Search Results

Search found 4224 results on 169 pages for 'dual gpu'.

Page 80/169 | < Previous Page | 76 77 78 79 80 81 82 83 84 85 86 87  | Next Page >

  • Left Mouse Button not Working

    - by giodamelio
    I recent changed from ubuntu to xubuntu 12.04. The install worked great for a few days, but suddenly the left mouse button stopped working. The right click and scroll bars work fine. After a bit of experimenting I discovered that the problem only happens when I set the session to Xubuntu at login. The mouse also works fine in my dual-booted windows vista. What could make my mouse stop working like that?

    Read the article

  • HTC Evo 4G Gets Rave Reviews at CTIA

    <b>Enterprise Mobile Today:</b> "The tech press and blogosphere are gushing about the new dual 3G/4G smartphone, and some writers attending the wireless conference even got a few brief minutes to test it out, so we save you the surfing and provide the highlights of the debut."

    Read the article

  • How to remove Ubuntu and put Windows back on?

    - by Josev King
    I installed Ubuntu 12.04, as a dual boot on my windows Vista laptop, and the next thing I know, I get black screen with error: unknown filesystem. grub rescue> I have tried reinstalling Windows, reinstalling Ubuntu, booting from Ubuntu disk, and managed to actually get into the OS, but there is nothing I can find of uninstalling Ubuntu, and deleting the partition it created. I know nothing at all about Linux, and I desperately need to get my laptop back up and running.

    Read the article

  • [EF + Oracle] Inserting Data (Sequences) (2/2)

    - by JTorrecilla
    Prologue In the previous chapter we have see how to create DB records with EF, now we are going to Some Questions about Oracle.   ORACLE One characteristic from SQL Server that differs from Oracle is “Identity”. To all that has not worked with SQL Server, this property, that applies to Integer Columns, lets indicate that there is auto increment columns, by that way it will be filled automatically, without writing it on the insert statement. In EF with SQL Server, the properties whose match with Identity columns, will be filled after invoking SaveChanges method. In Oracle DB, there is no Identity Property, but there is something similar. Sequences Sequences are DB objects, that allow to create auto increment, but there are not related directly to a Table. The syntax is as follows: name, min value, max value and begin value. 1: CREATE SEQUENCE nombre_secuencia 2: INCREMENT BY numero_incremento 3: START WITH numero_por_el_que_empezara 4: MAXVALUE valor_maximo | NOMAXVALUE 5: MINVALUE valor_minimo | NOMINVALUE 6: CYCLE | NOCYCLE 7: ORDER | NOORDER 8:    How to get sequence value? To obtain the next val from the sequence: 1: SELECT nb_secuencia.Nextval 2: From Dual Due to there is no direct way to indicate that a column is related to a sequence, there is several ways to imitate the behavior: Use a Trigger (DB), Use Stored Procedures or Functions(…) or my particularly option. EF model, only, imports Table Objects, Stored Procedures or Functions, but not sequences. By that, I decide to create my own extension Method to invoke Next Val from a sequence: 1: public static class EFSequence 2: { 3: public static int GetNextValue(this ObjectContext contexto, string SequenceName) 4: { 5: string Connection = ConfigurationManager.ConnectionStrings["JTorrecillaEntities2"].ConnectionString; 6: Connection=Connection.Substring(Connection.IndexOf(@"connection string=")+19); 7: Connection = Connection.Remove(Connection.Length - 1, 1); 8: using (IDbConnection con = new Oracle.DataAccess.Client.OracleConnection(Connection)) 9: { 10: using (IDbCommand cmd = con.CreateCommand()) 11: { 12: con.Open(); 13: cmd.CommandText = String.Format("Select {0}.nextval from DUAL", SequenceName); 14: return Convert.ToInt32(cmd.ExecuteScalar()); 15: } 16: } 17:  18: } 19: } This Object Context’s extension method are going to invoke a query with the Sequence indicated by parameter. It takes the connection strings from the App settings, removing the meta data, that was created by VS when generated the EF model. And then, returns the next value from the Sequence. The next value of a Sequence is unique, by that, when some concurrent users are going to create records in the DB using the sequence will not get duplicates. This is my own implementation, I know that it could be several ways to do and better ways. If I find any other way, I promise to post it. To use the example is needed to add a reference to the Oracle (ODP.NET) dll.

