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  • Can you have 2 completely independent instances of Eclipse running at the same time?

    - by froadie
    I'm sure there isn't really a way to do this, but figured it doesn't hurt to ask... I use Eclipse a lot. I'm currently using it for both Java and Python (with PyDev). I often find that I have one project open, with lots of files, say in Java... And then for some reason I have to switch to a Python project for a bit. I want to leave my Java project the way it is, and I don't just want to open tons of Python files in the same place because then I have too much open at once and get a headache and confused. Is there any way I can just leave the Java project exactly the way it is, and sort of open a completely new session of Eclipse? (sort of the way you can do with a browser) Or is this just wishful thinking?

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  • How to make Eclipse compile with Java 1.5 in Mac OS X Leopard (10.5)?

    - by whiskeyspider
    I have been developing in Snow Leopard (10.6). I believe I have some Java6-only API features and I'd like to find these. I moved my project to Leopard (10.5) -- since Snow Leopard does not support Java 1.5 -- but I am so far unable to make Eclipse give compile errors for a Java API call which I know to have been added in 1.6. Here is what I have done: Project properties - Java Compiler - set everything to 1.5. Preferences - Java - Installed JREs - selected JVM 1.5.0. Project properties - Java Build Path - Libraries - says JRE System Library [JVM 1.5.0] What am I missing? Is there another way to find Java API calls added in 1.6 when using Eclipse in Snow Leopard? Thanks.

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  • ADF Faces now in Eclipse

    - by shay.shmeltzer
    The new version of Oracle Enterprise Pack for Eclipse was just release, and one of the key new feature it offers is integration of Oracle ADF Faces development in Eclipse. If you are serious about developing with JSF, you probably know by now that ADF Faces is the richest set of components out there both in terms of number of components and also the functionality they offer. The components offer a lot of Ajax functionality out of the box, and the framework also offers windowing, drag and drop, push, Javascript API, skinning and much more. OEPE makes it simple to build with ADF Faces and test run your application. Here is a basic tutorial that will get you all set up to use this combination. Once you do that, you can then do this:

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  • Why are 2 Adobe Flash Plugin on USC (Ubuntu Software Center)?

    - by LuC1F3R
    As you know in Ubuntu Software Center is 2 times Adobe Flash Plugin. One is called Adobe Flash Plugin and other Adobe Flash Plugin 10. Which of the two to install? Or rather it is the recommended installation methods? If we think well, we can install the Adobe Flash plugin for Firefox from the notification date (Install missing plugin) or walking on the Adobe website and downloading the package .deb. After all, how to properly install Flash Player on Linux Ubuntu? (But my biggg question is why are 2 Adobe Flash Plugin on USC? ...for what? If you click on "More Info", the description are the same for both)

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  • Eclipse Kepler apporte le support de Java EE 7, sortie simultanée entre la spécification et l'environnement de développement de la fondation Eclipse

    Une nouvelle version d'Eclipse est disponible. Elle porte le nom de Kepler. Cette version marque la fin officielle du support de la branche 3.x d'Eclipse par la Fondation. Elle continue donc sur la lancée de Juno.Des informations supplémentaires sur les nouveautés de cette version sont disponibles à cette adresse : notes pour la version 4.3.Le projet Kepler se compose de 72 projets (114 en comptant les sous-projets), pour un total d'environ 58 millions de lignes de code par 428 committers. 5 projets ont rejoint le « simulatenous release train » : EMF Diff/merge, Sphinx, Stardust, Hudson et Maven integration pour WTP (Web Tools P...

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  • Developing gnome shell extensions with eclipse as a IDE

    - by GAP
    I would like to know whether any body has used Eclipse JavaScript support for developing gnome-exensions. Actually aiming here for the context support which is available in eclipse. And i though if i could add all the java scripts that a extension is inheriting (base scrips) in to a user library, then i could included it as a dependency in my extension project. Have any once done this already ? Does all the methods that are used in a exentions exist in the base scripts ? In what directories does the base scripts exist ? So far i tried adding the scripts in the following directory but still i have error when i try to look at the journal gnome extension code. /usr/share/gnome-shell/js /usr/share/gjs-1.0 Thanks

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  • Eclipse plugin using actionset which will prompt a window for selection,how to do??

