyToOneInspector,IManyToOneInstance> Members public void Apply(FluentNHibernate.Conventions.Instances.IManyToOneInstance instance) { instance.Column("fk_" + instance.Property.Name); } #endregion } The problem is that FNH is generating the section below for the Seasons property mapping: <bag name="Seasons"> <key> <column name="TVShow_Id" /> </key> <one-to-many class="TVShowsManager.Domain.Season, TVShowsManager.Domain, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null" /> </bag> The column name above should be fk_TVShow rather than TVShow_Id. If amend the hbm files produced by FNH then the code works. Does anyone know what it's wrong? Thanks in advance.

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  • In OpenGl ES 2, should I allocate multiple transformation matrices?

    - by thm4ter
    In OpenGl ES 2, should I declare just one transformation matrix, and share it across all objects or should I declare a transformation matrix in each object that needs it? for clarification... something like this: public class someclass{ public static float[16] transMatrix = new float[16]; ... public static void translate(int x, int y){ //do translation here } } public class someotherclass{ ... void draw(GL10 unused){ someclass.translate(10,10); //draw } } verses something like this: public class obj1{ public static float[16] transMatrix = new float[16]; ... void draw(GL10 unused){ //translate //draw } } public class obj2{ public static float[16] transMatrix = new float[16]; ... void draw(GL10 unused){ //translate //draw } }

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  • Cloud Deployment Models

    - by B R Clouse
    Normal 0 false false false EN-US X-NONE X-NONE As the cloud paradigm grows in depth and breadth, more readers are approaching the topic for the first time, or from a new perspective.  This blog is a basic review of  cloud deployment models, to help orient newcomers and neophytes. Most cloud deployments today are either private or public. It is also possible to connect a private cloud and a public cloud to form a hybrid cloud. A private cloud is for the exclusive use of an organization. Enterprises, universities and government agencies throughout the world are using private clouds. Some have designed, built and now manage their private clouds. Others use a private cloud that was built by and is now managed by a provider, hosted either onsite or at the provider’s datacenter. Because private clouds are for exclusive use, they are usually the option chosen by organizations with concerns about data security and guaranteed performance. Public clouds are open to anyone with an Internet connection. Because they require no capital investment from their users, they are particularly attractive to companies with limited resources in less regulated environments and for temporary workloads such as development and test environments. Public clouds offer a range of products, from end-user software packages to more basic services such as databases or operating environments. Public clouds may also offer cloud services such as a disaster recovery for a private cloud, or the ability to “cloudburst” a temporary workload spike from a private cloud to a public cloud. These are examples of a hybrid cloud. These are most feasible when the private and public clouds are built with similar technologies. Usually people think of a public cloud in terms of a user role, e.g., “Which public cloud should I consider using?” But someone needs to own and manage that public cloud. The company who owns and operates a public cloud is known as a public cloud provider. Oracle Database Cloud Service, Amazon RDS, database.com and Savvis Symphony Database are examples of public cloud database services. Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} When evaluating deployment models, be aware that you can use any or all of the available options. Some workloads may be best-suited for a private cloud, some for a public or hybrid cloud. And you might deploy multiple private clouds in your organization. If you are going to combine multiple clouds, then you want to make sure that each cloud is based on a consistent technology portfolio and architecture. This simplifies management and gives you the greatest flexibility in moving resources and workloads among your different clouds. Oracle’s portfolio of cloud products and services enables both deployment models. Oracle can manage either model. Universities, government agencies and companies in all types of business everywhere in the world are using clouds built with the Oracle portfolio. By employing a consistent portfolio, these customers are able to run all of their workloads – from test and development to the most mission-critical -- in a consistent manner: One Enterprise Cloud, powered by Oracle.   /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;}

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  • Can I use WCF NET.TCP Protocol from Silverlight 4 for a public website ?

    - by pixel3cs
    Does anyone know if the new NET.TCP feature of Silverlight 4 can be used for public websites ? From what I know, in the Silverlight 4 Beta they announced that WCF NET.TCP can only be used for intranet applications. The reason I am asking this is because I want to recode my Silverlight multiplayer chess game (build with SL 3 Sockets support) based on the new SL 4 WCF TCP communication protocol. My Socket implementation is build from scratch and have big issues with thread safe and few unsolvable bugs from my side. I am sure that SL 4 team did a great job and they simplified all hard part for me, letting us, developers, concentrate more on the game code instead on underlying communication layers.

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  • C# MultiThread Safe Class Design

    - by Robert
    I'm trying to designing a class and I'm having issues with accessing some of the nested fields and I have some concerns with how multithread safe the whole design is. I would like to know if anyone has a better idea of how this should be designed or if any changes that should be made? using System; using System.Collections; namespace SystemClass { public class Program { static void Main(string[] args) { System system = new System(); //Seems like an awkward way to access all the members dynamic deviceInstance = (((DeviceType)((DeviceGroup)system.deviceGroups[0]).deviceTypes[0]).deviceInstances[0]); Boolean checkLocked = deviceInstance.locked; //Seems like this method for accessing fields might have problems with multithreading foreach (DeviceGroup dg in system.deviceGroups) { foreach (DeviceType dt in dg.deviceTypes) { foreach (dynamic di in dt.deviceInstances) { checkLocked = di.locked; } } } } } public class System { public ArrayList deviceGroups = new ArrayList(); public System() { //API called to get names of all the DeviceGroups deviceGroups.Add(new DeviceGroup("Motherboard")); } } public class DeviceGroup { public ArrayList deviceTypes = new ArrayList(); public DeviceGroup() {} public DeviceGroup(string deviceGroupName) { //API called to get names of all the Devicetypes deviceTypes.Add(new DeviceType("Keyboard")); deviceTypes.Add(new DeviceType("Mouse")); } } public class DeviceType { public ArrayList deviceInstances = new ArrayList(); public bool deviceConnected; public DeviceType() {} public DeviceType(string DeviceType) { //API called to get hardwareIDs of all the device instances deviceInstances.Add(new Mouse("0001")); deviceInstances.Add(new Keyboard("0003")); deviceInstances.Add(new Keyboard("0004")); //Start thread CheckConnection that updates deviceConnected periodically } public void CheckConnection() { //API call to check connection and returns true this.deviceConnected = true; } } public class Keyboard { public string hardwareAddress; public bool keypress; public bool deviceConnected; public Keyboard() {} public Keyboard(string hardwareAddress) { this.hardwareAddress = hardwareAddress; //Start thread to update deviceConnected periodically } public void CheckKeyPress() { //if API returns true this.keypress = true; } } public class Mouse { public string hardwareAddress; public bool click; public Mouse() {} public Mouse(string hardwareAddress) { this.hardwareAddress = hardwareAddress; } public void CheckClick() { //if API returns true this.click = true; } } }

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