    Read the article

  • ViewSonic PC Mini VOT132 Review

    Is that a paperweight on your desk? Oops, sorry, it's a PC -- a space- and energy-saving desktop hardly bigger than a VHS cassette, priced at just $449, but with a dual-core Intel Atom CPU and all the power that office productivity workers need.

    Read the article

  • system requirement

    - by Sol
    My laptop developed a bad sectors and not working well. It was with ubutuntu 12.04 LTS operating system. Now, I want to install ubuntu in an relatively old desktop with the following specifications Hp compaq dx 2390 Intel ® Pentium Dual Core CPU, E2180 @ 2.00 GHZ, 1.20 GHz, 1 GB Ram, 160 GB Hard Drive Which k/x/ubuntu version is suitable to this desktop? PS. I am working in my final thesis and I need a stable k/x/ubuntu to this specification. Thank u

    Read the article

  • How to fix SLOW graphics printing on Ubuntu 12.10? Text is OK

    - by vbasic246
    Ubuntu 12.10 32-bit upgrade (dual boot with Win-7). Custom PC, onboard NVidia graphics. Motherboard: ECS EliteGroup GF8200A Black Series "HP LaserJet 3015" multifunction printer. Graphics printing fine with UB12.04, VERY SLOW on UB12.10. Per an article ran: ~$ sudo apt-get install mesa-utils ~$ glxinfo | grep renderer Output: OpenGL renderer string: GeForce 8200/integrated/SSE2/3DNOW! Do I need to get a graphics card to fix or will software tweaks solve this?

    Read the article

  • How do I disable a Nvidia 9600GT on MacBookPro 5.1?

    - by Gjan
    i finally put up a Dual Boot with Ubuntu and Lion on my old MacBookPro 5.1 As reported in many cases the discrete graphics card is turned on all the time consuming a lot of power and thus heating up the laptop. Since the discrete graphics card does not support the nvidia optimus technology, the corresponding packge nvidia-prime does not help in this case. Therefore my question is, how to manually disable the discrete graphics card Nvdidia 9600GT ? Preferably a 'switch-on-the-run' version, but a 'set-on-boot' would be totally fine!

    Read the article

  • How to remove installation like SET ,metasploit

    - by Renado
    i have installed into me laptop dual boot windows 7 and ubuntu 13.04 and i have install into ubuntu SET form www.trustedsec.com .it create direcotry set but when i try to start set it dosent start .when i type ./set it get error or ./set is a direcory can you give me a solution how to install it step by step or how to remove set for my pc. a second problem is when i install aircrack-ng when i type airmon-ng on terminal my desktop go crazy and i must restart manyally form my power button. Thanks

    Read the article

  • Cannot install Nvidia drivers

    - by Sagar_R
    I have 12.04 running on Intel dual core with Nvidia 8400 GS. I had installed the post-relase updates for Nvidia, but encountered some problems, so removed [deactivated] them through "Aditional drivers". After restarting, when I went to install the recommended version current drivers through "Additional drivers", I get the following error: Sorry, installation of this driver failed. Please have a look at the log file for details: /var/log/jockey.log

    Read the article

  • How can I merge two non-contiguous partitions using GParted?

    - by theprise
    My dual-boot machine has partitions as follows: sda1 50 GB NTFS sda2 15 GB unallocated sda3 20 GB ext3 sda4 20 GB ext4 I would like to allocate the unused space on sda2 to my Ubuntu partition on sda4, hopefully leaving the other two partitions untouched, leaving this configuration: sda1 50 GB NTFS sda3 20 GB ext3 sda4 35 GB ext4 Is this possible? If so, how can it be done, preferably using GParted?

    Read the article

  • Installing NVIDIA driver causes black screen (750M)

    - by aftrumpet
    I have a dual boot set up on a Lenovo Ideapad Y500 with NVIDIA 750M and I am having problems installing the graphics cards. I have made sure to install both linux-headers-generic and linux-source, and yet have ended up with a black screen whether I install nvidia-current, nvidia-current-updates, nvidia-experimental-310, and nvidia-319. I even tried enabling proprietary drivers through settings and still ended up with a black screen on boot. Is my graphics card just not supported yet, or is there a way to fix this?

    Read the article

  • Lenovo Ideapad p500 having Windows 8 booting issues. Boot repair pastebin included!