    - by Rahul
    *In eclipse plugin using actionSet *Here blue icon for some code(using actionset) ,when i click on that it should prompt a window(some popup) which contains two or more link like web links, when i click 1st link it should perform the 1st action and window should disappear so on...Can anyone help me in this how to do that???* See the picture below for reference ..like this with ok button ok should perform the selected action plz help me to do this...??

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  • Eclipse plugin using actionset which will prompt a window for selection,how to do??

    - by Rahul
    *In eclipse plugin using actionSet Here blue icon for some code(using actionset) ,when i click on that it should prompt a window(some popup) which contains two or more link like web links, when i click 1st link it should perform the 1st action and window should disappear so on...Can anyone help me in this how to do that??? See the picture below for reference ..like this with ok button ok should perform the selected action plz help me to do this...??

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  • Maven 2 checkstyle plugin version 2.5 - Problem with configLocation

    - by Nils Schmidt
    Hi there, I am using checkstyle plugin in maven 2. I now want to switch my config file, from the default one to a) an online file, or b) a local file. I tried the following two things, which both didnt work. Any suggestions? A) Local file, which is directly in my project folder next to the pom.xml <plugin> <groupId>org.apache.maven.plugins</groupId> <artifactId>maven-checkstyle-plugin</artifactId> <configuration> <configLocation>checkstyle.xml</configLocation> </configuration> </plugin> B) Remote file, that is stored on a server <plugin> <groupId>org.apache.maven.plugins</groupId> <artifactId>maven-checkstyle-plugin</artifactId> <configuration> <configLocation>http://stud.hs-heilbronn.de/~nischmid/development/checkstyle-config.xml</configLocation> </configuration> </plugin> Both cases result in an error like this: [INFO] An error has occurred in Checkstyle report generation. Embedded error: Failed during checkstyle execution Could not find resource 'file:checkstyle.xml'. Any help would be appreciated!

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  • create app that has plugin which contains PyQt widget

    - by brian
    I'm writing an application that will use plugins. In the plugin I want to include a widget that allows the options for that plugin to be setup. The plugin will also include methods to operate on the data. What is is the best way to include a widget in a plugin? Below is pseudo code for what I've tried to do. My original plan was to make the options widget: class myOptionsWidget(QWidget): “”” create widget for plug in options “”” …. Next I planned on including the widget in my plugin: class myPlugin def __init__(self): self.optionWidget = myOptionsWidget() self.pluginNum = 1 …. def getOptionWidget(self): return(self.optionWidget) Then at the top level I'd do something like a = myPlugin() form = createForm(option=a.getOptionWidget()) … where createForm would create the form and include my plugin options widget. But when I try "a = myPlugin()" I get the error "QWidget: Must construct a QApplication before a QpaintDevice" so this method won't work. I know I would store the widget as a string and call eval on it but I'd rather not do that in case later on I want to convert the program to C++. What is the best way to write a plugin that includes a widget that has the options? Brian

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  • javascript plugin - singleton pattern?

    - by Adam Kiss
    intro Hello, I'm trying to develop some plugin or/*and* object in javascript, which will control some properties over some object. It will also use jQuery, to ease development. idea This is in pseudocode to give you an idea, since I can't really describe it in english with the right words, it's impossible to go and use google to find out what I want to use (and learn). I will have plugin (maybe object?) with some variables and methods: plugin hideshow(startupconfig){ var c, //collection add: function(what){ c += what; }, do: function(){ c.show().hide().stop(); //example code } } and I will use it this way (or sort-of): var p = new Plugin(); p .add($('p#simple')) .add($('p#simple2')) .do(); note I'm not really looking for jQuery plugin tutorials - it's more like usage of singleton pattern in document in javascript, jQuery is mentione only because it will be used to modify dom and simplify selectors, jQuery plugin maybe just for that one little function add. I'm looking for something, that will sit on top of my document and call functions from itselft based on timer, or user actions, or whatever. problems I don't really know where to start with construction of this object/plugin I'm not really sure how to maintain one variable, which is collection of jQuery objects (something like $('#simple, #simple2');) I would maybe like to extedn jQuery with $.fn.addToPlugin to use chaining of objects, but that should be simple (really just each( p.add($(this)); )) I hope I make any sense, ideas, links or advices appreciated.