    - by piratetone
    I recently installed Ubuntu 13.10, and thought I properly set things up to dual boot into Windows 8, but I continually get .efi errors when I attempt to boot into Windows 8. I installed Boot-Repair and used that to run the recommended fixes. It provided additional boot options within the GRUB2, but none (other than Ubuntu) are working. Here's the file I pulled from Boot Repair that shows no errors! http://paste.ubuntu.com/6321946/ I do appreciate any help - thank you!

    Read the article

  • Questions on first install

    - by Jordan March
    I've just installed Ubuntu 12.10 64bit on dual boot with windows 7. I've been looking for a lot of the things people say to download, like myunity but when I search in the software center, nothing comes up, just stuff like magazines. Do I need to add some ppas for it to see them? What are some that I should add on a new install? And can anyone help me get myunity on here so I can start customising my desktop? Thanks

    Read the article

  • Run windows and ubuntu parallely

    - by user3185902
    I have read about Virtualbox using which we can run both windows and ubuntu parallely, but it seems that for this we have to make one host and install the other one using Virtualbox in it. (Please correct me if wrong) I am already using both ubuntu and windows on my pc (dual boot) and I want to run the already existing ones parallely instead of installing one of them again (don't want to install the softwares again). So, is there a way by which I can do this? Thanks

    Read the article

  • No upgrade option when booting from USB (12.04)

    - by Ramzi Njeim
    I am trying to upgrade my ubuntu 11.10, i know that it is better to upgrade using a live cd/usb, i booted from the live usb, followed the instructions as usual, but only found three options: Cleen install Install alongside your other operating systems Other The upgrade choice was missing. I even tried installing it after running ubuntu 12.04 from usb, and ended up with the same result. I have a dual boot Ubuntu 11.10 and Windows 7, i think it is only seeing the windows 7 and missing the ubuntu 11.10 partition. Any help ?

    Read the article

  • GUI stops responding after a few seconds

    - by Nucklear
    I'm dual-booting Windows 7 and Ubuntu 12.04. When I boot Ubuntu, the interface doesn't respond to my requests. I can launch applications from the unity launcher, but when I try to close them it doesn't respond; even when I try to maximize it does nothing. I tried restarting the GUI, but after a few seconds it happens again. I had the same issue with older versions of Ubuntu and never figured it out.

    Read the article

  • Micorsoft office excel in ubuntu [duplicate]

    - by user204653
    This question already has an answer here: Is it possible to run Microsoft Office 2010? 9 answers some of my files are not working in libre office and require Microsoft office please help me in installing that, i have Ubuntu 12.04, 786 MB RAM, 3.0 GHZ pentium dual processor

    Read the article

  • so disappointed at ubuntu 12.04 [closed]

    - by Min
    it's been almost a month I've installed ubuntu I can't afford windows cd anymore it is my fault that I didn't dual boot it but, it doesn't make sense in that I can't use my own graphic card in my own computer because certain company doesn't support the driver card for the OS it is seemingly ridiculous that I can't even run a simple 2d game or not even a flash game with this OS a video of 480 and up doesn't run for closely a month I've tried my best to run everything my computer spec provides, but nothing works. not even sound quality

    Read the article

  • ?????3:????“??”

    - by Todd Bao
    ?????SQL???????... =D select c from(select * from(select 'oracle' cc, level no from dual connect by level <= length('oracle'))model return updated rowsdimension by (no)measures (cc c, no n)rules (   c[any] = substr(c[cv()],n[cv()],1)))/ ????itpub?????????oracle????????,???????,?????????“???”,????????????????????????????????????=D ??? Todd ????:http://www.itpub.net/forum.php?mod=viewthread&action=printable&tid=1253982 Todd