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  • How do I build latest Tycho

    - by hedefalk
    I've tried to build Tycho now for a couple of hours and just can't get it to work. I've followed these instructions: https://docs.sonatype.org/display/TYCHO/BuildingTycho So, I've downloaded Eclipse 3.6RC2 and Delta-packs linked from this instruction (is it for 3.5 only?): http:// (remove space) aniefer.blogspot.com/2009/06/using-deltapack-in-eclipse-35.html I've added the DeltaPack to the TargetPlatform inside of the Eclipse-installation. I've installed Maven: Apache Maven 3.0-beta-1 (r935667; 2010-04-19 19:00:39+0200) I can run the first bootstrap of the build, but the second fails: mvn clean install -e -V -Pbootstrap-2 -Dtycho.targetPlatform=$TYCHO_TARGET_PLATFORM ERROR] Internal error: java.lang.RuntimeException: Could not resolve plugin org.eclipse.core.net.linux.x86_null -> [Help 1] I've tried different stuff, I built an older revision against 3.5 as in this blogpost: http:// (remove space) divby0.blogspot.com/2010/03/im-in-love-with-tycho-08-and-maven-3.html and that actually built a running maven, but that version then can't find the tycho plugin: org.apache.maven.plugin.version.PluginVersionResolutionException: Error resolving version for plugin 'org.codehaus.tycho:maven-tycho-plugin' from the repositories [local (/Users/viktor/.m2/repository), central (http://repo1.maven.org/maven2)]: Plugin not found in any plugin repository I thought that the point was that the plugin was going to build in when I had built a Tycho-dist…? Sorry about the links, stackoverflows spam-protection doesn't let me post more than url yet

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  • Unity Plugin DLLNotFoundException

    - by Dewayne
    I am using a plugin DLL that I created in Visual C++ Express 2010 on windows 7 64 bit Ultimate Edition. The DLL functions properly on the machine that it was originally created on. The problem is that the DLL is not functioning in the Unity3d Editor on another machine and giving an error that basically states that the DLL is missing some of its dependencies. The target machine is running Windows 7 Home 64 bit (if this is relevant) Results from the error log of Dependency Walker: Error: The Side-by-Side configuration information for "c:\users\dewayne\desktop\shared\vrpnplugin\unityplugin\build\release\OPTITRACKPLUGIN.DLL" contains errors. The application has failed to start because its side-by-side configuration is incorrect. Please see the application event log or use the command-line sxstrace.exe tool for more detail (14001). Error: At least one module has an unresolved import due to a missing export function in an implicitly dependent module. Error: Modules with different CPU types were found. Warning: At least one delay-load dependency module was not found. Warning: At least one module has an unresolved import due to a missing export function in a delay-load dependent module. The Visual C++ Express 2010 project and solution file can be found here: https://docs.google.com/leaf?id=0B1F4pP7mRSiYMGU2YTJiNTUtOWJiMS00YTYzLThhYWQtMzNiOWJhZDU5M2M0&hl=en&authkey=CJSXhqgH The zip is 79MB and also contains its dependencies. The DLL in question is OptiTrackPlugin.dll

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  • After update, flash plugin playing video too fast or too slow

    - by John H
    Last night I did an update and reboot. After that, I couldn't reliably play any flash videos. They would either go too fast or stutter (as if they were buffering every 2 seconds). This occurs in both Firefox and Chrome, however I'll troubleshoot in Chrome because it's easier to enable/disable plugins at will. With PPAPI enabled (and npapi disabled), flash videos play at 1.5x speeds and audio is scrambled. With NPAPI enabled (and ppapi disabled), flash videos stutter and skip, despite showing a decent buffer. From one old thread, I went into pavucontrol and tried disabling the high def audio controller. I also tried disabling Totem plugin to no affect. Version other details: Linux freshdesk 3.2.0-29-generic #46-Ubuntu SMP Fri Jul 27 17:03:23 UTC 2012 x86_64 x86_64 x86_64 GNU/Linux $ cat /etc/*-release DISTRIB_ID=Ubuntu DISTRIB_RELEASE=12.04 DISTRIB_CODENAME=precise DISTRIB_DESCRIPTION="Ubuntu 12.04.1 LTS" Shockwave Flash 11.3 r31 /opt/google/chrome/PepperFlash/libpepflashplayer.so 11.3.31.331 PPAPI (out-of-process) Shockwave Flash Version: 11.2 r202 Location: /usr/lib/adobe-flashplugin/libflashplayer.so Type: NPAP 01:00.0 VGA compatible controller: NVIDIA Corporation GT218 [GeForce 8400 GS] (rev a2) 01:00.1 Audio device: NVIDIA Corporation High Definition Audio Controller (rev a1)

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  • Sources of NetBeans Gradle Plugin

    - by Geertjan
    Here is where you can find the sources of the latest and greatest NetBeans Gradle plugin: http://java.net/projects/nb-api-samples/sources/api-samples/show/versions/7.1/misc/GradleSupport To use it, download the sources above, open the sources into the IDE (which must be 7.1.1 or above), then you'll have a NetBeans module. Right-click it to run the module into a new instance of NetBeans IDE. In the Options window's Miscellaneous tab, there's a Gradle subtab for setting the Gradle location. In the New File dialog, in the Other category, you'll find a template named "Empty Gradle file". Make sure to name it "build" and to put it in the root directory of the application (by leaving the Folder field empty, you're specifying it should be created in the root directory). You'll then be able to expand the build.gradle file: Double-click a task to run it. When you open the file, it opens in the Groovy editor, if the Groovy editor is installed. When you make changes in the file, the list of tasks, shown above, is automatically recreated. It's at a really early stage of development and it would be great if developers out there would be interested in adding more features to it.

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  • How to make a iOS plugin for Unity3d

    - by DannoEterno
    I've passed last 2 days reading articles and book for understand how can i make a plugin for iOS in Unity. Basically i need just a demo for understand how it work. For now i've tried to make this process (with really poor luck): I've started a new project in Unity and writed a simple script using UnityEngine; using System.Collections; using System; using System.Runtime.InteropServices; public class CallPlugin : MonoBehaviour { [DllImport ("__Internal")] private static extern int test(); void Start () { Debug.Log(test()); } } Then i've created a project in Xcode with this simple script: extern "C"{ int test() { int che = 5; return che; } } Then i've tried: to put the .mm and .h in the Assets/Plugins/iOS = nothing to build the unity project and than add the .h and .mm in the Xcode project = nothing In Unity i will always get the EntryPointNotFoundException, so unity see the file but is unable to reach the method. The problem is... how?! :) Maybe i miss something or i've done something wrong? Thanks a lot for every help that you can give me :)

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  • How to make C/C++ Refactoring with Eclipse

    - by egebilmuh
    Hi guys i want to eclipse for *C++* like *java* ,that is,i like eclipse for java(maybe it is caused that i dont use any ide for java...).Eclipse have CDT plug in for C++ but i need eclipse's refactoring property for *C++*,Any plug-in u know for refactoring in C/C++?{extract interface, extract class,pull up, pull down , change method signature.}plz help me at least give me advice such as use this tool etc etc.( and i looked some links in overflow like this http://stackoverflow.com/questions/1194709/refactoring-c-in-eclipse-cdt but i cant reach this project...)

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  • GAE Datastore: persisting referenced objects

    - by David
    Two "I'm sorries" to begin with: 1) I've looked for a solution (here, and elsewhere), and couldn't find the answer. 2) English is not my mother tongue, so I may have some typos and the sort - please ignore them. To the point: I am trying to persist Java objects to the GAE datastore. I am not sure as to how to persist object having ("non-trivial") referenced object. That is, assume I have the following. public class Father { String name; int age; Vector<Child> offsprings; //this is what I call "non-trivial" reference //ctor, getters, setters... } public class Child { String name; int age; Father father; //this is what I call "non-trivial" reference //ctor, getters, setters... } The name field is unique in each type domain, and is considered a Primary-Key. In order to persist the "trivial" (String, int) fields, all I need is to add the correct annotation. So far so good. However, I don't understand how should I persist the home-brewed (Child, Father) types referenced. Should I: Convert each such reference to hold the Primary-Key (a name String, in this example) instead of the "actual" object. So, Vector<Child> offsprings; becomes Vector<String> offspringsNames; ? If that is the case, how do I handle the object at run-time? Do I just query for the Primary-Key from Class.getName, to retrieve the refrenced objects? Convert each such reference to hold the actual Key provided to me by the Datastore upon the proper put() operation? So, Vector<Child> offsprings; becomes Vector<Key> offspringsHashKeys; ? I would very much appreciate all kinds of comments. I have read ALL the offical relevant GAE docs/example. Throughout, they always persist "trivial" references, natively supported by the Datastore (e.g. in the Guestbook example, only Strings, and Longs). Many thanks, David

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