    Read the article

  • 12.04 Unity 3D Not working where as Unity 2D works fine

    - by Stephen Martin
    I updated from 11.10 to 12.04 using the distribution upgrade, after that I couldn't log into using the Unity 3D desktop after logging in I would either never get unity's launcher or I would get the launcher and once I tried to do anything the windows lost their decoration and nothing would respond. If I use Unity 2D it works fine and in fact I'm using it to type this. I managed to get some info out of dmesg that looks like it's the route of whats happening. dmesg: [ 109.160165] [drm:i915_hangcheck_elapsed] *ERROR* Hangcheck timer elapsed... GPU hung [ 109.160180] [drm] capturing error event; look for more information in /debug/dri/0/i915_error_state [ 109.167587] [drm:i915_wait_request] *ERROR* i915_wait_request returns -11 (awaiting 1226 at 1218, next 1227) [ 109.672273] [drm:i915_reset] *ERROR* Failed to reset chip. output of lspci | grep vga 00:02.0 VGA compatible controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 07) output of /usr/lib/nux/unity_support_test -p IN 12.04 OpenGL vendor string: VMware, Inc. OpenGL renderer string: Gallium 0.4 on llvmpipe (LLVM 0x300) OpenGL version string: 2.1 Mesa 8.0.2 Not software rendered: no Not blacklisted: yes GLX fbconfig: yes GLX texture from pixmap: yes GL npot or rect textures: yes GL vertex program: yes GL fragment program: yes GL vertex buffer object: yes GL framebuffer object: yes GL version is 1.4+: yes Unity 3D supported: no The same command in 11.10: stephenm@mcr-ubu1:~$ /usr/lib/nux/unity_support_test -p OpenGL vendor string: Tungsten Graphics, Inc OpenGL renderer string: Mesa DRI Mobile Intel® GM45 Express Chipset OpenGL version string: 2.1 Mesa 7.11 Not software rendered: yes Not blacklisted: yes GLX fbconfig: yes GLX texture from pixmap: yes GL npot or rect textures: yes GL vertex program: yes GL fragment program: yes GL vertex buffer object: yes GL framebuffer object: yes GL version is 1.4+: yes Unity 3D supported: yes stephenm@mcr-ubu1:~$ output of /var/log/Xorg.0.log [ 11.971] (II) intel(0): EDID vendor "LPL", prod id 307 [ 11.971] (II) intel(0): Printing DDC gathered Modelines: [ 11.971] (II) intel(0): Modeline "1280x800"x0.0 69.30 1280 1328 1360 1405 800 803 809 822 -hsync -vsync (49.3 kHz) [ 12.770] (II) intel(0): Allocated new frame buffer 2176x800 stride 8704, tiled [ 15.087] (II) intel(0): EDID vendor "LPL", prod id 307 [ 15.087] (II) intel(0): Printing DDC gathered Modelines: [ 15.087] (II) intel(0): Modeline "1280x800"x0.0 69.30 1280 1328 1360 1405 800 803 809 822 -hsync -vsync (49.3 kHz) [ 33.310] (II) XKB: reuse xkmfile /var/lib/xkb/server-93A39E9580D1D5B855D779F4595485C2CC66E0CF.xkm [ 34.900] (WW) intel(0): flip queue failed: Invalid argument [ 34.900] (WW) intel(0): Page flip failed: Invalid argument [ 34.900] (WW) intel(0): flip queue failed: Invalid argument [ 34.900] (WW) intel(0): Page flip failed: Invalid argument [ 34.913] (WW) intel(0): flip queue failed: Invalid argument [ 34.913] (WW) intel(0): Page flip failed: Invalid argument [ 34.913] (WW) intel(0): flip queue failed: Invalid argument [ 34.913] (WW) intel(0): Page flip failed: Invalid argument [ 34.926] (WW) intel(0): flip queue failed: Invalid argument [ 34.926] (WW) intel(0): Page flip failed: Invalid argument [ 34.926] (WW) intel(0): flip queue failed: Invalid argument [ 34.926] (WW) intel(0): Page flip failed: Invalid argument [ 35.501] (WW) intel(0): flip queue failed: Invalid argument [ 35.501] (WW) intel(0): Page flip failed: Invalid argument [ 35.501] (WW) intel(0): flip queue failed: Invalid argument [ 35.501] (WW) intel(0): Page flip failed: Invalid argument [ 41.519] [mi] Increasing EQ size to 512 to prevent dropped events. [ 42.079] (EE) intel(0): Detected a hung GPU, disabling acceleration. [ 42.079] (EE) intel(0): When reporting this, please include i915_error_state from debugfs and the full dmesg. [ 42.598] (II) intel(0): EDID vendor "LPL", prod id 307 [ 42.598] (II) intel(0): Printing DDC gathered Modelines: [ 42.598] (II) intel(0): Modeline "1280x800"x0.0 69.30 1280 1328 1360 1405 800 803 809 822 -hsync -vsync (49.3 kHz) [ 51.052] (II) AIGLX: Suspending AIGLX clients for VT switch I know im using the beta version so I'm not expecting it to work but does any one know what the problem may be or even why they Unity compatibility test is describing my video card as vmware when its an intel i915 and Ubuntu is running on the metal not virtualised. Unity 3D worked fine in 11.10

    Read the article

  • Unity 3D Not working where as Unity 2D works fine [closed]

    - by Stephen Martin
    I updated from 11.10 to 12.04 using the distribution upgrade, after that I couldn't log into using the Unity 3D desktop after logging in I would either never get unity's launcher or I would get the launcher and once I tried to do anything the windows lost their decoration and nothing would respond. If I use Unity 2D it works fine and in fact I'm using it to type this. I managed to get some info out of dmesg that looks like it's the route of whats happening. dmesg: [ 109.160165] [drm:i915_hangcheck_elapsed] *ERROR* Hangcheck timer elapsed... GPU hung [ 109.160180] [drm] capturing error event; look for more information in /debug/dri/0/i915_error_state [ 109.167587] [drm:i915_wait_request] *ERROR* i915_wait_request returns -11 (awaiting 1226 at 1218, next 1227) [ 109.672273] [drm:i915_reset] *ERROR* Failed to reset chip. output of lspci | grep vga 00:02.0 VGA compatible controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 07) output of /usr/lib/nux/unity_support_test -p IN 12.04 OpenGL vendor string: VMware, Inc. OpenGL renderer string: Gallium 0.4 on llvmpipe (LLVM 0x300) OpenGL version string: 2.1 Mesa 8.0.2 Not software rendered: no Not blacklisted: yes GLX fbconfig: yes GLX texture from pixmap: yes GL npot or rect textures: yes GL vertex program: yes GL fragment program: yes GL vertex buffer object: yes GL framebuffer object: yes GL version is 1.4+: yes Unity 3D supported: no The same command in 11.10: stephenm@mcr-ubu1:~$ /usr/lib/nux/unity_support_test -p OpenGL vendor string: Tungsten Graphics, Inc OpenGL renderer string: Mesa DRI Mobile Intel® GM45 Express Chipset OpenGL version string: 2.1 Mesa 7.11 Not software rendered: yes Not blacklisted: yes GLX fbconfig: yes GLX texture from pixmap: yes GL npot or rect textures: yes GL vertex program: yes GL fragment program: yes GL vertex buffer object: yes GL framebuffer object: yes GL version is 1.4+: yes Unity 3D supported: yes stephenm@mcr-ubu1:~$ output of /var/log/Xorg.0.log [ 11.971] (II) intel(0): EDID vendor "LPL", prod id 307 [ 11.971] (II) intel(0): Printing DDC gathered Modelines: [ 11.971] (II) intel(0): Modeline "1280x800"x0.0 69.30 1280 1328 1360 1405 800 803 809 822 -hsync -vsync (49.3 kHz) [ 12.770] (II) intel(0): Allocated new frame buffer 2176x800 stride 8704, tiled [ 15.087] (II) intel(0): EDID vendor "LPL", prod id 307 [ 15.087] (II) intel(0): Printing DDC gathered Modelines: [ 15.087] (II) intel(0): Modeline "1280x800"x0.0 69.30 1280 1328 1360 1405 800 803 809 822 -hsync -vsync (49.3 kHz) [ 33.310] (II) XKB: reuse xkmfile /var/lib/xkb/server-93A39E9580D1D5B855D779F4595485C2CC66E0CF.xkm [ 34.900] (WW) intel(0): flip queue failed: Invalid argument [ 34.900] (WW) intel(0): Page flip failed: Invalid argument [ 34.900] (WW) intel(0): flip queue failed: Invalid argument [ 34.900] (WW) intel(0): Page flip failed: Invalid argument [ 34.913] (WW) intel(0): flip queue failed: Invalid argument [ 34.913] (WW) intel(0): Page flip failed: Invalid argument [ 34.913] (WW) intel(0): flip queue failed: Invalid argument [ 34.913] (WW) intel(0): Page flip failed: Invalid argument [ 34.926] (WW) intel(0): flip queue failed: Invalid argument [ 34.926] (WW) intel(0): Page flip failed: Invalid argument [ 34.926] (WW) intel(0): flip queue failed: Invalid argument [ 34.926] (WW) intel(0): Page flip failed: Invalid argument [ 35.501] (WW) intel(0): flip queue failed: Invalid argument [ 35.501] (WW) intel(0): Page flip failed: Invalid argument [ 35.501] (WW) intel(0): flip queue failed: Invalid argument [ 35.501] (WW) intel(0): Page flip failed: Invalid argument [ 41.519] [mi] Increasing EQ size to 512 to prevent dropped events. [ 42.079] (EE) intel(0): Detected a hung GPU, disabling acceleration. [ 42.079] (EE) intel(0): When reporting this, please include i915_error_state from debugfs and the full dmesg. [ 42.598] (II) intel(0): EDID vendor "LPL", prod id 307 [ 42.598] (II) intel(0): Printing DDC gathered Modelines: [ 42.598] (II) intel(0): Modeline "1280x800"x0.0 69.30 1280 1328 1360 1405 800 803 809 822 -hsync -vsync (49.3 kHz) [ 51.052] (II) AIGLX: Suspending AIGLX clients for VT switch I know im using the beta version so I'm not expecting it to work but does any one know what the problem may be or even why they Unity compatibility test is describing my video card as vmware when its an intel i915 and Ubuntu is running on the metal not virtualised. Unity 3D worked fine in 11.10

    Read the article

  • Speeding up procedural texture generation

    - by FalconNL
    Recently I've begun working on a game that takes place in a procedurally generated solar system. After a bit of a learning curve (having neither worked with Scala, OpenGL 2 ES or Libgdx before), I have a basic tech demo going where you spin around a single procedurally textured planet: The problem I'm running into is the performance of the texture generation. A quick overview of what I'm doing: a planet is a cube that has been deformed to a sphere. To each side, a n x n (e.g. 256 x 256) texture is applied, which are bundled in one 8n x n texture that is sent to the fragment shader. The last two spaces are not used, they're only there to make sure the width is a power of 2. The texture is currently generated on the CPU, using the updated 2012 version of the simplex noise algorithm linked to in the paper 'Simplex noise demystified'. The scene I'm using to test the algorithm contains two spheres: the planet and the background. Both use a greyscale texture consisting of six octaves of 3D simplex noise, so for example if we choose 128x128 as the texture size there are 128 x 128 x 6 x 2 x 6 = about 1.2 million calls to the noise function. The closest you will get to the planet is about what's shown in the screenshot and since the game's target resolution is 1280x720 that means I'd prefer to use 512x512 textures. Combine that with the fact the actual textures will of course be more complicated than basic noise (There will be a day and night texture, blended in the fragment shader based on sunlight, and a specular mask. I need noise for continents, terrain color variation, clouds, city lights, etc.) and we're looking at something like 512 x 512 x 6 x 3 x 15 = 70 million noise calls for the planet alone. In the final game, there will be activities when traveling between planets, so a wait of 5 or 10 seconds, possibly 20, would be acceptable since I can calculate the texture in the background while traveling, though obviously the faster the better. Getting back to our test scene, performance on my PC isn't too terrible, though still too slow considering the final result is going to be about 60 times worse: 128x128 : 0.1s 256x256 : 0.4s 512x512 : 1.7s This is after I moved all performance-critical code to Java, since trying to do so in Scala was a lot worse. Running this on my phone (a Samsung Galaxy S3), however, produces a more problematic result: 128x128 : 2s 256x256 : 7s 512x512 : 29s Already far too long, and that's not even factoring in the fact that it'll be minutes instead of seconds in the final version. Clearly something needs to be done. Personally, I see a few potential avenues, though I'm not particularly keen on any of them yet: Don't precalculate the textures, but let the fragment shader calculate everything. Probably not feasible, because at one point I had the background as a fullscreen quad with a pixel shader and I got about 1 fps on my phone. Use the GPU to render the texture once, store it and use the stored texture from then on. Upside: might be faster than doing it on the CPU since the GPU is supposed to be faster at floating point calculations. Downside: effects that cannot (easily) be expressed as functions of simplex noise (e.g. gas planet vortices, moon craters, etc.) are a lot more difficult to code in GLSL than in Scala/Java. Calculate a large amount of noise textures and ship them with the application. I'd like to avoid this if at all possible. Lower the resolution. Buys me a 4x performance gain, which isn't really enough plus I lose a lot of quality. Find a faster noise algorithm. If anyone has one I'm all ears, but simplex is already supposed to be faster than perlin. Adopt a pixel art style, allowing for lower resolution textures and fewer noise octaves. While I originally envisioned the game in this style, I've come to prefer the realistic approach. I'm doing something wrong and the performance should already be one or two orders of magnitude better. If this is the case, please let me know. If anyone has any suggestions, tips, workarounds, or other comments regarding this problem I'd love to hear them.

    Read the article

< Previous Page | 76 77 78 79 80 81 82 83 84 85 86 87  | Next Page >